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On March 06 2014 23:39 trainRiderJ wrote:Show nested quote +On March 06 2014 07:23 Foxxan wrote: I have played now for maybe 4hours to see what the new patch brought The gameplay still feels..dull
Every class has its "collect resource". Barbarian hits with his sword to get rage Monks hit with his hands to get spirit and so on
And they all do mediocre damage. While the resource spells do high dmg.
One problem is the resource spells are so boring to use overall.
It feels...slow. Overall, the gameplay. Anyone else feels the same?
Just went to act 1 on a harder difficulty. The game rebooted after like 7min. Overheat i think.
But i played for hours before in other places, it didnt reboot. 3h+ Had this problem before with d3, probably my comp. Or if anyone think its d3, let me know It sounds like you're undergeared for the difficulty you're attempting. You could call Diablo 3 a lot of things, but "slow" is not one of them. The resource spenderes feels slow, thats what i meant. The gameplay feels dull
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Barbarian maybe, since it has the worst resource management. The other classes are all but slow.
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On March 06 2014 07:53 BluzMan wrote:Show nested quote +On March 01 2014 01:21 Frolossus wrote: i'm kinda really nervous to play my hc character right now how does the new difficulty system match inferno? The new item system seems to take away your DPS and give much more EHP. I've been playing basically from scratch (got my only char to 60 in HC before patch 2.0, didn't even farm 1 mil gold with her) and after 3 evenings I'm at 70k DPS and 2.2m EHP, that on a Wizard. So you start slowly at hard-master (expert is kinda pointless) to get all that gear, and once you get to 1mil EHP you can safely transition to torment. I'm currently doing torment 2, would go higher if I had the damage. EHP is enough, never triggered Unstable Anomaly and wasn't really even close. I can even afford to have bullshit skills to do the achievements. The bad news is that APOC is so much harder to get in 2.0. It only rolls 3-5 duh.
I went from 19 APOC down to 10 when I started using a new weapon. I didn't notice much of a difference. Trying to go from 10 to 0 is painful, though.
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my DH feels fun, but i restarted from lvl 1. i think i deleted my 60 when i cleaned low level chars and acidentally looked at her paragon level :D
Now i just need adventure mode so deckard cain doesnt die a thousand deaths to tiis butterfly.
I still hope they just readd deckard later and he just says "me dead? dont be silly".
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On March 07 2014 19:25 Foxxan wrote:Show nested quote +On March 06 2014 23:39 trainRiderJ wrote:On March 06 2014 07:23 Foxxan wrote: I have played now for maybe 4hours to see what the new patch brought The gameplay still feels..dull
Every class has its "collect resource". Barbarian hits with his sword to get rage Monks hit with his hands to get spirit and so on
And they all do mediocre damage. While the resource spells do high dmg.
One problem is the resource spells are so boring to use overall.
It feels...slow. Overall, the gameplay. Anyone else feels the same?
Just went to act 1 on a harder difficulty. The game rebooted after like 7min. Overheat i think.
But i played for hours before in other places, it didnt reboot. 3h+ Had this problem before with d3, probably my comp. Or if anyone think its d3, let me know It sounds like you're undergeared for the difficulty you're attempting. You could call Diablo 3 a lot of things, but "slow" is not one of them. The resource spenderes feels slow, thats what i meant. The gameplay feels dull they intentionally slowed down gameplay because all of the people bitched about it being too fast. they want each engagement to take longer and require at least minimal thought/positioning/etc. they wanted to get rid of overpowered skills and enemies one shotting players. also why they got rid of life steal, reducing regen on powers, etc.
you may not like it, but other people bitched the other way. the developers are constantly faced with people whining and bitching and everybody never being happy at the same time.
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On March 08 2014 06:53 dAPhREAk wrote:Show nested quote +On March 07 2014 19:25 Foxxan wrote:On March 06 2014 23:39 trainRiderJ wrote:On March 06 2014 07:23 Foxxan wrote: I have played now for maybe 4hours to see what the new patch brought The gameplay still feels..dull
Every class has its "collect resource". Barbarian hits with his sword to get rage Monks hit with his hands to get spirit and so on
And they all do mediocre damage. While the resource spells do high dmg.
One problem is the resource spells are so boring to use overall.
It feels...slow. Overall, the gameplay. Anyone else feels the same?
Just went to act 1 on a harder difficulty. The game rebooted after like 7min. Overheat i think.
