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Maybe it's too early, but I think enough people are in inferno now for diablo to have a balance discussion thread. The diablo forum isn't as strictly moderated as the starcraft forums, but let's try to have a civil and constructive discussion anyway.
Anything related to diablo goes: Skills, classes, items, places, monsters.
- Specify what you think is imbalanced, why it is imbalanced and what can be done to address that imbalance.
- What works below inferno difficulty does not necessarily work in inferno difficulty. Please refrain from posting anecdotal evidence from hell mode.
- Keep in mind that the game is complex, new and unexplored. It is quite possible that solutions exist but nobody has found them yet.
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I'll start:
1. Monks heals do not scale well with level. What good is a 6000-7000 heal on 15s cool down when inferno characters have 50k hp? I think they should be based on a percentage of HP like all other skills.
2. Melee characters doesn't seem as viable as ranged characters for several reasons: a) Most elite mobs modifiers are designed to be difficult for melee characters. Molten/Arcane enchanted/Frozen/Fire chains/Plagued/Desecrator/Vampiric. The only real danger for ranged chars are vortex and mortar. b) Ranged characters can kite and thereby focus on damage and kill much faster. c) In the later stages of inferno, every character gets one-shotted from elites, no matter how much hp they have. They do 50k damage per hit even with stacked resist gear and armor. Ranged characters have at least cc skills to keep them from being hit.
3. A wizard with 0 vitality + life regen items/ galvanizing armor + force armor is the best boss/elites tank in the game, even in full dmg gear. Force armor rune on arcane armor makes it so that any hit that would kill the wizard takes him to 35% hp. Combined with galvanizing armor and life regen items he will regen back to full hp in a second. The only weakness is DoT.
Too see it in action, check this vid and keep an eye on Faelara: + Show Spoiler +
4. Monks also have 1 broken build: The combination of fists of thunder: quickening rune, Mantra of healing with Boon of Protection, Sweeping Wind + Transcendence passive. Here is how it works:
The quickening rune makes it so that 15 spirit is generated on critical hits. The sweeping wind attacks every enemy withing 12 yards, critting about 1-3 times per second generating massive spirit to the monk. Mantra of healing with boon of protection creates a shield for 2 seconds which absorbs 15% of all damage, as well as gives him 1240 life regen for 3 seconds. Transcendence additionally gives the monk 62 life per spirit spent. Mantra of healing costs 50 spirit so that's 3100 life. Combined monk can stand in the middle of any pack of mobs that doesn't 1-2 shot him and just spam-click Mantra of healing and be virtually invulnerable. I expect that more than half of all monks in inferno uses this build (including myself).
5. Witch doctor summons. They are pointless in inferno from what I can see, they can't even survive 1 hit from a normal mob in inferno even if you use all the summon passives.
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I like your points. Sums up a lot of the balance issues. Maybe the overall use of the Auction House is also a problem? Although this is really the only way to gear up accordingly for the later difficulties, I just find it stupid to leave the game to buy/sell new items... Almost defeats the purpose of looting.
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I'm curious as to how much of the 'balance' will be sorted out with improved gear, its almost been a week since release so 'great' drops aren't going to have happened and even the guys going through inferno can't all have good gear for inferno.
That being said there are some ridiculous things like Wiz tanking which make no sense at all, surely that should've been picked up during testing. Who knows, apparently all classes can solo inferno so presumably with good enough gear melee characters won't suck and summons are actually tanky.
While it's good to start a civil discussion on the topic I think we will have a better feel for things in about a month or so when people have geared up better and have significantly better gems.
Also anyone know why Blizz decided to remove add sockets?!
EDIT: Nevermind, found a blue post explaining - http://us.battle.net/d3/en/forum/topic/5149145075
Pretty poor reason if you ask me, once you hit Hell you aren't getting new items all that often and it seems to me that adding 1 socket to an item for a decent chunk of gold (obviously) would be a good way to add customization by allowing more gem slots and also adding more things to spend money on, adding longevity.
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Barbarian is total shit atm, you have 2 builds that can solo act1, but you need to wait 2 minutes for every mob kill. Act2 you will get two shot by the first mob with 9000 armor, high resists and 70k hp (25%block and 20% dodge don't help in the long run). You can play knockbackbarb in a group, but you will always be better off with another character.
I'm not saying barbs should be able to tank mobs at will if that is the design, but other classes shouldn't be able to even take a single hit. They need to make armor better and change one overpower rune to guarantee block for the next 2-4 seconds (-4000 dmg per hit when they strike you for 20k wouldn't be game breaking, and the uptime would not be 100% before 50% crit or something).
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As a DH I can't take even a single hit, I have to kill everything from either a full screen or during my ss + prep spam
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On May 22 2012 04:29 NotSorry wrote: As a DH I can't take even a single hit, I have to kill everything from either a full screen or during my ss + prep spam
thats my experience too, i tried to be a bit tanky in Act1 to not rely on perma smokescreen, but in act 2 i got 1-shot by a simple white green bat, he did 38k damage trough over 50% armor. So when you get 1 shot with a tanky build, might as well go full dps and spam smokescreen invulnerability.
Its nice that they wanted to make inferno difficult, but i dont like this direction, i find it very frustrating.
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for me i feel that some champion packs are absolutely unkillable unless you feel like wasting 1 hour and lots of grave yard zerging. a mob with like firechain jailor mortar teleport shielding would be really hard to kill. especially if it was on a naturally fast moving mob. teleport +firechain is a 1hit KO. you'd have to split them up and kill them individually slowly. and jailor mortar means that classes that cant invul often enough to avoid tele+fire chain and jailor +mortar will likely eat a definite death at some point. not saying that its completely impossible to do. but usually champion packs really require alot of effort to kill at this point and will require alot of respawning to kill. i find champion packs can be more difficult than boss fights alot of the time. (i have done all the bosses on inferno and some bosses are definitely very difficult as well but on a whole i think elites are more troublesome than the bosses.)
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My biggest problem is what is mentioned many times already: Ranged have it so much easier in inferno than melee, that it is not even funny. This ensures that they more easily can grind good gear, thereby earn more money and thus, have a much better start, as prices are high for good stuff. I play a barb myself, so is biased, but I just think that there should be more ranged orientated abilities on mobs, so that they do not have such an easier time due to kiting. This would probably at least help to equalize the wide gab between ranged and melee that currently exists.
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Inferno is complete shit, melee is useless after act 2, they're pretty bad in act 2 already. The mobs hit so hard that even white mobs in act 4 will 1 shot a geared tank. All melee is good for is buffing / ressing. I'm kind of sad they fixed the chest farming in act 2 so quickly, would have been nice to get some easy gear before progressing into inferno.
Only Wizards abusing the 35% bug or DH spamming smoke screen can do anything in the later acts, wonder why those haven't been fixed yet but the monk raid bubble was fixed.
It's nice they tried to make inferno difficult, but having mobs that simply 1 shot you with regular melee isn't the way to go.
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Im not in Inferno yet, but playing barb i agree with all you guys said here! Melee are not viable to solo inferno atm. What blizz can do? I honestly dont know, but im pretty sure that they are thinking in a way to make the game fun for Melee characters in inferno.
Another thing that bother´s me is the fact that after AII in Hell, you MUST go tank on mobs and FULL dps on bosses. In my opinion, the game was designed in a way that you could have freedom to choose your build as you like, for any situation. The game is forcing you to go in a especific way. You cant got 2H barb in Hell and Inferno, you just cant, you must go 1H and Shield and in Bosses 2 1H, this make the game much more straitfoward! If its gona be this way, let us choose our stats again! After a month, if there will be no changes, all barbs will be exactly the same during mob fights and bosses fights!
At last, most classes have some kind of CC imunity, Monks and DHs can easily break a freezing, stun or slow movement, but Barbs must activate a 2min CD to free themselves. To a melee character this is unthinkable! When i see the ice spikes, i immediately start to kite the mobs, but then, im taking severe dmg from the elite ones and NOT doing ANY dps, if i get frozen, its GG for me, certain death! Ignore Pain should make barb imunity from these kind of CCs or at least make him break it, like wow trinket.
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Based on the posts in this thread, it seems like that there are so many flaws in this game in terms of balance, that I am not sure how it was ever released by Blizzard.
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On May 22 2012 20:59 musai wrote: Inferno is complete shit, melee is useless after act 2, they're pretty bad in act 2 already. The mobs hit so hard that even white mobs in act 4 will 1 shot a geared tank. All melee is good for is buffing / ressing. I'm kind of sad they fixed the chest farming in act 2 so quickly, would have been nice to get some easy gear before progressing into inferno.
Only Wizards abusing the 35% bug or DH spamming smoke screen can do anything in the later acts, wonder why those haven't been fixed yet but the monk raid bubble was fixed.
It's nice they tried to make inferno difficult, but having mobs that simply 1 shot you with regular melee isn't the way to go.
explain how a wizard spell functioning exactly as they intended it to becomes a bug.
inferno is supposed to be difficult. if player conquer inferno with gear that isn't even a week old, what does that tell you about long term playability of a pvm only game?
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I am a Barb and I know Wizard abuse the shit out of the current situation but thats not completely about balance, thats bad game design or even that is intended. Who know?
Maybe the only balance issue is the effort you need to put into a Barb vs a Wizard in order to beat Inferno. If you chose a difficult road, man up and go on .
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People "playing melee" seem to forget about Extra fast, Walling, Jailing, Extra HP. Those affixed coupled with other things makes kiting hard/frustrating/impossible. An extra fast mob just walks right over an 80% snare like its nothing.
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On May 22 2012 21:41 Caphe wrote:I am a Barb and I know Wizard abuse the shit out of the current situation but thats not completely about balance, thats bad game design or even that is intended. Who know? Maybe the only balance issue is the effort you need to put into a Barb vs a Wizard in order to beat Inferno. If you chose a difficult road, man up and go on  . I'd say it's more a question of viability. We all know that there are "broken" wizard builds which allow tanking of act 4 rares, which are the hardest enemies in the game, no doubt, if you play the game legit, the wizard will always be oneshot without a doubt, and has nothing like the kiting ability of a DH. It's not about being harder or easier, it's about one way working and the other being impossibe. So the question is, of course, is it actually possible for a barbarian to solo inferno? If act 2 enemies 2shot barbarians with full act 1 inferno armor, how can they ever get to the point where they beat diablo?
Blizzard making a difficult game is a nice thing, them making an impossible game is not so nice.
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On May 22 2012 21:47 unkkz wrote: People "playing melee" seem to forget about Extra fast, Walling, Jailing, Extra HP. Those affixed coupled with other things makes kiting hard/frustrating/impossible. An extra fast mob just walks right over an 80% snare like its nothing.
You forgot teleport/fire chains/electrified =D
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Once I got to late nightmare and hell my Barbarian became worthless. I wouldn't say being undergeared is the problem. I have level 50+ gear twice as good as anything in the auction house because there aren't enough people that high up (I'm playing harcore). The thing about Barbs is that they are melee but can't tank at later difficulties. However, this is not a Melee issue. I would argue that Monk is the best class in the game, but is absolutely superior to the Barbarian.. If you're interested, please read on for a quick explanation of why this is the case.
First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge. Second, there's also no skills to help get high resistances, which are essential for fighting off elemental damage in hell.
On the other hand, Monks get dodge from their primary attribute, dexterity, and a good armor rating that naturally comes with high level gear. They have passive which matches their resistances to all types of damage (including physical) to their single highest resistance. To top it off, they have multiple active healing and passive healing skills, a resistance boosting passive, and even a god mode skill, which makes you temporarily invincible and escapes from all stuns. It's simply very difficult to die as a monk, and if you do he might still live to fight another day (http://us.battle.net/d3/en/class/monk/passive/near-death-experience).
You can see how this makes the Monk much stronger than the Barbarian later in the game. Especially considering that I play hard core, there is no reason for me to play a squishy Barbarian who can't solo trashmobs in hell when I can lead a group or solo with a Monk. For these reasons, I've given up on my barb until other players make it through hell and start selling gear in the AH. I started a Monk and I'll continue playing that.
TLDR: Monks are very strong in late difficulties, while Barbarians can't even tank trashmobs.
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On May 22 2012 21:51 Tobberoth wrote:Show nested quote +On May 22 2012 21:41 Caphe wrote:I am a Barb and I know Wizard abuse the shit out of the current situation but thats not completely about balance, thats bad game design or even that is intended. Who know? Maybe the only balance issue is the effort you need to put into a Barb vs a Wizard in order to beat Inferno. If you chose a difficult road, man up and go on  . I'd say it's more a question of viability. We all know that there are "broken" wizard builds which allow tanking of act 4 rares, which are the hardest enemies in the game, no doubt, if you play the game legit, the wizard will always be oneshot without a doubt, and has nothing like the kiting ability of a DH. It's not about being harder or easier, it's about one way working and the other being impossibe. So the question is, of course, is it actually possible for a barbarian to solo inferno? If act 2 enemies 2shot barbarians with full act 1 inferno armor, how can they ever get to the point where they beat diablo? Blizzard making a difficult game is a nice thing, them making an impossible game is not so nice. It's more of the fact that making a game that is impossible for some is not so nice. It'd be fine if Wizards had to deal with the same level of frustration, but they don't. What's more, they do so through an ability that essentially got left out of the very, very standard survivability clause of "can only happen once every X seconds."
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On May 22 2012 21:51 Tobberoth wrote:Show nested quote +On May 22 2012 21:41 Caphe wrote:I am a Barb and I know Wizard abuse the shit out of the current situation but thats not completely about balance, thats bad game design or even that is intended. Who know? Maybe the only balance issue is the effort you need to put into a Barb vs a Wizard in order to beat Inferno. If you chose a difficult road, man up and go on  . I'd say it's more a question of viability. We all know that there are "broken" wizard builds which allow tanking of act 4 rares, which are the hardest enemies in the game, no doubt, if you play the game legit, the wizard will always be oneshot without a doubt, and has nothing like the kiting ability of a DH. It's not about being harder or easier, it's about one way working and the other being impossibe. So the question is, of course, is it actually possible for a barbarian to solo inferno? If act 2 enemies 2shot barbarians with full act 1 inferno armor, how can they ever get to the point where they beat diablo? Blizzard making a difficult game is a nice thing, them making an impossible game is not so nice.
Farming with friends for later acts diffuclties and coming back to get some revenge? Not the best design unfortunately..blizz didn't gave Inferno a lot of thought. They should have told us "it's not supposed to be soloable, you need some kind of team coordination. And you need some luck to not get impossible rares". Did they say something along these lines?
Maybe we should have listened their months to beat bet and shouldn't have had expectations of having a chance in the first week. + Show Spoiler +barb needs some buff though and wiz some tweaking, like Smoke Screen maybe needs some kind of cooldown to even things out, and I know nothing about WD, are they faring well?
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Actually think the WD is balanced apart from the summons in Inferno. Changing builds all the time to suit the mobs im fighting, keeps the game fun! Summons really need a buff on inferno tho. Id say lower the enemy damage in inferno (also fixes barbproblem) but double the health or something like that.
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On May 22 2012 22:03 aksfjh wrote:Show nested quote +On May 22 2012 21:51 Tobberoth wrote:On May 22 2012 21:41 Caphe wrote:I am a Barb and I know Wizard abuse the shit out of the current situation but thats not completely about balance, thats bad game design or even that is intended. Who know? Maybe the only balance issue is the effort you need to put into a Barb vs a Wizard in order to beat Inferno. If you chose a difficult road, man up and go on  . I'd say it's more a question of viability. We all know that there are "broken" wizard builds which allow tanking of act 4 rares, which are the hardest enemies in the game, no doubt, if you play the game legit, the wizard will always be oneshot without a doubt, and has nothing like the kiting ability of a DH. It's not about being harder or easier, it's about one way working and the other being impossibe. So the question is, of course, is it actually possible for a barbarian to solo inferno? If act 2 enemies 2shot barbarians with full act 1 inferno armor, how can they ever get to the point where they beat diablo? Blizzard making a difficult game is a nice thing, them making an impossible game is not so nice. It's more of the fact that making a game that is impossible for some is not so nice. It'd be fine if Wizards had to deal with the same level of frustration, but they don't. What's more, they do so through an ability that essentially got left out of the very, very standard survivability clause of "can only happen once every X seconds." And how would that happen? Take away force armor and wizard becomes completely unplayable in inferno, even with perfect gear you would never stand a chance in act 4. And I would say it is the same frustration, or even worse. Barbarians can get down and work on their gear. As a wizard, you either give up, or start checking AH for gear which lets you use a boring cheesy build.
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obviously the stupid smokescreen spam build is completely broken and in my opinion smokescreen in general being full invuln is ridiculous and dumb.
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On May 22 2012 22:10 ihasaKAROT wrote: Actually think the WD is balanced apart from the summons in Inferno. Changing builds all the time to suit the mobs im fighting, keeps the game fun! Summons really need a buff on inferno tho. Id say lower the enemy damage in inferno (also fixes barbproblem) but double the health or something like that.
Problem is, you can't really change your build often if you want to keep the nephalem buff for the best loots.
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On May 22 2012 21:23 King_ wrote: Im not in Inferno yet, but playing barb i agree with all you guys said here! Melee are not viable to solo inferno atm. What blizz can do? I honestly dont know, but im pretty sure that they are thinking in a way to make the game fun for Melee characters in inferno.
Another thing that bother´s me is the fact that after AII in Hell, you MUST go tank on mobs and FULL dps on bosses. In my opinion, the game was designed in a way that you could have freedom to choose your build as you like, for any situation. The game is forcing you to go in a especific way. You cant got 2H barb in Hell and Inferno, you just cant, you must go 1H and Shield and in Bosses 2 1H, this make the game much more straitfoward! If its gona be this way, let us choose our stats again! After a month, if there will be no changes, all barbs will be exactly the same during mob fights and bosses fights!
At last, most classes have some kind of CC imunity, Monks and DHs can easily break a freezing, stun or slow movement, but Barbs must activate a 2min CD to free themselves. To a melee character this is unthinkable! When i see the ice spikes, i immediately start to kite the mobs, but then, im taking severe dmg from the elite ones and NOT doing ANY dps, if i get frozen, its GG for me, certain death! Ignore Pain should make barb imunity from these kind of CCs or at least make him break it, like wow trinket.
Totally agree with barbs being very bellow average atm, but we do have one semi-reliable low CD immunity in charge. If you time it right you can immune the frost explosions.
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On May 22 2012 02:23 VoirDire wrote: 2. Melee characters doesn't seem as viable as ranged characters for several reasons: a) Most elite mobs modifiers are designed to be difficult for melee characters. Molten/Arcane enchanted/Frozen/Fire chains/Plagued/Desecrator/Vampiric. The only real danger for ranged chars are vortex and mortar. b) Ranged characters can kite and thereby focus on damage and kill much faster.
Your view seems a bit off. Try ranged char, i think your perspective will change. Jailor with any mortar/fast/plagued molten are much worse for ranged. Fast trait on already fast mobs, are nearly impossible without debatable mechanics/abuses. Fast+invulnerable minions is like a worst combination.
I agree, melee has less kiting tools to work with. But one shotted from fast trash mobs isnt fun at all. Melee classes have no problem with white trash, however, EVERY single trash mob matters to wiz/dh, cause they just die.
Im kinda not disagreeing completely, just saying that ranged doesnt have THAT much more luxury as you sound. They have it hard time alright.
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On May 22 2012 22:12 Az0r_au wrote:Show nested quote +On May 22 2012 21:23 King_ wrote: Im not in Inferno yet, but playing barb i agree with all you guys said here! Melee are not viable to solo inferno atm. What blizz can do? I honestly dont know, but im pretty sure that they are thinking in a way to make the game fun for Melee characters in inferno.
Another thing that bother´s me is the fact that after AII in Hell, you MUST go tank on mobs and FULL dps on bosses. In my opinion, the game was designed in a way that you could have freedom to choose your build as you like, for any situation. The game is forcing you to go in a especific way. You cant got 2H barb in Hell and Inferno, you just cant, you must go 1H and Shield and in Bosses 2 1H, this make the game much more straitfoward! If its gona be this way, let us choose our stats again! After a month, if there will be no changes, all barbs will be exactly the same during mob fights and bosses fights!
At last, most classes have some kind of CC imunity, Monks and DHs can easily break a freezing, stun or slow movement, but Barbs must activate a 2min CD to free themselves. To a melee character this is unthinkable! When i see the ice spikes, i immediately start to kite the mobs, but then, im taking severe dmg from the elite ones and NOT doing ANY dps, if i get frozen, its GG for me, certain death! Ignore Pain should make barb imunity from these kind of CCs or at least make him break it, like wow trinket. Totally agree with barbs being very bellow average atm, but we do have one semi-reliable low CD immunity in charge. If you time it right you can immune the frost explosions. If timed right you can Leap to avoid, not leap out of range but leap up at the same place when the orbs are about to burst. I play with 400ms so I can't do it often but someone with 100~200ms ping can do it perfectly I think.
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On May 22 2012 22:13 NightOfTheDead wrote:Show nested quote +On May 22 2012 02:23 VoirDire wrote: 2. Melee characters doesn't seem as viable as ranged characters for several reasons: a) Most elite mobs modifiers are designed to be difficult for melee characters. Molten/Arcane enchanted/Frozen/Fire chains/Plagued/Desecrator/Vampiric. The only real danger for ranged chars are vortex and mortar. b) Ranged characters can kite and thereby focus on damage and kill much faster.
Your view seems a bit off. Try ranged char, i think your perspective will change. Jailor with any mortar/fast/plagued molten are much worse for ranged. Fast trait on already fast mobs, are nearly impossible without debatable mechanics/abuses. Fast+invulnerable minions is like a worst combination. I agree, melee has less kiting tools to work with. But one shotted from fast trash mobs isnt fun at all. Melee classes have no problem with white trash, however, EVERY single trash mob matters to wiz/dh, cause they just die. Im kinda not disagreeing completely, just saying that ranged doesnt have THAT much more luxury as you sound. They have it hard time alright.
I think almost every class has a spell who break jailor.
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On May 22 2012 22:18 Noocta wrote:Show nested quote +On May 22 2012 22:13 NightOfTheDead wrote:On May 22 2012 02:23 VoirDire wrote: 2. Melee characters doesn't seem as viable as ranged characters for several reasons: a) Most elite mobs modifiers are designed to be difficult for melee characters. Molten/Arcane enchanted/Frozen/Fire chains/Plagued/Desecrator/Vampiric. The only real danger for ranged chars are vortex and mortar. b) Ranged characters can kite and thereby focus on damage and kill much faster.
Your view seems a bit off. Try ranged char, i think your perspective will change. Jailor with any mortar/fast/plagued molten are much worse for ranged. Fast trait on already fast mobs, are nearly impossible without debatable mechanics/abuses. Fast+invulnerable minions is like a worst combination. I agree, melee has less kiting tools to work with. But one shotted from fast trash mobs isnt fun at all. Melee classes have no problem with white trash, however, EVERY single trash mob matters to wiz/dh, cause they just die. Im kinda not disagreeing completely, just saying that ranged doesnt have THAT much more luxury as you sound. They have it hard time alright. I think almost every class has a spell who break jailor.
Yea, but you just dont change your build on one trait some some elites might have. Also they jail you more often than you can use that skill ( unless some class has it without cooldown).
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Essentially melee is not playable in inferno. That's basically the largest problem I have found.
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On May 22 2012 21:59 nomsayin wrote: Once I got to late nightmare and hell my Barbarian became worthless. I wouldn't say being undergeared is the problem. I have level 50+ gear twice as good as anything in the auction house because there aren't enough people that high up (I'm playing harcore). The thing about Barbs is that they are melee but can't tank at later difficulties. However, this is not a Melee issue. I would argue that Monk is the best class in the game, but is absolutely superior to the Barbarian.. If you're interested, please read on for a quick explanation of why this is the case.
First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge. Second, there's also no skills to help get high resistances, which are essential for fighting off elemental damage in hell.
On the other hand, Monks get dodge from their primary attribute, dexterity, and a good armor rating that naturally comes with high level gear. They have passive which matches their resistances to all types of damage (including physical) to their single highest resistance. To top it off, they have multiple active healing and passive healing skills, a resistance boosting passive, and even a god mode skill, which makes you temporarily invincible and escapes from all stuns. It's simply very difficult to die as a monk, and if you do he might still live to fight another day (http://us.battle.net/d3/en/class/monk/passive/near-death-experience).
You can see how this makes the Monk much stronger than the Barbarian later in the game. Especially considering that I play hard core, there is no reason for me to play a squishy Barbarian who can't solo trashmobs in hell when I can lead a group or solo with a Monk. For these reasons, I've given up on my barb until other players make it through hell and start selling gear in the AH. I started a Monk and I'll continue playing that.
TLDR: Monks are very strong in late difficulties, while Barbarians can't even tank trashmobs.
I ll have to disagree on Barb being worthless late Nightmare or Hell.
Now i've yet to set foot on act 2 Inferno, so i can't really comment. But before that, Barbs are fine. We have a lot of option before Inferno, and i certainly feel powerful enough. Of course, with the current level of gears available, Sword/Shield is the best way to go about Inferno (at least for act 1).
In any case, why should we care too much about balance in a game that's predominantly meant for Single-Player? They did say that Coop is only a "on the side" thing, Single Player is the main focus.
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54ish witch doctor, a lot of the runes suck ass (imo) but the spells themselves are pretty cool and do good damage. the only thing as said before is the pets. they either die too quick or the mobs bypass them and just attack me. ranged guys really dont wanna get bopped for 4k by little spider babies very often. i could solo up til act2 hell without doing any auction house stuff or going back and "magicfinding". some of the nutty mobs were impossible though, like mortar/chained/jailing/vampiric/extra fast just murder you if the mob decides your pet is a noob
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On May 22 2012 22:26 ffreakk wrote: In any case, why should we care too much about balance in a game that's predominantly meant for Single-Player? They did say that Coop is only a "on the side" thing, Single Player is the main focus. And that is, IMO, where they failed. D3 feels like a coop game with singleplayer "tacced on". Why? Because rare mobs can have modifiers which hardcounters your class completely, so badly in fact that you either have to try to get around them, or restart and hope to not get a similar pack. Where as in a group of 4 people, you don't have that problem because everyone has skills which complement eachother and gives decent ability to beat any rare mob pack you'll come across.
The difficulty definitely seems tuned for coop.
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On May 22 2012 22:18 Noocta wrote:Show nested quote +On May 22 2012 22:13 NightOfTheDead wrote:On May 22 2012 02:23 VoirDire wrote: 2. Melee characters doesn't seem as viable as ranged characters for several reasons: a) Most elite mobs modifiers are designed to be difficult for melee characters. Molten/Arcane enchanted/Frozen/Fire chains/Plagued/Desecrator/Vampiric. The only real danger for ranged chars are vortex and mortar. b) Ranged characters can kite and thereby focus on damage and kill much faster.
Your view seems a bit off. Try ranged char, i think your perspective will change. Jailor with any mortar/fast/plagued molten are much worse for ranged. Fast trait on already fast mobs, are nearly impossible without debatable mechanics/abuses. Fast+invulnerable minions is like a worst combination. I agree, melee has less kiting tools to work with. But one shotted from fast trash mobs isnt fun at all. Melee classes have no problem with white trash, however, EVERY single trash mob matters to wiz/dh, cause they just die. Im kinda not disagreeing completely, just saying that ranged doesnt have THAT much more luxury as you sound. They have it hard time alright. I think almost every class has a spell who break jailor.
Is there a way to break a jail as Wizard? I'd like to know.
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On May 22 2012 22:33 CruelZeratul wrote:Show nested quote +On May 22 2012 22:18 Noocta wrote:On May 22 2012 22:13 NightOfTheDead wrote:On May 22 2012 02:23 VoirDire wrote: 2. Melee characters doesn't seem as viable as ranged characters for several reasons: a) Most elite mobs modifiers are designed to be difficult for melee characters. Molten/Arcane enchanted/Frozen/Fire chains/Plagued/Desecrator/Vampiric. The only real danger for ranged chars are vortex and mortar. b) Ranged characters can kite and thereby focus on damage and kill much faster.
Your view seems a bit off. Try ranged char, i think your perspective will change. Jailor with any mortar/fast/plagued molten are much worse for ranged. Fast trait on already fast mobs, are nearly impossible without debatable mechanics/abuses. Fast+invulnerable minions is like a worst combination. I agree, melee has less kiting tools to work with. But one shotted from fast trash mobs isnt fun at all. Melee classes have no problem with white trash, however, EVERY single trash mob matters to wiz/dh, cause they just die. Im kinda not disagreeing completely, just saying that ranged doesnt have THAT much more luxury as you sound. They have it hard time alright. I think almost every class has a spell who break jailor. Is there a way to break a jail as Wizard? I'd like to know.
Mirror image does that. Problem is if u use it for some other emergencies like surviving hits, and then u get jailed after. I would say overall mirror image has a lot of uses. Actually i use it instead of primary attack, which i find terribad.
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Its pretty hard to balance difficulty with no dedicated healers and where everyone can equip the same gear.
I think the main problem is that it seems no matter what gear some classes just get destroyed. The damage reduction of a barb/monk should be MUCH higher than that off a caster and even higher if using a tanking spec. If they want casters to get 2 shot by ranged mobs i can live with it, but as it stands everyone gets instagibed by everything past act 1.
Another problem in tuning difficulty is that the player always has the option to skip a certain mob, reason why most bosses are so much easier than your average champion pack. Act bosses have nothing on a pack of corrupted angels with mortar illusion fast + anything.
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United States47024 Posts
Wizard actually has 2 abusable builds. There's Energy Armor+Force Armor, and there's also Magic Weapon+Venom/Shock Pulse+Living Lightning/Critical Mass which lets you have have infinitely spammable Frost Nova and Diamond Skin.
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On May 22 2012 22:11 Tobberoth wrote:Show nested quote +On May 22 2012 22:03 aksfjh wrote:On May 22 2012 21:51 Tobberoth wrote:On May 22 2012 21:41 Caphe wrote:I am a Barb and I know Wizard abuse the shit out of the current situation but thats not completely about balance, thats bad game design or even that is intended. Who know? Maybe the only balance issue is the effort you need to put into a Barb vs a Wizard in order to beat Inferno. If you chose a difficult road, man up and go on  . I'd say it's more a question of viability. We all know that there are "broken" wizard builds which allow tanking of act 4 rares, which are the hardest enemies in the game, no doubt, if you play the game legit, the wizard will always be oneshot without a doubt, and has nothing like the kiting ability of a DH. It's not about being harder or easier, it's about one way working and the other being impossibe. So the question is, of course, is it actually possible for a barbarian to solo inferno? If act 2 enemies 2shot barbarians with full act 1 inferno armor, how can they ever get to the point where they beat diablo? Blizzard making a difficult game is a nice thing, them making an impossible game is not so nice. It's more of the fact that making a game that is impossible for some is not so nice. It'd be fine if Wizards had to deal with the same level of frustration, but they don't. What's more, they do so through an ability that essentially got left out of the very, very standard survivability clause of "can only happen once every X seconds." And how would that happen? Take away force armor and wizard becomes completely unplayable in inferno, even with perfect gear you would never stand a chance in act 4. And I would say it is the same frustration, or even worse. Barbarians can get down and work on their gear. As a wizard, you either give up, or start checking AH for gear which lets you use a boring cheesy build. And yet the same is true for melee... Gear doesn't actually keep them from 1-shotting you since diminishing returns kick in too much before you hit the 1 shot damage. Reducing the damage by 70% isn't going to help a lot when a normal mob does 170k damage and you have 50k health. If that's the case with a normal mob, blues and golds are suddenly impossible even in best circumstances.
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On May 22 2012 22:36 TheYango wrote: Wizard actually has 2 abusable builds. There's Energy Armor+Force Armor, and there's also Magic Weapon+Venom/Shock Pulse+Living Lightning/Critical Mass which lets you have have infinitely spammable Frost Nova and Diamond Skin. And you can use both at once.
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United States47024 Posts
On May 22 2012 22:38 Tobberoth wrote:Show nested quote +On May 22 2012 22:36 TheYango wrote: Wizard actually has 2 abusable builds. There's Energy Armor+Force Armor, and there's also Magic Weapon+Venom/Shock Pulse+Living Lightning/Critical Mass which lets you have have infinitely spammable Frost Nova and Diamond Skin. And you can use both at once. Yeah, infinite Diamond Skin actually does a lot to deal with the 0 Vit Wizard's weakness to DoTs, because the DoT has to get through Diamond Skin.
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On May 22 2012 22:37 aksfjh wrote:Show nested quote +On May 22 2012 22:11 Tobberoth wrote:On May 22 2012 22:03 aksfjh wrote:On May 22 2012 21:51 Tobberoth wrote:On May 22 2012 21:41 Caphe wrote:I am a Barb and I know Wizard abuse the shit out of the current situation but thats not completely about balance, thats bad game design or even that is intended. Who know? Maybe the only balance issue is the effort you need to put into a Barb vs a Wizard in order to beat Inferno. If you chose a difficult road, man up and go on  . I'd say it's more a question of viability. We all know that there are "broken" wizard builds which allow tanking of act 4 rares, which are the hardest enemies in the game, no doubt, if you play the game legit, the wizard will always be oneshot without a doubt, and has nothing like the kiting ability of a DH. It's not about being harder or easier, it's about one way working and the other being impossibe. So the question is, of course, is it actually possible for a barbarian to solo inferno? If act 2 enemies 2shot barbarians with full act 1 inferno armor, how can they ever get to the point where they beat diablo? Blizzard making a difficult game is a nice thing, them making an impossible game is not so nice. It's more of the fact that making a game that is impossible for some is not so nice. It'd be fine if Wizards had to deal with the same level of frustration, but they don't. What's more, they do so through an ability that essentially got left out of the very, very standard survivability clause of "can only happen once every X seconds." And how would that happen? Take away force armor and wizard becomes completely unplayable in inferno, even with perfect gear you would never stand a chance in act 4. And I would say it is the same frustration, or even worse. Barbarians can get down and work on their gear. As a wizard, you either give up, or start checking AH for gear which lets you use a boring cheesy build. And yet the same is true for melee... Gear doesn't actually keep them from 1-shotting you since diminishing returns kick in too much before you hit the 1 shot damage. Reducing the damage by 70% isn't going to help a lot when a normal mob does 170k damage and you have 50k health. If that's the case with a normal mob, blues and golds are suddenly impossible even in best circumstances. Which is obviously Blizzard messing up, saying it would make sense if Wizard had the same problem makes no sense. The game should obviously not be made to be impossible for anyone, and definitely not EVERYONE.
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On May 22 2012 02:33 trinxified wrote: I like your points. Sums up a lot of the balance issues. Maybe the overall use of the Auction House is also a problem? Although this is really the only way to gear up accordingly for the later difficulties, I just find it stupid to leave the game to buy/sell new items... Almost defeats the purpose of looting. I think in a wild guess, Auction House will eventually break the game. There's going to have people who broke the game in like a month or so. The godly rare items they piled up will slowly become a waste of space and they'll just sell them for nothing. I feel like it's very dangerous to have a open market place like this when eventually it'll just be every player versus the environment? The 10 items only rule is probably the only thing slowing down us breaking the game... so if they balance this by making it so difficult he best gears can't survive, then there's really no point QQ
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On May 22 2012 20:38 Sindriss wrote: My biggest problem is what is mentioned many times already: Ranged have it so much easier in inferno than melee, that it is not even funny. This ensures that they more easily can grind good gear, thereby earn more money and thus, have a much better start, as prices are high for good stuff. I play a barb myself, so is biased, but I just think that there should be more ranged orientated abilities on mobs, so that they do not have such an easier time due to kiting. This would probably at least help to equalize the wide gab between ranged and melee that currently exists.
I agree 100% with this post, everything is designed to rip melee to pieces, but simply skillchecks ranges classes. A good example are slow moving projectiles that do huge amounts of damage. As a Barb I can't avoid them because the projectile simply hits me, but a ranged can dodge it easily. There is very little that can touch a ranged but the list of stuff that messes up barbs is extremely long, they really need to add more things that threaten poorly geared range classes.
I ripped through everything with another barb and we had our struggles, certain areas were extremely difficult but we made it through. It's really disheartening to read some of these threads though, and to think that my barb my actually just be garbage because he's really fun to play.
My friends playing wizards/demon hunters walked straight out of hell, into inferno with no problems at all. I whispered my barb friend who is on act 3 inferno as a solo barb and his response was "This is hell"
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As a Wizard player, I find a lot of things pretty unbalanced in the game at the inferno level. Let me explain,
It is true that Diamond skin+energy armor with force rune makes you very tanky (you can only get 2 shotted because of the energy armor and then you are invincible for another 2-3 hits because of diamond skin). However, whenever you get a pack of elites with fire chains, you basically get killed in a second or so. When you get vortexed or jailed, the same happends because they have at least the time to get a smack at you 2-3 times. Then, your diamond skin is in cooldown and on the next jail or vortex you get one shotted.
The solution: I believe they should nerf energy armor to maybe 10% or something like that. Then, they should buff the income of resist from intellect by a lot.
Another problem is the lack of item drops in the game...Back in diablo2, by the time you got to baal in hell, you would of seen lots of uniques and sets drop. In Diablo3, I am in inferno act2 and I still did not any of those. It is great that yellows are strong and easy to drop with the nephalem buff but it does not feel as rewarding. They should buff the drop rate and also buff their statistics...I find it stupid that a ''rare'' item can be better than a ''legendary'' item...
Also, on the bosses...How stupid is the fact that you can simply avoid all the packs of champions to get to the last boss of an act and 1 shot him easily with any decent group of players...The final bosses should be the hard part not the easiest...The should nerf the champions damage and health (or at least the health and regen of life when we die) and buff the bosses....The butcher has sort of an enrage timer which is great...But they should add an ability or a second phase or something in inferno so that it really becomes harder. I know that in diablo, champions always have been hard...but it is stupid that 1 week after release, a wizard managed to single-kill diablo in inferno with 6k hp...He simply avoided all the trash and went to diablo only to kite him while his hydras killed him...It is dumb....
There is a crucial need to more content...They need to release something else...a second whimsy level or something. Even a ladder would be crucial at this point...PvP needs to come out very soon because I am already fed up by the game...and I love diablo...I dont want it to happend definatly...
Also, for those complaining about melee being hardest than ranged...I live the complete opposite...I play with a friend of mine (monk) who just jumps in almost every pack careless and he never dies...sure he doesnt do much damage and he is so tanky that he can surive 4 times longer than me even if I am ranged...I do not see how you guys can say this...
Finally, the stats on items is dumb...there is no originality...You only look for the best dps weapon, the vitality on the item and the main stats of your character...if it is higher, you pick it...if not, you salvage it...There needs to be more interesting stats or stuff on the items....
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On May 22 2012 22:39 Tobberoth wrote:Show nested quote +On May 22 2012 22:37 aksfjh wrote:On May 22 2012 22:11 Tobberoth wrote:On May 22 2012 22:03 aksfjh wrote:On May 22 2012 21:51 Tobberoth wrote:On May 22 2012 21:41 Caphe wrote:I am a Barb and I know Wizard abuse the shit out of the current situation but thats not completely about balance, thats bad game design or even that is intended. Who know? Maybe the only balance issue is the effort you need to put into a Barb vs a Wizard in order to beat Inferno. If you chose a difficult road, man up and go on  . I'd say it's more a question of viability. We all know that there are "broken" wizard builds which allow tanking of act 4 rares, which are the hardest enemies in the game, no doubt, if you play the game legit, the wizard will always be oneshot without a doubt, and has nothing like the kiting ability of a DH. It's not about being harder or easier, it's about one way working and the other being impossibe. So the question is, of course, is it actually possible for a barbarian to solo inferno? If act 2 enemies 2shot barbarians with full act 1 inferno armor, how can they ever get to the point where they beat diablo? Blizzard making a difficult game is a nice thing, them making an impossible game is not so nice. It's more of the fact that making a game that is impossible for some is not so nice. It'd be fine if Wizards had to deal with the same level of frustration, but they don't. What's more, they do so through an ability that essentially got left out of the very, very standard survivability clause of "can only happen once every X seconds." And how would that happen? Take away force armor and wizard becomes completely unplayable in inferno, even with perfect gear you would never stand a chance in act 4. And I would say it is the same frustration, or even worse. Barbarians can get down and work on their gear. As a wizard, you either give up, or start checking AH for gear which lets you use a boring cheesy build. And yet the same is true for melee... Gear doesn't actually keep them from 1-shotting you since diminishing returns kick in too much before you hit the 1 shot damage. Reducing the damage by 70% isn't going to help a lot when a normal mob does 170k damage and you have 50k health. If that's the case with a normal mob, blues and golds are suddenly impossible even in best circumstances. Which is obviously Blizzard messing up, saying it would make sense if Wizard had the same problem makes no sense. The game should obviously not be made to be impossible for anyone, and definitely not EVERYONE. Of course. I want every class to be able to beat it as well. However, you're not going to get there by letting Wizards play with a system that is obviously broken. Like I said, they have an ability that CLEARLY missed the OP "don't kill me" standard of making it limited usage, that seems to have made it onto every other similar ability.
