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Simple Questions, Simple Answers - Page 79

Forum Index > Dota 2 Strategy
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Cutebone
Profile Joined March 2011
United States62 Posts
February 15 2012 16:59 GMT
#1561
On February 15 2012 17:17 igotmyown wrote:
You can only attack buildings.


In Dota 1, during Jugg's spin, you can also deny creeps. I assume it is the same in Dota 2.
Gliche
Profile Blog Joined August 2008
United States811 Posts
February 15 2012 18:26 GMT
#1562
Thank you for the responses! Gives me a much better picture of him except for one thing: seems like the mid game is where he's supposed to shine, but that's where I get shut down even if I have a good early game.

Bladefury's dps drops off considerably because every hero now has decent hp
Omnislash becomes very hard to use because most of the time you will never be up against 1 hero / without creeps
Jugg's auto attack dps doesn't quite cut it yet

in the mid game you become a big creep who can bladefury every once in a while with little to no effect on a team fight. basically it becomes a 5v4, then they kill you, then they push and win. I feel like you either need ES in your lineup to initiate and clear creeps or jugg just doesn't contribute much.
KT fighting~!! | Designing things is fun!
TheYango
Profile Joined September 2008
United States47024 Posts
February 15 2012 18:48 GMT
#1563
On February 16 2012 03:26 Gliche wrote:
Thank you for the responses! Gives me a much better picture of him except for one thing: seems like the mid game is where he's supposed to shine, but that's where I get shut down even if I have a good early game.

Bladefury's dps drops off considerably because every hero now has decent hp
Omnislash becomes very hard to use because most of the time you will never be up against 1 hero / without creeps
Jugg's auto attack dps doesn't quite cut it yet

in the mid game you become a big creep who can bladefury every once in a while with little to no effect on a team fight. basically it becomes a 5v4, then they kill you, then they push and win. I feel like you either need ES in your lineup to initiate and clear creeps or jugg just doesn't contribute much.

Midgame is where you should farm. If you're feeling that Blade Fury isn't doing enough damage to close out kills, thats when you should go into farm mode.
Moderator
Tahona
Profile Joined October 2010
United States252 Posts
Last Edited: 2012-02-15 19:00:45
February 15 2012 18:59 GMT
#1564
edit- nevermind
Frazzlehoon
Profile Joined July 2008
United States3455 Posts
February 15 2012 22:24 GMT
#1565
Question: Does casting Force Staff on an enemy stop channeling?
MahKh
Profile Joined February 2012
144 Posts
February 15 2012 22:58 GMT
#1566
On February 16 2012 07:24 Frazzlehoon wrote:
Question: Does casting Force Staff on an enemy stop channeling?

afaik no
Varth
Profile Joined August 2010
United States426 Posts
February 16 2012 03:55 GMT
#1567
Omnislash is buffed by attackspeed, you get more attacks in for the more bonus attck speed you have, one of the best tricks is to bladespide in to make your target run, if they stick by creeps and dont run, you will do a ton of dmg, as well as killing some of the creeps, generally you can kill pretty much any non tank if you time yourself well, aka the wave is half dead.

This is for early-midgame. You need to be careful using omni early because its a ton of mana and a long cd, and doesn't do THAT much dmg. Without it up you will have a ton of trouble killing, generally if omni is down, just farm until its up

The Great Taste
Profile Joined January 2012
389 Posts
February 16 2012 04:18 GMT
#1568
In regards to Alchemist, I believe a soul ring is a waste of money. You get excellent mana rgen from your ultimate which you can spam for mana and getting a soul ring delays your core of treads/vanguard/rad. If you are a solo mid, you can get bottle for the mana rgen if you really feel you need it.

About Juggernaut, the way I have seen him used recently differs from the normal fury/stats build early, where instead fury/wards is taken with a soul ring to help push down a lane with the recent movement speed buff to the ward. He's not the greatest lategamer but his healing ward is excellent in all phases of the game and can really turn fights if it goes unnoticed.
Candadar
Profile Blog Joined July 2011
2049 Posts
February 16 2012 04:36 GMT
#1569
Fucking Boss Guides making me want to try new heroes ;_:

Can anyone help me with the etiquette of a Hard Carry? I know I'm supposed to sit in lane and farm all day and night until I'm able to farm heroes, but at what extent? Do I literally never go out for ganks as, say, Dragon Knight or do I take opportunities if I can? Is farm really that important? Basically what I gathered from that vid guide of importance (as I never played a Hard Carry before in really any MOBA game) was get that helm, use controlled creep to stack the mobs, farm jungle, farm lanes, eventually go into full beast mode.
Yurie
Profile Blog Joined August 2010
12026 Posts
February 16 2012 05:09 GMT
#1570
As hard carry your goal is to farm as much as possible until you hit your core items. Those items varies depending on when you expect the enemy to force team fights and how well your team can deflect them. The enemy might have a harder carry, in which case you have to have a mid game goal to win it.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 16 2012 05:31 GMT
#1571
It depends on their strategy. If they have something like rhasta furion venomancer pugna leshrac, then you probably want to help your team defend the push. However, if your team can defend it on their own, then you should farm, and could even help them by pressuring another one of their towers (especially as DK with your poison, which is why often level 2 ulti is not used as DK), which should force them to TP away from their push to defend.

If they out carry you however, you may want to join the fights to help push. Especially in pub lineups which are often something like AM void spectre naix sniper, you want to win before they get any room to farm.

