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Simple Questions, Simple Answers - Page 428

Forum Index > Dota 2 Strategy
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 01 2013 08:35 GMT
#8541
the skill description on playdota is correct. in general everything on playdota is correct, though not always

http://www.playdota.com/heroes/spectre
Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. The further away the enemy is the less damage is dealt

full 22% to all enemies at a radius less than 300 units, tapers off past that. damage is 22% of the damage spectre would have taken (post-reduction), reflected as pure damage
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
Last Edited: 2013-05-01 08:37:54
May 01 2013 08:37 GMT
#8542
Damage from dispersion is not shared, but not every nearby enemy takes the full 22%(at lvl 4), it depends on distance. Heroes within 300 range of spectre will take the full 22%, decreasing linearly up to 1000 range away. Heroes farther than 1000 range will take no damage. Damage is pure, so yes, creeps take the same damage as heroes. Additionally because the damage is pure, it is actually unaffected by all damage reduction except for other instances of dispersion and bristleback (as they reduce all incoming damage).

Edit: Think I might have read your question wrong, the damage reflected is the damage taken after damage reduction, yes.
Ryder.
Profile Joined January 2011
1117 Posts
May 01 2013 12:22 GMT
#8543
When relocating with Wisp, can the enemy players see the little white swirl on the ground to show where you will be appearing?

In this video,


at ~2.55 Rubick uses telekenisis on QOP and you can see a little green marker to show where he is going to throw her. This is the first I knew of this, does this still exist? Can only your allies see it or can your enemies see it too?

Sometimes I get confused about what sort of visual indicators your enemies can see.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
May 01 2013 12:27 GMT
#8544
For Wisp - yes they can.

For Rubick - only allies can see it.
Moderator
Ryder.
Profile Joined January 2011
1117 Posts
May 01 2013 13:16 GMT
#8545
^ty Firebolt, you've been a great help for noobs like me in this thread.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
May 01 2013 16:24 GMT
#8546
On May 01 2013 21:22 Ryder. wrote:
When relocating with Wisp, can the enemy players see the little white swirl on the ground to show where you will be appearing?

In this video,
http://www.youtube.com/watch?feature=player_embedded&v=L5tWiCxw9Tg#!

at ~2.55 Rubick uses telekenisis on QOP and you can see a little green marker to show where he is going to throw her. This is the first I knew of this, does this still exist? Can only your allies see it or can your enemies see it too?

Sometimes I get confused about what sort of visual indicators your enemies can see.


In addition, both enemies and allies will also see a teleport indicator on the minimap when wisp relocates. Even if you don't see the white swirl, the giant red teleport indicator on your minimap should tip you off.
10734
Profile Joined September 2012
340 Posts
Last Edited: 2013-05-01 18:29:29
May 01 2013 18:29 GMT
#8547
When I play support, I always ward both runes at the start of the game, but what should I do with the second set? I never know where to place them.
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
Last Edited: 2013-05-01 18:37:51
May 01 2013 18:37 GMT
#8548
Depends on what kind of lanes you're doing. What you really should do is give a set to your off laner so that he can ward the pull spot, and then he can ward the rune closest to him (bottom if you're dire, top of you're radiant). That way you don't waste as much time running around and missing exp / harass time.

For the second set, you don't REALLY need to ward both rune spots right away, you're better off buying the courier or a set of sentry wards to de-ward your pull spot, or get rid of their wards. If you're going to ward, other common spots are the lane wards close to the enemy towers (if you're safe lane and baby sitting your carry) to spot for TP rotations, or if long lane, behind the enemy tower, or inside of the treeline of the jungle to spot for ganks
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 01 2013 18:44 GMT
#8549
Yeah ideally you want a set of wards in your off-lane blocking the pull and hopefully covering the rune or providing safety vision to your suicide lane (or both).

The other set goes in safe lane and one provides rune vision while the other provides lane vision to assist in zoning the enemy suicide laner.

However, depending on your team composition you may not be able to afford 2 sets of wards (since a courier is REQUIRED and you may need sentries at level 1, and you may have a jungler who can't chip in). If this is the case, give the wards to the offlane to block the pull and make sure they use the extra one on rune vision. Vision on both runes is generally unecessary but obviously isn't hurting anybody. TBH I'd prioritize the first set of sentries over the 2nd set of obs at the very start of the game, just to guarantee yourself a pull and avoid shenanigans if a wild bounty hunter appears in your lane.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
r.Evo
Profile Joined August 2006
Germany14081 Posts
May 01 2013 19:35 GMT
#8550
On May 02 2013 03:44 Sn0_Man wrote:
Yeah ideally you want a set of wards in your off-lane blocking the pull and hopefully covering the rune or providing safety vision to your suicide lane (or both).

