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On April 08 2013 01:13 TheSubtleArt wrote:Show nested quote +On April 07 2013 23:15 boxman22 wrote: Who are the top 5 6 slotted carries (or 12 slotted in ld's case)? Is Tiny in there? As with every other "what are the best heroes" question, it's situational and depends on team composition and playstyles We can still say that dusa & spectre deals a shit ton of damage & are very hard to kill, morph is also a huge pain, gyro for his aoe. That would be my top4
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On April 08 2013 01:42 nojok wrote:Show nested quote +On April 08 2013 01:13 TheSubtleArt wrote:On April 07 2013 23:15 boxman22 wrote: Who are the top 5 6 slotted carries (or 12 slotted in ld's case)? Is Tiny in there? As with every other "what are the best heroes" question, it's situational and depends on team composition and playstyles We can still say that dusa & spectre deals a shit ton of damage & are very hard to kill, morph is also a huge pain, gyro for his aoe. That would be my top4
Other fun carries is void that can kill any hero in a chronosphere. CK that can kill anybody in his stun. Or sven/kunkka/tiny with random crit killing entire team.
Best carry is pudge though, can get infinite dmg and health. Silencer being limited by actually stealing it.
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On April 08 2013 04:19 Yurie wrote:Show nested quote +On April 08 2013 01:42 nojok wrote:On April 08 2013 01:13 TheSubtleArt wrote:On April 07 2013 23:15 boxman22 wrote: Who are the top 5 6 slotted carries (or 12 slotted in ld's case)? Is Tiny in there? As with every other "what are the best heroes" question, it's situational and depends on team composition and playstyles We can still say that dusa & spectre deals a shit ton of damage & are very hard to kill, morph is also a huge pain, gyro for his aoe. That would be my top4 Other fun carries is void that can kill any hero in a chronosphere. CK that can kill anybody in his stun. Or sven/kunkka/tiny with random crit killing entire team. Best carry is pudge though, can get infinite dmg and health. Silencer being limited by actually stealing it.
Nice 2000 post, basically saying the unsayable, pudge best carry.
Also i guess we have to mention Pl for this list to be complete
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So, I have a question about Furion. Is it generally better to start jungling from level one or stay in lane for a bit and then move to jungle? What are your thoughts? Thanks.
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offlane if ur team needs you to. jungle otherwise. do not leech exp from other ppl then go into the jungle, thats just stupid
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You should start jungling from level one. Leaching lane exp for a few levels (along with taking last hits) then ditching your team mate is incredibly selfish and detrimental as it:
a) Leaves them underlevled b) Places them at a further disadvantage because they'll presumably have to 1v2 after you leave
It's very easy and doable to jungle from level one in Furion by spawning treants at your fountain 0:07 (before game starts), along with a couple of clarities.
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United States47024 Posts
If you're going to lane as Furion, you should entirely lane (e.g. solo mid or off lane).
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Well it's not a terrible idea to just abandon your offlane at level 1 to jungle because the creep equilibrium will be so far forward that it's dangerous for you to be there. Once you get lvl 2 or 3, if they're pushing towards your tower, you can tp back to get the gold/xp and defend it.
*Assumes opponent team is competent enough to be a threat to a solo furion in the offlane and can prevent treant pull shenanigans.
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Ok, so can anyone tell me how to play against a Spiritbreaker? It's the one hero that actually makes me rage and lose faith in humanity at the same time. I mean he just charges, activates his Mask of Madness and then just stunlocks someone to death.
Basically, every time I face a Spiritbreaker he either gets completely crapped on for some reason or, more often then not, he just dominates the game and it feels impossible to stop. Since he's never picked in CM mode (thank god) I'm sure he has his weaknesses, I just can't seem to figure it out .
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all the hero really does is punish people that are out of position play smart with your team as a group, dont wander out too far alone
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Lalalaland34504 Posts
Positioning and map awareness. Always pay attention to where he is of if he is missing. Play smartly and carefully, and he will be completely useless.
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On April 08 2013 19:38 Firebolt145 wrote: Positioning and map awareness. Always pay attention to where he is of if he is missing. Play smartly and carefully, and he will be completely useless.
Positioning and map aweareness is like the 2 hardest things for pubbies to get into their brain. That's why it's so easy to play Chen and gank ppl out of position. :D
If I could marry Chen I would.
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Lalalaland34504 Posts
That's why it should be the #1 thing you focus on to try and improve, after things like basic last hitting etc. Have an eye constantly on the minimap, assessing the situation, react appropriately.
