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[Hero] Faceless Void

Forum Index > Dota 2 Strategy
Post a Reply
1 2 3 4 5 18 19 20 Next All
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
June 09 2014 11:44 GMT
#1
[image loading]

Faceless Void

Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.

For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Faceless_Void
Moderator
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 09 2014 12:42 GMT
#2
Agha rush only if you have allies with spammable spells to combo with. For example, AA + invoker. Basically you play as a setup early on, and rely on your allies to deal date. There's no need to be concerned on getting DPS so early with the build. You transition into it.

If there's no good ally spells, then you should just build him with DPS from the start. I like MoM Mjolnir Bkb. Don't need crit early. Focus on attack speed rather than damage early on.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
June 09 2014 13:11 GMT
#3
Really wouldn't recommended aghs rush myself to be honest. Ever. I would never consider building aghs before I'm 5-slotted and looking to replace boots with BoT to free up my TP slot for a 6th item. Even with allies to combo with. In theory a 4-man ranged team with a aghs-rushing Void would be amazing. In practice you're never going to get it so perfect. And there are just too many items that are more important to a carry Void.


From my own experience there are basically three ways to open the game Void. I'm just going to copy+paste my post from the In-Game Standard Guide Project thread:
- Supercarry if I can get total freefarm and space. Midas into Battlefury into farming absolutely everything. Classic 6-slot lategame position 1.

- Early fights. Which is MoM if my team is yelling about fighting RIGHT NOW. Its probably the single item that gives you the most killing power the fastest as Void. But leaves you incredibly vulnerable. I'm not a fan but needs must sometimes.

- Somewhere in the middle. If I think its likely to go late-ish and I can get some sort of farm I tend to look for Maelstrom. This provides some early power so you can get involved if needed but also provides a little extra farming ability. And builds into Mjollnir which is a useful lategame item for Void anyway. Probably the safest route.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
June 09 2014 13:31 GMT
#4
Ixmike playing offlane void was ahead of the curve, with the extra buffs the hero has gotten more pros than just universe will be stealing it soon. The hero just has a ton of survivability in the offlane and only needs level 6 to start team fighting. I honestly think the hero is better as a 3 than as a 1.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 09 2014 13:55 GMT
#5
As someone constantly on the lookout for unconventional offlane heroes, I love the idea of using offlane void. However, doesn't Void have next to nothing to catch up in farm if constantly zoned out by supports? It's not like he has any skill to trade hits with enemy supports. He isn't exactly an efficient jungle farmer without any items, and I can see a decently built enemy team exploiting his lack of farm by turning his chronosphere against him in the lategame.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 09 2014 14:13 GMT
#6
Offlane Void is quite bad actually despite Universe's few games with him. It's more of a pick that punishes the safelane's inability to deal with him. Later on, you need to have successful Chronos, otherwise you are just an oversized creep.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-06-09 17:19:49
June 09 2014 17:15 GMT
#7
On June 09 2014 21:42 DucK- wrote:
Agha rush only if you have allies with spammable spells to combo with. For example, AA + invoker. Basically you play as a setup early on, and rely on your allies to deal date. There's no need to be concerned on getting DPS so early with the build. You transition into it.

If there's no good ally spells, then you should just build him with DPS from the start. I like MoM Mjolnir Bkb. Don't need crit early. Focus on attack speed rather than damage early on.


Even if your team has spammable spells, you should always build for DPS with the exception of global spells. Buying Midas -> Aghs with standard wombo-combo partners is largely redundant as the benefit only shines when you are already snowballing from the early game.

On June 09 2014 22:31 Jaaaaasper wrote:
Ixmike playing offlane void was ahead of the curve, with the extra buffs the hero has gotten more pros than just universe will be stealing it soon. The hero just has a ton of survivability in the offlane and only needs level 6 to start team fighting. I honestly think the hero is better as a 3 than as a 1.


He's an extremely underwhelming offlaner if he can't get the space to farm with MoM. You can't rely on him as a Mek/Pipe carrier either as he still adheres to the same philosophy as his safelane position.

On June 09 2014 22:11 -Celestial- wrote:
Show nested quote +
- Supercarry if I can get total freefarm and space. Midas into Battlefury into farming absolutely everything. Classic 6-slot lategame position 1.

- Early fights. Which is MoM if my team is yelling about fighting RIGHT NOW. Its probably the single item that gives you the most killing power the fastest as Void. But leaves you incredibly vulnerable. I'm not a fan but needs must sometimes.

- Somewhere in the middle. If I think its likely to go late-ish and I can get some sort of farm I tend to look for Maelstrom. This provides some early power so you can get involved if needed but also provides a little extra farming ability. And builds into Mjollnir which is a useful lategame item for Void anyway. Probably the safest route.


Midas -> Battlefury is a pretty outdated build at this point. Battlefury -> MoM is both safer and better at farming.

On June 09 2014 22:55 xAdra wrote:
As someone constantly on the lookout for unconventional offlane heroes, I love the idea of using offlane void. However, doesn't Void have next to nothing to catch up in farm if constantly zoned out by supports? It's not like he has any skill to trade hits with enemy supports. He isn't exactly an efficient jungle farmer without any items, and I can see a decently built enemy team exploiting his lack of farm by turning his chronosphere against him in the lategame.


