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Why is the EW nuker build so rare in pubs? I personally find it to be far more effective than the EQ build; it has great solo ganking potential and equally impactful teamfight presence. Yet all I see, from my own games to page 1 live games to pro replays is EQ with a spattering of QW.
Second, what factors do you guys take into consideration when deciding on a build? I understand in some lanes quas requires more than one point, so you could go EQ, but assuming a lack of laning problems, what should determine your build?
Third, anyone got a replay for solid EW play? Not necessarily progamer level, but at least in very high.
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On July 12 2013 09:22 Firebolt145 wrote: Refresher is certainly only gotten for fun and lulz. Even if you have a hex first, that late in the game, the enemies should all have BKBs making Refresher kinda mediocre for teamfights. At that point in a serious game, an item like MKB would help you contribute more with physical DPS.
The only times I'd consider Refresher a serious item is if - The enemies have somehow completely forgotten to get >1 BKB. - Your team doesn't need another source of physical DPS. - You already have hex and/or are stomping the other guys.
In which case, Tornado > Meteor > Blast > Meteor > Blast > Ice Wall/EMP/Sunstrike/whatever is absolutely hilarious. With maxed quas, ideally you would do Tornado -> Sunstrike -> Meteor ->....
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On July 30 2013 18:10 Gandalf wrote: Why is the EW nuker build so rare in pubs? I personally find it to be far more effective than the EQ build; it has great solo ganking potential and equally impactful teamfight presence. Yet all I see, from my own games to page 1 live games to pro replays is EQ with a spattering of QW.
Second, what factors do you guys take into consideration when deciding on a build? I understand in some lanes quas requires more than one point, so you could go EQ, but assuming a lack of laning problems, what should determine your build?
Third, anyone got a replay for solid EW play? Not necessarily progamer level, but at least in very high.
I love WE Invoker, Dendi does it a lot on stream with Arcane Boots.
That said, WE invoker can be punished heavily by a good team.
Lack of mobility, high mana cost, weak in lane. QE is used more because Invoker is stronger in lane, more sustain, and has split push and scouting potential with forged spirits. Correct me if I'm wrong.
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Hello TeamLiquid, as I remember from my SC2 days as a lowly diamond league player trying to get to masters, it was hard to do but I posted replays of me being bad, and people told me I was bad, but they helped, so I got better. Maybe anyone that plays in Very High, or competitive can critique my replay specifically for Invoker and the Mid Role.
Notes/Questions: - I did a terrible job of pressuring the lanes, tried to Sunstrike to alleviate this. - What is the proper timing to gank with Inv? - Against an opponent that will for sure out rune you, what can I do to not lose mid; follow and gank, or push? (in the replay i failed to do either) - Was it my lineup that prevented me from having more map presence in my teammates lanes? Any suggestions here, i'm terrible at comps. - Was there any point I could have just ended, yet i chose to farm instead? Better yet did i forgo any team/midrole/#2 duties instead to go and farm? - Any items I should not have gotten? Anything out of order? I'm often slow at choosing what's best for that given moment. - Please excuse the terrible last hitting, I used a new build, and didn't realize my timings would be so off. Usually competent and break even or win. - When should I start helping the 4/5 with wards, when I'm owning?
http://dotabuff.com/matches/261817570
Here goes, please go easy.
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I really dislike this 1-thread per hero thing. I don't particularly care if it worked for the LoL subforum which seems to be your model, its awful for this one.
Oh well.
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Own thread brag brah!
Yeah rulz are rulz, obey plebs.
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United States47024 Posts
On February 05 2014 07:04 Sn0_Man wrote:I really dislike this 1-thread per hero thing. I don't particularly care if it worked for the LoL subforum which seems to be your model, its awful for this one. Oh well. I'm not sure exactly what you dislike about it.
