Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea.
OFFICIAL Diablo 3 1.04 Patch Notes - Page 9
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Razith
Canada431 Posts
Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea. | ||
TheDna
Germany577 Posts
On August 23 2012 00:49 Razith wrote: Well I gave this a try yesterday on my Barbarian. Funny enough, my barb was always a 2-handed fury spender so my barb went from getting absolutely stomped in Act II to being able to push Act III. The new rend is insanely powerful. I haven't been able to try my old build yet (focused around WotB + 100% damage w/ that hammer ability w/ the new 406% dmg (up from 270%). This build use to melt packs before, but nearing 1000% damage non-crits is going to be interesting. Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea. Can you link me to the TL/PoE map idea? Or PM me the link? thx! | ||
justiceknight
Singapore5741 Posts
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WolfintheSheep
Canada14127 Posts
On August 22 2012 15:28 Flummie wrote: Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh. Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear. And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better. In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them. And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge). Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game. | ||
Meatpuppet
United States86 Posts
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willoc
Canada1530 Posts
On August 24 2012 15:34 WolfintheSheep wrote: And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge). Yeah, only the spellcasters... so levels were superior to gear for only spellcasters. Otherwise it was exactly the same. | ||
sob3k
United States7572 Posts
On August 24 2012 15:34 WolfintheSheep wrote: Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear. And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better. In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them. And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge). Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game. What? For a really geared char, squeezing out 300 more main stat alone is like 500mil in upgrades... | ||
unkkz
Norway2196 Posts
On August 25 2012 06:16 sob3k wrote: What? For a really geared char, squeezing out 300 more main stat alone is like 500mil in upgrades... In HC the fact that every 4 paragon levels is one MF item you can skip, well... that's just godlike. | ||
javy_
United States1677 Posts
On August 24 2012 15:34 WolfintheSheep wrote: Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear. Err no. When you begin to reach BiS/final-tier items, gaining 300 str/200 vit costs hundreds of millions of gold. These last bit of stats will be very critical for PvP at the higher levels. In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them. No, most people were rushed to Hell, where they immediatley jumped into chaos/baal runs. Very few would actually spend time to level up for each act in Normal/Nightmare because it simply was a gigantic waste of time. The only people who did this were the ones who did not understand the most efficient leveling methods or were specifically trying to challenge themselves (for whatever reason). And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge). You say levels were the most important stat and yet, right before this, you say gaining the last 19 levels was "purely fluff," so which is it? Regardless, it depends on what build you went for and the char you use. For certain (re:cheesy) builds, you don't need very good gear to be successful for PvP, whereas other builds required very good items. Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game. This is how Diablo works; only the final difficulty matters (unless you prefer LLD). Progression through the game is not linear and the bulk of the content involves farming end game items, which only drop at the highest difficulty, in order to be successful for PvP. Your criticism doesn't make sense and just shows how little you understand Diablo. | ||
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