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Civilization V + DLC's, G&K, BNW - Page 49

Forum Index > General Games
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andrewlt
Profile Joined August 2009
United States7702 Posts
June 05 2012 21:25 GMT
#961
On June 02 2012 13:51 Manit0u wrote:
Religion in CIV was actually pretty neat if you think about it: It was another way of managing your happiness, diplomacy and you got a possible new victory condition as a bonus. Corporations and espionage weren't so hot though (I usually turned esp off in single player because I truly hated the spam it generated with all AI civs just sending spies everywhere).
CiV really ruined it for me by taking away government types and religion. Social policies don't give you even a tiny part of depth and possibilities the other two offer. And diplomacy in it has to be the biggest troll ever (and city-states in general).



I actually found spreading religion a pain in the ass in Civ 4. You have to create missionaries and manually move them to target cities. It was horrendous on bigger maps, especially spreading it to far away cities across oceans.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
June 05 2012 21:43 GMT
#962
IMO, Civ IV is better than Civ V as far as strategic gameplay and thinking.
I prefer to play Civ V, however, because the UI and game feel are much more friendly, and is more fun because of this.
I believe there is similar amounts of depth as far as strategy choices and civ's, and I really enjoy the hex grid + no unit stacking, though I do feel the unit stacking made Civ IV a much more difficult and challenging game.
Any sufficiently advanced technology is indistinguishable from magic
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 08 2012 05:03 GMT
#963
What are the traits of religion that make it adaptable to a strategy game?

Normally the different powers are competing on the battlefield and they’re competing for political control of the map. But if you all of a sudden, on that same map, have different religions in a separate layer of competition, where all of a sudden a religious battle for control of territory is going on at the same time, that’s sort of separate, but not entirely divorced from the political conflict, because sometimes, you know, the enemy’s armies will stop your missionaries from being able to get places, or they might clamp down on your religious activities so you can’t get your religious units into the areas that you want to, and it comes a really—rather than fighting a flat, two-dimensional game, it almost has a third dimension to it.


How is religion embodied in the Gods and Kings expansion for Civilization V?

If you just built a new city in your empire, probably the religion is just going to creep over into that city normally from the pressure from the other cities you already have established with that religion in your empire. So you don’t really necessarily need to move a missionary over there, you can send your missionary out into other people’s lands and start to spread your faith there. One of the interesting dynamics with Gods & Kings in terms of how religion is interacting with the other systems in the game is, you’ll see that some people like religion being spread to them and others do not.

[image loading]


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
June 09 2012 21:11 GMT
#964
On June 06 2012 01:17 pallad wrote:
Show nested quote +
On June 06 2012 00:23 nttea wrote:
On May 30 2012 06:36 pallad wrote:
On May 30 2012 05:38 murphs wrote:
Played it during the free steam weekend. It's bloody awful in comparison to civ4. With their track record I don't quite understand how they put this thrash out.


LoL , now you can go sleep kid.
Same same same .. haters talking..
Diablo 2 is better then diablo 3 ... starcraft 1 is better then sc2 ... civ 4 is better then 5..
I think some people are stuck in time.. and they wanna the same game after 5-10 years.. why making something new..

Except that civ4 was better than civ3! and starcraft1 was better than warcraft2 and civ2 was better than civ1... ofc you will find a few people arguing this but seriously, civ5 is trash compared to civ4 :D


You forgot to add in my opinion , not everything you write is a fact.
Trash means Civ V is really bad.. you thing is really bad ?
Anyway if you love so much Civ 4 , you can make easy Civ 4 from Civ 5 with few mods , will be the same game , with better graphics.

IMO , with expansion set + some patches and mods , Civ 5 will kick Civ 4 ass really hard.
You must remmember that civ 4 is old game , with 2 expansion and multiple patches , vanilla civ 4 was not that epic.

Well that's just your opinion man
Synwave
Profile Joined July 2009
United States2803 Posts
June 09 2012 21:20 GMT
#965
On June 06 2012 05:26 LoLAdriankat wrote:
In Civ 4, you build an army to support your empire.

In Civ 5, you build an empire to support your army.


This is a highly succinct way of putting it. I hope the expansion adds some depth to it. My main gripe is the AI though, its just not at all interesting to play against in the current state of the game. Sure I can crack the difficulty way up so its cheating, but its still stupid as heck and only becomes challenging because it has so many resources to play around with.

Im hoping the AI gets better though. Civ 4 eventually became one of my favorite go-to games for wasting time and having fun.
♞Nerdrage is the cause of global warming♞
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 13 2012 17:48 GMT
#966
"Smokey, this is not 'Nam, this is bowling. There are rules."
TheToast
Profile Blog Joined August 2010
United States4808 Posts
June 13 2012 17:54 GMT
#967
Just ran across this, it's from a few weeks ago but I didn't see it posted yet: http://www.pcgamer.com/previews/civ-5-preview/
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Acrofales
Profile Joined August 2010
Spain18475 Posts
June 13 2012 18:03 GMT
#968
Overhaul of combat and AI. Those were the words I really liked to hear in there.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 13 2012 18:05 GMT
#969
http://www.joystiq.com/2012/06/13/firaxis-takes-a-walk-through-time-with-civ-vs-gods-and-kings-ex/

Cool new vid aboutthe expansion.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FallenEncore
Profile Joined January 2011
United Kingdom64 Posts
June 13 2012 20:38 GMT
#970
http://news.bbc.co.uk/today/hi/today/newsid_9728000/9728077.stm the civ 2 story made the bbc
a3den
Profile Joined April 2012
704 Posts
June 13 2012 21:01 GMT
#971
I'm kinda disgruntled about this game, I'm a big Civ4 fan and I don't find Civ5 very enjoyable. Maybe because I tend to warmonger and 1UPT killed this game for me (combat system is worse in every way imo).