The other set goes in safe lane and one provides rune vision while the other provides lane vision to assist in zoning the enemy suicide laner.

However, depending on your team composition you may not be able to afford 2 sets of wards (since a courier is REQUIRED and you may need sentries at level 1, and you may have a jungler who can't chip in). If this is the case, give the wards to the offlane to block the pull and make sure they use the extra one on rune vision. Vision on both runes is generally unecessary but obviously isn't hurting anybody. TBH I'd prioritize the first set of sentries over the 2nd set of obs at the very start of the game, just to guarantee yourself a pull and avoid shenanigans if a wild bounty hunter appears in your lane.

Once you're at the point where the enemy starts with sentries trying to block the enemy pull doesn't make a lot of sense. I'd rather try to use the obs in positions that don't get dewarded easily and provide vision than to block the pullcamp just to get dewarded 20s later.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-05-01 19:43:53
May 01 2013 19:38 GMT
#8551
Well if ur dire then there are places you can hide ur pull-block wards even if they start with sentries. If ur radiant then ur kinda boned for "hiding" the pull block ward but even in top tier MM games supports are lazy and don't start with sentries.

EDIT: Besides half the world doesn't know where to put the sentries exactly.

Double edit: I suppose its a judgement call. If you are an invis hero it can be worth it to burn one of their sentries that way. You are of course right that there is no good reason to throw away an obs ward if they started with sentries and you aren't an invis offlaner.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2013-05-01 20:17:15
May 01 2013 20:17 GMT
#8552
man tigerdirect > newegg.

on top of no tax in CA, typically lower shipping generally, they pay a portion of the return shipping if it's defective. With newegg, you have to pay the shipping yourself.

just an answer to a potential question, rather than a question itself.

more like a rant
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
May 01 2013 20:47 GMT
#8553
On May 02 2013 05:17 waffling1 wrote:
man tigerdirect > newegg.

on top of no tax in CA, typically lower shipping generally, they pay a portion of the return shipping if it's defective. With newegg, you have to pay the shipping yourself.

just an answer to a potential question, rather than a question itself.

more like a rant


Dear Sir, may I assume that you have arrived to wrong thread? :D
I play children's card games and watch a lot of dota, CS and HS
Belisarius
Profile Joined November 2010
Australia6233 Posts
May 02 2013 00:12 GMT
#8554
It's actually really confusing that tech, SC2 and dota all have threads with the exact same title. I've almost done that a few times.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
May 02 2013 01:42 GMT
#8555
tigerdirect courier > newegg courier -_- good way for valve make profit: ad couriers. default courier now random ad. "Meet sexy russian women flying courier"
Remember, no matter where you go, there you are.
Dentz
Profile Joined December 2012
Australia50 Posts
May 02 2013 03:30 GMT
#8556
I'm having a lot of trouble with Jungle Batrider (Radiant Side). I've watched the youtube guides, but can't seem to pull off the first few minutes.

I can't seem to consistently stack the easy camp if I double pull the hard camp.
Also I then have trouble pulling the stacked easy camp to the mid lane. I know that it has been nerfed but it is still consistently possible? (I have tried the range creep attack aggro method, works sometimes)
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 02 2013 04:59 GMT
#8557
Pull the easy camp a little early-- at :50 or :51, and then the hard at :53, and you should be able to double stack them. I can't consistently pull the easy camp into mid either though.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
r.Evo
Profile Joined August 2006
Germany14081 Posts
May 02 2013 05:04 GMT
#8558
The mid pull is highly dependant on which creeps spawn since the aggro timer change, I don't think it should be considered a solid plan anymore.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Dentz
Profile Joined December 2012
Australia50 Posts
May 02 2013 05:57 GMT
#8559
Thanks guys, was frustrating me to no end.

I guess my plan is now: stack hard camp x3, firefly easy camp in the meanwhile. Then napalm and FF the stacked hard camp down and go stack the other hard camp after that.
Would it be worthwhile double stacking at the start if I'm not pulling?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
May 02 2013 06:29 GMT
#8560
On May 02 2013 14:57 Dentz wrote:
Thanks guys, was frustrating me to no end.

I guess my plan is now: stack hard camp x3, firefly easy camp in the meanwhile. Then napalm and FF the stacked hard camp down and go stack the other hard camp after that.
Would it be worthwhile double stacking at the start if I'm not pulling?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=398325
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