Simple Questions, Simple Answers - Page 77
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Quadratic
Canada249 Posts
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lim1017
Canada1278 Posts
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defnotGeorge
United States80 Posts
On February 13 2012 04:35 lim1017 wrote: is steam down for anyone yes. | ||
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Slardar
Canada7593 Posts
On February 12 2012 23:35 Quadratic wrote: I have some general questions to anyone who has a lot of time logged in the beta. Do you think the game at the current state is ready for launch? The follow up would be what are the glaring fixes that need to be done before seeing a release? Do you think it's almost there or will it be 6 months or more? It is viable for a launch now or within a month if they so choose. It is in a semi-balanced state, and is having many tournaments dedicated to it. The only drawback is, is that it's a risk for Valve. They still have 60 heroes that are not in the game yet, what if they continue adding them post-release and the balance goes haywire and they receive backlash for it? At the rate of progression, 6 months sounds fair. On February 10 2012 15:36 LAN-f34r wrote: Is it just me or does BH have good carry potential? Everyone says he is a ganker that doesn't do well late game, however my friends and I have played him as a carry with battlefury first (big) item in order to get farmed and destroy even very tanky people in a few hits. Is this simply because any hero who has any sort off carry potential farms a decent amount can destroy pubs (especially with the invisibility to pick of lone stragglers)? I agree with the advice Yango has given. He's sort of a "pubstomper" esque hero, depending on how you build him. Bear in mind since it is a pub, you can get leeway by going less optimal items on heroes, in BH's case - Battlefury. He's an incredibly hard Ganker, but if you outplay the enemy, you will beat the better end-game carries. Mana is an issue on Bounty H(so I can see why Bfury is tempting), but with any Ganker Orientated hero, rune control is essential to maximizing your potential. Bottle, Poor Mans Shield(skippable), Treads, Medallion, Drums, then you can go from here into BKB, Butterfly/MKB for late-game and play it like a traditional hard-carry. Also a life-leech item thrown in there somewhere and you're good to go. | ||
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JumboJohnson
537 Posts
Edit: guess I'll throw this in here too. Is it possible to hold position and fire? I have hold position but if I'm in range he'll still shoot at creeps, only way I've found is to just spam the button which is annoying. | ||
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Dead9
United States4725 Posts
On February 13 2012 08:33 Sqisgar wrote: I have two monitors and just recently got a DOTA 2 key and i have a problem. I tried to play earlier and alt-tab'd out of DOTA and when I went back in the mouse wouldn't stay locked in the game. It would go off into the other monitor. I've tried all the full screen and windowed options and none worked. Only unplugging my second monitor would fix it. Anyone had this problem and fixed it? Edit: guess I'll throw this in here too. Is it possible to hold position and fire? I have hold position but if I'm in range he'll still shoot at creeps, only way I've found is to just spam the button which is annoying. dunno about your first question but for the second one go to options > game and turn auto attack off | ||
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JumboJohnson
537 Posts
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Canola
Canada159 Posts
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TheYango
United States47024 Posts
On February 14 2012 03:45 Canola wrote: Is there anyway to cancel a spell that has a cast time mid cast? I'm specifcally referring to QoP's ult. A few games ago I used it on someone who died shortly after I used it and it seemed move spamming did NOT cancel it and I ended up ulting nothing. Was I not clicking hard enough, am I retarded or is there no way to do this? Pressing "S" (or whatever you have bound to "Stop") stops casting a cast time spell. | ||
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Canola
Canada159 Posts
On February 14 2012 03:48 TheYango wrote: Pressing "S" (or whatever you have bound to "Stop") stops casting a cast time spell. Ty - do you know if hold position will do the same thing or is it just stop command? | ||
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lozarian
United Kingdom1043 Posts
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KayBee
Sweden156 Posts
I been playing around abit with this hero and I really enjoy it, but I find myself hoarding gold becouse I'm not really sure what to spend it on .. | ||
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Dead9
United States4725 Posts
in approximate order of how good they are relative to price wand, treads, force staff, mek, ghost scepter, jango, sheep, pipe, shivas, bkb, euls, heart, blademail, linkens, orchid | ||
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lozarian
United Kingdom1043 Posts
Seriously, atos was MADE for silencer. Once you have treads, force and a vitality you're already throwing out huge dps, it's a judgement call then whether you can finish your atos or need a bkb. If you're solo you can usually get atos first as you're fatter and have better farm often. Side lane I tend to get more tankiness. | ||
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Slardar
Canada7593 Posts
On February 14 2012 17:58 LightOfDawn wrote: What items would you liked to recommend for Silencers for mid- and late game? I been playing around abit with this hero and I really enjoy it, but I find myself hoarding gold becouse I'm not really sure what to spend it on .. He's a very fragile but gamebreaking hero if played well. If you're farming super super well and feel SAFE (Midas is actually very viable on him). Otherwise, Treads + Wand + Force Staff + Mekanism. A still perfectly fine item list after Midas. My skill build with him is Q , E, Q, Stats or W, Q, Ultimate, Q(maxed). Then max aura + stats until 16(level 3 ultimate) then finish out Glaives. Reasoning behind not getting more than 1 point in Glaives early is your intelligence is not great at lower levels, Q is a much more effective harassing tool and useful in team fights. If you're up against heavy melee, Ghost Scepter is very good as well. As the game progresses, you're basically a monster INT Carry if you get Guinsoo's. If you're finding that impossible after the list above, Euls or Orchid are both perfectly fine, but I aim for the Guinsoo. | ||
