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On March 27 2013 00:09 aintz wrote:Show nested quote +On March 26 2013 19:27 VelJa wrote: Hey guys, i have a question about Furion ! I'm trying to learn this hero in Jungle.
i start with glove of haste and mana potion. I farm the easy spot then i have 2 strategy : Max the treants and farm camps or up TP too and farm on the edge of "the mountain" (where the creeps can't touch you)
I have problems to become usefull in early game. With my treads and midas i'm so low hp so when i TP Gank, they focus me and I die. After i go for usual shadowblade / sitygan / buriza Is there a problem with my BO? With my items maybe? glove of haste and mana pots are fine. as for item progression mida, boots, lothars, maelstrom, crit. throw a bkb in after maelstorm or crit if they have crapton of lockdown. just because you\re going to farm midas first does not mean you dont gank. watch the map and tp to help get kills. and please for the love of god dont buy a useless ring like the guy above told you to.
The one armor from RoB is actually pretty significant if you start with it.
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Just micro ur treants
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On March 26 2013 21:09 Belisarius wrote:Show nested quote +On March 26 2013 20:31 igotmyown wrote: What's the relation between movement speed and units traveled per second? All distances are defined via units (aoe, cast range, etc), but I doubt a 400 movement speed hero can move 400 range in a second. I'm pretty sure it is just range units. 400 range isn't much at all. -------------------- Also, Q, is there any laning partner for spectre who has a reasonable chance of keeping her safe vs a pub duolane? I had some early success with her, but now I'm just getting raped over and over. I realise it depends enormously on the enemy heroes, but it's normally some kind of semi-agressive carry like husk/weaver/naga and a nuking support. I'm pretty close to just giving up on her. She contributes nothing to her lane and little to the team until lv6, by which point the lane is well lost. Lich.
By the way, Spec isn't as bad as you might think. Depending on the lane you can go aggressive with Desolate skillbuild, else you have Dispersion to protect yourself from harass/ganks. Also, get PMS (as first item with pulled heals if possible).
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United States47024 Posts
RoB is ok if you're playing the style of Furion that leaves Treants at rank 2 and maxes teleport first (ganks harder, but farms slower and delays your rank 4 Treant pushing). If you play the normal style with max Treants first, it's unnecessary.
It's not common these days because in competitive games people value the earlier pushing power on Furion very highly, but in pubs, enemies often overextend often enough for you to really abuse a shorter CD teleport (most pub Furions just like being able to farm faster rather than ganking more often, though).
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question about solo suicide lane - I was Clock vs KotL, LS, Furion. LS and Furion were both jungling, but Furion would tp anytime I overextended and LS is deadly with his slow. I managed not to feed too much (one death when warding a creep camp, one death when I manned up too much, nearly killed KotL but then furion and LS jumped me). I had a pretty terrible xpm and gpm, but I guess it was a sorta ok-ish game?
my questions: should I not have warded the creep camp? 2nd time I do this as a solo suicide, got me killed both times. If I do block the camp, should I buy a set of wards from the beginning? but then how do I not get mauled in lane without shield/regen/branches?
another, unrelated question - I played Tinker, other team had a Nyx. Bad idea from the getgo or should I just have been more careful? I should mention that the Nyx got pretty fat early game thanks to a...less than spectacular teammate.
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you can ward the creep camp, but it's better if you rush for it, ie not wait 30sec to leave your base. Playing Tinker against gankers (storm/nyx) is hard. You have to not be too greedy and if you feel too insecure to farm, buy some wards and place them at your jungle entrance. Or buy a gem and pray that nyx won't be right on top of you when you'll tp.
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At the level where Solo-suicide vs Tri is common, your supports should be willing to buy you wards. If they won't, you kinda have to yourself. Forgo the shield and just buy it when you amass 250g in lane (from the side shop). It is hero dependant though. Weaver, for example, can often afford to "contest" the pull and get some extra farm assuming the opposing carry is something like a void/AM. Also put a ward somewhere where you can see the naix ganks coming and save tangoes to eat through Furion's sprout can definitely save your life.
