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[Hero] Faceless Void - Page 5

Forum Index > Dota 2 Strategy
Post a Reply
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NeoRussia
Profile Joined January 2013
Canada381 Posts
Last Edited: 2014-06-17 04:33:27
June 17 2014 04:33 GMT
#81
Well if you think about it, void has mobility to rune control, his abilities really need levels, is strong with only levels, and makes good use of runes and bottle. So it makes sense to play him as a mid, if only he wasn't so weak 1v1.
#BUFFEARTH
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 17 2014 08:20 GMT
#82
On June 17 2014 09:37 Trustworthy-Tony wrote:
Show nested quote +
On June 17 2014 09:04 Fencar wrote:
I don't know if an early aghs is particularly useful if your team doesn't have especially good co-ordination.

What's the point of discussing strategy if we're not assuming top tier execution?

Because we're being realistic here? It doesn't hurt to present options that are viable for the less skilled. We're not talking about balance here.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-06-17 10:09:17
June 17 2014 10:06 GMT
#83
On June 17 2014 17:20 ahswtini wrote:
Show nested quote +
On June 17 2014 09:37 Trustworthy-Tony wrote:
On June 17 2014 09:04 Fencar wrote:
I don't know if an early aghs is particularly useful if your team doesn't have especially good co-ordination.

What's the point of discussing strategy if we're not assuming top tier execution?

Because we're being realistic here? It doesn't hurt to present options that are viable for the less skilled. We're not talking about balance here.


I believe lesser skilled should just skip the midas and the battlefury (although i see them alot), it takes descent lasthitting and positional experience to go for a midas or battlefury on time. For voidscrubs best feels PT+mom+crystalis, because its cheap and online early. Crystalis grants +50 damage on average and scales well into the late game by granting more and more damageoutput. Choosing crystalis after mom grants void pickoff potential in the earlygame.

Maelstrom is nice but more team/farmoriented, which i need less in my scrubpubs.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
DrPandaPhD
Profile Joined November 2011
5188 Posts
June 17 2014 11:50 GMT
#84
On June 17 2014 13:33 NeoRussia wrote:
Well if you think about it, void has mobility to rune control, his abilities really need levels, is strong with only levels, and makes good use of runes and bottle. So it makes sense to play him as a mid, if only he wasn't so weak 1v1.

Can't control runes if you don't have abilites to clear creeps fast
리노크 👑
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 17 2014 11:52 GMT
#85
On June 17 2014 19:06 govie wrote:
Show nested quote +
On June 17 2014 17:20 ahswtini wrote:
On June 17 2014 09:37 Trustworthy-Tony wrote:
On June 17 2014 09:04 Fencar wrote:
I don't know if an early aghs is particularly useful if your team doesn't have especially good co-ordination.

What's the point of discussing strategy if we're not assuming top tier execution?

Because we're being realistic here? It doesn't hurt to present options that are viable for the less skilled. We're not talking about balance here.


I believe lesser skilled should just skip the midas and the battlefury (although i see them alot), it takes descent lasthitting and positional experience to go for a midas or battlefury on time. For voidscrubs best feels PT+mom+crystalis, because its cheap and online early. Crystalis grants +50 damage on average and scales well into the late game by granting more and more damageoutput. Choosing crystalis after mom grants void pickoff potential in the earlygame.

Maelstrom is nice but more team/farmoriented, which i need less in my scrubpubs.


I would go mael because attack speed is more important than damage on void. Helps in farming too
Belisarius
Profile Joined November 2010
Australia6228 Posts
Last Edited: 2014-06-17 12:03:26
June 17 2014 12:01 GMT
#86
treads>MoM>mael seems like a reasonable cover-all build. The DPS is pretty similar to crystalis when you factor in the aspd with his bash+lightning.

Also, midas>treads>MoM>mael seems kind of overkill. I feel like the mael is the more obvious one to drop if I get midas, but I'm not certain.
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
Last Edited: 2014-06-17 13:13:51
June 17 2014 13:13 GMT
#87
midas>treads>mom>mjolnir>butterfly with a bkb when I feel I need it is my standard void build, no such thing as overkill for attack speed
FuzioNda1337
Profile Joined October 2013
Sweden159 Posts
June 17 2014 14:11 GMT
#88
why would u ever build battelfury on him. its just so terrible unless you are against shit tier players that goes out of position, the manacost,cooldown of his timewalk is terrible compared to antimage, he cant flashfarm woods like an am, and later on when he has damage he will clear the wood first camp before the leap is off cooldown even 50%.


maelstrom however is great becuse first it can bounce outside of ulti, second it can bounce and hit players inside that are worst and spread out in the fv ultimate wich should be the best case of scenario against good players unless you have a vaccume or somthing.


and maelstrom provides attackspeed wich increases his damage substantially.



