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On April 26 2013 05:41 Comeh wrote:
I always cringe whenever someone talks about team composition in terms of str / agi / int, rather than the actual makeup of the heroes / roles and what they are trying to accomplish. "NO STR HEROES?!?!?!"
This is even worse when CASTERS do this.
That should be when you pick Wisp.
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On April 26 2013 03:30 MSGHero wrote: Are there any pro games in recent memory where someone got a bloodstone? I feel like it's too snowbally to be common at that level, but maybe someone had a good team for it or early kills or something, and they decided to get one. Just played a necro game, and I got it at 13 mins (safelane farm); would the same have occurred in a pro game, or would they have gotten like a 8-10 min mek? Storm spirit was being picked a lot a year ago, and bloodstone (arcane first, etc) was pretty big. Now he's picked more as a tinker/prophet (and sometimes am) counter, so he's rushing orchid.
Now, trading kills isn't as benefical as the big teamfight, or storm won't be able to shut down a naix/druid/pl.
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On April 26 2013 09:40 igotmyown wrote:Show nested quote +On April 26 2013 03:30 MSGHero wrote: Are there any pro games in recent memory where someone got a bloodstone? I feel like it's too snowbally to be common at that level, but maybe someone had a good team for it or early kills or something, and they decided to get one. Just played a necro game, and I got it at 13 mins (safelane farm); would the same have occurred in a pro game, or would they have gotten like a 8-10 min mek? Storm spirit was being picked a lot a year ago, and bloodstone (arcane first, etc) was pretty big. Now he's picked more as a tinker/prophet (and sometimes am) counter, so he's rushing orchid. Now, trading kills isn't as benefical as the big teamfight, or storm won't be able to shut down a naix/druid/pl. I think storm is mostly being picked as a way to initiate + find kills with naix. The orchid is the obvious choice if you're trying to pull off naix bomb ganks.
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On April 26 2013 06:32 synapse wrote:Show nested quote +On April 26 2013 06:30 Comeh wrote:On April 26 2013 06:26 waffling1 wrote: what are cards on a similar performance level to the 7790? Wrong forum? According to google, GTX 650 is comparable. The GTX 660 isn't unreasonable either, and is quite a bit better.  Haha he probably picked the wrong simple questions simple answers thread  @bloodstone thing above, blitz always goes bloodstone on his storm, could probably find some vods on YT.
apparently it wasn't so simple for me lol
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On April 26 2013 03:50 Sn0_Man wrote:Bloodstone is like, situationally good on storm spirit and virtually no other heroes  . It suffers from the "too much regen" problem, where when you spend too much on regen the item loses combat efficiency. Okay both timbersaw and leshrac use the item pretty well but timbersaw is kinda a bad hero and leshrac doesn't often get that level of farm these days. Timber is amazing in pubs, my best winrate ratio of heroes with more than 10 wins. He has the ability to go in kill the back line and flee. It's also really hard to deny xp on him on hard lane. Protip : he sux at farming take the kills on heroes with his ulti return. Bloodstone rush every game.
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I was watching Draskyl's stream. Whenever he used his bottle, he first dropped his Arcane boots, then used the bottle and finally picked up the boots. Can someone tell me: why drop the Arcane boots before using the bottle?
I realize that dropping the boots lowers your maximum mana points (MP). If you then fully regenerated your mana (by bottle or other means) and picked up your boots, your maximum MPs would increase by 250 and still be full. But Draskyl didn't fully regenerate before picking up his boots.
Example (disregarding innate mana regen): 0 / 500 MP. Drop boots, now 0 / 250 MP. Use bottle three times, now 210 / 250 MP. Pick up boots, now 210 / 500 MP.
What am I missing here?
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On April 26 2013 14:13 nomel wrote: I was watching Draskyl's stream. Whenever he used his bottle, he first dropped his Arcane boots, then used the bottle and finally picked up the boots. Can someone tell me: why drop the Arcane boots before using the bottle?
I realize that dropping the boots lowers your maximum mana points (MP). If you then fully regenerated your mana (by bottle or other means) and picked up your boots, your maximum MPs would increase by 250 and still be full. But Draskyl didn't fully regenerate before picking up his boots.
Example (disregarding innate mana regen): 0 / 500 MP. Drop boots, now 0 / 250 MP. Use bottle three times, now 210 / 250 MP. Pick up boots, now 210 / 500 MP.
