However, I have a hard time doing these things because with a .1 second window pings of 140 and up really suck.
Simple Questions, Simple Answers - Page 400
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Sn0_Man
Tebellong44238 Posts
However, I have a hard time doing these things because with a .1 second window pings of 140 and up really suck. | ||
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evilfatsh1t
Australia8897 Posts
On April 13 2013 04:26 Mandini wrote: I would argue that dodging stormhammer is a mechanic is it? technically it might be but ive always referred to mechanics as the things you always do in the background every game. ive never referred to game changing once-every-10-games micro as mechanics | ||
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evilfatsh1t
Australia8897 Posts
On April 13 2013 04:39 TheYango wrote: This is correct in DotA 1 because Storm Bolt is a triggered spell so it will still stun you despite your unit being hidden. However, IIRC DotA 2 doesn't make this distinction at the moment. it does. im not sure 0.1 seconds is the correct number though. actually a lot easier than expected. On April 13 2013 04:38 MSGHero wrote: I just wait for the projectile to get within a certain distance and then jam the manta key, and I learned that from looking at the timings in a practice lobby. It's not like the projectile speed is a variable that changes midgame, and I don't know why sc2 build orders got brought up... they were an example. and the projectile speed doesnt change sure, but when 20 other things are happening during a fight, chances are you wont be concentrating properly on that sven stun. that was the point i was trying to make | ||
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TheYango
United States47024 Posts
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evilfatsh1t
Australia8897 Posts
in comparison manta only took me 2 tries, before i get it for the next 4 consecutive tries. | ||
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TheYango
United States47024 Posts
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evilfatsh1t
Australia8897 Posts
On April 13 2013 04:58 TheYango wrote: There's a bug report for Medusa not being able to dodge with Split Shot. The responses were inconsistent, so it never got officially filed, but its possible that it's bugged. just tried with alche too. he gets the transformation off but remains stunned. either its impossible with sven or transformation dodging is broken | ||
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r.Evo
Germany14081 Posts
On April 13 2013 04:20 evilfatsh1t wrote: theres only so much practice can do for you if youre telling me that with "practice", you can consistently stop a clock within 0.1 second of me yelling "STOP", then ok you win. but unless you can prove to me that enough practice gives someone such godlike reaction speed that you can dodge svens stun with manta style, im not convinced. also, the starcraft analogy favours me. you cant construct a build order around single player because half the work required in practicing/developing build orders is knowing how the opponent will react. single player doesnt have that element, and therefore build orders cannot be practiced in single player mode. mechanics are a whole other thing, but its not the point. edit: ok. so i just tested this shit. is it just me or is dodging svens stun just like dodging any other projectile. last i checked (atleast in dota1), svens stun still hit you after you popped manta. If you want to improve a specific skill/situation (e.g. dodging shit with manta) doing it 1000 times in isolated practice beats doing it 1000 times in real games. It's that simple. | ||
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Sn0_Man
Tebellong44238 Posts
Watching a small Lone Druid Ulti-form rubick cast spells like Jugg spin was hilarious though (especially in a decently-serious IXDL game as opposed to, say OMG mode). | ||
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evilfatsh1t
Australia8897 Posts
On April 13 2013 05:04 r.Evo wrote: If you want to improve a specific skill/situation (e.g. dodging shit with manta) doing it 1000 times in isolated practice beats doing it 1000 times in real games. It's that simple. obviously youll improve. im not denying that. i was saying you cant CONSISTENTLY do it in a normal game even after the practice. not if the margin of error is 0.1 seconds. ive been proven wrong now, since i did just consistently do it, but im not supposed to be able to. if we discuss this more this will turn into the gd thread, so lets just stop here. | ||
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Logo
United States7542 Posts