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Most discussions are a lot more organic and need a relevant OP whereas this way you have to write a stupid guide for an OP and if you ever want to comment on the strategy of a hero you have to necro some 18 month old thread with an OP of varying quality in order to discuss something that has nothing to do with the OP's guide. Then people will come into the thread and comment on the OP having the wrong item choices since it was written 2 years and 4 major patches ago without even reading your comment or question regarding the ability of the hero to say do ancients at level 1 or whatever.
Its just a poor way to structure discussion of DotA strategy in general. If the OP of a thread wasn't so important then this MIGHT be a decent paradigm but even then its weak compared to simply allowing people to discuss what they will. Besides which nobody wants to read through an 8+ page thread to see if anybody has say better item recommendations than OP does.
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United States47024 Posts
On February 05 2014 07:21 Sn0_Man wrote: Most discussions are a lot more organic and need a relevant OP whereas this way you have to write a stupid guide for an OP and if you ever want to comment on the strategy of a hero you have to necro some 18 month old thread with an OP of varying quality in order to discuss something that has nothing to do with the OP's guide. Then people will come into the thread and comment on the OP having the wrong item choices since it was written 2 years and 4 major patches ago without even reading your comment or question regarding the ability of the hero to say do ancients at level 1 or whatever. Part of the reason for this change was because people were doing this anyway. The only difference was that instead of having just one thread that would get bumped when someone had a new discussion topic, we would have three or four and the poster would pick whichever one they found first. You'd still get people commenting on the OP rather than on the new discussion topic.
The purpose for the change was to try and shift focus away from the OP and to set the expectation of each thread as a discussion thread and to address the issue which you consider to be the problem that arose even more problematically before.
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From my point of view you exacerbated the bold part not alleviated it.
I'm actually too lazy to expound too much more but suffice to say I MUCH preferred the old rules.
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I like the new system more personally.
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I hate the new system. Perhaps not the system so much as the mods killing good discussions because it did not conform the system.
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On February 05 2014 12:08 ZerG~LegenD wrote: I hate the new system. Perhaps not the system so much as the mods killing good discussions because it did not conform the system.
This is my biggest complaint as well. If you're going to banish a valid and useful discussion to oblivion because it's in the wrong thread, at least merge the threads. Then people can see what points were made and continue.
If you can't merge the threads for whatever reason, dump a mass quote post in the thread you want people to move to, or something. Closing the thread and saying "go elsewhere" just stops discussion dead. This thread is exhibit A, if you need proof of that.
I also think you would be better served by creating your own blank OPs. Yes, it's a lot of work for you and yes it would briefly clutter the forum, but i'd rather discuss a hero in a thread with a one-line OP saying "discuss voker here", instead of having to necro a 3 year old irrelevant guide.
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Lalalaland34486 Posts
First, thanks for the input.
Unfortunately merging threads is not possible, though I wish it was. However I will start mass quoting threads into where they belong from now on, and will do that to this thread later today.
Our original intent was to reduce the emphasis on the guide in the OP, yet still have it as an easily accessible resource. I appreciate that many of the guides are out of date, and just earlier this week I made a list of all our guides that I personally will be updating over the coming few weeks.
Lastly, if you have any other feedback, please post them in the Strategy Guidelines thread instead.
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Lalalaland34486 Posts
What is the best 6.80 Invoker play style?
On February 05 2014 02:43 Tookie22 wrote:So in my never ending efforts to climb the solo mmr I've picked up Invoker as one of my go to heroes. I've been very effective with 4-0-4-1 build pre and post patch but the nerf definitely hurt. I'm wondering if there is a definitive new best play style. The play styles I've seen have been: QE 2 forge spirit rush Invoker - the 6.79 standard and still powerful but perhaps not the sure best style anymore. E max - Good vs squishy teams or if you have a lot of lockdown. Can easily 100-0 most heroes with euls sunstrike combo. Seems good but situational. QW emp - This could be the new meta but I'm not totally sold yet. Provides incredible crowd control and mana drain at the expense of damage. Main downside is you can't really carry with this build. I've seen it played with an orchid ganking with ghost walk in midgame or a refresher for double emp. I'm particularly interested in QW so if anyone had any tips on how to play it and what items to go that would be greatly appreciated. I feel kinda lost playing it and never know what to have invoked. So what's the best play style In generalfor 6.80?Obviously it's situation dependent. If you're gonna say multiple at least say what situation you would use each in. Thanks! for reference the orchid build comes from here: http://steamcommunity.com/sharedfiles/filedetails/?id=223785269and the refresher from here: http://steamcommunity.com/sharedfiles/filedetails/?id=221666376
On February 05 2014 02:49 Laserist wrote: I see no noticeable difference, since the patch changes invoker was 6.79. Both exort or wex invoker can be still played as what they were. Exort for kill and lane dominance, also global presence and right click damage; while Wex is for mobility, teamfight and disables.