But i played for hours before in other places, it didnt reboot. 3h+ Had this problem before with d3, probably my comp. Or if anyone think its d3, let me know It sounds like you're undergeared for the difficulty you're attempting. You could call Diablo 3 a lot of things, but "slow" is not one of them. The resource spenderes feels slow, thats what i meant. The gameplay feels dull they intentionally slowed down gameplay because all of the people bitched about it being too fast. they want each engagement to take longer and require at least minimal thought/positioning/etc. they wanted to get rid of overpowered skills and enemies one shotting players. also why they got rid of life steal, reducing regen on powers, etc. you may not like it, but other people bitched the other way. the developers are constantly faced with people whining and bitching and everybody never being happy at the same time. Dull does not equal slow Slowing down the gameplay with more thoughts in gameplay is overall wise imo.
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On March 08 2014 07:13 Foxxan wrote:Show nested quote +On March 08 2014 06:53 dAPhREAk wrote:On March 07 2014 19:25 Foxxan wrote:On March 06 2014 23:39 trainRiderJ wrote:On March 06 2014 07:23 Foxxan wrote: I have played now for maybe 4hours to see what the new patch brought The gameplay still feels..dull
Every class has its "collect resource". Barbarian hits with his sword to get rage Monks hit with his hands to get spirit and so on
And they all do mediocre damage. While the resource spells do high dmg.
One problem is the resource spells are so boring to use overall.
It feels...slow. Overall, the gameplay. Anyone else feels the same?
Just went to act 1 on a harder difficulty. The game rebooted after like 7min. Overheat i think.
But i played for hours before in other places, it didnt reboot. 3h+ Had this problem before with d3, probably my comp. Or if anyone think its d3, let me know It sounds like you're undergeared for the difficulty you're attempting. You could call Diablo 3 a lot of things, but "slow" is not one of them. The resource spenderes feels slow, thats what i meant. The gameplay feels dull they intentionally slowed down gameplay because all of the people bitched about it being too fast. they want each engagement to take longer and require at least minimal thought/positioning/etc. they wanted to get rid of overpowered skills and enemies one shotting players. also why they got rid of life steal, reducing regen on powers, etc. you may not like it, but other people bitched the other way. the developers are constantly faced with people whining and bitching and everybody never being happy at the same time. Dull does not equal slow Slowing down the gameplay with more thoughts in gameplay is overall wise imo.
agreed. it also means that gearing requires a little more thought. take d2 for example. the speed with which players could move and attack was basically unlimited (insight, eni, etc.) so that all pvm chars looked the same: get the minimum required defense and than pump up attack as much as possible. the only thing that made this whole thing somewhat more interesting were the nontrivial breakpoints in d2. i mean... at least for all casters, pvm in d2 was so trivial that it was easy to write bots for them. (easy once the core functionality of botting scripts was established.)
the same dullness also plagued d3 between the inferno nerf and patch 2.0. take wds for example. the route to success with wds was the following: get a ls skorn, get enough ehp to not be oneshot by anything in mp10, stack up dps. then, move into position, hold down the button for firebats, stand there facetanking shit until shit dies. rinse and repeat. it was fun for some few weeks or months, but quickly got stale.
i personally like it when fights against elites require some tactical skill. trash mobs still give you the feeling of crushing shit.
the only thing that could still be improved in this respect is duration of cooldowns. but i assume that higher amounts of cooldown reduction will become available in RoS... this should make the gameplay feel quicker and smoother.
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They definitely changed the pacing of fights around. I think it was a really good move, and probably has been one of the bigger/better changes in the patch for me. It's kind of an intangible thing, difficult to quantify, but fights feel so much better now. The game had this binary quality to it before, where difficulties you could handle felt like a joke and you'd sweep through it while anything a bit above your gear level made your character feel worthless.
Now it feels like there is such a better gradient there, even within each of the many difficulty levels. Gear and build improvements have a more visceral impact on actual gameplay and feel less like meeting the next gearcheck. I definitely would not equate it to being dull though. Even slow is going to depend on your how you're playing, you can rocket through the game on lighter difficulties and still have a fairly rewarding experience.
I get the point about spenders feeling fun and generators feeling weak contributing to that idea though. I have had similar complaints. At the very least, the system can encourage a sense of progression, making legendaries and sets that allow you to break that generator/spender mold a bit all the more desirable. Finding enough gear to actually allow you a new and ridiculously powerful playstyle rather than simply change your sheet dps a bit higher is a really cool concept to me. We'll see if what they've added to the game is up to that task for each of the classes though.
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The generators do seem a bit weak. I get why they did that, as opposed to some earlier versions where people skipped the spenders outright. Spenders should feel rewarding. That said, it felt strange at times using AOE spenders whenever I have the resources, even when I'm using a single target generator against a single mob.
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Uh, especially the monk that was mentioned has pretty good generators. In fact, i feel his spenders are lame and his generators are awesome.
wizard and WD dont need generators really, they generate with passives.
DH needs another look imo, there is 1 generator that is better than all others and the rest are bad, some more some less. There is a reason everyone wants to have that legendary that replaces the generators with aotner spammable skill, even if they lose 100k dps.
