[Hero] Faceless Void - Page 5
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NeoRussia
Canada381 Posts
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ahswtini
Northern Ireland22208 Posts
On June 17 2014 09:37 Trustworthy-Tony wrote: What's the point of discussing strategy if we're not assuming top tier execution? Because we're being realistic here? It doesn't hurt to present options that are viable for the less skilled. We're not talking about balance here. | ||
govie
9334 Posts
On June 17 2014 17:20 ahswtini wrote: Because we're being realistic here? It doesn't hurt to present options that are viable for the less skilled. We're not talking about balance here. I believe lesser skilled should just skip the midas and the battlefury (although i see them alot), it takes descent lasthitting and positional experience to go for a midas or battlefury on time. For voidscrubs best feels PT+mom+crystalis, because its cheap and online early. Crystalis grants +50 damage on average and scales well into the late game by granting more and more damageoutput. Choosing crystalis after mom grants void pickoff potential in the earlygame. Maelstrom is nice but more team/farmoriented, which i need less in my scrubpubs. | ||
DrPandaPhD
5188 Posts
On June 17 2014 13:33 NeoRussia wrote: Well if you think about it, void has mobility to rune control, his abilities really need levels, is strong with only levels, and makes good use of runes and bottle. So it makes sense to play him as a mid, if only he wasn't so weak 1v1. Can't control runes if you don't have abilites to clear creeps fast | ||
DucK-
Singapore11447 Posts
On June 17 2014 19:06 govie wrote: I believe lesser skilled should just skip the midas and the battlefury (although i see them alot), it takes descent lasthitting and positional experience to go for a midas or battlefury on time. For voidscrubs best feels PT+mom+crystalis, because its cheap and online early. Crystalis grants +50 damage on average and scales well into the late game by granting more and more damageoutput. Choosing crystalis after mom grants void pickoff potential in the earlygame. Maelstrom is nice but more team/farmoriented, which i need less in my scrubpubs. I would go mael because attack speed is more important than damage on void. Helps in farming too | ||
Belisarius
Australia6228 Posts
Also, midas>treads>MoM>mael seems kind of overkill. I feel like the mael is the more obvious one to drop if I get midas, but I'm not certain. | ||
KOFgokuon
United States14893 Posts
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FuzioNda1337
Sweden159 Posts
maelstrom however is great becuse first it can bounce outside of ulti, second it can bounce and hit players inside that are worst and spread out in the fv ultimate wich should be the best case of scenario against good players unless you have a vaccume or somthing. and maelstrom provides attackspeed wich increases his damage substantially. PT>Maelstrom is like the get go to go on void, after that it all depends what they have, if he needs a bkb or if he needs aghanim to play a more setup kinda of guy for the team with nukes. one of fv best luxury items are butterfly and mkb. and ofcourse deadalus Becuse he wants and needs procc on hit items alongside with high attackspeed. and evasion from butterfly stacks with backtrack However when and how and if is the bigger question here it all depends on what you have on your team and what you are up against. So saying anything else than PT and treads are just bad imo, you might aswell trick the poor player into buy a rod of atos :D Reason why often mjollnir is not worth upgrading until later is becuse of the lack of as it provides for you, however the static charge you can apply to a tank could be worth it depends as said on what team8s and opponents you have! FV worst enemy is when other team got alot of stuns and burst spells, Sandking,earthshaker and lich,exort invoker, they are also his best team8s ![]() | ||
DrPandaPhD
5188 Posts
Aghs is not so much to set up kills for your teammates. But rather than you can solochrono and solokill people a lot more without risking the enemy team going down a lane and push towers. The CD reduction on aghs is really what's nice about it. | ||
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CosmicSpiral
United States15275 Posts
On June 17 2014 21:01 Belisarius wrote: Also, midas>treads>MoM>mael seems kind of overkill. I feel like the mael is the more obvious one to drop if I get midas, but I'm not certain. Maelstrom provides slightly more DPS than MoM. MoM is better for chasing single targets once the fight scatters. You can switch out one for the other depending on the game. On June 17 2014 22:13 KOFgokuon wrote: midas>treads>mom>mjolnir>butterfly with a bkb when I feel I need it is my standard void build, no such thing as overkill for attack speed 200-250 IAS is the sweet spot when it comes to item builds. Anything past 300 (you'll naturally get +86.60 by level 25) is a waste compared to the benefits of Heart/Satanic/Skadi. | ||
Noya
Uruguay11223 Posts
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solidbebe
Netherlands4921 Posts
On June 18 2014 03:23 Noya wrote: There is no such thing as diminishing returns in Dota Cough armor Cough | ||
Sn0_Man
Tebellong44238 Posts
Armor doesn't really feature diminishing returns. Like DMG/Attackspeed, Armor/Raw HP are most effective when complemented by the other, not on their own. Attackspeed has a hard cap at 400% IAS though which includes your agi etc. | ||
Noya
Uruguay11223 Posts
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solidbebe
Netherlands4921 Posts
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Noya
Uruguay11223 Posts
On June 18 2014 03:33 solidbebe wrote: I might be wrong in my understanding of diminishing returns but each point of extra armor gives you less damage reduction per point, which is what diminishing returns is right? If you increase your damage reduction from 98 to 99% you are taking half the damage (if something hits you for 200 with 98% it woulda hit you for 100 with 99% reduction, doubling your EHP) | ||
solidbebe
Netherlands4921 Posts
On June 18 2014 03:35 Noya wrote: If you increase your damage reduction from 98 to 99% you are taking half the damage (if something hits you for 200 with 98% it woulda hit you for 100 with 99% reduction, doubling your EHP) Ahh I hadn't thought of it that way, fair enough. | ||
Sn0_Man
Tebellong44238 Posts
Your % reduction doesn't go up by a flat amount but your actual Expected HP does. | ||
nojok
France15845 Posts
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CosmicSpiral
United States15275 Posts
On June 18 2014 03:23 Noya wrote: There is no such thing as diminishing returns in Dota You're right. Every +100 IAS adds + 0.59 attack per second no matter when you get it. | ||
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