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http://us.battle.net/d3/en/forum/topic/6368188147?page=1#1
We will be performing scheduled maintenance for Diablo III starting tomorrow (8/21) at 3:00 a.m. PDT in order to deploy patch 1.0.4. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT It has been officially confirmed that maintenance is tonight to deploy the 1.04 patch!
I'm very excited and included in the link above is the full official patch notes.
Already, I'm thinking about changing my skill choices to some of the buffed skills.
Can't wait to play it tomorrow!
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How much do you guys think fiery brimstones will go up to? I'm not sure how much to list mine for @_@ they're already approaching 600k!
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Good thing to know. Went ahead and spent all my money before the patch.
I'm guessing the prices are gonna get real high after so many people start playing again.
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wow this patch is how the game should have been on day one (not being snarky). Finally gonna fire up the game again.
Things that should have been polished out before release:
-A repair tab has been added to the Blacksmith
-Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there
-The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
-The frequency of follower dialog has been reduced
-The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
-The maximum stack size of gems has been increased from 30 to 100
-The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
hmmm... -Experience awarded by level 61-63 monsters has been increased by approximately 60%
-The treasure goblin spawn has been removed from the Road to Alcarnus
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Looks good. Might get back into D3. I love how they are buffing Demon Hunter Cluster Arrow and Evasive fire
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"Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly"
Does this mean what I think it means?
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Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit???
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On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit???
Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that.
from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more.
Your MF gear is fine.
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On August 21 2012 13:25 mtn wrote:Show nested quote +On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine.
What MF gear? I'm stuck n act 3 still lmao. Yes i like it. Thats old school diablo. When you hit the max level you go out and punch a wall cuz it took you for god damn ever to do.
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Archon Slow Time duration increased from 8 seconds to 15 seconds Skill Rune - Arcane Destruction Weapon damage increased from 450% to 1600%
Insane
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Well now that will definetly keep me happy till HotS comes out :D
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The Caltrops Jagged Spikes damage increase that was in the unofficial notes doesn't appear to be in the official one. Does anyone know if this is just missing from the official notes or have they decided not to up the dmg?
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Cayman Islands24199 Posts
it's not a damage increase, just a rewording of the tooltip
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Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
used to my my gold farm place lol
The treasure goblin spawn has been removed from the Road to Alcarnus
no more double goblin farm
Rain of Vengeance Skill Rune - AnathemaChanged from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
3300%?? typo??
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On August 21 2012 13:56 justiceknight wrote: Rain of Vengeance Skill Rune - AnathemaChanged from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
3300%?? typo??
OLD: 115% per second
NEW: 3300% over 15s = 220% per second
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On August 21 2012 13:56 justiceknight wrote:Show nested quote +Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player used to my my gold farm place lol no more double goblin farm Show nested quote +Rain of Vengeance Skill Rune - AnathemaChanged from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds 3300%?? typo??
Hey if wizards can do 1600% with a rune and monks can do 1777% with seven sided strike, then, no it's clearly not a typo.
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Looks like I'm gonna love the fuck out of this patch. Paragon sounds so cool, will definitely get me back into D3, at least for a little while.
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Im interested in this change:
Vault Skill Rune - Trail of Cinders Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
Thats alot of fucking damage, 500% a second is like the highest dps DOT in the game....and you can run away while using it...mistake or new primary skill?
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everything gets buffed a lot :D Can't go wrong with that I guess
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Cayman Islands24199 Posts
with tactical advantage you can leave a long ass trail.
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pretty bad changes to the wizard ice armor and storm armor. They did changes to ice armor which are almost worthless, and didnt touch storm armor which is completely useless
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On August 21 2012 14:12 KiWiKaKi wrote: pretty bad changes to the wizard ice armor and storm armor. They did changes to ice armor which are almost worthless, and didnt touch storm armor which is completely useless
Yeah pretty much the most obvious thing I thought they would buff were those two armor types. Like.....no one uses them, period. I'm betting they will have something in store for em later eh
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Fuck yes, so much things awaiting tomorrow including CS:GO lolol
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So only challenge streaks count towards experience for paragon levels?
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D: Paragon level :O
This patch could as well be named 1.1. There are things I don't like, but overall changes seem appropriate.
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I don't get how people can be happy about this patch... they nerf everything again and the word "challenge" will soon no longer be present in this game... 1.0.3 was already a big nerf but now it's like 1000x worse with the news procs which will do massive damage, the big buffs to most class skills and 20-30% nerfs to the few things still hitting hard like Fire Chain and Arcane ...
Then they add a new artificial grind with the parangon levels... carrot+stick effect and will further unbalance PVP... as if RMAH was not enough.
I really don't get it.
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On August 21 2012 14:49 yanot wrote: I don't get how people can be happy about this patch... they nerf everything again and the word "challenge" will soon no longer be present in this game... 1.0.3 was already a big nerf but now it's like 1000x worse with the news procs which will do massive damage, the big buffs to most class skills and 20-30% nerfs to the few things still hitting hard like Fire Chain and Arcane ...
Then they add a new artificial grind with the parangon levels... carrot+stick effect and will further unbalance PVP... as if RMAH was not enough.
I really don't get it. Pretty sure there're plenty of players still struggle with act 3, give them a break. Also I'm pretty sure PvP will have matching system base on win/lose ration and certain paragon level rather than random PvP. So chill out, you don't have to keep unhappy about the game, just quit.
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"Drop rate on quivers has been reduced"
Yessssssssssss!
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On August 21 2012 14:55 tuho12345 wrote:Show nested quote +On August 21 2012 14:49 yanot wrote: I don't get how people can be happy about this patch... they nerf everything again and the word "challenge" will soon no longer be present in this game... 1.0.3 was already a big nerf but now it's like 1000x worse with the news procs which will do massive damage, the big buffs to most class skills and 20-30% nerfs to the few things still hitting hard like Fire Chain and Arcane ...
Then they add a new artificial grind with the parangon levels... carrot+stick effect and will further unbalance PVP... as if RMAH was not enough.
I really don't get it. Pretty sure there're plenty of players still struggle with act 3, give them a break. Also I'm pretty sure PvP will have matching system base on win/lose ration and certain paragon level rather than random PvP. So chill out, you don't have to keep unhappy about the game, just quit. It's not that they struggle, it is just nonviable to run act3-4. I have 70k dps, 1000res and 42k HP as a wizard and still when I meet shielders, invulnerables, or multiple CC elites I often die at least once until I take them out. In contrast, I run entire Act 2 in and hour and 10 mins, which yields 2 inventories of level 61+ yellows and about 5-10 lvl 63s. Thats better than doing bridge+tower in act 3.
