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On May 29 2012 08:25 ChosenSC2 wrote: What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve? 70 fire resist doesn't mean 'resist 70%'. It means 'go buy gear and get 1000+ resist'.
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On May 29 2012 08:33 Dfgj wrote:Show nested quote +On May 29 2012 08:25 ChosenSC2 wrote: What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve? 70 fire resist doesn't mean 'resist 70%'. It means 'go buy gear and get 1000+ resist'.
Pretty much this. 70 Fire Resist is REALLY low. I could scrap that much off about anyone of my gear pieces (outside of bracers and weapon, mine doesn't have Resist there).
Also, i think that 70k HP is likely way too much at this point. You should definitely cut off some Vit in favor of Armor and Resistance. Mitigation is important, HP Stack is mostly only useful to show off with your friends (which no small amount of people have done, by the way, a friend of mine came into my game to show off his 90k HP, i checked his gear, found no Armor, Resist or damage @.@). In any case, high mitigation with less HP keep potions and other healings means (like Life on Hit) relevant.
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On May 29 2012 08:33 Dfgj wrote:Show nested quote +On May 29 2012 08:25 ChosenSC2 wrote: What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve? 70 fire resist doesn't mean 'resist 70%'. It means 'go buy gear and get 1000+ resist'.
Ahhh good to know. I had heard from someone that max resist was 75, so I saw my 70 and thought I had no need to get more gear for it. Thanks, ya I need resist then ^^
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United States47024 Posts
On May 27 2012 07:42 {ToT}ColmA wrote: the balance in inferno shouldnt be based around the auction house; meaning people farm act 1 for example which gets you crappy gear and some gold, then u go buy items which people farmed in act 4 (miniboss for example) so u can do act 2, i liked my itemprogression in d2 a lot more than this It isn't. The only reason it ended up this way is because people are impatient.
Realistically there are items good enough for A2 Inferno in the drop tables for Warden and Butcher (uniques and extremely well-rolled rares). They're just on really low drop rate, which is why Blizzard expected it to take months for people to progress in Inferno--enough people have to be doing Butcher repeatedly over a period of months for enough of those items to enter circulation that some one can collect a full set of A2 capable items and progress to A2.
The only reason we have this weird fucked up system is because people cheesed their way into A2-A4, effectively bypassing the farming phase. So people have this expectation that they're supposed to be able to get into A2 with way less time spent farming than they're supposed to.
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On May 27 2012 09:01 Klive5ive wrote:Show nested quote +On May 26 2012 10:26 DaCruise wrote: I really dont like that there is no real transition from hell to inferno. I Have farmed Diablo the last few days and bought some neat items from the AH and still all I can kill in Inferno are the initial zombies. Its just stupid and very demoralizing that you need top notch inferno-gear just to enter inferno in the first place. At least as a barb. Not true. Me and my friends are playing "pure" (no AH use at all) and my Barb is probably our best geared character. You just need to do runs through the end of hell and know what the best Barb stats are. (although Barb is a very team orientated character and works better in a group imo) role of a barb: stack resis and vitality doing 0 dps, run around buffing, rezzing, and trying to tank mobs. true story. that's what our barb does on azmodan.
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as a wizard had trouble soloing the second half of act 2 with dps oriented build that had taken me through the game with relative ease up until then (25k dps, 25K hp, 250 res all). I switched to low end tank build (15K dps, 40K hp, 600 res all) and it became sooo much easier.
the only other change I had to make was wormhole teleport. this is almost a game breaker as I can now truly kite elites since most of them had started moving too fast to kite even with +movement boots. now the only elite mobs I skip are invulnerable minions that have tough secondary/tertiary affixes as well. otherwise its ezpz.
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On May 29 2012 13:06 TheAngryZergling wrote: as a wizard had trouble soloing the second half of act 2 with dps oriented build that had taken me through the game with relative ease up until then (25k dps, 25K hp, 250 res all). I switched to low end tank build (15K dps, 40K hp, 600 res all) and it became sooo much easier.
the only other change I had to make was wormhole teleport. this is almost a game breaker as I can now truly kite elites since most of them had started moving too fast to kite even with +movement boots. now the only elite mobs I skip are invulnerable minions that have tough secondary/tertiary affixes as well. otherwise its ezpz.
can't comment on melee characters, but I felt like Act 2 could be itemized for with my WD at not too great of a cost (spent ~2M total for many pieces of gear)
my WD just got into A3 though and its very apparent that my my gear isn't up to snuff. the problem is that its going to cost me probably 1M+ for each gear upgrade and the upgrade only amounts to 1-2K more DPS per piece of gear
I only have 3M to work with, so my options are either to farm A1/A2 or group up and hope I get carried to the point of A3 where I get Tyrael then find out how well I can solo A3 with Tyrael.
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wow, there are still people complaining? if you have any trouble in inferno, it's your fault, lack of knowledge, bad gearing choice or not enough time invested in farming yet.
if you think nothing of the above listed should be required, uninstall and stop crying. i mean really. and to that guy who said, barbs are just tanking/rezz dudes, wrong. you can out dps every class, barbs are heavily reliant on gear, but scale the best.
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How is the WD on inferno, im on the fence on WD vs DH, I originally wanted WD but now that summons's are heavily useless, what are your thoughts?
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WD inferno is decent, I've seen few different builds, but it's mostly Splinter Darts with tons of cc (I use this) or dot(s)/long cds with very high damage, currently pets are useless even as distraction (well, maybe fetish army can handle things for a moment if there isn't too much aoe). Seems like the Vision Quest Bears build starts losing it's effectiveness unless you have ridiculous gear or someone taking some hits for you, personally I never was a fan of that build though.