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On April 08 2013 23:00 Firebolt145 wrote: That's why it should be the #1 thing you focus on to try and improve, after things like basic last hitting etc. Have an eye constantly on the minimap, assessing the situation, react appropriately.
Yeah exactly. Playing sentinel solo top vs 2 and 1 is missing? Hang to the left so that you have time to react if they come from the woods to the right (and so that they won't get a stun through fog). Small things like that.
It will improve your play IMMENSLY and you won't die nearly as much with good positioning.
Constantly checking minimap should not be needed to brought up really since it's such a cruical part of playing any game. There's a reason there's a minimap guys!
Sometimes when I gank mid with Chen, I can run all the way up to the trees to the right of the tower in mid, then past the tower down to the middle of mid, while the tower is shooting me, and the player in mid will not react until the centaur/ursa is right on top of them. That gank would not be able to happen if 1) they hung closer to the "top" of mid and 2) checked the minimap.
That gank is successful 95% of the time in my league (as long as my mid buddy is awake)
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On April 08 2013 19:01 Gotuso wrote:Ok, so can anyone tell me how to play against a Spiritbreaker? It's the one hero that actually makes me rage and lose faith in humanity at the same time. I mean he just charges, activates his Mask of Madness and then just stunlocks someone to death. Basically, every time I face a Spiritbreaker he either gets completely crapped on for some reason or, more often then not, he just dominates the game and it feels impossible to stop. Since he's never picked in CM mode (thank god) I'm sure he has his weaknesses, I just can't seem to figure it out  .
Pick Lion, spend all game staying in fog behind the ally you know is going to be charged because of how far away from your towers he is. Get Ghost Scepters.
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On April 09 2013 01:17 Corr wrote:Show nested quote +On April 08 2013 19:01 Gotuso wrote:Ok, so can anyone tell me how to play against a Spiritbreaker? It's the one hero that actually makes me rage and lose faith in humanity at the same time. I mean he just charges, activates his Mask of Madness and then just stunlocks someone to death. Basically, every time I face a Spiritbreaker he either gets completely crapped on for some reason or, more often then not, he just dominates the game and it feels impossible to stop. Since he's never picked in CM mode (thank god) I'm sure he has his weaknesses, I just can't seem to figure it out  . Pick Lion, spend all game staying in fog behind the ally you know is going to be charged because of how far away from your towers he is. Get Ghost Scepters.
If you aren't experienced with vision ranges or its day and you can't be close enough, You can always smoke up and stand behind your buddy. SB will never notice until its too late. Hell, you can stand almost next to him if you are smoked up (just make sure that your buddy doesn't get hit by the smoke or they will know).
Same thing applies to when you are having issues with a tinker. Smoke up and stand on a creep wave that you KNOW he will TP to. Works every time unless they have a blink + shift-queue it into trees immediately (aka unless your opponents are decent).
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For the SF mid challenge, how much cs should I have by 10 minutes? I've heard its somewhere around 80/40 but I'm not sure.
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On April 09 2013 04:35 Thienan567 wrote: For the SF mid challenge, how much cs should I have by 10 minutes? I've heard its somewhere around 80/40 but I'm not sure. If you're talking about just sitting there lasthitting by yourself in mid as SF, then that's a pretty decent number. yeah. Don't really know what you mean by the 'SF mid challenge' though.
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When should I pick Sven? I have high winrates on melee carries but I just can't seem to win with him.
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On April 09 2013 01:17 Corr wrote:Show nested quote +On April 08 2013 19:01 Gotuso wrote:Ok, so can anyone tell me how to play against a Spiritbreaker? It's the one hero that actually makes me rage and lose faith in humanity at the same time. I mean he just charges, activates his Mask of Madness and then just stunlocks someone to death. Basically, every time I face a Spiritbreaker he either gets completely crapped on for some reason or, more often then not, he just dominates the game and it feels impossible to stop. Since he's never picked in CM mode (thank god) I'm sure he has his weaknesses, I just can't seem to figure it out  . Pick Lion, spend all game staying in fog behind the ally you know is going to be charged because of how far away from your towers he is. Get Ghost Scepters. If you're a carry, you need armor. He does a lot more physical damage than people expect, a max of 208 extra damage per bash, he bashes you at least twice with his charge/ult, he disables for like 4 seconds.
He's very tanky, but in big team fights, he still goes down fast without bkb.
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