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[Hero] Faceless Void - Page 20

Forum Index > Dota 2 Strategy
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Comeh
Profile Blog Joined July 2008
United States18918 Posts
April 08 2016 15:10 GMT
#381
On April 08 2016 22:31 ChunderBoy wrote:
Show nested quote +
On April 08 2016 22:30 yamato77 wrote:
On April 08 2016 22:15 ChunderBoy wrote:
On April 08 2016 22:02 yamato77 wrote:
So as a resident Void picker who used to love playing him safelane carry, I've been quite disheartened with his apparent relegation to the offlane. Buying blink-vlads every game is not what I feel is at the heart of this hero, yet many players saw it as the only viable option in games for quite some time. However, as many of you have been attempting to iterate on builds in this thread, I thought I would open a discussion on the newest fad in safelane Void brought to you by the newly minted 8000 MMR player, Wagamama.

+ Show Spoiler [The Build] +


+ Show Spoiler [The Reasoning] +


Essentially, the build is broken down simply. Early game, you buy aquila, treads, quelling, and vanguard in some order. In the videos, Waga says to start stout/ring/tango/salve but as with any starting build it's adaptable to what you want to do. Once you have most of these items, your lane pressure goes way up because you're insanely tanky and it's difficult for any non-burst hero to kill you without at least one other hero's assistance and chain stuns. You are fairly static in general in pushing the lane, but your sustainability is quite high so you generally farm the next part of the build fairly quickly.

The next part of this build is somewhat odd, and may only be a product of the item itself being slightly overpowered, but Waga recommends that you buy Radiance. It makes sense, given the miss chance and the increase in farm rate. The only downside to this item that Waga touches on is that you still don't really have an amazing ability to solo-kill heros in Chrono, but with an appropriate line-up this isn't an issue as the build is a teamfight build primarily. The playstyle with this build can be highly aggressive, gated only by the cooldown on Timewalk and your personal ability as a player to outplay with it combined with Time Dilation.

At this point, the only thing that really kills you is chain stuns/silences and high burst damage. You theoretically could buy BKB at this stage but that item offers very little other than the obviously strong active, but then you'd be limited by its uptime which only becomes worse as the game goes on. Unless you absolutely cannot avoid their (counter)engage (like a blink tide for example), you probably shouldn't buy it. Instead, Waga recommends buying Manta Style which removes your problem with silence and lets you outplay certain stuns, and gives you beneficial stats to boot. It also opens up the radiance/manta shenanigans with wave pushing that further accelerates your farm.

Next, Waga says he generally buys Octarine, but this is the point where I have to question if there aren't better alternatives. Certainly, the Octarine allows you to continue to increase in tankiness and gives you yet more Time Walks, Dilations, and Manta illusions to play around with in any given scenario, but there are other needs to consider at this stage in the game that you might have to address. Often, it becomes necessary that you are able to solo kill heros in Chronosphere in the lategame, and there are many damage items all with their own situational uses that allow you to do this. There are arguments for Moon Shard, Butterfly, Mjollnir, Assault Cuirass, MKB, and even Daedalus in different scenarios. In this way, Void acts like the more classic carry he was known to be, a role he still has to fulfill if picked in the safelane on occasion.

Waga mentions that OD still makes your life miserable, and with his current prevalence in pubs it is best that you not first pick this hero lest you be made very sad. I would also add that Beastmaster is another meta-relevant hero to consider attempting to avoid, as Roar is a chain-stun enabling sort of spell that Void cannot avoid, making solo farming less safe throughout the game and teamfights much more dangerous, even with the tankiness of the build. Generally, anything that removes Void's ability to abuse the short cooldown on Timewalk significantly hampers this hero.

All that said, this build is strong at pretty much all stages of the game. Void's current laning is quite good and once you have a maxed Timewalk and your Vanguard, there really isn't a lull in the strength of the build unless your team falls behind and it becomes difficult to farm Radiance quickly. Thankfully, Void's Chronosphere is a tool that allows you to simply remove a single scary hero with some reliability in most line-ups so there is always the chance to turn a lost lane into a fed spree later in the game.

I'd like some discussion on the merits of this build, in particular if perhaps it only appears to be effective because the holy trinity of Radiance/Manta/Octarine is just an overtuned combination, and if there are any alternatives to some of the core items such as Manta being replaced by SnY and Octarine being replaced by any sort of item that is generally accepted to be good on the hero.

waga and other void pickers stopped buying octarine and manta every game
the important thing is radiance not manta not octarine
u can do the same from the offlane if enemy cant zone u properly
id rather be an offlane void with a radiance than a safelane one
its just generally better for the team

I see where that would be better, because having a Vanguard-Radiance Void as your safelaner feels pretty weird in terms of the kind of damage you usually get out of the safelane these days, and the playstyle seems to fit an offlaner better. Still, banking on the reliability of offlane farm seems risky. As strong as Void is with a few levels, he's pretty limited in the first two or three and susceptible to being zoned. I suppose you can buy Talon at that point and just get your levels/farm that way until you are strong enough to lane, but it's definitely not great if you're trying to get Radiance at a decent timing.

