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[Hero] Faceless Void - Page 18

Forum Index > Dota 2 Strategy
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 14 2016 20:28 GMT
#341
timewalk max might be good on offlane but seems terrible for safe lane carry
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 14 2016 21:36 GMT
#342
On January 15 2016 05:17 hariooo wrote:
Show nested quote +
On January 14 2016 19:17 TheYango wrote:
On January 14 2016 17:33 Torte de Lini wrote:
But his ultimate is pretty awkward now that you can't solokill, I am actually unsure how to use it now if my team aren't ranged heroes or I don't place better positioned Ults.

That was still true when offlane Void was popular around TI4 anyway (before the various nerfs). The value in offlane Void has always been his ulti, and the hero wasn't that good in the hands of an inexperienced player (notice even in that era the teams like EG that had a proficient Void player valued the hero FAR more highly than teams who didn't). Even when he was one of the meta picks for offlane, he had the potential to be insanely useless if the player wasn't particularly good at using Chrono.

There was never an expectation that you would solo kill with his ulti, and even if you could solo kill a support with it, removing the threat of a Chrono teamfight was worth less than the gain from a support solo kill a lot of the time.



I don't know about that. Mask of Madness even with offlane farming speed back during TI4 was enough to turn Void into a monster with 4 levels of Time Lock, even outside of Chrono.

With Chrono and solo-kill potential if the enemy only left one hero in their safelane suddenly their T1 is actually in danger. Right now that's not the case at all.

Show nested quote +
On January 14 2016 19:24 ChunderBoy wrote:
ive played him in party and on a smurf with his new changes.
idk he still feels strong as a carry but cant rly know for sure unless i spam him in 7k

went treads/aquila/hotd
farm a lot and use hotd correctly
get sny
diassemble into manta
get silver edge
skadi/butterfly/mkb w.e u need
finish satanic
moonshard?

also portrait click timewalks if ure manfighting an enemy and want to heal
so u timewalk in ur place instead of using turn rate or jumping small distances which can waste time
1-1-4 into 4-1-4 build
time dilation wrecks heroes like weaver way too hard
just use it as soon as u see him out of shuchuki and its over for him


Why max E before Q? Is the 5 second cooldown with 50 mana cost not way more valuable to spam and get more heals? Please explain.

pretty sure its safelane build where u have more kill potential
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
hariooo
Profile Joined October 2013
Canada2830 Posts
January 14 2016 22:55 GMT
#343
On January 15 2016 06:36 ahswtini wrote:
Show nested quote +
On January 15 2016 05:17 hariooo wrote:
On January 14 2016 19:17 TheYango wrote:
On January 14 2016 17:33 Torte de Lini wrote:
But his ultimate is pretty awkward now that you can't solokill, I am actually unsure how to use it now if my team aren't ranged heroes or I don't place better positioned Ults.

That was still true when offlane Void was popular around TI4 anyway (before the various nerfs). The value in offlane Void has always been his ulti, and the hero wasn't that good in the hands of an inexperienced player (notice even in that era the teams like EG that had a proficient Void player valued the hero FAR more highly than teams who didn't). Even when he was one of the meta picks for offlane, he had the potential to be insanely useless if the player wasn't particularly good at using Chrono.

There was never an expectation that you would solo kill with his ulti, and even if you could solo kill a support with it, removing the threat of a Chrono teamfight was worth less than the gain from a support solo kill a lot of the time.



I don't know about that. Mask of Madness even with offlane farming speed back during TI4 was enough to turn Void into a monster with 4 levels of Time Lock, even outside of Chrono.

With Chrono and solo-kill potential if the enemy only left one hero in their safelane suddenly their T1 is actually in danger. Right now that's not the case at all.

On January 14 2016 19:24 ChunderBoy wrote:
ive played him in party and on a smurf with his new changes.
idk he still feels strong as a carry but cant rly know for sure unless i spam him in 7k

went treads/aquila/hotd
farm a lot and use hotd correctly
get sny
diassemble into manta
get silver edge
skadi/butterfly/mkb w.e u need
finish satanic
moonshard?

also portrait click timewalks if ure manfighting an enemy and want to heal
so u timewalk in ur place instead of using turn rate or jumping small distances which can waste time
1-1-4 into 4-1-4 build
time dilation wrecks heroes like weaver way too hard
just use it as soon as u see him out of shuchuki and its over for him


Why max E before Q? Is the 5 second cooldown with 50 mana cost not way more valuable to spam and get more heals? Please explain.

pretty sure its safelane build where u have more kill potential


Of course of course. Beesa, playing the carry.
Aquanim
Profile Joined November 2012
Australia2849 Posts
Last Edited: 2016-01-15 01:59:51
January 15 2016 01:56 GMT
#344
So I picked this hero the other day against an Invoker (70% slow? icefrog plz). My position 1 play is awful (don't get much practice at farming) but my team's cores on other lanes balled super hard and I can at least hit chonos so we won. I think I followed Torte's guide with regard to core items (which IIRC was vlads->yasha->aghs) then got manta and moon shard.

idk... the build felt like it wasn't prioritising attack speed enough, considering Time Lock. Is Maelstrom/Mjolnir bad on this hero now for some reason?

