Another question: Because of the Captain's Draft Tournament I somehow looked at all the game-modes. And I wasn't aware that in ARDM there are three heroes not in the pool! Why is that? I understand Lone Druid, because if you die and had items on your bear they are lost for good. But Invoker and Meepo? Are they considered too strong for this mode? Or what is the reason behind that?
Simple Questions, Simple Answers - Page 1172
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Geisterkarle
Germany3257 Posts
Another question: Because of the Captain's Draft Tournament I somehow looked at all the game-modes. And I wasn't aware that in ARDM there are three heroes not in the pool! Why is that? I understand Lone Druid, because if you die and had items on your bear they are lost for good. But Invoker and Meepo? Are they considered too strong for this mode? Or what is the reason behind that? | ||
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Xxazn4lyfe51xX
United States976 Posts
Sooo they just removed him. Invoker the speculation is some weird interaction with orbs giving you stats or something, but I don't actually know. | ||
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Kreb
4834 Posts
Most notable probably when playing Morphling, do you care about replicating the main Naga/AM/Spectre or are you fine getting manta/haunt/mirror image ones? | ||
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ahswtini
Northern Ireland22208 Posts
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Sn0_Man
Tebellong44238 Posts
On January 25 2016 21:30 ahswtini wrote: I wanna say illusions of illusions are the same correct | ||
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fourthirds
Canada132 Posts
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BluemoonSC
SoCal8910 Posts
abilities that remove you from the map GENERALLY break the glimpse if you are using them the moment that the glimpse lands (ie: you use sleight of fist and you're still jumping through targets when the animation completes) because you are considered invulnerable and off of the map. but i THINK that puck's phase shift and OD's astral will not save you. | ||
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KOFgokuon
United States14899 Posts
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Shock710
Australia6097 Posts
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DazzleEnthusiast
United States72 Posts
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ahswtini
Northern Ireland22208 Posts
On January 26 2016 12:58 Shock710 wrote: How much time is inbetween a hellbear being near 3 units and then casting his clap ( im curious for the actual number) idk hellbear and centaur stomps are rly inconsistent in my experience. sometimes they clap straight away, sometimes theres a delay | ||
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Jonoman92
United States9105 Posts
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Buckyman
1364 Posts
On February 01 2016 00:44 ahswtini wrote: idk hellbear and centaur stomps are rly inconsistent in my experience. sometimes they clap straight away, sometimes theres a delay I think the inconsistency comes from the neutral units finishing their attack animation before using their spells. (E): Confirmed. Centaurs finish their full attack animation before starting a stomp. I assume the same applies to other neutral units. That means centaurs have a 0.5-1.1 second delay and hellbear smashers have a 0.5-1.02 second delay before the clap/stomp effect. | ||
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BluemoonSC
SoCal8910 Posts
On January 31 2016 23:37 DazzleEnthusiast wrote: when do i quas wex or quas exort on invoker? ive literally never played this dude and i think it's time to get better. . . also, should i take up invoke levels whenever they're available? Yeah you should get invoke whenever available. Wex exort if you want to deal damage. Quas Wex if you want control and utility. Very basic, but yeah | ||
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ahswtini
Northern Ireland22208 Posts
On February 01 2016 03:15 Jonoman92 wrote: My naix got mad at me for using glimmer cape on him while he was manfighting a pa because he said when I cast the glimmer on him it causes him to stop attacking briefly. I am pretty sure he's full of crap. Is there any reason not to use glimmer on him? I mean, if he's still fighting it is a useless thing to do so I'm wasting the cooldown, but I don't think it harms anything. ya he's full of shit. i tried it in a custom game, set a friendly bot to autoattack an enemy bot, then used glimmer on him. it didn't interrupt his attacking at all. also fine when i set the friendly bot to attack move (instead of directly right clicking on the enemy) | ||
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SpiritoftheTunA
United States20903 Posts
On February 01 2016 06:21 ahswtini wrote: ya he's full of shit. i tried it in a custom game, set a friendly bot to autoattack an enemy bot, then used glimmer on him. it didn't interrupt his attacking at all. also fine when i set the friendly bot to attack move (instead of directly right clicking on the enemy) did you try it with auto-attack-after-spell both disabled and enabled? that shit randomly fucks with that kind of thing | ||
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SpiritoftheTunA
United States20903 Posts
On February 01 2016 06:05 BluemoonSC wrote: Yeah you should get invoke whenever available. Wex exort if you want to deal damage. Quas Wex if you want control and utility. Very basic, but yeah invoke whenever available is debatable as fuck...but 4 levels in invoke by 16/17 is standard-ish the classic forge spirits exort waits till you're 414 or 404 (latter not recommended) for your 2nd point in invoke there's an argument to be made for leaving it at 1 point until you decide you don't want to play with only 3 spells anymore (tornado emp coldsnap / sunstrike meatball deafening blast / forge spirits coldsnap sunstrikeordeafaningblastoralacrity) invoker whiners who call out level 8 invokers for being "3 spell players" are hilarious imo as for difference between wex and exort; wex also doesn't do as well during laning but can comfortably roam earlier, exort's kind of pressured to keep farming like a carry all game (wex can keep farming as well but can also play mostly like a 4 position in the grand scheme of things) | ||
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evilfatsh1t
Australia8778 Posts
you do want your 4th invoke at lvl 17 though, so make sure at you spend your points in invoke somewhere along the way | ||
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BluemoonSC
SoCal8910 Posts
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Shock710
Australia6097 Posts
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