If your plan is to ward the pull, GET THERE BEFORE 0 SECONDS. Preferably as early as possible (around 30 seconds to game start). Buy fast. If you can ward and get out before your opponents get there then you can't die while doing it.
Nyx is just kinda OP don't feel too bad. You basically can't TP to a lane without vision of him until you get blink so... yeah a combo of bad hero matchup and bad hero balance .
Once you have blink just shift-queue the blink into trees as you are TP'ing, then cast your march from there and TP out. If nyx can't reach you his stun shouldn't really matter at all. Optionally, Smoke before TPing to the lane so that you will know if he is near. Smoke should last long enough to go to at least 2 lanes if you dont attack just cast spells.
PS: If you are afraid of nyx super bad ask a support to ward + sentry the rune near your ancients and just stack and kill that a few times whenever your other lanes are pushed out. March kills ancients. Hell, buy your own wards if you must.
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On March 26 2013 21:09 Belisarius wrote:Show nested quote +On March 26 2013 20:31 igotmyown wrote: What's the relation between movement speed and units traveled per second? All distances are defined via units (aoe, cast range, etc), but I doubt a 400 movement speed hero can move 400 range in a second. I'm pretty sure it is just range units. 400 range isn't much at all. Yeah, it's just units per second. Someone with a haste can close 522 distance in one second - pretty much fast enough to get from max range on a 600-range hero (Windrunner, Invoker, etc.) into melee range.
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warding the pull is useless against good opponents, and against bad ones they suck at double pulling anyway so don't bother tinker against nyx is kinda hard, basically you have to farm really safely until you get your bot + blink after that it's not that bad, though the armor stun is still kinda annoying
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ty for the answers, the clockwork game was a solo que random draft so the trilane came as a big surprise, I managed to came out okay from the laning phase overall, first death was 5 minutes into the game.
On March 27 2013 04:26 Dead9 wrote: warding the pull is useless against good opponents, and against bad ones they suck at double pulling anyway so don't bother tinker against nyx is kinda hard, basically you have to farm really safely until you get your bot + blink after that it's not that bad, though the armor stun is still kinda annoying
I hadn't thought about that - good point. Guess I'll just go...do other things in case of a pull. Scout rune/stack ancients/gank mid.
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looks like my question was a bit too stealthy to be recognized :D so here it is again:
On March 26 2013 21:09 Rodberd wrote: Today i added captians mode to my gameselection (in addition to all random and random draft) but how its decided who will pick for the team? i was in the unfortunate situation to be the captian for our team (we won :D ) but i felt a bit unsure for the first time be the deciding factor for the team.
since im far away from high-lvl games and my own skills are just average, how should i pick in CM? i copied some stuff i see on pro-stream, like ban PL and try to remove heros i dont want to see on the other side. but since its low-lvl games, the "normal" picking isnt really working. like removing whisp etc wont bother the other team i gues.
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On March 27 2013 06:16 Rodberd wrote:looks like my question was a bit too stealthy to be recognized :D so here it is again: Show nested quote +On March 26 2013 21:09 Rodberd wrote: Today i added captians mode to my gameselection (in addition to all random and random draft) but how its decided who will pick for the team? i was in the unfortunate situation to be the captian for our team (we won :D ) but i felt a bit unsure for the first time be the deciding factor for the team.
since im far away from high-lvl games and my own skills are just average, how should i pick in CM? i copied some stuff i see on pro-stream, like ban PL and try to remove heros i dont want to see on the other side. but since its low-lvl games, the "normal" picking isnt really working. like removing whisp etc wont bother the other team i gues.
It is random, equal chance to all "PARTIES". Meaning, if your team is 1 person (you) and 4 (as a que) it is 50% chance Either you or one from their group gets captain, as far as I know.
It's good practice playing CM, yes ban accordingly to Pro games, but a lot of heroes lose value if the player in question is not highly skilled. (Bat, Wisp, Prophet, Magnus, etc) So ban and pick with that in mind. Above all else those are standards, communicate with your team. Who/what they want to play while you're drafting.
