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OFFICIAL Diablo 3 1.04 Patch Notes - Page 7

Forum Index > Diablo 3
Post a Reply
Prev 1 5 6 7 8 9 Next All
matiK23
Profile Joined May 2011
United States963 Posts
August 21 2012 22:59 GMT
#121
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?
Without a paddle up shit creek.
Leth0
Profile Joined February 2012
856 Posts
Last Edited: 2012-08-21 23:22:04
August 21 2012 23:20 GMT
#122
The leveling in D2 served multiple purposes. The only purpose of "paragon" is to replace MF you already have on gear with something else, and that's it. It doesn't add anything to the gameplay and it still doesn't provide the player with any interesting choices, in fact it removes one of the only choices that was still in the game of deciding how many stats to sacrifice in favor of more MF / GF. Maybe you don't see it, maybe you wont ever see it, but my odds are on you getting halfway through (at best) before you realize that it's just the same boring system with some not very well thought out "incentive" tacked on to keep people around.

The people who were already above this arbitrary cap on MF are essentially just getting nerfed , and for what logical purpose?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 21 2012 23:47 GMT
#123
What the fuck, quivers can now roll like 300 BASE dex.....I have like 12 fucking worthless quivers now i was trying to sell
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 22 2012 00:02 GMT
#124
holy balls the economy is complete fucking chaos
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Razith
Profile Joined February 2011
Canada431 Posts
August 22 2012 00:06 GMT
#125
Tried out these changes. They would be nice but I have a few problems:

-Im broke as shit and can't afford new gear.
-None of the gear that drops is useable for me / is decent to sell.
-Progress comes to a grinding halt when I hit champion / rare packs with impossible affixes.

This is the reason why I don't play Diablo 3. Grinding the same Act I Halls of Agony over and over with no progression is just fucking boring.
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
August 22 2012 00:16 GMT
#126
On August 22 2012 07:55 Mephyss wrote:
I hated this new Paragon system. What is the real endgame now, Kill Inferno Diablo or get to lvl 100 Paragon. It seems the later one as Diablo can be killed before getting to lvl 100 and if Diablo is not the endgame priority anymore, what is the point of grinding for the XP


Uh... Did you ever play D2? Killing Baal in Hell wasn't 'endgame'. Grinding out to level 99 and farming sweet items was the point
SeggsyLori
Profile Joined August 2012
Germany80 Posts
August 22 2012 00:23 GMT
#127
The new system won't make the game that much better. I will probably star playing again a little bit. Maybe 30min/day to slow and steady increase my paragon level - but its just way too boring to play it "full time"
Jisall
Profile Blog Joined January 2011
United States2054 Posts
August 22 2012 00:33 GMT
#128
On August 22 2012 09:23 SeggsyLori wrote:
The new system won't make the game that much better. I will probably star playing again a little bit. Maybe 30min/day to slow and steady increase my paragon level - but its just way too boring to play it "full time"


Yeah, characters are not the OP beasts that they were in D2.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 22 2012 00:41 GMT
#129
On August 22 2012 09:06 Razith wrote:
Tried out these changes. They would be nice but I have a few problems:

-Im broke as shit and can't afford new gear.
-None of the gear that drops is useable for me / is decent to sell.
-Progress comes to a grinding halt when I hit champion / rare packs with impossible affixes.

This is the reason why I don't play Diablo 3. Grinding the same Act I Halls of Agony over and over with no progression is just fucking boring.

You just suck, that's your problem, not much with the game atm really. If you can't farm act 3, go play public game, it's super easy now.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 22 2012 00:44 GMT
#130
I played again for a couple hours. Got to Paragon level 3. Didn't seem any more fun...Legendary drop rates are still bad, so I'm essentially levelling up for the sake of levelling, and MFing for boring Rares.
Average means I'm better than half of you.
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 22 2012 00:47 GMT
#131
On August 22 2012 09:06 Razith wrote:
Tried out these changes. They would be nice but I have a few problems:

-Im broke as shit and can't afford new gear.
-None of the gear that drops is useable for me / is decent to sell.
-Progress comes to a grinding halt when I hit champion / rare packs with impossible affixes.

