• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:20
CEST 06:20
KST 13:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters5[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!42Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Gypsy to Korea BW General Discussion [ASL22] Ro16 Preview: Rough Waters New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3737 users

OFFICIAL Diablo 3 1.04 Patch Notes - Page 9

Forum Index > Diablo 3
Post a Reply
Prev 1 7 8 9 All
Razith
Profile Joined February 2011
Canada431 Posts
Last Edited: 2012-08-22 15:53:03
August 22 2012 15:49 GMT
#161
Well I gave this a try yesterday on my Barbarian. Funny enough, my barb was always a 2-handed fury spender so my barb went from getting absolutely stomped in Act II to being able to push Act III. The new rend is insanely powerful. I haven't been able to try my old build yet (focused around WotB + 100% damage w/ that hammer ability w/ the new 406% dmg (up from 270%). This build use to melt packs before, but nearing 1000% damage non-crits is going to be interesting.

Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea.
TheDna
Profile Joined March 2010
Germany577 Posts
August 22 2012 23:34 GMT
#162
On August 23 2012 00:49 Razith wrote:
Well I gave this a try yesterday on my Barbarian. Funny enough, my barb was always a 2-handed fury spender so my barb went from getting absolutely stomped in Act II to being able to push Act III. The new rend is insanely powerful. I haven't been able to try my old build yet (focused around WotB + 100% damage w/ that hammer ability w/ the new 406% dmg (up from 270%). This build use to melt packs before, but nearing 1000% damage non-crits is going to be interesting.

Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea.


Can you link me to the TL/PoE map idea? Or PM me the link? thx!
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 23 2012 02:38 GMT
#163
so the UNID items have been fixed right? theres no way to see the stats by using w/e 3rd party stuff right?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 24 2012 06:34 GMT
#164
On August 22 2012 15:28 Flummie wrote:
Show nested quote +
On August 22 2012 14:39 WolfintheSheep wrote:
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.

Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.

And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better.


In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.

And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).

Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.
Average means I'm better than half of you.
Meatpuppet
Profile Joined January 2011
United States86 Posts
August 24 2012 07:10 GMT
#165
Diablo 2 is not the holy grail, lol. I remember being stuck in nightmare why? Because I wasn't immune to freezes . . .gear was insanely important in diablo 2. I think diablo 3 is doing more right than diablo 2 was doing right if you look back at things. There was no endgame before LOD(it even took a little while after it was released) and the level cap was extended here as well. My only complaint with this vanilla D3 is the lack of P v P. D3 endgame will come with the expansions that are also, sure to come.
I am the walrus
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2012-08-24 07:18:48
August 24 2012 07:18 GMT
#166
On August 24 2012 15:34 WolfintheSheep wrote:
And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).


Yeah, only the spellcasters... so levels were superior to gear for only spellcasters. Otherwise it was exactly the same.
Be bold and mighty forces will come to your aid!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 24 2012 21:16 GMT
#167
On August 24 2012 15:34 WolfintheSheep wrote:
Show nested quote +
On August 22 2012 15:28 Flummie wrote:
On August 22 2012 14:39 WolfintheSheep wrote:
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.

Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.

And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better.


In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.

And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).

Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.


What? For a really geared char, squeezing out 300 more main stat alone is like 500mil in upgrades...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
August 24 2012 21:26 GMT
#168
On August 25 2012 06:16 sob3k wrote:
Show nested quote +
On August 24 2012 15:34 WolfintheSheep wrote:
On August 22 2012 15:28 Flummie wrote:
On August 22 2012 14:39 WolfintheSheep wrote:
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.

Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.

And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better.


In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.

And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).

Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.


What? For a really geared char, squeezing out 300 more main stat alone is like 500mil in upgrades...


In HC the fact that every 4 paragon levels is one MF item you can skip, well... that's just godlike.
javy_
Profile Joined July 2010
United States1677 Posts
Last Edited: 2012-08-24 22:14:53
August 24 2012 22:10 GMT
#169
On August 24 2012 15:34 WolfintheSheep wrote:
Show nested quote +
On August 22 2012 15:28 Flummie wrote:
On August 22 2012 14:39 WolfintheSheep wrote:
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.

Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.


Err no. When you begin to reach BiS/final-tier items, gaining 300 str/200 vit costs hundreds of millions of gold. These last bit of stats will be very critical for PvP at the higher levels.


In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.


No, most people were rushed to Hell, where they immediatley jumped into chaos/baal runs. Very few would actually spend time to level up for each act in Normal/Nightmare because it simply was a gigantic waste of time. The only people who did this were the ones who did not understand the most efficient leveling methods or were specifically trying to challenge themselves (for whatever reason).

And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).


You say levels were the most important stat and yet, right before this, you say gaining the last 19 levels was "purely fluff," so which is it? Regardless, it depends on what build you went for and the char you use. For certain (re:cheesy) builds, you don't need very good gear to be successful for PvP, whereas other builds required very good items.

Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.


This is how Diablo works; only the final difficulty matters (unless you prefer LLD). Progression through the game is not linear and the bulk of the content involves farming end game items, which only drop at the highest difficulty, in order to be successful for PvP. Your criticism doesn't make sense and just shows how little you understand Diablo.
♪~( ̄。 ̄)
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft639
RuFF_SC2 245
NeuroSwarm 177
ProTech116
StarCraft: Brood War
Rain 2724
GuemChi 1762
Noble 20
Yoon 6
Terrorterran 6
Dota 2
febbydoto36
Counter-Strike
taco 380
Super Smash Bros
hungrybox734
Other Games
summit1g15153
JimRising 869
C9.Mang0327
XaKoH 235
Maynarde108
Organizations
Other Games
gamesdonequick1579
BasetradeTV68
[ Show 11 non-featured ]
StarCraft 2
• davetesta27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21852
Upcoming Events
Afreeca Starleague
5h 40m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
6h 40m
Monday Night Weeklies
11h 40m
Afreeca Starleague
1d 5h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 6h
PiGosaur Cup
1d 19h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.