Waiting it is.
Civilization V + DLC's, G&K, BNW - Page 47
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Salteador Neo
Andorra5591 Posts
Waiting it is. | ||
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Torte de Lini
Germany38463 Posts
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woody60707
United States1863 Posts
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TheToast
United States4808 Posts
On May 30 2012 02:54 Torte de Lini wrote: Yeah, not buying that expansion just yet. Same. Pre-purchasing things is dumb, especially given that it's all but guarenteed to be on sale at some point after release for the same or lower price. On May 25 2012 13:50 Pillage wrote: England is just unfair on sea maps. +2 movement is just stupid good and ships of the line dominate for so long. Actually, I'd say India has the biggest advantage on Archipelago maps given that you can top everyone elses' population with like four cities and go for an ezpz culture win. | ||
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murphs
Ireland418 Posts
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pallad
Poland1958 Posts
On May 30 2012 05:38 murphs wrote: Played it during the free steam weekend. It's bloody awful in comparison to civ4. With their track record I don't quite understand how they put this thrash out. LoL , now you can go sleep kid. Same same same .. haters talking.. Diablo 2 is better then diablo 3 ... starcraft 1 is better then sc2 ... civ 4 is better then 5.. I think some people are stuck in time.. and they wanna the same game after 5-10 years.. why making something new.. | ||
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murphs
Ireland418 Posts
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TheToast
United States4808 Posts
On May 30 2012 06:36 pallad wrote: LoL , now you can go sleep kid. Same same same .. haters talking.. Diablo 2 is better then diablo 3 ... starcraft 1 is better then sc2 ... civ 4 is better then 5.. I think some people are stuck in time.. and they wanna the same game after 5-10 years.. why making something new.. It's funny, Civ V has some really huge issues; including terrible AI, rather linear social policies selection, and an otherwise pointless diplo system. (at least some of which will hopefully be fixed in the expansion) But the things hardcore civ players complain about the most are the hexes and the 1 unit per tile thing; which are two of the best improvements IMO. | ||
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ain
Germany786 Posts
On May 30 2012 05:38 murphs wrote: Played it during the free steam weekend. It's bloody awful in comparison to civ4. With their track record I don't quite understand how they put this thrash out. Murph o/ Keep in mind that civ4 was equally bad at first. You gotta admit that the combat is much better in this part. | ||
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HallBregg
134 Posts
On May 30 2012 06:58 ain wrote: Murph o/ Keep in mind that civ4 was equally bad at first. You gotta admit that the combat is much better in this part. Improved combat system is of no use if AI can't play it. Besides the best thing about civ4 was thr Rhye's and Fall mod. | ||
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Talin
Montenegro10532 Posts
On May 30 2012 06:45 TheToast wrote: But the things hardcore civ players complain about the most are the hexes and the 1 unit per tile thing; which are two of the best improvements IMO. The 1 unit per tile was my biggest issue with 5 as well (though I'm nowhere near being a hardcore civ player ). The scale is just too large to have a tactical space mechanic like that, and the army doesn't feel like an army anymore. Then again I mostly played Civ for the sandbox experience rather than a strategic one. I wish Civ moved more towards Master of Orion (4X) kind of game, and less towards a tactical wargame (it's not one obviously, but it has that "feel" now). On the other hand, hexes are awesome. There's never any need to use square/iso tiles on large landscape maps, I hated that part about old Civ. Meh, this thread being bumped made me want to try the game again, reinstalling right now! | ||
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murphs
Ireland418 Posts
On May 30 2012 06:58 ain wrote: Murph o/ Keep in mind that civ4 was equally bad at first. You gotta admit that the combat is much better in this part. Oh hai there, it's weird where you can find people lurking. Well to actually say what's wrong. It looks ugly as sin. The map actually hurts my eyes, civ 4 looks much cleaner and prettier. It's too hard to distinguish resources. It's so clunky. Workers randomly cancel their orders because another worker gets in their way. Makes road building a pain in the ass. No religion or espionage. They leave these features out so they can milk people in an expansion. White Fog of War. eugghhhhhhhhhgghghgggggggg Pacing. The game is so slow paced. I set the game to fastest speed and the furthest I made it was to early medieval era before getting bored. What I do like... Range units having range is pretty cool. It's late, bed TT | ||
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{CC}StealthBlue
United States41117 Posts
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TheToast
United States4808 Posts
On May 30 2012 07:23 Talin wrote: The 1 unit per tile was my biggest issue with 5 as well (though I'm nowhere near being a hardcore civ player ). The scale is just too large to have a tactical space mechanic like that, and the army doesn't feel like an army anymore. Then again I mostly played Civ for the sandbox experience rather than a strategic one. I wish Civ moved more towards Master of Orion (4X) kind of game, and less towards a tactical wargame (it's not one obviously, but it has that "feel" now). On the other hand, hexes are awesome. There's never any need to use square/iso tiles on large landscape maps, I hated that part about old Civ. Meh, this thread being bumped made me want to try the game again, reinstalling right now! Yeah I don't know that I specifically disagree. The game would probably work better with 2 or 3 units per tile, as it stands trying to maneuver archers early on is like a fucking high level chess game. And you can also build cities in locations that make them virtually unconquerable until