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On April 20 2013 19:49 Cirn9 wrote: Quick tips on skill order or items or anything for Skywrath?
Dont level anything untill you really need it, max QW, lasthit with Q if necessary, abuse your absurd auto attack range to harass, stay closer to the creep to make LHing easier, use your spells to out try to push the enemy away and win the lane
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I haven't played him yet, but I guess Rod is pretty core, to keep people slowed in your ult. Personally I would build him similar to OD, but let out the carry items (like bkb) since Skywrath also scales pretty well with INT I guess.
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let's say you get two orb effects.
i.e. diffusal then buy a mask of madness.
Which applies? The most recently bought one?
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I believe when your hero himself has an orb effect, it always applies (i.e. when you play huskar and get morbid, you need to turn off your orb to recieve lifesteal)
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On April 20 2013 21:33 wherebugsgo wrote: let's say you get two orb effects.
i.e. diffusal then buy a mask of madness.
Which applies? The most recently bought one? not sure about dota 2 but in dota 1 the item slot the item was in was important. the item slots had different priorities and if you arranged items in a particular order, one item would override the other. try testing it in dota2, because im not sure if it still applies.
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yeah I'm gonna test when I have dota access, but atm I'm not able to play.
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I've heard before that OoV stacks with other modifiers? Or perhaps it was that it only stacks with other orbs if you're a melee?
I'm interested because early OoV on most melees is quite strong, would start picking it up more if the above is true.
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United States47024 Posts
On April 21 2013 02:14 Andr3 wrote: I've heard before that OoV stacks with other modifiers? Or perhaps it was that it only stacks with other orbs if you're a melee?
I'm interested because early OoV on most melees is quite strong, would start picking it up more if the above is true. Orb of Venom is a buff placer that is not an orb effect, so it stacks with orb effects that are not buff placers. Practically speaking, this is just lifesteal.
On April 20 2013 21:03 DW-Unrec wrote:Show nested quote +On April 20 2013 19:49 Cirn9 wrote: Quick tips on skill order or items or anything for Skywrath? Dont level anything untill you really need it, max QW, lasthit with Q if necessary, abuse your absurd auto attack range to harass, stay closer to the creep to make LHing easier, use your spells to out try to push the enemy away and win the lane Maxing the silence second is better than Concussive Shot. Concussive Shot's damage scales poorly and the slow doesn't scale at all. For most ganks, you don't get a second shot regardless, and the silence duration/damage amp % scaling are just way better.
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On April 20 2013 13:21 nojok wrote:Show nested quote +On April 20 2013 08:48 synapse wrote:On April 20 2013 08:45 mizU wrote: Is jungling efficiency based on creep luck? Not entirely, but it's definitely a big factor. Damned hellbears destroying hopes and dreams. I jungle mostly with enchant & chen, damn the fucking mud shit! Specially with Chen, as I'm not very good with him, how can you gang without ursas, trolls or centaur if the lane does not have good cc? Also as Chen I never gank the offlane as it seems so far away, should I try to smoke? When I get Wildkin, just try to make it tank as many camps as I can because it is the most durable and you can farm pretty fast with it. Don't worry about stacking unless it times up right because you waste time and lose all potential to gank it seems. I've played with a Chen who just stacked and tornado'd camps...he was throwing away all of his early game potential, it made me sad.
And you can gank with Satyrs. I like jungling close to the lane (especially easy on Radiant), so I like to have the Satyr harass with Shockwave. And the Satyr farms pretty fast so you don't really lose on jungling speed with it.
Also, I asked this a few pages back, but no one answered. Do Meepo clones split damage on Skywrath's ultimate?
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On April 21 2013 03:08 Whole wrote:Show nested quote +On April 20 2013 13:21 nojok wrote:On April 20 2013 08:48 synapse wrote:On April 20 2013 08:45 mizU wrote: Is jungling efficiency based on creep luck? Not entirely, but it's definitely a big factor. Damned hellbears destroying hopes and dreams. I jungle mostly with enchant & chen, damn the fucking mud shit! Specially with Chen, as I'm not very good with him, how can you gang without ursas, trolls or centaur if the lane does not have good cc? Also as Chen I never gank the offlane as it seems so far away, should I try to smoke? When I get Wildkin, just try to make it tank as many camps as I can because it is the most durable and you can farm pretty fast with it. Don't worry about stacking unless it times up right because you waste time and lose all potential to gank it seems. I've played with a Chen who just stacked and tornado'd camps...he was throwing away all of his early game potential, it made me sad.
If you stack and tornado then you get a ten minute mek and then you should have a huge teamfight advantage you can push down towers with. Think of it as changing the timing rather than throwing away your early game potential.
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United States47024 Posts
Wildkins actually have the best overall stats of any hard camp creep (tied for highest attack speed, highest damage), so they're good for generally killing things. You should really only use them to tornado early game when they're already low and they're going to die/be replaced anyway, or if you're pushing.
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I've been running skywrath as a support, skilling WE and maxing them in that order. They're both strong in lane and elsewhere. Q just does no damage until later in the game; and even when it does damage may or may not actually hit your target. Even if he's not supporting I think mek is good on him because has has really poor hp and 0 armour. After that I'd think eul's/orchid/dagon/vyse would be best.