Basically, if your carry/carries can out carry their carry/carries, you can afford (although, do not want) unfavourable trades if your hard carry is just farming. If you can push down a tower, go for it. If you can get a safe kill, go for it. You want gold, and if they allow you to, you can get fed off hero and tower kills. But you cannot rely on this gold - Make sure you aren't falling for bait (aka check for mias before going for it), and if you can't get it safely, don't go for it. Farming creeps is a much more reliable way to get gold, and gold on a hard carry wins games.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Gnarg
Profile Joined October 2009
Netherlands165 Posts
February 16 2012 05:44 GMT
#1572
Im not that good at all, but for what its worth...
You want to spend your time as efficiently as possible, not wasting time waiting to set up ganks / put pressure on lane. You only join ganks/pushes, if you are confident you will achieve something. If you spend a minute setting up a gank, and u only get 1 kill, you would've probably made more money just staying in your lane and farming.

Always have a scroll on you so you can defend when needed. If they are pushing a tower, and initiate on your team, and you lose the fight, you obviously should've ported in (unless you would all die anyways). But if they can hold off without you, just keep on farming. Knowing what to do in each situation just comes with experience. Your goal is to get as much gold as possible, being with your team not farming only when it really matters.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 16 2012 08:52 GMT
#1573
Going to throw this out here again - why did lich stop being used against trilanes?
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
February 16 2012 09:03 GMT
#1574
On February 16 2012 17:52 LAN-f34r wrote:
Going to throw this out here again - why did lich stop being used against trilanes?

Three reasons: no escape mechanism (Leap, Power Cogs, Windrunner, Illusory Orb), no real disable (Frost Nova hits one, maybe two if enemies clump), and sacrifice aids enemy pushing teams. And pushing is all the rage these days.
Writerdamn, i was two days from retirement
The Great Taste
Profile Joined January 2012
389 Posts
February 16 2012 09:11 GMT
#1575
I'm going to assume you mean the hard lane for both sides (sentinel top, scourge bot). As one reply said, they will push you down. You are most likely going to die once/twice to a tower dive and probably also give up the tower.

You mention that "and if they choose to push you are going to need help, whether you are lich or windrunner." True in some sense, but most classic side lane solos like windrunner have a nuke that can push back the waves and/or escape mechanisms so that they cannot dive you as easily. Also, other side lane soloes dont deny their own creeps aiding the push against you with the exception of enigma, who gets summons to compensate for it.

In the current metagame, towers are so important and losing one early will reduce a team's map control and can allow new ganking paths for the 2 supports. They may even be able to push down the tier 2 tower if lich keeps denying and you have a hero such as chen/enchantress. The trilane farmer can quite safely farm on this lane even after the tier 1 tower is gone, because it is not easy to get ganked as the only safe ganking paths would be coming right up the lane or from the SS direction. Ganks from these places are quite easy to see unless the ganking heroes are smoked up.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
February 16 2012 09:29 GMT
#1576
But for a while, push wasn't that popular, yet lich moved from a side solo to a babysitter/roamer (before he fell out favour entirely because push became popular). Did I simply see the exact games before the push metagame where all the liches didn't go side lane solo?
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
February 16 2012 09:29 GMT
#1577
On February 16 2012 18:03 flamewheel wrote:
Show nested quote +
On February 16 2012 17:52 LAN-f34r wrote:
Going to throw this out here again - why did lich stop being used against trilanes?

Three reasons: no escape mechanism (Leap, Power Cogs, Windrunner, Illusory Orb), no real disable (Frost Nova hits one, maybe two if enemies clump), and sacrifice aids enemy pushing teams. And pushing is all the rage these days.


Just to keep this going, why did/does Navi ban lich then?
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
February 16 2012 09:45 GMT
#1578
On February 16 2012 18:29 Numy wrote:
Show nested quote +
On February 16 2012 18:03 flamewheel wrote:
On February 16 2012 17:52 LAN-f34r wrote:
Going to throw this out here again - why did lich stop being used against trilanes?

Three reasons: no escape mechanism (Leap, Power Cogs, Windrunner, Illusory Orb), no real disable (Frost Nova hits one, maybe two if enemies clump), and sacrifice aids enemy pushing teams. And pushing is all the rage these days.


Just to keep this going, why did/does Navi ban lich then?

Maybe because of Chain Frost, since they often roam with the whole team and no creeps around, where they could take heavy damage from it. But I honestly don't know.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
February 16 2012 11:00 GMT
#1579
On February 16 2012 18:29 Numy wrote:
Show nested quote +
On February 16 2012 18:03 flamewheel wrote:
On February 16 2012 17:52 LAN-f34r wrote:
Going to throw this out here again - why did lich stop being used against trilanes?

Three reasons: no escape mechanism (Leap, Power Cogs, Windrunner, Illusory Orb), no real disable (Frost Nova hits one, maybe two if enemies clump), and sacrifice aids enemy pushing teams. And pushing is all the rage these days.


Just to keep this going, why did/does Navi ban lich then?

Which game, against which team, and what were they going for? As was said, they have a very aggressive gank and push style, which can go very very south if they get caught out - look at the navi vs dignities game where pudge, Chen and venomancer are durdling about behind the sentinel tier 1 top lane tower, taking the aggro and letting the creeps push - a Lich ulti there would get 3 kills, especially if there was a solid stun/ initate/ move controller there. Maybe they got burnt by it recently, or maybe they were against a team who are known for playing void + 4, or maybe even the rest of the bans left both antimage and invoker in the pool, and they knew the other team didn't have a good invoker player, so they left them both, removed antimages favourite lane partner, and dared them to give navi invoker.

Lots of possibilities, can't really answer without more info.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
February 16 2012 11:00 GMT
#1580
Here is one random note about Jugg. If you are ruptured by bloodseeker ult and you omnislash, you will still take damage and probably die because of it. The more you know...
"I am a leaf on the wind."
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