the opponent gets artillery or bombers. But still, overall the setup needed change I think. Limiting units per tile opens up a whole batch of strategy such as using mountains and strategic terrain to shield cities, catching armies out of position, flanking, controlling strategic mountain passes or isthmuses: just a ton of fun stuff that isn't possible if you allow infinite stacking. Ranged combat was a good change too, got rid of ridiculous things like horsemen attacking helicopters. And I agree about V being too focused on war, the social policy tree needs fixing it's far too linear. Going for a science victory pretty much plays out the same way every time as well. Hopefully the expansion will add some much needed depth in these areas, we'll have to wait and see. On May 30 2012 07:15 HallBregg wrote: Improved combat system is of no use if AI can't play it. Besides the best thing about civ4 was thr Rhye's and Fall mod. lol, good point. | ||
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triangle
United States3803 Posts
On May 30 2012 07:15 HallBregg wrote: Improved combat system is of no use if AI can't play it. Besides the best thing about civ4 was thr Rhye's and Fall mod. Haha, I'm still playing Fall From Heaven (really ought to switch to masters of mana at some point). Also, Civ 4 was a really solid game out of the box, which was steadily improved a lot... sure it had plenty of issues, but I don't think there is any way to call Civ 4 a disappointment on release (I don't even remember what people were complaining about at the time... the combat system maybe?) | ||
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killa_robot
Canada1884 Posts
On May 30 2012 06:36 pallad wrote: LoL , now you can go sleep kid. Same same same .. haters talking.. Diablo 2 is better then diablo 3 ... starcraft 1 is better then sc2 ... civ 4 is better then 5.. I think some people are stuck in time.. and they wanna the same game after 5-10 years.. why making something new.. Or you know, game developers now don't give a shit about games anymore and make most game decisions based on money rather than gameplay and intentionally make things easier for casuals so more people buy the game, removing a lot of the skill and intelligence needed to get good at a game lowering the skill cap and making the game overall less fun. Sometimes people actually have valid opinions and aren't just complaining for the sake of complaining. Shocking, I know. | ||
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andrewlt
United States7702 Posts
On May 30 2012 06:36 pallad wrote: LoL , now you can go sleep kid. Same same same .. haters talking.. Diablo 2 is better then diablo 3 ... starcraft 1 is better then sc2 ... civ 4 is better then 5.. I think some people are stuck in time.. and they wanna the same game after 5-10 years.. why making something new.. I really hate posts like this. You call somebody a kid then proceed to post and act like a kid. Back on topic, I agree that hexes are an improvement. I like the concept of 1-unit per tile though I think it also resulted in unintended consequences in game pacing that the Civ team weren't able to adjust to. | ||
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pallad
Poland1958 Posts
On May 30 2012 06:45 TheToast wrote: It's funny, Civ V has some really huge issues; including terrible AI, rather linear social policies selection, and an otherwise pointless diplo system. (at least some of which will hopefully be fixed in the expansion) But the things hardcore civ players complain about the most are the hexes and the 1 unit per tile thing; which are two of the best improvements IMO. But there are SO MANY vey good mods for Civ 5...I dunno .. why people dont use them.. Vanilla civ 5 got for me like 7 out of 10 , with mods 9/10 . Game with moods is WAY better..If someone dont know where to find them.. look at. http://forums.civfanatics.com/downloads.php?do=cat&id=112 @andrewlt Yes i call him a kid , because.. he just come to this thread , to write this game is trash.. If he is not interested with it.. then why he write ? , there is a Civ 4 thread also. | ||
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TheToast
United States4808 Posts
On May 31 2012 04:35 pallad wrote: But there are SO MANY vey good mods for Civ 5...I dunno .. why people dont use them.. Vanilla civ 5 got for me like 7 out of 10 , with mods 9/10 . Game with moods is WAY better..If someone dont know where to find them.. look at. http://forums.civfanatics.com/downloads.php?do=cat&id=112 You could say this about any game. Rome Total War had some amazing mods. But that didn't make me any happier about the rather shitty game I actually spent money on. That's like saying a restaurant that doesn't serve drinks is okay because there's a hotdog stand outside that gives away free water. I paid for the game, not the mods. Mods can be fun, but at some point I want to be able to play Civ; that's why I bought this game. | ||
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andrewlt
United States7702 Posts
On May 31 2012 04:42 TheToast wrote: You could say this about any game. Rome Total War had some amazing mods. But that didn't make me any happier about the rather shitty game I actually spent money on. That's like saying a restaurant that doesn't serve drinks is okay because there's a hotdog stand outside that gives away free water. I paid for the game, not the mods. Mods can be fun, but at some point I want to be able to play Civ; that's why I bought this game. I consider Rome Total War one of the worst entries in that series, if not the worst one outright. Many people consider it the best. I'm assuming that's because of the mods. Mods to me are usually made by fans who are extremely passionate about their very specific style of play. There's usually a rigidity to the play style they offer and support. That's why I still prefer playing the base game. | ||
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). The scale is just too large to have a tactical space mechanic like that, and the army doesn't feel like an army anymore. Then again I mostly played Civ for the sandbox experience rather than a strategic one. I wish Civ moved more towards Master of Orion (4X) kind of game, and less towards a tactical wargame (it's not one obviously, but it has that "feel" now).