The Kings of TvP & Their Innovations - Page 6
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CharlieMurphy
United States22895 Posts
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dybydx
Canada1764 Posts
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ssregitoss
Turkey241 Posts
some strats from stratus from 1998 about tvp Terran vs Protoss: One of the standard anti Protoss strats is the tank/Goliath/vulture attack. You'll need 3 factories. Approach on the Protoss town with vultures first, just outside of its view, lay your spidermines as your tanks and goliaths slowly catch up, when they arrive the place should be secure. Remember to keep some spider mines so when you encroach on the enemy base you can lay more mines around your tanks or replace mines that have blown up. Slowly, sieging and unsieging your tanks, with the goliaths beside the tanks, keep going in and soon you'll be in the middle of the Protoss base. The goliaths keep reavers (dropping from a shuttle) away from your tanks and also take hits really well, the vultures kill the zealots/dragoons with their mines and the tanks help kill the dragoons/templars/cannons. Remember this strat is very adjustable if your opponent is building massive amounts of scouts build more goliaths, if he has a lot of zealots get more vultures, if he has a lot of reavers and shuttles or dragoons get more tanks. and some from zileas Used well, in a factory rush, goliaths will cause a Protoss serious pain, by preventing them from using Zileas-like reaver tricks, while at the same time pushing up onto their base and killing it. Keep in mind that this rush is a primarily anti-protoss strat. It takes 1 barracks, and 2 or 3 factories. Make tanks out of 1, goliaths out of another, and vultures out of both from time to time or out of the third if you went 3 factories. Marines are not necessary, but make a few early in case of a hard zealot rush. You will need siege and mines at least, vulture spreed is also a nice touch. Once you have about 4 tanks, some goliaths, and some vultures, its time to move out. One of the weaknesses to this strat is as soon as you move out. You can be caught with your pants down if a reaver is dropped back at your main now. | ||
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ssregitoss
Turkey241 Posts
Reach name was heart with his match against boxer on slientwortex.he was the first who made 2 shuttle on slientwortex.that map was non-turret map. | ||
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BrutalMenace
United States1237 Posts
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kramus
United States1259 Posts
if your opponent is building massive amounts of scouts | ||
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JensOfSweden
Cameroon1767 Posts
On December 04 2007 05:29 Chill wrote: Interesting. I haven't followed many progames until recently, nor did I used to follow TvP. So it's interesting to understand when these builds were dominant and how the flow evolved. Thanks for this article. And still you're a mod, lol ![]() Anyways great article! Nada + Oov = Otter + Monkey = High five! I think you forgot to mention Nadas dropship + tank usage on LT especially, though. Him and Boxer used to do the 1 fac/port opening and toying with the tosses using only a DS and 2 tanks, or they would just fly it to their main, siege and fuck up as many probes as possible. I still use this opening some times ![]() | ||
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EpiK
Korea (South)5757 Posts
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IaniAniaN
Canada555 Posts
On December 10 2007 22:37 kramus wrote: lol In vanilla wasn't mass scout the best strategy in the game? | ||
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[DUF]MethodMan
Germany1716 Posts
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Muey
Finland149 Posts
On December 10 2007 22:37 kramus wrote: lol In Old Vanilla SC scouts used to have a much faster cooldown for their ground attack than what they have today. And well, the game just was very different back then :p | ||
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KH1031
United States862 Posts
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Enthalpy
Germany24 Posts
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RaGe
Belgium9949 Posts
On December 15 2007 00:03 Enthalpy wrote: What’s to say about the changes of TvP in the last year? I haven’t seen that many games, so maybe my conclusions are wrong, but I remember a time in the middle of this year, when almost every Protoss with carriers was able to defeat the Terran. The Terrans always seemed to retreat their army and try to defend their base when the first carriers showed up. In this way, it was easy for the Protoss to gain map control. But in the last weeks, I think, this has changed. Terrans no longer pull back, but move forward with their tanks and vultures to kill the Protoss’ expansions. Thus they put up with the carriers destroying parts of their base while pumping Goliaths. But the Terrans ground army seems to be faster in finishing off the enemy than the carriers and at the end the Terran takes the win. these situations are completely situation-dependant. there hasn't been a twist, they just react differently because their economical/mapcontrol/unitsuperiority/gradesuperiority situation is different | ||
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Xeofreestyler
Belgium6774 Posts
On December 15 2007 00:03 Enthalpy wrote: What’s to say about the changes of TvP in the last year? I haven’t seen that many games, so maybe my conclusions are wrong, but I remember a time in the middle of this year, when almost every Protoss with carriers was able to defeat the Terran. The Terrans always seemed to retreat their army and try to defend their base when the first carriers showed up. In this way, it was easy for the Protoss to gain map control. But in the last weeks, I think, this has changed. Terrans no longer pull back, but move forward with their tanks and vultures to kill the Protoss’ expansions. Thus they put up with the carriers destroying parts of their base while pumping Goliaths. But the Terrans ground army seems to be faster in finishing off the enemy than the carriers and at the end the Terran takes the win. I wouldnt really say that. Just one game comes to mind already: Midas vs Stork on Neo Forte, more than a year ago certainly. here it is: http://www.teamliquid.net/tlpd/games/562_Midas_vs_Stork sick game, I used to have a vod... | ||
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Staindred
Netherlands22 Posts
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bustaBust
Canada469 Posts
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arsenal
Canada18 Posts
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trollbone
France1905 Posts
Flash is an innovator !!! add a paragraph about him plzzz !!! | ||
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xBTx
Canada542 Posts
On March 02 2008 03:22 trollbone wrote: Bump ! Flash is an innovator !!! add a paragraph about him plzzz !!! how so? | ||
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