What am I missing here?
The percentage is maintained, 210/250 becomes 420/500 after you pick your arcanes back up.
I know there are some bugs to how this works with health so it might not actually have proper parity to wc3. Actually the health bug I'm thinking of has no relation to this.
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On April 26 2013 14:14 Blitzkrieg0 wrote:Show nested quote +On April 26 2013 14:13 nomel wrote: I was watching Draskyl's stream. Whenever he used his bottle, he first dropped his Arcane boots, then used the bottle and finally picked up the boots. Can someone tell me: why drop the Arcane boots before using the bottle?
I realize that dropping the boots lowers your maximum mana points (MP). If you then fully regenerated your mana (by bottle or other means) and picked up your boots, your maximum MPs would increase by 250 and still be full. But Draskyl didn't fully regenerate before picking up his boots.
Example (disregarding innate mana regen): 0 / 500 MP. Drop boots, now 0 / 250 MP. Use bottle three times, now 210 / 250 MP. Pick up boots, now 210 / 500 MP.
What am I missing here? The percentage is maintained, 210/250 becomes 420/500 after you pick your arcanes back up. I know there are some bugs to how this works with health so it might not actually have proper parity to wc3.
Thanks for the quick reply! Obviously he wasn't doing this just for fun.
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On April 26 2013 14:23 nomel wrote:Show nested quote +On April 26 2013 14:14 Blitzkrieg0 wrote:On April 26 2013 14:13 nomel wrote: I was watching Draskyl's stream. Whenever he used his bottle, he first dropped his Arcane boots, then used the bottle and finally picked up the boots. Can someone tell me: why drop the Arcane boots before using the bottle?
I realize that dropping the boots lowers your maximum mana points (MP). If you then fully regenerated your mana (by bottle or other means) and picked up your boots, your maximum MPs would increase by 250 and still be full. But Draskyl didn't fully regenerate before picking up his boots.
Example (disregarding innate mana regen): 0 / 500 MP. Drop boots, now 0 / 250 MP. Use bottle three times, now 210 / 250 MP. Pick up boots, now 210 / 500 MP.
What am I missing here? The percentage is maintained, 210/250 becomes 420/500 after you pick your arcanes back up. I know there are some bugs to how this works with health so it might not actually have proper parity to wc3. Thanks for the quick reply! Obviously he wasn't doing this just for fun.
It is also why you see people switch to agi treads before using a bottle.
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On April 26 2013 14:23 nomel wrote:Show nested quote +On April 26 2013 14:14 Blitzkrieg0 wrote:On April 26 2013 14:13 nomel wrote: I was watching Draskyl's stream. Whenever he used his bottle, he first dropped his Arcane boots, then used the bottle and finally picked up the boots. Can someone tell me: why drop the Arcane boots before using the bottle?
I realize that dropping the boots lowers your maximum mana points (MP). If you then fully regenerated your mana (by bottle or other means) and picked up your boots, your maximum MPs would increase by 250 and still be full. But Draskyl didn't fully regenerate before picking up his boots.
Example (disregarding innate mana regen): 0 / 500 MP. Drop boots, now 0 / 250 MP. Use bottle three times, now 210 / 250 MP. Pick up boots, now 210 / 500 MP.
What am I missing here? The percentage is maintained, 210/250 becomes 420/500 after you pick your arcanes back up. I know there are some bugs to how this works with health so it might not actually have proper parity to wc3. Thanks for the quick reply! Obviously he wasn't doing this just for fun. Don't forget to do the same when using stick ! It might feel slow at first :p
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Which hard carry should benefit the most from a babysitting into team support omniknight? all of his skills are powerful. I just want to know when to pick him.
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On April 26 2013 16:04 Discarder wrote: Which hard carry should benefit the most from a babysitting into team support omniknight? all of his skills are powerful. I just want to know when to pick him. Ranged Carries. All of his skills are amazing, but if you have low ranged or melee carry to babysit, y'all will just get auto attacked out of lane. Remember with a ranged carry, that you should do your own auto attack harass when others try to harass your carry. Especially at level 4 (Degen Aura) you can get a few auto attacks in if they decide to attack your ranged carry.
