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Simple Questions, Simple Answers - Page 394

Forum Index > Dota 2 Strategy
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Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 05 2013 16:50 GMT
#7861
On April 05 2013 19:32 FreeZer wrote:
Is it ever viable to get rid of your boots in favour of another really high end item as a carry in the late game? Say, if your team has stuns or other means to keep enemies in place so you can close the distance.

I'm asking because of a game yesterday, where an antimage got rid of the boots for an abyssal blade (other items were bfury, manta, butterfly, bkb, heart). His team mates were silencer, kunkka, enchantress and CK. I adviced him to get rid of bfury instead but that's not an easy call either as bfury is a good damage/regen item as well. Granted the blink/stun from the abyssal works, as does enchantress slow, and CK stun, but other than that we did not have much. Thoughts?

I don't think its worth it, you give up your ability to defend your base or to attack. Selling your boots for BoT on the other hand is good. Or buying another bkb.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 05 2013 16:54 GMT
#7862
Bkb and heart on Mohawk man generally redundant. Getting rid of bkb or abyssal might have been better given late game potential of 2x global and presumably multiple sheep.
Writerdamn, i was two days from retirement
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
April 05 2013 18:42 GMT
#7863
On April 05 2013 20:24 Rodberd wrote:
i have a more technical question:
how do i set up my mic for ingame voice?
there are no options to config it.

My headset is a logitech usb headset (cant give more details without some further investigation via google)

everything is set to "win default", so i expect it to work ... but thats not happening. whenever i want to talk it shows the crossed mic symbol.

but the mic is working, skype doesnt have any trouble with it. teamspeak as well. only dota is bitching around.

any ideas how to solve that problem?

you might have too fumble with mic options in the steam overlay too. Had the same problem at some point, it's not that hard, just a hassle.
Steam overlay, 'setting'(its at the bottom), 'voice' tab
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 05 2013 19:04 GMT
#7864
Why has Luna dropped in popularity in the Chinese/SEA scene?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
nojok
Profile Joined May 2011
France15846 Posts
April 05 2013 19:19 GMT
#7865
On April 05 2013 15:32 synapse wrote:
Show nested quote +
On April 05 2013 15:12 haduken wrote:
how does armor work?

Say if I have 20 armor, a TA attacks me with 200 damage, i only receive 180 damage?

If you hover over your armor stat, you'll see something like "20% physical resistance" = basic attacks do 20% less
if you have 20 armor then thats probably 50% resistance

I'd like to add that 1 armor = 6% effective hp, so each point of armour is equal to another (except minimum negative armour is -15 or -20 I don't remember)
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
April 05 2013 19:26 GMT
#7866
On April 06 2013 04:19 nojok wrote:
Show nested quote +
On April 05 2013 15:32 synapse wrote:
On April 05 2013 15:12 haduken wrote:
how does armor work?

Say if I have 20 armor, a TA attacks me with 200 damage, i only receive 180 damage?

If you hover over your armor stat, you'll see something like "20% physical resistance" = basic attacks do 20% less
if you have 20 armor then thats probably 50% resistance

I'd like to add that 1 armor = 6% effective hp, so each point of armour is equal to another (except minimum negative armour is -15 or -20 I don't remember)

rule of thumb for armor is ~16 =100% more effective hp.
with 16 armor you have twice the ehp => 50% resistance
with 32 you have thrice the ehp => ~66%
and with 48 you have 4 times the ehp => ~75%
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-04-05 19:39:48
April 05 2013 19:37 GMT
#7867
Doesn't negative armor works slightly differently with eHP (graph from playdota forums):
+ Show Spoiler +
[image loading]
Logo
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-04-05 20:12:48
April 05 2013 20:05 GMT
#7868
On April 05 2013 15:12 haduken wrote:
how does armor work?

Say if I have 20 armor, a TA attacks me with 200 damage, i only receive 180 damage?


Armor works as a percentage reduction by this formula
DR = (0.06A/1+0.06A)
A is your armor
DR is the damage reduction


So if I have 20 armor (Practically impossible to have an integer, the displayed value is rounded but the game uses decimals) then you have 0.5455 damage reduction. If TA attacks you for 200 damage then you will take (1-.5455)*200 damage or 91 damage. That is 109 damage reduced by armor and 91 damage taken from your lifepoints. In some cases this number would then be multiplied by an armor type multiplier. Heroes do 100% damage to heroes so this step is not required in this scenario.

If TA was attacking a tower (which magically has 20 armor) then that 91 damage would be halved because hero damage does 50% damage to fortified (tower armor type). The tower would take 45 damage.

I would ignore everything that was said about effective hitpoints. While it is useful if you're comparing which source of damage mitigation is most effective, it isn't useful in this application since we'd need an additional variable (how much maximum health the unit has). With the damage reduction formula it should be apparent where that six percent comes from though.

Negative armor actually works exactly like positive armor (except in reverse naturally) because it is bugged in dota2. It has been broken for awhile now too so I wouldn't expect it to get fixed anytime soon. The difference in damage from said bug isn't that large though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
April 05 2013 20:51 GMT
#7869
is there an accurate source of what abilities / items can be purged, and what cannot?

I can't find one, and its one of the mechanics I'm less familiar of.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
synapse
Profile Blog Joined January 2009
China13814 Posts
April 05 2013 21:07 GMT
#7870
On April 06 2013 05:51 Comeh wrote:
is there an accurate source of what abilities / items can be purged, and what cannot?

