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[Hero] Invoker - Page 7

Forum Index > Dota 2 Strategy
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Prev 1 5 6 7 8 9 25 Next All
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
June 23 2013 18:36 GMT
#121
Its a nice thing to keep in mind for when you play AR and get 5 carries that all want to solo a lane though.

Also like how they adapted to less wards in 6.78 didn't waste money on noob items like wards
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
June 24 2013 18:16 GMT
#122
On June 24 2013 03:36 LAN-f34r wrote:
Its a nice thing to keep in mind for when you play AR and get 5 carries that all want to solo a lane though.

Also like how they adapted to less wards in 6.78 didn't waste money on noob items like wards

Why would you buy wards? they dont do any damage...
Dodge arrows
hooahah
Profile Joined October 2011
3752 Posts
June 24 2013 19:35 GMT
#123
On June 25 2013 03:16 TheSubtleArt wrote:
Show nested quote +
On June 24 2013 03:36 LAN-f34r wrote:
Its a nice thing to keep in mind for when you play AR and get 5 carries that all want to solo a lane though.

Also like how they adapted to less wards in 6.78 didn't waste money on noob items like wards

Why would you buy wards? they dont do any damage...


I know this isn't the QQ thread but the other game I was playing the solo support strat and 3 players on the other team had invis. We were considerably ahead but noone got any detection.

"hey can one of you get some detection"
"it's ur job" <- said by Elder Titan with stout shield, bracer and 2 rings of regen 30 minutes into the game

Appearently the whole notion of "you can't punch what you can't see" doesn't make sense to most pub players.
rebdomine
Profile Blog Joined October 2010
6040 Posts
July 09 2013 00:05 GMT
#124
Just started trying to add this hero to my solo mid pool and having a bit of fun practicing him vs bots right now. RIght now trying to work on some familiarity with the QE Invoker before I try him out in pubs.

I'd like to know though, when do you start pumping more points into Wex. Do you max out Quas and Exort first or do you start getting the levels up after 12 so that you can start using Tornado, Chaos Meteor, Alacrity, Deafening Blast along with the early QE spells.
"Just because you are correct doesn't mean you are right!"
Firebolt145
Profile Blog Joined May 2010
Lalalaland34492 Posts
July 09 2013 00:09 GMT
#125
After I get double forge spirits + a level of wex at level 11, max E first. After that it's kinda personal preference. I like the huge teamfights and aoe spells that more W gives you, so I prefer to split my points evenly between Q and W from then on (ie I get W up to 4 points to match my Q, then alternate between them). Obviously get R whenever you can.
Moderator
WuzzupPeeps
Profile Joined October 2009
130 Posts
July 09 2013 18:53 GMT
#126
Do you guys still build drums? I used to enjoy going wand/bracer/boots into arcane/drums/force but lately I feel like I can just keep the bracer to grab big ticket items like aghs (I'm a huge sucker for aghs).
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2013-07-09 19:21:41
July 09 2013 19:20 GMT
#127
After playing Invoker for a long time now, I've realized if you play in lower brackets most people will demand you go gank, and will yell at you for NOT ganking. If you see this, and this just isn't for invoker (this is general mid play) -- then you know your lanes are noobs, because it's not mids job to gank, as commonly believed, it's mids job to win mid and gain an advantage to semi-carry (or farm up support/initiator items) for the carry to farm up is game-ending arsenal. Sometimes winnning mid involves ganking the lanes, but that depends on who is mid, what your lineup is, and the strategy, but not speicfic job of mid. Leaving mid as Invoker is asking to give the other mid a big advantage, but if by all means they dive TP in. Otherwise, you can gank anywhere with Sunstrike and not leave your lane, tell ur mates to shut up =D
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 10 2013 09:25 GMT
#128
I see most pros on stream use Arcane Boots on WE Invoker. Is this normal?
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 10 2013 09:56 GMT
#129
WE invoker isn't really normal.
WriterXiao8~~
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
July 10 2013 22:41 GMT
#130
On July 10 2013 04:20 deadmau wrote:
After playing Invoker for a long time now, I've realized if you play in lower brackets most people will demand you go gank, and will yell at you for NOT ganking. If you see this, and this just isn't for invoker (this is general mid play) -- then you know your lanes are noobs, because it's not mids job to gank, as commonly believed, it's mids job to win mid and gain an advantage to semi-carry (or farm up support/initiator items) for the carry to farm up is game-ending arsenal. Sometimes winnning mid involves ganking the lanes, but that depends on who is mid, what your lineup is, and the strategy, but not speicfic job of mid. Leaving mid as Invoker is asking to give the other mid a big advantage, but if by all means they dive TP in. Otherwise, you can gank anywhere with Sunstrike and not leave your lane, tell ur mates to shut up =D