@Sn0_Man - Magnus yes, because people naturally tend to clump together. If you can Blink+Ult in an opportune time then it matters not if you're a Pro of Medium skilled caliber. Bat on the other hand, does not have such an ability to balance the odds. That's like arguing Invoker Tornado+Emp+Deafening could destroy lesser skilled teams, but what of the player playing Invoker?
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On March 27 2013 04:26 Dead9 wrote: warding the pull is useless against good opponents, and against bad ones they suck at double pulling anyway so don't bother tinker against nyx is kinda hard, basically you have to farm really safely until you get your bot + blink after that it's not that bad, though the armor stun is still kinda annoying
warding the pull is never useless. last time i checked obs are cheaper than sents and all half decent players ward reguardless if the other team starts with sentries or not.
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On March 27 2013 06:34 Slardar wrote:Show nested quote +On March 27 2013 06:16 Rodberd wrote:looks like my question was a bit too stealthy to be recognized :D so here it is again: On March 26 2013 21:09 Rodberd wrote: Today i added captians mode to my gameselection (in addition to all random and random draft) but how its decided who will pick for the team? i was in the unfortunate situation to be the captian for our team (we won :D ) but i felt a bit unsure for the first time be the deciding factor for the team.
since im far away from high-lvl games and my own skills are just average, how should i pick in CM? i copied some stuff i see on pro-stream, like ban PL and try to remove heros i dont want to see on the other side. but since its low-lvl games, the "normal" picking isnt really working. like removing whisp etc wont bother the other team i gues. It is random, equal chance to all "PARTIES". Meaning, if your team is 1 person (you) and 4 (as a que) it is 50% chance Either you or one from their group gets captain, as far as I know. It's good practice playing CM, yes ban accordingly to Pro games, but a lot of heroes lose value if the player in question is not highly skilled. (Bat, Wisp, Prophet, Magnus, etc) So ban and pick with that in mind. Above all else those are standards, communicate with your team. Who/what they want to play while you're drafting.
Bat and Magnus both have very high skill ceilings sure but they can be plenty effective in lesser-skilled hands as well (largely because opponents will be less likely to play smart against them).
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United States47024 Posts
On March 27 2013 06:38 aintz wrote:Show nested quote +On March 27 2013 04:26 Dead9 wrote: warding the pull is useless against good opponents, and against bad ones they suck at double pulling anyway so don't bother tinker against nyx is kinda hard, basically you have to farm really safely until you get your bot + blink after that it's not that bad, though the armor stun is still kinda annoying warding the pull is never useless. last time i checked obs are cheaper than sents and all half decent players ward reguardless if the other team starts with sentries or not. Obs have CD, and if you're in a game against good opponents, obs CD actually matters and getting any ward de-warded is bad because of the limited count.
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always worth it to ward enemy pulls especially in pubs. the other team arent gonna counter 2sets of obs before the cooldown.
you do not run into obs cooldown issue until midgame and thats when all the ward fighting occurs anyways.
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why wouldn't they? either way unless their dual/tri lane is awful you're not gonna be able to control the lane anyway besides that having 3~4 wards for the whole night is really nice
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Question about farming: How do i pull off the ridiculous amounts of farm that I see in some pro games? I think I may just be missing cs everywave and it adds up. Is there a point where I as the carry should prioritize ancient farming to jungle farming or lane farming? What should I do in pubs when the team won't let me farm Q_Q
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On March 27 2013 10:27 Dead9 wrote: why wouldn't they? either way unless their dual/tri lane is awful you're not gonna be able to control the lane anyway besides that having 3~4 wards for the whole night is really nice
i hear sents arent 200 per set and supports poop money out of their asses.
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Are there any decent guides to team fighting out there? I can understand the basics about how a lot of initiations work, but what then? Like I know it's beneficial to silent some heroes over others, but what about nukes/stuns etc? Should we trying to focus squishy supports to get them out of the way or focus the carry so he can't output as much damage/dies early and hence doesn't get the gold/exp from the fight? I understand its a very complex and situational topic but if anyone can point me to some useful resources it would be appreciated.
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