Simple Questions, Simple Answers - Page 1179
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ahswtini
Northern Ireland22208 Posts
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nomel
115 Posts
On March 02 2016 23:20 ahswtini wrote: because it's really just the aura that doesnt stack, and it's quite a minor aura. the item still has charges, and it provides a good source of hp and mana pool. the furion buys drums cuz he can tp to a skirmish and reinforce with drums active. for example im sure u would see multiple meks if the healing active stacked, even if the aura doesnt Alright, makes sense. Looking at the changelog for Drum, it has been buffed in the past four patches. When I started playing Dota 2, I was taught that two drums on one team was a no no (same as mek). | ||
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Buckyman
1364 Posts
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Moobutt
United States1996 Posts
On March 03 2016 00:07 nomel wrote: Alright, makes sense. Looking at the changelog for Drum, it has been buffed in the past four patches. When I started playing Dota 2, I was taught that two drums on one team was a no no (same as mek). Yeah this was the case when I started playing Dota 2. A second drums was a waste of gold because the passive move speed aura and stats were a bigger deal than the active. The drums active was more of a perk than a central focus of early-mid game skirmishes. Drums' stat bonuses allowed you to play aggressively on a lot of heroes. It was a super efficient damage item before the damage nerf. The buff from 10 to 25 attack speed on the active between 6.84 and 6.85 made multiple drums super viable. It also helps when a lot of teams are running OD/Prophet lineups. Treads and drums and both of those heroes can do sick nasty things before the 10 minute mark. | ||
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Absentia
United Kingdom973 Posts
Edit: I'm a noob to DotA generally, so is there a particular method I should follow to better understand the game? I've mostly just tried to play supports (picking hero blindly) after reading the support guide here on TL. | ||
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Rocket-Bear
3070 Posts
On March 05 2016 19:23 Absentia wrote: How do I learn/determine which heroes counter or combo well with others? Edit: I'm a noob to DotA generally, so is there a particular method I should follow to better understand the game? I've mostly just tried to play supports (picking hero blindly) after reading the support guide here on TL. There are some obvious counters, like Bristleback taking less dmg to attacks from the back which ruins it for Riki. Then there are some kinda obvious, i.e. Silencer in lane vs phoenix because if Silencer uses Last Word then phoenix can't escape with dive. If he uses Dive he gets silenced and end up where he started. There are just so many combinations of both counters and synergies the only way to learn is by experience I think. But in general-> Harder to land stun paired up with a setup. Like Sven can easily stun for a Lina so Lina doesn't have to aim, just stun the stunned target. Same with Lina + Shadow Demon etc. Replace Lina with Leshrac and get the same result because Lina and Leshs stuns are similar. So then, when Lesh and when Lina? Well Lina is good vs bkb squishy carries that relies on bkb, like Gyro. She does so much damage through bkb with her ultimate so Gyro dies even with BKB active. Leshrac on the other hand is a lot better for pushing with Edict. Shadow demon + Leshrac support duo + Furion offlane would mean Leshrac both has synergy with SD because of Disruption -> Stun. And also synergy because he's a good early game pusher with edict and furion is also a good early game pusher. You sort of learn with a lot of experience, trial and error. Plus some heroes just naturally have synergy with each other, that's why you see them paired up a lot like Tiny + Wisp. Hope it helped slightly but realistically I can't go through every hero and there isn't some sort of guideline either. | ||
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Atreides
United States2393 Posts
On March 04 2016 12:23 Moobutt wrote: Yeah this was the case when I started playing Dota 2. A second drums was a waste of gold because the passive move speed aura and stats were a bigger deal than the active. The drums active was more of a perk than a central focus of early-mid game skirmishes. Drums' stat bonuses allowed you to play aggressively on a lot of heroes. It was a super efficient damage item before the damage nerf. The buff from 10 to 25 attack speed on the active between 6.84 and 6.85 made multiple drums super viable. It also helps when a lot of teams are running OD/Prophet lineups. Treads and drums and both of those heroes can do sick nasty things before the 10 minute mark. Man it wasnt THAT long ago that drums was wayyyyy cheaper and such cost efficient stats that literally like everyone bought it. I remember some pro game where 9 heroes had drums in their inventory at once or some nonsense. ![]() | ||
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Absentia
United Kingdom973 Posts