Mid's job isn't really just to win his lane, that's pretty hard to do as a QW invoker unless you're ice3

however EQ really shouldn't be rotating early especially if the opponent mid is a roaming ganker like pudge, as you can get mid tower by 7mins while ganking with sunstrike
ffxiv enjoyer
deadmau
Profile Joined September 2010
960 Posts
July 10 2013 23:22 GMT
#131
On July 11 2013 07:41 DoNotDisturb wrote:
Show nested quote +
On July 10 2013 04:20 deadmau wrote:
After playing Invoker for a long time now, I've realized if you play in lower brackets most people will demand you go gank, and will yell at you for NOT ganking. If you see this, and this just isn't for invoker (this is general mid play) -- then you know your lanes are noobs, because it's not mids job to gank, as commonly believed, it's mids job to win mid and gain an advantage to semi-carry (or farm up support/initiator items) for the carry to farm up is game-ending arsenal. Sometimes winnning mid involves ganking the lanes, but that depends on who is mid, what your lineup is, and the strategy, but not speicfic job of mid. Leaving mid as Invoker is asking to give the other mid a big advantage, but if by all means they dive TP in. Otherwise, you can gank anywhere with Sunstrike and not leave your lane, tell ur mates to shut up =D


Mid's job isn't really just to win his lane, that's pretty hard to do as a QW invoker unless you're ice3

however EQ really shouldn't be rotating early especially if the opponent mid is a roaming ganker like pudge, as you can get mid tower by 7mins while ganking with sunstrike


Hard for me to hit that timing when going HoM build, since i get it around 7:00.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
July 11 2013 00:07 GMT
#132
QW does fine in lane. There is no way to be aggressive on you, since creeps+coldsnap = dead. QW can freely harass you and come out on top if you try to counter harass due to quas regen. Phase boots rush lets you prevent people from denying you after a short time. He isn't as good in lane as QE, but still very strong.

Imo, invoker shouldn't be eager to roam. Many heroes will start roaming with level 6 because they get a powerful ult then, where as invoker gets a small boost at level 7 and then has a pretty linear progression. Ganking before 6 is fairly risky, because even success can leave you underleveled for going back to lane. Ganking at 6 puts you at a disadvantage if tp support comes in and you have a mini teamfight. QW invoker often can do a decent job ganking post-6, but QE invoker generally wants to farm up until dual spirits before fighting anything.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Firebolt145
Profile Blog Joined May 2010
Lalalaland34492 Posts
July 11 2013 01:55 GMT
#133
On July 11 2013 08:22 deadmau wrote:
Show nested quote +
On July 11 2013 07:41 DoNotDisturb wrote:
On July 10 2013 04:20 deadmau wrote:
After playing Invoker for a long time now, I've realized if you play in lower brackets most people will demand you go gank, and will yell at you for NOT ganking. If you see this, and this just isn't for invoker (this is general mid play) -- then you know your lanes are noobs, because it's not mids job to gank, as commonly believed, it's mids job to win mid and gain an advantage to semi-carry (or farm up support/initiator items) for the carry to farm up is game-ending arsenal. Sometimes winnning mid involves ganking the lanes, but that depends on who is mid, what your lineup is, and the strategy, but not speicfic job of mid. Leaving mid as Invoker is asking to give the other mid a big advantage, but if by all means they dive TP in. Otherwise, you can gank anywhere with Sunstrike and not leave your lane, tell ur mates to shut up =D


Mid's job isn't really just to win his lane, that's pretty hard to do as a QW invoker unless you're ice3

however EQ really shouldn't be rotating early especially if the opponent mid is a roaming ganker like pudge, as you can get mid tower by 7mins while ganking with sunstrike


Hard for me to hit that timing when going HoM build, since i get it around 7:00.