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Azmodan
* Abilities o Fire Ball + Projectiles can now be slowed
Still my favorite change. I'm going to only play wizard for Act 3 now.
In all seriousness though I wish they worked on weapon spec passives or even normalized some abilities (cluster arrow) so you could choose whatever wep you wanted.
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Such a huge list of changes! Wow!
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I think the community is pretty happy with the 1.0.4 patch, it is starting to feel less like WoW and more like Diablo again. I approve Bliz.
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Cayman Islands24199 Posts
On August 21 2012 15:02 ArC_man wrote: "Drop rate on quivers has been reduced"
Yessssssssssss! rofl
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Cant wait to play my Witch Doctor minion style.
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beta testing is finally over gaiz~!
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On August 21 2012 15:02 ArC_man wrote: "Drop rate on quivers has been reduced"
Yessssssssssss! Haha lol
I actually did notice an over-abundance of quivers in my drops lol
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On August 21 2012 15:24 Azzur wrote:Show nested quote +On August 21 2012 15:02 ArC_man wrote: "Drop rate on quivers has been reduced"
Yessssssssssss! Haha lol I actually did notice an over-abundance of quivers in my drops lol Were they mostly str/int too? Those are the best quivers!
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Blacksmith gets repairtab, yessssssssss!
However the gobo at the alcarnus is removed , sad days. you will be missed little man
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Sooo many changes ^^ Paragon system looking like the kind of lifeline the game needed, and also countless sought-after minor stuff.
"The frequency of follower dialog has been reduced" "Gem-combine designs for Amethysts and Emeralds should no longer contain typos" "The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue" "The gem drop sound effect is now more noticeable" "Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there" "Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged" "Jailer can now no longer appear with Knockback, Nightmarish, or Vortex" "Invulnerable Minions has been removed as a possible affix" "The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open" "Skill Rune - Death Blossom Projectiles are now less random"
Also holy shit @ this:
"Skill Rune - Arcane Destruction Weapon damage increased from 450% to 1600%"
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Invulnerable Minions has been removed as a possible affix Best fucking change in this patch note! But everything else is pretty nice too Cannot wait to get back to playing D3!
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On August 21 2012 13:39 Hydrolisko wrote: The Caltrops Jagged Spikes damage increase that was in the unofficial notes doesn't appear to be in the official one. Does anyone know if this is just missing from the official notes or have they decided not to up the dmg?
The damage was never increased, it was a tooltip change.
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Aha! "Drop rate on quivers has been reduced"
I knew i was getting way too many of those things compared to other offhands
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Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Damn and I bought some legendary thinking it will apply to them
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Congrats to killed everyone that killed Ghom between 1.03 and 1.04, that was probably the hardest thing I have ever had to do in my video-game life.
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Agh, do I want to start playing this game again...
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No fix for the Tempest Rush rubber band bug.
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On August 21 2012 16:47 DannyJ wrote: Agh, do I want to start playing this game again...
I would and I will, just too bad I will be on a business trip the entire next week.... <.<
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On August 21 2012 16:40 HowellTime wrote: Congrats to killed everyone that killed Ghom between 1.03 and 1.04, that was probably the hardest thing I have ever had to do in my video-game life.
Killed it with the Barb-Lifeleech Bug while never moving a bit.
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On August 21 2012 16:40 HowellTime wrote: Congrats to killed everyone that killed Ghom between 1.03 and 1.04, that was probably the hardest thing I have ever had to do in my video-game life. I killed him in less than ten tries with a DH ... died way way more the rest of the way through act 3 @_@ is it really that diff for other classes?
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All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
What the heck is this meant to mean? This is so vague. Same ranges as Armor AND Weapons? At the moment, Weapons can hit 350 in every stat. Armors can hit 200 in three, and usually hit 300 in one (with the exception of Gloves that have two 300 stats, and Bracers with no 300 stats).
Class-specific off-hands like Mojos/Sources/Quivers have a max of 178. So this is clearly a buff, but we don't know by how much. Shields already hit 200 in every stat. So what is the change here? Are they bringing it up to 350 to be in line with Weapons? Or just 300 in one stat like VIT or something? Vague as hell ...
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On August 21 2012 17:06 Pokebunny wrote:Show nested quote +On August 21 2012 16:40 HowellTime wrote: Congrats to killed everyone that killed Ghom between 1.03 and 1.04, that was probably the hardest thing I have ever had to do in my video-game life. I killed him in less than ten tries with a DH ... died way way more the rest of the way through act 3 @_@ is it really that diff for other classes?
I really outgeared the fight but It reminded me of tanking the Illidan flames in WoW except way easier (when black temple was progression). Same thing except there isn't a laser that 1 shots if you screw up or you kill the whole melee pack if the mob moves weird
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On August 21 2012 17:06 Pokebunny wrote:Show nested quote +On August 21 2012 16:40 HowellTime wrote: Congrats to killed everyone that killed Ghom between 1.03 and 1.04, that was probably the hardest thing I have ever had to do in my video-game life. I killed him in less than ten tries with a DH ... died way way more the rest of the way through act 3 @_@ is it really that diff for other classes?
The gas cloud for monks is like being punched in the dick twice.
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On August 21 2012 17:54 Trang wrote:Show nested quote +All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons What the heck is this meant to mean? This is so vague. Same ranges as Armor AND Weapons? At the moment, Weapons can hit 350 in every stat. Armors can hit 200 in three, and usually hit 300 in one (with the exception of Gloves that have two 300 stats, and Bracers with no 300 stats). Class-specific off-hands like Mojos/Sources/Quivers have a max of 178. So this is clearly a buff, but we don't know by how much. Shields already hit 200 in every stat. So what is the change here? Are they bringing it up to 350 to be in line with Weapons? Or just 300 in one stat like VIT or something? Vague as hell ...
I would imagine they would roll the stat of an equivalent ilvl 62 weapon (for an ilvl 62 offhand) remember, sacred shields are ilvl 63, but considering the change to affixes for ilvl 61/62 weapons its hard to predict how high they will go.
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On August 21 2012 13:25 mtn wrote:Show nested quote +On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine.
Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100.
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On August 21 2012 18:39 TheRealArtemis wrote:Show nested quote +On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100.
I saw the Athene video this morning... sounds pretty crazy.
I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate?
