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OFFICIAL Diablo 3 1.04 Patch Notes

Forum Index > Diablo 3
Post a Reply
1 2 3 4 5 7 8 9 Next All
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
August 21 2012 03:19 GMT
#1
http://us.battle.net/d3/en/forum/topic/6368188147?page=1#1

We will be performing scheduled maintenance for Diablo III starting tomorrow (8/21) at 3:00 a.m. PDT in order to deploy patch 1.0.4. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT

It has been officially confirmed that maintenance is tonight to deploy the 1.04 patch!

I'm very excited and included in the link above is the full official patch notes.

Already, I'm thinking about changing my skill choices to some of the buffed skills.

Can't wait to play it tomorrow!
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 21 2012 03:31 GMT
#2
How much do you guys think fiery brimstones will go up to? I'm not sure how much to list mine for @_@ they're already approaching 600k!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
village_idiot
Profile Blog Joined July 2008
2436 Posts
August 21 2012 03:34 GMT
#3
Good thing to know. Went ahead and spent all my money before the patch.

I'm guessing the prices are gonna get real high after so many people start playing again.
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2012-08-21 03:52:24
August 21 2012 03:44 GMT
#4
wow this patch is how the game should have been on day one (not being snarky). Finally gonna fire up the game again.

Things that should have been polished out before release:

-A repair tab has been added to the Blacksmith

-Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there

-The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game

-The frequency of follower dialog has been reduced

-The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue

-The maximum stack size of gems has been increased from 30 to 100

-The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open


hmmm...
-Experience awarded by level 61-63 monsters has been increased by approximately 60%

-The treasure goblin spawn has been removed from the Road to Alcarnus
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 21 2012 03:48 GMT
#5
Looks good. Might get back into D3. I love how they are buffing Demon Hunter Cluster Arrow and Evasive fire
Yttrasil
Profile Joined April 2010
Sweden651 Posts
August 21 2012 03:56 GMT
#6
"Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly"

Does this mean what I think it means?
Meh
Jisall
Profile Blog Joined January 2011
United States2054 Posts
Last Edited: 2012-08-21 04:13:11
August 21 2012 04:11 GMT
#7
Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD

Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit???
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
mtn
Profile Blog Joined August 2011
729 Posts
August 21 2012 04:25 GMT
#8
On August 21 2012 13:11 Jisall wrote:
Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD

Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit???


Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that.

from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more.

Your MF gear is fine.
Jisall
Profile Blog Joined January 2011
United States2054 Posts
August 21 2012 04:26 GMT
#9
On August 21 2012 13:25 mtn wrote:
Show nested quote +
On August 21 2012 13:11 Jisall wrote:
Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD

Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit???


Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that.

from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more.

Your MF gear is fine.


What MF gear? I'm stuck n act 3 still lmao. Yes i like it. Thats old school diablo. When you hit the max level you go out and punch a wall cuz it took you for god damn ever to do.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
OoFuzer
Profile Joined July 2008
Chile436 Posts
August 21 2012 04:27 GMT
#10
Archon
Slow Time duration increased from 8 seconds to 15 seconds
Skill Rune - Arcane Destruction
Weapon damage increased from 450% to 1600%

Insane
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 21 2012 04:29 GMT
#11
Well now that will definetly keep me happy till HotS comes out :D
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Hydrolisko
Profile Blog Joined May 2004
Vanuatu1659 Posts
August 21 2012 04:39 GMT
#12
The Caltrops Jagged Spikes damage increase that was in the unofficial notes doesn't appear to be in the official one. Does anyone know if this is just missing from the official notes or have they decided not to up the dmg?
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
August 21 2012 04:50 GMT
#13
it's not a damage increase, just a rewording of the tooltip
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 21 2012 04:56 GMT
#14
Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player


used to my my gold farm place lol

The treasure goblin spawn has been removed from the Road to Alcarnus


no more double goblin farm

Rain of Vengeance
Skill Rune - AnathemaChanged from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds


3300%?? typo??

wintergt
Profile Joined February 2010
Belgium1335 Posts
August 21 2012 04:58 GMT
#15
On August 21 2012 13:56 justiceknight wrote:
Rain of Vengeance
Skill Rune - AnathemaChanged from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds

3300%?? typo??


OLD: 115% per second

NEW: 3300% over 15s = 220% per second
here i am
NEOtheONE
Profile Joined September 2010
United States2233 Posts
August 21 2012 05:00 GMT
#16
On August 21 2012 13:56 justiceknight wrote:
Show nested quote +
Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player


used to my my gold farm place lol

Show nested quote +
The treasure goblin spawn has been removed from the Road to Alcarnus


no more double goblin farm

Show nested quote +
Rain of Vengeance
Skill Rune - AnathemaChanged from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds


3300%?? typo??



Hey if wizards can do 1600% with a rune and monks can do 1777% with seven sided strike, then, no it's clearly not a typo.
Abstracts, the too long didn't read of the educated world.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
August 21 2012 05:04 GMT
#17
Looks like I'm gonna love the fuck out of this patch. Paragon sounds so cool, will definitely get me back into D3, at least for a little while.
memes are a dish best served dank
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 21 2012 05:08 GMT
#18
Im interested in this change:

Vault Skill Rune - Trail of Cinders
Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds


Thats alot of fucking damage, 500% a second is like the highest dps DOT in the game....and you can run away while using it...mistake or new primary skill?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Mondieu
Profile Joined November 2011
Romania803 Posts
August 21 2012 05:11 GMT
#19
everything gets buffed a lot :D Can't go wrong with that I guess
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
August 21 2012 05:11 GMT
#20
with tactical advantage you can leave a long ass trail.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
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