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Simple Questions, Simple Answers - Page 1173

Forum Index > Dota 2 Strategy
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Velzi
Profile Joined June 2012
Finland659 Posts
February 02 2016 09:14 GMT
#23441
No it doesnt, im pretty sure technically speaking creep doesnt take damage when clinkz uses ulti or midas on it, it just dies or something.

Plus it would be really awful mechanic to begin with if it actually dealt 20% of the damage to other targets.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Mafe
Profile Joined February 2011
Germany5966 Posts
February 02 2016 11:39 GMT
#23442
What is the reason for some heroes (e.g. most commonly invoker) skipping bottle in mid?
If our mid (and noone else) doesnt have a bottle, would it be worth getting one as a mobile support?
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-02-02 13:11:13
February 02 2016 12:54 GMT
#23443
On February 02 2016 20:39 Mafe wrote:
What is the reason for some heroes (e.g. most commonly invoker) skipping bottle in mid?
If our mid (and noone else) doesnt have a bottle, would it be worth getting one as a mobile support?

If you have some inherit skill which allows you to regen effectively you dont really need it. Also its important to question how much, if anything, it gives you beyond laning stage. Dont forget to ferry extra regen if needed though, dont mindlessly skip bottle and sit in lane with 30% unable to last hit.

Normally in a 1v1 mid bottle vs no-bottle the bottle hero will be able to outharass his enemy. He both has more mana to harass with nukes as well as more regen to withstand enemy harass. So normally both heroes go bottle.

But if you have some kind of very strong regen you might not need it, or because you for some other reason are fine without it. Invoker has quas regen and is pretty hard to trade harass with, so he often does fine without. Even if you have a hard lane its often better to ferry out an extra salve or two. Even two extra salves during laning will cost much less than a bottle (even if you count the returned sell-price) and more important it saves an inventory slot. Getting a bottle only for the first 5-10min and then not needing it would be a waste of money and inventory space.

Other heroes such a Viper seldom goes bottle too. Hes such a strong laner so you generally win all harssment-trades. If they nuke you back, ferry another salve and be fine. Similarly to invoker, Viper would likely not need bottle for anything beyond the first few minutes, so it wouldnt end up being a waste.

Other heroes who come to mind would be mid Necro (Sadist and Q regen, can do without bottle), Bloodseeker (Bloodrage lifesteal) and probably one or two more.

As for getting bottle on supports. Its probably not terrible, but most supports will do better or at least as well with more common support-regen like mana/tranq boots, soul ring or aether lens. If you play a support hero who maybe prefers to go treads or something then bottle is probably fine, but for most supports I'd still say dont go bottle.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-02-02 13:02:55
February 02 2016 13:02 GMT
#23444
Double post.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 02 2016 13:14 GMT
#23445
would pretty much always buy bottle on mid necro tho
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
February 02 2016 13:51 GMT
#23446
the main reason why all of the heroes kreb listed (minus necro) dont go bottle is because they suck at controlling the lane.
the regen from bottle is only one reason why you get it. the rune whoring is the other, and its something those heroes cant do without usually forfeiting some xp/gold because they cant push the wave out.
if youre gonna get a bottle just to bottle crow all day and not give a fuck about runes, then just get salves/mangoes/clarities with that money and youre probably gonna be a lot better off
necro i would get bottle with as a mid all the time. sadist is nowhere near good enough for mana regen at early levels and a good rune gives necro an easy kill at lvl 6 too
Velzi
Profile Joined June 2012
Finland659 Posts
February 02 2016 14:14 GMT
#23447
Generally speaking heroes who get the bottle has some sort of ganking potential with haste/dd/invis runes where as something like invoker rather stays mid even if he gets dd/haste/invis. Think of like puck,qop, and TA f.e.

Plus there are heroes who use their skills to (SF puck qop etc.) clear out the wave to get the rune without missing any lane creeps so they need the mana regen from bottle to keep pushing the lane before rune spawns.

Then there are heroes who like to stack ancients (TA) so they might aswell stack @ x:53 and get the rune right after.

And like stated above, some heroes dont really need the bottle to stay in lane or just dont have use for the bottled rune
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-02-02 14:55:42
February 02 2016 14:53 GMT
#23448
Bottle is a 100% useless item on Necro beyond lvl 6-9 depending a little on skill build, after lvl 3 sadist which comes as latest at lvl 9 it doesnt do anything. Even after fights where you might be half health 30% mana or something a round through the jungle will put you back at full health and good mana.

Im not saying its a terrible item, there are lanes where you might want to get it to reach that point without suffering too much, but please dont be so thick headed to say you have to go bottle 100% of the times and follow some cookie cutter 4-1-1-1 build. I've seen way better players than all of us go 3-0-3-0, no ult at 6, just to max farm. It is the best farm build, if thats what youre concerned about. And unless you had a really hard lane bottle is very fast becoming a stupid item then.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-02 15:13:44
February 02 2016 15:10 GMT
#23449
On February 02 2016 23:53 Kreb wrote:
Even after fights where you might be half health 30% mana or something a round through the jungle will put you back at full health and good mana.

I do agree that Bottle isn't really an every-game kind of item on that hero, but getting all your mana back isn't a thing where you just pop into the jungle and do it.

Death Pulse costs 185 and each creep killed even with rank 4 Sadist nets only 72 mana, so you only really get significant mana returns on 4-creep camps and small returns on 3-creep camps (I'm assuming you use 1 Death Pulse per camp since you kill camps dreadfully slowly if you don't). With a Bottle you can actually smooth out mana usage much more which is actually one of the advantages of Bottle even past the point where it becomes superfluous for laning.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 02 2016 18:16 GMT
#23450
On February 03 2016 00:10 TheYango wrote:
Show nested quote +
On February 02 2016 23:53 Kreb wrote:
Even after fights where you might be half health 30% mana or something a round through the jungle will put you back at full health and good mana.

