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OFFICIAL Diablo 3 1.04 Patch Notes - Page 9

Forum Index > Diablo 3
Post a Reply
Prev 1 7 8 9 All
Razith
Profile Joined February 2011
Canada431 Posts
Last Edited: 2012-08-22 15:53:03
August 22 2012 15:49 GMT
#161
Well I gave this a try yesterday on my Barbarian. Funny enough, my barb was always a 2-handed fury spender so my barb went from getting absolutely stomped in Act II to being able to push Act III. The new rend is insanely powerful. I haven't been able to try my old build yet (focused around WotB + 100% damage w/ that hammer ability w/ the new 406% dmg (up from 270%). This build use to melt packs before, but nearing 1000% damage non-crits is going to be interesting.

Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea.
TheDna
Profile Joined March 2010
Germany577 Posts
August 22 2012 23:34 GMT
#162
On August 23 2012 00:49 Razith wrote:
Well I gave this a try yesterday on my Barbarian. Funny enough, my barb was always a 2-handed fury spender so my barb went from getting absolutely stomped in Act II to being able to push Act III. The new rend is insanely powerful. I haven't been able to try my old build yet (focused around WotB + 100% damage w/ that hammer ability w/ the new 406% dmg (up from 270%). This build use to melt packs before, but nearing 1000% damage non-crits is going to be interesting.

Still the problem is that the loot grind isn't enough for me. The acts get repetitive quickly and not being able to swap builds mid-run gets boring. They really need some sort of end-game; they should just copy TL / PoE map Idea.


Can you link me to the TL/PoE map idea? Or PM me the link? thx!
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 23 2012 02:38 GMT
#163
so the UNID items have been fixed right? theres no way to see the stats by using w/e 3rd party stuff right?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 24 2012 06:34 GMT
#164
On August 22 2012 15:28 Flummie wrote:
Show nested quote +
On August 22 2012 14:39 WolfintheSheep wrote:
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.

Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.

And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better.


In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.

And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).

Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.
Average means I'm better than half of you.
Meatpuppet
Profile Joined January 2011
United States86 Posts
August 24 2012 07:10 GMT
#165
Diablo 2 is not the holy grail, lol. I remember being stuck in nightmare why? Because I wasn't immune to freezes . . .gear was insanely important in diablo 2. I think diablo 3 is doing more right than diablo 2 was doing right if you look back at things. There was no endgame before LOD(it even took a little while after it was released) and the level cap was extended here as well. My only complaint with this vanilla D3 is the lack of P v P. D3 endgame will come with the expansions that are also, sure to come.
I am the walrus
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2012-08-24 07:18:48
August 24 2012 07:18 GMT
#166
On August 24 2012 15:34 WolfintheSheep wrote:
And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).


Yeah, only the spellcasters... so levels were superior to gear for only spellcasters. Otherwise it was exactly the same.
Be bold and mighty forces will come to your aid!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 24 2012 21:16 GMT
#167
On August 24 2012 15:34 WolfintheSheep wrote:
Show nested quote +
On August 22 2012 15:28 Flummie wrote:
On August 22 2012 14:39 WolfintheSheep wrote:
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.

Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.

And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better.


In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.

And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).

Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.


What? For a really geared char, squeezing out 300 more main stat alone is like 500mil in upgrades...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
August 24 2012 21:26 GMT
#168
On August 25 2012 06:16 sob3k wrote:
Show nested quote +
On August 24 2012 15:34 WolfintheSheep wrote:
On August 22 2012 15:28 Flummie wrote:
On August 22 2012 14:39 WolfintheSheep wrote:
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.

Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.

And likewise, the MF and GF is fairly meaningless. It would take around 150 hours of solid playing of a single character to reach ~50, farming Act 3 Inferno. With that kind of time in the endgame area, I would expect to be fully geared and godly, not farming the exact same area slightly better.


In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.

And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).

Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.


What? For a really geared char, squeezing out 300 more main stat alone is like 500mil in upgrades...


In HC the fact that every 4 paragon levels is one MF item you can skip, well... that's just godlike.
javy_
Profile Joined July 2010
United States1677 Posts
Last Edited: 2012-08-24 22:14:53
August 24 2012 22:10 GMT
#169
On August 24 2012 15:34 WolfintheSheep wrote:
Show nested quote +
On August 22 2012 15:28 Flummie wrote:
On August 22 2012 14:39 WolfintheSheep wrote:
On August 22 2012 07:59 matiK23 wrote:
Scumbag Blizzard fans: B-b-but diablo 2 had an endgame where we had to get to lvl 99

<Blizzard implements a new leveling system

Scumbag Blizzard fans: I hate this new paragon system! What is the end game?

D2 levelling was a means to get more powerful and overcome difficulty ramps.

D3 levelling exists as arbitrary guideposts that everyone passes at relatively the same point, that has no effect on actual gameplay.

When people talk about levelling up, they mean that their characters got stronger, not some numbers that are given the label "levels".


Your Character gets stronger in D3 by gaining paragon levels. Reading the patchnotes can reduce half of these so called "complaints" tbh.

Max level Paragon gives me 300 of the damage stat, 200 vit, and 100 of the other two. If you actually played the game, you would know how trivial that number really is at max level. Gaining 30 Paragon levels is the equivalent of paying a few hundred-K on some new gear.


Err no. When you begin to reach BiS/final-tier items, gaining 300 str/200 vit costs hundreds of millions of gold. These last bit of stats will be very critical for PvP at the higher levels.


In Diablo 2, people playing the game from Norm - Hell without rushes farmed each act for levels. You'd gain 10-20 levels each go (and usually getting through A3 ASAP), and that would make you strong enough to smash the next Act. By the time you reach "the end", you'd already be at level 80ish, and the last 19 levels were purely fluff, if you wanted them.


No, most people were rushed to Hell, where they immediatley jumped into chaos/baal runs. Very few would actually spend time to level up for each act in Normal/Nightmare because it simply was a gigantic waste of time. The only people who did this were the ones who did not understand the most efficient leveling methods or were specifically trying to challenge themselves (for whatever reason).

And more importantly, levels were far superior to gear, to the point where naked spellcasters could handle most of the game (or the whole game, if you were up to the challenge).


You say levels were the most important stat and yet, right before this, you say gaining the last 19 levels was "purely fluff," so which is it? Regardless, it depends on what build you went for and the char you use. For certain (re:cheesy) builds, you don't need very good gear to be successful for PvP, whereas other builds required very good items.

Paragon levels are just like Inferno...falsely inflating the endgame by making Normal - Hell meaningless. Just one more reason to spend 90% of your time in 25% of the game.


This is how Diablo works; only the final difficulty matters (unless you prefer LLD). Progression through the game is not linear and the bulk of the content involves farming end game items, which only drop at the highest difficulty, in order to be successful for PvP. Your criticism doesn't make sense and just shows how little you understand Diablo.
♪~( ̄。 ̄)
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