(disclaimer: I don't know a damn thing about carry itemisation)
Buckyman
Profile Joined May 2014
1364 Posts
January 15 2016 02:02 GMT
#345
Torte's guide doesn't really kick in as a carry until Manta. I'm still trying to figure out whether that means I should get it before aghs if I'm position 1.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2016-01-15 02:23:32
January 15 2016 02:22 GMT
#346
On January 15 2016 10:56 Aquanim wrote:
Is Maelstrom/Mjolnir bad on this hero now for some reason?


No. They work fine. The issue is MoM/Maelstrom is no longer in vague for a variety of reasons and in general, the hero has moved towards midgame builds focused on tanking/chasing. The safelane is still in chaos since no one knows what his peaks are.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 15 2016 06:45 GMT
#347
On January 15 2016 10:56 Aquanim wrote:
So I picked this hero the other day against an Invoker (70% slow? icefrog plz). My position 1 play is awful (don't get much practice at farming) but my team's cores on other lanes balled super hard and I can at least hit chonos so we won. I think I followed Torte's guide with regard to core items (which IIRC was vlads->yasha->aghs) then got manta and moon shard.

idk... the build felt like it wasn't prioritising attack speed enough, considering Time Lock. Is Maelstrom/Mjolnir bad on this hero now for some reason?

(disclaimer: I don't know a damn thing about carry itemisation)


shadowblade.
both good initiation chrono and atk speed.
it's the best item atm i think.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2016-01-15 07:19:51
January 15 2016 07:19 GMT
#348
Considering you only get killing potential once every 4-6 uses of Shadow Walk, Shadow Blade is fairly inefficient in terms of return value.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 15 2016 09:28 GMT
#349
implying void needs chrono to kill??
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ChunderBoy
Profile Joined August 2011
3242 Posts
January 15 2016 10:25 GMT
#350
shadowblade is good coz it can be made after disassembling sange and yasha into silver edge
"mmr is a social construct" - tumblr
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2016-01-15 18:41:41
January 15 2016 18:41 GMT
#351
On January 15 2016 11:02 Buckyman wrote:
Torte's guide doesn't really kick in as a carry until Manta. I'm still trying to figure out whether that means I should get it before aghs if I'm position 1.


Torte's build is half geared towards offlane and half geared towards the safe lane. he needs to pick a position, or stop being so stubborn on making a 2nd guide or 2nd tab/column for offlane VS safe lane purchase.

if you are safelaning, im sure there are circumstances that agha could be ok, but you'll find more value in other items that allow you to get kills in/out of chrono which brings me to...

On January 15 2016 18:28 ahswtini wrote:
implying void needs chrono to kill??


I think this is the most important thing to consider with the void changes. you can actually kill outside of chronosphere now and considering all of the nerfs it received, this is a good thing.

as for lothar, that's actually really REALLY smart. it allows you to save your time walk for heavy dmg and allows you to get into range of someone so you can hold your chrono for their attempted escape. and if you wait until they use an important cd (like a QOP's blink) while you're stalking them, they are as good as dead. leave it to beesa to change my mind about safe laning the hero :D
LiquidDota Staff@BluemoonGG_
GtC
Profile Joined August 2013
United States546 Posts
January 15 2016 20:25 GMT
#352
For the vanguard -> radiance build, has anyone tried just building naked vit booster (maybe pms?) -> radiance? I feel like the majority of the value from vanguard on void right now is mainly from the bonus hp, and not completing the item allows for things like a much faster octarine down the line.
The Turtle Moves
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
January 15 2016 21:01 GMT
#353
On January 16 2016 05:25 GtC wrote:
For the vanguard -> radiance build, has anyone tried just building naked vit booster (maybe pms?) -> radiance? I feel like the majority of the value from vanguard on void right now is mainly from the bonus hp, and not completing the item allows for things like a much faster octarine down the line.


I haven't seen this build on void. Have a replay?
LiquidDota Staff@BluemoonGG_
GtC
Profile Joined August 2013
United States546 Posts
January 15 2016 21:49 GMT
#354
Waga played it on stream a little while ago.

I dunno how to send a twitch url at a certain time so I'll just list it
http://www.twitch.tv/wagamamatv/v/35616350
17:00
The Turtle Moves
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
January 15 2016 22:34 GMT
#355
this is a unique build lol

i think based on the fact that he had an omniknight, he opted for a physical dmg mitigation build and raw hp to make up for void's poor str gain. plus with time walk, invoker's combo is much less potent. you won't see this kind of a build very frequently.

but i think naked vit booster into radiance defeats the purpose of the dmg mitigation. ~17min, he stands and manfights a troll warlord before backing out when TP's are inc. your ability to fight outside of chrono and safely farm are hampered without the block i think
LiquidDota Staff@BluemoonGG_
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 15 2016 22:36 GMT
#356
On January 16 2016 03:41 BluemoonSC wrote:
Show nested quote +
On January 15 2016 11:02 Buckyman wrote:
Torte's guide doesn't really kick in as a carry until Manta. I'm still trying to figure out whether that means I should get it before aghs if I'm position 1.