I would never go midas as mid Invoker. I would only consider midas if I was safelane.
Moderator
Incze
Profile Blog Joined December 2011
Romania2058 Posts
July 11 2013 08:13 GMT
#134
I usually go for midas on him, regardless of lane. It really depends on who I'm facing. In an easy lane I can get it in 5 minutes but it's usually between 6-7.
Midas helps a lot with getting that xp faster, especially if you transmute the biggest mobs, satyrs and trolls. It is risky though, and you shouldn't really do it in an unorganized team. If you get ganked and have no boots 7 minutes in you might as well be dead.
Religion: Buckethead
Proof.
Profile Joined August 2011
535 Posts
July 11 2013 10:03 GMT
#135
Nice guide. I'm trying to work on my qw invoker but seems like everytime I do I end up losing. I usually mid and I do fairly well last-hit-wise until lvl 7 or 8. Then I start ganking and the time a bit after this is usually this is where most of my games come to a standstill.

I'll be like lvl 11 or 12 and both teams have decided to play 5 man doto. This is where I usually just stop levelling altogether until we get a successful gank. Is there a reliable way to start levelling again during this midgame stage? I've played enough invoker to know he's quite level dependent but so many of my games turn into standstills where both teams are never alone and also hesitant to fight each other, which prevents me from being able to farm a bit more or gain levels..
He who has a why to live can bear almost any how
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
July 11 2013 11:35 GMT
#136
As QW invoker, just 'nado EMP. You don't need to be massively overleveled - if both teams are coming to a standstill, then they aren't getting XP either. EMP wears them down so you can just push in because people are oom so they either suck in the fight or have to go back to base.

That said, look out for opportunities to run to other lanes with your super speed and push out that lane. If a fight breaks out while you are gone, you can just tp back to the fight.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Firebolt145
Profile Blog Joined May 2010
Lalalaland34492 Posts
July 11 2013 13:56 GMT
#137
Someday soon I'll update this. Not too many changes, but will have to talk more about the weaknesses of QW in last hitting etc. Also things like when a Midas is appropriate, and how hilariously fun Refresher actually is for late game Invoker.
Moderator
Rainling
Profile Joined June 2011
United States456 Posts
July 11 2013 21:40 GMT
#138
On July 11 2013 22:56 Firebolt145 wrote:
Someday soon I'll update this. Not too many changes, but will have to talk more about the weaknesses of QW in last hitting etc. Also things like when a Midas is appropriate, and how hilariously fun Refresher actually is for late game Invoker.

Do you think refresher is a strong item on invoker or just a fun troll item? I never see pros get it but it seems like it has potential in some situations.
Incze
Profile Blog Joined December 2011
Romania2058 Posts
July 11 2013 23:37 GMT
#139
I feel refresher is mostly for wodota plays. In 99% of cases you'd be better of with a hex.
Religion: Buckethead
Firebolt145
Profile Blog Joined May 2010
Lalalaland34492 Posts
Last Edited: 2013-07-12 00:22:28
July 12 2013 00:22 GMT
#140
Refresher is certainly only gotten for fun and lulz. Even if you have a hex first, that late in the game, the enemies should all have BKBs making Refresher kinda mediocre for teamfights. At that point in a serious game, an item like MKB would help you contribute more with physical DPS.

The only times I'd consider Refresher a serious item is if
- The enemies have somehow completely forgotten to get >1 BKB.
- Your team doesn't need another source of physical DPS.
- You already have hex and/or are stomping the other guys.

In which case, Tornado > Meteor > Blast > Meteor > Blast > Ice Wall/EMP/Sunstrike/whatever is absolutely hilarious.
Moderator
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