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The Kings of TvP & Their Innovations - Page 6

Forum Index > Featured Threads
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 05 2007 09:57 GMT
#101
I can't believe you don't mention Nal_rA or Boxer anywhere. Nice article, now do one for other matchups!
..and then I would, ya know, check em'. (Aka SpoR)
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
December 05 2007 23:39 GMT
#102
boxer is the slayer of zerg, not protoss.
...from the land of imba
ssregitoss
Profile Joined September 2004
Turkey241 Posts
December 06 2007 00:22 GMT
#103
in 1998 before bw come out, zileas (from USA) and stratuss (canadian) wrote articles for starcraft gamegurus.com They were the first wrote about metal terran.i still have the web pages from 1998.after bw came,game became popular in korean.

some strats from stratus from 1998 about tvp
Terran vs Protoss:

One of the standard anti Protoss strats is the tank/Goliath/vulture attack. You'll need 3 factories. Approach on the Protoss town with vultures first, just outside of its view, lay your spidermines as your tanks and goliaths slowly catch up, when they arrive the place should be secure. Remember to keep some spider mines so when you encroach on the enemy base you can lay more mines around your tanks or replace mines that have blown up. Slowly, sieging and unsieging your tanks, with the goliaths beside the tanks, keep going in and soon you'll be in the middle of the Protoss base. The goliaths keep reavers (dropping from a shuttle) away from your tanks and also take hits really well, the vultures kill the zealots/dragoons with their mines and the tanks help kill the dragoons/templars/cannons. Remember this strat is very adjustable if your opponent is building massive amounts of scouts build more goliaths, if he has a lot of zealots get more vultures, if he has a lot of reavers and shuttles or dragoons get more tanks.


and some from zileas

Used well, in a factory rush, goliaths will cause a Protoss serious pain, by preventing them from using Zileas-like reaver tricks, while at the same time pushing up onto their base and killing it. Keep in mind that this rush is a primarily anti-protoss strat. It takes 1 barracks, and 2 or 3 factories. Make tanks out of 1, goliaths out of another, and vultures out of both from time to time or out of the third if you went 3 factories. Marines are not necessary, but make a few early in case of a hard zealot rush. You will need siege and mines at least, vulture spreed is also a nice touch. Once you have about 4 tanks, some goliaths, and some vultures, its time to move out. One of the weaknesses to this strat is as soon as you move out. You can be caught with your pants down if a reaver is dropped back at your main now.
ssregitoss
Profile Joined September 2004
Turkey241 Posts
Last Edited: 2007-12-06 00:30:06
December 06 2007 00:24 GMT
#104
and garimto was the first to win without an observer whole game against marine in 2001 sky osl turney on map neo vertigo.he even didnot make a dragoon too in the whole game.it was the best and most interesting game i had ever watched. sorry no vod avable http://teamliquid.net/tlpd/games/5235_GARIMTO_vs_TheMarine

Reach name was heart with his match against boxer on slientwortex.he was the first who made 2 shuttle on slientwortex.that map was non-turret map.
BrutalMenace
Profile Blog Joined July 2005
United States1237 Posts
December 10 2007 12:11 GMT
#105
excellent article well written gj
kramus
Profile Blog Joined November 2007
United States1259 Posts
December 10 2007 13:37 GMT
#106
lol
if your opponent is building massive amounts of scouts
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
Last Edited: 2007-12-10 15:21:49
December 10 2007 15:19 GMT
#107
On December 04 2007 05:29 Chill wrote:
Interesting. I haven't followed many progames until recently, nor did I used to follow TvP. So it's interesting to understand when these builds were dominant and how the flow evolved.

Thanks for this article.


And still you're a mod, lol

Anyways great article! Nada + Oov = Otter + Monkey = High five!

I think you forgot to mention Nadas dropship + tank usage on LT especially, though. Him and Boxer used to do the 1 fac/port opening and toying with the tosses using only a DS and 2 tanks, or they would just fly it to their main, siege and fuck up as many probes as possible.