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On May 22 2012 22:40 Spec wrote:Show nested quote +On May 22 2012 02:33 trinxified wrote: I like your points. Sums up a lot of the balance issues. Maybe the overall use of the Auction House is also a problem? Although this is really the only way to gear up accordingly for the later difficulties, I just find it stupid to leave the game to buy/sell new items... Almost defeats the purpose of looting. I think in a wild guess, Auction House will eventually break the game. There's going to have people who broke the game in like a month or so. The godly rare items they piled up will slowly become a waste of space and they'll just sell them for nothing. I feel like it's very dangerous to have a open market place like this when eventually it'll just be every player versus the environment? The 10 items only rule is probably the only thing slowing down us breaking the game... so if they balance this by making it so difficult he best gears can't survive, then there's really no point QQ
for me, after playing a bit in inferno and thinking about the game concept it seems completely broken not just with the gold AH but with elite mobs / packs mechanics and class mechanics it's silly. no fun.. i'm interested to see how it will look like in a month lol. Either a big big patch with some concept changes, a playstyle change or it turns out perfect on it's own (lol).
sooo much fail from blizzard imo.
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On May 22 2012 22:20 NightOfTheDead wrote:Show nested quote +On May 22 2012 22:18 Noocta wrote:On May 22 2012 22:13 NightOfTheDead wrote:On May 22 2012 02:23 VoirDire wrote: 2. Melee characters doesn't seem as viable as ranged characters for several reasons: a) Most elite mobs modifiers are designed to be difficult for melee characters. Molten/Arcane enchanted/Frozen/Fire chains/Plagued/Desecrator/Vampiric. The only real danger for ranged chars are vortex and mortar. b) Ranged characters can kite and thereby focus on damage and kill much faster.
Your view seems a bit off. Try ranged char, i think your perspective will change. Jailor with any mortar/fast/plagued molten are much worse for ranged. Fast trait on already fast mobs, are nearly impossible without debatable mechanics/abuses. Fast+invulnerable minions is like a worst combination. I agree, melee has less kiting tools to work with. But one shotted from fast trash mobs isnt fun at all. Melee classes have no problem with white trash, however, EVERY single trash mob matters to wiz/dh, cause they just die. Im kinda not disagreeing completely, just saying that ranged doesnt have THAT much more luxury as you sound. They have it hard time alright. I think almost every class has a spell who break jailor. Yea, but you just dont change your build on one trait some some elites might have. Also they jail you more often than you can use that skill ( unless some class has it without cooldown).
Well, I play Monk, and Dashing strike break it with no cooldown ( and with only a 10 spirit cost with the right rune )
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80% of the Elite-Affixes are Anti-Melee, Molten/Arcane/Plague is so hard as Melee and Range can just avoid it completly.
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It's just a game guys, that's been recently released too. Blizzard isn't perfect, especially the first time around.
I for one, am a little pissed off that my caltrops arn't working since hell. I'm looking forward to earning big bucks on the AH though. items are being sold on the fly these days. And farming inferno items isn't impossible. Just more methodical and time consuming.
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The whole game needs a rehaul, simply stat scaling is a real lazy way to build an end game, cut back the stat shit and give all monsters more interesting abilities as you progress to each difficulty.
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On May 22 2012 22:30 Tobberoth wrote:Show nested quote +On May 22 2012 22:26 ffreakk wrote: In any case, why should we care too much about balance in a game that's predominantly meant for Single-Player? They did say that Coop is only a "on the side" thing, Single Player is the main focus. And that is, IMO, where they failed. D3 feels like a coop game with singleplayer "tacced on". Why? Because rare mobs can have modifiers which hardcounters your class completely, so badly in fact that you either have to try to get around them, or restart and hope to not get a similar pack. Where as in a group of 4 people, you don't have that problem because everyone has skills which complement eachother and gives decent ability to beat any rare mob pack you'll come across. The difficulty definitely seems tuned for coop.
I agree that Inferno is so much more bearable with a group. But that's Inferno, where only a very small percentage of the players walk. Imho this mode is mostly a challenge, and i don't get the feeling that Inferno will be what they ll look at first while they are balancing 
Oh, and unlike some other people, i feel that Barb is pretty good in party play. Stomp stuns for ages, unlike Frost Nova or even Leap (Death from Above) which (feels like, at least) barely stun for a second in Inferno. Wrenching Smash (Stomp rune) == really good in pulling things together so that your DPS can nuke them down quickly. I've been enjoying Inferno so far
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On May 22 2012 22:56 Lokian wrote: It's just a game guys, that's been recently released too. Blizzard isn't perfect, especially the first time around. Why should this be acceptable? They are selling the game as their job - since when is 'just a game' or 'recently released' an argument for sub-par work?
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Main problems with the auction house are: 10 auction limit and 2 day auctions.
This basically means that everyone will want to have their gear sell asap, and this also means that at least some people will sell items for a greatly reduced price, which also makes everything greatly cheaper. You can buy amazing gear for your level at like lvl 20 with just the normal loot you have gotten, simply because everyone's selling for so cheap. You probably would pay the ~50k you have at that level just for an amazing weapon for the level, or at least that'd be a tough decision to make. However, people need more space for auctions and cannot wait for 2 ways, so it's more beneficial for them to sell everything dirt cheap, like even 2-5k a piece even for amazing equips at that level. The way they made the auctions uncancelable and limited ruins the economy.
(Of course this is true for inferno as well, for instance you can buy an amazing lvl 60 weapon that likely has around triple the dps of your past weapon for less than 50k, only the very best items cost alot)
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First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor.
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On May 22 2012 23:13 VoirDire wrote:Show nested quote + First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. Armor works on "time to live" scaling. It's essentially the easiest and best known form of diminishing returns.
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Yeah i agree the AH is something that actually isn't very nice to diablo... i liked it at first but now that i think about it, i feel like it isn't supposed to be there. Your gear will be 90% bought or even 100% bought via the AH if you use it frequently (which you can as the items are really really cheap). That's not really fun IMO. And i doubt that will change in the long run. Only viable thing seems to be to avoid the AH, but it's hard to completely do that i guess.
As for people getting one shotted... i doubt that will change much with equip. Maybe they'll have to rebalance things a little.
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On May 22 2012 23:20 aksfjh wrote:Show nested quote +On May 22 2012 23:13 VoirDire wrote: First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. Armor works on "time to live" scaling. It's essentially the easiest and best known form of diminishing returns. How is it dimnishing? If you have 70% damage reduction, you take 30% damage. If you have 70% dodge chance, you take 30% damage. The only difference is the burst.
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I think the armor is diminishing in the way that the 1point armor means less % damage reduction if u have much armor...
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On May 22 2012 23:22 Tobberoth wrote:Show nested quote +On May 22 2012 23:20 aksfjh wrote:On May 22 2012 23:13 VoirDire wrote: First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. Armor works on "time to live" scaling. It's essentially the easiest and best known form of diminishing returns. How is it dimnishing? If you have 70% damage reduction, you take 30% damage. If you have 70% dodge chance, you take 30% damage. The only difference is the burst. Each point of armor will make you take X more hits at Y raw damage. It takes the same amount of armor to get from 0 to 50% as 50% to 75%.
I don't know about the dodge diminishing returns, but I bet Blizzard would implement it (if not already) if people got too close to 100%. And again, if a monster hits for 170k against 50k health and 70% reduction, that's still a 1 shot, even if 9/10 hits are dodged, and that's RIDICULOUS amount of gear.
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On May 22 2012 23:08 Dfgj wrote:Show nested quote +On May 22 2012 22:56 Lokian wrote: It's just a game guys, that's been recently released too. Blizzard isn't perfect, especially the first time around. Why should this be acceptable? They are selling the game as their job - since when is 'just a game' or 'recently released' an argument for sub-par work?
are you serious? Really? It's diablo man, be glad its out. Balance issues is expected when hundred of thousands of people are playing the game compared to the miniscule number of people they had in the beta. It's not like they can let everyone have the game for free and expect to make good money after release.
And I'd like to argue its not sub-par, its well made because it introduces a lot of new ideas that I personally think is reasonable. These changes you guys are talking about is not impossible to adress. There's plenty of abilities and affixes in d3 to work around. I'd take the current D3 than any MMO or consoles right now.
Farm some more guys, I'll be waiting to kill you and take your items in PVP.
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dh, wizard pretty much imbalanced nowadays
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On May 22 2012 23:13 VoirDire wrote:Show nested quote + First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. ]
what are u talking about... all stats have diminishing return except for Vitality. u have 200 armor it does 30% reduction but when u have 7000 armor only reduce by 70% ... diminishing return makes sense but each stat is not balanced... int gives all resistance physical and magical.. armor does dmg reduction which is all dmg? not too sure about that... but why did they have to make this so complicated and it doesnt seem to work... armor reduce all dmg is not intuitive... int reducing physical dmg isnt intuitive either... D2 had a much simpler and beter system where armor reduce the chance of them to hit you...and resistances reduced all magical dmg... in D3 without attack rating all mobs will hit you 100% of time except when u dodge it... but classes such as barb, wizard, witch dont have much dodge therefore they get hit 80-100% of the time in all difficulties... so u can stack those armor/dmg reduction all you with the diminishing returns (70% is about close to max) you will die when an inferno mobs hits you for 100K with 70% reduced they will hit you for 30K dmg 80-100% of the time ... therefore u will die. Dodge is way better because u can dodge not only physical dmg but spells as well and it mitigates 100% of the dmg
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United States47024 Posts
Additionally, there's also the fact that Armor is scaled to enemy level. Note how when you hover over your armor, it gives damage reduction vs. enemies of your level?
This starts to burn really hard through Inferno, because Inferno mobs are treated as being above level 60, meaning that the further you go, the worse your armor performs compared to the advertised % damage reduction. By contrast, Dodge doesn't suffer the same issue. Your dodge chance is always the advertised dodge chance, regardless of enemy level.
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On May 22 2012 23:33 Lokian wrote:Show nested quote +On May 22 2012 23:08 Dfgj wrote:On May 22 2012 22:56 Lokian wrote: It's just a game guys, that's been recently released too. Blizzard isn't perfect, especially the first time around. Why should this be acceptable? They are selling the game as their job - since when is 'just a game' or 'recently released' an argument for sub-par work? are you serious? Really? It's diablo man, be glad its out. Balance issues is expected when hundred of thousands of people are playing the game compared to the miniscule number of people they had in the beta. It's not like they can let everyone have the game for free and expect to make good money after release. And I'd like to argue its not sub-par, its well made because it introduces a lot of new ideas that I personally think is reasonable. These changes you guys are talking about is not impossible to adress. There's plenty of abilities and affixes in d3 to work around. I'd take the current D3 than any MMO or consoles right now. Farm some more guys, I'll be waiting to kill you and take your items in PVP.
you really think D3 isnt sub par... i hate it when people say its just because its beta or it has only been a few days after release... what were they doing the last 10 years? same with Sc2 why did they have to regress and not progress on things that were well done in the prequels? all blizzard games have be going backwards and their bnet and chatting interface is like way worse than 10 years ago...
people like you is the reason blizzard doesnt care about its product because you will defend it no matter what
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Lots of balance whining here can be attributed to Blizzard's inability to create anything that is intellectually challenging.
This is the same thing that began happening in wow after the game was sort of figured out 5 or 6 years ago.
NEW BOSS/ELITE IS HARD BECAUSE [numbers] is a bad way to go, because there is a really really small sweet spot where its challenging. Its either next to impossible and un-fun because you just insta-die, or its really really really easy because you got more gear. I'd rather see things that make decision making really important and complicated than things that are either too hard or too easy based off of auction house usage. =/
seems a silly way to go.
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On May 22 2012 23:32 aksfjh wrote:Show nested quote +On May 22 2012 23:22 Tobberoth wrote:On May 22 2012 23:20 aksfjh wrote:On May 22 2012 23:13 VoirDire wrote: First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. Armor works on "time to live" scaling. It's essentially the easiest and best known form of diminishing returns. How is it dimnishing? If you have 70% damage reduction, you take 30% damage. If you have 70% dodge chance, you take 30% damage. The only difference is the burst. Each point of armor will make you take X more hits at Y raw damage. It takes the same amount of armor to get from 0 to 50% as 50% to 75%. I don't know about the dodge diminishing returns, but I bet Blizzard would implement it (if not already) if people got too close to 100%. And again, if a monster hits for 170k against 50k health and 70% reduction, that's still a 1 shot, even if 9/10 hits are dodged, and that's RIDICULOUS amount of gear. Well, obviously there are dimnishing returns on the values needed to attain a certain percentage, but dodge obviously works the same way, it's not like 100 dex gives you 100% dodge, I'm sure it scales the exact same way (and I'm sure it's identical for resistances from int). Point being that it's completely equal, barbarians whine that monks get defensive from their main stats (dex), when barbarians also get defense from their main stats (str). One could definitely make the case that monks also get a lot of armor from gear while barbarians do not get extra dex from gear (unless they gear for it), but I don't think that's accurate, I'm sure most monks have much less damage reduction from armor than barbarians do. In fact, I think most classes, with builds made for it, have more or less the same damage reduction, if 70% is around max for a barbarian, I'm sure it is for a monk as well. As a wizard in act 1 inferno, I have about 55% damage reduction, and that's running with a shield.
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On May 22 2012 23:42 TheYango wrote: Additionally, there's also the fact that Armor is scaled to enemy level. Note how when you hover over your armor, it gives damage reduction vs. enemies of your level?
This starts to burn really hard through Inferno, because Inferno mobs are treated as being above level 60, meaning that the further you go, the worse your armor performs compared to the advertised % damage reduction. By contrast, Dodge doesn't suffer the same issue. Your dodge chance is always the advertised dodge chance, regardless of enemy level.
the only way to fix this game is to redesign 80% of the game... basically a completely new game... the stat system is broken the linear increase in stat is the only factor distinguishing u from someone else (boring and its the lazy way to balance), the skill system is broken (they promised billions of builds... there are basically only a few viable ones with just primary and secondary attacks and everthing else in defensive cooldowns, the items are broken (anything better than legendaries and all are dull and not unique in any way only depends on higher dps or higher vita or prefered stat.
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On May 22 2012 23:32 aksfjh wrote:Show nested quote +On May 22 2012 23:22 Tobberoth wrote:On May 22 2012 23:20 aksfjh wrote:On May 22 2012 23:13 VoirDire wrote: First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. Armor works on "time to live" scaling. It's essentially the easiest and best known form of diminishing returns. How is it dimnishing? If you have 70% damage reduction, you take 30% damage. If you have 70% dodge chance, you take 30% damage. The only difference is the burst. Each point of armor will make you take X more hits at Y raw damage. It takes the same amount of armor to get from 0 to 50% as 50% to 75%. I don't know about the dodge diminishing returns, but I bet Blizzard would implement it (if not already) if people got too close to 100%. And again, if a monster hits for 170k against 50k health and 70% reduction, that's still a 1 shot, even if 9/10 hits are dodged, and that's RIDICULOUS amount of gear.
it always takes the same amount of armor to reduce the damage you take by the same %age. thats not a diminishing return. going from 0->50% is the same as going from 98%->99% in terms of the amount of extra hits you need to survive, armor does not having a diminishing return, it just looks like it does if you dont think about it. this has been gone over 100 times 
On May 22 2012 23:44 Crushgroove wrote: Lots of balance whining here can be attributed to Blizzard's inability to create anything that is intellectually challenging.
This is the same thing that began happening in wow after the game was sort of figured out 5 or 6 years ago.
NEW BOSS/ELITE IS HARD BECAUSE [numbers] is a bad way to go, because there is a really really small sweet spot where its challenging. Its either next to impossible and un-fun because you just insta-die, or its really really really easy because you got more gear. I'd rather see things that make decision making really important and complicated than things that are either too hard or too easy based off of auction house usage. =/
seems a silly way to go.
i made a post to the exact same effect almost 2 years ago at the launch of cata with the new 'hard' heroics. i pointed out that numbers =/= difficulty and gear scaling would ruin the game again. and i was proved right even though all the idiots who played wow couldnt see it coming.
more abilties you need to avoid, less time to react (although still possible) all make a game harder, hits for 90% of your health just makes the game stupid but people seem to think 'thats how diablo is', but i dont agree. i think d2 was like that because back in 2000s it was ok for games to be kinda bad because the industry was smaller, less well informed designers and harder to make an ai/ui that was usable.
nowadays you expect so much more and it feels like blizz took many bad parts of d2 and imported them into d3 purely so people felt like its a 'proper' sequel rather than fixing the stupid/boring parts of the game.
gear scaling affecting the game and farming gear can be fine, but that doesnt mean you have to have stupid stuff that kills you over and over, bosses that dont feel like bosses, loot sources that make no sense, a terrible story, terrible writing etc. and yet people get shouted down for pointing out these things because aparently if you love something you cant be critical.
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On May 22 2012 23:53 [Crimson]Bason wrote:Show nested quote +On May 22 2012 23:42 TheYango wrote: Additionally, there's also the fact that Armor is scaled to enemy level. Note how when you hover over your armor, it gives damage reduction vs. enemies of your level?
This starts to burn really hard through Inferno, because Inferno mobs are treated as being above level 60, meaning that the further you go, the worse your armor performs compared to the advertised % damage reduction. By contrast, Dodge doesn't suffer the same issue. Your dodge chance is always the advertised dodge chance, regardless of enemy level. the only way to fix this game is to redesign 80% of the game... basically a completely new game... the stat system is broken the linear increase in stat is the only factor distinguishing u from someone else (boring and its the lazy way to balance), the skill system is broken (they promised billions of builds... there are basically only a few viable ones with just primary and secondary attacks and everthing else in defensive cooldowns, the items are broken (anything better than legendaries and all are dull and not unique in any way only depends on higher dps or higher vita or prefered stat.
I can't agree more with what you said sir...The scaling of item is boring...The fact that most classes uses the same optimal builds is boring, the fact that the champions are stronger than bosses is stupid etc etc...It's like the Diablo3 development team were too busy playing diablo2 for 10 years that the new game they made is just a pale version of diablo2 with better graphics...
Also, can we just go back to battle.net 1? bnet 2.0 is trash...they should of known after all the complaints on sc2 ui...
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Im not really sure how to balance melee though. It seems that either you reach a level of gear where you can tank most/all mobs around you, at which point the game becomes very straight forward and the melee can mostly rush in, dont really care about whats hitting them and be fine with it. Thats not really desirable. Or you dont reach that level and you can only take a very small amount of hits and then you gotta run away or die. And thats not really desirable either. Currently it seems that you pass that treshold somewhere around between Act 1 and 2 Inferno with good gear.
One solution i guess would be to add more active damage reducing abilities and making it so that good players could overcome bad gear by perfectly rotating through all his defensive abilities. But that would essentially make that class a pure tank (like WoW), and Im pretty sure Blizz didnt want the standard tank-healer-dps setup in D3. And it does bring other drawback to it, for example it might make tanks required and make it impossible without one, and it also might make the class much less popular (traditionally players very much prefer dps roles over tank roles). So to avoid that Blizz took the road of making all classes dps classes. Which brings us back to the initial problem with melee either being able to tank the damage or not again....
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With only 6 available active skills it wouldn't take much skill for anyone to do a perfect rotation to stay alive.
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On May 22 2012 23:55 turdburgler wrote:Show nested quote +On May 22 2012 23:32 aksfjh wrote:On May 22 2012 23:22 Tobberoth wrote:On May 22 2012 23:20 aksfjh wrote:On May 22 2012 23:13 VoirDire wrote: First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. Armor works on "time to live" scaling. It's essentially the easiest and best known form of diminishing returns. How is it dimnishing? If you have 70% damage reduction, you take 30% damage. If you have 70% dodge chance, you take 30% damage. The only difference is the burst. Each point of armor will make you take X more hits at Y raw damage. It takes the same amount of armor to get from 0 to 50% as 50% to 75%. I don't know about the dodge diminishing returns, but I bet Blizzard would implement it (if not already) if people got too close to 100%. And again, if a monster hits for 170k against 50k health and 70% reduction, that's still a 1 shot, even if 9/10 hits are dodged, and that's RIDICULOUS amount of gear. it always takes the same amount of armor to reduce the damage you take by the same %age. thats not a diminishing return. going from 0->50% is the same as going from 98%->99% in terms of the amount of extra hits you need to survive, armor does not having a diminishing return, it just looks like it does if you dont think about it. this has been gone over 100 times  Show nested quote +On May 22 2012 23:44 Crushgroove wrote: Lots of balance whining here can be attributed to Blizzard's inability to create anything that is intellectually challenging.
This is the same thing that began happening in wow after the game was sort of figured out 5 or 6 years ago.
NEW BOSS/ELITE IS HARD BECAUSE [numbers] is a bad way to go, because there is a really really small sweet spot where its challenging. Its either next to impossible and un-fun because you just insta-die, or its really really really easy because you got more gear. I'd rather see things that make decision making really important and complicated than things that are either too hard or too easy based off of auction house usage. =/
seems a silly way to go. i made a post to the exact same effect almost 2 years ago at the launch of cata with the new 'hard' heroics. i pointed out that numbers =/= difficulty and gear scaling would ruin the game again. and i was proved right even though all the idiots who played wow couldnt see it coming. more abilties you need to avoid, less time to react (although still possible) all make a game harder, hits for 90% of your health just makes the game stupid but people seem to think 'thats how diablo is', but i dont agree. i think d2 was like that because back in 2000s it was ok for games to be kinda bad because the industry was smaller, less well informed designers and harder to make an ai/ui that was usable. nowadays you expect so much more and it feels like blizz took many bad parts of d2 and imported them into d3 purely so people felt like its a 'proper' sequel rather than fixing the stupid/boring parts of the game. gear scaling affecting the game and farming gear can be fine, but that doesnt mean you have to have stupid stuff that kills you over and over, bosses that dont feel like bosses, loot sources that make no sense, a terrible story, terrible writing etc. and yet people get shouted down for pointing out these things because aparently if you love something you cant be critical. In most cases, diminishing returns is really just a way to describe stats being less beneficial with respect to the way they are displayed. In this sense, the amount of armor needed to get to 30% isn't double of the armor to get to 15%.
Also, I guess the solution would be to give more abilities to bosses at different levels, as well as more exclusive affixes to champions.
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I think in the long run that itemization is going to have to get completely overhauled. The fact that blues can be this much better than legendary weapons is just ridiculous (1k dps blue 1-hander vs. 740 dps Azurewrath).
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they will have to redo the whole game because those are not things patches fix... patches fix balance and bugs not whole concepts of design... thats for a total new game... they would have to wipe out every character because all the items that are already on the market is way too strong and available to anyway and very cheap.
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same with Sc2 why did they have to regress and not progress on things that were well done in the prequels? all blizzard games have be going backwards and their bnet and chatting interface is like way worse than 10 years ago...
Ok can you please tell me how Sc2 has "regressed"? The battlenet interface for it is much better than sc1 and the gameplay is much more balanced than in BW where they didny correct any balancing issues.
For diablo 3 i feel that blizzard should have put some more tactics into bosses. Also some of the ablities become useless later on so i think they should have scaled them appropriately.
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On May 23 2012 00:21 [Crimson]Bason wrote: they will have to redo the whole game because those are not things patches fix... patches fix balance and bugs not whole concepts of design... thats for a total new game... they would have to wipe out every character because all the items that are already on the market is way too strong and available to anyway and very cheap. that's the problem of the AH and no bind on equip mechanic. well well, the game is new and blizzard WILL definitely change much.
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On May 23 2012 00:22 Darkcaster wrote:Show nested quote +same with Sc2 why did they have to regress and not progress on things that were well done in the prequels? all blizzard games have be going backwards and their bnet and chatting interface is like way worse than 10 years ago...
Ok can you please tell me how Sc2 has "regressed"? The battlenet interface for it is much better than sc1 and the gameplay is much more balanced than in BW where they didny correct any balancing issues. For diablo 3 i feel that blizzard should have put some more tactics into bosses. Also some of the ablities become useless later on so i think they should have scaled them appropriately.
you come in TL saying sc2 bnet interface bnet 0.2 is better than bnet 1.0?? and saying sc2 is mor balance than sc1 is a joke wow.... hahaha i cant stop laughing... why did sc-bw have a proleague and pro scene for 10+ years if it wasnt balanced? it was the MOST balanced game by far ... Are you serious...
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Not saying the current situation is perfect, but would still like to offer an alternative way of looking at the current melee-in-inferno problem:
Would you really like to be able to tank everything by now? What if you could? Wouldnt it feel pretty crappy to be able to level up and gear up your char enough to tank anything the game had to offer one week after release? To me, it seems like a it would remove a lot of incentive to keep playing your character. Gratz, you're done, you can sit in any inferno-elite packs or inferno-diablo face and feel comfortable, what are you gonna do now? Farm gear so he dies slightly faster or so that you take even less damage? Thats doesnt sound too fun tbh.
I imagine farming gear might be a lot more rewarding as melee than ranged. Ranged already solo content, but they're seemingly dependant on using the Wizard armor or smoke screen. And no matter if you gear up your DH/Wiz from 30k damage to 60k damage, you're still gonna be dependant on the same abilities, only that mobs will die faster. On the contrary, wouldnt it be quite rewarding to actually farm money/gear for weeks or maybe months to come, only to actually one day be able to solo that content you've have so much trouble with?
As I said, Im not really saying its a solution or that things are perfect as they are, but Im trying to offer a different opinion and opening some peoples eyes to that things might not be as terrible as it seems.
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On May 23 2012 00:19 Muggs wrote: I think in the long run that itemization is going to have to get completely overhauled. The fact that blues can be this much better than legendary weapons is just ridiculous (1k dps blue 1-hander vs. 740 dps Azurewrath). They really just need to fix the item rolls to narrow the ranges and prevent some affixes from being too beneficial. The best example is the +4917419 lightning/fire/poison/etc. damage. With the ridiculous amount of % increase of damage from main stats (and attack speed), each point of damage is worth so much more than each point of main stat. They need to increase all weapon damage by about 30% and remove the +elemental damage affixes (or just roll them into "weapon does this element damage").
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On May 23 2012 00:22 Darkcaster wrote:Show nested quote +same with Sc2 why did they have to regress and not progress on things that were well done in the prequels? all blizzard games have be going backwards and their bnet and chatting interface is like way worse than 10 years ago...
Ok can you please tell me how Sc2 has "regressed"? The battlenet interface for it is much better than sc1 and the gameplay is much more balanced than in BW where they didny correct any balancing issues. For diablo 3 i feel that blizzard should have put some more tactics into bosses. Also some of the ablities become useless later on so i think they should have scaled them appropriately.
There was open chat room without any maximum numbers of players in bnet 1.0...You could name your game and put a password on it...you could kick someone from a game more easily...And that is compared to sc1...but wc3 was also on bnet 1.0...
Therefore, there should be a automated tourney system, more statistics (your winning% depending on your races and against who your best etc)...you shouldnt need sc2 gears for that...
In-game streaming should be there already too... Watching replays with friends should be possible etc..
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On May 22 2012 20:59 musai wrote: Inferno is complete shit, melee is useless after act 2, they're pretty bad in act 2 already. The mobs hit so hard that even white mobs in act 4 will 1 shot a geared tank. All melee is good for is buffing / ressing. I'm kind of sad they fixed the chest farming in act 2 so quickly, would have been nice to get some easy gear before progressing into inferno.
Only Wizards abusing the 35% bug or DH spamming smoke screen can do anything in the later acts, wonder why those haven't been fixed yet but the monk raid bubble was fixed.
It's nice they tried to make inferno difficult, but having mobs that simply 1 shot you with regular melee isn't the way to go.
Neither of those things are bugs, the 35% armor is working exactly as described in the tooltip and so is smokescreen. Other classes just need similar effects. The 30% reduced damage melee takes is not even close to enough.
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Just TLDR for everyone... Don't play Inferno difficulty and just play the 5 classes until Hell only. That's what I'm going to be doing.
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There are so many problems... that patches would not fix... the boss mechanics and abilites or the champions ablities have to be a major over haul... there shouldnt be any skill those monster do that can a) 1 shot you (no way to micro and use ur skills) b) skills that trap you without the possibility to escape or to use your skills to escape (fix the imoobilize skills, frozen, skills and wall skills so they can be destructable like the way in D2 when diablo prisons you but u can destroy it and escape.. those skills that totally limit ur ability to escape and dodge should never be in this game or any game.... Sc2's force field is another example that render the player useless
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I agree that there are balances issues that need to be addressed.
But a lot of you guys here are just asking for Blizzard to do better.
Like people want their Barbarian to be tankier or that you don't get one/two shot in Inferno so easily and so on. Well I ask you, think about the overall game design, where even in Inferno you'd be able to tank a bit but it doesn't get shit easy.
How would you do that?
That stuff is just VERY hard to do. Designing a super solid, un-abusable combat system that doesn't make compromises at some parts - I'd argue it's impossible.
Should the Barbarian be tankier considering how much of a melee class he is? Sure, I'm playing one myself and it feels odd.
But overall making Inferno mobs not hit as hard but also make it really hard? How? Do you suddenly forbid Potions and other regeneration? Gamedesign is no easy topic, even if a lot of people seem to think so. If you want certain changes, look at the implicit shift in gameplay that would cause. I'm not saying there aren't way better systems, but getting to them / knowing what they are? Well, that is just another research topic for eternities.
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wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule.
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On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. I'm not on inferno but shouldn't the DH be excluded as well? you can easily get 30 sec invulnerability with smoke screen and solo that might be enough on inferno i suppose?
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On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems.
2) Same here, farming is cool, as long as it helps.
3) Dude, DH. Wizards use broken builds with really weird gear and huge problems to beat the game, DHs do it with their regular "good" gear.
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On May 22 2012 23:44 Crushgroove wrote: Lots of balance whining here can be attributed to Blizzard's inability to create anything that is intellectually challenging.
This is the same thing that began happening in wow after the game was sort of figured out 5 or 6 years ago.
NEW BOSS/ELITE IS HARD BECAUSE [numbers] is a bad way to go, because there is a really really small sweet spot where its challenging. Its either next to impossible and un-fun because you just insta-die, or its really really really easy because you got more gear. I'd rather see things that make decision making really important and complicated than things that are either too hard or too easy based off of auction house usage. =/
seems a silly way to go.
I totally agree on the point you made in that post. To top it off, it seems to me that the game was already "figured out" before it even went live. There are no new concepts to the gaming community, boss fights are dull and repetitive throughout the difficulties and champion packs come out as impossible rather than challenging based on RNG (affixes) rolls. And this lack of creativity (more of the same but shinier) hurts both the balance of the game and its replayability, as far as I'm concerned.
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On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule.
not talking about how hard the games ... the gear is linear and not fun or unique... the game is hard for different reasons... blizzard's concept of hard is mobs 1 shot you... without you being able to do anything about it... that should not be in the game.
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Ok, exclude the Dh broken build as well. I am a DH, but play groups only and dont use that crap. Since it wont help my group if I am invisible for 20 secs.
to the above point: Blizzard can be as genius as they want... they wont beat 10mio+ people with the internet to share tactics. numbers are their only option.
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On May 23 2012 00:45 Tobberoth wrote:Show nested quote +On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems.
well... i dont think there is anybody with "really good gear" out there yet. if soeone has 1-2 good items, great, he was luckier than others. but i sincerely believe there are people out there who have top-rolled items in every slot. If there are, and they cant beat the game. Thats when we really can start talking about balance. Everything else.. meh
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On May 23 2012 00:54 vanTuni wrote: Ok, exclude the Dh broken build as well. I am a DH, but play groups only and dont use that crap. Since it wont help my group if I am invisible for 20 secs.
to the above point: Blizzard can be as genius as they want... they wont beat 10mio+ people with the internet to share tactics. numbers are their only option.
doesnt take a genius to figure out blue item>legendaries is a problem they must have encountered in their testing... and doesnt require a genius to use the skills THEY created and played with for years... such as the energy armor wizard or the smokescreen dh which gives them 30+ secs of invulnerability and then rince and repeat...
they are def not geniuses with the boring and lame linear stat system they created along with the item system with such dull and limited affix pool
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On May 23 2012 01:03 vanTuni wrote:Show nested quote +On May 23 2012 00:45 Tobberoth wrote:On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems. well... i dont think there is anybody with "really good gear" out there yet. if soeone has 1-2 good items, great, he was luckier than others. but i sincerely believe there are people out there who have top-rolled items in every slot. If there are, and they cant beat the game. Thats when we really can start talking about balance. Everything else.. meh
people already beat the game what are u talking about... there is no incentive of farming the better items because.. they are not really any better... ie i have a +100 vita armor ... so i want to farm more (hours/days) to get a +102 vita armor... not interesting or rewarding... in D2 farm and got a high rune... i can now make a rune word that will have unique stats and skills that were not available before.... thats interesting and drive the will to farm
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wow dude. you really are just bitter aren't you? never mind then. enjoy your day.
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On May 23 2012 01:09 vanTuni wrote: wow dude. you really are just bitter aren't you? never mind then. enjoy your day.
people like you are the ones that are making games worse because no matter what blizzard does you support them... if you can see the flaws in the game which arent hard to see... it has been what 1 week and the flaws are pooring out of every facet of D3 its not even funny.
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I just got to inferno last night (as a monk) so I can't add a whole lot to the discussion. The 30% reduction for the melee classes isn't nearly enough, because where a ranged class is getting it by one thing, melee classes are getting hit by 3-4. It is just bad math, and just throwing damage reduction at two classes feels like a stopgap to a larger problem.
That said, I think people honestly expecting to be clearing inferno when the game is just over a week old are nuts. It seems like Blizzard just can't win on this one. If you were making progress, you'd have inferno cleared (legitimately, not skipping monsters) in about another week, maybe less. Then people would be bitching that inferno was a joke, and that Blizzard made it "too casual." As it is, people are saying it is impossible and broken. I don't see how they could come out well on this.
If a lot of people are in full inferno act1/act2 gear, and it is still impossible, then there probably is an issue. The wizard Force Armor definitely needs to be fixed (probably just an internal cooldown), as do probably the DH and monk builds. They knew they'd have to a do a big balance patch after release.
Right now it seems like just wait and see, and farm act 1 more (I get an amazing set item after 10 minutes in inferno, the loot is there). Things will probably be tweaked. I'd rather have it too hard than too easy right now.
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On May 23 2012 01:04 [Crimson]Bason wrote:
doesnt take a genius to figure out blue item>legendaries is a problem they must have encountered in their testing... and doesnt require a genius to use the skills THEY created and played with for years... such as the energy armor wizard or the smokescreen dh which gives them 30+ secs of invulnerability and then rince and repeat...
they are def not geniuses with the boring and lame linear stat system they created along with the item system with such dull and limited affix pool
The blue item > ledendary problem is the same as what happened in WoW every time they released an expansion. You have to make the old best items bad somehow and force people to need new "best" items. Each Act in Inferno was explained as being a step up in gear levels, so the best stuff from Act 1 would in fact be worse than low level stuff from Act 2 if they did the item budgets right.
I'm not saying its a great system, but its the one that's in place so no reason to cry about it. Honestly, it sounds like the only solution some people will accept is to not even have blues/yellows/etc drop until hell and above.
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I'm making a new character, can't decide between wizard and demon hunter. Who do u think is better at getting through inferno?
Poll: Which is best for inferno?Wizard (14) 78% Demon Hunter (4) 22% 18 total votes Your vote: Which is best for inferno? (Vote): Wizard (Vote): Demon Hunter
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I'd say it's 99% certain that they'll change smoke screen, dunno about the wizard. It should just give invisibilty like it says but not invulnerability and i bet they're gonna change that soon.
So rolling wizard might be a safer bet.
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On May 23 2012 01:21 Rayeth wrote:Show nested quote +On May 23 2012 01:04 [Crimson]Bason wrote:
doesnt take a genius to figure out blue item>legendaries is a problem they must have encountered in their testing... and doesnt require a genius to use the skills THEY created and played with for years... such as the energy armor wizard or the smokescreen dh which gives them 30+ secs of invulnerability and then rince and repeat...
they are def not geniuses with the boring and lame linear stat system they created along with the item system with such dull and limited affix pool The blue item > ledendary problem is the same as what happened in WoW every time they released an expansion. You have to make the old best items bad somehow and force people to need new "best" items. Each Act in Inferno was explained as being a step up in gear levels, so the best stuff from Act 1 would in fact be worse than low level stuff from Act 2 if they did the item budgets right. I'm not saying its a great system, but its the one that's in place so no reason to cry about it. Honestly, it sounds like the only solution some people will accept is to not even have blues/yellows/etc drop until hell and above.
the main reason is legendaries are way harder to find and yet they suck.... if you any kind of magic find u ll find blues around the corner and with the small limited affix can make it much better than legendaries... if thats not a problem i dont know what is... it gives players no incentive to farm or grind for better gear because u can get the gear by just going to the chests and not kill a single mob.
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wizard more enjoyable, DH still gets 1 shot (by white mob) when making a tiny mistake. wizard needs to get hit 3 times in under one second to be in any danger.
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On May 22 2012 04:29 NotSorry wrote: As a DH I can't take even a single hit, I have to kill everything from either a full screen or during my ss + prep spam Doesn't really matter seeing how there are already quite a few DH's who have been able to solo Inferno with the use of smokescreen spam.
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I believe they've already fixed both the immortal Wizard and infinite spirit Monk (exaggerating somewhat, of course) builds sneakily in the last patch. At least that's what I've read in some bnet forum threads. Can someone confirm?
I'll check Monk myself later today.
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Wait, so were Monk and Barb not getting the base 30% damage reduction until today?
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On May 23 2012 01:58 aksfjh wrote: Wait, so were Monk and Barb not getting the base 30% damage reduction until today? That or it didn't work like it should have.
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On May 23 2012 02:04 HolydaKing wrote:Show nested quote +On May 23 2012 01:58 aksfjh wrote: Wait, so were Monk and Barb not getting the base 30% damage reduction until today? That or it didn't work like it should have. what the fuck......if thats true rofl
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well, maybe next time blizzard wont be so arrogant and makes a real beta test.
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On May 23 2012 02:12 LaNague wrote: well, maybe next time blizzard wont be so arrogant and makes a real beta test. Seriously, they thought they could get away with a media demo only.
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On May 23 2012 00:31 pure_protoss wrote:Show nested quote +On May 23 2012 00:22 Darkcaster wrote:same with Sc2 why did they have to regress and not progress on things that were well done in the prequels? all blizzard games have be going backwards and their bnet and chatting interface is like way worse than 10 years ago...
Ok can you please tell me how Sc2 has "regressed"? The battlenet interface for it is much better than sc1 and the gameplay is much more balanced than in BW where they didny correct any balancing issues. For diablo 3 i feel that blizzard should have put some more tactics into bosses. Also some of the ablities become useless later on so i think they should have scaled them appropriately. There was open chat room without any maximum numbers of players in bnet 1.0...You could name your game and put a password on it...you could kick someone from a game more easily...And that is compared to sc1...but wc3 was also on bnet 1.0... Therefore, there should be a automated tourney system, more statistics (your winning% depending on your races and against who your best etc)...you shouldnt need sc2 gears for that... In-game streaming should be there already too... Watching replays with friends should be possible etc..
You pointed out the most things. I add: BW was far more (like near to perfect as it could be) balanced while SC2 is not.
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I'd say the only issue is the existence of a few builds that can solo inferno with the available gear. It's probably the case that Barb/Monk/WD and non Smokescreen spam DH, non Power Armor Wizard are in the right place, while those two builds are too strong. Unfortunately, they've put themselves in a difficult situation of either making things impossible again for people that have already done it, or nerfing things to the point where all those other builds are viable - even in the naturally sub-par gear available from just a few days of Inferno farming.