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DeltaX
United States287 Posts
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Resilient
United Kingdom1431 Posts
Alternatively (and easier) just send a dominated creep into Roshan's pit, or have a Brood/Furion plant a minion there 24/7. | ||
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Slardar
Canada7593 Posts
On February 15 2012 08:07 DeltaX wrote: What is the best way to watch rosh vs an ursa who smokes in? Well once he attacks it breaks out of invisible. VS Ursa I think majority of the players will get a Vlads so Roshan is always a threat. Your team must be very aggressive in warding / watching that area. Very easy way to give an advantage if you forget for a second and he kills Roshan. I make it a priority to make sure there a ward will give pit vision vs Ursa teams. Even if I have to buy it myself as a carry. | ||
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lozarian
United Kingdom1043 Posts
On February 15 2012 02:31 Slardar wrote: He's a very fragile but gamebreaking hero if played well. If you're farming super super well and feel SAFE (Midas is actually very viable on him). Otherwise, Treads + Wand + Force Staff + Mekanism. A still perfectly fine item list after Midas. My skill build with him is Q , E, Q, Stats or W, Q, Ultimate, Q(maxed). Then max aura + stats until 16(level 3 ultimate) then finish out Glaives. Reasoning behind not getting more than 1 point in Glaives early is your intelligence is not great at lower levels, Q is a much more effective harassing tool and useful in team fights. If you're up against heavy melee, Ghost Scepter is very good as well. As the game progresses, you're basically a monster INT Carry if you get Guinsoo's. If you're finding that impossible after the list above, Euls or Orchid are both perfectly fine, but I aim for the Guinsoo. Whole heartedly disagree with this. Curse of the silent is a terrible skill most of the time, unless you're against a tri-lane, anticipating VERY heavy VERY early push, or specifically getting it to fuck with an invoker solo mid, and even then it's a bit naff. It does absolutely nothing in mid-game team fights, because, surprise surprise, people are casting spells. With even level 9, no bonus stats, str treads and a force staff, the difference between level 1 and level 4 glaives is 18 pure damage/hit, which is more like 30 damage/hit, plus the ability to do this when orb walking, in a lane. This is assuming the only thing you have is a force staff that gives bonus int, and 0 points in stats, nor any points gained from aura. Even being generous and saying that CotS will last 3 seconds, that's all of 3 hits on a hero to out-do the damage gained from level 4 cots, which it wouldn't be at that point anyway. It gets more in favour of glaives as the game goes on. This is completely ignoring the improved farm that he can get from said bonus damage. Simple fact is that glaive spam harass lets silencer win most 1v1 lanes, purely because it's a reasonably high bonus damage orb walk on a 600 range hero. Come level 12-14 where team fights kick off, what you're suggesting is more along the lines of 80-100 damage/hit (taking into account that it's pure damage) lacking. A glaives silencer will win a lane just as well, if not better, will contribute to team fights far more and earlier, and generally be more useful than a cots one. Exception being - trilane. Dropping a cots on a trilane is painful, and screwing with the trilane that hard can be worth losing glaives. | ||
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Slardar
Canada7593 Posts
On February 15 2012 08:35 lozarian wrote: Whole heartedly disagree with this. Curse of the silent is a terrible skill most of the time, unless you're against a tri-lane, anticipating VERY heavy VERY early push, or specifically getting it to fuck with an invoker solo mid, and even then it's a bit naff. It does absolutely nothing in mid-game team fights, because, surprise surprise, people are casting spells. With even level 9, no bonus stats, str treads and a force staff, the difference between level 1 and level 4 glaives is 18 pure damage/hit, which is more like 30 damage/hit, plus the ability to do this when orb walking, in a lane. This is assuming the only thing you have is a force staff that gives bonus int, and 0 points in stats, nor any points gained from aura. Even being generous and saying that CotS will last 3 seconds, that's all of 3 hits on a hero to out-do the damage gained from level 4 cots, which it wouldn't be at that point anyway. It gets more in favour of glaives as the game goes on. This is completely ignoring the improved farm that he can get from said bonus damage. Simple fact is that glaive spam harass lets silencer win most 1v1 lanes, purely because it's a reasonably high bonus damage orb walk on a 600 range hero. Come level 12-14 where team fights kick off, what you're suggesting is more along the lines of 80-100 damage/hit (taking into account that it's pure damage) lacking. A glaives silencer will win a lane just as well, if not better, will contribute to team fights far more and earlier, and generally be more useful than a cots one. Exception being - trilane. Dropping a cots on a trilane is painful, and screwing with the trilane that hard can be worth losing glaives. Well there is no single "correct" way to play a hero, some heroes have a larger array of styles. Silencer being one of them, I find both styles viable, depending on your team. Massing glaives fills more of the carry aspect though which Silencer is not one of early on in the game, but can also be played as one if need be. CoTS is all dependent on how well you time your Global Silence or Last Word in conjunction with hero awareness in what they are doing. | ||
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