DH might work better, though my friend who plays DH seems to have more problems than I do, could be gear, skill build or overall skill issue though.
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On May 26 2012 09:58 [Crimson]Bason wrote: how do you like my grammar now? who spents hours writing a perfect essay on a gaming forum?
Hahahaha.
User was warned for this post
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On May 29 2012 22:23 nanospartan wrote: How is the WD on inferno, im on the fence on WD vs DH, I originally wanted WD but now that summons's are heavily useless, what are your thoughts?
If its between DH and WD definitely go with DH.
The only currently viable build for A2 and on Inferno is just spamming splinter poison darts with CC. So basically WD plays like a really boring DH.
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On May 29 2012 22:23 nanospartan wrote: How is the WD on inferno, im on the fence on WD vs DH, I originally wanted WD but now that summons's are heavily useless, what are your thoughts? I have a lvl WD in inferno and let me tell you: It is boring, weak, slow.
I feel they balanced WD to be on par with the other classes only when he has 5 stacks of Soul Harvest. Good luck being on constant 5 stacks in Inferno.
I recently started a DH. Seems a lot stronger. His skills do much more damage, at least single target. DH escape is also vastly superior to Spirit Walk! Can't believe they put a 15 second cd on it.
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I have both a DH and WD on inferno. Like a person said above, in the ONLY stupid WD build i can manage to get to work at all in inferno (act 3) you just play like a super gimped and atrociously boring DH. Maybe I'm just missing something and there's some spec or gear direction i can go with a WD that makes it better or fun, but honestly I'm beginning to think it's just a horribly shitty class. There seems like such a lack of synergy between their spells overall.
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On May 29 2012 08:33 Dfgj wrote:Show nested quote +On May 29 2012 08:25 ChosenSC2 wrote: What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve? 70 fire resist doesn't mean 'resist 70%'. It means 'go buy gear and get 1000+ resist'.
Yeah, 70 fire resist might as well be zero.
Also, 70k hp is way too much. You need to go get resist gear and armor, as well as a good weapon. Don't be afraid to sacrifice some hp to get more mitigation.
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On May 29 2012 22:45 Iranon wrote:Show nested quote +On May 26 2012 09:58 [Crimson]Bason wrote: how do you like my grammar now? who spents hours writing a perfect essay on a gaming forum? Hahahaha.
I lol'd.
People who care about details and others' perception of them care about grammar and make sure it is correct on a gaming forum.
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People are overlooking the biggest problem. There's no way they can balance melee and ranged classes in very difficult content without putting in straight gear checks. This game doesn't allow characters in melee to avoid attacks like you can do in a Ninja Gaiden game. Ranged characters always have the option of kiting and dodging attacks. The harder the difficulty is, the bigger the advantage ranged characters will have from being able to dodge attacks.
In fact, trying to balance ranged characters with melee characters in the current Inferno difficulty is probably why so many mobs have stupidly broken abilities. They had to create all sorts of leaping, charging, swooping in, flying, extra fast moving, strafing, teleporting, popping out from underground, falling from the sky, phasing and moving while invincible mobs with undodgeable ranged attacks to compensate.
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Someone mentioned "boss loot tables" in this thread, but i haven't found any by searching the web.
Anyone can provide some help on this matter?
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On May 30 2012 00:54 andrewlt wrote: People are overlooking the biggest problem. There's no way they can balance melee and ranged classes in very difficult content without putting in straight gear checks. This game doesn't allow characters in melee to avoid attacks like you can do in a Ninja Gaiden game. Ranged characters always have the option of kiting and dodging attacks. The harder the difficulty is, the bigger the advantage ranged characters will have from being able to dodge attacks.
In fact, trying to balance ranged characters with melee characters in the current Inferno difficulty is probably why so many mobs have stupidly broken abilities. They had to create all sorts of leaping, charging, swooping in, flying, extra fast moving, strafing, teleporting, popping out from underground, falling from the sky, phasing and moving while invincible mobs with undodgeable ranged attacks to compensate.
yeah i think that you just have to accept, as a melee player, that youre gonna have it a bit harder surviving, its part of the nature. the perks are that (i guess) you can make a bit more sloppy mistakes cus of ur tankiness, and generally melee scale really well as the gear gets better. it was the same in d2, you made a sorc for mf cus it was just the best for it
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On May 30 2012 00:54 andrewlt wrote: People are overlooking the biggest problem. There's no way they can balance melee and ranged classes in very difficult content without putting in straight gear checks. This game doesn't allow characters in melee to avoid attacks like you can do in a Ninja Gaiden game. Ranged characters always have the option of kiting and dodging attacks. The harder the difficulty is, the bigger the advantage ranged characters will have from being able to dodge attacks.
In fact, trying to balance ranged characters with melee characters in the current Inferno difficulty is probably why so many mobs have stupidly broken abilities. They had to create all sorts of leaping, charging, swooping in, flying, extra fast moving, strafing, teleporting, popping out from underground, falling from the sky, phasing and moving while invincible mobs with undodgeable ranged attacks to compensate.
What I'd like to see are new stats on gear like -random amount of % (-15%/25 or even 50% if crazy perfect rare) damage reduction on specific damage dealing affixes. So you have like a shield wiht 230 dex, 44 physical resitance, 25% damage reduction by fire chains as a example. Or a "ignores invunerable minions shield" so you can just beat those.
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