It's a rock and a hard place, but I hope they just get rid of those two builds and force everyone back to farming earlier acts before moving on. Either way though, for now I'm enjoying the hell out of the game, possible because I'm an SS spam DH, but oh well.
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Wait so Barb actually works now?
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On May 23 2012 02:32 KillerSOS wrote: Wait so Barb actually works now?
I really wanna know, I'm not home yet from work, did they change something in the game? Did they fix/nerf something?+ Show Spoiler +Hope they make a fucking statement if they are changing something
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I wish blizzard could actually launch well balanced and finished games after 7-10 years of development instead of this crap...even call of duty that comes out every year is better...(and I hate the series since World at War).
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wow holy shit, I'm going to try solo clear on my barb now. I was in act 3 but hit some frustrating road blocks. I've tanked Act 4 bosses and trash without the 30%.. I should be near godlike with this fix! My DPS is still shit though LOL.
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So is it possible to play Monk in Inferno without relying on the Holy Trinity of Defense now?
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On May 22 2012 23:37 [Crimson]Bason wrote:Show nested quote +On May 22 2012 23:13 VoirDire wrote: First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge.
There are no diminishing returns on either dodge or armor. ] what are u talking about... all stats have diminishing return except for Vitality. u have 200 armor it does 30% reduction but when u have 7000 armor only reduce by 70% ... diminishing return makes sense but each stat is not balanced... int gives all resistance physical and magical.. armor does dmg reduction which is all dmg? not too sure about that... but why did they have to make this so complicated and it doesnt seem to work... armor reduce all dmg is not intuitive... int reducing physical dmg isnt intuitive either... D2 had a much simpler and beter system where armor reduce the chance of them to hit you...and resistances reduced all magical dmg... in D3 without attack rating all mobs will hit you 100% of time except when u dodge it... but classes such as barb, wizard, witch dont have much dodge therefore they get hit 80-100% of the time in all difficulties... so u can stack those armor/dmg reduction all you with the diminishing returns (70% is about close to max) you will die when an inferno mobs hits you for 100K with 70% reduced they will hit you for 30K dmg 80-100% of the time ... therefore u will die. Dodge is way better because u can dodge not only physical dmg but spells as well and it mitigates 100% of the dmg I've done the math and there are no diminishing returns. To give an example: 50% damage mitigation from gives an "effective HP" of HP/0.5=2*HP and armor mitigation of 60% gives an "effective HP" of HP/0,4=2.5HP. Thus small increments in increased armor have a great impact of survivability. Effective HP scales linearly with armor.
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On May 23 2012 01:06 [Crimson]Bason wrote:Show nested quote +On May 23 2012 01:03 vanTuni wrote:On May 23 2012 00:45 Tobberoth wrote:On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems. well... i dont think there is anybody with "really good gear" out there yet. if soeone has 1-2 good items, great, he was luckier than others. but i sincerely believe there are people out there who have top-rolled items in every slot. If there are, and they cant beat the game. Thats when we really can start talking about balance. Everything else.. meh people already beat the game what are u talking about... there is no incentive of farming the better items because.. they are not really any better... ie i have a +100 vita armor ... so i want to farm more (hours/days) to get a +102 vita armor... not interesting or rewarding... in D2 farm and got a high rune... i can now make a rune word that will have unique stats and skills that were not available before.... thats interesting and drive the will to farm
I quit D2 around 2002. Nobody got any of the good rune words yet. The drop rates were so small that everybody who got one cheated to get it. For people who are not bots, there is no reason to farm at all.
D2 was even easier than D3. You did not need any of the top items at all. Feedback based on nostalgia is not constructive at all.
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On May 23 2012 05:27 andrewlt wrote:Show nested quote +On May 23 2012 01:06 [Crimson]Bason wrote:On May 23 2012 01:03 vanTuni wrote:On May 23 2012 00:45 Tobberoth wrote:On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems. well... i dont think there is anybody with "really good gear" out there yet. if soeone has 1-2 good items, great, he was luckier than others. but i sincerely believe there are people out there who have top-rolled items in every slot. If there are, and they cant beat the game. Thats when we really can start talking about balance. Everything else.. meh people already beat the game what are u talking about... there is no incentive of farming the better items because.. they are not really any better... ie i have a +100 vita armor ... so i want to farm more (hours/days) to get a +102 vita armor... not interesting or rewarding... in D2 farm and got a high rune... i can now make a rune word that will have unique stats and skills that were not available before.... thats interesting and drive the will to farm I quit D2 around 2002. Nobody got any of the good rune words yet. The drop rates were so small that everybody who got one cheated to get it. For people who are not bots, there is no reason to farm at all. D2 was even easier than D3. You did not need any of the top items at all. Feedback based on nostalgia is not constructive at all. There are a lot of people who played D2 up to this year. They can also give feedback.
Who's commenting from nostalgia here?
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On May 23 2012 01:56 archon256 wrote: I believe they've already fixed both the immortal Wizard and infinite spirit Monk (exaggerating somewhat, of course) builds sneakily in the last patch. At least that's what I've read in some bnet forum threads. Can someone confirm?
I'll check Monk myself later today.
I can confirm they are both working just fine. Wizards are immortal, Monks have perma spirit, though it doesnt amount to much.
On May 23 2012 03:47 LoLAdriankat wrote: So is it possible to play Monk in Inferno without relying on the Holy Trinity of Defense now?
No. Not past early Act 2 Inferno anyway. No matter what you do, unless you consider being a mobile waypoint for Wizards as "playing"
Since it doesnt take a long time to roll a wizard, everyone should go wizard its the only class in the game ATM other than demon hunter.
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On May 23 2012 05:30 Dfgj wrote:Show nested quote +On May 23 2012 05:27 andrewlt wrote:On May 23 2012 01:06 [Crimson]Bason wrote:On May 23 2012 01:03 vanTuni wrote:On May 23 2012 00:45 Tobberoth wrote:On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems. well... i dont think there is anybody with "really good gear" out there yet. if soeone has 1-2 good items, great, he was luckier than others. but i sincerely believe there are people out there who have top-rolled items in every slot. If there are, and they cant beat the game. Thats when we really can start talking about balance. Everything else.. meh people already beat the game what are u talking about... there is no incentive of farming the better items because.. they are not really any better... ie i have a +100 vita armor ... so i want to farm more (hours/days) to get a +102 vita armor... not interesting or rewarding... in D2 farm and got a high rune... i can now make a rune word that will have unique stats and skills that were not available before.... thats interesting and drive the will to farm I quit D2 around 2002. Nobody got any of the good rune words yet. The drop rates were so small that everybody who got one cheated to get it. For people who are not bots, there is no reason to farm at all. D2 was even easier than D3. You did not need any of the top items at all. Feedback based on nostalgia is not constructive at all. There are a lot of people who played D2 up to this year. They can also give feedback. Who's commenting from nostalgia here?
It's hard to compare to D2 though, when every single end game item was either duped or farmed with a bot. How many EBOTDs do you think there would be per ladder season without botting/duping? And all those godly res boots were dupes, along with any other good rare.
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On May 23 2012 05:30 Dfgj wrote:Show nested quote +On May 23 2012 05:27 andrewlt wrote:On May 23 2012 01:06 [Crimson]Bason wrote:On May 23 2012 01:03 vanTuni wrote:On May 23 2012 00:45 Tobberoth wrote:On May 23 2012 00:42 vanTuni wrote: wow. so much whine.
1) farm more gear. Yes, doing butcher runs over and over again sucks, but farm-runs are not a "stupid part" of the game they ARE the game!
2) Everybody whined when they first entered hell. Some went back and farmed, other went to the AH. Now inferno (espcially post Act1) is a massively bigger jump in difficulty, so the need to farm is massively bigger. The gear is out there. Farm it, or farm money. With 50 million gold, you could equip any char from the AH to be able to beat the game. So here we go again: Farming IS Diablo. Its not Skyrim or Mass Effect.
3) I agree, that the Wizard needs a fix. Its the only class excluded from the FARM MOAR gdamnit rule. 1) Sure, if it helps. According to most people, it seems it doesn't though, even barbarians with really good gear seems to have huge problems. well... i dont think there is anybody with "really good gear" out there yet. if soeone has 1-2 good items, great, he was luckier than others. but i sincerely believe there are people out there who have top-rolled items in every slot. If there are, and they cant beat the game. Thats when we really can start talking about balance. Everything else.. meh people already beat the game what are u talking about... there is no incentive of farming the better items because.. they are not really any better... ie i have a +100 vita armor ... so i want to farm more (hours/days) to get a +102 vita armor... not interesting or rewarding... in D2 farm and got a high rune... i can now make a rune word that will have unique stats and skills that were not available before.... thats interesting and drive the will to farm I quit D2 around 2002. Nobody got any of the good rune words yet. The drop rates were so small that everybody who got one cheated to get it. For people who are not bots, there is no reason to farm at all. D2 was even easier than D3. You did not need any of the top items at all. Feedback based on nostalgia is not constructive at all. There are a lot of people who played D2 up to this year. They can also give feedback. Who's commenting from nostalgia here?
I was very active in the Lurker Lounge, the forum where veterans like Jarulf and Crystallion(sp?) hanged out and mined the inner workings of Diablo 2. I still remembered the day the static field area bug was found out. I stopped being active in 2002, quit closed bnet, and only played LAN casually with relatives a few times after that.
The point I'm making is the top items were still non-existent at that point. Too many D2 veterans who played to this year keep reminiscing about the top end rune words and other crap from D2. I can guarantee you that 100% of those were gotten through cheating, a combination of both duping and botting. D2 was run on a shadow economy and some people are sad to see their cash cow go.
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Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals.
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On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals.
Nobody said the game is too difficult. The problem is that it's more difficult for some classes than the others which is a balancing issue.
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On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals.
Yes we have. Still broke.
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On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads.
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I guess godly is a little much but 1k DPS one hander, gnarly shield, 500 res all (including physical) and like 50k life and still get destroyed in Act 2.
What gear am I supposed to possess?
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On May 23 2012 05:58 Medrea wrote: I guess godly is a little much but 1k DPS one hander, gnarly shield, 500 res all (including physical) and like 50k life and still get destroyed in Act 2.
What gear am I supposed to possess?
Well, people did ask for a challenge. They did the same mistake in Diablo 2 by only opening Act 1 normal for beta testing. They had the opposite problem then with the game being too easy instead of being too difficult.
As an aside, I'm only up to nightmare but I noticed that there are certain affixes that seem to be mutually exclusive, even for rares. I've yet to see a rare with more than one different +elemental damage, for instance. Opening this up should make the game easier. That and adding a few more defensive affixes on items.
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On May 23 2012 05:58 Medrea wrote: I guess godly is a little much but 1k DPS one hander, gnarly shield, 500 res all (including physical) and like 50k life and still get destroyed in Act 2.
What gear am I supposed to possess?
I wonder that myself. Even when I browse the auction house and theorhetically if I bought every best in slot, I'm pretty confident my barb couldn't solo Inferno.
I'm to act 3 inferno now and pretty much gave up, only doing act4 runs with mage or WD, no life style. I have over 65k hp, 10k armor, 73% resist to all (some being higher) and I can still die to random normal pack of monsters from time to time. I can generally tank Act 4, but it's really not worth the effort at the moment. Unless I'm going to find items that give me 50k more hp, 30k more dps, and even more mitigation, I don't think I'll be clearing inferno as a solo barb.. ever.
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wait wait we melees have a passive 30% reduction build in? never heard of that before.
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On May 23 2012 06:05 andrewlt wrote:Show nested quote +On May 23 2012 05:58 Medrea wrote: I guess godly is a little much but 1k DPS one hander, gnarly shield, 500 res all (including physical) and like 50k life and still get destroyed in Act 2.
What gear am I supposed to possess? Well, people did ask for a challenge. They did the same mistake in Diablo 2 by only opening Act 1 normal for beta testing. They had the opposite problem then with the game being too easy instead of being too difficult. As an aside, I'm only up to nightmare but I noticed that there are certain affixes that seem to be mutually exclusive, even for rares. I've yet to see a rare with more than one different +elemental damage, for instance. Opening this up should make the game easier. That and adding a few more defensive affixes on items.
Frozen Molten Desecrate ArcaneOrb is something I have seen.
The problem is simply this. Why is Act 1 Inferno gear not appropriate for Act 2 inferno? Why am I forced to farm later acts to do earlier acts?
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On May 23 2012 06:36 Medrea wrote:Show nested quote +On May 23 2012 06:05 andrewlt wrote:On May 23 2012 05:58 Medrea wrote: I guess godly is a little much but 1k DPS one hander, gnarly shield, 500 res all (including physical) and like 50k life and still get destroyed in Act 2.
What gear am I supposed to possess? Well, people did ask for a challenge. They did the same mistake in Diablo 2 by only opening Act 1 normal for beta testing. They had the opposite problem then with the game being too easy instead of being too difficult. As an aside, I'm only up to nightmare but I noticed that there are certain affixes that seem to be mutually exclusive, even for rares. I've yet to see a rare with more than one different +elemental damage, for instance. Opening this up should make the game easier. That and adding a few more defensive affixes on items. Frozen Molten Desecrate ArcaneOrb is something I have seen. I think he means on weapons, where you can't get more than one suffix (no rare weapons with 'of the Heavens' and 'from Beyond' for massive damage).
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On May 23 2012 05:52 Order wrote:Show nested quote +On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. Nobody said the game is too difficult. The problem is that it's more difficult for some classes than the others which is a balancing issue.
D2 was also imbalanced then. I don't want every class to be a hammerdin, but I also don't mind that hammerdins exist. I also don't think it was such a issue that only Sorcs had teleport. Specially with the way immunities worked in D2, it was very easy for some classes to have a much harder time than others soloing Hell. I don't think imbalances are such an issue, as long as every class is playable, and they do seem playable so far.
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On May 23 2012 05:55 Heh_ wrote:Show nested quote +On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads.
haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them.
without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape.
there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something
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On May 23 2012 06:50 [Crimson]Bason wrote:Show nested quote +On May 23 2012 05:55 Heh_ wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads. haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them. without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape. there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something
I think you will find that these sort of ranting posts with terrible grammar, even worse spelling, and no punctuation, are appreciated much more on the battle net forums, which you should probably continue posting in (and stop posting here). Thanks.
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On May 23 2012 07:06 worldsnap wrote:Show nested quote +On May 23 2012 06:50 [Crimson]Bason wrote:On May 23 2012 05:55 Heh_ wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads. haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them. without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape. there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something I think you will find that these sort of ranting posts with terrible grammar, even worse spelling, and no punctuation, are appreciated much more on the battle net forums, which you should probably continue posting in (and stop posting here). Thanks.
I cant believe you people that dont seem to take constructive criticism... there are many post that are well written and bring up many of the issues im bringing up... why cant we post what we feel is good constructive criticism... its not like im saying D3 is too hard and QQ about it... im pointing out why D3 is flawed/boring after 10 years development.
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On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted?
Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post.
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On May 23 2012 06:50 [Crimson]Bason wrote:Show nested quote +On May 23 2012 05:55 Heh_ wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads. haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them. without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape. there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something
Dude... grammar is your friend. I honestly tried 3 times to read this =/
Also, you're just plain wrong about some of your assumptions from D2
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On May 23 2012 07:17 Lagcraft wrote:Show nested quote +On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post.
you are the garbage LOL are you serious?? they dont 1 shot u the way the D3 inferno mobs do... even if its poison u have time to react because it takes u down to 1 hp ... unless u were naked... which you shouldnt be... I am talking about people who are fully geared from items that they cant even farm for... ie items from later acts of inferno they are wearing it and still getting 1 shot it...if you were careful or used ur skills right in D2 you are not going to die...
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On May 23 2012 07:23 KillerSOS wrote:Show nested quote +On May 23 2012 06:50 [Crimson]Bason wrote:On May 23 2012 05:55 Heh_ wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads. haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them. without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape. there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something Dude... grammar is your friend. I honestly tried 3 times to read this =/ Also, you're just plain wrong about some of your assumptions from D2
which ones are you talking about... point them out??? you cant just say something without providing evidence?
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On May 23 2012 07:08 [Crimson]Bason wrote:Show nested quote +On May 23 2012 07:06 worldsnap wrote:On May 23 2012 06:50 [Crimson]Bason wrote:On May 23 2012 05:55 Heh_ wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads. haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them. without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape. there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something I think you will find that these sort of ranting posts with terrible grammar, even worse spelling, and no punctuation, are appreciated much more on the battle net forums, which you should probably continue posting in (and stop posting here). Thanks. I cant believe you people that dont seem to take constructive criticism... there are many post that are well written and bring up many of the issues im bringing up... why cant we post what we feel is good constructive criticism... its not like im saying D3 is too hard and QQ about it... im pointing out why D3 is flawed/boring after 10 years development.
We don't have any problem with pointing out the flaws of D3. You write like a child with no concept of how to construct a sentence, and so no one will read anything you write no matter how angry you are at blizzard.
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On May 23 2012 07:32 worldsnap wrote:Show nested quote +On May 23 2012 07:08 [Crimson]Bason wrote:On May 23 2012 07:06 worldsnap wrote:On May 23 2012 06:50 [Crimson]Bason wrote:On May 23 2012 05:55 Heh_ wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads. haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them. without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape. there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something I think you will find that these sort of ranting posts with terrible grammar, even worse spelling, and no punctuation, are appreciated much more on the battle net forums, which you should probably continue posting in (and stop posting here). Thanks. I cant believe you people that dont seem to take constructive criticism... there are many post that are well written and bring up many of the issues im bringing up... why cant we post what we feel is good constructive criticism... its not like im saying D3 is too hard and QQ about it... im pointing out why D3 is flawed/boring after 10 years development. We don't have any problem with pointing out the flaws of D3. You write like a child with no concept of how to construct a sentence, and so no one will read anything you write no matter how angry you are at blizzard.
Are you saying people without an education or who cant write dont have a voice? or the opportunity to express what they believe is right or wrong... wow... you have to judge the content of the information and not on how it is written and discuss the point that have been brought up... stop your elitist attitudes
User was warned for this post
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I'm meele so its pretty self explanatory.....getting 1 shot by normal mobs with 50k hp in the later acts. Fun times.....I'm just kicking myself for being fucking stupid and rolling meele instead of wizard like I was originally gonna do -_-
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On May 23 2012 07:47 [Crimson]Bason wrote:Show nested quote +On May 23 2012 07:32 worldsnap wrote:On May 23 2012 07:08 [Crimson]Bason wrote:On May 23 2012 07:06 worldsnap wrote:On May 23 2012 06:50 [Crimson]Bason wrote:On May 23 2012 05:55 Heh_ wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads. haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them. without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape. there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something I think you will find that these sort of ranting posts with terrible grammar, even worse spelling, and no punctuation, are appreciated much more on the battle net forums, which you should probably continue posting in (and stop posting here). Thanks. I cant believe you people that dont seem to take constructive criticism... there are many post that are well written and bring up many of the issues im bringing up... why cant we post what we feel is good constructive criticism... its not like im saying D3 is too hard and QQ about it... im pointing out why D3 is flawed/boring after 10 years development. We don't have any problem with pointing out the flaws of D3. You write like a child with no concept of how to construct a sentence, and so no one will read anything you write no matter how angry you are at blizzard. Are you saying people without an education or who cant write dont have a voice? or the opportunity to express what they believe is right or wrong... wow... you have to judge the content of the information and not on how it is written and discuss the point that have been brought up... stop your elitist attitudes
Tough luck dude. People who can't express their thoughts coherently get ignored, and that's just how the world works.
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and blizzard with their sneaky patch and no patch notes... just wow... nothing no details or anything... you are supposed to release the patch notes with the patch or even before the patch to let the players know... what has blizzard fallen to... imagine a secret sc2 patch that everyone is blind to... how would that effect the pro scene...
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On May 23 2012 07:57 antelope591 wrote: I'm meele so its pretty self explanatory.....getting 1 shot by normal mobs with 50k hp in the later acts. Fun times.....I'm just kicking myself for being fucking stupid and rolling meele instead of wizard like I was originally gonna do -_- I really don't know why people post things like these... were you planning to just make one character? Or is the fact that your wizard going to be "late" to level 60 a problem?
I rolled a monk because I found the class fun in the beta, and if at any time I hit a wall with him I'm just going to cheerfully roll another character. Maybe farm gear for the monk with it if it can go further.
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On May 23 2012 08:04 [Crimson]Bason wrote: and blizzard with their sneaky patch and no patch notes... just wow... nothing no details or anything... you are supposed to release the patch notes with the patch or even before the patch to let the players know... what has blizzard fallen to... imagine a secret sc2 patch that everyone is blind to... how would that effect the pro scene...
Games versus AI shouldn't have patch notes. Half the fun is figuring out what has changed and how to deal with it.
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Reading Crimsons stuff gives me a headache.
Anyway, Im lvling up a HC barbarian, are you all saying its a futile endeavor? Right now it feels alot more fun than Wizard (which is helluva fun!)
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On May 23 2012 07:06 worldsnap wrote:Show nested quote +On May 23 2012 06:50 [Crimson]Bason wrote:On May 23 2012 05:55 Heh_ wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. If you looked around the various threads, you'll notice that's its the same few 2-3 people who are whining about everything, blaming everything and the kitchen sink. If they hate D3 so much, I wonder why they're still bothering to play the game and visit D3-related threads. haha I guess you havent been to other sites and blizzard forums... its basically full of threads about the flaws of D3 and many of them are very constructive with many of issues that were brought up here also. If you are blinded by your fanboyism i guess you can be happy with anything blizzard sput out... latest two game from blizzard were horrible Sc2 and D3... how many patches and fix sc2 got since release ... cant even count why? because blizzard did not do a good job especially on things that are crucial such as single player, offline, the bnet interface... WTF was blizzard thinking with the D3 interface LOL I tought the SC2 was bad... D3's is 10 times worse. the Auction house is a horrible idea because of massive influx of cheap items that gives u no incentive to farm and grind for them. without changes and BIG changes D3 will be deserted in a few months.. if they dont chance much its already failing after 1 week of play because its so boring with that linear stat increase... the difference between characters are the stats ... you have a 100 vita boot... I have a 105 vita boot therefore Im stronger than you. LOL. 100s of Viable build... yeah right... lol they promised you will die and that the game will be hard... yeah it can be hard when the monsters 1-2 shot u and you cant do much about it... thats not the "hard" we want... there are so many ways to make a game hard... what they did was the wrong way.. dying to things when they freeze u, immobilize you, teleport ontop of you and insta killing you.. those never should be in the game because as a player you cant do anything about it no skill or escape. there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc... why do you force field was such a hot topic and believed by many to be still too powerful because it limits you as a player to do anything... many skills in D3 limits the player to avoid/escape attacks in D2 diablo had the same bone wall trap but those were destructable instead of the invulnerable ones in D3... thats the difference in the dev team and their thought process... the D3 dev team have no clue about anything...nothing seemed to be tested... no blizzard tester beat the game on inferno... that already tells u something I think you will find that these sort of ranting posts with terrible grammar, even worse spelling, and no punctuation, are appreciated much more on the battle net forums, which you should probably continue posting in (and stop posting here). Thanks. Pretty easy to dismiss any negative post as 'ranting'.
He has some good points I agree with, overabundance of things that the player can't do anything about and ignore micro, which is the same thing we bitch about in SC2.
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On May 23 2012 08:16 Catch]22 wrote: Reading Crimsons stuff gives me a headache.
Anyway, Im lvling up a HC barbarian, are you all saying its a futile endeavor? Right now it feels alot more fun than Wizard (which is helluva fun!)
I just got my HC Monk to A3 Normal. I'm taking things nice and slow so I might be over leveled, but I still feel terribly undergeared. I haven't used the AH yet though, maybe I'll have to make a dip into it to try and nab some nice gear.
Edit: Wow, just realized this thread wasn't what I thought it was when I replied. More on topic:
Hopefully they add some type of scaling to the monk heal before I get to Inferno, it would be so sad to not be able to use one of my spells because it won't increase my health bar for anything =[.
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On May 23 2012 06:50 SKC wrote:Show nested quote +On May 23 2012 05:52 Order wrote:On May 23 2012 05:48 Lagcraft wrote: Lol. This is hilarious. You guys whine about how d3 isn't going to be hard enough pre-release, and then turn around and say it's too difficult. The game has been out a week. No one has gotten anything that is of godly level stats. Chill out and grind some more. Inferno isn't for casuals. Nobody said the game is too difficult. The problem is that it's more difficult for some classes than the others which is a balancing issue. D2 was also imbalanced then. I don't want every class to be a hammerdin, but I also don't mind that hammerdins exist. I also don't think it was such a issue that only Sorcs had teleport. Specially with the way immunities worked in D2, it was very easy for some classes to have a much harder time than others soloing Hell. I don't think imbalances are such an issue, as long as every class is playable, and they do seem playable so far.
with auction house though having an 'op' class is like a circle jerk of better loot > get more money > get even better loot, for your main or any alts. and worst comes to worst and it will have a huge effect on real money AH, great geared DH? np make some money, playing a barbarian? lol you cant kill this, silly barbarian.
On May 23 2012 08:15 Blitzkrieg0 wrote:Show nested quote +On May 23 2012 08:04 [Crimson]Bason wrote: and blizzard with their sneaky patch and no patch notes... just wow... nothing no details or anything... you are supposed to release the patch notes with the patch or even before the patch to let the players know... what has blizzard fallen to... imagine a secret sc2 patch that everyone is blind to... how would that effect the pro scene... Games versus AI shouldn't have patch notes. Half the fun is figuring out what has changed and how to deal with it.
games where when you die your character dies for realz shouldnt have booby traps.
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DH > Wizard >> Monk > WD >> Barb in inferno.
especially without great gear
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There certain elites in Inferno that are just flatout unbeatable and should be removed or retuned. Elites that come with suffixes like "Desecrator, Vortex, Frozen, Fast". It doesn't matter how good your gear is. Once you get caught in a vortex/frozen/descrate combo you are dead. Having unkillable mobs in the game does not make it more difficult or fun. It makes it annoying and frustrating.
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I'm in Act 2 Inferno atm, and so far I think that DH is the best class hands down, much thanks to smoke screen.
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On May 23 2012 09:58 KalWarkov wrote: DH > Wizard >> Monk > WD >> Barb in inferno.
especially without great gear I hope that's true, the poll on page 5 says people think wizard is better but I'd much rather play demon hunter
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On May 23 2012 09:58 nonsequitur wrote: There certain elites in Inferno that are just flatout unbeatable and should be removed or retuned. Elites that come with suffixes like "Desecrator, Vortex, Frozen, Fast". It doesn't matter how good your gear is. Once you get caught in a vortex/frozen/descrate combo you are dead. Having unkillable mobs in the game does not make it more difficult or fun. It makes it annoying and frustrating.
Hmm.. What gear level and difficulty level are we talking about? I felt the same way when i just hit Inferno... But after grinding out some more gears, things became a lot more bearable.
Granted i'm not yet at act 2, but are you certain your gear are good enough for your level? It is stated before that player are expected to farm for gears should they feel overwhelmed by the content. I can't be sure, but there's a chance you are undergeared. As most people at the end of Inferno should be, game has just been out a week, absolute top gears might not even have dropped yet.
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On May 23 2012 10:08 ffreakk wrote:Granted i'm not yet at act 2, but are you certain your gear are good enough for your level? It is stated before that player are expected to farm for gears should they feel overwhelmed by the content. I can't be sure, but there's a chance you are undergeared. As most people at the end of Inferno should be, game has just been out a week, absolute top gears might not even have dropped yet.
I'm in act 2 of inferno. Using the "crit/regen" wizard build. Once I'm caught in frozen+desecrate I'm dead in less than a second. Which means the damage was nearly 25k/sec. And with vortex, frozen and fast as their suffixes, it's not like you can kite or get out of desecrate.
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On May 23 2012 10:07 Assault_1 wrote:Show nested quote +On May 23 2012 09:58 KalWarkov wrote: DH > Wizard >> Monk > WD >> Barb in inferno.
especially without great gear I hope that's true, the poll on page 5 says people think wizard is better but I'd much rather play demon hunter dh without perma or almostperma SS is a meatball on inferno, otherwise it's pretty easy (not rly easy, but waywayway easier than with barb or wd) man the balance in this game is not nearly as good as it should be
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On May 23 2012 09:58 nonsequitur wrote: There certain elites in Inferno that are just flatout unbeatable and should be removed or retuned. Elites that come with suffixes like "Desecrator, Vortex, Frozen, Fast". It doesn't matter how good your gear is. Once you get caught in a vortex/frozen/descrate combo you are dead. Having unkillable mobs in the game does not make it more difficult or fun. It makes it annoying and frustrating.
I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no.
I agree that it is completely stupid that some builds on DH and Wiz can circumvent that gear requirement. But i dont get why everybody else needs to rant about it? Its a PvE only game (at this point anyways). Why does it piss you off that others use easy ways to finish early? In a way you could be happy, that some people farm lots of endgame gear, cuz that will make it cheaper for you to buy on the AH. Thats great for everybody, cuz then you can buy it, be done with the game and go back to wherever you came from. If you are however interested in farming your own gear, than you might not be wrong at this game. If you dont wanna farm, diablo is not your game.
Blizzard has screwed up a LOT of things in D3. You can check other threads where I posted how completely pointless and painfully badly designed the entire crafting "system"is. Thats just one example.
One thing however I am very happy about, is that so many people whine how impossible inferno is. Course Blizz ept their promise to make it near impossible.
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On May 23 2012 10:12 nonsequitur wrote:Show nested quote +On May 23 2012 10:08 ffreakk wrote:Granted i'm not yet at act 2, but are you certain your gear are good enough for your level? It is stated before that player are expected to farm for gears should they feel overwhelmed by the content. I can't be sure, but there's a chance you are undergeared. As most people at the end of Inferno should be, game has just been out a week, absolute top gears might not even have dropped yet. I'm in act 2 of inferno. Using the "crit/regen" wizard build. Once I'm caught in frozen+desecrate I'm dead in less than a second. Which means the damage was nearly 25k/sec. And with vortex, frozen and fast as their suffixes, it's not like you can kite or get out of desecrate.
blizzard has no clue what they are doing... they think this is the "hard" everyone wanted... to die without being able to do anything... absolutely nothing u can do... either run past them or restart the game and get better affix monsters. this is why HC is not going to work in D3 with the current affixes on monsters. because you will die and there's nothing u can do about it no skill or micro will save you.
there is a reason why there is only chill (movement slow in D2) and not Frozen like in D3
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that melee is not as good at getting initial items would be no problem, this is diablo, you can roll more than one class very easily and gear is not bind on pickup or even use. Like in Diablo 2 ladderstart, people made very specific classbuilds just to equip their real char.
But i think its actually impossible for melees to do much in inferno act2+, even with perfect gear. We will see, i also think blizzard would never let that stand.
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Wow. I've been on these forums a long time. And I never wondered if there is a function to hide all posts from individual users until I met [Crimson]Bason. Is there?
User was warned for this post
Edit: my apologies! Was late yesterday.
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I am sure we are all expecting new items etc to be patched in, what would be the point of these items if a melee char can stomp their way through inferno already?
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It's really really hard to balance melee because if you could tank everything the game would be over. Fast packs are a hell for ranged because my 80% snare doesn't really slow them down at all and my pets are terrible in inferno
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While I thoroughly enjoy Force Armor since I rolled a wizard first, I do agree it's weird I'm the better tank in inferno act 2 between me and my friend who plays monk. If I were to balance it I would probably make it so that when the 35% limit procs, the armor "breaks" so you have to recast it. I like the idea of oneshot protection though.
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On May 23 2012 10:28 vanTuni wrote: Wow. I've been on these forums a long time. And I never wondered if there is a function to hide all posts from individual users until I met [Crimson]Bason. Is there?
wow i havent met such a blizzard fanboy as you who dont want to see the flaw in D3 as blatanly apparent as they are. I will ignore your posts as well... since you dont bring any insight or discussion on this topic
User was warned for this post
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Sorc is SOOOO much fun to play atm! Solo inferno with Illusionist on top of the 35% and ancient guardian, you even survive with 300+ latency xD. Yet you still have to watch out and don't get hit by to many mobs at the same time and avoid dots.
I don't think Sorc needs fixing, I think the other chars need to be brought to a level where they are just as much fun!
Overall the Class that I think needs fixing BADLY is the DH, but maybe that just aint my class. 75% of its skill feel useless, and going permascreen feels like playing an alpha build of dia3 in debug mode^^.
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On May 23 2012 10:57 HaRuHi wrote: Sorc is SOOOO much fun to play atm! Solo inferno with Illusionist on top of the 35% and ancient guardian, you even survive with 300+ latency xD. Yet you still have to watch out and don't get hit by to many mobs at the same time and avoid dots.
I don't think Sorc needs fixing, I think the other chars need to be brought to a level where they are just as much fun!
Overall the Class that I think needs fixing BADLY is the DH, but maybe that just aint my class. 75% of its skill feel useless, and going permascreen feels like playing an alpha build of dia3 in debug mode^^.
perma screen lasts for 15 seconds, if you want to kill the elites, you need to dodge everything and only cast it of you have to, its not unskillfull. If anything, anything at all touches you, you are dead. DH has good abilities, but ofc there are certain things that are mathematically superior if you need to kill stuff as fast as possible (every second longer is one more second that something can oneshot you).
But yeah, the playstyle changed from hell to inferno, i kited and tumbled before, but thats not viable anymore.
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On May 23 2012 10:22 vanTuni wrote: I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no.
The problem is all the gear in the world will not enable you to kill these mobs.
![[image loading]](http://i.imgur.com/1xVUU.png)
Good luck surviving 3x desecrate that together ticks for 75k+/sec
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On May 23 2012 11:20 nonsequitur wrote:Show nested quote +On May 23 2012 10:22 vanTuni wrote: I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no. The problem is all the gear in the world will not enable you to kill these mobs. ![[image loading]](http://i.imgur.com/1xVUU.png) Good luck surviving 3x desecrate that together ticks for 75k+/sec
Yeah, and even if the best gear possible made you survive, what about testing the player's skill rather than the size of his pockets? Not saying any stuff should be enough, but a better balance of skill vs gear would be good.
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On May 22 2012 23:44 Crushgroove wrote: Lots of balance whining here can be attributed to Blizzard's inability to create anything that is intellectually challenging.
This is the same thing that began happening in wow after the game was sort of figured out 5 or 6 years ago.
NEW BOSS/ELITE IS HARD BECAUSE [numbers] is a bad way to go, because there is a really really small sweet spot where its challenging. Its either next to impossible and un-fun because you just insta-die, or its really really really easy because you got more gear. I'd rather see things that make decision making really important and complicated than things that are either too hard or too easy based off of auction house usage. =/
seems a silly way to go.
I haven't got this much fun from a video game in a long time. The first pack of elites that had vortex searing and teleport made me laugh so much i cried a bit. I love blizzard they made something challenging, i doubt you played wow too much, its not much harder then any new instance in wow. You rolled barb? Go farm or get a group. What did you think you will finish the whole game in a week?
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On May 23 2012 11:27 ulan-bat wrote:Show nested quote +On May 23 2012 11:20 nonsequitur wrote:On May 23 2012 10:22 vanTuni wrote: I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no. The problem is all the gear in the world will not enable you to kill these mobs. ![[image loading]](http://i.imgur.com/1xVUU.png) Good luck surviving 3x desecrate that together ticks for 75k+/sec Yeah, and even if the best gear possible made you survive, what about testing the player's skill rather than the size of his pockets? Not saying any stuff should be enough, but a better balance of skill vs gear would be good.
Dunno about other classes but WD can deal with such elites by using some spells (horrify, hex, confusion, spirit walk) I would imagine that other classes also have some skills to deal with some of affix combos.
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Netherlands45349 Posts
Wizards do
Barbarians aren't so lucky.
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I never thought I'd see so much complaining about the difficulty of a game that, prior to the release, everyone said wouldn't be too hard. This thread is great for lulz
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On May 23 2012 11:43 TheRealDudeMan wrote: I never thought I'd see so much complaining about the difficulty of a game that, prior to the release, everyone said wouldn't be too hard. This thread is great for lulz Go check again, there were maybe 3 of us saying the game would be easy and getting raged at by dozens of fanbois going on about how hard the game will be, and at least 2 of those 3 beat inferno in 4-5days and are saying the game is too easy. I even flat out predicted inferno cleared in 4 days max while people were saying weeks to months.
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The OP is mostly there: http://us.battle.net/d3/en/forum/topic/5149619492#1
Basically, the official response to "we melee characters get one/two-shot and can't do anything about it (jail etc)" is "you should learn to play, and if you still die it's cool too because it's INFERNO".
Monk and barbarian take 30% less damage base, than demon hunter, witch doctor or wizard. The melee classes also have passives and abilities which provide significant defensive bonuses. and
Because those fights are where you'll generally score the best loot, they are also intended to be some of the most challenging experiences in the game. [...] Sometimes they're brutal, but this is Diablo III on a difficulty titled 'Hell'. Sometimes brutal is okay.
I've got mixed feelings and I don't think they quite answered the question. What they say makes sense but seems a bit off.
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i don't know how people can stand so much kiting and grinding. they would make good actuaries.
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On May 23 2012 07:24 [Crimson]Bason wrote:Show nested quote +On May 23 2012 07:17 Lagcraft wrote:On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. you are the garbage LOL are you serious?? they dont 1 shot u the way the D3 inferno mobs do... even if its poison u have time to react because it takes u down to 1 hp ... unless u were naked... which you shouldnt be... I am talking about people who are fully geared from items that they cant even farm for... ie items from later acts of inferno they are wearing it and still getting 1 shot it...if you were careful or used ur skills right in D2 you are not going to die...
Lolol. Dude, I played d2 lod for over 6 years. I know how to get fully geared. Unless you were an uberdin of some sort, you would get one-hit.
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On May 23 2012 12:17 Lagcraft wrote:Show nested quote +On May 23 2012 07:24 [Crimson]Bason wrote:On May 23 2012 07:17 Lagcraft wrote:On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. you are the garbage LOL are you serious?? they dont 1 shot u the way the D3 inferno mobs do... even if its poison u have time to react because it takes u down to 1 hp ... unless u were naked... which you shouldnt be... I am talking about people who are fully geared from items that they cant even farm for... ie items from later acts of inferno they are wearing it and still getting 1 shot it...if you were careful or used ur skills right in D2 you are not going to die... Lolol. Dude, I played d2 lod for over 6 years. I know how to get fully geared. Unless you were an uberdin of some sort, you would get one-hit. No, I played pure dex amazons for 10+ years (zero vit) and could still take a hit or two from any mob in the game. The only real one shot in the game was bugged viper poison. D2 was about many mobs hitting you quickly to kill you rather than 1 mob hitting you once.
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On May 23 2012 11:48 NotSorry wrote:Show nested quote +On May 23 2012 11:43 TheRealDudeMan wrote: I never thought I'd see so much complaining about the difficulty of a game that, prior to the release, everyone said wouldn't be too hard. This thread is great for lulz Go check again, there were maybe 3 of us saying the game would be easy and getting raged at by dozens of fanbois going on about how hard the game will be, and at least 2 of those 3 beat inferno in 4-5days and are saying the game is too easy. I even flat out predicted inferno cleared in 4 days max while people were saying weeks to months. I also estimated that the game would be beat in a number of days by insane players. If I remember correctly, I said around 3 days for my estimate. I even said I would personally beat inferno before work the next week which was 5 days, but it took a bit longer at 6 days. I got raged at an incredible amount...
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On May 23 2012 11:20 nonsequitur wrote:Show nested quote +On May 23 2012 10:22 vanTuni wrote: I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no. The problem is all the gear in the world will not enable you to kill these mobs. ![[image loading]](http://i.imgur.com/1xVUU.png) Good luck surviving 3x desecrate that together ticks for 75k+/sec
No, the problem is that people haven't had enough time to find the gear that's needed.
This thread is so fucking pointless. Balance discussion about a game that's not even competitive.... what? really? Guys, Super Mario Bros. is imbalanced because you have limited continues. Unless of course you spend a lot of time playing it, in which case the game becomes balanced again because you understand the flaws in your play.