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On August 21 2012 18:03 Doko wrote:Show nested quote +On August 21 2012 17:54 Trang wrote:All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons What the heck is this meant to mean? This is so vague. Same ranges as Armor AND Weapons? At the moment, Weapons can hit 350 in every stat. Armors can hit 200 in three, and usually hit 300 in one (with the exception of Gloves that have two 300 stats, and Bracers with no 300 stats). Class-specific off-hands like Mojos/Sources/Quivers have a max of 178. So this is clearly a buff, but we don't know by how much. Shields already hit 200 in every stat. So what is the change here? Are they bringing it up to 350 to be in line with Weapons? Or just 300 in one stat like VIT or something? Vague as hell ... I would imagine they would roll the stat of an equivalent ilvl 62 weapon (for an ilvl 62 offhand) remember, sacred shields are ilvl 63, but considering the change to affixes for ilvl 61/62 weapons its hard to predict how high they will go.
This is what I'm referring to, which has nothing to do with item levels: http://www.d3rmt.com/guides/diablo-3-item-stat-maximum-values/
I doubt it has anything to do with changing rolls according to item level. Because firstly they are not changing stat rolls on Armor according to ilvl or otherwise. And secondly, weapons are getting better DPS rolls but they haven't said anything about stat rolls. So it makes no sense to refer to bringing off-hands in line with weapons and Armor if its only about item level.
What I'm saying is that we have no idea what the actual changes are to stat rolls for off-hands based off of the patch note.
- It's definitely a buff in the case of Mojos, Sources and Quivers but we don't know by how much because Armors and Weapons are both referred to, but each one has different stat rolls. - The Shield change is odd because Shields already have the same stat roles as Armors with the exception of having either one or two 300 stat rolls. I doubt the Shield is going to be brought in line with Armor in the sense of being able to roll 300 in certain stats, because this would break the current balance of each stat having exactly two item slots which roll 300. This would then point to it being buffed from 200 to 350 across all 4 stats, to explain why they mentioned bringing off-hands in line with both Armor AND Weapons in the note. - However, if Shields are buffed to be in line with weapons, then that would mean that Mojo/Sources/Quivers only got buffed to 200 to be in line with Armor, otherwise they would have not said both Armor AND Weapons. Which means that Mojos/Sources/Quivers are now significant weaker in stat rolls than Shields, the difference now being 150 rather than 22 --- I suppose this could be intentional.
But really, who knows what Blizzard meant ... see where I am going with this and how it's a bit vague?
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On August 21 2012 19:04 jammedk wrote:Show nested quote +On August 21 2012 18:39 TheRealArtemis wrote:On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. I saw the Athene video this morning... sounds pretty crazy. I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate?
Yep. Im 100% certain it will. Im doing co-op with my DH brother.
Before there was a 105% hp increase to monsters per new player, now only 75%. which means 30% less health, then what im used to. But they also said they will buff certain white mobs (not all) with 8% hp. Like, zombies etc.
They will also reduce elite mobs health 8% ?
Things like shielding will happen less often. Making them easier to kill.
And as a side bonus, arcane sentries will deal out 30% less dmg. Soooo, overall, inferno has gotten pretty frikin ez, meaning you can burn through act 3 mobs/elites real fast, while getting a neph stack that also provides 15% ekstra exp per neph stack.
Mix that in with a wide range of skills that deal ALOT more dmg, you can prob farm faster, and gain the paragons lvl faster. But, I dont think athene thought about all the hp nerfs for mobs, skill dmg buffs, I think the first legit paragon lvl 100 will come in like 9-12 months.
Bots will still be the first ones to gain those lvl. since the people that has the most elite/mob kills are bots.
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On August 21 2012 19:14 TheRealArtemis wrote:Show nested quote +On August 21 2012 19:04 jammedk wrote:On August 21 2012 18:39 TheRealArtemis wrote:On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. I saw the Athene video this morning... sounds pretty crazy. I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate? Bots will still be the first ones to gain those lvl. since the people that has the most elite/mob kills are bots.
That's assuming blizzard won't ban them before they reach 100.
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I'm not sure why they felt the need to weaken the WW Wizard and outright kill the tank Demon Hunter. They were creative builds that played differently than the class design probably intended, but they certainly weren't problematically overpowered. The Witch Doctor design changes and legendary item overhaul were absolutely necessary, I like them. I'm curious to see how the buffed trashmobs and weakened bosspacks will play out. With many abilities getting buffs, it looks like the game will become easier overall.
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On August 21 2012 19:32 Scorch wrote: I'm not sure why they felt the need to weaken the WW Wizard and outright kill the tank Demon Hunter. They were creative builds that played differently than the class design probably intended, but they certainly weren't problematically overpowered. The Witch Doctor design changes and legendary item overhaul were absolutely necessary, I like them. I'm curious to see how the buffed trashmobs and weakened bosspacks will play out. With many abilities getting buffs, it looks like the game will become easier overall.
They said that their intention wasn't to nerf the WW Wizard, but the new legendary on hit affixes meant that the coefficient for WW had to be reduced otherwise these legendary effects would get out of hand. According to them if your Crit Chance is high enough, the reduced proc coefficient won't matter ... but I dont play a Wizard so I wouldn't know if this is true or not.
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On August 21 2012 14:12 KiWiKaKi wrote: pretty bad changes to the wizard ice armor and storm armor. They did changes to ice armor which are almost worthless, and didnt touch storm armor which is completely useless
Wizard got the worst changes overall in this patch and I play all five classes, so I'm not just qqing. So many useless wizard skills/passives didn't even get touched.
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On August 21 2012 19:04 jammedk wrote:Show nested quote +On August 21 2012 18:39 TheRealArtemis wrote:On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. I saw the Athene video this morning... sounds pretty crazy. I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate? I feel like with all the nerfs to mobs and the buffs to both build damage output, and getting better and better items he has underestimated the amount of xp per hour people will be getting once they are part way thru the paragon level climb. I am willing to bet it wont take anywhere near as long as he estimated.
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On August 21 2012 19:59 DeCoup wrote:Show nested quote +On August 21 2012 19:04 jammedk wrote:On August 21 2012 18:39 TheRealArtemis wrote:On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. I saw the Athene video this morning... sounds pretty crazy. I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate? I feel like with all the nerfs to mobs and the buffs to both build damage output, and getting better and better items he has underestimated the amount of xp per hour people will be getting once they are part way thru the paragon level climb. I am willing to bet it wont take anywhere near as long as he estimated.
I think so too... Blizzard said: "The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II."
To be fair, Blizzard have been pretty far of the mark with these types of predictions in the recent past
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Experience awarded by level 61-63 monsters has been increased by approximately 60%
To me this implies that monsters in inferno reward a large amount more experience than most would expect. Combine this with the NV buff for extra experience, and its quite possible that the experience will be nearly 3x more than expected.