Torte's build is half geared towards offlane and half geared towards the safe lane. he needs to pick a position, or stop being so stubborn on making a 2nd guide or 2nd tab/column for offlane VS safe lane purchase.

if you are safelaning, im sure there are circumstances that agha could be ok, but you'll find more value in other items that allow you to get kills in/out of chrono which brings me to...

Show nested quote +
On January 15 2016 18:28 ahswtini wrote:
implying void needs chrono to kill??


I think this is the most important thing to consider with the void changes. you can actually kill outside of chronosphere now and considering all of the nerfs it received, this is a good thing.

as for lothar, that's actually really REALLY smart. it allows you to save your time walk for heavy dmg and allows you to get into range of someone so you can hold your chrono for their attempted escape. and if you wait until they use an important cd (like a QOP's blink) while you're stalking them, they are as good as dead. leave it to beesa to change my mind about safe laning the hero :D


I haven't figured how to build him to be honest.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
GtC
Profile Joined August 2013
United States546 Posts
January 15 2016 23:23 GMT
#357
On January 16 2016 07:34 BluemoonSC wrote:
this is a unique build lol

i think based on the fact that he had an omniknight, he opted for a physical dmg mitigation build and raw hp to make up for void's poor str gain. plus with time walk, invoker's combo is much less potent. you won't see this kind of a build very frequently.

but i think naked vit booster into radiance defeats the purpose of the dmg mitigation. ~17min, he stands and manfights a troll warlord before backing out when TP's are inc. your ability to fight outside of chrono and safely farm are hampered without the block i think

I feel like a pms does almost the same thing without spending so much gold on a deadend item though...
The only thing you lack when skip over completing the vanguard is the regen, which really isn't such a big deal imo.
The Turtle Moves
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2016-01-15 23:30:48
January 15 2016 23:30 GMT
#358
On January 16 2016 08:23 GtC wrote:
Show nested quote +
On January 16 2016 07:34 BluemoonSC wrote:
this is a unique build lol

i think based on the fact that he had an omniknight, he opted for a physical dmg mitigation build and raw hp to make up for void's poor str gain. plus with time walk, invoker's combo is much less potent. you won't see this kind of a build very frequently.

but i think naked vit booster into radiance defeats the purpose of the dmg mitigation. ~17min, he stands and manfights a troll warlord before backing out when TP's are inc. your ability to fight outside of chrono and safely farm are hampered without the block i think

I feel like a pms does almost the same thing without spending so much gold on a deadend item though...
The only thing you lack when skip over completing the vanguard is the regen, which really isn't such a big deal imo.

im inclined to believe that pms+hotd is generally way better than vanguard.
hotd with creep usage wins lanes (if rushed) and accelerates farm so much and makes walking around the map pretty ez
buying a pms and helm of iron will in lane is unlimited sustain tbh
it just kinda comes down to whether ure gonna survive that extra nuke (coz of hp bonus) while stunned or not. which i dont think matters too much
"mmr is a social construct" - tumblr
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 16 2016 00:00 GMT
#359
There's no point to Shadow Blade unless there's a specific person you want to build a Silver's Edge against, blink is always going to be better otherwise. Cheaper and generally better initation.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
January 16 2016 00:03 GMT
#360
On January 16 2016 09:00 Birdie wrote:
There's no point to Shadow Blade unless there's a specific person you want to build a Silver's Edge against, blink is always going to be better otherwise. Cheaper and generally better initation.


it takes up a slot and doesnt provide you with any tank nor attack speed. if you're playing 1 pos, i disagree. if you're playing offlane, then i agree with you.

On January 16 2016 08:30 ChunderBoy wrote:
Show nested quote +
On January 16 2016 08:23 GtC wrote:
On January 16 2016 07:34 BluemoonSC wrote:
this is a unique build lol

i think based on the fact that he had an omniknight, he opted for a physical dmg mitigation build and raw hp to make up for void's poor str gain. plus with time walk, invoker's combo is much less potent. you won't see this kind of a build very frequently.

but i think naked vit booster into radiance defeats the purpose of the dmg mitigation. ~17min, he stands and manfights a troll warlord before backing out when TP's are inc. your ability to fight outside of chrono and safely farm are hampered without the block i think

I feel like a pms does almost the same thing without spending so much gold on a deadend item though...
The only thing you lack when skip over completing the vanguard is the regen, which really isn't such a big deal imo.

im inclined to believe that pms+hotd is generally way better than vanguard.
hotd with creep usage wins lanes (if rushed) and accelerates farm so much and makes walking around the map pretty ez
buying a pms and helm of iron will in lane is unlimited sustain tbh
it just kinda comes down to whether ure gonna survive that extra nuke (coz of hp bonus) while stunned or not. which i dont think matters too much


did you check the replay or their lineup? i would agree with you but given their lineup, its the only reason i think waga did it (other than being experimental)
LiquidDota Staff@BluemoonGG_
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