Crimson Bison, you've honestly done nothing for this thread but troll and de-rail it into a shit fest. I'm glad you got warned because I've read your posts, and you're just as bad as the people you're criticizing. I'm not going ot say that Diablo 3 is the best game every because A) That would be stupid to say, and B) It's an opinon. If someone said wiping their ass was the best feeling ever, you would probably disagree and come up with reasons why it's not... but that wouldn't mean anything because it will always be the best thing to them.
Also, I'm going to use the argument that the game has been out for A FUCKING WEEK. Do you realize that people didn't even come up with even an 8th of the shit that is known in Diablo 2 until YEARS AFTER? Just like Broodwar; Just like Street Fighter IV (or SFxT); Just like Smash Bros. Brawl or Melee; Just like every other fucking game out there, it takes time to figure shit out. So before you go around saying that stats are fucked up, or that there only a certain amount of viable builds, you need to realize that it's STILL going to take even the best players a lot of fucking time to understand how to perfect the game and play style.
Every game takes time to figure out - Things are no different than when the Atari was around, or the Super Nes, or the Dreamcast or Xbox. Just because there are millions of nerds out there, doesn't mean that they all have the collective knowledge of everyone.
As a side note: I do like Diablo 3, but i'm not explaining this all to you just because I like the game - I'm explaining it because I'm so fucking sick and tired of reading the same fucking argument when a new game comes out - "OMG THIS IS IMBA" "THIS GAME SUCKS BECAUSE THE SYSTEMS ARE FUCKED" "BLIZZARD/VALVE/BETHESDA/HAL/CAPCOM ARE LOSING THEIR TOUCH." All of these things might be true, but we're going to have to wait till a lot of time has passed, and people have time to actually sit down and look at the game for what it is - That includes the haters.
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On May 23 2012 12:43 hoby2000 wrote:Show nested quote +On May 23 2012 11:20 nonsequitur wrote:On May 23 2012 10:22 vanTuni wrote: I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no. The problem is all the gear in the world will not enable you to kill these mobs. ![[image loading]](http://i.imgur.com/1xVUU.png) Good luck surviving 3x desecrate that together ticks for 75k+/sec No, the problem is that people haven't had enough time to find the gear that's needed. This thread is so fucking pointless. Balance discussion about a game that's not even competitive.... what? really? Guys, Super Mario Bros. is imbalanced because you have limited continues. Unless of course you spend a lot of time playing it, in which case the game becomes balanced again because you understand the flaws in your play. Crimson Bison, you've honestly done nothing for this thread but troll and de-rail it into a shit fest. I'm glad you got warned because I've read your posts, and you're just as bad as the people you're criticizing. I'm not going ot say that Diablo 3 is the best game every because A) That would be stupid to say, and B) It's an opinon. If someone said wiping their ass was the best feeling ever, you would probably disagree and come up with reasons why it's not... but that wouldn't mean anything because it will always be the best thing to them. Also, I'm going to use the argument that the game has been out for A FUCKING WEEK. Do you realize that people didn't even come up with even an 8th of the shit that is known in Diablo 2 until YEARS AFTER? Just like Broodwar; Just like Street Fighter IV (or SFxT); Just like Smash Bros. Brawl or Melee; Just like every other fucking game out there, it takes time to figure shit out. So before you go around saying that stats are fucked up, or that there only a certain amount of viable builds, you need to realize that it's STILL going to take even the best players a lot of fucking time to understand how to perfect the game and play style. Every game takes time to figure out - Things are no different than when the Atari was around, or the Super Nes, or the Dreamcast or Xbox. Just because there are millions of nerds out there, doesn't mean that they all have the collective knowledge of everyone. As a side note: I do like Diablo 3, but i'm not explaining this all to you just because I like the game - I'm explaining it because I'm so fucking sick and tired of reading the same fucking argument when a new game comes out - "OMG THIS IS IMBA" "THIS GAME SUCKS BECAUSE THE SYSTEMS ARE FUCKED" "BLIZZARD/VALVE/BETHESDA/HAL/CAPCOM ARE LOSING THEIR TOUCH." All of these things might be true, but we're going to have to wait till a lot of time has passed, and people have time to actually sit down and look at the game for what it is - That includes the haters. The difference between games back then and games now is the extreme amount of information and media allowing much more sharing of information. When Super Gamer Force beats a boss, they have a tutorial video up within a week.
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On May 23 2012 12:43 hoby2000 wrote:Show nested quote +On May 23 2012 11:20 nonsequitur wrote:On May 23 2012 10:22 vanTuni wrote: I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no. The problem is all the gear in the world will not enable you to kill these mobs. ![[image loading]](http://i.imgur.com/1xVUU.png) Good luck surviving 3x desecrate that together ticks for 75k+/sec No, the problem is that people haven't had enough time to find the gear that's needed. This thread is so fucking pointless. Balance discussion about a game that's not even competitive.... what? really? Guys, Super Mario Bros. is imbalanced because you have limited continues. Unless of course you spend a lot of time playing it, in which case the game becomes balanced again because you understand the flaws in your play. Crimson Bison, you've honestly done nothing for this thread but troll and de-rail it into a shit fest. I'm glad you got warned because I've read your posts, and you're just as bad as the people you're criticizing. I'm not going ot say that Diablo 3 is the best game every because A) That would be stupid to say, and B) It's an opinon. If someone said wiping their ass was the best feeling ever, you would probably disagree and come up with reasons why it's not... but that wouldn't mean anything because it will always be the best thing to them. Also, I'm going to use the argument that the game has been out for A FUCKING WEEK. Do you realize that people didn't even come up with even an 8th of the shit that is known in Diablo 2 until YEARS AFTER? Just like Broodwar; Just like Street Fighter IV (or SFxT); Just like Smash Bros. Brawl or Melee; Just like every other fucking game out there, it takes time to figure shit out. So before you go around saying that stats are fucked up, or that there only a certain amount of viable builds, you need to realize that it's STILL going to take even the best players a lot of fucking time to understand how to perfect the game and play style. Every game takes time to figure out - Things are no different than when the Atari was around, or the Super Nes, or the Dreamcast or Xbox. Just because there are millions of nerds out there, doesn't mean that they all have the collective knowledge of everyone. As a side note: I do like Diablo 3, but i'm not explaining this all to you just because I like the game - I'm explaining it because I'm so fucking sick and tired of reading the same fucking argument when a new game comes out - "OMG THIS IS IMBA" "THIS GAME SUCKS BECAUSE THE SYSTEMS ARE FUCKED" "BLIZZARD/VALVE/BETHESDA/HAL/CAPCOM ARE LOSING THEIR TOUCH." All of these things might be true, but we're going to have to wait till a lot of time has passed, and people have time to actually sit down and look at the game for what it is - That includes the haters.
I hate it when fanboys always use "give it more time" ... if its not there its not going to get any better... Why do all blizzard games go backward in time. what happend to all the experience they learned from previous games and build upon them? why is Bnet 2.0 for D3 and Sc2 a joke and we are in 2012. And why can we find so many flaws in D3 in less than a weeks time when the developers had 10 years time to review. Without criticism no improvement will come and blizzard will keep releasing trash games with trash interface like Bnet 2.0
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On May 23 2012 10:22 vanTuni wrote:Show nested quote +On May 23 2012 09:58 nonsequitur wrote: There certain elites in Inferno that are just flatout unbeatable and should be removed or retuned. Elites that come with suffixes like "Desecrator, Vortex, Frozen, Fast". It doesn't matter how good your gear is. Once you get caught in a vortex/frozen/descrate combo you are dead. Having unkillable mobs in the game does not make it more difficult or fun. It makes it annoying and frustrating. I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no. People are dying in A2 inferno with items from A3/4 inferno.
No amount of gear will allow you to survive some enemies.
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On May 23 2012 13:03 Dfgj wrote:Show nested quote +On May 23 2012 10:22 vanTuni wrote:On May 23 2012 09:58 nonsequitur wrote: There certain elites in Inferno that are just flatout unbeatable and should be removed or retuned. Elites that come with suffixes like "Desecrator, Vortex, Frozen, Fast". It doesn't matter how good your gear is. Once you get caught in a vortex/frozen/descrate combo you are dead. Having unkillable mobs in the game does not make it more difficult or fun. It makes it annoying and frustrating. I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no. People are dying in A2 inferno with items from A3/4 inferno. No amount of gear will allow you to survive some enemies.
You got a full set of -elite damage legendary armor yeah?
Come back and cry 'balance wah' when you have it.
Seriously the game is FAR too random (in terms of items available as drops) to make any balance 'discussions' only a week in.
I sense spoilt children coming from an environment where best in slot is handed to them with mints.
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You realize legendaries are total trash compared to blue/rares right hkf? No the game is far to limited in terms of mods to even take a week before discussing it.
Balance discussion from people who haven't even beaten inferno seems to run rampant...
No they aren't handed to you, best in slots are bought on the AH after an hour or two of farming gold.
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On May 23 2012 13:22 NotSorry wrote: You realize legendaries are total trash compared to blue/rares right hkf? No the game is far to limited in terms of mods to even take a week before discussing it.
Balance discussion from people who haven't even beaten inferno seems to run rampant...
No they aren't handed to you, best in slots are bought on the AH after an hour or two of farming gold.
just wait... he hasnt realized that yet... once people realize the fact that there is no drive to keep playing they ll stop.
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On May 22 2012 21:59 nomsayin wrote: Once I got to late nightmare and hell my Barbarian became worthless. I wouldn't say being undergeared is the problem. I have level 50+ gear twice as good as anything in the auction house because there aren't enough people that high up (I'm playing harcore). The thing about Barbs is that they are melee but can't tank at later difficulties. However, this is not a Melee issue. I would argue that Monk is the best class in the game, but is absolutely superior to the Barbarian.. If you're interested, please read on for a quick explanation of why this is the case.
First, dodge and armor both have diminishing returns, and Barbarians have tons of armor boosts but they are overkill, and the skills offer no help with dodge. Second, there's also no skills to help get high resistances, which are essential for fighting off elemental damage in hell.
On the other hand, Monks get dodge from their primary attribute, dexterity, and a good armor rating that naturally comes with high level gear. They have passive which matches their resistances to all types of damage (including physical) to their single highest resistance. To top it off, they have multiple active healing and passive healing skills, a resistance boosting passive, and even a god mode skill, which makes you temporarily invincible and escapes from all stuns. It's simply very difficult to die as a monk, and if you do he might still live to fight another day (http://us.battle.net/d3/en/class/monk/passive/near-death-experience).
You can see how this makes the Monk much stronger than the Barbarian later in the game. Especially considering that I play hard core, there is no reason for me to play a squishy Barbarian who can't solo trashmobs in hell when I can lead a group or solo with a Monk. For these reasons, I've given up on my barb until other players make it through hell and start selling gear in the AH. I started a Monk and I'll continue playing that.
TLDR: Monks are very strong in late difficulties, while Barbarians can't even tank trashmobs.
Lol this is so not true. Barbs tank hell just fine.
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I've had barb tanks do relatively fine in act 4 inferno groups
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On May 23 2012 13:22 NotSorry wrote: You realize legendaries are total trash compared to blue/rares right hkf? No the game is far to limited in terms of mods to even take a week before discussing it.
Balance discussion from people who haven't even beaten inferno seems to run rampant...
No they aren't handed to you, best in slots are bought on the AH after an hour or two of farming gold. total trash? when a blue can have X affixes and a legendary can have Y affixes with a bunch of bonus stats?
If you're talking about base stats..
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United States47024 Posts
On May 23 2012 13:40 hkf wrote:Show nested quote +On May 23 2012 13:22 NotSorry wrote: You realize legendaries are total trash compared to blue/rares right hkf? No the game is far to limited in terms of mods to even take a week before discussing it.
Balance discussion from people who haven't even beaten inferno seems to run rampant...
No they aren't handed to you, best in slots are bought on the AH after an hour or two of farming gold. total trash? when a blue can have X affixes and a legendary can have Y affixes with a bunch of bonus stats? If you're talking about base stats.. Have you seen Inferno rares/blues?
The bonuses on their random properties are way overtuned compared to the fixed bonus stats of Legendaries atm.
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On May 23 2012 13:43 TheYango wrote:Show nested quote +On May 23 2012 13:40 hkf wrote:On May 23 2012 13:22 NotSorry wrote: You realize legendaries are total trash compared to blue/rares right hkf? No the game is far to limited in terms of mods to even take a week before discussing it.
Balance discussion from people who haven't even beaten inferno seems to run rampant...
No they aren't handed to you, best in slots are bought on the AH after an hour or two of farming gold. total trash? when a blue can have X affixes and a legendary can have Y affixes with a bunch of bonus stats? If you're talking about base stats.. Have you seen Inferno rares/blues? The bonuses on their random properties are way overtuned compared to the fixed bonus stats of Legendaries atm. Yes I have. And I own a few inferno legendaries.
if its a case of the affixes being COMPLETELY different, then yes, fix.
yes, my inferno legendaries all suck. wand with str? seriously -_-
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You really should do a little more research before coming into a topic like this yelling at people for being terrible and having no clue about how the game works.
But yea it needs a lot of fixing indeed
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I need to bookmark this thread so I can laugh about it in a few months
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On May 23 2012 14:03 snowbird wrote:I need to bookmark this thread so I can laugh about it in a few months  You mean when blizzard finally realized how badly they fucked up and completely rehaul the game? Not sure I'll be laughing but I'll be happy.
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it feels as if they have made the melee classes impsosible to play at higher difficulties. There is no skill that monks can use for kiting, so they are reduced to nothing except restarting. And before you say fix the gear it really is not the problem, doubling your DPS doesn't help when you still get 1shot.
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People are dying in A2 inferno with items from A3/4 inferno.
No amount of gear will allow you to survive some enemies.
Idunno if I'd say "no amount of gear."
Blizzard's take - if I understand it correctly - is that you're supposed to farm Act 1 Inferno for months before moving on to Act 2. This is the late-game that we're talking about, after all. If you're not wearing gear whose affixes (and the values for each) are within a few ticks of the theoretical optimum, you should be getting curb-stomped.
I'd be irate if people weren't getting wrecked in the second half of Inferno after only a few days of farming, personally.
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On May 23 2012 13:03 [Crimson]Bason wrote:Show nested quote +On May 23 2012 12:43 hoby2000 wrote:On May 23 2012 11:20 nonsequitur wrote:On May 23 2012 10:22 vanTuni wrote: I'm not saying that this is a great to design the game. But really... people need to consider wtf they are talking about in all these replies. Blizz stated that every Act in Inferno would require a new tier of items. Just as hell required a higher tier than nightmare. So ..basically if you die instantly in act2 inferno with gear mostly from the end of hell, is like dying with gear from normal mode in hell. would people consider that weird? no. The problem is all the gear in the world will not enable you to kill these mobs. ![[image loading]](http://i.imgur.com/1xVUU.png) Good luck surviving 3x desecrate that together ticks for 75k+/sec No, the problem is that people haven't had enough time to find the gear that's needed. This thread is so fucking pointless. Balance discussion about a game that's not even competitive.... what? really? Guys, Super Mario Bros. is imbalanced because you have limited continues. Unless of course you spend a lot of time playing it, in which case the game becomes balanced again because you understand the flaws in your play. Crimson Bison, you've honestly done nothing for this thread but troll and de-rail it into a shit fest. I'm glad you got warned because I've read your posts, and you're just as bad as the people you're criticizing. I'm not going ot say that Diablo 3 is the best game every because A) That would be stupid to say, and B) It's an opinon. If someone said wiping their ass was the best feeling ever, you would probably disagree and come up with reasons why it's not... but that wouldn't mean anything because it will always be the best thing to them. Also, I'm going to use the argument that the game has been out for A FUCKING WEEK. Do you realize that people didn't even come up with even an 8th of the shit that is known in Diablo 2 until YEARS AFTER? Just like Broodwar; Just like Street Fighter IV (or SFxT); Just like Smash Bros. Brawl or Melee; Just like every other fucking game out there, it takes time to figure shit out. So before you go around saying that stats are fucked up, or that there only a certain amount of viable builds, you need to realize that it's STILL going to take even the best players a lot of fucking time to understand how to perfect the game and play style. Every game takes time to figure out - Things are no different than when the Atari was around, or the Super Nes, or the Dreamcast or Xbox. Just because there are millions of nerds out there, doesn't mean that they all have the collective knowledge of everyone. As a side note: I do like Diablo 3, but i'm not explaining this all to you just because I like the game - I'm explaining it because I'm so fucking sick and tired of reading the same fucking argument when a new game comes out - "OMG THIS IS IMBA" "THIS GAME SUCKS BECAUSE THE SYSTEMS ARE FUCKED" "BLIZZARD/VALVE/BETHESDA/HAL/CAPCOM ARE LOSING THEIR TOUCH." All of these things might be true, but we're going to have to wait till a lot of time has passed, and people have time to actually sit down and look at the game for what it is - That includes the haters. I hate it when fanboys always use "give it more time" ... if its not there its not going to get any better... Why do all blizzard games go backward in time. what happend to all the experience they learned from previous games and build upon them? why is Bnet 2.0 for D3 and Sc2 a joke and we are in 2012. And why can we find so many flaws in D3 in less than a weeks time when the developers had 10 years time to review. Without criticism no improvement will come and blizzard will keep releasing trash games with trash interface like Bnet 2.0
I hate when people don't give things time for them to be studied. If we were in medieval days, you would be one of those people claiming something was witchcraft a week after it was discovered.
EDIT: Also, it's painfully obvious that you didn't actually comprehend my post. Multiple games have had the same shit said about them, and a lot of them end up being great games in the end. It sounds like you're more of a Diablo 2 fan boy than me being a blizzard fan boy. I'm all for criticisms, but not of only a week's worth of studying.
Also, I think SC2 is a great game. It's not Broodwar, and it's not suppose to be. It has flaws, especially the Bnet 0.2 interface, but I wouldn't consider the interface of battle.net as part of the gameplay of SC2.
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On May 23 2012 14:08 NotSorry wrote:Show nested quote +On May 23 2012 14:03 snowbird wrote:I need to bookmark this thread so I can laugh about it in a few months  You mean when blizzard finally realized how badly they fucked up and completely rehaul the game? Not sure I'll be laughing but I'll be happy.
Wishful thinking. That is never going to happen.
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On May 23 2012 14:23 hoby2000 wrote:Show nested quote +On May 23 2012 14:08 NotSorry wrote:On May 23 2012 14:03 snowbird wrote:I need to bookmark this thread so I can laugh about it in a few months  You mean when blizzard finally realized how badly they fucked up and completely rehaul the game? Not sure I'll be laughing but I'll be happy. Wishful thinking. That is never going to happen. Yea, just like Diablo 2 kept the same skill and item mechanics all throughout it's lifetime. O wait...
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If you're a barbarian in this game you're going to have a significantly harder time than any other class. Other classes are able to solo content, barbarians can, but they have to resort to gimmicky builds and a lot of mob-dodging. Barbarians are clearly undertuned compared to the other classes, so it's not a case of needing to farm more gear, unless you're saying it's totally cool that one class has to work hard at farming for gear while the other classes can breeze through inferno on A4 hell blues and rares.
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On May 23 2012 07:17 Lagcraft wrote:Show nested quote +On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. Venom Lords, Gloams and Tainted can't come close to one-shotting you if you have decent resists, same with LEBs since they removed the MSLEB bug. Hell, if you've got 75% resistance or more and some decent magic reduction, they barely damage you at all. Likewise, the Bone Fetishes aren't really that much of a threat if you have 75% blocking and some damage resistance and reduction equipment. o_O
The only two monsters which are really dangerous are the Frenzytaurs and Greater Mummies, as both do pure magical damage which cannot be resisted. And, even then, unless you find an extra fast/extra strong/fanat enchanted mob of them, they can't kill you quickly enough that you can't react. Well, unless you hit a lag spike or you've got horrible reflexes. >.>
The Inferno mobs in Diablo 3, however, will still one-shot you even if you've got gigantic defense, resists and are stacking so much vitality that you can't even kill anything. That's not difficulty, or telling you to farm more gear, that's just straight up pathetic design. :/
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On May 23 2012 14:32 OlorinTheWise wrote:Show nested quote +On May 23 2012 07:17 Lagcraft wrote:On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. Venom Lords, Gloams and Tainted can't come close to one-shotting you if you have decent resists, same with LEBs since they removed the MSLEB bug. Hell, if you've got 75% resistance or more and some decent magic reduction, they barely damage you at all. Likewise, the Bone Fetishes aren't really that much of a threat if you have 75% blocking and some damage resistance and reduction equipment. o_O The only two monsters which are really dangerous are the Frenzytaurs and Greater Mummies, as both do pure magical damage which cannot be resisted. And, even then, unless you find an extra fast/extra strong/fanat enchanted mob of them, they can't kill you quickly enough that you can't react. Well, unless you hit a lag spike or you've got horrible reflexes. >.> The Inferno mobs in Diablo 3, however, will still one-shot you even if you've got gigantic defense, resists and are stacking so much vitality that you can't even kill anything. That's not difficulty, or telling you to farm more gear, that's just straight up pathetic design. :/ And you know what gigantic defense and resists are after a week of playing? I played D2 for about a month before I could say I had a good character, and that was in an established economy. The gear people have now is nothing compared to what dedicated players will have a month or two down the road.
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Don't know where you think this extra gear is going to magically come from, cause most of us that have beaten inferno are pretty much capped on gear. An upgrade of maybe 100-200dmg and 500hp isn't going to do me a damn bit of good.
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On May 23 2012 14:40 m00nchile wrote:Show nested quote +On May 23 2012 14:32 OlorinTheWise wrote:On May 23 2012 07:17 Lagcraft wrote:On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. Venom Lords, Gloams and Tainted can't come close to one-shotting you if you have decent resists, same with LEBs since they removed the MSLEB bug. Hell, if you've got 75% resistance or more and some decent magic reduction, they barely damage you at all. Likewise, the Bone Fetishes aren't really that much of a threat if you have 75% blocking and some damage resistance and reduction equipment. o_O The only two monsters which are really dangerous are the Frenzytaurs and Greater Mummies, as both do pure magical damage which cannot be resisted. And, even then, unless you find an extra fast/extra strong/fanat enchanted mob of them, they can't kill you quickly enough that you can't react. Well, unless you hit a lag spike or you've got horrible reflexes. >.> The Inferno mobs in Diablo 3, however, will still one-shot you even if you've got gigantic defense, resists and are stacking so much vitality that you can't even kill anything. That's not difficulty, or telling you to farm more gear, that's just straight up pathetic design. :/ And you know what gigantic defense and resists are after a week of playing? I played D2 for about a month before I could say I had a good character, and that was in an established economy. The gear people have now is nothing compared to what dedicated players will have a month or two down the road.
Two points to make in regards to your statement:
- Unlike D2, you can reach max level very quickly, so your potential to find the best drops are much higher, much quicker.
- All other classes are able to solo inferno, except the Barbarian. The best legendary items have been found and are purchasable on the auction house. There's so many people playing and selling amazing items on the auction house that people are able to gear up very quickly. The best legendary 1H has a max of ~700 DPS, and there's plenty of ~1050 dps 1H weapons on the AH you can buy. You can buy items 40% better than the rarest, perfect stat legendary items and it's still extremely difficult relative to other classes. People are in a position to judge.
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Why are people posting about hell mode in an inferno discussion?
My monk can solo act 4 hell with 2 people afk without ever coming close to death. That same exact monk can't even start act 2 inferno because the bugs on the road to enter the desert 1 shot her immediately without a second thought.
The 2 levels aren't even comparable, it's like a masters level sc2 player giving advice to a progamer.
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On May 23 2012 14:45 Salv wrote:Show nested quote +On May 23 2012 14:40 m00nchile wrote:On May 23 2012 14:32 OlorinTheWise wrote:On May 23 2012 07:17 Lagcraft wrote:On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. Venom Lords, Gloams and Tainted can't come close to one-shotting you if you have decent resists, same with LEBs since they removed the MSLEB bug. Hell, if you've got 75% resistance or more and some decent magic reduction, they barely damage you at all. Likewise, the Bone Fetishes aren't really that much of a threat if you have 75% blocking and some damage resistance and reduction equipment. o_O The only two monsters which are really dangerous are the Frenzytaurs and Greater Mummies, as both do pure magical damage which cannot be resisted. And, even then, unless you find an extra fast/extra strong/fanat enchanted mob of them, they can't kill you quickly enough that you can't react. Well, unless you hit a lag spike or you've got horrible reflexes. >.> The Inferno mobs in Diablo 3, however, will still one-shot you even if you've got gigantic defense, resists and are stacking so much vitality that you can't even kill anything. That's not difficulty, or telling you to farm more gear, that's just straight up pathetic design. :/ And you know what gigantic defense and resists are after a week of playing? I played D2 for about a month before I could say I had a good character, and that was in an established economy. The gear people have now is nothing compared to what dedicated players will have a month or two down the road. Two points to make in regards to your statement: - Unlike D2, you can reach max level very quickly, so your potential to find the best drops are much higher, much quicker.
- All other classes are able to solo inferno, except the Barbarian. The best legendary items have been found and are purchasable on the auction house. There's so many people playing and selling amazing items on the auction house that people are able to gear up very quickly. The best legendary 1H has a max of ~700 DPS, and there's plenty of ~1050 dps 1H weapons on the AH you can buy. You can buy items 40% better than the rarest, perfect stat legendary items and it's still extremely difficult relative to other classes. People are in a position to judge.
I agree with Salv. People are farming Act4 Inferno already. Most of the good stuff are already up on the market. We ARE in the position to judge D3 item-wise right now.
I would say Barbarians are screwed(i have 1, stuck in Act1 inferno). I am now rerolling a DH just so i can actually hunt items. I do not see how Barbarians can handle Inferno even with the best avaliable gear in the game. I also do not understand why would they design things so that there's no reasons for barbarians to use 2handers except for lower diffculty trashing. There's no way anyone can use a 2hander in inferno and expect not to die. 2handers are just trash right now.
If you do a comparison with D2X, 2handers are actually perfectly viable choice to run even hell. Infact you can just grab a full Immortal King set with the weapon and just play in Hell. Right now Inferno makes it that doing that is just plain suicide.
I've done a small comparison though. in D2 we can have like 10-20% life leech easily. In D3 only certain armor slots can have life leech, with a cap of 3% for each slot. It is hard to even reach 10% life leech. I wonder, if life leech is increased tremendously, would it make 2hander offensive style viable? 20% life leech of a 10k damage will be worth 2k hp. This should solve the problem of 2handers being non-viable(blizzard motto, make things viable).
Just a thought process i had on how would 2handers be viable(the only reason why im playing a barb, is to go "BARB SMASH" with a massive 2hander on everything).
On May 23 2012 14:52 KiLL_ORdeR wrote: Why are people posting about hell mode in an inferno discussion?
My monk can solo act 4 hell with 2 people afk without ever coming close to death. That same exact monk can't even start act 2 inferno because the bugs on the road to enter the desert 1 shot her immediately without a second thought.
The 2 levels aren't even comparable, it's like a masters level sc2 player giving advice to a progamer.
And this man speaks the truth. Hell is NOTHING compared to Inferno. When i did hell, yeah it was hard, but it was easily handled. Now i can do Hell mode easily but inferno just pwn me. Please do not come saying what hell is too hard/speaking abt hell experience that barbs are fine.
Its just not in the context. There's no way barbs can do inferno even when they handle hell easily.
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On May 23 2012 14:30 m00nchile wrote:Show nested quote +On May 23 2012 14:23 hoby2000 wrote:On May 23 2012 14:08 NotSorry wrote:On May 23 2012 14:03 snowbird wrote:I need to bookmark this thread so I can laugh about it in a few months  You mean when blizzard finally realized how badly they fucked up and completely rehaul the game? Not sure I'll be laughing but I'll be happy. Wishful thinking. That is never going to happen. Yea, just like Diablo 2 kept the same skill and item mechanics all throughout it's lifetime. O wait...
Practically did. They changed very litte, and the only changes they did make were create syngergies, and in patch 1.10, made the game harder in NM and Hell, but gave you more XP. There is no way in hell they're going to revamp the entire game. They might do a few tweaks, but nothing major imo until an expansion.
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United States47024 Posts
On May 23 2012 14:53 Mithhaike wrote: I've done a small comparison though. in D2 we can have like 10-20% life leech easily. In D3 only certain armor slots can have life leech, with a cap of 3% for each slot. It is hard to even reach 10% life leech. I wonder, if life leech is increased tremendously, would it make 2hander offensive style viable? 20% life leech of a 10k damage will be worth 2k hp. This should solve the problem of 2handers being non-viable(blizzard motto, make things viable). It's even worse than you think. Lifesteal has been tested and proven to have 20% reduced effectiveness on every difficulty above normal. That is, you're only getting 20% of you itemized lifesteal in Inferno.
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So is the Barb already buffed? It's a Joke how bad the Barb is compared to the Rest especially the RangeDPS in Inferno... NOT ACCEPTABLE!
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On May 23 2012 14:45 Salv wrote:Two points to make in regards to your statement: - Unlike D2, you can reach max level very quickly, so your potential to find the best drops are much higher, much quicker.
- All other classes are able to solo inferno, except the Barbarian. The best legendary items have been found and are purchasable on the auction house. There's so many people playing and selling amazing items on the auction house that people are able to gear up very quickly. The best legendary 1H has a max of ~700 DPS, and there's plenty of ~1050 dps 1H weapons on the AH you can buy. You can buy items 40% better than the rarest, perfect stat legendary items and it's still extremely difficult relative to other classes. People are in a position to judge.
Unlike D2, monster lvl is much more relevant than player lvl. The fact that you even bring up legendary items into the discussion show how little you know about D3 itemization. The best items have probably not been dropped yet, and if they have, they wont get sold before the RMAH is up.
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To make 2 hander's viable I'd think you need to add a parry mechanic, possibly buffing the alloted itemization budget on 2handers as well. A 2 hander SHOULD deal MUCH more than 1hand+shield(like, 1.5-2x+). As stated above, also make 2handers have a larger component of lifesteal possible. If a 2hander steals 3x as much as a 1h+shield, then it might be viable to use a 2hander and forgo the shield because it gives the same health, 80% more damage, and 3x the lifesteal.
Right now I'm on act 2 inferno on my monk(not cheesing) though, and the difference between act1 and act 2 is night and day. I can kill almost every unique mob in act1 within 3 deaths. I went through act 2, and died to the first wasp because my 50k hp evaporated in a tenth of a second. After having run with a 5k hp wizard who tanked better than I did(not even joking), who dealt probably 5x my dps, I'm very, very sad I decided to roll melee because having to spend a vast majority of my itemization on survivability just isn't fun.
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I think they should stop health regen for 4 seconds or something after Force Armor is triggered. Also, just to clarify, it doesn't bring you to 35% health - any hit that would do more than 35% of your health only does 35% instead.
I play a wizard myself but didn't think of that trick and can't be bothered getting gear without vitality at this point :/
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I play barb too and after reading this thread I can only say.. Deal with it! yes, there are things that may seem broken / cause frustration / are unfair / etc. however, if anything this should be a motivation to figure out more about the game to overcome them. In an odd way, I'm actually happy it's this way. if you declare it impossible, or make bold statements (no gear will stop mobs from 1-shotting you).. then you have given up. You call it a shit game? A game that can't be fixed with any amount of patches? Major design flaws? Do you know what kind of game would deserve these kind of accusations imo? A game where you don't have to figure stuff out. A Multiplayer game that can be easily solo'd by everyone on highest difficulty with close to no effort or thought. I don't mean to put those words into your mouth, but think about for a second. sure you can be jealous of wiz/dh's who have an edge right now.. or realise that this shouldn't be your concern, because it doesn't help you in any way. (well okay.. you simply wait until someone else does the work for you and figures smth out / buffs or nerfs make it redundant) I don't know if I have to point this out but.. there is nothing more rewarding in a game than overcoming a seemingly impossible challange because you figured smth out that you haven't thought of before. And even if you won't find the solution before someone else and it becomes "common knowledge", you still appreciate it a great deal (I would even argue that only then you can appreciate it).
I can't think of a better way to end this post than with a quote from one of the barbs passive skills. It kinda sums up my viewpoint on this^^
"Run if you must, but you'll only die tired."
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On May 23 2012 15:10 Amui wrote: To make 2 hander's viable I'd think you need to add a parry mechanic, possibly buffing the alloted itemization budget on 2handers as well. A 2 hander SHOULD deal MUCH more than 1hand+shield(like, 1.5-2x+). As stated above, also make 2handers have a larger component of lifesteal possible. If a 2hander steals 3x as much as a 1h+shield, then it might be viable to use a 2hander and forgo the shield because it gives the same health, 80% more damage, and 3x the lifesteal.
Right now I'm on act 2 inferno on my monk(not cheesing) though, and the difference between act1 and act 2 is night and day. I can kill almost every unique mob in act1 within 3 deaths. I went through act 2, and died to the first wasp because my 50k hp evaporated in a tenth of a second. After having run with a 5k hp wizard who tanked better than I did(not even joking), who dealt probably 5x my dps, I'm very, very sad I decided to roll melee because having to spend a vast majority of my itemization on survivability just isn't fun.
Hmm a way to prevent damage taken while 2hander-ing. Parry. seems like a interesting fix! did not think of that. Could work. And yes they need to make 2handers itemisation budget way bigger. Right now i do not have a single reason to use a 2hander.
+ Show Spoiler +On May 23 2012 15:35 sparC wrote: I play barb too and after reading this thread I can only say.. Deal with it! yes, there are things that may seem broken / cause frustration / are unfair / etc. however, if anything this should be a motivation to figure out more about the game to overcome them. In an odd way, I'm actually happy it's this way. if you declare it impossible, or make bold statements (no gear will stop mobs from 1-shotting you).. then you have given up. You call it a shit game? A game that can't be fixed with any amount of patches? Major design flaws? Do you know what kind of game would deserve these kind of accusations imo? A game where you don't have to figure stuff out. A Multiplayer game that can be easily solo'd by everyone on highest difficulty with close to no effort or thought. I don't mean to put those words into your mouth, but think about for a second. sure you can be jealous of wiz/dh's who have an edge right now.. or realise that this shouldn't be your concern, because it doesn't help you in any way. (well okay.. you simply wait until someone else does the work for you and figures smth out / buffs or nerfs make it redundant) I don't know if I have to point this out but.. there is nothing more rewarding in a game than overcoming a seemingly impossible challange because you figured smth out that you haven't thought of before. And even if you won't find the solution before someone else and it becomes "common knowledge", you still appreciate it a great deal (I would even argue that only then you can appreciate it).
I can't think of a better way to end this post than with a quote from one of the barbs passive skills. It kinda sums up my viewpoint on this^^
"Run if you must, but you'll only die tired."
I would like to kindly remind you that this IS a balance discussion. You posted NOTHING except attacking others who are posting on topic about BALANCE. Right now one of the hot issues is how useless barb is. Which cannot be denied btw. I would report you for being a jerk, but that would make me one too.
On May 23 2012 14:56 TheYango wrote:Show nested quote +On May 23 2012 14:53 Mithhaike wrote: I've done a small comparison though. in D2 we can have like 10-20% life leech easily. In D3 only certain armor slots can have life leech, with a cap of 3% for each slot. It is hard to even reach 10% life leech. I wonder, if life leech is increased tremendously, would it make 2hander offensive style viable? 20% life leech of a 10k damage will be worth 2k hp. This should solve the problem of 2handers being non-viable(blizzard motto, make things viable). It's even worse than you think. Lifesteal has been tested and proven to have 20% reduced effectiveness on every difficulty above normal. That is, you're only getting 20% of you itemized lifesteal in Inferno.
Now i hate you for destroying my dream jking jking. Well its a shitty move on blizzard part.
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Been watching a wizard buddy of mine with 53k DPS run around inferno. Its actually not so bad he can get a 5 stack rolling although keeping it is a challenge.
The hitpoints normal monsters have makes a lot of sense actually. But the damage output is just nonsensical. Rare pack powers honestly look ok. Its the raw melee damage some of these monsters are putting out makes no sense to me.
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From a Barb perspective. Act 1 I have easily on farm. There are a few elite packs I can't handle but I can easily skip those and solo through Act 1 with an aoe/healing build. Even wortham's blue mobs with molten I could handle that way by kite whirlwind/overpower/revenging.
Then Act 2. After running around like a moving Warcry machine with 65k Health 9k Armor and 12k Damage and dying in almost every single mob fight I realized making a range build would be the way to go.
I happen to run into a very nice 130STR - 80VIT belt with "reduce 4 rage on weaponthrow" !! Which makes the spell cost only 6 rage to use! So basicly I made a fury generating seimic slam / weaponthrow build in combination with a slow 900 dps 2hander. We almost cleared act 2 in combination with a wizard and a DH. I'm hitting like a truck with this build, it's very fun! I can farm Act 1 with it as well, but act 2 is too hard to solo.
Yes I agree, it's easier for a ranged class to play on Inferno, but see the challenge in it and try to come up with a build you can progress with!
That said: I'm levelling a Wizard also to try to solo clear Inferno in the coming weeks
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On May 23 2012 15:30 aRRoSC2 wrote: I think they should stop health regen for 4 seconds or something after Force Armor is triggered. Also, just to clarify, it doesn't bring you to 35% health - any hit that would do more than 35% of your health only does 35% instead.
I play a wizard myself but didn't think of that trick and can't be bothered getting gear without vitality at this point :/ Blizzard has already nerfed Force Armor, it stops working if your HP is too low now, making 0 vit builds get oneshotted by everything.
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i am progressing with my dh, i dont ve gear for perma shadow and am sitting on 30 discipline, with some vitality items i am not getting one shotted by butcher and act 1 is on farm and i am halfway throu act 2, it would probably be way easier with more discipline but as i dont ve it i cant use it, its really fun to play inferno, if i do a mistake i die as most of the shit one shots me, the only real problem i ve is with really fast mobs everything else is doable~_~
i hope they are gonna tweak the dh so i ve some more choices buildwise but besides that its fun, i got one barb who is trying act 1 solo who cant beat anything past skeleton king, the other one just finished act 1 and now tries to get in on farm, so with gear and some kind of skill its doable.
i kinda doubt that the gear that is found now is the best u can find, 2 days ago crossbows max was like 1,1k dps and now its 1,4k..somewhere somehow people will find better stuff =)
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On May 23 2012 14:56 TheYango wrote:Show nested quote +On May 23 2012 14:53 Mithhaike wrote: I've done a small comparison though. in D2 we can have like 10-20% life leech easily. In D3 only certain armor slots can have life leech, with a cap of 3% for each slot. It is hard to even reach 10% life leech. I wonder, if life leech is increased tremendously, would it make 2hander offensive style viable? 20% life leech of a 10k damage will be worth 2k hp. This should solve the problem of 2handers being non-viable(blizzard motto, make things viable). It's even worse than you think. Lifesteal has been tested and proven to have 20% reduced effectiveness on every difficulty above normal. That is, you're only getting 20% of you itemized lifesteal in Inferno. This explains my 50k crits with nether tentacles healing me for only 300...
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Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes.
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On May 23 2012 18:18 zeru wrote:Show nested quote +On May 23 2012 17:59 Tobberoth wrote:On May 23 2012 15:30 aRRoSC2 wrote: I think they should stop health regen for 4 seconds or something after Force Armor is triggered. Also, just to clarify, it doesn't bring you to 35% health - any hit that would do more than 35% of your health only does 35% instead.
I play a wizard myself but didn't think of that trick and can't be bothered getting gear without vitality at this point :/ Blizzard has already nerfed Force Armor, it stops working if your HP is too low now, making 0 vit builds get oneshotted by everything. When did they do that? I solo money farmed act 2 inferno before work, several hours ago, with force armor working perfectly fine. Todays maintanence. Read the wizard build discussion thread for more information, people are testing it to find the limits. Basically, it seems that it depends on the mob and your vitality.
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On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes.
Which class is that?
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On May 23 2012 18:20 GwSC wrote:Show nested quote +On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously.
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On May 23 2012 18:20 Tobberoth wrote:Show nested quote +On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously.
Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed. Edit: Referring to the hotfix. Apparently it now has 3 sec CD, lasts 1 sec or 2 with rune. I don't play DH, but its supposed to be a pretty big hit.
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On May 23 2012 18:20 GwSC wrote:Show nested quote +On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that?
