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United States47024 Posts
On February 19 2012 07:08 Nilrem wrote: Could I get some suggestions for WR late game items - I usually am going Basilius quickly, phase boot, Wand, and than force Stick (which I am still trying to get use to using).. I end up getting into a situation where I am just not sure where to proceed since my powershots end up doing less and less over time. I have gone sheepstick before, but wondering if there are other potentials out there to aid in my keeping somewhat up.
Not meaning like true carry, but support while keeping somewhat up in damage. Mekansm/Force Staff/Janggo (pick 1-2, most common is Mek->Force), then choose between the bigger support semicarry items (Sheepstick, Pipe, etc.).
As mentioned by Numy, she's really flexible, so just watch how the game is going and see what your team needs.
On February 19 2012 08:56 LAN-f34r wrote: I have a friend who swears by orchid on semi-carry WR. It's good if you have someone else buying Mek and if there's someone on the other team you want the silence against (e.g. Weaver), but Mek is too good of an item to skip if no one else is getting it (and in pubs, people usually don't).
It's an option to keep open, especially given how cost-effective Oblivion Staff/Orchid are, but not something I would go blindly.
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Orchid isn't bad on her, can go mek forcestaff orchid or if someone else carries mek then forcestaff orchid or sheep however farm is.
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United States47024 Posts
On February 19 2012 09:33 Zlasher wrote: Orchid isn't bad on her, can go mek forcestaff orchid or if someone else carries mek then forcestaff orchid or sheep however farm is. I don't really like getting Orchid that late. I'd definitely get it early if you want it at all. Part of the appeal of Orchid is that it builds from Oblivion Staves, which are really cost-efficient. If you don't actually get to use the Oblivion Staves (because you don't have enough inventory slots after you have Mek+Force Staff), then I feel its hard to justify Orchid compared to just saving 1500 more for Sheep, unless you're in a situation where you really need that silence right now.
In general, the Orchid silence also loses a lot of effectiveness once people start getting items like BKB or Manta, which lets them slip out of the silence/damage amp. It's most effective midgame when you can use it in ganks/solo kill opportunities.
Going Force->Orchid doesn't buffer your HP enough. It's fine with some teams, but a lot of the time, getting no survivability that far into your build is asking to get 1-shot by someone like Tiny or Lion.
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Thats a good point, that does seem late, and Forcestaff is pretty core so I suppose its more of a Mek > Orchid or Forcestaff > Orchid if the farm is going averagely but not enought o get the faster sheep stick.
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Holy shit does anyone else get enchant totem before maxing aftershock on ES I just got ultra flamed for picking it up to stop a tp in a pretty high level game too
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On February 19 2012 14:33 Spicy_Curry wrote: Holy shit does anyone else get enchant totem before maxing aftershock on ES I just got ultra flamed for picking it up to stop a tp in a pretty high level game too it's pretty common to get it after level 2 aftershock, since the stun is long enough for cast animation
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On February 19 2012 14:40 rabidch wrote:Show nested quote +On February 19 2012 14:33 Spicy_Curry wrote: Holy shit does anyone else get enchant totem before maxing aftershock on ES I just got ultra flamed for picking it up to stop a tp in a pretty high level game too it's pretty common to get it after level 2 aftershock, since the stun is long enough for cast animation
Yea i thought so as well.
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On February 19 2012 14:57 Spicy_Curry wrote:Show nested quote +On February 19 2012 14:40 rabidch wrote:On February 19 2012 14:33 Spicy_Curry wrote: Holy shit does anyone else get enchant totem before maxing aftershock on ES I just got ultra flamed for picking it up to stop a tp in a pretty high level game too it's pretty common to get it after level 2 aftershock, since the stun is long enough for cast animation Yea i thought so as well. it sounds more like somebody got mad and nitpicked more than anything else
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whats the planned release date? q2,3,4? how long will the beta continue to run, im considering buying a key so i if its not worth it anymore i wont do it.
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On February 20 2012 00:48 BeMannerDuPenner wrote: whats the planned release date? q2,3,4? how long will the beta continue to run, im considering buying a key so i if its not worth it anymore i wont do it. I don't think they've revealed anything, but my best guess would be that it won't launch before Q3 - the thing is, they might do an open beta before launch regardless.
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If Pudge, or any hero, suicides. Does it deny everything from the attacking hero?
If Pudge is fighting versus Sand King and Lina and Pudge suicides right before SK can kill him. SK and Lina get no kill, no assist, and no gold whatsoever?
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On February 20 2012 07:07 Cirn9 wrote: If Pudge, or any hero, suicides. Does it deny everything from the attacking hero?
If Pudge is fighting versus Sand King and Lina and Pudge suicides right before SK can kill him. SK and Lina get no kill, no assist, and no gold whatsoever?
yes
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On February 20 2012 07:07 Cirn9 wrote: If Pudge, or any hero, suicides. Does it deny everything from the attacking hero?