PT>Maelstrom is like the get go to go on void, after that it all depends what they have, if he needs a bkb or if he needs aghanim to play a more setup kinda of guy for the team with nukes.

one of fv best luxury items are butterfly and mkb. and ofcourse deadalus Becuse he wants and needs procc on hit items alongside with high attackspeed. and evasion from butterfly stacks with backtrack

However when and how and if is the bigger question here it all depends on what you have on your team and what you are up against.

So saying anything else than PT and treads are just bad imo, you might aswell trick the poor player into buy a rod of atos :D

Reason why often mjollnir is not worth upgrading until later is becuse of the lack of as it provides for you, however the static charge you can apply to a tank could be worth it depends as said on what team8s and opponents you have!


FV worst enemy is when other team got alot of stuns and burst spells, Sandking,earthshaker and lich,exort invoker, they are also his best team8s
DrPandaPhD
Profile Joined November 2011
5188 Posts
June 17 2014 14:35 GMT
#89
Don't think battlefury is 'awful' on Void. More situational, a bit similar to PA. Definitely not core, but can be good in some games.

Aghs is not so much to set up kills for your teammates. But rather than you can solochrono and solokill people a lot more without risking the enemy team going down a lane and push towers. The CD reduction on aghs is really what's nice about it.
리노크 👑
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-06-17 18:43:43
June 17 2014 18:15 GMT
#90
On June 17 2014 21:01 Belisarius wrote:
Also, midas>treads>MoM>mael seems kind of overkill. I feel like the mael is the more obvious one to drop if I get midas, but I'm not certain.


Maelstrom provides slightly more DPS than MoM. MoM is better for chasing single targets once the fight scatters. You can switch out one for the other depending on the game.

On June 17 2014 22:13 KOFgokuon wrote:
midas>treads>mom>mjolnir>butterfly with a bkb when I feel I need it is my standard void build, no such thing as overkill for attack speed


200-250 IAS is the sweet spot when it comes to item builds. Anything past 300 (you'll naturally get +86.60 by level 25) is a waste compared to the benefits of Heart/Satanic/Skadi.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Noya
Profile Joined April 2013
Uruguay11223 Posts
June 17 2014 18:23 GMT
#91
There is no such thing as diminishing returns in Dota
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
June 17 2014 18:26 GMT
#92
On June 18 2014 03:23 Noya wrote:
There is no such thing as diminishing returns in Dota

Cough armor Cough
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 17 2014 18:30 GMT
#93
On June 18 2014 03:26 solidbebe wrote:
Show nested quote +
On June 18 2014 03:23 Noya wrote:
There is no such thing as diminishing returns in Dota

Cough armor Cough

Armor doesn't really feature diminishing returns. Like DMG/Attackspeed, Armor/Raw HP are most effective when complemented by the other, not on their own.

Attackspeed has a hard cap at 400% IAS though which includes your agi etc.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Noya
Profile Joined April 2013
Uruguay11223 Posts
Last Edited: 2014-06-17 18:33:59
June 17 2014 18:31 GMT
#94
Common misconception, Armor doesn't suffer diminishing returns, it's just that at some point it's more efficient to buy HP instead of Armor to increase your survivability.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
June 17 2014 18:33 GMT
#95
I might be wrong in my understanding of diminishing returns but each point of extra armor gives you less damage reduction per point, which is what diminishing returns is right?
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Noya
Profile Joined April 2013
Uruguay11223 Posts
Last Edited: 2014-06-17 18:35:53
June 17 2014 18:35 GMT
#96
On June 18 2014 03:33 solidbebe wrote:
I might be wrong in my understanding of diminishing returns but each point of extra armor gives you less damage reduction per point, which is what diminishing returns is right?

If you increase your damage reduction from 98 to 99% you are taking half the damage (if something hits you for 200 with 98% it woulda hit you for 100 with 99% reduction, doubling your EHP)
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
June 17 2014 18:37 GMT
#97
On June 18 2014 03:35 Noya wrote:
Show nested quote +
On June 18 2014 03:33 solidbebe wrote:
I might be wrong in my understanding of diminishing returns but each point of extra armor gives you less damage reduction per point, which is what diminishing returns is right?

If you increase your damage reduction from 98 to 99% you are taking half the damage (if something hits you for 200 with 98% it woulda hit you for 100 with 99% reduction, doubling your EHP)

Ahh I hadn't thought of it that way, fair enough.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 17 2014 18:38 GMT
#98
Each point of armor adds a flat value (.06*HP) to the amount of physical damage required to kill you. No diminishing returns.

Your % reduction doesn't go up by a flat amount but your actual Expected HP does.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
nojok
Profile Joined May 2011
France15845 Posts
June 17 2014 18:38 GMT
#99
I like going midas, treads, maelstrom, agha into whatever. Agha components (point booster + ogre club) provide a nice HP boost midgame. It feels very forgiving to play and provide a good midgame presence, it delays damage items a lot but if it goes late you're usually in a good spot with void.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
June 17 2014 18:42 GMT
#100
On June 18 2014 03:23 Noya wrote:
There is no such thing as diminishing returns in Dota


You're right. Every +100 IAS adds + 0.59 attack per second no matter when you get it.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
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