DH is the only class now that has any remote chance of soloing hell effectively. Wizard is garbage without FA, a skill that wasn't even broken to begin with unlike Boon of Protection/Smoke.
On May 23 2012 18:23 GwSC wrote:Show nested quote +On May 23 2012 18:20 Tobberoth wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously. Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed.
No, it just means that you just actually need gear to kill things past Act 2.
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This thread baffles me to no end. First of all, noone has "beaten" inferno. People abuse and exploit their way to the bosses and abuse their way past them. That's like drugging a woman and then bragging you had sex.
Second, why would anyone be supposed to beat or farm inferno right now? The game is ten days old. A few days ago everyone was raging that the game was too easy now everyone is raging that inferno elites are too hard. Idiocy at its best.
Third, the top percentile of insanely "hardcore" gamers normally aren't too mechanically skilled or inventive. In WoW nine out of ten grand marshals couldn't cut it to a pathetic 2.2k rating in arena when it came out. The mechanics of diablo are piss easy but you still need to be smart and fast, maybe you should try playing better. I've been breezing through act 1&2 inferno with my wizard without even looking at the exploit armor specc. Exploits don't win you the game they just make you bad.
If the entire world is stuck farming act 1 inferno two weeks post release the game is exactly where it needs to be.
Apart from combinations of affixes that one-shot you each time the only legitimate concerns I see are broken builds, easy bosses and the entire gear debacle.
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On May 23 2012 18:36 Kickboxer wrote: This thread baffles me to no end. First of all, noone has "beaten" inferno. People abuse and exploit their way to the bosses and abuse their way past them. That's like drugging a woman and then bragging you had sex.
Second, why would anyone be supposed to beat or farm inferno right now? The game is ten days old. A few days ago everyone was raging that the game was too easy now everyone is raging that inferno elites are too hard. Idiocy at its best.
Third, the top percentile of insanely "hardcore" gamers normally aren't too mechanically skilled or inventive. In WoW nine out of ten grand marshals couldn't cut it to a pathetic 2.2k rating in arena when it came out. The mechanics of diablo are piss easy but you still need to be smart and fast, maybe you should try playing better. I've been breezing through act 1&2 inferno with my wizard without even looking at the exploit armor specc. Exploits don't win you the game they just make you bad.
If the entire world is stuck farming act 1 inferno two weeks post release the game is exactly where it needs to be.
Apart from combinations of affixes that one-shot you each time the only legitimate concerns I see are broken builds, easy bosses and the entire gear debacle.
Act 2 is doable depending on the mob affixes. Acts 3 and 4 are impossible if you are not a DH and really geared. Apart from painfully kiting mobs for days, dying over and over again, etc.
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On May 23 2012 18:23 superstartran wrote:Show nested quote +On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? DH is the only class now that has any remote chance of soloing hell effectively. Wizard is garbage without FA, a skill that wasn't even broken to begin with unlike Boon of Protection/Smoke. Show nested quote +On May 23 2012 18:23 GwSC wrote:On May 23 2012 18:20 Tobberoth wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously. Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed. No, it just means that you just actually need gear to kill things past Act 2.
Would love to see what kind of gear? You only have 1 smoke screen and after that's over you're oneshot 100% of the time. DH is nothing without smoke screen.
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On May 23 2012 18:51 Shikyo wrote:Show nested quote +On May 23 2012 18:23 superstartran wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? DH is the only class now that has any remote chance of soloing hell effectively. Wizard is garbage without FA, a skill that wasn't even broken to begin with unlike Boon of Protection/Smoke. On May 23 2012 18:23 GwSC wrote:On May 23 2012 18:20 Tobberoth wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously. Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed. No, it just means that you just actually need gear to kill things past Act 2. Would love to see what kind of gear? You only have 1 smoke screen and after that's over you're oneshot 100% of the time. DH is nothing without smoke screen.
DH can still kite, avoid, utilize smoke to escape, and dodge a ton of shit on the screen. You will die, but you will die alot less than a Monk, Barb, or Wizard, all while outputting way more DPS. As stated before, the smoke only mitigated idiotic bad design by Blizzard; you're still (DH) the best class in the game by far in the late game stages, especially when massively geared.
Anyone who says otherwise has not played Inferno; period. A Wizard is garbage without FA; FA just made them usable; A Barb is complete garbage without godly gear; Monk is garbage without Boon of Protection; WD is semi-viable at best with a ton of gear, and DH is the only class where you can actually have relatively mediocre gear and be fine.
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On May 23 2012 18:53 superstartran wrote:Show nested quote +On May 23 2012 18:51 Shikyo wrote:On May 23 2012 18:23 superstartran wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? DH is the only class now that has any remote chance of soloing hell effectively. Wizard is garbage without FA, a skill that wasn't even broken to begin with unlike Boon of Protection/Smoke. On May 23 2012 18:23 GwSC wrote:On May 23 2012 18:20 Tobberoth wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously. Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed. No, it just means that you just actually need gear to kill things past Act 2. Would love to see what kind of gear? You only have 1 smoke screen and after that's over you're oneshot 100% of the time. DH is nothing without smoke screen. DH can still kite, avoid, utilize smoke to escape, and dodge a ton of shit on the screen. You will die, but you will die alot less than a Monk, Barb, or Wizard, all while outputting way more DPS. As stated before, the smoke only mitigated idiotic bad design by Blizzard; you're still (DH) the best class in the game by far in the late game stages, especially when massively geared. Anyone who says otherwise has not played Inferno; period. A Wizard is garbage without FA; FA just made them usable; A Barb is complete garbage without godly gear; Monk is garbage without Boon of Protection; WD is semi-viable at best with a ton of gear, and DH is the only class where you can actually have relatively mediocre gear and be fine. I'm talking about rares, there's very few rares that have no ranged skills at all that you can kite and kill fast enough before you run into another pack of mobs while kiting. Perhaps you can kill some of act 1 rares, but act 2 rares are going to be impossible.
And no this isn't a "DH is underpowered" post, it's a "DH can't solo inferno reliably and effectively in comparison to other classes unlike what you stated" post.
And I'm at act 2 inferno right now and I have no idea how you suggest we survive without sustainable smoke screen when the maps are filled with 5000 movespeed monsters that oneshot us.
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On May 23 2012 19:14 Shikyo wrote:Show nested quote +On May 23 2012 18:53 superstartran wrote:On May 23 2012 18:51 Shikyo wrote:On May 23 2012 18:23 superstartran wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? DH is the only class now that has any remote chance of soloing hell effectively. Wizard is garbage without FA, a skill that wasn't even broken to begin with unlike Boon of Protection/Smoke. On May 23 2012 18:23 GwSC wrote:On May 23 2012 18:20 Tobberoth wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously. Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed. No, it just means that you just actually need gear to kill things past Act 2. Would love to see what kind of gear? You only have 1 smoke screen and after that's over you're oneshot 100% of the time. DH is nothing without smoke screen. DH can still kite, avoid, utilize smoke to escape, and dodge a ton of shit on the screen. You will die, but you will die alot less than a Monk, Barb, or Wizard, all while outputting way more DPS. As stated before, the smoke only mitigated idiotic bad design by Blizzard; you're still (DH) the best class in the game by far in the late game stages, especially when massively geared. Anyone who says otherwise has not played Inferno; period. A Wizard is garbage without FA; FA just made them usable; A Barb is complete garbage without godly gear; Monk is garbage without Boon of Protection; WD is semi-viable at best with a ton of gear, and DH is the only class where you can actually have relatively mediocre gear and be fine. I'm talking about rares, there's very few rares that have no ranged skills at all that you can kite and kill fast enough before you run into another pack of mobs while kiting. Perhaps you can kill some of act 1 rares, but act 2 rares are going to be impossible. And no this isn't a "DH is underpowered" post, it's a "DH can't solo inferno reliably and effectively in comparison to other classes unlike what you stated" post. And I'm at act 2 inferno right now and I have no idea how you suggest we survive without sustainable smoke screen when the maps are filled with 5000 movespeed monsters that oneshot us.
Wizard/Monk/Barb are not outsoloing you in Inferno by any stretch of the imagination, and WD needs way more gear than you do as a DH. It's a no contest; DH wins by a landslide.
This is ESPECIALLY true after the patch. The Wizard is GARBAGE without FA; has NO ability to survive now. Barb was garbage from day 1 and everyone knew it. Monks have NO DPS and now lost their only viable build in Inferno. It's only a contest between DH and WD, and the DH can stack Dex massively for both armor/damage/evasion.
You may be a glass cannon but the DH has frontload DPS burst unlike the Wizard who needs some time to sustain and output his DPS. The DH doesn't need to do that, and unloads almost the majority of her DPS early on. This allows her to suicide kite alot of rares/champs down that other classes obv can't in Act 3/4.
Game is quickly becoming garbage already. It had some promise, but these hotfixes are absolutely dumb.
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On May 23 2012 14:45 Salv wrote:Show nested quote +On May 23 2012 14:40 m00nchile wrote:On May 23 2012 14:32 OlorinTheWise wrote:On May 23 2012 07:17 Lagcraft wrote:On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. Venom Lords, Gloams and Tainted can't come close to one-shotting you if you have decent resists, same with LEBs since they removed the MSLEB bug. Hell, if you've got 75% resistance or more and some decent magic reduction, they barely damage you at all. Likewise, the Bone Fetishes aren't really that much of a threat if you have 75% blocking and some damage resistance and reduction equipment. o_O The only two monsters which are really dangerous are the Frenzytaurs and Greater Mummies, as both do pure magical damage which cannot be resisted. And, even then, unless you find an extra fast/extra strong/fanat enchanted mob of them, they can't kill you quickly enough that you can't react. Well, unless you hit a lag spike or you've got horrible reflexes. >.> The Inferno mobs in Diablo 3, however, will still one-shot you even if you've got gigantic defense, resists and are stacking so much vitality that you can't even kill anything. That's not difficulty, or telling you to farm more gear, that's just straight up pathetic design. :/ And you know what gigantic defense and resists are after a week of playing? I played D2 for about a month before I could say I had a good character, and that was in an established economy. The gear people have now is nothing compared to what dedicated players will have a month or two down the road. Two points to make in regards to your statement: - Unlike D2, you can reach max level very quickly, so your potential to find the best drops are much higher, much quicker.
- All other classes are able to solo inferno, except the Barbarian. The best legendary items have been found and are purchasable on the auction house. There's so many people playing and selling amazing items on the auction house that people are able to gear up very quickly. The best legendary 1H has a max of ~700 DPS, and there's plenty of ~1050 dps 1H weapons on the AH you can buy. You can buy items 40% better than the rarest, perfect stat legendary items and it's still extremely difficult relative to other classes. People are in a position to judge.
explain how monks can solo inferno. you don't do damage. you can't kite. you get 1-shot by everything.
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I don't really know about other class. I use the critical mass Diamond skin spam thingy coupled with teleport... it allows me to teleport somewhat like in D2 rushing for the exit. I did act 3 inferno in around 2hours using this abuse.
Right now I just want to kill inferno and be done with it... I'm sooooo disapointed by this difficulty, it's absolutly not fun to me. I either abuse or boringly kite/spam abilities out of the screen. That's just poor design. I had a blast playing nightmare and hell and inferno act 1 but act 2 and 3 are garbage. It really feel untested and just balanced with a spreadsheet.
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On May 23 2012 19:46 rezoacken wrote: I don't really know about other class. I use the critical mass Diamond skin spam thingy coupled with teleport... it allows me to teleport somewhat like in D2 rushing for the exit. I did act 3 inferno in around 2hours using this abuse.
Right now I just want to kill inferno and be done with it... I'm sooooo disapointed by this difficulty, it's absolutly not fun to me. I either abuse or boringly kite/spam abilities out of the screen. That's just poor design. I had a blast playing nightmare and hell and inferno act 1 but act 2 and 3 are garbage. It really feel untested and just balanced with a spreadsheet.
Its still good that you can beat Inferno solo. While I heard Barbarian on Inferno is impossible atm.
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On May 23 2012 19:50 Caphe wrote:Show nested quote +On May 23 2012 19:46 rezoacken wrote: I don't really know about other class. I use the critical mass Diamond skin spam thingy coupled with teleport... it allows me to teleport somewhat like in D2 rushing for the exit. I did act 3 inferno in around 2hours using this abuse.
Right now I just want to kill inferno and be done with it... I'm sooooo disapointed by this difficulty, it's absolutly not fun to me. I either abuse or boringly kite/spam abilities out of the screen. That's just poor design. I had a blast playing nightmare and hell and inferno act 1 but act 2 and 3 are garbage. It really feel untested and just balanced with a spreadsheet.
Its still good that you can beat Inferno solo. While I heard Barbarian on Inferno is impossible. Blizzard failed quite hard here.
Without FA to save you from getting one shot, you cannot solo as a Wizard in Act 3+ anymore. Only the DH has that capability now, and they still are severely gimped with the nerfed Smoke.
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On May 23 2012 19:21 superstartran wrote:Show nested quote +On May 23 2012 19:14 Shikyo wrote:On May 23 2012 18:53 superstartran wrote:On May 23 2012 18:51 Shikyo wrote:On May 23 2012 18:23 superstartran wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? DH is the only class now that has any remote chance of soloing hell effectively. Wizard is garbage without FA, a skill that wasn't even broken to begin with unlike Boon of Protection/Smoke. On May 23 2012 18:23 GwSC wrote:On May 23 2012 18:20 Tobberoth wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously. Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed. No, it just means that you just actually need gear to kill things past Act 2. Would love to see what kind of gear? You only have 1 smoke screen and after that's over you're oneshot 100% of the time. DH is nothing without smoke screen. DH can still kite, avoid, utilize smoke to escape, and dodge a ton of shit on the screen. You will die, but you will die alot less than a Monk, Barb, or Wizard, all while outputting way more DPS. As stated before, the smoke only mitigated idiotic bad design by Blizzard; you're still (DH) the best class in the game by far in the late game stages, especially when massively geared. Anyone who says otherwise has not played Inferno; period. A Wizard is garbage without FA; FA just made them usable; A Barb is complete garbage without godly gear; Monk is garbage without Boon of Protection; WD is semi-viable at best with a ton of gear, and DH is the only class where you can actually have relatively mediocre gear and be fine. I'm talking about rares, there's very few rares that have no ranged skills at all that you can kite and kill fast enough before you run into another pack of mobs while kiting. Perhaps you can kill some of act 1 rares, but act 2 rares are going to be impossible. And no this isn't a "DH is underpowered" post, it's a "DH can't solo inferno reliably and effectively in comparison to other classes unlike what you stated" post. And I'm at act 2 inferno right now and I have no idea how you suggest we survive without sustainable smoke screen when the maps are filled with 5000 movespeed monsters that oneshot us. Wizard/Monk/Barb are not outsoloing you in Inferno by any stretch of the imagination, and WD needs way more gear than you do as a DH. It's a no contest; DH wins by a landslide. This is ESPECIALLY true after the patch. The Wizard is GARBAGE without FA; has NO ability to survive now. Barb was garbage from day 1 and everyone knew it. Monks have NO DPS and now lost their only viable build in Inferno. It's only a contest between DH and WD, and the DH can stack Dex massively for both armor/damage/evasion.
Basically this. My friend is a barb doing the later parts of hell, and I'm helping to gear fund and he STILL has trouble(no he's not a bad gamer, barb's are actually that bad).
I haven't been using the exploit as a monk, and basically my rotation to survive inferno is run in, 2 secs later serenity, 4 secs later pop blinding flash(4s rune), then use the 1.5s fear rune from heal, and then hope to god that MoH+BoP spam keeps me alive til CD's come back up(using the CDR passive atm because my build is built around CCing/immuning while killing really, really slowly). Now with 4 of my skills used up for defense purposes, my only dps comes from sweeping wind(60% weapon damage aoe), and autos, which also don't do that much. Also for uniques the only option is res zerging, with ridiculously low dps. TLDR; monks suck for dps purposes if they want to live(also act 2+inferno you do not attack mobs without all cooldowns up and spirit accumulated or you die. Instantly.)
Wizards you might have to swap a lot of skills for CC rather than pewpew, but you'll probably still be okay relative to monk/barb post patch. FA was quite frankly stupid because going into a game with a 5k hp wizard and tanking bosses better than a 57k hp monk really shouldn't happen.
WD I don't know enough about to judge.
DH has both range, extremely high mobility, good survivability through dex stacking, and best of all, weaps cost nothing compared to what good 1h cost for other classes. When all 5 classes can't actually tank mobs, your class stands out as being the best one at kiting.
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I feel what blizzard needs to do is go out officially with a list of stat benchmarks, such as "Barbarian Act 3 Inferno: X str, Y vit, Z% lifesteal" etc. That way we would know if they have actually tested it or are just asking people to try for months without anything happening. What we already know is that barbarians with Act 4 inferno drops still don't have a chance of soloing inferno, so what do Blizzard expect people to do?
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I hope most of the people out there understand this outcome is for the best. The fact that a few builds were reliably soloing Inferno less than a week post-release was obviously an oversight - you were never supposed to be able to do that in the gear we have available. People may feel like they have "godly" stats, but until we start seeing people in multiple perfectly rolled legendaries, I really don't think we can claim anything about what should and shouldn't be possible.
Hopefully this drives people back to gear-level appropriate content, to start working towards the stats required for later Inferno, I know I'll be having fun!
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On May 23 2012 19:55 Amui wrote:Show nested quote +On May 23 2012 19:21 superstartran wrote:On May 23 2012 19:14 Shikyo wrote:On May 23 2012 18:53 superstartran wrote:On May 23 2012 18:51 Shikyo wrote:On May 23 2012 18:23 superstartran wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? DH is the only class now that has any remote chance of soloing hell effectively. Wizard is garbage without FA, a skill that wasn't even broken to begin with unlike Boon of Protection/Smoke. On May 23 2012 18:23 GwSC wrote:On May 23 2012 18:20 Tobberoth wrote:On May 23 2012 18:20 GwSC wrote:On May 23 2012 18:19 superstartran wrote: Hotfix makes it so only one class can solo Inferno now reliably and effectively. Pretty funny that instead of fixing the classes that are awful in Inferno, they nerf the only viable builds/classes. Which class is that? Demon hunter, obviously. Oh, I thought everyone was saying it is impossible now that smokescreen is nerfed. No, it just means that you just actually need gear to kill things past Act 2. Would love to see what kind of gear? You only have 1 smoke screen and after that's over you're oneshot 100% of the time. DH is nothing without smoke screen. DH can still kite, avoid, utilize smoke to escape, and dodge a ton of shit on the screen. You will die, but you will die alot less than a Monk, Barb, or Wizard, all while outputting way more DPS. As stated before, the smoke only mitigated idiotic bad design by Blizzard; you're still (DH) the best class in the game by far in the late game stages, especially when massively geared. Anyone who says otherwise has not played Inferno; period. A Wizard is garbage without FA; FA just made them usable; A Barb is complete garbage without godly gear; Monk is garbage without Boon of Protection; WD is semi-viable at best with a ton of gear, and DH is the only class where you can actually have relatively mediocre gear and be fine. I'm talking about rares, there's very few rares that have no ranged skills at all that you can kite and kill fast enough before you run into another pack of mobs while kiting. Perhaps you can kill some of act 1 rares, but act 2 rares are going to be impossible. And no this isn't a "DH is underpowered" post, it's a "DH can't solo inferno reliably and effectively in comparison to other classes unlike what you stated" post. And I'm at act 2 inferno right now and I have no idea how you suggest we survive without sustainable smoke screen when the maps are filled with 5000 movespeed monsters that oneshot us. Wizard/Monk/Barb are not outsoloing you in Inferno by any stretch of the imagination, and WD needs way more gear than you do as a DH. It's a no contest; DH wins by a landslide. This is ESPECIALLY true after the patch. The Wizard is GARBAGE without FA; has NO ability to survive now. Barb was garbage from day 1 and everyone knew it. Monks have NO DPS and now lost their only viable build in Inferno. It's only a contest between DH and WD, and the DH can stack Dex massively for both armor/damage/evasion. Basically this. My friend is a barb doing the later parts of hell, and I'm helping to gear fund and he STILL has trouble(no he's not a bad gamer, barb's are actually that bad). I haven't been using the exploit as a monk, and basically my rotation to survive inferno is run in, 2 secs later serenity, 4 secs later pop blinding flash, then use the 1.5s fear from heal, and then hope to god that MoH+BoP spam keeps me alive til CD's come back up(using the CD thing atm because my build is built around CCing while killing really, really slowly). Now with 4 of my skills used up for defense purposes, my only dps comes from sweeping wind(60% weapon damage aoe), and autos, which also don't do that much. Also for uniques the only option is res zerging, with ridiculously low dps. TLDR; monks suck for dps purposes if they want to live(also act 2+inferno you do not attack mobs without all cooldowns up and spirit accumulated or you die. Instantly.) Wizards you might have to swap a lot of skills for CC rather than pewpew, but you'll probably still be okay relative to monk/barb post patch. FA was quite frankly stupid because going into a game with a 5k hp wizard and tanking bosses better than a 57k hp monk really shouldn't happen. WD I don't know enough about to judge. DH has both range, extremely high mobility, good survivability through dex stacking, and best of all, weaps cost nothing compared to what good 1h cost for other classes. When all 5 classes can't actually tank mobs, your class stands out as being the best one at kiting.
FA wasn't stupid; you sacrificed complete survivability outside of bossfights to excel in said boss fights.
On May 23 2012 19:59 eluv wrote: I hope most of the people out there understand this outcome is for the best. The fact that a few builds were reliably soloing Inferno less than a week post-release was obviously an oversight - you were never supposed to be able to do that in the gear we have available. People may feel like they have "godly" stats, but until we start seeing people in multiple perfectly rolled legendaries, I really don't think we can claim anything about what should and shouldn't be possible.
Hopefully this drives people back to gear-level appropriate content, to start working towards the stats required for later Inferno, I know I'll be having fun!
Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno. Please, stop saying bullshit like this if you've never played Inferno past Act 2. Inferno in Act 2 got really dumb; Inferno Act3/4 just simply demonstrated Blizzard's laziness. It is pretty clear that they didn't do shit in terms of play testing, because it would have been blatantly obvious that melee classes are completely gimped even with 70%+ resists + 54k+ HP, DR out of the ass, etc. etc.
Inferno isn't even hard; it's designed to be tedious.
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On May 23 2012 12:30 NotSorry wrote:Show nested quote +On May 23 2012 12:17 Lagcraft wrote:On May 23 2012 07:24 [Crimson]Bason wrote:On May 23 2012 07:17 Lagcraft wrote:On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. you are the garbage LOL are you serious?? they dont 1 shot u the way the D3 inferno mobs do... even if its poison u have time to react because it takes u down to 1 hp ... unless u were naked... which you shouldnt be... I am talking about people who are fully geared from items that they cant even farm for... ie items from later acts of inferno they are wearing it and still getting 1 shot it...if you were careful or used ur skills right in D2 you are not going to die... Lolol. Dude, I played d2 lod for over 6 years. I know how to get fully geared. Unless you were an uberdin of some sort, you would get one-hit. No, I played pure dex amazons for 10+ years (zero vit) and could still take a hit or two from any mob in the game. The only real one shot in the game was bugged viper poison. D2 was about many mobs hitting you quickly to kill you rather than 1 mob hitting you once.
Yeah but this all comes down to my first point: you needed good gear. No one has the kind of quality of gg gear people did in Diablo 2 yet. And I don't count dodging as being able to take a hit on a glass cannon.
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On May 23 2012 14:40 m00nchile wrote:Show nested quote +On May 23 2012 14:32 OlorinTheWise wrote:On May 23 2012 07:17 Lagcraft wrote:On May 23 2012 07:08 [Crimson]Bason wrote: there are no mob in D2 that can really 1-2 shot you before u can escape of use your skills to avoid etc...
Lol. Undead Soul killers? Any kind of lightning enchanted mob? Venom lord mobs? Trash mobs? Glooms? Urders? Tainted? Try again with a legitimate argument sometime. I'm not even gonna waste my time fleshing out the rest of the garbage in your post. Venom Lords, Gloams and Tainted can't come close to one-shotting you if you have decent resists, same with LEBs since they removed the MSLEB bug. Hell, if you've got 75% resistance or more and some decent magic reduction, they barely damage you at all. Likewise, the Bone Fetishes aren't really that much of a threat if you have 75% blocking and some damage resistance and reduction equipment. o_O The only two monsters which are really dangerous are the Frenzytaurs and Greater Mummies, as both do pure magical damage which cannot be resisted. And, even then, unless you find an extra fast/extra strong/fanat enchanted mob of them, they can't kill you quickly enough that you can't react. Well, unless you hit a lag spike or you've got horrible reflexes. >.> The Inferno mobs in Diablo 3, however, will still one-shot you even if you've got gigantic defense, resists and are stacking so much vitality that you can't even kill anything. That's not difficulty, or telling you to farm more gear, that's just straight up pathetic design. :/ And you know what gigantic defense and resists are after a week of playing? I played D2 for about a month before I could say I had a good character, and that was in an established economy. The gear people have now is nothing compared to what dedicated players will have a month or two down the road.
The problem is that the gear doesn't seem to exist that allows meele or any class for that matter to survive past act 2 without certain broken abilities, some of which have already been hotfixed. You have thousands of people farming act 1 inferno right now but the best upgrades I can get on the AH are not exactly substantial. I have 50k hp and 300 resists to everything....yea its not exactly top class but its enough to easily farm contect up to A2 inferno. Problem is I'm getting 1 shot by NORMAL mobs in Act 2. To survive against any sort of elite mob past act 2 you realistically need like 100k hp and 5-600 resits right now....the gear to get you up to that level simply doesn't exist in the game up to act 2 inferno, not even close. So the only way to progress is to team up with a ranged and endllessly kite mobs to death -_-. I certanly wouldn't mind the difficulty if the gear actually EXISTED that allowed you to progress.
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i wish the game was more skilled, not difficult, infernos a headache, but it's not like im having to micro my heart out while I watch my barb get wrecked in inferno. Six active skills? They probably should have just let us use all of them at once and doubled the hp of players / monsters / whatever.
Getting one shot if you don't split reflex some silly effect never has meant immense skill, i'll go without the call of duty factor blizzard.
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Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.
I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised.
P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.
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On May 23 2012 20:13 eluv wrote:Show nested quote + Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.
I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised. P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean. You're pretty much saying that Act 4 inferno gear shouldn't be enough to get though Act 2 inferno, you need PERFECT act 4 inferno gear? Then how are you supposed to beat act 3 and act 4?
There is a massive obvious problem with the tuning of inferno, you seriously can't blame a few missing vit points on gear for that. A good act 4 inferno drop and a "perfect" act 4 inferno drop do not give the amount of difference in stats you seem to be thinking.
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Some people are gonna be fired at Blizzard 
First, over tune inferno that make it feel like impossible. But left out some untested build that make Wizard beat it easily. So other classes are all pissed
Second, patch the Wizard, so now everyone is pissed 
Seriously, who tested this game at Blizzard? Did they even beat Inferno themselves with every class before release the game?
D3 would be at a much better position now if Wizard didn't solo Inferno so early. So everyone is happy farming act 1 and make the game Inferno legit hard.
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On May 23 2012 19:46 rezoacken wrote: I don't really know about other class. I use the critical mass Diamond skin spam thingy coupled with teleport... it allows me to teleport somewhat like in D2 rushing for the exit. I did act 3 inferno in around 2hours using this abuse.
Right now I just want to kill inferno and be done with it... I'm sooooo disapointed by this difficulty, it's absolutly not fun to me. I either abuse or boringly kite/spam abilities out of the screen. That's just poor design. I had a blast playing nightmare and hell and inferno act 1 but act 2 and 3 are garbage. It really feel untested and just balanced with a spreadsheet.
They actually did balance it with a spreadsheet: they took the numbers their testers could handle, and doubled them without much thought.
Players asked a ridiculously difficult setting, they got one.
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On May 23 2012 20:13 eluv wrote:Show nested quote + Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.
I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised. P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.
You talk about legendaries as if they're any good in diablo 3.
Players asked a ridiculously difficult setting, they got one.
Blizzard mistook difficult for tedious.
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On May 23 2012 20:16 Tobberoth wrote:Show nested quote +On May 23 2012 20:13 eluv wrote: Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.
I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised. P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean. You're pretty much saying that Act 4 inferno gear shouldn't be enough to get though Act 2 inferno, you need PERFECT act 4 inferno gear? Then how are you supposed to beat act 3 and act 4? There is a massive obvious problem with the tuning of inferno, you seriously can't blame a few missing vit points on gear for that. A good act 4 inferno drop and a "perfect" act 4 inferno drop do not give the amount of difference in stats you seem to be thinking. Perfect act 2 gear might be enough as well, or you can just buy act 4 gear that others are farming. In MMORPGs as well it's not rare that even if max lvl is 80 the best lvl 40 equip you get from lvl 80 bosses etc.
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On May 23 2012 20:23 Shikyo wrote:Show nested quote +On May 23 2012 20:16 Tobberoth wrote:On May 23 2012 20:13 eluv wrote: Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.
I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised. P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean. You're pretty much saying that Act 4 inferno gear shouldn't be enough to get though Act 2 inferno, you need PERFECT act 4 inferno gear? Then how are you supposed to beat act 3 and act 4? There is a massive obvious problem with the tuning of inferno, you seriously can't blame a few missing vit points on gear for that. A good act 4 inferno drop and a "perfect" act 4 inferno drop do not give the amount of difference in stats you seem to be thinking. Perfect act 2 gear might be enough as well, or you can just buy act 4 gear that others are farming. In MMORPGs as well it's not rare that even if max lvl is 80 the best lvl 40 equip you get from lvl 80 bosses etc.
Just because other poorly designed games have something doesn't mean it's acceptable for it to remain the status quo.
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On May 23 2012 20:23 Shikyo wrote:Show nested quote +On May 23 2012 20:16 Tobberoth wrote:On May 23 2012 20:13 eluv wrote: Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.
I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised. P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean. You're pretty much saying that Act 4 inferno gear shouldn't be enough to get though Act 2 inferno, you need PERFECT act 4 inferno gear? Then how are you supposed to beat act 3 and act 4? There is a massive obvious problem with the tuning of inferno, you seriously can't blame a few missing vit points on gear for that. A good act 4 inferno drop and a "perfect" act 4 inferno drop do not give the amount of difference in stats you seem to be thinking. Perfect act 2 gear might be enough as well, or you can just buy act 4 gear that others are farming. In MMORPGs as well it's not rare that even if max lvl is 80 the best lvl 40 equip you get from lvl 80 bosses etc. Nah, why would you need ACT 4 gears that are farmed right now just because they abuse something that Blizzard left it there at release.
A good Inferno setting would be, damn damn hard, but doable if people put effort into farming. Also you can't let one class beat the game much much faster than other classes.
As I said above, the testing of D3 sucks. It is a great game, I love it but can't say I am satisfied with the game right now.
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All you need to do as barb is stack armor and resi, and you'll suddenly survive everything just fine. if you get past ~450 all resi - act 2 becomes a walk in the park. ~700-800 for act 3 and 1k+ for act 4 while sitting at around 9k armor.
if you still die, you're doing it wrong.
edit: also try to get your hands on some dex w/o losing resi.
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i just hit act 2 inferno with my barb and no real problems so far, you just need the right gear and the right skill build. act 1 was a cake walk
i have: 600 phys resist, 300+ for everything else, 6k armor, 45k hp and almost 10k damage with shield/sword .. nothing super crazy but its pretty good i think, its really all about the skills you choose
right now i'm using ignore pain with iron hide, revenge with provocation, furious charge with dreadnaught, overpower with revel, warcry with invigorate(?), frenzy with vanguard, and for passives i'm using tough as nails, superstition and inspiring presence.
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Man people who claim they have godly gear at this point in time really make me laugh. I'd wager to say that an absolutely perfect rare or legendary hasn't even dropped yet and you guys are rocking full slots of them. Sure you are.
Oh look, right above my post is a barb who can tank stuff in inferno. I guess understanding the game and then planning a really good char pays off more than raging on forums
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On May 23 2012 15:02 mawno wrote:Show nested quote +On May 23 2012 14:45 Salv wrote:Two points to make in regards to your statement: - Unlike D2, you can reach max level very quickly, so your potential to find the best drops are much higher, much quicker.
- All other classes are able to solo inferno, except the Barbarian. The best legendary items have been found and are purchasable on the auction house. There's so many people playing and selling amazing items on the auction house that people are able to gear up very quickly. The best legendary 1H has a max of ~700 DPS, and there's plenty of ~1050 dps 1H weapons on the AH you can buy. You can buy items 40% better than the rarest, perfect stat legendary items and it's still extremely difficult relative to other classes. People are in a position to judge.
Unlike D2, monster lvl is much more relevant than player lvl. The fact that you even bring up legendary items into the discussion show how little you know about D3 itemization. The best items have probably not been dropped yet, and if they have, they wont get sold before the RMAH is up. Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items).
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On May 23 2012 17:59 Tobberoth wrote:Show nested quote +On May 23 2012 15:30 aRRoSC2 wrote: I think they should stop health regen for 4 seconds or something after Force Armor is triggered. Also, just to clarify, it doesn't bring you to 35% health - any hit that would do more than 35% of your health only does 35% instead.
I play a wizard myself but didn't think of that trick and can't be bothered getting gear without vitality at this point :/ Blizzard has already nerfed Force Armor, it stops working if your HP is too low now, making 0 vit builds get oneshotted by everything. It's still a broken mechanic because there's still no need for armor/resist/whatever, force armor outdoes everything. It's just a matter of finding the lowest possible health and it's still the best damage reduction.
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Inferno is definitely tedious; how many ways are there of increasing the difficulty level other than raising the hp and damage of mobs, and giving new abilities? Unless each of the difficulty levels are completely redesigned so they're "different" instead of being "more difficult, ie. 16 acts instead of 4 acts and 4 difficulty settings, that's about the best you can get. If you have novel ideas for increasing the difficulty level, it'll be interesting to hear them.
Btw if you watch Psy's channel, he solo-cleared the Act I to III bosses with a barbarian. No idea how he cleared the intermediate parts with all those imba mobs (he didn't upload these on youtube), but it's possible. From the video timestamps, he progressed from Act II to III pretty quickly.
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Hmmm.. Im highly doubtful you need act 4 gear to do act 2.
Im on good act 1 gear (spent last 2 days farming for them, crafting as well, bought an Ammy from AH). Im truding thru act 2, solo, as Barb. It is difficult, and sometimes i met mob that feel impossible, but it can still progress, albeit slowly. now if i had good act 2 gear, i should be fine, i think. (Sand Wasps are still annoying as heck though)
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On May 23 2012 22:41 zeru wrote:Show nested quote +On May 23 2012 22:38 Heh_ wrote: Inferno is definitely tedious; how many ways are there of increasing the difficulty level other than raising the hp and damage of mobs, and giving new abilities? Unless each of the difficulty levels are completely redesigned so they're "different" instead of being "more difficult, ie. 16 acts instead of 4 acts and 4 difficulty settings, that's about the best you can get. If you have novel ideas for increasing the difficulty level, it'll be interesting to hear them.
Btw if you watch Psy's channel, he solo-cleared the Act I to III bosses with a barbarian. No idea how he cleared the intermediate parts with all those imba mobs (he didn't upload these on youtube), but it's possible. From the video timestamps, he progressed from Act II to III pretty quickly. There's a bug which allows you to skip everything in act2 and kill belial right away. These hotfixes without patchnotes arent really fair to hardcore players though, so many must've lost their chars to it, feel a bit bad for them. when did the hidden hotfix happen anyway (on europe) i remember dying about 14 hours ago because my smokescreen was on CD on my hardcore character. 
oh well hardcore seems to be a terribly challenging feat anyway as of right now. given people can't really beat everything on inferno even with lots of act 4 farm and the AH which let's you get good items retardly easy.
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On May 23 2012 22:38 Heh_ wrote: Inferno is definitely tedious; how many ways are there of increasing the difficulty level other than raising the hp and damage of mobs, and giving new abilities? Unless each of the difficulty levels are completely redesigned so they're "different" instead of being "more difficult, ie. 16 acts instead of 4 acts and 4 difficulty settings, that's about the best you can get. If you have novel ideas for increasing the difficulty level, it'll be interesting to hear them.
Btw if you watch Psy's channel, he solo-cleared the Act I to III bosses with a barbarian. No idea how he cleared the intermediate parts with all those imba mobs (he didn't upload these on youtube), but it's possible. From the video timestamps, he progressed from Act II to III pretty quickly.
Well bosses are a joke and pretty undertuned so just clearing bosses doesnt really mean much. Its the random elite packs that are the problem lol.
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I'm reading this thread as: I may still have challenging things to do in d3 in years to come. Yay!
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On May 23 2012 20:13 eluv wrote:Show nested quote + Some of us have absolutely ridiculous gear on our characters, as in close to top end gear and we still get destroyed in Inferno.
I just find this hard to believe. Considering the affix pool, the item pool, and the ranges on each affix, it seems really unlikely that there are say Barbs out there with every piece a perfectly rolled +str +int +all res +vit +%life rare, let alone a legendary. Maybe you feel like requiring those kinds of stats is too much, but you have to understand that when these items enter the economy, it's very unlikely they're going to leave it, so the number of them around is only going to increase with time. If there were really enough of them dropping in the first week to gear up even a single character, I guess I'd be surprised. P.S. When you insult me for listing the wrong "perfect" affixes, I really couldn't care less - it's an example and it's obviously clear what I mean.
Its good to talk about perfect legendaries that make any other items obsolete but do these items even exist in D3? It seems more likely based on the evidence so far that blizz simply screwed up the itemization in this game. With so many players on 1 server there should be at least one legendary with perfect or near perfect rolls but none of the ones seen so far have been better than the best rare or even best blues in their category. When a grandfather drops even with a crappy roll there should be no doubt that its amongst the best 2 handers you'll get. But for some reason blizz went back to classic diablo 2's system where rares dominated instead of expanding the one already in place. Imo legendary and set items should have all their stats increased by about 20% of where they're at then we might be where we need to be.
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I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".
Most annoying ones so far are: Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k). The act 4 guy with blink attack - Unavoidable. Fucking soul rippers with almost any elite mods. Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen. Fast sand wasps - as melee
Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.
Of if I am doing something completely wrong then please teach me.
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On May 23 2012 23:41 MoonfireSpam wrote: I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".
Most annoying ones so far are: Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k). The act 4 guy with blink attack - Unavoidable. Any ranged attack VS melee - Diablos fireball for example. Fucking soul rippers with almost any elite mods. Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen. Fast sand wasps - as melee
Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.
you can hear the butchers attack before it comes, he has a specific roar. you cant avoid opressor 1 shots, number 1 DH nemesis (now wizard too)
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On May 23 2012 23:41 MoonfireSpam wrote: I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".
Most annoying ones so far are: Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k). The act 4 guy with blink attack - Unavoidable. Fucking soul rippers with almost any elite mods. Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen. Fast sand wasps - as melee
Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.
Of if I am doing something completely wrong then please teach me. That Rakanoth attack you can avoid with an instant invulnerability skill when you see him raise his swords pointing down instead of up, you have almost a second.
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On May 23 2012 23:51 Shikyo wrote:Show nested quote +On May 23 2012 23:41 MoonfireSpam wrote: I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".
Most annoying ones so far are: Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k). The act 4 guy with blink attack - Unavoidable. Fucking soul rippers with almost any elite mods. Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen. Fast sand wasps - as melee
Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.
Of if I am doing something completely wrong then please teach me. That Rakanoth attack you can avoid with an instant invulnerability skill when you see him raise his swords pointing down instead of up, you have almost a second.
Did you read the first line? I said these things require invuln skills to not die. Might be part of game design though, and if it is, I think it's kinda shitty.. Also did notice the the Butcher raises different arms for different skills, but still needs SS to avoid.
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On May 23 2012 23:59 MoonfireSpam wrote:Show nested quote +On May 23 2012 23:51 Shikyo wrote:On May 23 2012 23:41 MoonfireSpam wrote: I think there are too many "one shots kills attacks" that can only seem to be avoided by Wizard 35% damage cap or invincibility. It leaves you with a feeling of rage rather than "shit I should do better".