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On August 21 2012 19:26 Novalisk wrote:Show nested quote +On August 21 2012 19:14 TheRealArtemis wrote:On August 21 2012 19:04 jammedk wrote:On August 21 2012 18:39 TheRealArtemis wrote:On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. I saw the Athene video this morning... sounds pretty crazy. I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate? Bots will still be the first ones to gain those lvl. since the people that has the most elite/mob kills are bots. That's assuming blizzard won't ban them before they reach 100.
Look at the Top1000 in Elite-Pack Kills... they are ALL BOTS! Blizzard doesn't care...
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Am i the only one excited about SSS changes?
for a 30sec CD, its possible to get 2309% OR 1777 in a Area. For elite pack farming perhaps Fulminating assault is going to be awesome? Or 2309....so many choices :D cant wait
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On August 21 2012 20:31 SeggsyLori wrote:Show nested quote +On August 21 2012 19:26 Novalisk wrote:On August 21 2012 19:14 TheRealArtemis wrote:On August 21 2012 19:04 jammedk wrote:On August 21 2012 18:39 TheRealArtemis wrote:On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. I saw the Athene video this morning... sounds pretty crazy. I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate? Bots will still be the first ones to gain those lvl. since the people that has the most elite/mob kills are bots. That's assuming blizzard won't ban them before they reach 100. Look at the Top1000 in Elite-Pack Kills... they are ALL BOTS! Blizzard doesn't care...
Blizzard doesn't care because the players don't care. When someone like Athene starts losing the race to 100 to bots, you can bet his fanbase will be vocal.
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sounds like the game is going to get ALOT easier..
100 more lvl in stats. reduced HP/Dmg of elites across the board
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The patch is defo going to the right direction but too bad i simply lost the interest to the game (mainly due to the fact that there is no easy way for me to get higher level gear from AH). But I will install the patch instantly when people found some bug/exploit after this came out :D
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Cayman Islands24199 Posts
who is this athene character
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On August 21 2012 22:11 oneofthem wrote: who is this athene character
He is the greatest gamer in the world - constantly owning jelly hater scrubs in dem gamez!
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Cayman Islands24199 Posts
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If my Witch Doctor can really use pets in Inferno and stand a chance I just might get back in to the game.
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how long for the patch to be live? I suck at timming zones haha
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None of the DH changes are appealing to me as a hardcore player
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On August 21 2012 18:39 TheRealArtemis wrote:Show nested quote +On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. Reminds me of that south park episode about World of Warcraft somehow.
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Paragon levels is a good way to introduce that "grind" factor like D2 had with its levelling.
Now introduce paragon ladders and resets to really make everyone orgasm xD
I feel like this is the patch D3 should have been released with, the game seems like it will be so much more refined and awesome to play now.
Heres to hoping lads!
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On August 21 2012 22:21 Kznn wrote: how long for the patch to be live? I suck at timming zones haha
Got about 5 more hours, the patch downloaded though...but no point as none of the servers are online.
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So what does that mean once the expansion with act 5 comes out? Will your paragon levels be gone and everyone starts at 60 again? On the other hand, it gives even noobs like myself the chance to gain some paragon levels and beat act3.
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On August 22 2012 00:34 Elenar wrote: When will it hit EU?
Between 03:00 GMT all the way to 13:00, if my math serves me
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On August 22 2012 00:34 Elenar wrote: When will it hit EU?
http://eu.battle.net/d3/en/forum/topic/5168757693#1
We will be performing scheduled maintenance for Diablo III starting tomorrow (8/22) at 05:00 CEST in order to deploy patch 1.0.4. We anticipate that maintenance will conclude and that all services will be available by approximately 15:00 CEST. Patch notes are available below. Important: Please note that you will not be prompted to download patch 1.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.4 is live until those regions have also patched.
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Two-handed melee weapons have made more viable:
-Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
-Core stat values have been increased by approximately 70%
Note: This does not affect two-handed ranged weapons
-Additional affix changes for two-handed melee weapons include:
+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
Note: This does not affect two-handed ranged weapons
Note: These changes will only impact items created or dropped after patch 1.0.4
Can someone explain what this change means? I don't understand what they mean by 'roll their own affixes for core stats', and the rest sort of plays off that so overall I don't really know what this means lol.
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On August 21 2012 20:31 SeggsyLori wrote:Show nested quote +On August 21 2012 19:26 Novalisk wrote:On August 21 2012 19:14 TheRealArtemis wrote:On August 21 2012 19:04 jammedk wrote:On August 21 2012 18:39 TheRealArtemis wrote:On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. I saw the Athene video this morning... sounds pretty crazy. I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate? Bots will still be the first ones to gain those lvl. since the people that has the most elite/mob kills are bots. That's assuming blizzard won't ban them before they reach 100. Look at the Top1000 in Elite-Pack Kills... they are ALL BOTS! Blizzard doesn't care...
Well doesn't that include all elite packs from even normal to hell? I have a hard time believing bots can kill inferno packs, maybe act1 but I don't know.
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On August 22 2012 01:04 matiK23 wrote:Show nested quote +On August 21 2012 20:31 SeggsyLori wrote:On August 21 2012 19:26 Novalisk wrote:On August 21 2012 19:14 TheRealArtemis wrote:On August 21 2012 19:04 jammedk wrote:On August 21 2012 18:39 TheRealArtemis wrote:On August 21 2012 13:25 mtn wrote:On August 21 2012 13:11 Jisall wrote: Paragon levels??? Sounds dope as fuck. Prestige has made its way from CoD
Edit: Am I the only one who saw that? 3% MF and GF and extra stats per level? 100 levels? MF gear going to shit??? Someone posted a chart of how much exp u need to reach 100lv Paragon. It was 100bilion? 10bilion? something like that. from 1 - 60 u needed like 30mil ? Or someshit like that... so yah, noone will have lv 100 of paragon for next 5-6 months if not more. Your MF gear is fine. Yeah, Also saw Athenes video about it. If his math is correct, you have to grind 10 hous a day, for 2 years, to become lvl 100 paragon. Sooo. MF gear is still good, and prob alot easier/better then actually grinding to lvl 100. I saw the Athene video this morning... sounds pretty crazy. I am wondering whether: item buffs +skill buffs +Inferno nerf will help us slay monsters substantially faster thus gaining exp at a quicker rate? Bots will still be the first ones to gain those lvl. since the people that has the most elite/mob kills are bots. That's assuming blizzard won't ban them before they reach 100. Look at the Top1000 in Elite-Pack Kills... they are ALL BOTS! Blizzard doesn't care... Well doesn't that include all elite packs from even normal to hell? I have a hard time believing bots can kill inferno packs, maybe act1 but I don't know.
Yes, maybe. But nobody said anything about inferno.