On March 05 2016 19:44 Rocket-Bear wrote:+ Show Spoiler + On March 05 2016 19:23 Absentia wrote: How do I learn/determine which heroes counter or combo well with others? Edit: I'm a noob to DotA generally, so is there a particular method I should follow to better understand the game? I've mostly just tried to play supports (picking hero blindly) after reading the support guide here on TL. There are some obvious counters, like Bristleback taking less dmg to attacks from the back which ruins it for Riki. Then there are some kinda obvious, i.e. Silencer in lane vs phoenix because if Silencer uses Last Word then phoenix can't escape with dive. If he uses Dive he gets silenced and end up where he started. There are just so many combinations of both counters and synergies the only way to learn is by experience I think. But in general-> Harder to land stun paired up with a setup. Like Sven can easily stun for a Lina so Lina doesn't have to aim, just stun the stunned target. Same with Lina + Shadow Demon etc. Replace Lina with Leshrac and get the same result because Lina and Leshs stuns are similar. So then, when Lesh and when Lina? Well Lina is good vs bkb squishy carries that relies on bkb, like Gyro. She does so much damage through bkb with her ultimate so Gyro dies even with BKB active. Leshrac on the other hand is a lot better for pushing with Edict. Shadow demon + Leshrac support duo + Furion offlane would mean Leshrac both has synergy with SD because of Disruption -> Stun. And also synergy because he's a good early game pusher with edict and furion is also a good early game pusher. You sort of learn with a lot of experience, trial and error. Plus some heroes just naturally have synergy with each other, that's why you see them paired up a lot like Tiny + Wisp. Hope it helped slightly but realistically I can't go through every hero and there isn't some sort of guideline either. That's pretty helpful, thanks. | ||
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Jaeger
United States1150 Posts
Obviously his advice is great. But just to tack on a little extra. In general when you're learning I think it's much better to just copy what successful players are doing without understanding why and usually the understanding will come naturally. Usually pub meta (in terms of picks) is not too different from pro meta, especially during and after a big tournament like the current major. So in your specific case where you want to learn picks and counter picks you can usually just look at what's being picked or banned. Often in a tournament if teams want a hero they will ban effective counters just before picking it or just after picking it. If pro games aren't reflecting your pub experience you can try looking at streams or searching for high mmr games in client. Now for the curveball. It is my strong opinion that trying to learn picks and counter picks is the wrong way to try and go about learning the game. I think it is much better to choose a hero you like and want to learn. And then pick it every game without concern for counter picks until you understand where it is good and where it is bad. Watch high mmr players play that hero either in game, in replays or on stream and mimic their play. And finally, once you understand the counters, figure out how to play around them. This part is really fun. You get to beat people despite them "counter picking" your hero. It's so satisfying. | ||
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Jaeger
United States1150 Posts
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unkkz
Norway2196 Posts
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evilfatsh1t
Australia8778 Posts
you fked yourself by not getting a wand straight away, knowing you were against a zeus. by the time you got it you were ~30-40% hp you then double screwed yourself with your skill build. with a wand at lvl 2 and arcane orb + essence aura you could have literally just walked up to zeus and started chucking arcane orbs at him then laugh at his mana pool and pitiful right clicks. even after minute 5, you had 3 points in essence aura but you never threw an arcane orb once. other than that theres mechanical issues such as last hitting but that problem isnt going to be specific to this game so i wont get into it. tl;dr a better starting item and skill build would have let you survive the lane longer. if you add better csing to this combination and better item choices on courier (such as bringing a salve and probably a gloves of haste assuming you had the cs to afford it), you could have just sat there and just farmed under tower consistently | ||
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Animzor
Sweden2154 Posts
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Verniy
Canada3360 Posts
On March 19 2016 21:19 Animzor wrote: Why exactly does Tiny's avalanche toss combo deal double damage? tossed units take double damage from avalanche it's just how the spells work | ||
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Jaeger
United States1150 Posts
http://dev.dota2.com/showthread.php?t=30828 Specifically look for bu3ny's post. | ||
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Black.Tea
Germany22 Posts
On March 03 2016 00:05 ahswtini wrote: isnt aegis healing buff just a regen rune on steroids Basically, yes (it restores 20% of maximum health and mana per second, instead of the flat 100 health regeneration and 67 mana regeneration per second of a regen rune) Major difference is that the regeneration buss no longer gets taken off by creep attacks. | ||
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Geisterkarle
Germany3257 Posts
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Birdie
New Zealand4438 Posts
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BluemoonSC
SoCal8910 Posts
On March 23 2016 05:47 Geisterkarle wrote: Can a Chen send back a Lone Druid bear to base with Test of Faith? yes, as well as Chen's own summon army | ||
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Rocket-Bear
3070 Posts
On March 23 2016 15:29 Birdie wrote: Did Medusa/X hero using iron branches to get onto the radiant ancient cliff get patched out? No it is still possible to do it here's a working guide for it: + Show Spoiler + | ||
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