On April 13 2013 05:06 Sn0_Man wrote: For some reason this discussion reminded me of a rubick who stole LD ulti, turned into a bear, then lost the steal (either from death or time I'm not sure but I'd assume death). He was stuck as a (very slow) bear for the rest of the game (although he got rabid a few times to speed up XD). Watching a small Lone Druid Ulti-form rubick cast spells like Jugg spin was hilarious though (especially in a decently-serious IXDL game as opposed to, say OMG mode). I like wolf Rubick (lycan steal) who shoots fireballs out of his mouth. Plus a max movespeed hero with a disable is pretty deadly. | ||
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Sn0_Man
Tebellong44238 Posts
On April 13 2013 05:10 Logo wrote: I like wolf Rubick (lycan steal) who shoots fireballs out of his mouth. Plus a max movespeed hero with a disable is pretty deadly. Yeah but he turns back into rubick eventually. F4L never did hahaha. He complained soooo much over voice. "OMG I'm sooooo slow f*** this game" | ||
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Comeh
United States18919 Posts
On April 13 2013 04:45 TheYango wrote: If you think the Manta animation time is too long, that's something to investigate. As far as I can find, there's no existing report of such a bug. IIRC, manta in dota2 was bugged and used to allow you to dodge for .3 seconds or something (unless that was a balance change...). They changed that, though. | ||
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Belisarius
Australia6233 Posts
I find that even if I keep his cs and levels down, maybe even force him to deny himself once or twice, he'll still roll out to the sidelanes as soon as he has ult and a few levels of hook and then my teammates will feed him stacks until he's ahead. People - me included, I'm sure - are just so bad at dealing with him at my level that even a barely competent Pudge can just stomp and stomp. | ||
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Cyx.
Canada806 Posts
On April 13 2013 04:40 evilfatsh1t wrote: is it? technically it might be but ive always referred to mechanics as the things you always do in the background every game. ive never referred to game changing once-every-10-games micro as mechanics I wouldn't say dodging storm hammer is a mechanic but I'd totally call using manta and similar transformations to dodge stuns a mechanic, there are definitely enough heroes in the game with those kind of abilities/heroes that build manta that it's a skill that's totally useful in a ton of situations =P not that it's like super important or anything | ||
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EtherealBlade
660 Posts
On April 13 2013 09:46 Belisarius wrote: What should you focus on mid to keep an opposing Pudge from devouring your whole team? Particularly for heroes like OD/QE invoker that can control the lane but don't love constantly running to countergank. I find that even if I keep his cs and levels down, maybe even force him to deny himself once or twice, he'll still roll out to the sidelanes as soon as he has ult and a few levels of hook and then my teammates will feed him stacks until he's ahead. People - me included, I'm sure - are just so bad at dealing with him at my level that even a barely competent Pudge can just stomp and stomp. Ward behind the trees. Not much else you can do if they still keep dying despite knowing that a pudge is missing. | ||
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evilfatsh1t
Australia8897 Posts
On April 13 2013 09:46 Belisarius wrote: What should you focus on mid to keep an opposing Pudge from devouring your whole team? Particularly for heroes like OD/QE invoker that can control the lane but don't love constantly running to countergank. I find that even if I keep his cs and levels down, maybe even force him to deny himself once or twice, he'll still roll out to the sidelanes as soon as he has ult and a few levels of hook and then my teammates will feed him stacks until he's ahead. People - me included, I'm sure - are just so bad at dealing with him at my level that even a barely competent Pudge can just stomp and stomp. wards. even sentries if you think he might go for the dendi style "buy my own smoke" approach. if youre od you cant really do much, but if youre qe invoker you can actually just follow him around. go for the forge spirit build and use them as scouts/bodyguards. cold snap him if he comes close so that he cant eat you. | ||
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Invictus
Singapore2697 Posts
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Shaella
United States14828 Posts
On April 13 2013 17:13 Invictus wrote: For spectre, does all hauntings proc desolate no matter whether there are any allied units nearby or not? i swear that whenever i haunt with spectre i see the desolate procs on my haunts during teamfights while the main spectre procs desolate whenever there are no allied units nearby.. to not get hit by desolate, you have to be quite close to an allied unit | ||
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10734
340 Posts
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