Since im not a botter I can only specualte that farming for gold in hell, is not only easier, but also alot cheaper in buying gear to the bots. There are prob some bots that can clear act 1 inferno no prob. Wouldnt be surpriced, I mean, gear for clearing act 1 inferno is in abundance and very cheap.
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I just made the patch but when i go to actually log in and play it says that there is a new patch and i need to restart and apply it. Seems some bug to me...btw this is on EU anyone else having this issue?
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On August 22 2012 01:01 Razith wrote:Show nested quote +Two-handed melee weapons have made more viable:
-Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
-Core stat values have been increased by approximately 70%
Note: This does not affect two-handed ranged weapons
-Additional affix changes for two-handed melee weapons include:
+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
Note: This does not affect two-handed ranged weapons
Note: These changes will only impact items created or dropped after patch 1.0.4 Can someone explain what this change means? I don't understand what they mean by 'roll their own affixes for core stats', and the rest sort of plays off that so overall I don't really know what this means lol.
I think it means higher number values not seen on 1 handers, for example, an affix for 200% crit damage. The second part, I believe, is referencing the +min/max and %damage modifiers have been increased for 2 handers.
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Cayman Islands24199 Posts
two handers have their own class of +stats rolls that are higher value than say classes for 1 handers, offhands etc.
i believe the new upper range is in the 300's
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On August 22 2012 01:01 Razith wrote:Show nested quote +Two-handed melee weapons have made more viable:
-Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
-Core stat values have been increased by approximately 70%
Note: This does not affect two-handed ranged weapons
-Additional affix changes for two-handed melee weapons include:
+ Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
Note: This does not affect two-handed ranged weapons
Note: These changes will only impact items created or dropped after patch 1.0.4 Can someone explain what this change means? I don't understand what they mean by 'roll their own affixes for core stats', and the rest sort of plays off that so overall I don't really know what this means lol.
Affixes in D3 are attributes with ranges to certain stats. E.g. there's a Level 10 Vitality affix that has a vitality range of +100-200, Level 9 Vitality affix with range of +90-190, etc. There are also mixed affixes Like HealthVit where the Level 10 one would only go +50-150 for both or something like that.
When an item rolls an affix, it first rolls the level and then the specific stat bonus out of the given range. The actual values in my examples are crap, I think, since I can't remember.
Now for two-handers they added new ones, like where previously you had max 200 vit or someting on a weapon, now two-handers get max. +300 and similar things.
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On August 21 2012 22:23 Warri wrote:None of the DH changes are appealing to me as a hardcore player 
Yeah, as a HC DH i was hoping for some passive dmg mitigation:/ This wont change the abilities i use at all either.
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On August 22 2012 02:15 unkkz wrote:Show nested quote +On August 21 2012 22:23 Warri wrote:None of the DH changes are appealing to me as a hardcore player  Yeah, as a HC DH i was hoping for some passive dmg mitigation:/ This wont change the abilities i use at all either. I don't play a HC DH so I'm not sure... but... - Trail of Cinders rune for Vault? 1500% dmg for 5 seconds. - Monsters don't heal-to-full. Nuke and zone out? (Dunno if the no-heal-to-full applies to zoning out). - Nerfing to elites' damage and health.
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On August 22 2012 01:15 Thug[ro] wrote: I just made the patch but when i go to actually log in and play it says that there is a new patch and i need to restart and apply it. Seems some bug to me...btw this is on EU anyone else having this issue?
Yup... T_T
By the way, I play on NA server, you too?
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Hello TL fellow, I have another question I would like to ask.
when "damage X for 5 second" changed to "Damage Y over 5 secnond". Will this mean the attack speed will be irrelevant?
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Cayman Islands24199 Posts
gonna test out this 1500% trail of cinders ROFL
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On August 22 2012 02:34 Ketch wrote:Show nested quote +On August 22 2012 01:15 Thug[ro] wrote: I just made the patch but when i go to actually log in and play it says that there is a new patch and i need to restart and apply it. Seems some bug to me...btw this is on EU anyone else having this issue? Yup... T_T By the way, I play on NA server, you too?
im on EU
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They added indicators for where mortars will land. Makes dodging them a joke now.
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Cayman Islands24199 Posts
wow the cinder trails are really tiny even if you have tactical advantage.
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mortar will show where it drop so this patch makes elites and champs so easy lol
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lmao lvl 1 for paragon is like 7.2 mil xp. Good luck getting to lvl 100.
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On August 22 2012 03:01 tuho12345 wrote: lmao lvl 1 for paragon is like 7.2 mil xp. Good luck getting to lvl 100.
Diablo 2 never killed people by sheer difficulty. It did so by encouraging people to do recklessly large pulls. I kinda like where this is going as far as game difficulty is concerned.
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Just did an act 1 run. A lot more drops, half a plevel in 30 minutes.
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On August 22 2012 03:29 Savant wrote: Just did an act 1 run. A lot more drops, half a plevel in 30 minutes. Yeah act 3 drops a lot more, also remember that weapon ilvl 61 can roll like 63, so don't ignore it.
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On August 22 2012 02:50 dottycakes wrote: They added indicators for where mortars will land. Makes dodging them a joke now. Because it was difficult to avoid before?
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I just did: Keeps 1 Keeps 3 Arreat Lvl 1 -> Azmo (Including Spider) Non-full clears, race to exit on Arreat Craters.
Got 3,765,000 exp. About the first 1.5 Paragon levels. EDIT: Actually, I got way more EXP than this. 7,200,000 + 3,765,000 = 10,965,000 exp.
The exp chart listed here: http://www.diablofans.com/news/1320-paragon-level-exp-chart/ Shows the amount of exp needed to go from level 0 to level X. Not from level X to level X+1. It's not going to take long for someone to get 100 Paragon levels.
EDIT: Actually, I got 3,765,000 + exp for level 1. So the chart still does mean from level X to X+1. My mistake.
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The levels get bigger just like they did for 1-60. The last few are going to be enormous, they will take a very long time.
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On August 22 2012 03:54 CaptainCrush wrote: The levels get bigger just like they did for 1-60. The last few are going to be enormous, they will take a very long time.
Yeah, when I was leveling through this, for some reason I thought the exp bar was maintaining the same width through the two paragon levels and assumed the exp needed for level 100 was cumulative. I was wrong.
No, I didn't use a ruby hat.
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Too little too late. They should have updated the game every two weeks with upgrade on auction house, restrictons on monsters affixes as a priority. The game is dead, most people don't want to play the game anymore
Atleast they got to the conclusion than fury/AP/spirit/mana spenders are complete garbage compare to primary attacks. If they did changes little by little they could have work on additionnal content, PvP and give players things to do instead of taking their damn time to try to fix their game in one single patch.
