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OFFICIAL Diablo 3 1.04 Patch Notes - Page 5

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Kerans
Profile Joined November 2011
Italy58 Posts
August 21 2012 15:38 GMT
#81
On August 22 2012 00:34 Elenar wrote:
When will it hit EU?


Between 03:00 GMT all the way to 13:00, if my math serves me
"Walk softly, and carry a big stick"
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-08-21 15:41:16
August 21 2012 15:40 GMT
#82
On August 22 2012 00:34 Elenar wrote:
When will it hit EU?


http://eu.battle.net/d3/en/forum/topic/5168757693#1


We will be performing scheduled maintenance for Diablo III starting tomorrow (8/22) at 05:00 CEST in order to deploy patch 1.0.4. We anticipate that maintenance will conclude and that all services will be available by approximately 15:00 CEST. Patch notes are available below.

Important: Please note that you will not be prompted to download patch 1.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.4 is live until those regions have also patched.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Razith
Profile Joined February 2011
Canada431 Posts
Last Edited: 2012-08-21 16:02:36
August 21 2012 16:01 GMT
#83
Two-handed melee weapons have made more viable:

-Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)

-Core stat values have been increased by approximately 70%

Note: This does not affect two-handed ranged weapons

-Additional affix changes for two-handed melee weapons include:

+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%

Note: This does not affect two-handed ranged weapons

Note: These changes will only impact items created or dropped after patch 1.0.4


Can someone explain what this change means? I don't understand what they mean by 'roll their own affixes for core stats', and the rest sort of plays off that so overall I don't really know what this means lol.
matiK23
Profile Joined May 2011
United States963 Posts
August 21 2012 16:04 GMT
#84
On August 21 2012 20:31 SeggsyLori wrote:
Show nested quote +
On August 21 2012 19:26 Novalisk wrote:
On August 21 2012 19:14 TheRealArtemis wrote:
On August 21 2012 19:04 jammedk wrote:
On August 21 2012 18:39 TheRealArtemis wrote:
On August 21 2012 13:25 mtn wrote:
On August 21 2012 13:11 Jisall wrote:
Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD

Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit???


Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that.

from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more.

Your MF gear is fine.


Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100.


I saw the Athene video this morning... sounds pretty crazy.

I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate?



Bots will still be the first ones to gain those lvl. since the people that has the most elite/mob kills are bots.


That's assuming blizzard won't ban them before they reach 100.


Look at the Top1000 in Elite-Pack Kills... they are ALL BOTS! Blizzard doesn't care...


Well doesn't that include all elite packs from even normal to hell? I have a hard time believing bots can kill inferno packs, maybe act1 but I don't know.
Without a paddle up shit creek.
TheRealArtemis
Profile Joined October 2011
687 Posts
Last Edited: 2012-08-21 16:15:38
August 21 2012 16:14 GMT
#85
On August 22 2012 01:04 matiK23 wrote:
Show nested quote +
On August 21 2012 20:31 SeggsyLori wrote:
On August 21 2012 19:26 Novalisk wrote:
On August 21 2012 19:14 TheRealArtemis wrote:
On August 21 2012 19:04 jammedk wrote:
On August 21 2012 18:39 TheRealArtemis wrote:
On August 21 2012 13:25 mtn wrote:
On August 21 2012 13:11 Jisall wrote:
Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD

Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit???


Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that.

from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more.

Your MF gear is fine.


Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100.


I saw the Athene video this morning... sounds pretty crazy.

I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate?



Bots will still be the first ones to gain those lvl. since the people that has the most elite/mob kills are bots.


That's assuming blizzard won't ban them before they reach 100.


Look at the Top1000 in Elite-Pack Kills... they are ALL BOTS! Blizzard doesn't care...


Well doesn't that include all elite packs from even normal to hell? I have a hard time believing bots can kill inferno packs, maybe act1 but I don't know.


Yes, maybe. But nobody said anything about inferno.

Since im not a botter I can only specualte that farming for gold in hell, is not only easier, but also alot cheaper in buying gear to the bots. There are prob some bots that can clear act 1 inferno no prob. Wouldnt be surpriced, I mean, gear for clearing act 1 inferno is in abundance and very cheap.
religion is like a prison for the seekers of wisdom
Thug[ro]
Profile Joined October 2005
Romania340 Posts
August 21 2012 16:15 GMT
#86
I just made the patch but when i go to actually log in and play it says that there is a new patch and i need to restart and apply it.
Seems some bug to me...btw this is on EU anyone else having this issue?
Charger
Profile Blog Joined September 2010
United States2405 Posts
Last Edited: 2012-08-21 16:21:25
August 21 2012 16:19 GMT
#87
On August 22 2012 01:01 Razith wrote:
Show nested quote +
Two-handed melee weapons have made more viable:

-Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)

-Core stat values have been increased by approximately 70%

Note: This does not affect two-handed ranged weapons

-Additional affix changes for two-handed melee weapons include:

+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%

Note: This does not affect two-handed ranged weapons

Note: These changes will only impact items created or dropped after patch 1.0.4


Can someone explain what this change means? I don't understand what they mean by 'roll their own affixes for core stats', and the rest sort of plays off that so overall I don't really know what this means lol.