QW is not new and played commonly previously, maybe more before the tornada-emp nerf. Still viable in the hands of a good player.
On February 05 2014 02:53 Sn0_Man wrote: I don't think people are giving enough credit to turbo-ghostwalk, that shit's insane IMO. Admittedly the mana cost is steep.
On February 05 2014 02:56 Tookie22 wrote:Show nested quote +On February 05 2014 02:49 Laserist wrote: I see no noticeable difference, since the patch changes invoker was 6.79. Both exort or wex invoker can be still played as what they were. Exort for kill and lane dominance, also global presence and right click damage; while Wex is for mobility, teamfight and disables.
QW is not new and played commonly previously, maybe more before the tornada-emp nerf. Still viable in the hands of a good player. I think the armor and range nerf on spirits made them much less appealing. As far as QW being commonly, I remember like a year ago it was but since the nerfs I haven't seem a single QW invoker. So should extort be the goto build for solo rmmr?
On February 05 2014 02:57 TheYango wrote: Depends on the game and what your team needs. Both styles have their advantages, which is more appropriate for a given game depends heavily on the teamcomps (Laserist outlined when each is appropriate fairly clearly).
It is notable that in many cases, QW Invoker still maxes Exort first. This is because while EMP gives you powerful midgame timings, it's strength as a skill drops off lategame, and the later Wex ranks tend to be less useful than Exort (which has the highest overall increase in spell damage over ranks compared to the other skills).
On February 05 2014 03:05 Laserist wrote: There was no point to go wex instead of exort until icefraud decided to buff emp. Even though mana cost are lower in qw, cooldowns are also lower too, which means mana drain relaxes qw invoker significantly. QW also gives immense initiation and zoning, if you have a good team setup with a strong dps but no initiation, that means qw invoker indeed in my book. But in pubs, exort is a better choice overall since it gives you opportunity to go solo and control the game. QW relies teammates more than QW imo.
Edit: I forgot the base damage nerf which also force people to go exort in general. It is probably more relevant than the tornoda-emp thingy.
On February 05 2014 03:34 DucK- wrote: I go either QW or QE depending on the game. If I see that my team has alot of setup for Sunstrike, I tend to go QE.
On February 05 2014 03:38 BlitzerSC wrote: WE and u spam alacrity on yourself. Quas regen is overrated, you can do without no problems.
edit: I'm serious btw, you should try it. Maybe it's not the best, but it's really good.
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I saw icex3 going an interesting invoker build. It was the standard QW except he chose to max Q instead of E after W. I'm used to invokers leveling up exort as the game goes late.
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Yo feederbolt cut out one of my troll responses feederbolt pls.
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Lalalaland34486 Posts
No. 
Also, I've updated the OP in a way that draws less attention to the guide, gives a warning about stuff that is out of date, yet also allows easy access to the guide for people who want it.
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Much better though it doesn't change my opinion on the system lol.
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Imho Quas regen is very good. It scales real sick on the early levels (3/6/9/12, more is overkill) so at level 4 Quas you reach tranquil boots rate of regen, but in most cases 2 or 3 is the sweet spot. I love going QW these days mostly because i can rush phase boots, cold snap people almost every single time if they draw aggro, and not give a shit about getting hit by creeps myself. About the Iceiceice build, the only things that come to my mind is matching the tornado disable time with EMP delay.
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