Most annoying ones so far are: Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k). The act 4 guy with blink attack - Unavoidable. Fucking soul rippers with almost any elite mods. Demons with charge (e.g. Opressors, Corrupted angels, thralls) - Maybe it's lag, but often clipped and killed by instant attack after. Running perpendicular to charge path with ~20% movespeed. Often hit from something off screen. Fast sand wasps - as melee
Grr, more fustrating than fun. I guess the difference is kinda like VS new game + on Arkham City, where every one shot / close to instant death situation can actually be avoided by playing well.
Of if I am doing something completely wrong then please teach me. That Rakanoth attack you can avoid with an instant invulnerability skill when you see him raise his swords pointing down instead of up, you have almost a second. Did you read the first line? I said these things require invuln skills to not die. Might be part of game design though, and if it is, I think it's kinda shitty.. Also did notice the the Butcher raises different arms for different skills, but still needs SS to avoid. What about Diamond Skin?
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On May 23 2012 23:41 MoonfireSpam wrote: Butchers 90 deg arc, full screen ranged knives ~0.5 sec windup, similar start animation to hook. (hits my DH for 37-40k). The act 4 guy with blink attack - Unavoidable.
I survive that attack with my DH in MF gear. hits for about 20k i think. do u have any armor/resistance whatsoever?
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Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it.
Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm
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On May 24 2012 00:24 nuclear_nub wrote:Show nested quote +Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm
I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is.
I'll break it down for you.
An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits.
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On May 24 2012 00:24 nuclear_nub wrote:Show nested quote +Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm
No item is gonna allow a Melee to do a Waller Arcane Plague Vortex elite pack. NOTHING.
And there's a lot of pack with stupid combo.
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On May 23 2012 21:20 Kickboxer wrote:Man people who claim they have godly gear at this point in time really make me laugh. I'd wager to say that an absolutely perfect rare or legendary hasn't even dropped yet and you guys are rocking full slots of them. Sure you are. Oh look, right above my post is a barb who can tank stuff in inferno. I guess understanding the game and then planning a really good char pays off more than raging on forums 
When you're rocking some of the best magic/rares on the U.S. server and still getting murdered in Act 3/4 come talk to me. The game is designed in a idiotic way. Only ranged characters have a chance, specifically the DH. Inferno difficulty is LAZY game design; Path of Exile's last difficulty is a very good measure of NON lazy game design; the mobs are hard, but generally you can kill everything within a reasonable amount of time with reasonable gear if you took time out to farm. I've poured literally over 100+ hours already into the game in D3 and I can tell you from first hand experience (along with many other various people who have also put in 100+ hours) that Inferno difficulty was just the balance team being lazy and upping it up about 4x in terms of numbers and not looking at how it would affect certain things like Arcane which will blow through any character even with 700-800 resists.
Fact of the matter is I know you're bullshitting me unless you're in Act 2, because even the most geared out of the ass Barbs from teams like Method, etc. etc. can't even tank shit in late Act 2+. Period. You're fucking lying if you are able to solo Acts 3/4 within reasonable amounts of time without tons of skipping, tons of repairs from deaths, along with plenty of enraged mobs to boot.
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On May 24 2012 00:35 Noocta wrote:Show nested quote +On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm No item is gonna allow a Melee to do a Waller Arcane Plague Vortex elite pack. NOTHING. And there's a lot of pack with stupid combo.
Similarly, nothing is going to let ranged to Waller Vortex Teleport Extra Fast, especially if it's a melee mob. You can kite for a full minute and then 1 unlucky wall/teleport will kill you.
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On May 24 2012 00:28 NotSorry wrote:Show nested quote +On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is. I'll break it down for you. An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits.
Even in your example, where you only want your values to be in the top 10% of their range, that's a 1/1,000,000 rare drops that will get it (0.1^6). On top of that you don't consider that you have to roll the best affix as well, not just the best value. If we put these odds at even 20% per affix (I think its less), you'll see that less than 1 in every 15,000,000,000 items fits your criteria. I find it hard to believe that over 100 billion inferno rares have dropped per person who claims to be perfectly geared.
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On May 24 2012 00:56 TestSubject893 wrote:Show nested quote +On May 24 2012 00:28 NotSorry wrote:On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is. I'll break it down for you. An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits. Even in your example, where you only want your values to be in the top 10% of their range, that's a 1/1,000,000 rare drops that will get it (0.1^6). On top of that you don't consider that you have to roll the best affix as well, not just the best value. If we put these odds at even 20% per affix (I think its less), you'll see that less than 1 in every 15,000,000,000 items fits your criteria. I find it hard to believe that over 100 billion inferno rares have dropped per person who claims to be perfectly geared.
It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc. Alot of us have farmed the Act 2 chest, the Act 4 boss for strong magics/occasional decent Legendaries, etc. and we still struggle with our survivability. Not to mention any of the rares we encounter when running through Act 4 to Diablo at the Silver Spire. Within that 7-9 range you SHOULD be able to reasonably do Inferno without massive difficulty, and yet we are still dying left and right without utilizing a "cheese" build.
The game is POORLY designed at Inferno. It's clearly obvious no one even played past Act 1 because if they did, they would have understood that it's pretty obvious that the game's difficulty was ramped up in a way that players cannot possibly deal with unless they are extremely overfarmed or utilizing mechanics that basically break the game. Whoever was their balancing/play testing team should be fired, because it's clearly obvious that Inferno is simply impossible to solo as a melee class, and it's already near impossible for a Wizard/WD. Only the DH has any reasonable chance of doing it, and the DH relies completely on luck of spawns/evasion half the time.
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I dont understand why they didn't just make the bosses available with broken affixes? I'd much rather get 1hit by the Butcher, Azmodan, Belial, or Diablo than some random group of mobs that were rolled with a broken stat pool. It's like playing a computer on insane in SC2, they mine more minerals than physically allowed in the game. Stupid.
That said, I feel as though there are a lot of aspects of this game that they've just kinda left scattered. Everything feels up in the air, and nothing is as we expect/expected. Barbs die easy, Wizards tank bosses? WD summons are pointless past 'x' difficulty? Heals dont scale?
ALSO, YOU MUST USE ONE POTION, AND ONE POTION ONLY. The game preventing me from using a potion 15 seconds after the last time is stupid. Especially when I could probably die, be resurrected, die, and be resurrected twice before my potion cooldown is done.
Cooldowns on potions? Fuck that, I loved spamming my entire belt full of potions to narrowly avoid death.
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On May 24 2012 01:00 superstartran wrote:Show nested quote +On May 24 2012 00:56 TestSubject893 wrote:On May 24 2012 00:28 NotSorry wrote:On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is. I'll break it down for you. An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits. Even in your example, where you only want your values to be in the top 10% of their range, that's a 1/1,000,000 rare drops that will get it (0.1^6). On top of that you don't consider that you have to roll the best affix as well, not just the best value. If we put these odds at even 20% per affix (I think its less), you'll see that less than 1 in every 15,000,000,000 items fits your criteria. I find it hard to believe that over 100 billion inferno rares have dropped per person who claims to be perfectly geared. It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc. Alot of us have farmed the Act 2 chest, the Act 4 boss for strong magics/occasional decent Legendaries, etc. and we still struggle with our survivability. Not to mention any of the rares we encounter when running through Act 4 to Diablo at the Silver Spire. Within that 7-9 range you SHOULD be able to reasonably do Inferno without massive difficulty, and yet we are still dying left and right without utilizing a "cheese" build. The game is POORLY designed at Inferno. It's clearly obvious no one even played past Act 1 because if they did, they would have understood that it's pretty obvious that the game's difficulty was ramped up in a way that players cannot possibly deal with unless they are extremely overfarmed or utilizing mechanics that basically break the game. Whoever was their balancing/play testing team should be fired, because it's clearly obvious that Inferno is simply impossible to solo as a melee class, and it's already near impossible for a Wizard/WD. Only the DH has any reasonable chance of doing it, and the DH relies completely on luck of spawns/evasion half the time. alot of people seem to think wizard > demon hunter, why u think dh is best?
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On May 24 2012 00:28 NotSorry wrote:Show nested quote +On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is. I'll break it down for you. An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits.
also i get a strong feeling they dont have a great RNG in play
however i really cant be arsed trying to prove it.
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It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc.
I disagree with this. To survive in Act 2, you should need 10s from Act 1 in every slot - because it's only taken people a few days to get 7-9, and it should be months before anyone is doing reasonably well in late-game Inferno. The fact that the auction house exists means that they can set the bar for gear checks a lot higher.
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On May 24 2012 03:19 nuclear_nub wrote:Show nested quote +It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc. I disagree with this. To survive in Act 2, you should need 10s from Act 1 in every slot - because it's only taken people a few days to get 7-9, and it should be months before anyone is doing reasonably well in late-game Inferno. The fact that the auction house exists means that they can set the bar for gear checks a lot higher.
I have better than anything Act 1 is allowed to drop and cant step foot in Act 2. I also have Act 4 equips, still cant set foot in Act 2.
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United States47024 Posts
On May 24 2012 03:19 nuclear_nub wrote:Show nested quote +It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc. I disagree with this. To survive in Act 2, you should need 10s from Act 1 in every slot - because it's only taken people a few days to get 7-9, and it should be months before anyone is doing reasonably well in late-game Inferno. The fact that the auction house exists means that they can set the bar for gear checks a lot higher. Except people already have access to A4 Inferno, which means they can suicide run A4/Whimsyshire chests for gear that is A4 quality.
And that gear is STILL not good enough for A2 Inferno.
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On May 24 2012 02:16 Assault_1 wrote:Show nested quote +On May 24 2012 01:00 superstartran wrote:On May 24 2012 00:56 TestSubject893 wrote:On May 24 2012 00:28 NotSorry wrote:On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is. I'll break it down for you. An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits. Even in your example, where you only want your values to be in the top 10% of their range, that's a 1/1,000,000 rare drops that will get it (0.1^6). On top of that you don't consider that you have to roll the best affix as well, not just the best value. If we put these odds at even 20% per affix (I think its less), you'll see that less than 1 in every 15,000,000,000 items fits your criteria. I find it hard to believe that over 100 billion inferno rares have dropped per person who claims to be perfectly geared. It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc. Alot of us have farmed the Act 2 chest, the Act 4 boss for strong magics/occasional decent Legendaries, etc. and we still struggle with our survivability. Not to mention any of the rares we encounter when running through Act 4 to Diablo at the Silver Spire. Within that 7-9 range you SHOULD be able to reasonably do Inferno without massive difficulty, and yet we are still dying left and right without utilizing a "cheese" build. The game is POORLY designed at Inferno. It's clearly obvious no one even played past Act 1 because if they did, they would have understood that it's pretty obvious that the game's difficulty was ramped up in a way that players cannot possibly deal with unless they are extremely overfarmed or utilizing mechanics that basically break the game. Whoever was their balancing/play testing team should be fired, because it's clearly obvious that Inferno is simply impossible to solo as a melee class, and it's already near impossible for a Wizard/WD. Only the DH has any reasonable chance of doing it, and the DH relies completely on luck of spawns/evasion half the time. alot of people seem to think wizard > demon hunter, why u think dh is best?
Wizard is garbage without Diamond/FA. DH is now by far the best even with nerfed SS.
On May 24 2012 03:19 nuclear_nub wrote:Show nested quote +It's not about being perfectly geared; it's about being reasonably geared in the 7-9 range where you should be able to handle Inferno with some skill as a melee/non FA Wizard/etc. I disagree with this. To survive in Act 2, you should need 10s from Act 1 in every slot - because it's only taken people a few days to get 7-9, and it should be months before anyone is doing reasonably well in late-game Inferno. The fact that the auction house exists means that they can set the bar for gear checks a lot higher.
Even with very high end gear from Act 2-4 you can barely do Act 2/3. Inferno is a joke; it's tedious, not hard. Bad design.
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On May 24 2012 03:27 superstartran wrote:
Even with very high end gear from Act 2-4 you can barely do Act 2/3. Inferno is a joke; it's tedious, not hard. Bad design.
I think that is my concern long term for the game. Inferno is where long term players will spend most of their time, just like level cap in an MMO is where most of your time is spent, but it doesn't seem particularly fun so far. The difficulty appears to be created in the laziest way possible, which is simply to bump the damage levels up to the point that you die in seconds when you run into certain mobs. Anyone can design a game that is hard by doing that.
Now perhaps eventually gear will make that moot, but I guess going into the game I presumed that reaching level max would take a similar amount of time as reaching level max in D2, so for the average player it would be a reasonably long time in Hell before they would even qualify for playing in inferno and the loot and upgrades during that stretch would be meaningful and have a relatively long term period of usefulness before you out grow them. But you reach max level playing thru each difficulty once and it doesn't take nearly as much time to do it as reaching max lvl in D2. So most of your time is then going to be spent in inferno banging your head against the wall until you can get the gear (probably off the AH) to advance.
So far, it appears to be more about gear checks than skill checks, and all those checks are centered around random rare/elite mobs, more so than the bosses. I'm still mostly enjoying myself and have other classes to try out, but I have a hard time imagining this style of end game play holding my attention as long as D2 did.
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On May 24 2012 04:04 karazax wrote:Show nested quote +On May 24 2012 03:27 superstartran wrote:
Even with very high end gear from Act 2-4 you can barely do Act 2/3. Inferno is a joke; it's tedious, not hard. Bad design.
I think that is my concern long term for the game. Inferno is where long term players will spend most of their time, just like level cap in an MMO is where most of your time is spent, but it doesn't seem particularly fun so far. The difficulty appears to be created in the laziest way possible, which is simply to bump the damage levels up to the point that you die in seconds when you run into certain mobs. Anyone can design a game that is hard by doing that. Now perhaps eventually gear will make that moot, but I guess going into the game I presumed that reaching level max would take a similar amount of time as reaching level max in D2, so for the average player it would be a reasonably long time in Hell before they would even qualify for playing in inferno and the loot and upgrades during that stretch would be meaningful and have a relatively long term period of usefulness before you out grow them. But you reach max level playing thru each difficulty once and it doesn't take nearly as much time to do it as reaching max lvl in D2. So most of your time is then going to be spent in inferno banging your head against the wall until you can get the gear (probably off the AH) to advance. So far, it appears to be more about gear checks than skill checks, and all those checks are centered around random rare/elite mobs, more so than the bosses. I'm still mostly enjoying myself and have other classes to try out, but I have a hard time imagining this style of end game play holding my attention as long as D2 did.
What they could do is, and what probably is also reasonable (they have the RMAH, so it's in their best interest to keep people playing) is to add new affixes to elites in Inferno mode that are fun but difficult in design. Some hard combinations that pop up can really be fun, for example the frost/mortar combination I really like to play against because you can avoid it but it's still tricky with the danger of being frosted in place and killed for sure.
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On May 24 2012 00:24 nuclear_nub wrote:Show nested quote +Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm
No, people that are not playing DH and Wizard whine because, how DH and Wizard can beat Inferno in a less than a week and others esp Barb can't even get past Act 2? Assume that noone right now has the best gear, so why a Wizard or DH with out best gear can beat Inferno while others can't?
Just go watch some stream with Wizard solo ACT 4(before the FA/DS nerf), farming non-stop and watch a Barb stream he can't even farm ACT properly is sad 
Oh, the answer is Blizzard failed, they left some game breaking build for Wizard and DH in the game without even testing it.
Inferno's difficult level is fine. It just needs some tweaking. If noone can beat it by now, there wouldn't be so much whine, because people expected that. But seeing someone roll a Wizard and beat Inferno in 4 days while you play a Barb and farming non-stop, buying shits nonstop from AH for nearly 2 weeks and can't even get past ACT 2.
All in all, Blizzard fucked up hard and now they are fixing it. Hope that they get their shit together.
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On May 24 2012 02:55 MrTortoise wrote:Show nested quote +On May 24 2012 00:28 NotSorry wrote:On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is. I'll break it down for you. An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits. also i get a strong feeling they dont have a great RNG in play however i really cant be arsed trying to prove it.
Lol what the hell are you talking about. There are tonnes of free (pseudo) random number generators that work just fine, and they don't need anything neeaaarly this complex. http://www.boost.org/doc/libs/1_49_0/doc/html/boost_random.html
You can hate on Blizzard all you want, but let's not pretend that exactly zero of their programmers have a comp-sci degree.
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On May 24 2012 04:24 Caphe wrote:Show nested quote +On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm No, people that are not playing DH and Wizard whine because, how DH and Wizard can beat Inferno in a less than a week and others esp Barb can't even get past Act 2? Assume that noone right now has the best gear, so why a Wizard or DH with out best gear can beat Inferno while others can't? Just go watch some stream with Wizard solo ACT 4(before the FA/DS nerf), farming non-stop and watch a Barb stream he can't even farm ACT properly is sad  Oh, the answer is Blizzard failed, they left some game breaking build for Wizard and DH in the game without even testing it. Inferno's difficult level is fine. It just needs some tweaking. If noone can beat it by now, there wouldn't be so much whine, because people expected that. But seeing someone roll a Wizard and beat Inferno in 4 days while you play a Barb and farming non-stop, buying shits nonstop from AH for nearly 2 weeks and can't even get past ACT 2. All in all, Blizzard fucked up hard and now they are fixing it. Hope that they get their shit together.
There not farming there skipping all the champion mobs and fighting bosses not champion packs. That doesn't mean there killing the champion mobs also. Even most bosses in later difficulty are hard for them. To fully clear it is going to take at least a few weeks. All the other class are having just as much trouble as the barb.
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On May 24 2012 04:24 Caphe wrote:Show nested quote +On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm No, people that are not playing DH and Wizard whine because, how DH and Wizard can beat Inferno in a less than a week and others esp Barb can't even get past Act 2? Assume that noone right now has the best gear, so why a Wizard or DH with out best gear can beat Inferno while others can't? Just go watch some stream with Wizard solo ACT 4(before the FA/DS nerf), farming non-stop and watch a Barb stream he can't even farm ACT properly is sad  Oh, the answer is Blizzard failed, they left some game breaking build for Wizard and DH in the game without even testing it. Inferno's difficult level is fine. It just needs some tweaking. If noone can beat it by now, there wouldn't be so much whine, because people expected that. But seeing someone roll a Wizard and beat Inferno in 4 days while you play a Barb and farming non-stop, buying shits nonstop from AH for nearly 2 weeks and can't even get past ACT 2. All in all, Blizzard fucked up hard and now they are fixing it. Hope that they get their shit together.
No game really is balanced at launch, there will be balance issues, even grave ones that the developers didn't see, that their internal testers didn't spot. It happens and i'ts just up to Blizzard now to balance it in a correct way. Which is the trickey part.
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Well it seems like I'll pretty much just level all 5 classes to max and quit playing... Inferno just isn't as fun as I had hoped it would be.
Getting 1 shot as a barb in Act 1 wearing Act 3 - 4 gear off AH is just lame.
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On May 24 2012 04:28 worldsnap wrote:Show nested quote +On May 24 2012 02:55 MrTortoise wrote:On May 24 2012 00:28 NotSorry wrote:On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is. I'll break it down for you. An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits. also i get a strong feeling they dont have a great RNG in play however i really cant be arsed trying to prove it. Lol what the hell are you talking about. There are tonnes of free (pseudo) random number generators that work just fine, and they don't need anything neeaaarly this complex. http://www.boost.org/doc/libs/1_49_0/doc/html/boost_random.htmlYou can hate on Blizzard all you want, but let's not pretend that exactly zero of their programmers have a comp-sci degree.
Umm most of the best programmers i know never got a comp sci degree as they are interested in solving real world problems for real people. If you want to deal with n !=np or mathematical problems then sure its great.
Programming is one of those disciplines where you take 3-4 years experience over a comp sci degree and add 10k onto their salary. I am deadly serious about that and is a big part of hiring strategy. People think programming is hard when it isn't.
Real world programming is NOTHING like a comp sci degree. Sure it helps occasionally on those few occasions you actually have to hit the metal but the vast majority of programming problems are actually process problems of how you work with code over time and with multiple people.
My reason for saying the rng seems bland at best is that noone has really demonstrated something that is outside of a fairly narrow band of attributes - if there was a rng and it was capable of soemthing really wild there is no evidence of it yet. Granted its only a week but you would expect some people to have 1 set of stats on an item that are extraordinary. Maybe it is because of caps ... maybe its due to a rng that is just to normal.
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People need to remember that Inferno is for the long haul and not something that is going to be cleared in a few days. Need to start figuring out ways to survive. I have experimenting and trying to figure what is needed. I am getting a pretty good idea what is needed to survive and I am getting very close to being able to start Act II clearing.
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On May 24 2012 06:35 MrTortoise wrote:Show nested quote +On May 24 2012 04:28 worldsnap wrote:On May 24 2012 02:55 MrTortoise wrote:On May 24 2012 00:28 NotSorry wrote:On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm I'm sadden some people still don't get it, the pool of mods is tiny and capped, so without a magic hot fix there isn't going to be new super items you guys keep thinking there is. I'll break it down for you. An item can get a number 1-10(just an example, didn't slots have different amounts of mods, many of which overlap doing the same thing), it can get 6 of these numbers (the 6 picked is a random number as the cap changes from each item slot), if each of them in a 10 we call it a perfect these are the max stats possible in the game, in less than a week several items with 6x 9-10s have already been found and an improvement from a mostly 9-10s to a pure 10s is tiny, like literally less than 200dmg/1000hp which will change nothing when your 50k hp character dies in 1-2hits. also i get a strong feeling they dont have a great RNG in play however i really cant be arsed trying to prove it. Lol what the hell are you talking about. There are tonnes of free (pseudo) random number generators that work just fine, and they don't need anything neeaaarly this complex. http://www.boost.org/doc/libs/1_49_0/doc/html/boost_random.htmlYou can hate on Blizzard all you want, but let's not pretend that exactly zero of their programmers have a comp-sci degree. Umm most of the best programmers i know never got a comp sci degree as they are interested in solving real world problems for real people. If you want to deal with n !=np or mathematical problems then sure its great. Programming is one of those disciplines where you take 3-4 years experience over a comp sci degree and add 10k onto their salary. I am deadly serious about that and is a big part of hiring strategy. People think programming is hard when it isn't. Real world programming is NOTHING like a comp sci degree. Sure it helps occasionally on those few occasions you actually have to hit the metal but the vast majority of programming problems are actually process problems of how you work with code over time and with multiple people. My reason for saying the rng seems bland at best is that noone has really demonstrated something that is outside of a fairly narrow band of attributes - if there was a rng and it was capable of soemthing really wild there is no evidence of it yet. Granted its only a week but you would expect some people to have 1 set of stats on an item that are extraordinary. Maybe it is because of caps ... maybe its due to a rng that is just to normal.
Have there been any attempts at finding the itemization budget of X rare item? Perhaps each item has a fixed budget and it rolls the stats, then rolls the value of each stat to fill the budget. Just some brainstorming
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After the smokescreen change, DH is going to be a hell of a lot harder to do inferno now. It would be nice to see less complaints about them.
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On May 24 2012 06:35 MrTortoise wrote: Umm most of the best programmers i know never got a comp sci degree as they are interested in solving real world problems for real people. If you want to deal with n !=np or mathematical problems then sure its great.
you don't get a comp sci degree to learn how to program. a book can teach you that in a day if you're interested in syntax. it's the study of semantics that hold any value. there's reason why the discipline is called computer science
Programming is one of those disciplines where you take 3-4 years experience over a comp sci degree and add 10k onto their salary. I am deadly serious about that and is a big part of hiring strategy. People think programming is hard when it isn't.
again you're generalizing on what constitutes as being "able to program". sure anyone can dish out code but no respectable company is going to ask you to write a trivial loop or if/else statement in their interview. no one cares about syntax.
My reason for saying the rng seems bland at best is that noone has really demonstrated something that is outside of a fairly narrow band of attributes - if there was a rng and it was capable of soemthing really wild there is no evidence of it yet. Granted its only a week but you would expect some people to have 1 set of stats on an item that are extraordinary. Maybe it is because of caps ... maybe its due to a rng that is just to normal.
of course it's not your typical rng. most likely it's a weighted rng based on some distribution. might be a little farfetched but there might be some learning involved based on AH saturation of items of specific specs and their prices.
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So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno.
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On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. Problem is that it's gear-based rather than skill-based
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On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno.
you can't compare the notions of micro btwn d3 and a RTS like SC2. it's like trying to micro a fungaled marine against a swarm of ultralisks.
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On May 24 2012 07:53 JoeSchmoe wrote:Show nested quote +On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. you can't compare the notions of micro btwn d3 and a RTS like SC2. it's like trying to micro a fungaled marine against a swarm of ultralisks.
Actually a wiz is like playing a single marine
against cracklings
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United States719 Posts
On May 24 2012 07:53 JoeSchmoe wrote:Show nested quote +On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. you can't compare the notions of micro btwn d3 and a RTS like SC2. it's like trying to micro a fungaled marine against a swarm of ultralisks.
With a baneling under you, and forcefields on all sides
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On May 24 2012 08:01 hkf wrote:Show nested quote +On May 24 2012 07:53 JoeSchmoe wrote:On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. you can't compare the notions of micro btwn d3 and a RTS like SC2. it's like trying to micro a fungaled marine against a swarm of ultralisks. Actually a wiz is like playing a single marine against cracklings arcane orb slows, so it's totally like playing a marauder
inferno mode is mass immortals though
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Im still skeptical when people claim Act 2 inferno is IMPOSSIBLE TO BEAT WITH PERFECT GEAR like so many seem to try to claim
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On May 24 2012 08:09 Dfgj wrote:Show nested quote +On May 24 2012 08:01 hkf wrote:On May 24 2012 07:53 JoeSchmoe wrote:On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. you can't compare the notions of micro btwn d3 and a RTS like SC2. it's like trying to micro a fungaled marine against a swarm of ultralisks. Actually a wiz is like playing a single marine against cracklings arcane orb slows, so it's totally like playing a marauder inferno mode is mass immortals though
Except in this version immortals are massive cause they're immune to concussive shells.
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On May 24 2012 08:14 Blitzkrieg0 wrote:Show nested quote +On May 24 2012 08:09 Dfgj wrote:On May 24 2012 08:01 hkf wrote:On May 24 2012 07:53 JoeSchmoe wrote:On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. you can't compare the notions of micro btwn d3 and a RTS like SC2. it's like trying to micro a fungaled marine against a swarm of ultralisks. Actually a wiz is like playing a single marine against cracklings arcane orb slows, so it's totally like playing a marauder inferno mode is mass immortals though Except in this version immortals are massive cause they're immune to concussive shells. Also they don't break their own forcefields (wallers) and just do a dance behind them
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On May 24 2012 07:05 JoeSchmoe wrote:Show nested quote +On May 24 2012 06:35 MrTortoise wrote: Umm most of the best programmers i know never got a comp sci degree as they are interested in solving real world problems for real people. If you want to deal with n !=np or mathematical problems then sure its great.
you don't get a comp sci degree to learn how to program. a book can teach you that in a day if you're interested in syntax. it's the study of semantics that hold any value. there's reason why the discipline is called computer scienceShow nested quote + Programming is one of those disciplines where you take 3-4 years experience over a comp sci degree and add 10k onto their salary. I am deadly serious about that and is a big part of hiring strategy. People think programming is hard when it isn't.
again you're generalizing on what constitutes as being "able to program". sure anyone can dish out code but no respectable company is going to ask you to write a trivial loop or if/else statement in their interview. no one cares about syntax. Show nested quote + My reason for saying the rng seems bland at best is that noone has really demonstrated something that is outside of a fairly narrow band of attributes - if there was a rng and it was capable of soemthing really wild there is no evidence of it yet. Granted its only a week but you would expect some people to have 1 set of stats on an item that are extraordinary. Maybe it is because of caps ... maybe its due to a rng that is just to normal.
of course it's not your typical rng. most likely it's a weighted rng based on some distribution. might be a little farfetched but there might be some learning involved based on AH saturation of items of specific specs and their prices. Well, don't think theres any evidence that it's not just "Pick the stat, pick the value, repeat on all variables". Let's take SoJ for example, it has bonus to random power source to 1 class and then it has bonus to 1 of 6 possible damage source. And then theres 1 completely random stat that you'll want to be vita+your stat, vita, or your main stat, depending on your build and class. I don't know how many different stats there are, it's at least around 20 for ring. So that's 5*6*20 1/600 SoJs, most likely the rarest ring in the game (at least should be, just seen a few in AH) that it's even remotely useful to you. And ofc all the stats have wide range as well, chance to get a perfect one is in the billions. Biggest difference in items is whether or not you'll get double stats, vita+vita/main stat affixes are ofc far more rare but have the chance to make it so much better.
Same thing might be the reason legendary weapons suck ass, they have random magic stat that varies, it's possible, though unlikely, that it can be pure +dmg that would make them insane. Although I think that leg weapons are underpowered and it's a bug/fucked up at development.
All items are listed here, with their possible stats http://eu.battle.net/d3/en/item/ring/#type=legendary
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On May 24 2012 08:40 Mammel wrote:Show nested quote +On May 24 2012 07:05 JoeSchmoe wrote:On May 24 2012 06:35 MrTortoise wrote: Umm most of the best programmers i know never got a comp sci degree as they are interested in solving real world problems for real people. If you want to deal with n !=np or mathematical problems then sure its great.
you don't get a comp sci degree to learn how to program. a book can teach you that in a day if you're interested in syntax. it's the study of semantics that hold any value. there's reason why the discipline is called computer science Programming is one of those disciplines where you take 3-4 years experience over a comp sci degree and add 10k onto their salary. I am deadly serious about that and is a big part of hiring strategy. People think programming is hard when it isn't.
again you're generalizing on what constitutes as being "able to program". sure anyone can dish out code but no respectable company is going to ask you to write a trivial loop or if/else statement in their interview. no one cares about syntax. My reason for saying the rng seems bland at best is that noone has really demonstrated something that is outside of a fairly narrow band of attributes - if there was a rng and it was capable of soemthing really wild there is no evidence of it yet. Granted its only a week but you would expect some people to have 1 set of stats on an item that are extraordinary. Maybe it is because of caps ... maybe its due to a rng that is just to normal.
of course it's not your typical rng. most likely it's a weighted rng based on some distribution. might be a little farfetched but there might be some learning involved based on AH saturation of items of specific specs and their prices. Well, don't think theres any evidence that it's not just "Pick the stat, pick the value, repeat on all variables". Let's take SoJ for example, it has bonus to random power source to 1 class and then it has bonus to 1 of 6 possible damage source. And then theres 1 completely random stat that you'll want to be vita+your stat, vita, or your main stat, depending on your build and class. I don't know how many different stats there are, it's at least around 20 for ring. So that's 5*6*20 1/600 SoJs, most likely the rarest ring in the game (at least should be, just seen a few in AH) that it's even remotely useful to you. And ofc all the stats have wide range as well, chance to get a perfect one is in the billions. Biggest difference in items is whether or not you'll get double stats, vita+vita/main stat affixes are ofc far more rare but have the chance to make it so much better. Same thing might be the reason legendary weapons suck ass, they have random magic stat that varies, it's possible, though unlikely, that it can be pure +dmg that would make them insane. Although I think that leg weapons are underpowered and it's a bug/fucked up at development. All items are listed here, with their possible stats http://eu.battle.net/d3/en/item/ring/#type=legendary
Jay Wilson explained there looking into Legendary Weapons. I am hoping that there looking into fixing them or at least causing less random stats. I feel +20-50% damage should a modifier on the best in slot Legendary. Now I still think rares can beat them but if the base is higher and the highest magical can't touch the legendary I would be more happy with that. Magical shouldn't be greater then any level 60 legendary.
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Rares should be better than legendary items, I don't dispute that, but rares and magical items shouldn't have the potential to be 70% - 100% better than a perfect stat legendary. In my opinion, the rarest legendary items should be better than 80% of the rares you could find, therefore if you find an amazing legendary item it's likely to be your best in slot for quite awhile. As it is now, only some amulets and rings are really amazing compared to their rare counterparts, even after just four or five days.
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Almost all legendary weapons suck simply because they just simply won't get the 300-500 kind of insane elemental bonuses and hence their DPS just is going to be way lower than normal unless you happen to find a +damage, +aspd, +%damage legendary weapon(And I imagine those are worth a bunch)
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On May 24 2012 08:10 Catch]22 wrote: Im still skeptical when people claim Act 2 inferno is IMPOSSIBLE TO BEAT WITH PERFECT GEAR like so many seem to try to claim
There was literally one Barb that was able to clear Acts 3 and 4 in Inferno and he had pretty much the most godly gear on the planet right now in terms of tankiness (had 700+ base resists, over 90% DR, had 70k HP) and he had to skip tons of mobs, had to abuse broken AI, among various other things and was still one shot constantly in Acts 3 and 4. Inferno is not designed in a smart way; Blizzard didn't even bother to test the game out in Inferno by their own admission. Even with the most godly gear ever the game is just impossible as certain classes.
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On May 24 2012 09:26 Salv wrote: Rares should be better than legendary items, I don't dispute that, but rares and magical items shouldn't have the potential to be 70% - 100% better than a perfect stat legendary. In my opinion, the rarest legendary items should be better than 80% of the rares you could find, therefore if you find an amazing legendary item it's likely to be your best in slot for quite awhile. As it is now, only some amulets and rings are really amazing compared to their rare counterparts, even after just four or five days.
Why should rares be better than legendary's? It shouldn't be that way at all -_-. Legendarys should stomp rares. When you got a windforce or grandfather, or later an enigma or botd it was an awesome thing in diablo 2. Getting random rare #2535 is nowhere near as exciting.
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All this talk about how Barbs suck it up in inferno makes me really scared to put time and effort in my barb that's currently not past act 1 of NM yet. Haven't had as much time to play since i got to NM. But it just scares me that I might put in fuck tons of time and effort to reach inferno only to have the game go "oh you picked a barb? TROLOLOL". Dunno...just thoughts from a leveling barb.
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I don't mind magics/rares being better than Legendaries, they were in D2 as well. However this should only apply to the very best rolled magic/rares and should be insanely rare and even then no where near the scale of better that D3 currently has, 10-20% better is fine, right now many magic/rares are 80-100% better or more even.
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On May 24 2012 10:49 antelope591 wrote:Show nested quote +On May 24 2012 09:26 Salv wrote: Rares should be better than legendary items, I don't dispute that, but rares and magical items shouldn't have the potential to be 70% - 100% better than a perfect stat legendary. In my opinion, the rarest legendary items should be better than 80% of the rares you could find, therefore if you find an amazing legendary item it's likely to be your best in slot for quite awhile. As it is now, only some amulets and rings are really amazing compared to their rare counterparts, even after just four or five days. Why should rares be better than legendary's? It shouldn't be that way at all -_-. Legendarys should stomp rares. When you got a windforce or grandfather, or later an enigma or botd it was an awesome thing in diablo 2. Getting random rare #2535 is nowhere near as exciting. I don't know whats the max +dmg mod in the item, but I've seen anything from <300 to >600 + random dmg. +dmg% is (i think) 25-50%, +IAS=1%-25%. Let's say your wizard, you'll want those 3, int, vita and then possibly int+vita (not sure if all 3 are possible in a weapon at the same time). and ofc you'll want it to be in a staff because they have the highest base dps that wiz can use.
I think you're gonna get quite a few perf eth fools mod+ED% weapons in d2 before you roll one of those. I have no problem with them being the best, and certainly the rarest items in the game. But still, leg weapons are WAYYY too shitty right now.
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On May 24 2012 10:49 antelope591 wrote:Show nested quote +On May 24 2012 09:26 Salv wrote: Rares should be better than legendary items, I don't dispute that, but rares and magical items shouldn't have the potential to be 70% - 100% better than a perfect stat legendary. In my opinion, the rarest legendary items should be better than 80% of the rares you could find, therefore if you find an amazing legendary item it's likely to be your best in slot for quite awhile. As it is now, only some amulets and rings are really amazing compared to their rare counterparts, even after just four or five days. Why should rares be better than legendary's? It shouldn't be that way at all -_-. Legendarys should stomp rares. When you got a windforce or grandfather, or later an enigma or botd it was an awesome thing in diablo 2. Getting random rare #2535 is nowhere near as exciting.
p Cruel Colossus Blade of Alcarity (300 ED 40IAS) > p GF.
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On May 24 2012 11:29 hkf wrote:Show nested quote +On May 24 2012 10:49 antelope591 wrote:On May 24 2012 09:26 Salv wrote: Rares should be better than legendary items, I don't dispute that, but rares and magical items shouldn't have the potential to be 70% - 100% better than a perfect stat legendary. In my opinion, the rarest legendary items should be better than 80% of the rares you could find, therefore if you find an amazing legendary item it's likely to be your best in slot for quite awhile. As it is now, only some amulets and rings are really amazing compared to their rare counterparts, even after just four or five days. Why should rares be better than legendary's? It shouldn't be that way at all -_-. Legendarys should stomp rares. When you got a windforce or grandfather, or later an enigma or botd it was an awesome thing in diablo 2. Getting random rare #2535 is nowhere near as exciting. p Cruel Colossus Blade of Alcarity (300 ED 40IAS) > p GF. Didn't beat botd though, and runewords were pretty much legendaries too.
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yea runewords were pretty gay in that regard lol
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On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno.
when in act 2 the whole screen is filled with stuff that hits between 10k and 25k chances are something will hit you from time to time. and i wont even talk about actually doing dmg in that situation as a melee char.
On May 24 2012 10:51 Xinder wrote: All this talk about how Barbs suck it up in inferno makes me really scared to put time and effort in my barb that's currently not past act 1 of NM yet. Haven't had as much time to play since i got to NM. But it just scares me that I might put in fuck tons of time and effort to reach inferno only to have the game go "oh you picked a barb? TROLOLOL". Dunno...just thoughts from a leveling barb.
seems like barb gets ok once you have really good gear.
im currently at 52k hp, 70% armor,220 allres and 10.5k dps and i can barely finish the first act2 quest without dying 10 times.
my sorc and dh buddies with way worse gear are through act2 already and a monk i know passed through act with crap weapon and 25k life.
so if you still got the choice and assuming barbs stay the way they are id suggest going for another class first and tackle your barb when you can afford to equip him well enough to be useful.
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10k 25k? Shit it's more like 40k and 60k
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On May 24 2012 11:39 BeMannerDuPenner wrote:Show nested quote +On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. when in act 2 the whole screen is filled with stuff that hits between 10k and 25k chances are something will hit you from time to time. and i wont even talk about actually doing dmg in that situation as a melee char. His comment is like saying you should be able to micro 1 marine against forcefield or fungal.
There are abilities that just ignore what you do. Micro or no micro, getting vortexed into a freeze/plague/molten/whatever is bad news.
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On May 24 2012 07:45 Shikyo wrote:Show nested quote +On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. Problem is that it's gear-based rather than skill-based
Not at all, gear DOES play a factor, but saying it's not skill-based is just dumb. I have garbage gear and got through act 2 and some of act 3 on inferno as did a friend of mine with even worse gear. Another person I know has cleared the whole thing with very mediocre gear, whereas some people I know with INSANE (or at least compared to me, lol) gear are struggling in a1/a2. Gear will always play a part in hack'n'slash games like this, but you can definitely make a large difference through good play.
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On May 24 2012 11:55 Skwid1g wrote:Show nested quote +On May 24 2012 07:45 Shikyo wrote:On May 24 2012 07:15 BrauL wrote: So many people don't understand how to item&skill build their chars. That's the first step. The second is learning how to micro so you don't die. Come on people this is a bw and sc2 forum; the most complex and difficult games out there. You can figure out d3 inferno. Problem is that it's gear-based rather than skill-based Not at all, gear DOES play a factor, but saying it's not skill-based is just dumb. I have garbage gear and got through act 2 and some of act 3 on inferno as did a friend of mine with even worse gear. Another person I know has cleared the whole thing with very mediocre gear, whereas some people I know with INSANE (or at least compared to me, lol) gear are struggling in a1/a2. Gear will always play a part in hack'n'slash games like this, but you can definitely make a large difference through good play.
lag based if you dont live next to the server
250ms at BEST of times = gl optimising your kite path/dodging aoes/etc
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If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... They just slapped in some numbers like doubling the hp and dmg from hell difficulty and assume that it wouldbe hard enough... they run it and die horribly and assume that it was hard enough for us...and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL
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They are saying you can get a full refund for 30days if you call the blizzard support line
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On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL
There's this cool new innovation called grammar. You should look it up.
User was warned for this post
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On May 24 2012 12:07 Lagcraft wrote:Show nested quote +On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up.
can you point out grammar mistakes? stop looking at grammar and look at the post please. you should stop your blind and ignorant attitude and add something useful to the topic and discussion
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On May 24 2012 12:07 Lagcraft wrote:Show nested quote +On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak?