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On April 21 2013 06:16 Nightmarjoo wrote: I've been running skywrath as a support, skilling WE and maxing them in that order. They're both strong in lane and elsewhere. Q just does no damage until later in the game; and even when it does damage may or may not actually hit your target. Even if he's not supporting I think mek is good on him because has has really poor hp and 0 armour. After that I'd think eul's/orchid/dagon/vyse would be best. get your q i think he has the potential to be a very strong trilane support, even better than visage. skywraths q is like a slightly weaker version of visage's soul assumption. couple that with a free orchid in lane and a huge slow that can be cast from miles away, you have a very strong aggressive support hero. without his first skill however, he lacks a lot of dmg since the dmg from slow isnt the best and you want to take full advantage of the amp dmg from your 3rd skill.
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On April 21 2013 06:16 Nightmarjoo wrote: I've been running skywrath as a support, skilling WE and maxing them in that order. They're both strong in lane and elsewhere. Q just does no damage until later in the game; and even when it does damage may or may not actually hit your target. Even if he's not supporting I think mek is good on him because has has really poor hp and 0 armour. After that I'd think eul's/orchid/dagon/vyse would be best. I don't see the value in getting past lvl 1 W... with an arcanes you can spam Q and easily force people out of lane, it's a low damage nuke but its 5->2 sec cd and its only 70 mana.
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Are there any tips for the dire top pull so that you don't get multiple waves when you stack the camp first? So often the ranged creep doesn't go far enough toward the stack and then the next wave gets pulled into the creeps as well and messes everything up.
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With 40 int (high for laning phase) the Q does 124-184 damage depending on level for 70 mana; visage does 215-410 damage for 170-140 mana depending on level. As a support skywrath won't have manaboots in laning phase, so that won't be spammable. For 110 mana at any level you get a 40% stun and 50-200 damage depending on level from the W. The W is nice in lane because it's good if you're running from death or chasing down a target, and you don't need to aim it. You're using the same amount of mana for that slow every time, why not have it do more damage? With W you gain 50 damage per level as opposed to 20 per level as with the Q. In laning phase the damage from any of his spells will never be good, so you might as well make the most of the spell you WILL be casting (the slow-- W). You'll never use the Q in lanes because it will never do damage on its own and you'll never have the mana to spam it unless there's a kotl. Additionally, leveling W helps its cd as well, which is more important than Q's cd early because of its utility.
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United States47024 Posts
I don't know why you keep saying that Arcane Bolt doesn't do enough damage.
From levels 3-7 with Arcane Bolt max, the hero's solo-killing ability against any hero with similar levels/items is ridiculously high. It's why he's so strong 1v1.
On April 21 2013 11:13 Nightmarjoo wrote: Additionally, leveling W helps its cd as well, which is more important than Q's cd early because of its utility. It's not the same.
20-14s CD makes almost no difference in normal gank situations early game that are about immediate burst in the span of 10-15 seconds.
Going from 5-2s CD gets you A LOT more Arcane Bolts in the same time span.
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On April 21 2013 11:13 Nightmarjoo wrote: With 40 int (high for laning phase) the Q does 124-184 damage depending on level for 70 mana; visage does 215-410 damage for 170-140 mana depending on level. As a support skywrath won't have manaboots in laning phase, so that won't be spammable. For 110 mana at any level you get a 40% stun and 50-200 damage depending on level from the W. The W is nice in lane because it's good if you're running from death or chasing down a target, and you don't need to aim it. You're using the same amount of mana for that slow every time, why not have it do more damage? With W you gain 50 damage per level as opposed to 20 per level as with the Q. In laning phase the damage from any of his spells will never be good, so you might as well make the most of the spell you WILL be casting (the slow-- W). You'll never use the Q in lanes because it will never do damage on its own and you'll never have the mana to spam it unless there's a kotl. Additionally, leveling W helps its cd as well, which is more important than Q's cd early because of its utility. youre not "only" getting 20 per lvl with q. when you have a 2 second cd and a 600 cast range thats massive damage in one engagement. you cover the 200dmg from a maxed w with just 2-3 shots of your first skill, but you still have around 8 seconds left over. what benefit do you exactly get from having a lower cd slow? youre not spamming it in lane to harrass. youll only use it to either run away or initiate a gank, both of which dont happen enough for you to utilise the shorter cooldown on your skill.
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On April 21 2013 11:13 Nightmarjoo wrote: With 40 int (high for laning phase) the Q does 124-184 damage depending on level for 70 mana; visage does 215-410 damage for 170-140 mana depending on level. As a support skywrath won't have manaboots in laning phase, so that won't be spammable. For 110 mana at any level you get a 40% stun and 50-200 damage depending on level from the W. The W is nice in lane because it's good if you're running from death or chasing down a target, and you don't need to aim it. You're using the same amount of mana for that slow every time, why not have it do more damage? With W you gain 50 damage per level as opposed to 20 per level as with the Q. In laning phase the damage from any of his spells will never be good, so you might as well make the most of the spell you WILL be casting (the slow-- W). You'll never use the Q in lanes because it will never do damage on its own and you'll never have the mana to spam it unless there's a kotl. Additionally, leveling W helps its cd as well, which is more important than Q's cd early because of its utility. But that's exactly it, Q doesn't increase in mana cost and you get more damage out of it when you're trying to kill people. The slow doesn't scale, the cooldown reduction is negligible, and I doubt you're going to be wishing for an extra 150 damage to kill whoever you're desperately running from.
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