I still use this opening some times

<3 Nada [On and off TL.net since 2002
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
December 10 2007 16:30 GMT
#108
Wow, keep up the good work!
IaniAniaN
Profile Joined September 2007
Canada555 Posts
December 10 2007 17:19 GMT
#109
On December 10 2007 22:37 kramus wrote:
lol
Show nested quote +
if your opponent is building massive amounts of scouts


In vanilla wasn't mass scout the best strategy in the game?
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
December 11 2007 14:25 GMT
#110
i guess, no :D
Muey
Profile Joined August 2007
Finland149 Posts
December 11 2007 21:29 GMT
#111
On December 10 2007 22:37 kramus wrote:
lol
Show nested quote +
if your opponent is building massive amounts of scouts

In Old Vanilla SC scouts used to have a much faster cooldown for their ground attack than what they have today.

And well, the game just was very different back then :p
KH1031
Profile Blog Joined April 2003
United States862 Posts
December 11 2007 23:37 GMT
#112
wonderful write-up!
Enthalpy
Profile Joined June 2007
Germany24 Posts
December 14 2007 15:03 GMT
#113
What’s to say about the changes of TvP in the last year? I haven’t seen that many games, so maybe my conclusions are wrong, but I remember a time in the middle of this year, when almost every Protoss with carriers was able to defeat the Terran. The Terrans always seemed to retreat their army and try to defend their base when the first carriers showed up. In this way, it was easy for the Protoss to gain map control. But in the last weeks, I think, this has changed. Terrans no longer pull back, but move forward with their tanks and vultures to kill the Protoss’ expansions. Thus they put up with the carriers destroying parts of their base while pumping Goliaths. But the Terrans ground army seems to be faster in finishing off the enemy than the carriers and at the end the Terran takes the win.
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
December 14 2007 16:31 GMT
#114
On December 15 2007 00:03 Enthalpy wrote:
What’s to say about the changes of TvP in the last year? I haven’t seen that many games, so maybe my conclusions are wrong, but I remember a time in the middle of this year, when almost every Protoss with carriers was able to defeat the Terran. The Terrans always seemed to retreat their army and try to defend their base when the first carriers showed up. In this way, it was easy for the Protoss to gain map control. But in the last weeks, I think, this has changed. Terrans no longer pull back, but move forward with their tanks and vultures to kill the Protoss’ expansions. Thus they put up with the carriers destroying parts of their base while pumping Goliaths. But the Terrans ground army seems to be faster in finishing off the enemy than the carriers and at the end the Terran takes the win.

these situations are completely situation-dependant. there hasn't been a twist, they just react differently because their economical/mapcontrol/unitsuperiority/gradesuperiority situation is different
Moderatorsometimes I get intimidated by the size of my right testicle
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
December 14 2007 16:41 GMT
#115
On December 15 2007 00:03 Enthalpy wrote:
What’s to say about the changes of TvP in the last year? I haven’t seen that many games, so maybe my conclusions are wrong, but I remember a time in the middle of this year, when almost every Protoss with carriers was able to defeat the Terran. The Terrans always seemed to retreat their army and try to defend their base when the first carriers showed up. In this way, it was easy for the Protoss to gain map control. But in the last weeks, I think, this has changed. Terrans no longer pull back, but move forward with their tanks and vultures to kill the Protoss’ expansions. Thus they put up with the carriers destroying parts of their base while pumping Goliaths. But the Terrans ground army seems to be faster in finishing off the enemy than the carriers and at the end the Terran takes the win.


I wouldnt really say that.
Just one game comes to mind already: Midas vs Stork on Neo Forte, more than a year ago certainly.
here it is: http://www.teamliquid.net/tlpd/games/562_Midas_vs_Stork
sick game, I used to have a vod...
Graphics
Staindred
Profile Joined December 2007
Netherlands22 Posts
December 14 2007 17:22 GMT
#116
Very nice read, cheers.
Dave ownd
bustaBust
Profile Blog Joined December 2006
Canada469 Posts
December 15 2007 02:59 GMT
#117
lol @ gorilla cash
arsenal
Profile Joined January 2007
Canada18 Posts
December 15 2007 05:58 GMT
#118
good read, thank
trollbone
Profile Blog Joined July 2007
France1905 Posts
March 01 2008 18:22 GMT
#119
Bump !

Flash is an innovator !!!

add a paragraph about him plzzz !!!
xBTx
Profile Blog Joined July 2007
Canada542 Posts
March 01 2008 18:36 GMT
#120
On March 02 2008 03:22 trollbone wrote:
Bump !

Flash is an innovator !!!

add a paragraph about him plzzz !!!


how so?
stuffing feathers up your butt doesnt make you a chicken
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