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Civilization V + DLC's, G&K, BNW - Page 50

Forum Index > General Games
Post a Reply
Prev 1 48 49 50 51 52 192 Next
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 14 2012 11:58 GMT
#981
On June 14 2012 18:00 LoLAdriankat wrote:
Did you guys notice how units have 100 hp rather than 10 hp? I wonder how that's going to affect certain scenarios and balance.


This is my favorite change. I really disliked how easy it was to one-shot units and take cities within a single turn. Hopefully they scale everything appropriately.
We found Dove in a soapless place.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2012-06-14 16:27:42
June 14 2012 16:26 GMT
#982
So Carthage can cross Mountains(no - movement apparently) and get free harbors in Coastal cities.... I mean really?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 14 2012 16:29 GMT
#983
On June 15 2012 01:26 {CC}StealthBlue wrote:
So Carthage can cross Mountains(no - movement apparently) and get free harbors in Coastal cities.... I mean really?


Civs aren't really intended to be balanced against each other, it's never been an issue before. Some single players civs are vastly better than others. Even in multiplayer, the civs are hardly balanced. I think it's good to have some "easy" civs and some "hard" civs.
We found Dove in a soapless place.
Instigata
Profile Joined April 2004
United States546 Posts
June 14 2012 16:38 GMT
#984
The expansion is coming out and I was wondering do I need to buy the regular version as well? Or can I just get the expansion? Thanks.
SC2 was doomed from the start.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
June 14 2012 16:39 GMT
#985
On June 15 2012 01:26 {CC}StealthBlue wrote:
So Carthage can cross Mountains(no - movement apparently) and get free harbors in Coastal cities.... I mean really?


How the mountain crossing thing works out really depends on whether ranged combat units can fire while on top mountains. If so then you can just plunk artillery or archers up there and kill everything, if not then it might be okay. But Carthage crossing mountians is stupid for historical reasons; they only did it once and even then Hannible lost like all of his elephants in the process.

The free harbors I can see working okay, Iroqois already basically get free roads early and Rome's Legionaries can also essentially build roads for free.

On June 15 2012 01:29 Cel.erity wrote:
Show nested quote +
On June 15 2012 01:26 {CC}StealthBlue wrote:
So Carthage can cross Mountains(no - movement apparently) and get free harbors in Coastal cities.... I mean really?


Civs aren't really intended to be balanced against each other, it's never been an issue before. Some single players civs are vastly better than others. Even in multiplayer, the civs are hardly balanced. I think it's good to have some "easy" civs and some "hard" civs.


You need some semblance of balance though, it's no fun if one Civ can just stomp everyone else because of certain balance issues.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
June 14 2012 16:54 GMT
#986
On June 15 2012 01:38 Instigata wrote:
The expansion is coming out and I was wondering do I need to buy the regular version as well? Or can I just get the expansion? Thanks.


Almost completely sure that you will need both, since it's an expansion. It's on pre-sale on Steam and it does not include the original game by default.
We found Dove in a soapless place.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
June 14 2012 16:57 GMT
#987
On June 15 2012 01:26 {CC}StealthBlue wrote:
So Carthage can cross Mountains(no - movement apparently) and get free harbors in Coastal cities.... I mean really?


The Terran of CIV?
Die tomorrow - Live today
happyft
Profile Blog Joined December 2010
United States470 Posts
June 14 2012 18:05 GMT
#988
Gotta say this game was crazy fun for the first few playthroughs. Hours would fly by in a blink of an eye! Even when victory was already a forgone conclusion, there was just something inherently satisfying in pummeling city after city to the ground as your opponents attempt to buy you off with offers of peace treaties every few turns.

Buuut... the game got stale pretty fast after that :T The game is just too repetitive for my taste -- at first I manually controlled everything, but now I just set everything to auto to combat the monotony. I guess Civilization type games just aren't for me. But it was definitely worth it for the $8 or something that I got for it on sale!
Erandorr
Profile Blog Joined October 2010
2283 Posts
Last Edited: 2012-06-14 18:17:34
June 14 2012 18:14 GMT
#989
I was really worried after watching that video where they talked about new civilizations for 4 minutes and didn't say anything about the new mechanics, really (I mean it's kind of interesting but who cares when they could tell me stuff about mechanics instead). But that PC gamers article makes me hope that the game will gain a lot of depth with religion and espionage, and thats something this game is lacking a lot.