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Gems are stackable above 30 now.
BE FREE MY FRIENDS.
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Looks like imma be firing up d3 tonight. Read about the changes earlier this week in the developer blogs and I really think they've nailed the core problems with the game.
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Lol R u srs Blizzard?
They havent fixed the invincible invisible Morloks yet.
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4-man a3 runs are gonna be a joke now, huge paragon xp and reaaally quick.
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Wait, there is no MF swap penalty in this patch? Or I am missing something? Does it mean that my crappy MF set will still be viable?
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On August 22 2012 05:59 DnameIN wrote: Wait, there is no MF swap penalty in this patch? Or I am missing something? Does it mean that my crappy MF set will still be viable?
Yep
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On August 22 2012 05:59 DnameIN wrote: Wait, there is no MF swap penalty in this patch? Or I am missing something? Does it mean that my crappy MF set will still be viable? Cap at 300%, other than that nothing changes.
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So jelly, want to play the patch already, but we need to wait overnight
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The problem is there is still no new content lolz. And all the existing one is hella short and repetitive t.t
The changes sure are nice tho looks like version 1.0 of Diablo to me.
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fuck that patch
but seriously, this patch is a bit too late. A lot of people have moved to other games and this won't bring them back.
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I hated this new Paragon system. What is the real endgame now, Kill Inferno Diablo or get to lvl 100 Paragon. It seems the later one as Diablo can be killed before getting to lvl 100 and if Diablo is not the endgame priority anymore, what is the point of grinding for the XP
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Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99
<Blizzard implements a new leveling system
Scumbag Blizzard fans: I hate this new paragon system! What is the end game?
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The leveling in D2 served multiple purposes. The only purpose of "paragon" is to replace MF you already have on gear with something else, and that's it. It doesn't add anything to the gameplay and it still doesn't provide the player with any interesting choices, in fact it removes one of the only choices that was still in the game of deciding how many stats to sacrifice in favor of more MF / GF. Maybe you don't see it, maybe you wont ever see it, but my odds are on you getting halfway through (at best) before you realize that it's just the same boring system with some not very well thought out "incentive" tacked on to keep people around.
The people who were already above this arbitrary cap on MF are essentially just getting nerfed , and for what logical purpose?
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What the fuck, quivers can now roll like 300 BASE dex.....I have like 12 fucking worthless quivers now i was trying to sell
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holy balls the economy is complete fucking chaos
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Tried out these changes. They would be nice but I have a few problems:
-Im broke as shit and can't afford new gear. -None of the gear that drops is useable for me / is decent to sell. -Progress comes to a grinding halt when I hit champion / rare packs with impossible affixes.
This is the reason why I don't play Diablo 3. Grinding the same Act I Halls of Agony over and over with no progression is just fucking boring.
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On August 22 2012 07:55 Mephyss wrote: I hated this new Paragon system. What is the real endgame now, Kill Inferno Diablo or get to lvl 100 Paragon. It seems the later one as Diablo can be killed before getting to lvl 100 and if Diablo is not the endgame priority anymore, what is the point of grinding for the XP
Uh... Did you ever play D2? Killing Baal in Hell wasn't 'endgame'. Grinding out to level 99 and farming sweet items was the point
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The new system won't make the game that much better. I will probably star playing again a little bit. Maybe 30min/day to slow and steady increase my paragon level - but its just way too boring to play it "full time"
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On August 22 2012 09:23 SeggsyLori wrote: The new system won't make the game that much better. I will probably star playing again a little bit. Maybe 30min/day to slow and steady increase my paragon level - but its just way too boring to play it "full time"
Yeah, characters are not the OP beasts that they were in D2.
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On August 22 2012 09:06 Razith wrote: Tried out these changes. They would be nice but I have a few problems:
-Im broke as shit and can't afford new gear. -None of the gear that drops is useable for me / is decent to sell. -Progress comes to a grinding halt when I hit champion / rare packs with impossible affixes.
This is the reason why I don't play Diablo 3. Grinding the same Act I Halls of Agony over and over with no progression is just fucking boring. You just suck, that's your problem, not much with the game atm really. If you can't farm act 3, go play public game, it's super easy now.
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I played again for a couple hours. Got to Paragon level 3. Didn't seem any more fun...Legendary drop rates are still bad, so I'm essentially levelling up for the sake of levelling, and MFing for boring Rares.
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On August 22 2012 09:06 Razith wrote: Tried out these changes. They would be nice but I have a few problems:
-Im broke as shit and can't afford new gear. -None of the gear that drops is useable for me / is decent to sell. -Progress comes to a grinding halt when I hit champion / rare packs with impossible affixes.
This is the reason why I don't play Diablo 3. Grinding the same Act I Halls of Agony over and over with no progression is just fucking boring. You need to go back and act or 2. If progress is slowed too much by champions you will earn more money by going back an act and breezing thru it. The max item quality won't be as high but really well rolled items can still be replacements for your gear and you can just vendor all the drops for cash.
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On August 22 2012 08:20 Leth0 wrote: The leveling in D2 served multiple purposes. The only purpose of "paragon" is to replace MF you already have on gear with something else, and that's it. It doesn't add anything to the gameplay and it still doesn't provide the player with any interesting choices, in fact it removes one of the only choices that was still in the game of deciding how many stats to sacrifice in favor of more MF / GF. Maybe you don't see it, maybe you wont ever see it, but my odds are on you getting halfway through (at best) before you realize that it's just the same boring system with some not very well thought out "incentive" tacked on to keep people around.
The people who were already above this arbitrary cap on MF are essentially just getting nerfed , and for what logical purpose?
You also get stats per level just like you did in d2..
I dont know, i never liked d2 and I didnt like it even after all these years of patching. D3 was fun for some time. And it will be fun again with every patch. People just had weird and too high expectations.
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On August 22 2012 08:20 Leth0 wrote: The leveling in D2 served multiple purposes. The only purpose of "paragon" is to replace MF you already have on gear with something else, and that's it. It doesn't add anything to the gameplay and it still doesn't provide the player with any interesting choices, in fact it removes one of the only choices that was still in the game of deciding how many stats to sacrifice in favor of more MF / GF. Maybe you don't see it, maybe you wont ever see it, but my odds are on you getting halfway through (at best) before you realize that it's just the same boring system with some not very well thought out "incentive" tacked on to keep people around.
The people who were already above this arbitrary cap on MF are essentially just getting nerfed , and for what logical purpose? Other then adding pvp what else could u want? You either have absurdly high expect ions or are a moron. You get 3 percent gold find and magic find per Pargon so that when u hit a high level of Pargon u can use different builds and Gear set ups with godly gear and still be farming like u had a ton of mc gear on. And honestly very few people have more then 300 mf and farm act 3 ez pz without swapping.