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I'm curious, what generator are you using for the DH? I've been playing both a wiz and DH. Thinking about it, the wiz "generators" aren't really generators without the prodigy passive, but her arcane power regenerates fast enough.
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Yeah, DH generators are easily the worst in the game. Even Barb generators are better and they are mostly unnecessary with how much fury gen is available now.
Honestly, Evasive Fire just needs to go away in general. It is pretty terrible and nobody (I know) likes it anyway.
Entangling Shot should just be a rune effect for Hungering Arrow, it is not interesting enough to be a skill of its own.
Hungering Arrow should be more inventive, compared to the rework of everything else, the runes for Hungering suck.. For one, give it a higher piercing chance, at least 50% (make Puncturing baseline).
Grenades are by far the most interesting Hatred generator now, Bolas comes in 2nd.
Elemental Arrow has always felt like it should be a Hatred Generator honestly. Even if it were to get nerfed, it would be a solid quality-of-life change for the Demon Hunter in general.
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Caldeum1977 Posts
I use the bat companion and preparation with the punishment rune. That stacked with Night stalker for more discipline for more punishment activations gives what should be enough hatred to kill things. If you need more than that you probably need more crit or to lower the difficulty.
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On March 12 2014 02:20 Valiver wrote: I use the bat companion and preparation with the punishment rune. That stacked with Night stalker for more discipline for more punishment activations gives what should be enough hatred to kill things. If you need more than that you probably need more crit or to lower the difficulty.
So happy to hear that devoting 4/10 skills to resource management gives you "enough hatred".
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I still personally feel somewhat betrayed by meaningful PvP never happening and I'm not sure if 1 new act and 1 new class warrants a 40€ price tag either when it comes to buying the expansion.
I guess I should try out 2.0, I barely even touched the paragon patch when it came out.
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xpack also has random dungeons and some kind of dynamic quest system.
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Something iam dissapointed about which i dunno why they dont looked into when they had the chance.
Make the skills more different, more unique. Make the classes behave differnet in combat more than now. Barbarian could have a lifesteal on a singletarget attack for example. Barbarian could stack up extra singletarget damage and unleash it with a skill Barbarian could get an skill that always hit (cant be blocked, dodged...)
And you can also add drawbacks to skills. The lifesteal skill could maybe block fury reg for 2seconds afterwards. The alwayshit skill could reduce movementspeed for barbarian for 50% and get -50% defence. Imagine this now. Instead of hitting his regenator to get fury and then do his high singletarget/aoe dmg skill(spam it). Instead, you hit him regularly to get "stacks" for extra dmg. Can stack 7times, each for 200% singletarget and 125% for aoe. Now there is an choice already.
These are just very few examples.
I feel there are tons of things to do here for all classes but they didnt. I am not sure why. Imagine pvp with skills like this. Holy crist, would be so fun.
About DH: He already reg his resource like mana so he dont need a very strong regeneartor imo. Bola and grenade are very lame imo, havent tried them much tho. But i actually like that slow regenerator on him, and his other regenator that can pierce enemies, you have itmes that increase that chance.
I just got an item that increased it by 17%. Just saying. Oh well.
Any thoughts about the skill differences?
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didnt you just describe frenzy (except the aoe)?
and why are you posting suggestions on tl.net? other than complaining, why would you think it is useful? developers dont read tl.net forums for diablo. your ideas would best be served on battle.net where they will also likely ignore them, but more likely read them.
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On March 13 2014 02:16 dAPhREAk wrote:
and why are you posting suggestions on tl.net? other than complaining, why would you think it is useful? developers dont read tl.net forums for diablo. your ideas would best be served on battle.net where they will also likely ignore them, but more likely read them. I wanna hear other peoples thoughts, wtf is the problem with that? You are so negative jesus, is diablo3 a sensitive topic for you?
Btw i wrote "suggestions" to show what i meant.
didnt you just describe frenzy (except the aoe)? Nooope I wrote damage there in my text above yours, and the second suggestion involves alot of skills that can "stack it", and then unleash it with a singletarget spell like bash (or anyother singletarget) or a aoe spell
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On March 13 2014 02:19 Foxxan wrote:Show nested quote +On March 13 2014 02:16 dAPhREAk wrote: didnt you just describe frenzy (except the aoe)?
and why are you posting suggestions on tl.net? other than complaining, why would you think it is useful? developers dont read tl.net forums for diablo. your ideas would best be served on battle.net where they will also likely ignore them, but more likely read them. I wanna hear other peoples thoughts, wtf is the problem with that? You are so negative jesus, is diablo3 a sensitive topic for you? yeah, i am the negative one. every post in this thread by you is negativity towards diablo 3. i used the filter button just to check.
edit: frenzy with maniac rune does increase damage, and what you are describing sounds like the wizard's skill (arcane dynamo?).
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