I think it means higher number values not seen on 1 handers, for example, an affix for 200% crit damage. The second part, I believe, is referencing the +min/max and %damage modifiers have been increased for 2 handers.
It's easy to be a Monday morning quarterback.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2012-08-21 16:23:42
August 21 2012 16:23 GMT
#88
two handers have their own class of +stats rolls that are higher value than say classes for 1 handers, offhands etc.

i believe the new upper range is in the 300's
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 21 2012 16:48 GMT
#89
On August 22 2012 01:01 Razith wrote:
Show nested quote +
Two-handed melee weapons have made more viable:

-Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)

-Core stat values have been increased by approximately 70%

Note: This does not affect two-handed ranged weapons

-Additional affix changes for two-handed melee weapons include:

+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%

Note: This does not affect two-handed ranged weapons

Note: These changes will only impact items created or dropped after patch 1.0.4


Can someone explain what this change means? I don't understand what they mean by 'roll their own affixes for core stats', and the rest sort of plays off that so overall I don't really know what this means lol.


Affixes in D3 are attributes with ranges to certain stats. E.g. there's a Level 10 Vitality affix that has a vitality range of +100-200, Level 9 Vitality affix with range of +90-190, etc. There are also mixed affixes Like HealthVit where the Level 10 one would only go +50-150 for both or something like that.

When an item rolls an affix, it first rolls the level and then the specific stat bonus out of the given range. The actual values in my examples are crap, I think, since I can't remember.

Now for two-handers they added new ones, like where previously you had max 200 vit or someting on a weapon, now two-handers get max. +300 and similar things.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
August 21 2012 17:15 GMT
#90
On August 21 2012 22:23 Warri wrote:
None of the DH changes are appealing to me as a hardcore player


Yeah, as a HC DH i was hoping for some passive dmg mitigation:/ This wont change the abilities i use at all either.
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
Last Edited: 2012-08-21 17:34:44
August 21 2012 17:34 GMT
#91
On August 22 2012 02:15 unkkz wrote:
Show nested quote +
On August 21 2012 22:23 Warri wrote:
None of the DH changes are appealing to me as a hardcore player


Yeah, as a HC DH i was hoping for some passive dmg mitigation:/ This wont change the abilities i use at all either.

I don't play a HC DH so I'm not sure... but...
- Trail of Cinders rune for Vault? 1500% dmg for 5 seconds.
- Monsters don't heal-to-full. Nuke and zone out? (Dunno if the no-heal-to-full applies to zoning out).
- Nerfing to elites' damage and health.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2012-08-21 17:34:46
August 21 2012 17:34 GMT
#92
On August 22 2012 01:15 Thug[ro] wrote:
I just made the patch but when i go to actually log in and play it says that there is a new patch and i need to restart and apply it.
Seems some bug to me...btw this is on EU anyone else having this issue?


Yup... T_T

By the way, I play on NA server, you too?
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 21 2012 17:42 GMT
#93
server is up and running
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
Last Edited: 2012-08-21 17:44:52
August 21 2012 17:44 GMT
#94
Hello TL fellow, I have another question I would like to ask.

when "damage X for 5 second" changed to "Damage Y over 5 secnond". Will this mean the attack speed will be irrelevant?
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
August 21 2012 17:46 GMT
#95
gonna test out this 1500% trail of cinders ROFL
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Thug[ro]
Profile Joined October 2005
Romania340 Posts
August 21 2012 17:48 GMT
#96
On August 22 2012 02:34 Ketch wrote:
Show nested quote +
On August 22 2012 01:15 Thug[ro] wrote:
I just made the patch but when i go to actually log in and play it says that there is a new patch and i need to restart and apply it.
Seems some bug to me...btw this is on EU anyone else having this issue?


Yup... T_T

By the way, I play on NA server, you too?


im on EU
dottycakes
Profile Joined April 2011
Canada548 Posts
Last Edited: 2012-08-21 17:50:55
August 21 2012 17:50 GMT
#97
They added indicators for where mortars will land. Makes dodging them a joke now.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
August 21 2012 17:51 GMT
#98
wow the cinder trails are really tiny even if you have tactical advantage.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 21 2012 17:53 GMT
#99
mortar will show where it drop so this patch makes elites and champs so easy lol
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 21 2012 18:01 GMT
#100
lmao lvl 1 for paragon is like 7.2 mil xp. Good luck getting to lvl 100.
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