Edit:

When I discovered that the leader of a neighboring civilization was plotting against me, I used two Great Generals to build forts along my border and stationed a line of defensive units. I also built an army deep within my borders and secretly constructed a railroad that allowed me to rapidly flank one of his vulnerable cities. By the time he declared war, I was in a position to make it hurt. The intel my spy recovered changed the outcome of battles and made me feel like a more powerful and competent leader, which is the feeling I play Civ for.


This bit about Espionage could make Singleplayer a lot more fun, (or be imbalanced :D ) but I am really wondering how it will affect MP, if it does at all
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 14 2012 21:21 GMT
#990
Patch has been released:

http://forums.civfanatics.com/showthread.php?t=464312

Unique advisor portraits per era now show up for the advisor counsel screens and advisor info screens.


Finally.

Might as well start new games as this a update pre G&K and probably will whack out your saved games.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 14 2012 21:27 GMT
#991
You know what nevermind this patch is awful, the turn times are LONG as hell.
"Smokey, this is not 'Nam, this is bowling. There are rules."
TheToast
Profile Blog Joined August 2010
United States4808 Posts
June 14 2012 21:32 GMT
#992
On June 15 2012 06:27 {CC}StealthBlue wrote:
You know what nevermind this patch is awful, the turn times are LONG as hell.


I don't understand, why is it messing with turn lengths?

- Options menu now contains "Skip intro video."


Well, that's only been needed since release. Lol, poor people who didn't figure out to how modify the config file to turn it off.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 14 2012 21:38 GMT
#993
Since you have played before last patch you will find your saved games are completely screwed up. For example, one who played Denmark loads their saved game is now playing Spain and has massive unhappiness. Just look at the 2k forums:

http://forums.2kgames.com/forumdisplay.php?86-Civilization-V-Support
"Smokey, this is not 'Nam, this is bowling. There are rules."
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-06-14 21:52:51
June 14 2012 21:52 GMT
#994
On June 15 2012 01:54 Cel.erity wrote:
Show nested quote +
On June 15 2012 01:38 Instigata wrote:
The expansion is coming out and I was wondering do I need to buy the regular version as well? Or can I just get the expansion? Thanks.


Almost completely sure that you will need both, since it's an expansion. It's on pre-sale on Steam and it does not include the original game by default.


On June 15 2012 06:52 Steam wrote:
Requires the base game Sid Meier's Civilization® V on Steam in order to play.
I'll always be your shadow and veil your eyes from states of ain soph aur.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 16 2012 18:19 GMT
#995
If you are having issues:

http://forums.2kgames.com/showthread.php?123523-Having-issues-with-the-latest-patch-Read-this
"Smokey, this is not 'Nam, this is bowling. There are rules."
Locke-
Profile Joined December 2011
499 Posts
June 16 2012 23:51 GMT
#996
What mods from the Steam Workshop would you guys recommend?
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 18 2012 02:07 GMT
#997
I'm confused....

http://store.steampowered.com/app/16870/?snr=1_702_featured_
"Smokey, this is not 'Nam, this is bowling. There are rules."
Critter
Profile Joined January 2011
United States196 Posts
June 18 2012 02:25 GMT
#998
Did they move up the release date? I thought it was the 26th... I'm quite happy to be mistaken, though =D
Le BucheRON
Profile Joined May 2010
Canada619 Posts
June 18 2012 09:09 GMT
#999
On June 15 2012 06:38 {CC}StealthBlue wrote:
Since you have played before last patch you will find your saved games are completely screwed up. For example, one who played Denmark loads their saved game is now playing Spain and has massive unhappiness. Just look at the 2k forums:

http://forums.2kgames.com/forumdisplay.php?86-Civilization-V-Support

Yep, all of the civilizations in my saved game changed (including mine). Oh well, time to start a new one.
Guess who`s special?!
Brow23
Profile Joined June 2012
Germany105 Posts
Last Edited: 2012-06-18 09:28:49
June 18 2012 09:28 GMT
#1000
Anyone found the expansion for under 15$?
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