[Hero] Invoker - Page 5
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banatboy
120 Posts
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Delphiki
Philippines1955 Posts
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bardtown
England2313 Posts
On December 03 2012 12:29 Delphiki wrote: I think you should cover all the ways that people can play invoker.. It is incomplete without WE. Invoker is insanely good because you have 3 builds to choose from and you only name 2.. He mentions it in the questions :p. It's not really viable (WE), at least not compared to the other two builds. | ||
Goshawk.
United Kingdom5338 Posts
On December 03 2012 12:29 Delphiki wrote: I think you should cover all the ways that people can play invoker.. It is incomplete without WE. Invoker is insanely good because you have 3 builds to choose from and you only name 2.. You're basically saying that invoker is rly good because he can sometimes go WE build.... wtf | ||
Count9
China10928 Posts
On December 04 2012 05:46 bardtown wrote: He mentions it in the questions :p. It's not really viable (WE), at least not compared to the other two builds. There is a third viable build that's semi-WE build where you go 1-1-max, get eul's and then do the sunstrike, meteor, boom combo and kill off people before they can react to eul's. But I guess calling it WE is kinda a stretch, more of a E build. Also, I know this guide is super old, but for new invoker players a tip when you're trying to kill someone in your lane early with cold snap + sunstrike combo, let a full range auto attack fly before you cast cold snap, that extra hit + proc on cold snap makes a huge difference. | ||
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Firebolt145
Lalalaland34486 Posts
And I've mentioned the cold snap + sunstrike combo, even got a vid on it :D | ||
Goshawk.
United Kingdom5338 Posts
On December 05 2012 10:54 Count9 wrote: There is a third viable build that's semi-WE build where you go 1-1-max, get eul's and then do the sunstrike, meteor, boom combo and kill off people before they can react to eul's. But I guess calling it WE is kinda a stretch, more of a E build. Also, I know this guide is super old, but for new invoker players a tip when you're trying to kill someone in your lane early with cold snap + sunstrike combo, let a full range auto attack fly before you cast cold snap, that extra hit + proc on cold snap makes a huge difference. yup, the one or two points in q are vital you need coldsnap+deafening blast. | ||
Jetaap
France4814 Posts
Anyway, I'm having a blast, and the great thing with invoker I feel is that you are a caster that is usefull all game long. I was a bit afraid to pick him up but honestly learning combos is not hard at all, and he is an extremely fun hero to play. | ||
Sn0_Man
Tebellong44238 Posts
Q: Slows, defensive abilities, strength W: Speed, control, mobility, agility E: DAMAGE (intelligence) As such, Quas/Wex builds focus on mobility and disable/control more than damage, so you should be getting lots of assists and few solo-kills. Looks like you are doing it right! | ||
CustomKal
Canada749 Posts
at level 6 you can hold the point, use it in wex if you have to ghost walk away and it can save you. Hold till 7 and you can skill both exort and invoker, giving you lvl 4 sunstrike, which can easily net you a kill. There's little to no reason to up that point in quas imo. | ||
Sn0_Man
Tebellong44238 Posts
On December 13 2012 04:02 CustomKal wrote: Personally think you should change the skilling for QE invoker: at level 6 you can hold the point, use it in wex if you have to ghost walk away and it can save you. Hold till 7 and you can skill both exort and invoker, giving you lvl 4 sunstrike, which can easily net you a kill. There's little to no reason to up that point in quas imo. On September 20 2012 02:40 Firebolt145 wrote: Extra tip: if you are taking next to zero harass and thus do not need a second level of Quas, do not put your level 6 point into Quas. Save it for level 7 where you can put your 2 points into Invoke and an extra point of Exort. This will make your Sunstrike hit even harder a level earlier than it otherwise would. ![]() (He already discusses a wex point at 6 for escaping with QQ walk) | ||
shizaep
Canada2920 Posts
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forelmashi
421 Posts
On December 13 2012 01:19 Jetaap wrote: I started playing invoker recently, using this guide as a reference and it's a ton of fun. I'm focusing on QW builds for now, and I realized that I tend to get a TON of assists, but very few kills (and when I don't fuck up I also die very few times). Is it "normal", or is it a sign that I'm not agressive enough? Anyway, I'm having a blast, and the great thing with invoker I feel is that you are a caster that is usefull all game long. I was a bit afraid to pick him up but honestly learning combos is not hard at all, and he is an extremely fun hero to play. you're doing it wrong. at the beginning in the laning phase + early game try to use tornado to get the kill if the situation allows for it (i.e., you didn't already use tornado to initiate) as a mid invoker, in the early game the kills belong to you, you need the gold to get your items and carry the early and mid game tempo with fire invoker it's the same. if you can KS with sunstrike you should do it. you share in the experience even if you're not there and get the gold. later on you can sunstrike earlier to ensure kills/let your carry get the gold etc | ||
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Firebolt145
Lalalaland34486 Posts
On December 13 2012 10:53 forelmashi wrote: you're doing it wrong. at the beginning in the laning phase + early game try to use tornado to get the kill if the situation allows for it (i.e., you didn't already use tornado to initiate) as a mid invoker, in the early game the kills belong to you, you need the gold to get your items and carry the early and mid game tempo with fire invoker it's the same. if you can KS with sunstrike you should do it. you share in the experience even if you're not there and get the gold. later on you can sunstrike earlier to ensure kills/let your carry get the gold etc I don't think 'not getting kills = doing it wrong', if he's got tons of assists and not too many deaths. I've loooong stopped ever saying 'kills belong to you' either after assist gold was buffed. But yes the tip about KSing with sunstrike is legit. ![]() | ||
cArn-
Korea (South)824 Posts
I usually play like this because of how easy laning phase is, and the global presence you have while still being hard to kill. I also like that you can force lategame almost singlehandedly since it's so hard to push against this | ||
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Firebolt145
Lalalaland34486 Posts
Happy now Kupo? | ||
Kupon3ss
時の回廊10066 Posts
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Bleak
Turkey3059 Posts
Recently I found out that Ice Wall+Meteor works amazing. Even more so if you Quas-Exort, those extra Quas levels make Ice Wall that much more effective, it slows so much that the enemy heroes hit the whole meteor. | ||
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TheEmulator
28079 Posts
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Burns
United States2300 Posts
I like the damage it gives as well as the greater control of spell usage, even though some wont be as strong you can cold snap and forge spirit, with the sunstrike then for item builds i like to go for items that give me control over the enemy team. So i go for the force staff/euls/ags i can position better/escape, disable at least of target with euls and then ags allows me to use for spells then for boots i like getting BoTs. I like being able to be anywhere on the map over extra damage and stats | ||
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