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I'm really liking the changes they made to the effects on the monsters, it lets you know a lot more clearly where the impact is going to be, especially with stuff that explodes. Also for the brief period I played, it seems like the loot quality is kinda better, and the rolls are tighter, i.e the items actually feel like they might be usable by someone, as opposed to being total garbage.
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Are you fucking kidding me you still cant search for damage on offhands
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^Yeah same, the fuck is wrong with u Blizz I can't click on the damage search.
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On August 22 2012 07:59 matiK23 wrote: Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99
<Blizzard implements a new leveling system
Scumbag Blizzard fans: I hate this new paragon system! What is the end game? D2 levelling was a means to get more powerful and overcome difficulty ramps.
D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.
When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".
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On August 22 2012 14:39 WolfintheSheep wrote:Show nested quote +On August 22 2012 07:59 matiK23 wrote: Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99
<Blizzard implements a new leveling system
Scumbag Blizzard fans: I hate this new paragon system! What is the end game? D2 levelling was a means to get more powerful and overcome difficulty ramps. D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay. When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".
what? They are both stat point increases... There really wasn't any difficulty ramp in D2...
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On August 22 2012 14:39 WolfintheSheep wrote:Show nested quote +On August 22 2012 07:59 matiK23 wrote: Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99
<Blizzard implements a new leveling system
Scumbag Blizzard fans: I hate this new paragon system! What is the end game? D2 levelling was a means to get more powerful and overcome difficulty ramps. D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay. When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".
Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.
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Played enough to make it to plvl 5. Makes a slight difference. Right now it's worth about 2/3 of an mf item, not a lot, but it helps.
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Too bad, we could have suggested to allow Diablo 3 to add your facebook friends. ^_^
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How much stats does 1 lvl paragon give? Like dex, vit and such
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We're in the 21st century, people will complain about anything, and if you give them exactly what they asked for, they will still complain, and tell you that wasn't what they wanted...
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i'm really stoked about these patch notes
how are nerds upset about paragon? its exactly what the game needed, a cool new endgame. all i care about is having a sense of progress, so even if i get crappy drops, i at least have gotten paragon points.
haters gonna hate.
as someone who thought this game was a steaming pile of dog turds a few weeks ago, i am overjoyed at the direction this game is headed
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On August 22 2012 09:44 WolfintheSheep wrote: I played again for a couple hours. Got to Paragon level 3. Didn't seem any more fun...Legendary drop rates are still bad, so I'm essentially levelling up for the sake of levelling, and MFing for boring Rares.
you do know getting level 3 gave you an amazing 9% mf right?
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"Invulnerable Minions has been removed as a possible affix "
ABOUT TIME !!!!
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sooo, if i would retry this game after pretty much cashing out right after like 2 weeks, what would a fun class be?
I played demonhunter and the constant "dodge or get 1 shot" was getting very, very old. On the other hand playing with a shield and taking forever for anything didnt seem fun to me as well.
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On August 22 2012 17:01 LaNague wrote: sooo, if i would retry this game after pretty much cashing out right after like 2 weeks, what would a fun class be?
I played demonhunter and the constant "dodge or get 1 shot" was getting very, very old. On the other hand playing with a shield and taking forever for anything didnt seem fun to me as well.
Well WW Barb should probably be a fun alternative for you then. When I tried it out I had so much fun. With that build you're kinda in the middle.
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On August 22 2012 17:01 LaNague wrote: sooo, if i would retry this game after pretty much cashing out right after like 2 weeks, what would a fun class be?
I played demonhunter and the constant "dodge or get 1 shot" was getting very, very old. On the other hand playing with a shield and taking forever for anything didnt seem fun to me as well.
Monk also puts you in the middle if you want to be upclose, can damage / tank / heal / disrupt all at the same time.
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On August 22 2012 15:51 ihasaKAROT wrote: How much stats does 1 lvl paragon give? Like dex, vit and such
My DH got 3 dex and 1 of everything else, and I assume it's the same for the other classes (i.e. 3 of primary and 1 of everything else).
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I hope when PvP is added they generalise stats from paragon levels.
Somebody level 30 vs somebody level 100 is like a 200 stat difference in your primary and 66 elsewhere. Not huge but a noticable difference :|
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Not sure if I'm just lucky, but have been getting CRAZY drops since the patch running with 300+5NV MF. All packs drop at least one Archon armor, and half the time I also get a 63 weapon. (sample size is 2 runs ^^)
Oh and, silly amount of rares from regular mobs as well with 300 unbuffed MF, nothing good so far though.
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On August 22 2012 17:22 corpuscle wrote:Show nested quote +On August 22 2012 15:51 ihasaKAROT wrote: How much stats does 1 lvl paragon give? Like dex, vit and such My DH got 3 dex and 1 of everything else, and I assume it's the same for the other classes (i.e. 3 of primary and 1 of everything else). 2 vitality
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I see a lot of proc coefficients reduced.
Does this mean the Burning Dog aura will deal (smaller amounts of) damage 20 times per second instead of (the regular amount) once per second? If so, this could be totally crazy. I currently run a WD pet build with big stinker, burning Dogs and Firepit coupled with x% to Stun/Freeze, etc on Hit and LoH items and I already stunlock hordes of enemies and am virtually invulnerable as long as my LoH can proc. If these effects proc 20 times per second it would be totally insane.
EDIT: Disregard that, apparently this removes the possibily of 10+ attacks per second -> stunlock build is history
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does anybody have ANY idea how to actually find items on the AH now? Sockets arent included in the search parameters, so now you cant find a 100 str 100 vit 70all res chest anymore. unless you wana pay 10 million for one that has no sockets and such powerful stats... kinda sucks
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On August 22 2012 22:54 CROrens wrote: does anybody have ANY idea how to actually find items on the AH now? Sockets arent included in the search parameters, so now you cant find a 100 str 100 vit 70all res chest anymore. unless you wana pay 10 million for one that has no sockets and such powerful stats... kinda sucks
Send a ticket that sockets are not a searchoption, it should be there, dont think there was anything in the notes that states otherwise
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just put 3 sock and teh stats u want.