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On May 24 2012 12:11 NotSorry wrote:Show nested quote +On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak?
its ok when blizzard fanboys have to revert to attacking grammar as an excuse to ignore the flaws of this game... I give up ...
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On May 24 2012 12:12 [Crimson]Bason wrote:Show nested quote +On May 24 2012 12:11 NotSorry wrote:On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak? its ok when blizzard fanboys have to revert to attacking grammar as an excuse to ignore the flaws of this game... I give up ... wait til the 29th cash out and get a full refund and if they do manage to fix the game in a few months you can always come back
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They will probably tune it though (either by decreasing some monster stats or increasing items strength), its pretty obvious they just played with numbers around on their spreadshee hoping it would be good and waited for release to see how it goes. Once developers get enough whine and test it themselves they will probably act on it.
Meanwhile its still okayish in coop and I have 4 other classes to level up to 60.
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On May 24 2012 12:06 NotSorry wrote: They are saying you can get a full refund for 30days if you call the blizzard support line
very tempting.
after dying to diablo on hell 3 times in a row Im a bit unhappy. third time was just precious. I got caught in a fireball when I was halfway across the map from it because it's prime game time.
I mean, a game like Bayonetta or Megaman 2 is hard but it's fair. no matter the difficulty, if I evaded an attack I evaded it. I didn't get hit because the server decided I was two seconds behind where my screen is telling me I am.
second blizzard game in a row that is really disappointing for me. servers constantly down (especially auction), bad ping and strange post-launch game changes. and before someone tells me that launching a game is hard, I understand that but this Acti-Blizzard; they certainly have enough money to do it right. and the fact that they don't is inexcusable precisely because of their resources.
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I like how people who play Monk or Barbarian act like rare packs in Inferno only spawn with affixes that only ranged can seemingly fight.
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anyone else feel blizz patched inferno abit? made mobs with less hp?
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On May 24 2012 12:58 NMx.StyX wrote: anyone else feel blizz patched inferno abit? made mobs with less hp? you sure you didn't get an upgrade?
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On May 24 2012 00:35 Noocta wrote:Show nested quote +On May 24 2012 00:24 nuclear_nub wrote:Thank you, finally someone understands that a RNG system with a massive pool of mods can't produce the cream of the crop items in just a week, the people who say they already have the best items must think they're playing Final Fantasy (ie, I'm at endgame, so I must have best items). I'm glad somebody gets it. Community: Diablo 3 is too casual! /cry Blizz: Arright, we'll make a super-ultra hard mode after Hell. Community: I can't steamroll super-ultra hard mode after farming for three days! /cry Blizz: /facepalm No item is gonna allow a Melee to do a Waller Arcane Plague Vortex elite pack. NOTHING. And there's a lot of pack with stupid combo.
lol i actually like those kinda packs (barb) i dont know what you're talking about, they are easy. there are melee killer combos, but that one is not among them.
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oh man, it's so frustrating to read all those ignorant posts. it doesn't matter from which act the gear is you are wearing, when you go for the wrong stats!
how can you say it's impossible, when it is possible for me? doesn't it prove you wrong? it looks like everyone comes here to rage and making a fool out of themselves. i wrote it already in this thread and i'll do it again.
you NEED to have resistance, it doesn't matter if you have 100k health, 15k armor.. if you dont have resist gear, you will still die like a fly.
stop posting bullshit, go out and inform yourselves instead of crying. if you thought you can clear inferno by just stacking dmg+hp, you're wrong.
for act 2, get 500+ (the more the better, since you need even more for the acts to come)
i'm doing fine in inferno so far, as solo and in groups (as barb). still farming gear, but act 2 is not that big of a deal anymore, i used to get one-shotted there aswell, when i didn't have the proper gear. now they hit me for 3k-7k dmg.
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Video please. Because with 500 all 50k life and like 7k armor I still pretty much get raped by anything not a normal white mob in Act 2.
7k attacks add up as well. Would like to know what you are using to sustain yourself when every enemy is hitting you that hard.
Also armor reduces all damage, not sure if you knew that.
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The only beef i have with Inferno is the difficultly scaling with a group. As a DH i am staring to hate playing with people. That should never be the case no matter what game it is. I sure hope blizzard changes this instead of rolling with the terrible terrible damage syndrome. Hell why the fuck do banshees still 2 shot workers oh that's right they fully decelerate before the animation ends.
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United States2822 Posts
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On May 24 2012 13:31 Medrea wrote: Video please. Because with 500 all 50k life and like 7k armor I still pretty much get raped by anything not a normal white mob in Act 2.
7k attacks add up as well. Would like to know what you are using to sustain yourself when every enemy is hitting you that hard.
Also armor reduces all damage, not sure if you knew that.
7k hits are rather rare, but with 30% revenge i do well enough.
yes i do know that armor reduces all dmg, just like all resistance reduces all dmg. the trick is, you need both *duh* ;D
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Im pretty sure Champion and Rare packs still melt you.
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On May 24 2012 14:55 Medrea wrote: Im pretty sure Champion and Rare packs still melt you.
some do, i have to skip every 10th pack or so because of mob type / combos. it's not that big of a deal, since i get to keep my 5stacks just fine 
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There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4.
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On May 24 2012 16:36 superstartran wrote:There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4.
Kind of an interesting take on the barbarian. Instead of stacking hp to the point of having no dps, he has fantastic dps, an average hp pool of 40k. Apparently he has 8.5% life leech, so his high dps keeps him alive.
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Anyone else notice boss mobs (maybe mobs in general) have slightly more hp? Pre-hotfix it seemed like Belial mobs had like 115-117k hp now they have around 125k~
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On May 24 2012 16:36 superstartran wrote:There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4. Kripparian, one of the top streamers, has 1k+ resists and 79% DR. He cannot survive act 4, or act 3 with multiple people, but he can solo act 3 just fine. His his current farming strategy is to get Tyreal to follow him, which happens after you kill the trebuchet, and then he clears the rest of act 3, he tanks, Tyreal kills all. He can survive just about everything, as he runs through all enemies and they still can't kill him, even with elites in there. The one time I did see him die, he waited a bit and while he was lying there dead, Tyreal finished off the elite minions (lol exploit).
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I dont understand why ppl think barb is waek in inferno. I just turned 60 and made my first inferno run ending at the butcher. So act 1 almost clear in first try... I think barbarians can handle champ groups pretty damn well due to the stun combos a barb can put on the mobs. Just watch a bit of Kungens stream and try his build... Its really damn good
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Cayman Islands24199 Posts
tyrael so strong.
in other news, played around with nerfed DH in a 18k hp 45k dps setup. it is basically run in, shoot full crit tentacles, run out. i can theoretically kill everything that doesn't reflect dmg/extrafast given enough time, but the existence of easy farming spots like aspects (can do them in under a minute) makes the rest of the grinding seem less attractive.
maybe after i get more dps i'll touch the rest of the game.
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is awesome32274 Posts
On May 24 2012 02:10 zachMEISTER wrote: I dont understand why they didn't just make the bosses available with broken affixes? I'd much rather get 1hit by the Butcher, Azmodan, Belial, or Diablo than some random group of mobs that were rolled with a broken stat pool. It's like playing a computer on insane in SC2, they mine more minerals than physically allowed in the game. Stupid.
Funny you say that, because that's how a lot of AIs cheat in RTS, they get more resources per trip, or just get inyected money in fixed periods 
That said, I feel as though there are a lot of aspects of this game that they've just kinda left scattered. Everything feels up in the air, and nothing is as we expect/expected. Barbs die easy, Wizards tank bosses? WD summons are pointless past 'x' difficulty? Heals dont scale?
Agreed.
ALSO, YOU MUST USE ONE POTION, AND ONE POTION ONLY. The game preventing me from using a potion 15 seconds after the last time is stupid. Especially when I could probably die, be resurrected, die, and be resurrected twice before my potion cooldown is done.
Cooldowns on potions? Fuck that, I loved spamming my entire belt full of potions to narrowly avoid death.
I think this is a good mechanic, I would hate people just buying 10000 potions and running around with a macro that hits a potion every 2 seconds...
I also don't get while it's the big deal with not being able to solo Inferno. I like the idea of having to coop to get the rarest drops. I would patch towards having to require coop coordination for clearing the most difficult acts/mobs, not making every class being able to solo them.
I would make bosses more difficult though. It seems like it got out without much playtesting...
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On May 24 2012 18:56 wintergt wrote:Show nested quote +On May 24 2012 16:36 superstartran wrote:There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4. Kripparian, one of the top streamers, has 1k+ resists and 79% DR. He cannot survive act 4, or act 3 with multiple people, but he can solo act 3 just fine. His his current farming strategy is to get Tyreal to follow him, which happens after you kill the trebuchet, and then he clears the rest of act 3, he tanks, Tyreal kills all. He can survive just about everything, as he runs through all enemies and they still can't kill him, even with elites in there. The one time I did see him die, he waited a bit and while he was lying there dead, Tyreal finished off the elite minions (lol exploit).
This is extremely disgenious; Kripp exploited to get his gear and he still has to kite mobs into narrow hallways to funnel them.
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On May 25 2012 06:42 superstartran wrote:Show nested quote +On May 24 2012 18:56 wintergt wrote:On May 24 2012 16:36 superstartran wrote:There's a Barb over on the Asian server with like 900+ Resists, 76% DR, 71k HP, and 13k DPS on a damn tank spec, and he still gets murdered constantly. He beat Inferno, but had to avoid a ton of mobs in Acts 3/4. Kripparian, one of the top streamers, has 1k+ resists and 79% DR. He cannot survive act 4, or act 3 with multiple people, but he can solo act 3 just fine. His his current farming strategy is to get Tyreal to follow him, which happens after you kill the trebuchet, and then he clears the rest of act 3, he tanks, Tyreal kills all. He can survive just about everything, as he runs through all enemies and they still can't kill him, even with elites in there. The one time I did see him die, he waited a bit and while he was lying there dead, Tyreal finished off the elite minions (lol exploit). This is extremely disgenious; Kripp exploited to get his gear and he still has to kite mobs into narrow hallways to funnel them.
It's not so shocking that in inferno, even with good gear you can't just stand in the middle of a cloud of mobs and hold down shift + left click, is it?
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I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno.
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On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno.
yeah the game would feel a bit better done to me if the damage really felt avoidable. as it is, I feel that no matter what I do against an enemy if it's a blue or yellow pack I am going to get hit, and I'm probably going to die.
if they are really, really big I can at least abuse terrain but sometimes you just walk through a door and BOOM instantly dead.
it would help a lot if my tiny little lady wizard didn't have a hit box the size of a van, too.
btw I fully believe that a computer making perfect decisions should be able to beat inferno on a level 1 character, even if it takes 2000 hours of game time to accomplish. as it stands, there seems to be literally no way that could ever happen.
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On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno. idk I managed to solo up to the end of Act 4 (not Dia though), I died a lot but it certainly felt manageable given that my gear was not the best it could be.
I'm starting to feel like Inferno, while designed clumsily, isn't too horrific. For a Wizard.
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On May 25 2012 11:43 Dfgj wrote:Show nested quote +On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno. idk I managed to solo up to the end of Act 4 (not Dia though), I died a lot but it certainly felt manageable given that my gear was not the best it could be. I'm starting to feel like Inferno, while designed clumsily, isn't too horrific. For a Wizard. I'm playing a DH, and ya it's def manageable post SS nerf, just some things grind my gears so hard. 10 ish minutes of kiting a pack across gardens of hope in my mf gear and BAM.
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invulnerable minions is the dumbest shit they came up with
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On May 25 2012 11:41 red_b wrote: btw I fully believe that a computer making perfect decisions should be able to beat inferno on a level 1 character, even if it takes 2000 hours of game time to accomplish. as it stands, there seems to be literally no way that could ever happen. I don't.
I don't mind the occasional gear check. Grinding for items is fun for me. Seeing big damage numbers gives me some kind of joy.
But I agree that the difficulty in D3 is the retarded kind of difficulty. I don't mind being oneshot if I stand in Fire or an projectile
And now (I know people love to hate WoW, but it is a really really good game, so here it goes): The way difficulty is in WoW is way better in my opinion. You still need good equipment in WoW, but even if you don't have 100% the best, you can still do a lot just by not messing up; and people who often mess up can still progress when they get better gear with time. Obviously D3 should be a bit harder than WoW because there are less people who can be the sources of errors; but I really wouldn't have minded if Bosses a) dropped more loot and b) were way "harder", or at least longer fights with different phases and more creative abilities like in WoW.
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On May 25 2012 12:41 Dyme wrote:Show nested quote +On May 25 2012 11:41 red_b wrote: btw I fully believe that a computer making perfect decisions should be able to beat inferno on a level 1 character, even if it takes 2000 hours of game time to accomplish. as it stands, there seems to be literally no way that could ever happen. I don't. I don't mind the occasional gear check. Grinding for items is fun for me. Seeing big damage numbers gives me some kind of joy. But I agree that the difficulty in D3 is the retarded kind of difficulty. I don't mind being oneshot if I stand in Fire or an projectile
I'm guessing here but it seem to me the main issue is there is this giant difficulty spike in Inferno. If the difficulty kept creeping up the way it does in every other difficulty, you'd eventually hit a gear check when your luck ran out with drops, so you'd farm a bit and move on. Only if they did that, they'd need more difficulty levels to eventually get it to what Inferno is now.
It's too late for that though, because the items dropping would invalidate such a change in the difficulty curve.
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On May 25 2012 11:43 Dfgj wrote:Show nested quote +On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno. idk I managed to solo up to the end of Act 4 (not Dia though), I died a lot but it certainly felt manageable given that my gear was not the best it could be. I'm starting to feel like Inferno, while designed clumsily, isn't too horrific. For a Wizard.
This is my whole issue with inferno....I have nothing against you or your class. But my whole problem with inferno stems from the fact that for wizard/dh inferno is at least manageable with decent but non-godlike gear. However meele need godlike gear and still need to use ghetto kite strats to survive anything. I would have no issue with the difficulty if there was any semblance of balance between ranged and meele.
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On May 25 2012 12:55 antelope591 wrote:Show nested quote +On May 25 2012 11:43 Dfgj wrote:On May 25 2012 11:10 gape.ninja wrote: I enjoy getting randomly gibbed by terror demons, corrupted angels and oppressors in act4 inferno. idk I managed to solo up to the end of Act 4 (not Dia though), I died a lot but it certainly felt manageable given that my gear was not the best it could be. I'm starting to feel like Inferno, while designed clumsily, isn't too horrific. For a Wizard. This is my whole issue with inferno....I have nothing against you or your class. But my whole problem with inferno stems from the fact that for wizard/dh inferno is at least manageable with decent but non-godlike gear. However meele need godlike gear and still need to use ghetto kite strats to survive anything. I would have no issue with the difficulty if there was any semblance of balance between ranged and meele. I can certainly agree with that.
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Inferno difficulties is ok, it is supposed to be hard. But due to Blizzard incompetant they ruined the game experience for many people. Lets say there is no cheese Wizard build, and no way to just keeping ressing and skip straight to boss. Do you think people have cleared inferno by now? Probably not. The point of inferno is its hard, people are supposed to farming ACT 1 or ACT 2 inferno right now not farming/exploit ACT 4 only 5 days after the game is released.
Why Barb are pissed because before the hotfix while Wizards are farming/exploit ACT 4 and making millions, Barb was dying to random mobs in ACT 1. Its about the equality of the game. How both people with the same effort end up in two very difference places? For the few Barbs that have cleared Inferno, can they do that without the gear that only comes from farming ACT 4? I doubt that very much.
That make it comes back to my first point: If Inferno has been damn difficult for everyone, it would have been fine and people would have react much better and even praise Blizzard. But few class that beat Inferno with 5 days after release while others need to farm intensively and buying intensively from AH as well to do the same thing it is just BAD.
Those that test this game at Blizzard should be fired, what a great game this is but end up get a very very rough start that could easily be avoided by some good game testers.
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I am not in a position to comment on difficulty because I play from thailand where my ping is 600-1000 average. I can't play the game on friday night or sat night if I want to survive. But I think diablo is not a game that people can figured out in a week. It is actually disappointing to hear people beat inferno with in a week of release.
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On May 25 2012 13:02 Caphe wrote: Inferno difficulties is ok, it is supposed to be hard. But due to Blizzard incompetant they ruined the game experience for many people. Lets say there is no cheese Wizard build, and no way to just keeping ressing and skip straight to boss. Do you think people have cleared inferno by now? Probably not. The point of inferno is its hard, people are supposed to farming ACT 1 or ACT 2 inferno right now not farming/exploit ACT 4 only 5 days after the game is released.
Why Barb are pissed because before the hotfix while Wizards are farming/exploit ACT 4 and making millions, Barb was dying to random mobs in ACT 1. Its about the equality of the game. How both people with the same effort end up in two very difference places? For the few Barbs that have cleared Inferno, can they do that without the gear that only comes from farming ACT 4? I doubt that very much.
That make it comes back to my first point: If Inferno has been damn difficult for everyone, it would have been fine and people would have react much better and even praise Blizzard. But few class that beat Inferno with 5 days after release while others need to farm intensively and buying intensively from AH as well to do the same thing it is just BAD.
Those that test this game at Blizzard should be fired, what a great game this is but end up get a very very rough start that could easily be avoided by some good game testers. That being said, in five years, do you really think people will remember and be upset that Wizards and Demon Hunters got to the end a week or two before the others? What you're experiencing right now is likely the only period of inequality we'll ever see, so chill out man, it's unlikely that even 0,1% of Wizards/DHs cleared Inferno even with cheesy skills during such a short time period.
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On May 24 2012 12:11 NotSorry wrote:Show nested quote +On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak?
Three. How is that relevant again?
I was pointing it out because his post is incoherent. He's not adding anything to the conversation by saying "LOL BLIZZARD FUCKED UP LOL". That's not constructive to a conversation. I'm not going to take anyone seriously if they don't know what a period is.
Like I've said before, the game has been out for what, 10 days? People are complaining way too much about the game that they wanted to be hard, being too difficult. No one has the godly gear that one needs for inferno. There hasn't been enough time for good items to get into the economy.
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On May 25 2012 20:43 Lagcraft wrote:Show nested quote +On May 24 2012 12:11 NotSorry wrote:On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak? Three. How is that relevant again? I was pointing it out because his post is incoherent. He's not adding anything to the conversation by saying "LOL BLIZZARD FUCKED UP LOL". That's not constructive to a conversation. I'm not going to take anyone seriously if they don't know what a period is. Like I've said before, the game has been out for what, 10 days? People are complaining way too much about the game that they wanted to be hard, being too difficult. No one has the godly gear that one needs for inferno. There hasn't been enough time for good items to get into the economy.
You are going to have a hard time in life. If you can't look past people making what is in fact rather minor flaws (the point is quite easily dissected), no one is going to take YOU seriously, no matter how good you are with periods - period (har har har /slowclap). And his point about the testing of this game being completely horrible is very valid. How is it possible for the inhouse testers to overlook something like smokescreen/energy armor? Lastly, you seem to have missed the point about what people generally complain about - that it is so much easier to play a ranged than a melee character, to the point where it was "easy" to do Inferno as wizard/DH... Had it been equally impossible for both melee and ranged a lot of these complaints would never have been raised.
I hope my grammar live up to your expectations...
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On May 25 2012 15:00 HaXXspetten wrote:Show nested quote +On May 25 2012 13:02 Caphe wrote: Inferno difficulties is ok, it is supposed to be hard. But due to Blizzard incompetant they ruined the game experience for many people. Lets say there is no cheese Wizard build, and no way to just keeping ressing and skip straight to boss. Do you think people have cleared inferno by now? Probably not. The point of inferno is its hard, people are supposed to farming ACT 1 or ACT 2 inferno right now not farming/exploit ACT 4 only 5 days after the game is released.
Why Barb are pissed because before the hotfix while Wizards are farming/exploit ACT 4 and making millions, Barb was dying to random mobs in ACT 1. Its about the equality of the game. How both people with the same effort end up in two very difference places? For the few Barbs that have cleared Inferno, can they do that without the gear that only comes from farming ACT 4? I doubt that very much.
That make it comes back to my first point: If Inferno has been damn difficult for everyone, it would have been fine and people would have react much better and even praise Blizzard. But few class that beat Inferno with 5 days after release while others need to farm intensively and buying intensively from AH as well to do the same thing it is just BAD.
Those that test this game at Blizzard should be fired, what a great game this is but end up get a very very rough start that could easily be avoided by some good game testers. That being said, in five years, do you really think people will remember and be upset that Wizards and Demon Hunters got to the end a week or two before the others? What you're experiencing right now is likely the only period of inequality we'll ever see, so chill out man, it's unlikely that even 0,1% of Wizards/DHs cleared Inferno even with cheesy skills during such a short time period. Yep, I was addressing people on previous pages bashing at each other because Blizzard falied their testing I am not raging or anything, I am enjoying my inferno experience now since you need to farm, that the whole point of Diablo. Inferno is hard for every class now even Wizard and DH. Its a pity that it wasn't the case right from the beginning
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On May 25 2012 21:02 Ghostcom wrote:Show nested quote +On May 25 2012 20:43 Lagcraft wrote:On May 24 2012 12:11 NotSorry wrote:On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak? Three. How is that relevant again? I was pointing it out because his post is incoherent. He's not adding anything to the conversation by saying "LOL BLIZZARD FUCKED UP LOL". That's not constructive to a conversation. I'm not going to take anyone seriously if they don't know what a period is. Like I've said before, the game has been out for what, 10 days? People are complaining way too much about the game that they wanted to be hard, being too difficult. No one has the godly gear that one needs for inferno. There hasn't been enough time for good items to get into the economy. You are going to have a hard time in life. If you can't look past people making what is in fact rather minor flaws (the point is quite easily dissected), no one is going to take YOU seriously, no matter how good you are with periods - period (har har har /slowclap). And his point about the testing of this game being completely horrible is very valid. How is it possible for the inhouse testers to overlook something like smokescreen/energy armor? Lastly, you seem to have missed the point about what people generally complain about - that it is so much easier to play a ranged than a melee character, to the point where it was "easy" to do Inferno as wizard/DH... Had it been equally impossible for both melee and ranged a lot of these complaints would never have been raised. I hope my grammar live up to your expectations...
No, that attitude won't necessarily give him a hard time in life at all. Almost everyone judge people by their minor flaws without looking further, it's just the type of flaws people care about that differs from person to person.
It seems that nobody hear ever talks much about witch doctors -- how are they perceived relative to barbs (weak late) and DH/Wizard (strong late)?
I'm about to start playing, and WH looks interesting, but all the high-difficulty play I've seen seems to revolve around kiting minions forever while waiting for cooldowns to end. But then again, that seems to be the same for all classes, so...
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On May 25 2012 15:00 HaXXspetten wrote:Show nested quote +On May 25 2012 13:02 Caphe wrote: Inferno difficulties is ok, it is supposed to be hard. But due to Blizzard incompetant they ruined the game experience for many people. Lets say there is no cheese Wizard build, and no way to just keeping ressing and skip straight to boss. Do you think people have cleared inferno by now? Probably not. The point of inferno is its hard, people are supposed to farming ACT 1 or ACT 2 inferno right now not farming/exploit ACT 4 only 5 days after the game is released.
Why Barb are pissed because before the hotfix while Wizards are farming/exploit ACT 4 and making millions, Barb was dying to random mobs in ACT 1. Its about the equality of the game. How both people with the same effort end up in two very difference places? For the few Barbs that have cleared Inferno, can they do that without the gear that only comes from farming ACT 4? I doubt that very much.
That make it comes back to my first point: If Inferno has been damn difficult for everyone, it would have been fine and people would have react much better and even praise Blizzard. But few class that beat Inferno with 5 days after release while others need to farm intensively and buying intensively from AH as well to do the same thing it is just BAD.
Those that test this game at Blizzard should be fired, what a great game this is but end up get a very very rough start that could easily be avoided by some good game testers. That being said, in five years, do you really think people will remember and be upset that Wizards and Demon Hunters got to the end a week or two before the others? What you're experiencing right now is likely the only period of inequality we'll ever see, so chill out man, it's unlikely that even 0,1% of Wizards/DHs cleared Inferno even with cheesy skills during such a short time period. Yes people will forget, does that mean developers should make unifinished games, filled with incompetency and inequality and hope for people forgetfulness.
To think they wanted to put RMAH into this almost from the start rofl.
Why its hard to say they simply fucked up? Everyone who paid has legitimate right to word his opinion.
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On May 25 2012 21:10 Caphe wrote:Show nested quote +On May 25 2012 15:00 HaXXspetten wrote:On May 25 2012 13:02 Caphe wrote: Inferno difficulties is ok, it is supposed to be hard. But due to Blizzard incompetant they ruined the game experience for many people. Lets say there is no cheese Wizard build, and no way to just keeping ressing and skip straight to boss. Do you think people have cleared inferno by now? Probably not. The point of inferno is its hard, people are supposed to farming ACT 1 or ACT 2 inferno right now not farming/exploit ACT 4 only 5 days after the game is released.
Why Barb are pissed because before the hotfix while Wizards are farming/exploit ACT 4 and making millions, Barb was dying to random mobs in ACT 1. Its about the equality of the game. How both people with the same effort end up in two very difference places? For the few Barbs that have cleared Inferno, can they do that without the gear that only comes from farming ACT 4? I doubt that very much.
That make it comes back to my first point: If Inferno has been damn difficult for everyone, it would have been fine and people would have react much better and even praise Blizzard. But few class that beat Inferno with 5 days after release while others need to farm intensively and buying intensively from AH as well to do the same thing it is just BAD.
Those that test this game at Blizzard should be fired, what a great game this is but end up get a very very rough start that could easily be avoided by some good game testers. That being said, in five years, do you really think people will remember and be upset that Wizards and Demon Hunters got to the end a week or two before the others? What you're experiencing right now is likely the only period of inequality we'll ever see, so chill out man, it's unlikely that even 0,1% of Wizards/DHs cleared Inferno even with cheesy skills during such a short time period. Yep, I was addressing people on previous pages bashing at each other because Blizzard falied their testing  I am not raging or anything, I am enjoying my inferno experience now since you need to farm, that the whole point of Diablo. Inferno is hard for every class now even Wizard and DH. Its a pity that it wasn't the case right from the beginning
Even with the best testers you can't compete against thousands of people trying to figure out how to exploit their class. If you look at the credits, their strike team was on the small size. So that explains alot. They just don't have enough skilled people that have the habit of finding abusive strategies :p
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I kinda feel people had unreasonable expectations on Blizz to be fair
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On May 25 2012 21:27 Seiniyta wrote:Show nested quote +On May 25 2012 21:10 Caphe wrote:On May 25 2012 15:00 HaXXspetten wrote:On May 25 2012 13:02 Caphe wrote: Inferno difficulties is ok, it is supposed to be hard. But due to Blizzard incompetant they ruined the game experience for many people. Lets say there is no cheese Wizard build, and no way to just keeping ressing and skip straight to boss. Do you think people have cleared inferno by now? Probably not. The point of inferno is its hard, people are supposed to farming ACT 1 or ACT 2 inferno right now not farming/exploit ACT 4 only 5 days after the game is released.
Why Barb are pissed because before the hotfix while Wizards are farming/exploit ACT 4 and making millions, Barb was dying to random mobs in ACT 1. Its about the equality of the game. How both people with the same effort end up in two very difference places? For the few Barbs that have cleared Inferno, can they do that without the gear that only comes from farming ACT 4? I doubt that very much.
That make it comes back to my first point: If Inferno has been damn difficult for everyone, it would have been fine and people would have react much better and even praise Blizzard. But few class that beat Inferno with 5 days after release while others need to farm intensively and buying intensively from AH as well to do the same thing it is just BAD.
Those that test this game at Blizzard should be fired, what a great game this is but end up get a very very rough start that could easily be avoided by some good game testers. That being said, in five years, do you really think people will remember and be upset that Wizards and Demon Hunters got to the end a week or two before the others? What you're experiencing right now is likely the only period of inequality we'll ever see, so chill out man, it's unlikely that even 0,1% of Wizards/DHs cleared Inferno even with cheesy skills during such a short time period. Yep, I was addressing people on previous pages bashing at each other because Blizzard falied their testing  I am not raging or anything, I am enjoying my inferno experience now since you need to farm, that the whole point of Diablo. Inferno is hard for every class now even Wizard and DH. Its a pity that it wasn't the case right from the beginning Even with the best testers you can't compete against thousands of people trying to figure out how to exploit their class. If you look at the credits, their strike team was on the small size. So that explains alot. They just don't have enough skilled people that have the habit of finding abusive strategies :p
can you not see that the 'abusive' strategies are not some secret hidden bug but something so obvious. its not like it was hidden because smokescreen and energy armor did what they suppose to. Bugs like the armor drop that blocked the monsters are bugs that are acceptable but ss and energy armor is not. if blizzard tester actually played the game past inferno they would have known about those exploits. I believe blizzard tester all are amateur who died in inferno act 1 and thought it was hard enough for the general public and stopped testing.
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critstun build -> Built on a "bug" which makes venom weapon insanely effective with critical mass, the actual idea that crits lower cooldown with a second would be fine if it wasn't for the fact that venom weapon crits WAAAAY too much.
This is one it's fine that they missed, you pretty much have to test having a lot of crit with critical mass and venom weapon and just happen to see that it crits waaay too much.
0vit FA build -> completely obvious. Anyone looking at the tooltip of FA should realize that it's abuseable and start experimenting with it. If you're in inferno, you would realize it helps you not getting oneshot... then you'll start to wonder why you even need HP if you're getting killed in the same amount of hits. Then you realize regen is extremely effective with low HP.
It's just such an obvious abuseable situation, it's mindboggling that not a single tester at blizzard found it.
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The only thing balance wise I could see is that if the barb for example could reasonably tank and complete act 1 inferno in similar quality gear as the wizard and DH are able to, think of how much easier strategy and player ability wise it would be for them. We are pretty much asking for parity between a class that should be able to jump in and just do moves in place with the occasional stun, and classes that have to constantly dodge/use an ability to avoid every missle and attack being thrown at them.
I have no idea what an elegant solution to this could be. A way they could achieve some parity is make the barb only able to tank with certain cooldowns activated, but I'm not even sure if I would prefer to have a large/godly gear check to even do the content, or the ability to kill a couple mobs at a time every 2-3 minutes.
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On May 25 2012 21:36 HaXXspetten wrote: I kinda feel people had unreasonable expectations on Blizz to be fair None other than Blizzard set the bar high naming their game Diablo tbh. Publishers expect sales based on value behind the name and market niche that is empty (high priced, high quality HnS game, Blizzard game, its all contained into word DIABLO). Gamers vice versa expect high valuable product.
Nonetheless it worked D3 beat the records, marketing part worked now fix itemization plox.
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Removed post, nobody's talking about that anymore
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On May 25 2012 21:49 Tobberoth wrote: critstun build -> Built on a "bug" which makes venom weapon insanely effective with critical mass, the actual idea that crits lower cooldown with a second would be fine if it wasn't for the fact that venom weapon crits WAAAAY too much.
This is one it's fine that they missed, you pretty much have to test having a lot of crit with critical mass and venom weapon and just happen to see that it crits waaay too much.
0vit FA build -> completely obvious. Anyone looking at the tooltip of FA should realize that it's abuseable and start experimenting with it. If you're in inferno, you would realize it helps you not getting oneshot... then you'll start to wonder why you even need HP if you're getting killed in the same amount of hits. Then you realize regen is extremely effective with low HP.
It's just such an obvious abuseable situation, it's mindboggling that not a single tester at blizzard found it. Almost as bad as the Smokescreen thing. When you make a spell that makes you invincible for 3 seconds, you're going to make sure there isn't way to abuse it too much.
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On May 25 2012 21:36 HaXXspetten wrote: I kinda feel people had unreasonable expectations on Blizz to be fair Well, they are the best PC games developer and one of the best in the whole gaming world. I've never hesitate a second in buy Blizzard games. 6.3 millions copy in the first week is any PC developer's dream. Most PC games can't exceed 1 or 2 millions these days. But whats done is done, the thing I love Blizzard is they care about their games after they release it, so no problem as long as they keep in touch with the community and patch accordingly.
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On May 26 2012 00:01 Caphe wrote: they are the best PC games developer and one of the best in the whole gaming world.
as of 15.05.2012, for me they are far from the best any more.
(except from a stockholders point of view, clearly not from a >casual gamers view)
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I can understand the idea that Blizzard won't be able to be as thorough in their testing as millions of players, many of whom are much more proficient at seeking exploits/abusive strategies. However, things like Wizard armor and SS are just so obviously ripe for abuse. I didn't even open my web browser on tues/weds to seek info as I played through the game and realized how insane SS with prep was regardless. I can't imagine a proper testing process that doesn't catch how absolutely silly it was.
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United States47024 Posts
On May 25 2012 21:27 Seiniyta wrote:Show nested quote +On May 25 2012 21:10 Caphe wrote:On May 25 2012 15:00 HaXXspetten wrote:On May 25 2012 13:02 Caphe wrote: Inferno difficulties is ok, it is supposed to be hard. But due to Blizzard incompetant they ruined the game experience for many people. Lets say there is no cheese Wizard build, and no way to just keeping ressing and skip straight to boss. Do you think people have cleared inferno by now? Probably not. The point of inferno is its hard, people are supposed to farming ACT 1 or ACT 2 inferno right now not farming/exploit ACT 4 only 5 days after the game is released.
Why Barb are pissed because before the hotfix while Wizards are farming/exploit ACT 4 and making millions, Barb was dying to random mobs in ACT 1. Its about the equality of the game. How both people with the same effort end up in two very difference places? For the few Barbs that have cleared Inferno, can they do that without the gear that only comes from farming ACT 4? I doubt that very much.
That make it comes back to my first point: If Inferno has been damn difficult for everyone, it would have been fine and people would have react much better and even praise Blizzard. But few class that beat Inferno with 5 days after release while others need to farm intensively and buying intensively from AH as well to do the same thing it is just BAD.
Those that test this game at Blizzard should be fired, what a great game this is but end up get a very very rough start that could easily be avoided by some good game testers. That being said, in five years, do you really think people will remember and be upset that Wizards and Demon Hunters got to the end a week or two before the others? What you're experiencing right now is likely the only period of inequality we'll ever see, so chill out man, it's unlikely that even 0,1% of Wizards/DHs cleared Inferno even with cheesy skills during such a short time period. Yep, I was addressing people on previous pages bashing at each other because Blizzard falied their testing  I am not raging or anything, I am enjoying my inferno experience now since you need to farm, that the whole point of Diablo. Inferno is hard for every class now even Wizard and DH. Its a pity that it wasn't the case right from the beginning Even with the best testers you can't compete against thousands of people trying to figure out how to exploit their class. If you look at the credits, their strike team was on the small size. So that explains alot. They just don't have enough skilled people that have the habit of finding abusive strategies :p The main thing is a lot of these abuses were theorized and well known before the game came out. The burden of figuring these things out really wasn't really on their testers. They released all the relevant information, and could easily have followed discussions on these potential imbalances in various places.
What else is the point of releasing the skill builder so early if not to see what abusive shit your player base will come up with?
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On May 25 2012 21:02 Ghostcom wrote:Show nested quote +On May 25 2012 20:43 Lagcraft wrote:On May 24 2012 12:11 NotSorry wrote:On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak? Three. How is that relevant again? I was pointing it out because his post is incoherent. He's not adding anything to the conversation by saying "LOL BLIZZARD FUCKED UP LOL". That's not constructive to a conversation. I'm not going to take anyone seriously if they don't know what a period is. Like I've said before, the game has been out for what, 10 days? People are complaining way too much about the game that they wanted to be hard, being too difficult. No one has the godly gear that one needs for inferno. There hasn't been enough time for good items to get into the economy. You are going to have a hard time in life. If you can't look past people making what is in fact rather minor flaws (the point is quite easily dissected), no one is going to take YOU seriously, no matter how good you are with periods - period (har har har /slowclap). And his point about the testing of this game being completely horrible is very valid. How is it possible for the inhouse testers to overlook something like smokescreen/energy armor? Lastly, you seem to have missed the point about what people generally complain about - that it is so much easier to play a ranged than a melee character, to the point where it was "easy" to do Inferno as wizard/DH... Had it been equally impossible for both melee and ranged a lot of these complaints would never have been raised. I hope my grammar live up to your expectations...
I think the better response to your pun would be + Show Spoiler +
The people that cannot make a coherent forum post are the ones that are going to have a hard time in life. They are the ones who aren't going to be taken seriously. Life doesn't give you a break. Not once. If you act anything like that in real life with those "minor flaws", you will get nowhere. An employer isn't going to "dissect" a point from an essay or a resume - you have to actually know what you're doing.
As stated earlier, there were bound to be plenty of exploits to... exploit in Diablo III, especially in the first two weeks. Yes, it is annoying that the developer team didn't crank out those bugs before release. But the game is not in an Alpha or Beta stage. To say so is simply ignorant. Inferno was meant to be nigh impossible. Blizzard didn't trust their gamers to be experienced enough as the best of the best. They made it as hard as they could, and then doubled it. Of course it wasn't going to be balanced from day 1. Blizzard has no idea what the skill cap for the best of the best could be for Diablo III. Sure, you could bring in the best progamers to test it. Yet, there isn't a game like Diablo III where the skill-set transfers over. Just look at BW vs SC2 - people like Boxer aren't the best players. Even if you found progamers who had the right skillset to judge the game, there is the possibility of leaks, etc. Half the excitement about Diablo is the plot, the lore, and the mystique.
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They should nerf the champions a bit. It seems like Blizzard tried too hard to make the game difficult. Some of the skills they use make no sense and seems sooo forced. They're just their for sake of being annoying and frustrating. To add to that inferno they just added numbers and etc (hp/dmg/etc). I would like them to nerf them a bit, down the drop rate, buff normal monsters, buff the bosses and tweak the lvl 60 MF/GF buff or something. I would rather just do continuous MF runs successfully with a low drop rate than taking 15-20minutes of constantly dying trying to kill a champion mob (sometimes not even killing them) and add salt to the wound waiting to respawn (which increases with more deaths). Shit is so tedious and frustrating. I also miss waypoints able to go in between acts. Also make Hell harder? May seem like I'm crying over it's too hard (maybe) but just my 2 cents and needed to vent my frustration. EDIT: Also miss trying to achieve level 99, always something to look forward to and another reason to keep playing, with ladder/ranking. Level 60 just seems a bit short, also feels like Blizzard thinks it makes the game harder. Hate how Blizzard just keeps restricting players and including less functions/things in their games.
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On May 26 2012 09:08 Lagcraft wrote:Show nested quote +On May 25 2012 21:02 Ghostcom wrote:On May 25 2012 20:43 Lagcraft wrote:On May 24 2012 12:11 NotSorry wrote:On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak? Three. How is that relevant again? I was pointing it out because his post is incoherent. He's not adding anything to the conversation by saying "LOL BLIZZARD FUCKED UP LOL". That's not constructive to a conversation. I'm not going to take anyone seriously if they don't know what a period is. Like I've said before, the game has been out for what, 10 days? People are complaining way too much about the game that they wanted to be hard, being too difficult. No one has the godly gear that one needs for inferno. There hasn't been enough time for good items to get into the economy. You are going to have a hard time in life. If you can't look past people making what is in fact rather minor flaws (the point is quite easily dissected), no one is going to take YOU seriously, no matter how good you are with periods - period (har har har /slowclap). And his point about the testing of this game being completely horrible is very valid. How is it possible for the inhouse testers to overlook something like smokescreen/energy armor? Lastly, you seem to have missed the point about what people generally complain about - that it is so much easier to play a ranged than a melee character, to the point where it was "easy" to do Inferno as wizard/DH... Had it been equally impossible for both melee and ranged a lot of these complaints would never have been raised. I hope my grammar live up to your expectations... I think the better response to your pun would be + Show Spoiler +The people that cannot make a coherent forum post are the ones that are going to have a hard time in life. They are the ones who aren't going to be taken seriously. Life doesn't give you a break. Not once. If you act anything like that in real life with those "minor flaws", you will get nowhere. An employer isn't going to "dissect" a point from an essay or a resume - you have to actually know what you're doing. As stated earlier, there were bound to be plenty of exploits to... exploit in Diablo III, especially in the first two weeks. Yes, it is annoying that the developer team didn't crank out those bugs before release. But the game is not in an Alpha or Beta stage. To say so is simply ignorant. Inferno was meant to be nigh impossible. Blizzard didn't trust their gamers to be experienced enough as the best of the best. They made it as hard as they could, and then doubled it. Of course it wasn't going to be balanced from day 1. Blizzard has no idea what the skill cap for the best of the best could be for Diablo III. Sure, you could bring in the best progamers to test it. Yet, there isn't a game like Diablo III where the skill-set transfers over. Just look at BW vs SC2 - people like Boxer aren't the best players. Even if you found progamers who had the right skillset to judge the game, there is the possibility of leaks, etc. Half the excitement about Diablo is the plot, the lore, and the mystique.