Think I'll wait until the next expansion.
ain
Profile Joined July 2010
Germany786 Posts
June 13 2012 21:38 GMT
#972
Really excited by some of those new civs. They're really pushing the boundaries of their game, which is something I value a lot about a developer.


On June 14 2012 06:01 a3den wrote:
I'm kinda disgruntled about this game, I'm a big Civ4 fan and I don't find Civ5 very enjoyable. Maybe because I tend to warmonger and 1UPT killed this game for me (combat system is worse in every way imo).

Think I'll wait until the next expansion.

Yep, because they're totally going to get rid of the one-unit-per-tile rule and combat system in that expansion.

I'm a big civ4 fan, too, but its combat system was just boring and not strategic at all.
Smat
Profile Joined January 2011
United States301 Posts
June 13 2012 21:50 GMT
#973
I haven't play Civ IV but I can't see how much fun it would be to build some ridiculous super army that can just kill everything because it has so many concentrated units. I like the idea and the look of "invasions" in Civ 5 alot. I think I will enjoy the expansion even more.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
June 13 2012 22:08 GMT
#974
Really wouldnt mind a mod that revamped the combat system to resemble both good elements of civ5 and civ 4. I was not a fan of the stacks of doom, but it also feels dumb trying to scatter my army around to try to get through a mountain pass (dumb). How about limited stacks of like kind units? A sortie of horses would be sweet, just like a chinese cho ko nu battery.
Any sufficiently advanced technology is indistinguishable from magic
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
June 13 2012 22:09 GMT
#975
I played Civ V for 274 Hours according to Steam and I just can't wait for the expansion. It seems like the game will be much more deeper than the original. I bought the expansion already and I'm just so excited. I'm gonna try Atilla first from Civs, because he was a Hun (Turks who came from Asia and kicked ass in Europe so much that he established his own Empire)
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Manit0u
Profile Blog Joined August 2004
Poland17858 Posts
Last Edited: 2012-06-13 22:48:57
June 13 2012 22:45 GMT
#976
If you guys get tired of this easy stuff, try this one out:
FreeCiv

It's free and works on many platforms (Windows, Linux, OS X).

Some features:
Generally comparable with Civilization I & II.
Up to 126 players!
Artificial Intelligence (AI) computer-controlled players.
Internet & LAN multiplayer (TCP/IP).
Support for a great number of platforms; see Requirements.
Premade maps & scenarios!
More than 50 playable units and over 300 nations.
Modpack support!
Internationalization (i18n): translations for many languages available.
In-game help system.
Full Fog of War.
Diplomacy.
30x30 & 96x48 sized tiles, or almost any size you feel like drawing.
2, 64, 256 and more colors!

And generally, even more established Civ players might have problems with beating easy AI in this one on novice difficulty.

Some screenshots:
[image loading]

[image loading]

[image loading]

Yup, you can have it in hexes too.
Time is precious. Waste it wisely.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 13 2012 23:05 GMT
#977
If they fixed the ai to not be soexpansionist and made them actually develop their lands far enough to sustain their inflated population then civV would already be worth paying full price for again. There's nothing worse than entering a 100 year war with and see your happiness plummet as U raze all 10 cities towards his capital and gain nothing from it. Also civs are too protective around resources and cities. Commerce can't really be used for anything other than city states and cheating so will always beat U at that. Just buying a foreign city ora luxury resource should be a positive trade relationship however if U are in a position to do such a thing the ai will usually all gang up on U for bullying.
Gromkash
Profile Joined June 2012
United States4 Posts
June 13 2012 23:24 GMT
#978
Can't wait for the expansion to come out. I'm really looking forward to the AI revamp, since that was (in my opinion) the weakest part of Civ V. Anything that adds further depth to the game (religion, new civs, and the like) would only make it better so long as they beef up the AI, which it looks like they will. Maybe the AI will go along with the happiness system this time?
TheToast
Profile Blog Joined August 2010
United States4808 Posts
June 14 2012 00:43 GMT
#979
On June 14 2012 02:48 {CC}StealthBlue wrote:
http://www.youtube.com/watch?v=wGGj46fxgxY


I like what I'm seeing, but the Carthage bonus looks pretty broke. I love that Haile Selasie is a playable leader now, haha. I want to play as the Rastafari messiah!
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
June 14 2012 09:00 GMT
#980
Did you guys notice how units have 100 hp rather than 10 hp? I wonder how that's going to affect certain scenarios and balance.
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