This is the reason why I don't play Diablo 3. Grinding the same Act I Halls of Agony over and over with no progression is just fucking boring.

You need to go back and act or 2. If progress is slowed too much by champions you will earn more money by going back an act and breezing thru it. The max item quality won't be as high but really well rolled items can still be replacements for your gear and you can just vendor all the drops for cash.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
TheDna
Profile Joined March 2010
Germany577 Posts
August 22 2012 01:05 GMT
#132
On August 22 2012 08:20 Leth0 wrote:
The leveling in D2 served multiple purposes. The only purpose of "paragon" is to replace MF you already have on gear with something else, and that's it. It doesn't add anything to the gameplay and it still doesn't provide the player with any interesting choices, in fact it removes one of the only choices that was still in the game of deciding how many stats to sacrifice in favor of more MF / GF. Maybe you don't see it, maybe you wont ever see it, but my odds are on you getting halfway through (at best) before you realize that it's just the same boring system with some not very well thought out "incentive" tacked on to keep people around.

The people who were already above this arbitrary cap on MF are essentially just getting nerfed , and for what logical purpose?


You also get stats per level just like you did in d2..

I dont know, i never liked d2 and I didnt like it even after all these years of patching. D3 was fun for some time. And it will be fun again with every patch.
People just had weird and too high expectations.
IamPryda
Profile Joined April 2011
United States1186 Posts
August 22 2012 02:10 GMT
#133
On August 22 2012 08:20 Leth0 wrote:
The leveling in D2 served multiple purposes. The only purpose of "paragon" is to replace MF you already have on gear with something else, and that's it. It doesn't add anything to the gameplay and it still doesn't provide the player with any interesting choices, in fact it removes one of the only choices that was still in the game of deciding how many stats to sacrifice in favor of more MF / GF. Maybe you don't see it, maybe you wont ever see it, but my odds are on you getting halfway through (at best) before you realize that it's just the same boring system with some not very well thought out "incentive" tacked on to keep people around.

The people who were already above this arbitrary cap on MF are essentially just getting nerfed , and for what logical purpose?

Other then adding pvp what else could u want? You either have absurdly high expect ions or are a moron. You get 3 percent gold find and magic find per Pargon so that when u hit a high level of Pargon u can use different builds and Gear set ups with godly gear and still be farming like u had a ton of mc gear on. And honestly very few people have more then 300 mf and farm act 3 ez pz without swapping.
Moar banelings less qq
dartoo
Profile Joined May 2010
India2889 Posts
August 22 2012 03:07 GMT
#134
I'm really liking the changes they made to the effects on the monsters, it lets you know a lot more clearly where the impact is going to be, especially with stuff that explodes. Also for the brief period I played, it seems like the loot quality is kinda better, and the rolls are tighter, i.e the items actually feel like they might be usable by someone, as opposed to being total garbage.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 22 2012 05:13 GMT
#135
Are you fucking kidding me you still cant search for damage on offhands
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 22 2012 05:22 GMT
#136
^Yeah same, the fuck is wrong with u Blizz I can't click on the damage search.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 22 2012 05:39 GMT
#137
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".
Average means I'm better than half of you.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 22 2012 05:44 GMT
#138
On August 22 2012 14:39 WolfintheSheep wrote:
Show nested quote +
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


what? They are both stat point increases... There really wasn't any difficulty ramp in D2...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Flummie
Profile Joined August 2010
Netherlands417 Posts
Last Edited: 2012-08-22 06:28:51
August 22 2012 06:28 GMT
#139
On August 22 2012 14:39 WolfintheSheep wrote:
Show nested quote +
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 22 2012 06:40 GMT
#140
Played enough to make it to plvl 5. Makes a slight difference. Right now it's worth about 2/3 of an mf item, not a lot, but it helps.
Porouscloud - NA LoL
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