Offlane Void is a midgame-oriented pick. You get cheap, cost-efficient DPS items and attempt to snowball off kills once the laning stage ends. Since all your regular item timings will either be delayed or nonexistent, you can't attempt to be the lategame carry unless it goes 60+ minutes. As Duck mentioned you pick him to punish a weak trilane that can't chain-stun targets or overwhelm them with Chilling Touch/Howl in the early game.

WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 09 2014 17:39 GMT
#8
^Battlefury at all is a quite outdated build lol. If anything Midas -> MoM/Maelstrom (or both) into BKB is probably the most modern build.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-06-09 17:52:44
June 09 2014 17:49 GMT
#9
I wonder what would be required to let void jump around on-cd for farming purposes (like AM but void's costs more mana with higher cd).

I'm fairly certain that bfury + treads toggle wouldn't be enough, maybe with vlads or aquila on top of ur bfury?

E: actually I think bfury + treads toggle might be enough but 13s cd blink is much much worse than 5s cd blink.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-06-09 18:09:06
June 09 2014 17:54 GMT
#10
On June 10 2014 02:39 Pokebunny wrote:
^Battlefury at all is a quite outdated build lol. If anything Midas -> MoM/Maelstrom (or both) into BKB is probably the most modern build.


I'm starting to think that Midas itself is overrated on the hero, and can be skipped in many situations.

On June 10 2014 02:49 Sn0_Man wrote:
I wonder what would be required to let void jump around on-cd for farming purposes (like AM but void's costs more mana with higher cd).

I'm fairly certain that bfury + treads toggle wouldn't be enough, maybe with vlads or aquila on top of ur bfury?

E: actually I think bfury + treads toggle might be enough but 13s cd blink is much much worse than 5s cd blink.


At level 13 BF + Aquila + INT Treads let you use Walk every 20 seconds without diminishing your pool. That's not AM-like speed but it's quite good.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
Last Edited: 2014-06-09 18:01:48
June 09 2014 18:00 GMT
#11
midas is good on all freefarming carries, it is good on void because he actually benefits from levels. people even get midas on weaver and that hero benefits much less from lvls.
rtz is like the Bieber of dota, true Canadian treasure.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 09 2014 18:04 GMT
#12
On June 10 2014 02:54 CosmicSpiral wrote:
At level 11 Battlefury + INT toggle + Aquila should allow you to use Time Walk roughly every 18 seconds.

Erm, what do you mean by "INT toggle"?

Because u get much more regen from ur aquila if you leave boots on agi except when actually casting jump.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-06-09 18:24:49
June 09 2014 18:11 GMT
#13
On June 10 2014 03:04 Sn0_Man wrote:
Show nested quote +
On June 10 2014 02:54 CosmicSpiral wrote:
At level 11 Battlefury + INT toggle + Aquila should allow you to use Time Walk roughly every 18 seconds.

Erm, what do you mean by "INT toggle"?

Because u get much more regen from ur aquila if you leave boots on agi except when actually casting jump.


Sorry, I assumed you would have INT because you wanted the highest possible mana regen (which would be 4.42 compared to 3.63).
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 09 2014 18:27 GMT
#14
Int-based regen (which includes all % modifiers) scales evenly with the mana pool from int. As such, there's no value to having int treads on at any point other than when casting spells (unless u get dmg from int).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
June 09 2014 18:48 GMT
#15
On June 10 2014 03:27 Sn0_Man wrote:
Int-based regen (which includes all % modifiers) scales evenly with the mana pool from int. As such, there's no value to having int treads on at any point other than when casting spells (unless u get dmg from int).


In that case, BF + Aquila is more than enough.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 09 2014 18:51 GMT
#16
I think it's pretty theoretical anyway since that build/playstyle sux for void imo.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
June 09 2014 19:15 GMT
#17
It's certainly not the dominant option anymore but it will still work against the same stuff it used to work against. Not to mention BF doesn't limit your draft as much as something like Aghs.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
June 10 2014 13:21 GMT
#18
On June 10 2014 02:39 Pokebunny wrote:
^Battlefury at all is a quite outdated build lol. If anything Midas -> MoM/Maelstrom (or both) into BKB is probably the most modern build.


Its pretty outdated but its wonderfully greedy if you can pull it off.

Only problem is you basically can't do anything until you have at least built something like an MoM extra after getting it.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
Last Edited: 2014-06-10 20:57:45
June 10 2014 20:56 GMT
#19
battlefury on melees agis is still the best reliable farm item. no reason not to get it in pubs unless the game is hard.
rtz is like the Bieber of dota, true Canadian treasure.
sabreace
Profile Joined May 2012
United States27 Posts
June 10 2014 22:40 GMT
#20
well you can farm Treads -> MoM -> Aghs in about 20 minutes without a bfury, and then start team fighting every 60 seconds, so I think that's a good reason to skip bfury. Hopefully by 20 minutes your teammates are ready for 5 manning as well, and you can snowball your team off of the low CD chronosphere.
>Relax you're doing fine.
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