Run into a Huskar / omniknight combo, they coul 2v5 the whole team, that was scary as hell.
Simple Questions, Simple Answers - Page 81
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Noocta
France12578 Posts
Run into a Huskar / omniknight combo, they coul 2v5 the whole team, that was scary as hell. | ||
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OuchyDathurts
United States4588 Posts
On February 17 2012 08:05 Noocta wrote: Why is Huskar so strong ? TT Run into a Huskar / omniknight combo, they coul 2v5 the whole team, that was scary as hell. Like, what makes him so strong or you saying he's broken? | ||
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Hassybaby
United Kingdom10823 Posts
Like say I'm in the game for 20 mins, then restart it. What would you say is a good number? | ||
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Kahzaar
Sweden897 Posts
On February 17 2012 09:09 Hassybaby wrote: So I've been hitting private games vs bots a fair bit recently to get my last-hitting up, and I wanted to ask you guys what you think is a good number of creep kills at certain times? Like say I'm in the game for 20 mins, then restart it. What would you say is a good number? It depends on your role, but I assume you mean as a carry. In that case I'd say 120. | ||
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Noocta
France12578 Posts
On February 17 2012 08:19 OuchyDathurts wrote: Like, what makes him so strong or you saying he's broken? Not whining on imbalance, this game is pretty fairly balance. It's just that Huskar dps with very few items ( like a helm of dominator and some bracers ) is crazy. | ||
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lozarian
United Kingdom1043 Posts
On February 17 2012 06:14 Zlasher wrote: Sand King caustic on allllllll the creep vs BS? Thoughts? First thought : hilarious. I love getting high early caustic laning vs a melee, just makes it so hard for them, I go burrow/ caustic/caustic if I'm vs a melee often. Just because they can't get close, and 8 second duration on creeps is nuts, you can just hit all the creeps once,and they either stay away from last hits or get instagibbed | ||
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Zlasher
United States9129 Posts
Also in a 1v1 situation against a melee I see no point in getting level 1 burrow. Get level 1 orb since the damage dealt by the orb does more early on, and then get burrow level 2 so you can combo after you harass him with the orb effect to burrow in to deal the final blow, but i'd go orb/burrow/orb instead of burrow orb orb...ever. | ||
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Hassybaby
United Kingdom10823 Posts
On February 17 2012 09:17 Kahzaar wrote: It depends on your role, but I assume you mean as a carry. In that case I'd say 120. O.O Ok I gotta work a lot harder ![]() | ||
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Zlasher
United States9129 Posts
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lozarian
United Kingdom1043 Posts
On February 17 2012 19:51 Zlasher wrote: Well...I wans't saying get high early caustic its relaly just a repelent. Level 1 caustic, maybe get it again at level 3 but you don't really level the orb past its 2nd level. But I was just thinking that its a pretty good 'counter' or at least fights well against the bloodseeker mid. Also in a 1v1 situation against a melee I see no point in getting level 1 burrow. Get level 1 orb since the damage dealt by the orb does more early on, and then get burrow level 2 so you can combo after you harass him with the orb effect to burrow in to deal the final blow, but i'd go orb/burrow/orb instead of burrow orb orb...ever. I play paranoid, having the stun and pseudoblink at level 1 might let me escape a lvl 1 fb attempt, either burror or storm, but if youre planning on going orb that leaves your burrow too low to start contributing early, or only level 1 of orb, which i can kinda get behind. Plus level 1 burrow can get you a kill if your allies go for a lvl 1 fb - I tend to feel if you're not taking your escape mech or a stun at level 1, you're doing it wrong. Agreed with no more than 2 points early, but a couple of levels makes life he'll for melees. | ||
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lozarian
United Kingdom1043 Posts
That's assuming a favourable or even lane. If there's nobody in the lane you have very little excuse for missing any last hits. If you have a shitty time then 30 per 10 is okayish, but yeah, as a carry you should be aiming for 60 per 10. | ||
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Altsa
Finland990 Posts
On February 17 2012 09:09 Hassybaby wrote: So I've been hitting private games vs bots a fair bit recently to get my last-hitting up, and I wanted to ask you guys what you think is a good number of creep kills at certain times? Like say I'm in the game for 20 mins, then restart it. What would you say is a good number? The benchmark I´ve been using for a while is 40-45 cs every 8 mins. | ||
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igotmyown
United States4291 Posts
On February 17 2012 20:19 Zlasher wrote: No offense but if you're just against bots I don't see why you shouldn't be getting 6-8 CS per minute, and yes you should be getting a courier for yourself. But keep in mind that there are like 10 creep per minute so you should easily be able to get almost all of them, bots are shitty last hitters. There are 8 creeps per minute early on, with a siege every 7th wave. So at ten minutes you will have just barely met the 20th wave (if you're mid), so the most you can get is probably 78. If you go for a kill or have to hide from a gank, then you're going to lose a bunch. | ||
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Hassybaby
United Kingdom10823 Posts
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lozarian
United Kingdom1043 Posts
On February 17 2012 23:04 Hassybaby wrote: Well if I stay in the lane for the full 20 mins, I've gotten to 91 in the 20, so I still have work to do. Was just wondering what level I should be looking at, bots or normal game Whats your cs with no bots. To be honest it's a purely mechanical exercise to begin with- just spend a half hour resetting every 10 minutes until you have 60-70 cs, then worry about outside influences. It's like practicing an opener before using it, if the bots really are as shitty as people say, there's very little difference between having one and not. Later cs matter less than early ones - if you can get the early onesyou can get the later ones. | ||
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Hassybaby
United Kingdom10823 Posts
On February 17 2012 23:19 lozarian wrote: Whats your cs with no bots. To be honest it's a purely mechanical exercise to begin with- just spend a half hour resetting every 10 minutes until you have 60-70 cs, then worry about outside influences. It's like practicing an opener before using it, if the bots really are as shitty as people say, there's very little difference between having one and not. Later cs matter less than early ones - if you can get the early onesyou can get the later ones. I only look at CS after the game, so it varies lots, and I random so that doesn't help either ![]() I'll be able to have a look when I get home | ||
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Gnarg
Netherlands165 Posts
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scorch-
United States816 Posts
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lozarian
United Kingdom1043 Posts
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Zlasher
United States9129 Posts
On February 17 2012 20:20 lozarian wrote: I play paranoid, having the stun and pseudoblink at level 1 might let me escape a lvl 1 fb attempt, either burror or storm, but if youre planning on going orb that leaves your burrow too low to start contributing early, or only level 1 of orb, which i can kinda get behind. Plus level 1 burrow can get you a kill if your allies go for a lvl 1 fb - I tend to feel if you're not taking your escape mech or a stun at level 1, you're doing it wrong. Agreed with no more than 2 points early, but a couple of levels makes life he'll for melees. The range on level 1 stun is so shit its like 175 practically melee range. Don't skill until you're in the lane about to make your first move and you see the 4/5 heroes accounted for. That pathetic range on the stun won't save you from a proper level 1 gank/roam. | ||
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