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On August 22 2012 22:56 ihasaKAROT wrote:Show nested quote +On August 22 2012 22:54 CROrens wrote: does anybody have ANY idea how to actually find items on the AH now? Sockets arent included in the search parameters, so now you cant find a 100 str 100 vit 70all res chest anymore. unless you wana pay 10 million for one that has no sockets and such powerful stats... kinda sucks Send a ticket that sockets are not a searchoption, it should be there, dont think there was anything in the notes that states otherwise
Oh, I meant socket bonuses arent added to the stats you search for. So if a socket gives 34 str and chest itself has 70 it wont show up as 100 strength chest. So in order to find an item that has 100 strength you have to put in 70 strength and add up all the socket stats. Try finding 100+str/100+vit/70+AR chest, its a REAL pain in the ass
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On August 22 2012 23:08 CROrens wrote:Show nested quote +On August 22 2012 22:56 ihasaKAROT wrote:On August 22 2012 22:54 CROrens wrote: does anybody have ANY idea how to actually find items on the AH now? Sockets arent included in the search parameters, so now you cant find a 100 str 100 vit 70all res chest anymore. unless you wana pay 10 million for one that has no sockets and such powerful stats... kinda sucks Send a ticket that sockets are not a searchoption, it should be there, dont think there was anything in the notes that states otherwise Oh, I meant socket bonuses arent added to the stats you search for. So if a socket gives 34 str and chest itself has 70 it wont show up as 100 strength chest. So in order to find an item that has 100 strength you have to put in 70 strength and add up all the socket stats. Try finding 100+str/100+vit/70+AR chest, its a REAL pain in the ass Why dont you just search for lower values and add in that you want 2-3 sockets in the search?
edit: Just ignore what is currently in the sockets and think about them as empty where you can put whatever you want.
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I feel like a kid in a candy store with this new patch! I can finally play with my friend, co-op no longer penalizes you. But best of all, all the skills have been rebalanced, now I can't decide on which ones I want to use. Before 1.04 the only way to play my barb was to run around abusing loh and sprint, hella lame. Now I use a big 2 hander and bash things over the head.
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Well I gave this a try yesterday on my Barbarian. Funny enough, my barb was always a 2-handed fury spender so my barb went from getting absolutely stomped in Act II to being able to push Act III. The new rend is insanely powerful. I haven't been able to try my old build yet (focused around WotB + 100% damage w/ that hammer ability w/ the new 406% dmg (up from 270%). This build use to melt packs before, but nearing 1000% damage non-crits is going to be interesting.
Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea.
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On August 23 2012 00:49 Razith wrote: Well I gave this a try yesterday on my Barbarian. Funny enough, my barb was always a 2-handed fury spender so my barb went from getting absolutely stomped in Act II to being able to push Act III. The new rend is insanely powerful. I haven't been able to try my old build yet (focused around WotB + 100% damage w/ that hammer ability w/ the new 406% dmg (up from 270%). This build use to melt packs before, but nearing 1000% damage non-crits is going to be interesting.
Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea.
Can you link me to the TL/PoE map idea? Or PM me the link? thx!
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so the UNID items have been fixed right? theres no way to see the stats by using w/e 3rd party stuff right?
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On August 22 2012 15:28 Flummie wrote:Show nested quote +On August 22 2012 14:39 WolfintheSheep wrote:On August 22 2012 07:59 matiK23 wrote: Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99
<Blizzard implements a new leveling system
Scumbag Blizzard fans: I hate this new paragon system! What is the end game? D2 levelling was a means to get more powerful and overcome difficulty ramps. D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay. When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels". Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh. Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.
And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better.
In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.
And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).
Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.
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Diablo 2 is not the holy grail, lol. I remember being stuck in nightmare why? Because I wasn't immune to freezes . . .gear was insanely important in diablo 2. I think diablo 3 is doing more right than diablo 2 was doing right if you look back at things. There was no endgame before LOD(it even took a little while after it was released) and the level cap was extended here as well. My only complaint with this vanilla D3 is the lack of P v P. D3 endgame will come with the expansions that are also, sure to come.
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On August 24 2012 15:34 WolfintheSheep wrote: And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).
Yeah, only the spellcasters... so levels were superior to gear for only spellcasters. Otherwise it was exactly the same.
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On August 24 2012 15:34 WolfintheSheep wrote:Show nested quote +On August 22 2012 15:28 Flummie wrote:On August 22 2012 14:39 WolfintheSheep wrote:On August 22 2012 07:59 matiK23 wrote: Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99
<Blizzard implements a new leveling system
Scumbag Blizzard fans: I hate this new paragon system! What is the end game? D2 levelling was a means to get more powerful and overcome difficulty ramps. D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay. When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels". Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh. Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better. In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them. And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge). Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.
What? For a really geared char, squeezing out 300 more main stat alone is like 500mil in upgrades...
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On August 25 2012 06:16 sob3k wrote:Show nested quote +On August 24 2012 15:34 WolfintheSheep wrote:On August 22 2012 15:28 Flummie wrote:On August 22 2012 14:39 WolfintheSheep wrote:On August 22 2012 07:59 matiK23 wrote: Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99
<Blizzard implements a new leveling system
Scumbag Blizzard fans: I hate this new paragon system! What is the end game? D2 levelling was a means to get more powerful and overcome difficulty ramps. D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay. When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels". Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh. Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better. In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them. And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge). Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game. What? For a really geared char, squeezing out 300 more main stat alone is like 500mil in upgrades...
In HC the fact that every 4 paragon levels is one MF item you can skip, well... that's just godlike.
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On August 24 2012 15:34 WolfintheSheep wrote:Show nested quote +On August 22 2012 15:28 Flummie wrote:On August 22 2012 14:39 WolfintheSheep wrote:On August 22 2012 07:59 matiK23 wrote: Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99
<Blizzard implements a new leveling system
Scumbag Blizzard fans: I hate this new paragon system! What is the end game? D2 levelling was a means to get more powerful and overcome difficulty ramps. D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay. When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels". Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh. Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.
Err no. When you begin to reach BiS/final-tier items, gaining 300 str/200 vit costs hundreds of millions of gold. These last bit of stats will be very critical for PvP at the higher levels.
In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.
No, most people were rushed to Hell, where they immediatley jumped into chaos/baal runs. Very few would actually spend time to level up for each act in Normal/Nightmare because it simply was a gigantic waste of time. The only people who did this were the ones who did not understand the most efficient leveling methods or were specifically trying to challenge themselves (for whatever reason).
And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).
You say levels were the most important stat and yet, right before this, you say gaining the last 19 levels was "purely fluff," so which is it? Regardless, it depends on what build you went for and the char you use. For certain (re:cheesy) builds, you don't need very good gear to be successful for PvP, whereas other builds required very good items.
Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.
This is how Diablo works; only the final difficulty matters (unless you prefer LLD). Progression through the game is not linear and the bulk of the content involves farming end game items, which only drop at the highest difficulty, in order to be successful for PvP. Your criticism doesn't make sense and just shows how little you understand Diablo.
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