I do agree that Bottle isn't really an every-game kind of item on that hero, but getting all your mana back isn't a thing where you just pop into the jungle and do it.

Death Pulse costs 185 and each creep killed even with rank 4 Sadist nets only 72 mana, so you only really get significant mana returns on 4-creep camps and small returns on 3-creep camps (I'm assuming you use 1 Death Pulse per camp since you kill camps dreadfully slowly if you don't). With a Bottle you can actually smooth out mana usage much more which is actually one of the advantages of Bottle even past the point where it becomes superfluous for laning.


Arcane Rune seems like it'd give bottle a small nudge in usefulness too considering how powerful -30% cooldown reduction can be for Necrophos in both survivability and getting an ult off with a reduced cooldown. 130 health healed every 3.5 seconds is no joke.
Logo
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2016-02-02 19:06:50
February 02 2016 19:06 GMT
#23451
If one spawns, you don't need a bottle to be useful with it tho. Sure it'd be nice to pop, but the rune has a pretty good duration. Other than that, necro doesn't benefit from holding onto the other runes really.

When I consider the rune utility aspect of bottle purchases, thats a question I usually ask myself.."will I be at an advantage holding onto most of the runes, should they spawn or will they be just as useful if I immediately activate them?"
LiquidDota Staff@BluemoonGG_
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
February 02 2016 23:40 GMT
#23452
the answer to that question is holding onto the runes is ALWAYS better than activating immediately. there is literally no scenario where being unable to hold onto a rune is better
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 03 2016 19:20 GMT
#23453
well, this is if im trying to determine if i should be picking up a bottle vs something else

ofc holding onto runes is an advantage, but on heroes that don't necessarily need the bottle (esp after the nerf), you have to consider where else you might see an advantage instead of spending the gold solely for holding onto the rune until you need it.
LiquidDota Staff@BluemoonGG_
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2016-02-04 02:33:16
February 04 2016 02:31 GMT
#23454
im personally a fan of randomly grabbing a number of salves when i have the slots and dont need the mana regen as much (like how od doesnt have mana issues once e is maxed and he has 1 int item + treads)

3 salves = cost of sold bottle, but it's way more efficient if you mainly need hp over mana
clarities are 190 mana over 50 seconds for 50g which is good if u can keep it up for some reason

urn ofc is the other comparable option to bottle

in general skipping bottle is a luxury move, you probably shouldn't do it against pressure unless u can't get runes ever nor crow
posting on liquid sites in current year
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 05 2016 15:44 GMT
#23455
I've been playing a fair bit of lifestealer later. I've been doing the radiance build (tranqs + radiance) and it usually goes pretty well as I can get pretty far ahead with fast farm & ability to bully supports.

But there's one weakness, and one I think I'd have regardless of build. I don't know how to teleport to fights as lifestealer. For a lot of the game if lifestealer isn't initiating from an ancient he's super squishy and really easy to kite. If I'm there for a teamfight usually you try to bully the supports/front line around to get them low before the fight actually breaks out then pop out and start taking people down. But if you need to TP to a fight/defense you can't bring the ancient (or anything) with you and it's such a weaker way to engage in a fight.

I'm not really sure how I'm supposed to be handling that sort of thing. It's really prohibitive to TP around with your team as lifestealer, but if I don't they'll feed 4v5 and the game is lost anyways :/.
Logo
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 05 2016 15:47 GMT
#23456
i guess u just need better game sense to be at the right place at the right time, and u just need to let them know that u cant tp with them bcuz u want to be in an ancient for the start of fight
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 07 2016 01:22 GMT
#23457
On February 06 2016 00:44 Logo wrote:
I've been playing a fair bit of lifestealer later. I've been doing the radiance build (tranqs + radiance) and it usually goes pretty well as I can get pretty far ahead with fast farm & ability to bully supports.

But there's one weakness, and one I think I'd have regardless of build. I don't know how to teleport to fights as lifestealer. For a lot of the game if lifestealer isn't initiating from an ancient he's super squishy and really easy to kite. If I'm there for a teamfight usually you try to bully the supports/front line around to get them low before the fight actually breaks out then pop out and start taking people down. But if you need to TP to a fight/defense you can't bring the ancient (or anything) with you and it's such a weaker way to engage in a fight.

I'm not really sure how I'm supposed to be handling that sort of thing. It's really prohibitive to TP around with your team as lifestealer, but if I don't they'll feed 4v5 and the game is lost anyways :/.

smoke the ancient and run at the first target you think u can kill with your team that shows on the map seemingly not with his whole team

ez
posting on liquid sites in current year
nRoot
Profile Joined February 2010
Germany928 Posts
February 07 2016 09:59 GMT
#23458
Why am I matched with 3.5k - 4.5k (solo) players in normal matchmaking when I only sit at 2.5k (solo) ranked and in my ranked matches there is never even a single 3k mmr solo player?

Is team balancing loosened for normal matches?
Velzi
Profile Joined June 2012
Finland659 Posts
Last Edited: 2016-02-07 10:14:16
February 07 2016 10:13 GMT
#23459
It is loosened but it could also be the fact that ur unranked hidden mmr is higher than ur ranked mmr. Maybe u havent played a lot of ranked and have shit ton of unranked games so ur ranked mmr is lagging behind ur actual skill level.

E: for the reference i get matched with ~3k players in unranked time to time and both my unranked and ranked mmr are around 5kish.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
February 07 2016 10:21 GMT
#23460
I think the more likely scenario is that the 4k players have lower unranked.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
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