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Balance disussion (Inferno) - Page 23

Forum Index > Diablo 3
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DaCruise
Profile Joined July 2010
Denmark2457 Posts
June 02 2012 01:29 GMT
#441
On June 02 2012 10:24 TheYango wrote:
Show nested quote +
On June 02 2012 10:17 DaCruise wrote:
Well at least bosses are much easier for melee than ranged. Just did a butcher run with 2 wiz and a dh. All were dead at 50% but I finished him off by moving to the south where fire cant reach me and just grinded him down with pots and optimal use of cooldowns.

The bosses aren't easier for melee, they're just more of a gear check.

The nature of melee is such that if you can't tank it, you basically can't beat the encounter, and if you can tank it, you pretty much just hold left click, and occasionally press other skills.

The opposite is the case with ranged. You can kite effectively with a way lower gear standard and "outplay" the encounter, but regardless of how far you overgear the encounter, you will still get 1-shot if you screw up.


Well you are right. However I still think that the Butcher is easier for melee but other bosses may not be.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-06-02 01:31:14
June 02 2012 01:30 GMT
#442
if we are just considering the 4 main bosses of the game, melee are much much stronger. their abilities are all just stupid and fail to hurt melee people. the problem is bosses arent the main challenge, the main source of loot, or more than a loot pinata at the end of a 'run'. when it comes to 99% of the game, mobs and elites, ranged are just better at the moment.

maybe that will change but i still dont think its balanced.

On June 02 2012 10:29 DaCruise wrote:
Show nested quote +
On June 02 2012 10:24 TheYango wrote:
On June 02 2012 10:17 DaCruise wrote:
Well at least bosses are much easier for melee than ranged. Just did a butcher run with 2 wiz and a dh. All were dead at 50% but I finished him off by moving to the south where fire cant reach me and just grinded him down with pots and optimal use of cooldowns.

The bosses aren't easier for melee, they're just more of a gear check.

The nature of melee is such that if you can't tank it, you basically can't beat the encounter, and if you can tank it, you pretty much just hold left click, and occasionally press other skills.

The opposite is the case with ranged. You can kite effectively with a way lower gear standard and "outplay" the encounter, but regardless of how far you overgear the encounter, you will still get 1-shot if you screw up.


Well you are right. However I still think that the Butcher is easier for melee but other bosses may not be.



the butcher IS easier for melee, but anyone who can get to the butcher without 'cheesing' has already passed the gear check, so its a moot point. getting to the butcher requires less gear for a ranged than a melee.
Mysticesper
Profile Joined January 2011
United States1183 Posts
June 09 2012 04:28 GMT
#443
Something is odd.

I feel as if inferno damage has been stealth nerfed. I'm able to do act 2 kulle with minimal issues (lol champ imps still suck though) all of a sudden. Nothing has changed outside of enchantress buff, but it doesn't account for dealt damage being reduced by 3-5k or so. Usually stuff capped at my force armor cap, but now it's far less.

Heck, belial minions used to cap my force armor damage, now they do 7-8k instead of 11-13k.

The only thing I have changed recently is adding the enchantress to my wizard and a new weapon, but that wouldn't account for such a dramatic damage drop.
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