If Pudge is fighting versus Sand King and Lina and Pudge suicides right before SK can kill him. SK and Lina get no kill, no assist, and no gold whatsoever? In dota 1 they would get exp, i cant say about dota 2 though. (exp is less than a normal kill but you still get exp) i also think you gain assist gold after it was changed in dota 1, not 100% sure though ( read; probably wrong)
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WR question : I found myself buying battlefury several times after a fast bottle + perseverance while soloing. All the powershot spamming landed me a load of farm and lane control.
Enchant totem question : A single level of ET is a must for disrupting channeling spells tps and the likes.
Suicide Question : You get a reduced amount of gold.
I currently play with around 200 ms because there are no local servers. I was a Clinkz and the enemy had no vision whatsoever, and they casted a stun on me and I died because I did not dodge the projectile. Is this because of the engine?
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what heroes do you counterpick if your opponent goes pubstomp hero? in particular; Huskar Ursa
are the 2 I hate to face the most in pubs, as they are always guaranteed to get fed if he plays decent
I noticed razors static link is pretty good against any carry that doesn't rely on burst too much, but ursa hits too fast to let the link get to its full effect, any ideas?
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On February 20 2012 23:26 Bloodash wrote: what heroes do you counterpick if your opponent goes pubstomp hero? in particular; Huskar Ursa
are the 2 I hate to face the most in pubs, as they are always guaranteed to get fed if he plays decent
I noticed razors static link is pretty good against any carry that doesn't rely on burst too much, but ursa hits too fast to let the link get to its full effect, any ideas?
Vs Huskar: WR/VS can deal with him pretty well. Any stun works, but I've had the most success with those 2 - just stun after he casts Life Break. Viper or Necrolyte are pretty fun too, because then he can't risk going around with 50% HP.
Vs Ursa: Force Staff+stun/slow. The first burst deals the most damage, with Overpower on cooldown his dps drops considerably. Just get his primary target out of range, then slow/stun him.
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On February 21 2012 00:03 ChrisXIV wrote:Show nested quote +On February 20 2012 23:26 Bloodash wrote: what heroes do you counterpick if your opponent goes pubstomp hero? in particular; Huskar Ursa
are the 2 I hate to face the most in pubs, as they are always guaranteed to get fed if he plays decent
I noticed razors static link is pretty good against any carry that doesn't rely on burst too much, but ursa hits too fast to let the link get to its full effect, any ideas? Vs Huskar: WR/VS can deal with him pretty well. Any stun works, but I've had the most success with those 2 - just stun after he casts Life Break. Viper or Necrolyte are pretty fun too, because then he can't risk going around with 50% HP. Vs Ursa: Force Staff+stun/slow. The first burst deals the most damage, with Overpower on cooldown his dps drops considerably. Just get his primary target out of range, then slow/stun him.
Alternatively, VS is pretty good vs any of those heroes + naix. Wait for them to pick a target and then either swap the teammate targeted or the enemy hero depending on lineups.
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As for ursa - any hero that can get purge reliably also works. Ursa is more about playstyle and positioning than a hero counterpick. To be honest, hero counterpicks are not something that are all that reliable in dota, not least because even if here were a 100% couterpick, it still might not be right for your team.
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Netherlands45349 Posts
The most important counterpick to a pub against ursa is to have wards up on roshan, and to check if he is doing it(if neccesary with courier camping due to smoke).
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On February 21 2012 01:31 scorch- wrote:Show nested quote +On February 21 2012 00:03 ChrisXIV wrote:On February 20 2012 23:26 Bloodash wrote: what heroes do you counterpick if your opponent goes pubstomp hero? in particular; Huskar Ursa
are the 2 I hate to face the most in pubs, as they are always guaranteed to get fed if he plays decent
I noticed razors static link is pretty good against any carry that doesn't rely on burst too much, but ursa hits too fast to let the link get to its full effect, any ideas? Vs Huskar: WR/VS can deal with him pretty well. Any stun works, but I've had the most success with those 2 - just stun after he casts Life Break. Viper or Necrolyte are pretty fun too, because then he can't risk going around with 50% HP. Vs Ursa: Force Staff+stun/slow. The first burst deals the most damage, with Overpower on cooldown his dps drops considerably. Just get his primary target out of range, then slow/stun him. Alternatively, VS is pretty good vs any of those heroes + naix. Wait for them to pick a target and then either swap the teammate targeted or the enemy hero depending on lineups.
naix is gonna get you raped. Ursa has high armor negating a lot of feast damage and in consecuence lifesteal. Let's not ignore the fact that the longer ursa hits you the more damage (and more lifesteal) he gets and naix is not known for it's burst damage. Naix vs Huskar fails for a similar reason. Against a low hp huskar you don't lifesteal much and he deals more damage to you than you do to him. Naix does not have enough dps to kill this two.
I would say Necro, OD and pugna are your best choices. Slardar is also a good idea because he makes Ursa and Huskar very flimsy heroes.
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