I can't find one, and its one of the mechanics I'm less familiar of.

http://www.dota2wiki.com/wiki/Purge ?
:)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-05 21:11:04
April 05 2013 21:08 GMT
#7871
On April 06 2013 05:51 Comeh wrote:
is there an accurate source of what abilities / items can be purged, and what cannot?

I can't find one, and its one of the mechanics I'm less familiar of.

http://www.dota2wiki.com/wiki/Purge
http://www.playdota.com/forums/showthread.php?t=406048

These are as complete as we can currently have right now.

The PlayDotA guide documents the DotA 1 behavior as of 6.73 (I believe the only interaction that changed in 6.74+ was Enfeeble being un-purge-able). The DotA 2 Wiki page is a work in progress because it's not 100% confirmed that everything matches DotA 1 behavior but is a working list that's reasonable for most cases (note that there are differences between the DotA 1 and DotA 2 purge lists--for example Eul's can't be purged in DotA 2, but can in DotA 1). Unless stated otherwise, the DotA 1 behavior is the intended functionality, but as there's a massive number of bugs in DotA 2, it's highly impractical to be able to exhaustively confirm whether everything works as intended, particularly as that changes week by week.
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Nevuk
Profile Blog Joined March 2009
United States16280 Posts
April 05 2013 23:00 GMT
#7872
On April 06 2013 05:05 Blitzkrieg0 wrote:
Show nested quote +
On April 05 2013 15:12 haduken wrote:
how does armor work?

Say if I have 20 armor, a TA attacks me with 200 damage, i only receive 180 damage?


Armor works as a percentage reduction by this formula
DR = (0.06A/1+0.06A)
A is your armor
DR is the damage reduction


So if I have 20 armor (Practically impossible to have an integer, the displayed value is rounded but the game uses decimals) then you have 0.5455 damage reduction. If TA attacks you for 200 damage then you will take (1-.5455)*200 damage or 91 damage. That is 109 damage reduced by armor and 91 damage taken from your lifepoints. In some cases this number would then be multiplied by an armor type multiplier. Heroes do 100% damage to heroes so this step is not required in this scenario.

If TA was attacking a tower (which magically has 20 armor) then that 91 damage would be halved because hero damage does 50% damage to fortified (tower armor type). The tower would take 45 damage.

I would ignore everything that was said about effective hitpoints. While it is useful if you're comparing which source of damage mitigation is most effective, it isn't useful in this application since we'd need an additional variable (how much maximum health the unit has). With the damage reduction formula it should be apparent where that six percent comes from though.

Negative armor actually works exactly like positive armor (except in reverse naturally) because it is bugged in dota2. It has been broken for awhile now too so I wouldn't expect it to get fixed anytime soon. The difference in damage from said bug isn't that large though.

Have to disagree with this, it's actually quite significant.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 05 2013 23:15 GMT
#7873
^One of the reasons why TA is so much better in Dota 2.
Writerdamn, i was two days from retirement
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-04-06 02:18:28
April 06 2013 02:16 GMT
#7874
On April 06 2013 08:15 flamewheel wrote:
^One of the reasons why TA is so much better in Dota 2.

Wait, what? Negative armor is stronger in dota 1 than in dota 2 - the cap in dota 1 of -20 armor was -71% resistance while in dota 2 -20 armor is -54% resistance. There's no cap but realistically getting to the point of -71% resistance is never going to happen in a dota 2 game.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
April 06 2013 04:56 GMT
#7875
On April 06 2013 04:04 Nightmarjoo wrote:
Why has Luna dropped in popularity in the Chinese/SEA scene?

Puppey was saying in one specific pick/ban phase in the recent g league casts, that luna would be a poor pick, because she could be burst down too easily with the heroes picked up so far. Don't know if that applies to the scene in general, though.
nojok
Profile Joined May 2011
France15846 Posts
April 07 2013 10:35 GMT
#7876
On April 06 2013 11:16 Nevuk wrote:
Show nested quote +
On April 06 2013 08:15 flamewheel wrote:
^One of the reasons why TA is so much better in Dota 2.

Wait, what? Negative armor is stronger in dota 1 than in dota 2 - the cap in dota 1 of -20 armor was -71% resistance while in dota 2 -20 armor is -54% resistance. There's no cap but realistically getting to the point of -71% resistance is never going to happen in a dota 2 game.

The difference is huge, it's almost double damage difference Oo, and it only takes dazzle + slardar to reach it :p
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
April 07 2013 12:40 GMT
#7877
On April 06 2013 04:04 Nightmarjoo wrote:
Why has Luna dropped in popularity in the Chinese/SEA scene?

Not sure but I think the Tranquil boot change might be one reason
Dodge arrows
boxman22
Profile Blog Joined October 2011
Canada430 Posts
Last Edited: 2013-04-07 14:15:41
April 07 2013 14:15 GMT
#7878
Who are the top 5 6 slotted carries (or 12 slotted in ld's case)? Is Tiny in there?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 07 2013 14:53 GMT
#7879
On April 07 2013 23:15 boxman22 wrote:
Who are the top 5 6 slotted carries (or 12 slotted in ld's case)? Is Tiny in there?


Tiny is only a top carry if your opponent is melee. Craggy makes it very hard for another melee carry to beat him.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
April 07 2013 16:13 GMT
#7880
On April 07 2013 23:15 boxman22 wrote:
Who are the top 5 6 slotted carries (or 12 slotted in ld's case)? Is Tiny in there?

As with every other "what are the best heroes" question, it's situational and depends on team composition and playstyles
Dodge arrows
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