I'm definitely more interested in playing him safelane though, personally. I did Vanguard-Radiance but at that point I felt like I just needed more damage. That's why I was questioning the idea Waga is trying to sell in the video (that he posted today) of buying Manta/Octarine. It makes sense that the build has moved away from that, and it also makes sense that he didn't talk about it, either!

ive played 6 offlane and 1 safelane void games (at high7k) this patch i think i went radiance in 4 of them and utility in 3 of them won all
void is just a broken hero regardless of build
also radiance doesnt need to have a decent timing any radiance is good idk where this misconception of if u dont finish radiance early then its bad comes from.... maybe thats true like 10 patches ago when burn dmg was only 35 and it had no miss aura and dmg was 60 instead of 65

Just curious, did you still build vanguard? Like, I get it, but it just feel so awkward.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ChunderBoy
Profile Joined August 2011
3242 Posts
April 08 2016 15:20 GMT
#382
On April 09 2016 00:10 Comeh wrote:
Show nested quote +
On April 08 2016 22:31 ChunderBoy wrote:
On April 08 2016 22:30 yamato77 wrote:
On April 08 2016 22:15 ChunderBoy wrote:
On April 08 2016 22:02 yamato77 wrote:
So as a resident Void picker who used to love playing him safelane carry, I've been quite disheartened with his apparent relegation to the offlane. Buying blink-vlads every game is not what I feel is at the heart of this hero, yet many players saw it as the only viable option in games for quite some time. However, as many of you have been attempting to iterate on builds in this thread, I thought I would open a discussion on the newest fad in safelane Void brought to you by the newly minted 8000 MMR player, Wagamama.

+ Show Spoiler [The Build] +
https://www.youtube.com/watch?v=q2GLVcZfT3Y


+ Show Spoiler [The Reasoning] +
https://www.youtube.com/watch?v=6OXVevx4EUU


Essentially, the build is broken down simply. Early game, you buy aquila, treads, quelling, and vanguard in some order. In the videos, Waga says to start stout/ring/tango/salve but as with any starting build it's adaptable to what you want to do. Once you have most of these items, your lane pressure goes way up because you're insanely tanky and it's difficult for any non-burst hero to kill you without at least one other hero's assistance and chain stuns. You are fairly static in general in pushing the lane, but your sustainability is quite high so you generally farm the next part of the build fairly quickly.

The next part of this build is somewhat odd, and may only be a product of the item itself being slightly overpowered, but Waga recommends that you buy Radiance. It makes sense, given the miss chance and the increase in farm rate. The only downside to this item that Waga touches on is that you still don't really have an amazing ability to solo-kill heros in Chrono, but with an appropriate line-up this isn't an issue as the build is a teamfight build primarily. The playstyle with this build can be highly aggressive, gated only by the cooldown on Timewalk and your personal ability as a player to outplay with it combined with Time Dilation.

At this point, the only thing that really kills you is chain stuns/silences and high burst damage. You theoretically could buy BKB at this stage but that item offers very little other than the obviously strong active, but then you'd be limited by its uptime which only becomes worse as the game goes on. Unless you absolutely cannot avoid their (counter)engage (like a blink tide for example), you probably shouldn't buy it. Instead, Waga recommends buying Manta Style which removes your problem with silence and lets you outplay certain stuns, and gives you beneficial stats to boot. It also opens up the radiance/manta shenanigans with wave pushing that further accelerates your farm.

Next, Waga says he generally buys Octarine, but this is the point where I have to question if there aren't better alternatives. Certainly, the Octarine allows you to continue to increase in tankiness and gives you yet more Time Walks, Dilations, and Manta illusions to play around with in any given scenario, but there are other needs to consider at this stage in the game that you might have to address. Often, it becomes necessary that you are able to solo kill heros in Chronosphere in the lategame, and there are many damage items all with their own situational uses that allow you to do this. There are arguments for Moon Shard, Butterfly, Mjollnir, Assault Cuirass, MKB, and even Daedalus in different scenarios. In this way, Void acts like the more classic carry he was known to be, a role he still has to fulfill if picked in the safelane on occasion.

