Also like how they
[Hero] Invoker - Page 7
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LAN-f34r
New Zealand2099 Posts
Also like how they | ||
TheSubtleArt
Canada2527 Posts
On June 24 2013 03:36 LAN-f34r wrote: Its a nice thing to keep in mind for when you play AR and get 5 carries that all want to solo a lane though. Also like how they Why would you buy wards? they dont do any damage... | ||
hooahah
3752 Posts
On June 25 2013 03:16 TheSubtleArt wrote: Why would you buy wards? they dont do any damage... I know this isn't the QQ thread but the other game I was playing the solo support strat and 3 players on the other team had invis. We were considerably ahead but noone got any detection. "hey can one of you get some detection" "it's ur job" <- said by Elder Titan with stout shield, bracer and 2 rings of regen 30 minutes into the game Appearently the whole notion of "you can't punch what you can't see" doesn't make sense to most pub players. | ||
rebdomine
6040 Posts
I'd like to know though, when do you start pumping more points into Wex. Do you max out Quas and Exort first or do you start getting the levels up after 12 so that you can start using Tornado, Chaos Meteor, Alacrity, Deafening Blast along with the early QE spells. | ||
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Firebolt145
Lalalaland34486 Posts
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WuzzupPeeps
130 Posts
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deadmau
960 Posts
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sluggaslamoo
Australia4494 Posts
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Kipsate
Netherlands45349 Posts
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Stancel
Singapore15360 Posts
On July 10 2013 04:20 deadmau wrote: After playing Invoker for a long time now, I've realized if you play in lower brackets most people will demand you go gank, and will yell at you for NOT ganking. If you see this, and this just isn't for invoker (this is general mid play) -- then you know your lanes are noobs, because it's not mids job to gank, as commonly believed, it's mids job to win mid and gain an advantage to semi-carry (or farm up support/initiator items) for the carry to farm up is game-ending arsenal. Sometimes winnning mid involves ganking the lanes, but that depends on who is mid, what your lineup is, and the strategy, but not speicfic job of mid. Leaving mid as Invoker is asking to give the other mid a big advantage, but if by all means they dive TP in. Otherwise, you can gank anywhere with Sunstrike and not leave your lane, tell ur mates to shut up =D Mid's job isn't really just to win his lane, that's pretty hard to do as a QW invoker unless you're ice3 however EQ really shouldn't be rotating early especially if the opponent mid is a roaming ganker like pudge, as you can get mid tower by 7mins while ganking with sunstrike | ||
deadmau
960 Posts
On July 11 2013 07:41 DoNotDisturb wrote: Mid's job isn't really just to win his lane, that's pretty hard to do as a QW invoker unless you're ice3 however EQ really shouldn't be rotating early especially if the opponent mid is a roaming ganker like pudge, as you can get mid tower by 7mins while ganking with sunstrike Hard for me to hit that timing when going HoM build, since i get it around 7:00. | ||
LAN-f34r
New Zealand2099 Posts
Imo, invoker shouldn't be eager to roam. Many heroes will start roaming with level 6 because they get a powerful ult then, where as invoker gets a small boost at level 7 and then has a pretty linear progression. Ganking before 6 is fairly risky, because even success can leave you underleveled for going back to lane. Ganking at 6 puts you at a disadvantage if tp support comes in and you have a mini teamfight. QW invoker often can do a decent job ganking post-6, but QE invoker generally wants to farm up until dual spirits before fighting anything. | ||
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Firebolt145
Lalalaland34486 Posts
On July 11 2013 08:22 deadmau wrote: Hard for me to hit that timing when going HoM build, since i get it around 7:00. I would never go midas as mid Invoker. I would only consider midas if I was safelane. | ||
Incze
Romania2058 Posts
Midas helps a lot with getting that xp faster, especially if you transmute the biggest mobs, satyrs and trolls. It is risky though, and you shouldn't really do it in an unorganized team. If you get ganked and have no boots 7 minutes in you might as well be dead. | ||
Proof.
535 Posts
I'll be like lvl 11 or 12 and both teams have decided to play 5 man doto. This is where I usually just stop levelling altogether until we get a successful gank. Is there a reliable way to start levelling again during this midgame stage? I've played enough invoker to know he's quite level dependent but so many of my games turn into standstills where both teams are never alone and also hesitant to fight each other, which prevents me from being able to farm a bit more or gain levels.. | ||
LAN-f34r
New Zealand2099 Posts
That said, look out for opportunities to run to other lanes with your super speed and push out that lane. If a fight breaks out while you are gone, you can just tp back to the fight. | ||
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Firebolt145
Lalalaland34486 Posts
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Rainling
United States456 Posts
On July 11 2013 22:56 Firebolt145 wrote: Someday soon I'll update this. Not too many changes, but will have to talk more about the weaknesses of QW in last hitting etc. Also things like when a Midas is appropriate, and how hilariously fun Refresher actually is for late game Invoker. Do you think refresher is a strong item on invoker or just a fun troll item? I never see pros get it but it seems like it has potential in some situations. | ||
Incze
Romania2058 Posts
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Firebolt145
Lalalaland34486 Posts
The only times I'd consider Refresher a serious item is if - The enemies have somehow completely forgotten to get >1 BKB. - Your team doesn't need another source of physical DPS. - You already have hex and/or are stomping the other guys. In which case, Tornado > Meteor > Blast > Meteor > Blast > Ice Wall/EMP/Sunstrike/whatever is absolutely hilarious. | ||
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