Don't be afraid to run Omni in a dual hard lane for kills. It's pretty pubbish, but you won't feed (at worst, you play defensive), will still be a mid game powerhouse, might get some last hits to hopefully get some mana items and maybe a Mek depending on how much farm your partner will let you have.
Laning with Omni is always difficult though
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Lalalaland34504 Posts
Special mention to dragon knight. They don't lane together very well but they are perhaps one of the strongest combos with omniknight. Omni with viper is another really strong pairing, although viper is more of a semi carry than a true hard carry.
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honestly no hard carry really benefits from omni as a babysitter, cause omni is such a bad babysitter. you dont want to skill degen aura over repel, but you have no way of harrassing your opponents while they do. only way to lane with him would be to get an invis hero and go for heal bombs (weaver, clinkz)
edit: what firebolt said about viper. hes good too
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when void gets free farm, is battlefury a better investment then hand of midas + maelstrom?
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^ yes and no. you fight stronger with the 2nd build, and you dont farm that much slower. but you definitely farm faster with bfury. if you feel like fighting more get the 2nd build. if you wanna free farm more get battlefury.
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On April 26 2013 21:39 Tsutchie wrote: when void gets free farm, is battlefury a better investment then hand of midas + maelstrom?
like so many things, it depends on what you want to do. if you'd like to fight in the midgame, go midas/maelstrom/treads if you'd like to farm another big item, go battlefury/treads and just farm
you can also do something like midas/maelstrom/tranqs -> midas/maelstrom/treads/vlads for a slightly later timing if the situation calls for vlads
personally i prefer midas/maelstrom/tranqs because it keeps my options open, i can both farm and fight decently.
also keep in mind you need to be more conservative with mana if you don't get battlefury
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On April 26 2013 09:50 synapse wrote:Show nested quote +On April 26 2013 09:40 igotmyown wrote:On April 26 2013 03:30 MSGHero wrote: Are there any pro games in recent memory where someone got a bloodstone? I feel like it's too snowbally to be common at that level, but maybe someone had a good team for it or early kills or something, and they decided to get one. Just played a necro game, and I got it at 13 mins (safelane farm); would the same have occurred in a pro game, or would they have gotten like a 8-10 min mek? Storm spirit was being picked a lot a year ago, and bloodstone (arcane first, etc) was pretty big. Now he's picked more as a tinker/prophet (and sometimes am) counter, so he's rushing orchid. Now, trading kills isn't as benefical as the big teamfight, or storm won't be able to shut down a naix/druid/pl. I think storm is mostly being picked as a way to initiate + find kills with naix. The orchid is the obvious choice if you're trying to pull off naix bomb ganks. It's not the only reason, he's an amazing hero and initiator even outside of Naix bombs. The problem is his laning. He doesn't do well vs the top mids and he doesn't get his escape until level 6, which makes him easy to gank, which is a problem because Storm becomes half as useful with a bad start.
Orchid vs Bloodstone first just depends on how you wanna play. Bloodstone is better in passive, farming games while Orchid is a better ganking item if you wanna be aggressive early (also remember Orchid's seperate components do way more than Bloodstones, so Orchid has an easier build up). The way teams play Storm now and the situations they draft him for, Orchid first makes more sense 99% of the time.
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I'm wondering how to build Dragon Knight these days? I always kind of just did the Boss Guide build of getting HotD and just stacking camps while mass farming jungle/lanes and getting Treads -> BKB -> Satanic -> Daedlus, but I'm curious of some more mid-game centric build if one exists?
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Midgame DK includes a fast drums, optional soul-ring, and optional pipe. Really it depends on what your team is trying to do. If your team has a "harder" carry and you are merely a 2nd core hero, then drums/pipe/ac are good pickups (also depending on how much pushing you intend to do). Pipe especially can be huge if you want to push since DK is very strong in a 5-man situation with level 1 or 3 ulti, drums and a pipe.
You can also pick up a Sange in preparation to upgrade it to a heaven's halberd. It gives you an enormous amount of survivability and decent damage, with a reasonable upgrade path later.
PS: at level 1 your ult applies a DoT to towers that can push them down pretty quickly if your opponents don't adress you, all you have to do is drop an attack on the tower every 5 seconds or so. Abuse this if you aren't farming ancients by skipping level 2 ulti until you can also get level 3 ulti.
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