Waga mentions that OD still makes your life miserable, and with his current prevalence in pubs it is best that you not first pick this hero lest you be made very sad. I would also add that Beastmaster is another meta-relevant hero to consider attempting to avoid, as Roar is a chain-stun enabling sort of spell that Void cannot avoid, making solo farming less safe throughout the game and teamfights much more dangerous, even with the tankiness of the build. Generally, anything that removes Void's ability to abuse the short cooldown on Timewalk significantly hampers this hero.

All that said, this build is strong at pretty much all stages of the game. Void's current laning is quite good and once you have a maxed Timewalk and your Vanguard, there really isn't a lull in the strength of the build unless your team falls behind and it becomes difficult to farm Radiance quickly. Thankfully, Void's Chronosphere is a tool that allows you to simply remove a single scary hero with some reliability in most line-ups so there is always the chance to turn a lost lane into a fed spree later in the game.

I'd like some discussion on the merits of this build, in particular if perhaps it only appears to be effective because the holy trinity of Radiance/Manta/Octarine is just an overtuned combination, and if there are any alternatives to some of the core items such as Manta being replaced by SnY and Octarine being replaced by any sort of item that is generally accepted to be good on the hero.

waga and other void pickers stopped buying octarine and manta every game
the important thing is radiance not manta not octarine
u can do the same from the offlane if enemy cant zone u properly
id rather be an offlane void with a radiance than a safelane one
its just generally better for the team

I see where that would be better, because having a Vanguard-Radiance Void as your safelaner feels pretty weird in terms of the kind of damage you usually get out of the safelane these days, and the playstyle seems to fit an offlaner better. Still, banking on the reliability of offlane farm seems risky. As strong as Void is with a few levels, he's pretty limited in the first two or three and susceptible to being zoned. I suppose you can buy Talon at that point and just get your levels/farm that way until you are strong enough to lane, but it's definitely not great if you're trying to get Radiance at a decent timing.

I'm definitely more interested in playing him safelane though, personally. I did Vanguard-Radiance but at that point I felt like I just needed more damage. That's why I was questioning the idea Waga is trying to sell in the video (that he posted today) of buying Manta/Octarine. It makes sense that the build has moved away from that, and it also makes sense that he didn't talk about it, either!

ive played 6 offlane and 1 safelane void games (at high7k) this patch i think i went radiance in 4 of them and utility in 3 of them won all
void is just a broken hero regardless of build
also radiance doesnt need to have a decent timing any radiance is good idk where this misconception of if u dont finish radiance early then its bad comes from.... maybe thats true like 10 patches ago when burn dmg was only 35 and it had no miss aura and dmg was 60 instead of 65

Just curious, did you still build vanguard? Like, I get it, but it just feel so awkward.

i get vlads or vanguard
"mmr is a social construct" - tumblr
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2016-04-08 17:50:12
April 08 2016 17:49 GMT
#383
ive been leaning towards utility void with vlads, agha, blink (not necessarily in that order) and then whatever else the team needs.

I have not played him carry yet this patch IIRC

as an offlaner, he is disgusting at bullying passive 1v2 lanes. you can really do a number on some lineups.
LiquidDota Staff@BluemoonGG_
schmitty9800
Profile Joined August 2010
United States390 Posts
June 26 2016 16:08 GMT
#384
Had a couple fun games and a couple bad ones. Gotta remember that he really doesn't do great phys damage lategame anymore, MoM can still be good, Vang/Vlad/Agha/Radi are much better on him than Echo, Daed, Desi
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 26 2016 19:13 GMT
#385
ofc u dont do dmg on him with vanguard vlads aghs and radiance
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
June 26 2016 19:41 GMT
#386
The Time Lock rework lowered his DPS cap by ~3.75 per hit. Which is...meaningless.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
soilcow
Profile Joined April 2015
Thailand25 Posts
November 19 2016 13:00 GMT
#387
what do u think about echo sabre on this hero
Archeon
Profile Joined May 2011
3253 Posts
November 20 2016 21:39 GMT
#388
I think it's a bit outclassed by linkens tbh. It's not terribad, but it just feels less impactful and void doesn't need the harder mana fix.
low gravity, yes-yes!
TriCkster135
Profile Joined June 2016
Germany80 Posts
November 21 2016 09:05 GMT
#389
Echo sabre is best on heros that need some extra burst for their combo or have extremly high attack damage:

Tiny->ava/toss
Slark->pounce/dark
Sven->blink/stun/double attack
Lifestealer->infest damage

Void has zero burst and average right click damage. The damage comes most of the time from your team mates. So attacking twice doesn't make that big of a differents.

But it has nice stats and you can get a bash of the extra attack. So its not a bad item on him, but i think there a better items for void.
Buckyman
Profile Joined May 2014
1364 Posts
November 23 2016 17:17 GMT
#390
I would only consider it over raw attack speed (e.g. Yasha) if I need the extra strength to avoid dying to magical burst during a chainstun.
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