Stop defending blizzard everytime they drop the ball. They will keep doing it unless we criticize and reprimand their actions. D3 sure seems like it is in the beta phase because if it wasnt we wouldnt be finding so many obvious flaws in the game so quickly. The closed and open beta for D3 did absolutely nothing because we as players did not see the whole game. I dont mind them giving some/specific hardcore gamers access to the whole game to test because if they did this D3 would be 1000X times better. Did open beta test their servers what a joke. Did they know about the quantity of the players who bought (ie pre-ordered) the game? Yes! and they still cut corners with cheap unstable servers. We are still suffering from it as I speak, 2 weeks after launch. Im not going to even go into the flaws of the game and its mechanisms, all you have to look is at the interface (chat, bnet, community, auction, in game features). Some games have a nice interface package but horrible game play but at least its nice to look at and interact with. D3 has neither the interface or the gameplay when it was released almost the same way Sc2 didnt. Dont defend this point because I dont think anyone can.
What do you think blizzard was doing in the last 7 years? trying to develop D3? I definetely dont think they invested enough time into D3 or else it wouldnt have came out this horrible. What took so long to make? the cartoonish graphics? or the linearly increasing stat system? or the boring/limited affix pool? or the dumbed down skill system where they reused almost every single rune. If their skill/rune system was interesting and added complexity, it would be alot more fun but they spent 7 years and couldnt come up with 5-6 interesting/unique rune for every skill. So many of the runes either increased duration, changed the dmg type to another (completely useless since there is no major distinction between the different elemental dmg types), or decreased resources. Do you think that took 5+ years to come up? Didnt they say we would have billions of builds? Who are they joking? From the very start many hardcore gamers questioned this and now after less than 2 weeks of play it was confirmed. If you dont believe it get to inferno and show me the different viable builds for every class. There are only a few defensive/cc skill for every class and in inferno you use all of them add to that a primary and a secondary dmg skill and you have ALL the viable builds. There are seriously less viableunique builds in D3 than D2. I mean unique not swapping 1 primary skill for another without changing the rest of ur defensive skills.
If they tested the game as you mentioned, why didnt they test inferno? I seriously doubt they tested any of inferno because ALL the problem is coming from the inferno level. As you said they just slapped in some higher numbers and hoped for the best. Is that what we customers who spent $60 are entitled to? $60 isnt a cheap game by any means and with the high cost we should be entitled to a better product not some trash/untested game such as D3.
how do you like my grammar now? who spents hours writing a perfect essay on a gaming forum?
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On May 26 2012 09:08 Lagcraft wrote:Show nested quote +On May 25 2012 21:02 Ghostcom wrote:On May 25 2012 20:43 Lagcraft wrote:On May 24 2012 12:11 NotSorry wrote:On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak? Three. How is that relevant again? I was pointing it out because his post is incoherent. He's not adding anything to the conversation by saying "LOL BLIZZARD FUCKED UP LOL". That's not constructive to a conversation. I'm not going to take anyone seriously if they don't know what a period is. Like I've said before, the game has been out for what, 10 days? People are complaining way too much about the game that they wanted to be hard, being too difficult. No one has the godly gear that one needs for inferno. There hasn't been enough time for good items to get into the economy. You are going to have a hard time in life. If you can't look past people making what is in fact rather minor flaws (the point is quite easily dissected), no one is going to take YOU seriously, no matter how good you are with periods - period (har har har /slowclap). And his point about the testing of this game being completely horrible is very valid. How is it possible for the inhouse testers to overlook something like smokescreen/energy armor? Lastly, you seem to have missed the point about what people generally complain about - that it is so much easier to play a ranged than a melee character, to the point where it was "easy" to do Inferno as wizard/DH... Had it been equally impossible for both melee and ranged a lot of these complaints would never have been raised. I hope my grammar live up to your expectations... I think the better response to your pun would be + Show Spoiler +The people that cannot make a coherent forum post are the ones that are going to have a hard time in life. They are the ones who aren't going to be taken seriously. Life doesn't give you a break. Not once. If you act anything like that in real life with those "minor flaws", you will get nowhere. An employer isn't going to "dissect" a point from an essay or a resume - you have to actually know what you're doing. As stated earlier, there were bound to be plenty of exploits to... exploit in Diablo III, especially in the first two weeks. Yes, it is annoying that the developer team didn't crank out those bugs before release. But the game is not in an Alpha or Beta stage. To say so is simply ignorant. Inferno was meant to be nigh impossible. Blizzard didn't trust their gamers to be experienced enough as the best of the best. They made it as hard as they could, and then doubled it. Of course it wasn't going to be balanced from day 1. Blizzard has no idea what the skill cap for the best of the best could be for Diablo III. Sure, you could bring in the best progamers to test it. Yet, there isn't a game like Diablo III where the skill-set transfers over. Just look at BW vs SC2 - people like Boxer aren't the best players. Even if you found progamers who had the right skillset to judge the game, there is the possibility of leaks, etc. Half the excitement about Diablo is the plot, the lore, and the mystique.
Your point with regards to language would be valid if english was the only language in the world, but I'm pretty sure a poster from China would write to his future employer in chinese - call it a hunch... And if you are ever going to do some international work, you'll have to get used to people not having perfect grammar in their 2.nd, 3.rd or even 4.th language which english is to a lot of people. But we are straying.
I don't get how you can defend someone who manages to overlook how smokescreen and energy armor... But to each his own. Also, I like that you bring up the plot, the lore and the mystique. The script for D3 was written for a 5 year old with a below average IQ and a severe lack of storytelling by his parents....
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On May 26 2012 10:08 Ghostcom wrote:Show nested quote +On May 26 2012 09:08 Lagcraft wrote:On May 25 2012 21:02 Ghostcom wrote:On May 25 2012 20:43 Lagcraft wrote:On May 24 2012 12:11 NotSorry wrote:On May 24 2012 12:07 Lagcraft wrote:On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL There's this cool new innovation called grammar. You should look it up. How many languages can you speak? Three. How is that relevant again? I was pointing it out because his post is incoherent. He's not adding anything to the conversation by saying "LOL BLIZZARD FUCKED UP LOL". That's not constructive to a conversation. I'm not going to take anyone seriously if they don't know what a period is. Like I've said before, the game has been out for what, 10 days? People are complaining way too much about the game that they wanted to be hard, being too difficult. No one has the godly gear that one needs for inferno. There hasn't been enough time for good items to get into the economy. You are going to have a hard time in life. If you can't look past people making what is in fact rather minor flaws (the point is quite easily dissected), no one is going to take YOU seriously, no matter how good you are with periods - period (har har har /slowclap). And his point about the testing of this game being completely horrible is very valid. How is it possible for the inhouse testers to overlook something like smokescreen/energy armor? Lastly, you seem to have missed the point about what people generally complain about - that it is so much easier to play a ranged than a melee character, to the point where it was "easy" to do Inferno as wizard/DH... Had it been equally impossible for both melee and ranged a lot of these complaints would never have been raised. I hope my grammar live up to your expectations... I think the better response to your pun would be + Show Spoiler +The people that cannot make a coherent forum post are the ones that are going to have a hard time in life. They are the ones who aren't going to be taken seriously. Life doesn't give you a break. Not once. If you act anything like that in real life with those "minor flaws", you will get nowhere. An employer isn't going to "dissect" a point from an essay or a resume - you have to actually know what you're doing. As stated earlier, there were bound to be plenty of exploits to... exploit in Diablo III, especially in the first two weeks. Yes, it is annoying that the developer team didn't crank out those bugs before release. But the game is not in an Alpha or Beta stage. To say so is simply ignorant. Inferno was meant to be nigh impossible. Blizzard didn't trust their gamers to be experienced enough as the best of the best. They made it as hard as they could, and then doubled it. Of course it wasn't going to be balanced from day 1. Blizzard has no idea what the skill cap for the best of the best could be for Diablo III. Sure, you could bring in the best progamers to test it. Yet, there isn't a game like Diablo III where the skill-set transfers over. Just look at BW vs SC2 - people like Boxer aren't the best players. Even if you found progamers who had the right skillset to judge the game, there is the possibility of leaks, etc. Half the excitement about Diablo is the plot, the lore, and the mystique. Your point with regards to language would be valid if english was the only language in the world, but I'm pretty sure a poster from China would write to his future employer in chinese - call it a hunch... And if you are ever going to do some international work, you'll have to get used to people not having perfect grammar in their 2.nd, 3.rd or even 4.th language which english is to a lot of people. But we are straying. I don't get how you can defend someone who manages to overlook how smokescreen and energy armor... But to each his own. Also, I like that you bring up the plot, the lore and the mystique. The script for D3 was written for a 5 year old with a below average IQ and a severe lack of storytelling by his parents....
You can not argue reason with blizzard fanboys because they will come up with ways to attack you not related to the core issue. They will also find ways to defend blizzard even though it doesnt make any sense whatsoever.
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On May 26 2012 09:58 [Crimson]Bason wrote: Stop defending blizzard everytime they drop the ball. They will keep doing it unless we criticize and reprimand their actions. I agree with many of the points you've raised, but I honestly don't see why you're raising them here. This isn't a Blizzard forum, and I don't come here to read about all the ways in which the game sucks. If you really feel this strongly that criticism will make them change (I reeaaally doubt that), then you're better off going to the official forums and posting such things there.
What I expected from this thread was more "X class feels weak right now because of so-and-so, maybe if they do Y it'll help". But instead I see posts by people raging about all the ways Blizzard has failed the community. I get it already, but seeing people whining about it doesn't make me feel any better.
I mean seriously, look at this post:
On May 24 2012 12:05 [Crimson]Bason wrote: If anyone is still defending blizzard for this unfinished game... or can I say UNTESTED? 7 years+ in the making and they dont even know what the skills THEY created do and how to use those skills... it is not like smokescreen/energy armor was some secret bug that we had to figure out LOL... they are so obvious anyone even WoW casuals would have figured out within days. Not only did they not test inferno with every single class which is the reason why some classes have much easier time then others... They just slapped in some numbers like doubling the hp and dmg from hell difficulty and assume that it wouldbe hard enough... they run it and die horribly and assume that it was hard enough for us...and the fact that you need gear from higher act to even survive earlier act is just.... so what is the alpha and beta phase of the game for? if they are jsut going to release a crap like D3 where the release is actually the testing phase LOL It's going on and on about how Blizzard has failed how, how the game is crap, a WoW clone, blah blah blah What's the point of even saying such things here. You're better off either talking to them directly, or even better, show your lack of support by not purchasing their future games.
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I really dont like that there is no real transition from hell to inferno. I Have farmed Diablo the last few days and bought some neat items from the AH and still all I can kill in Inferno are the initial zombies. Its just stupid and very demoralizing that you need top notch inferno-gear just to enter inferno in the first place. At least as a barb.
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On May 26 2012 10:26 DaCruise wrote: I really dont like that there is no real transition from hell to inferno. I Have farmed Diablo the last few days and bought some neat items from the AH and still all I can kill in Inferno are the initial zombies. Its just stupid and very demoralizing that you need top notch inferno-gear just to enter inferno in the first place. At least as a barb.
I have shit gear on my monk (felt undergeared even in Act 3 hell, have had exactly 1 upgrade since then) and me and my mate have been 2 man farming the shit out of early A1 inferno with no problem. We die sometimes, but like 1 to 6 times per pack which isn't excessive by any means.
It's allowed us to stack Nephalem buff to actually get some reasonable amounts of drops from bosses, mostly doing cathedral atm since you don't really get the random mobs you need for NV before that.
I can't solo shit (and I doubt my mate can, he's a glass cannon wizard), but dunno whether that's because of my all out tank build or because soloing is just harder.
EDIT: Frankly I was amazed we could do anything in inferno given that we had literally just stepped out of hell with no farming. Try coop with a friend, it might make all the difference.
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the balance in inferno shouldnt be based around the auction house; meaning people farm act 1 for example which gets you crappy gear and some gold, then u go buy items which people farmed in act 4 (miniboss for example) so u can do act 2, i liked my itemprogression in d2 a lot more than this
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I thinkk inferno is still way too easy, but not in the right way. It's been less than 2 weeks and people can already start farming act 3 elites pretty easily without a bug abuse. I'd like to get at least 3 months worth of a challenge out of the game, and I think it's gonna be about 2 weeks more till people are farming act 4 constantly. There should also be a lot more emphasis on group play. I was really happy through hell because playing with friends was a benefit, but now playing solo is the only way to go.
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On May 27 2012 07:45 Itsmedudeman wrote: I thinkk inferno is still way too easy, but not in the right way. It's been less than 2 weeks and people can already start farming act 3 elites pretty easily without a bug abuse. I'd like to get at least 3 months worth of a challenge out of the game, and I think it's gonna be about 2 weeks more till people are farming act 4 constantly. There should also be a lot more emphasis on group play. I was really happy through hell because playing with friends was a benefit, but now playing solo is the only way to go.
Solo being the same difficulty as grouping is something important in Diablo. It's not an MMO, you should not be forced to play in group.
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has anyone got good items farming inferno a1? i just get rare crap
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I think bosses and champion pack difficulty needs to be switched. Just my two cents.
Obviously implementation is harder to do than type it, but then again I'm not being paid to make a great game.. =P
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Getting tired getting owned as a monk. About as tanky as I'm going to be without untold millions (which I can't get cuz gear that good comes from act 3/4) and still get owned hard in act 2.
Playing on a DH now, i'll just relax until I see what's going on in the next week or two.
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On May 26 2012 10:26 DaCruise wrote: I really dont like that there is no real transition from hell to inferno. I Have farmed Diablo the last few days and bought some neat items from the AH and still all I can kill in Inferno are the initial zombies. Its just stupid and very demoralizing that you need top notch inferno-gear just to enter inferno in the first place. At least as a barb. Not true. Me and my friends are playing "pure" (no AH use at all) and my Barb is probably our best geared character. You just need to do runs through the end of hell and know what the best Barb stats are. (although Barb is a very team orientated character and works better in a group imo)
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I think NV should be persistent between games since it's difficult to stack MF when you're trying to stack health/resists/block/dodge/damage before you ever think about MF as melee. The extra MF carrying over would make runs much less painless, perhaps there would be a 3 rare/champ pack kill req to make sure the 5 stacks refresh and dont fade once you enter a new game. I think inferno act one should drop 57+ lvl items (higher rate on the lower lvl items so the best weapons still drop in other acts). I think bosses should be guaranteed to drop 1 rare without any NV and they should give you multiple stacks of NV to encourage farming other elites after you kill the boss even if you did so without any stacks. I think resists should mitigate more magic damage and I think the nerfs for life leech on inferno should be eased up, LL is garbage compared to life on hit right now and it sucks for melee.
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On May 27 2012 09:15 Serpico wrote: I think NV should be persistent between games since it's difficult to stack MF when you're trying to stack health/resists/block/dodge/damage before you ever think about MF as melee. The extra MF carrying over would make runs much less painless, perhaps there would be a 3 rare/champ pack kill req to make sure the 5 stacks refresh and dont fade once you enter a new game. I think inferno act one should drop 57+ lvl items (higher rate on the lower lvl items so the best weapons still drop in other acts). I think bosses should be guaranteed to drop 1 rare without any NV and they should give you multiple stacks of NV to encourage farming other elites after you kill the boss even if you did so without any stacks. I think resists should mitigate more magic damage and I think the nerfs for life leech on inferno should be eased up, LL is garbage compared to life on hit right now and it sucks for melee.
One of the great things about NV is that it makes pure farming of easy named elites a pretty shit way to get items. Given the amount of bitching in general (and even in the few posts above this) about people farming (relatively) easy named elites in Act4, I don't think improving their drops without NV is a good idea.
So far I can't afford to stack any MF at all, but I'm still getting OK drops just from 3-4 stacks of NV alone.
Inferno act1 drops level 60 items. Sure it's not a 100% chance, but I just got a 540 dps blue weapon drop with some str and dex from SK. If it had been a rare with additional socket and IAS affixes, it could probably get close to 700 dps.
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What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve?
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On May 29 2012 08:25 ChosenSC2 wrote: What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve? 70 fire resist doesn't mean 'resist 70%'. It means 'go buy gear and get 1000+ resist'.
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On May 29 2012 08:33 Dfgj wrote:Show nested quote +On May 29 2012 08:25 ChosenSC2 wrote: What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve? 70 fire resist doesn't mean 'resist 70%'. It means 'go buy gear and get 1000+ resist'.
Pretty much this. 70 Fire Resist is REALLY low. I could scrap that much off about anyone of my gear pieces (outside of bracers and weapon, mine doesn't have Resist there).
Also, i think that 70k HP is likely way too much at this point. You should definitely cut off some Vit in favor of Armor and Resistance. Mitigation is important, HP Stack is mostly only useful to show off with your friends (which no small amount of people have done, by the way, a friend of mine came into my game to show off his 90k HP, i checked his gear, found no Armor, Resist or damage @.@). In any case, high mitigation with less HP keep potions and other healings means (like Life on Hit) relevant.
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On May 29 2012 08:33 Dfgj wrote:Show nested quote +On May 29 2012 08:25 ChosenSC2 wrote: What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve? 70 fire resist doesn't mean 'resist 70%'. It means 'go buy gear and get 1000+ resist'.
Ahhh good to know. I had heard from someone that max resist was 75, so I saw my 70 and thought I had no need to get more gear for it. Thanks, ya I need resist then ^^
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United States47024 Posts
On May 27 2012 07:42 {ToT}ColmA wrote: the balance in inferno shouldnt be based around the auction house; meaning people farm act 1 for example which gets you crappy gear and some gold, then u go buy items which people farmed in act 4 (miniboss for example) so u can do act 2, i liked my itemprogression in d2 a lot more than this It isn't. The only reason it ended up this way is because people are impatient.
Realistically there are items good enough for A2 Inferno in the drop tables for Warden and Butcher (uniques and extremely well-rolled rares). They're just on really low drop rate, which is why Blizzard expected it to take months for people to progress in Inferno--enough people have to be doing Butcher repeatedly over a period of months for enough of those items to enter circulation that some one can collect a full set of A2 capable items and progress to A2.
The only reason we have this weird fucked up system is because people cheesed their way into A2-A4, effectively bypassing the farming phase. So people have this expectation that they're supposed to be able to get into A2 with way less time spent farming than they're supposed to.
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On May 27 2012 09:01 Klive5ive wrote:Show nested quote +On May 26 2012 10:26 DaCruise wrote: I really dont like that there is no real transition from hell to inferno. I Have farmed Diablo the last few days and bought some neat items from the AH and still all I can kill in Inferno are the initial zombies. Its just stupid and very demoralizing that you need top notch inferno-gear just to enter inferno in the first place. At least as a barb. Not true. Me and my friends are playing "pure" (no AH use at all) and my Barb is probably our best geared character. You just need to do runs through the end of hell and know what the best Barb stats are. (although Barb is a very team orientated character and works better in a group imo) role of a barb: stack resis and vitality doing 0 dps, run around buffing, rezzing, and trying to tank mobs. true story. that's what our barb does on azmodan.
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as a wizard had trouble soloing the second half of act 2 with dps oriented build that had taken me through the game with relative ease up until then (25k dps, 25K hp, 250 res all). I switched to low end tank build (15K dps, 40K hp, 600 res all) and it became sooo much easier.
the only other change I had to make was wormhole teleport. this is almost a game breaker as I can now truly kite elites since most of them had started moving too fast to kite even with +movement boots. now the only elite mobs I skip are invulnerable minions that have tough secondary/tertiary affixes as well. otherwise its ezpz.
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On May 29 2012 13:06 TheAngryZergling wrote: as a wizard had trouble soloing the second half of act 2 with dps oriented build that had taken me through the game with relative ease up until then (25k dps, 25K hp, 250 res all). I switched to low end tank build (15K dps, 40K hp, 600 res all) and it became sooo much easier.
the only other change I had to make was wormhole teleport. this is almost a game breaker as I can now truly kite elites since most of them had started moving too fast to kite even with +movement boots. now the only elite mobs I skip are invulnerable minions that have tough secondary/tertiary affixes as well. otherwise its ezpz.
can't comment on melee characters, but I felt like Act 2 could be itemized for with my WD at not too great of a cost (spent ~2M total for many pieces of gear)
my WD just got into A3 though and its very apparent that my my gear isn't up to snuff. the problem is that its going to cost me probably 1M+ for each gear upgrade and the upgrade only amounts to 1-2K more DPS per piece of gear
I only have 3M to work with, so my options are either to farm A1/A2 or group up and hope I get carried to the point of A3 where I get Tyrael then find out how well I can solo A3 with Tyrael.
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wow, there are still people complaining? if you have any trouble in inferno, it's your fault, lack of knowledge, bad gearing choice or not enough time invested in farming yet.
if you think nothing of the above listed should be required, uninstall and stop crying. i mean really. and to that guy who said, barbs are just tanking/rezz dudes, wrong. you can out dps every class, barbs are heavily reliant on gear, but scale the best.
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How is the WD on inferno, im on the fence on WD vs DH, I originally wanted WD but now that summons's are heavily useless, what are your thoughts?
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WD inferno is decent, I've seen few different builds, but it's mostly Splinter Darts with tons of cc (I use this) or dot(s)/long cds with very high damage, currently pets are useless even as distraction (well, maybe fetish army can handle things for a moment if there isn't too much aoe). Seems like the Vision Quest Bears build starts losing it's effectiveness unless you have ridiculous gear or someone taking some hits for you, personally I never was a fan of that build though.
DH might work better, though my friend who plays DH seems to have more problems than I do, could be gear, skill build or overall skill issue though.
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On May 26 2012 09:58 [Crimson]Bason wrote: how do you like my grammar now? who spents hours writing a perfect essay on a gaming forum?
Hahahaha.
User was warned for this post
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On May 29 2012 22:23 nanospartan wrote: How is the WD on inferno, im on the fence on WD vs DH, I originally wanted WD but now that summons's are heavily useless, what are your thoughts?
If its between DH and WD definitely go with DH.
The only currently viable build for A2 and on Inferno is just spamming splinter poison darts with CC. So basically WD plays like a really boring DH.
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On May 29 2012 22:23 nanospartan wrote: How is the WD on inferno, im on the fence on WD vs DH, I originally wanted WD but now that summons's are heavily useless, what are your thoughts? I have a lvl WD in inferno and let me tell you: It is boring, weak, slow.
I feel they balanced WD to be on par with the other classes only when he has 5 stacks of Soul Harvest. Good luck being on constant 5 stacks in Inferno.
I recently started a DH. Seems a lot stronger. His skills do much more damage, at least single target. DH escape is also vastly superior to Spirit Walk! Can't believe they put a 15 second cd on it.
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I have both a DH and WD on inferno. Like a person said above, in the ONLY stupid WD build i can manage to get to work at all in inferno (act 3) you just play like a super gimped and atrociously boring DH. Maybe I'm just missing something and there's some spec or gear direction i can go with a WD that makes it better or fun, but honestly I'm beginning to think it's just a horribly shitty class. There seems like such a lack of synergy between their spells overall.
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On May 29 2012 08:33 Dfgj wrote:Show nested quote +On May 29 2012 08:25 ChosenSC2 wrote: What is the max resist for a certain element you can get? I find some things really retarded about Inferno. I'm a Barb with expensive gear, 70K HP, and 70 fire resist. I die in 2 seconds to fire damage... I mean at that point what can you really do? How can I improve? 70 fire resist doesn't mean 'resist 70%'. It means 'go buy gear and get 1000+ resist'.
Yeah, 70 fire resist might as well be zero.
Also, 70k hp is way too much. You need to go get resist gear and armor, as well as a good weapon. Don't be afraid to sacrifice some hp to get more mitigation.
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On May 29 2012 22:45 Iranon wrote:Show nested quote +On May 26 2012 09:58 [Crimson]Bason wrote: how do you like my grammar now? who spents hours writing a perfect essay on a gaming forum? Hahahaha.
I lol'd.
People who care about details and others' perception of them care about grammar and make sure it is correct on a gaming forum.
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People are overlooking the biggest problem. There's no way they can balance melee and ranged classes in very difficult content without putting in straight gear checks. This game doesn't allow characters in melee to avoid attacks like you can do in a Ninja Gaiden game. Ranged characters always have the option of kiting and dodging attacks. The harder the difficulty is, the bigger the advantage ranged characters will have from being able to dodge attacks.
In fact, trying to balance ranged characters with melee characters in the current Inferno difficulty is probably why so many mobs have stupidly broken abilities. They had to create all sorts of leaping, charging, swooping in, flying, extra fast moving, strafing, teleporting, popping out from underground, falling from the sky, phasing and moving while invincible mobs with undodgeable ranged attacks to compensate.
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Someone mentioned "boss loot tables" in this thread, but i haven't found any by searching the web.
Anyone can provide some help on this matter?
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On May 30 2012 00:54 andrewlt wrote: People are overlooking the biggest problem. There's no way they can balance melee and ranged classes in very difficult content without putting in straight gear checks. This game doesn't allow characters in melee to avoid attacks like you can do in a Ninja Gaiden game. Ranged characters always have the option of kiting and dodging attacks. The harder the difficulty is, the bigger the advantage ranged characters will have from being able to dodge attacks.
In fact, trying to balance ranged characters with melee characters in the current Inferno difficulty is probably why so many mobs have stupidly broken abilities. They had to create all sorts of leaping, charging, swooping in, flying, extra fast moving, strafing, teleporting, popping out from underground, falling from the sky, phasing and moving while invincible mobs with undodgeable ranged attacks to compensate.
yeah i think that you just have to accept, as a melee player, that youre gonna have it a bit harder surviving, its part of the nature. the perks are that (i guess) you can make a bit more sloppy mistakes cus of ur tankiness, and generally melee scale really well as the gear gets better. it was the same in d2, you made a sorc for mf cus it was just the best for it
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On May 30 2012 00:54 andrewlt wrote: People are overlooking the biggest problem. There's no way they can balance melee and ranged classes in very difficult content without putting in straight gear checks. This game doesn't allow characters in melee to avoid attacks like you can do in a Ninja Gaiden game. Ranged characters always have the option of kiting and dodging attacks. The harder the difficulty is, the bigger the advantage ranged characters will have from being able to dodge attacks.
In fact, trying to balance ranged characters with melee characters in the current Inferno difficulty is probably why so many mobs have stupidly broken abilities. They had to create all sorts of leaping, charging, swooping in, flying, extra fast moving, strafing, teleporting, popping out from underground, falling from the sky, phasing and moving while invincible mobs with undodgeable ranged attacks to compensate.
What I'd like to see are new stats on gear like -random amount of % (-15%/25 or even 50% if crazy perfect rare) damage reduction on specific damage dealing affixes. So you have like a shield wiht 230 dex, 44 physical resitance, 25% damage reduction by fire chains as a example. Or a "ignores invunerable minions shield" so you can just beat those.
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This game doesn't have "loot tables"
A mob is killed and rolls are made, the rolls determine the stats on the gear (what type and quality of the stat, two rolls for each stats mod).
So seriously guys, just drop the entire idea of a "loot table", it's a WoW thing that didn't make it to diablo.
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I'm having trouble on my DH, what kind of HP/resist/armor should I be looking at for Butcher/act 2 onwards? I'm using entangling/nether + vault/prep/smokescreen and tactical passive currently if that helps. For Butcher the only thing I can't manage to dodge usually is the fan of chains he throws.
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United States47024 Posts
On May 30 2012 01:07 N3rV[Green] wrote: So seriously guys, just drop the entire idea of a "loot table", it's a WoW thing that didn't make it to diablo. I've used the term "loot table" to describe the % drop chance of specific drops from bosses since D2. Maybe that's just me.
Every boss's loot table encompasses every item, but the % chance of dropping a Mara's, Stormshield, etc. varies from boss to boss.
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i highly disagree that heals should scale with hp. regeneration healing allready scales with damage reduction abilities, armor and resistances while burst healing also scales with dodge . thats three to four stats you can scale up healing allready and virtually every monk is doing exactly this: getting only as much vitality as they need and as much resistances/armor as they can to make healing more effective. stacking alot of vitality is just not smart for monks just because of the way virtually all his skills and passives work, except maybe BoP. barbs who can scale vitality into armor in the other hand can make sense of vitality heavy builds.
if the monk needs anything then maybe some changes to the underused/bad passives. more than the half of them are way worse than the most used passives. the dualwield/2h passive for example can be replaced with other passives that do the job better you want without drawbacks despite being a specialized trait. the + 100 spirit passive almost has no scaling as you mostly cannot regenerate up to 100% spirit most of the time, even with high attackspeed/ high spirit regeneration so you really can only do a couple spells more at the start and thats it. the crit into dodge passive is again outshined badly by other passives as far as defense goes.
a bit more offensive scaling on some of the abilties would be nice too but iam not entirely sure if this is needed.
But what iam really concerned is group play in inferno: its just not worth it for melees. I and my common teammates have far more success with solo play even with teamspeak coordination. And with success I basicly mean gold&items/time. I personally find group play very fun and interesting but in most circumstances its just not as mathematically rewarding as solo play.
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Since I finally made it through an Act of Inferno and started the 2nd, I think I can add to the discussion with at least a slightly informed opinion now. The main issues for me are the elite/champ mobs with broken skills. Fast + vampiric + any CC = you die. Arcane + CC + narrow passages = you die. Fire chains + CC = you die. Fire chains on spiders is one of my least favorite things to see. Invulnerable minions on certain mobs (ghost things, serpent guys, or naturally fast mob + CC) is broken as can be but not instant death at least. Reflect damage is annoying but only broken when combined with mortar or any of the previously mentioned OP combos. Fast by itself isn't too bad, but really annoying on mobs that were already fast like spiders. Illusionist (if you aren't running Arcane Orb) and health link are pretty worthless. Desecrator, avenger, Horde, increased health, and whatever else I am forgetting I am pretty neutral on. CC includes frozen, jailor, waller, and vortex.
If they just limit what things can be combined then most of the issues go away. I think I flat out skipped mabye 2-4 rare/champ mobs in act one due to a super broken combo.
Bosses are fine so far but could stand to get some new moves so they aren't so predictable. I was able to kill the butcher in under 2 mins with 5 stack Neph buff due to Venom hydra + blizzard with my 32k dps. He is so predictable. I died once to him on normal because I had no clue on his pattern and then I never died to him again until inferno which was largely due to not killing him fast enough with my old set up and getting killed by fire, or I got sloppy and got grabbed.
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Ok, now I know why demon hunters seem to do so much damage. They can equip 2 handed weapons (bows or crossbows) in one hand and use a quiver in the other for 15% increased attack speed (Same as dual wield bonus). That makes a demon hunter do inherently 15% more damage than all other characters, how is this balanced?
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bows are capped alot lower than 2hand melee items, that's why the best bow so far is 1500dps, best 2hander is near 2k
Side note: I want another level of difficulty after inferno because it was easy too easy, and not just adding a 5th mod to rares and doubling the hp/dmg, I want monsters to start using more player skills as well.
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On May 30 2012 03:07 NotSorry wrote: bows are capped alot lower than 2hand melee items, that's why the best bow so far is 1500dps, best 2hander is near 2k No.
There are 7 types of 2h melee weapons and only 2 kinds of bows, so there's probably a higher rare melee weapon out in the AH, but if you seach for blue items you'll see that the best weapons have about equal dps.
It's little difference between the base stats of 2hs of equal attack speed: http://us.battle.net/d3/en/item/hellion-crossbow http://us.battle.net/d3/en/item/warlord-sword
And they can both spawn with the "Grim" and "of Death" modifiers.
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Let me guess, you play demon hunter?
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On May 30 2012 03:05 VoirDire wrote: Ok, now I know why demon hunters seem to do so much damage. They can equip 2 handed weapons (bows or crossbows) in one hand and use a quiver in the other for 15% increased attack speed (Same as dual wield bonus). That makes a demon hunter do inherently 15% more damage than all other characters, how is this balanced?
Melee characters have innate 30% damage reduction. How is this balanced?
Also, the only character to farm act 4 comfortably are Barbarians, so maybe Demon Hunters aren't the problem, huh?
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Any advice on how to deal with invulnerable champ in Inferno as Wizard ? I mean, how are you supposed to run through invulnerable minions that 2 shot you in order to kill the champ ? Really this shit seems broken to me...
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You don't unless you outgear it. I run from most invulnerable packs - I guess I can beat them after wearing them down over 15 min, but not worth it.
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On May 30 2012 04:41 Ramanujan wrote:Show nested quote +On May 30 2012 03:05 VoirDire wrote: Ok, now I know why demon hunters seem to do so much damage. They can equip 2 handed weapons (bows or crossbows) in one hand and use a quiver in the other for 15% increased attack speed (Same as dual wield bonus). That makes a demon hunter do inherently 15% more damage than all other characters, how is this balanced? Melee characters have innate 30% damage reduction. How is this balanced? Also, the only character to farm act 4 comfortably are Barbarians, so maybe Demon Hunters aren't the problem, huh? 30% damage reduction, for character that take 1000% more hits. :O And as far as i'm concerned i've heard of more DH and wizards farming Act 4 easily, compared to Barb.
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I think inferno is fine, except that it's damn near impossible at worst, improbable at best for a melee class to 'naturally' progress.
What I mean is a solo barbarian isn't likely going to be able to farm his way out of act 1 so that he can do act 2. You MUST use the auction house or have friends sharing items. The only reason I can easily beat act 2 on my barb is because I have many t16 (act 4) quality items. Without these, I'd still be relegated to sketchy warden/butcher clears until the end of time.
The only other issue is that ranged classes like DH and Wizard were able to beat and farm content through clever use of abusable skills. This gave a perception that inferno is too hard unless you exploit on ranged and then it's actually super easy. This cause a bad taste in everyone's mouth. I think if we could go back and time and fix exploits and make it so that every class was struggling the same the tears would be less prevelent. We would all be working to get through inferno at the normal pace or progression (ACT1-ACT2-ACT3-ACT4). What ended up happening was Wizards and DH beat ACT1 skipped to ACT4 with the Hell bug and started farming. Our AH and playerbase got overfed much earlier than anticipated and it really messed everything up.
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On May 30 2012 04:41 Ramanujan wrote:Show nested quote +On May 30 2012 03:05 VoirDire wrote: Ok, now I know why demon hunters seem to do so much damage. They can equip 2 handed weapons (bows or crossbows) in one hand and use a quiver in the other for 15% increased attack speed (Same as dual wield bonus). That makes a demon hunter do inherently 15% more damage than all other characters, how is this balanced? Melee characters have innate 30% damage reduction. How is this balanced? Also, the only character to farm act 4 comfortably are Barbarians, so maybe Demon Hunters aren't the problem, huh?
You're very misinformed about the endgame.
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I would have to say that mele in inferno are very gear dependant. I have 2 level 60's a barb and a DH. ( Azmodan runs R.I.P) I have been in inferno on both my characters. Both have progressed solo through inferno.( After I killed each boss solo I farmed with friends.)
My barb is stuck on act 2 killing magdah she is almost impossible for mele to kill cause she blows me a kiss and insta dead 50k hp 300 resist lol. As a barb I recommend people stack resist and strength and vit get a nice 2h. Check out Psy Starcraft's youtube channel sure he is amazingly overgeared but it proves one thing barbs are very gear dependant. Think of it this way more strength = more damage and armor. Resists come from gear and buffs. (Warcry with impunity)
As for DH's it depends on your skill level. If your a really skilled d2 player and can dodge everything stack pure dex and resists just so some crazy floor fire does not kill you (happened to me -.-). I rely on smoke screen and vault to keep me alive. My DH is stuck on belial which ive lost at least 150k in repairs to but oh well just gotta keep trying.
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Russian Federation138 Posts
On May 30 2012 22:20 Valadash wrote:I would have to say that mele in inferno are very gear dependant. I have 2 level 60's a barb and a DH. ( Azmodan runs R.I.P) I have been in inferno on both my characters. Both have progressed solo through inferno.( After I killed each boss solo I farmed with friends.) My barb is stuck on act 2 killing magdah she is almost impossible for mele to kill cause she blows me a kiss and insta dead 50k hp 300 resist lol. As a barb I recommend people stack resist and strength and vit get a nice 2h. Check out Psy Starcraft's youtube channel sure he is amazingly overgeared but it proves one thing barbs are very gear dependant. Think of it this way more strength = more damage and armor. Resists come from gear and buffs. (Warcry with impunity) As for DH's it depends on your skill level. If your a really skilled d2 player and can dodge everything stack pure dex and resists just so some crazy floor fire does not kill you (happened to me -.-). I rely on smoke screen and vault to keep me alive. My DH is stuck on belial which ive lost at least 150k in repairs to but oh well just gotta keep trying. I got him after i had a 60k demage and could survive 1 hit from nagas. The most important part to hit him as fast as you can after he jumps from the balcony. When a 3rd stage starts you just have to spam neither tentacles as fast as you can. When you have a good dps its much easier to do because you have to dodge fewer times.
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On May 30 2012 04:41 Ramanujan wrote:Show nested quote +On May 30 2012 03:05 VoirDire wrote: Ok, now I know why demon hunters seem to do so much damage. They can equip 2 handed weapons (bows or crossbows) in one hand and use a quiver in the other for 15% increased attack speed (Same as dual wield bonus). That makes a demon hunter do inherently 15% more damage than all other characters, how is this balanced? Melee characters have innate 30% damage reduction. How is this balanced? Also, the only character to farm act 4 comfortably are Barbarians, so maybe Demon Hunters aren't the problem, huh?
its balanced in the sense that melee is still completely useless compared to ranged in inferno act 2+
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Well at least bosses are much easier for melee than ranged. Just did a butcher run with 2 wiz and a dh. All were dead at 50% but I finished him off by moving to the south where fire cant reach me and just grinded him down with pots and optimal use of cooldowns.
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United States47024 Posts
On June 02 2012 10:17 DaCruise wrote: Well at least bosses are much easier for melee than ranged. Just did a butcher run with 2 wiz and a dh. All were dead at 50% but I finished him off by moving to the south where fire cant reach me and just grinded him down with pots and optimal use of cooldowns. The bosses aren't easier for melee, they're just more of a gear check.
The nature of melee is such that if you can't tank it, you basically can't beat the encounter, and if you can tank it, you pretty much just hold left click, and occasionally press other skills.
The opposite is the case with ranged. You can kite effectively with a way lower gear standard and "outplay" the encounter, but regardless of how far you overgear the encounter, you will still get 1-shot if you screw up.
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On June 02 2012 10:24 TheYango wrote:Show nested quote +On June 02 2012 10:17 DaCruise wrote: Well at least bosses are much easier for melee than ranged. Just did a butcher run with 2 wiz and a dh. All were dead at 50% but I finished him off by moving to the south where fire cant reach me and just grinded him down with pots and optimal use of cooldowns. The bosses aren't easier for melee, they're just more of a gear check. The nature of melee is such that if you can't tank it, you basically can't beat the encounter, and if you can tank it, you pretty much just hold left click, and occasionally press other skills. The opposite is the case with ranged. You can kite effectively with a way lower gear standard and "outplay" the encounter, but regardless of how far you overgear the encounter, you will still get 1-shot if you screw up.
Well you are right. However I still think that the Butcher is easier for melee but other bosses may not be.
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if we are just considering the 4 main bosses of the game, melee are much much stronger. their abilities are all just stupid and fail to hurt melee people. the problem is bosses arent the main challenge, the main source of loot, or more than a loot pinata at the end of a 'run'. when it comes to 99% of the game, mobs and elites, ranged are just better at the moment.
maybe that will change but i still dont think its balanced.
On June 02 2012 10:29 DaCruise wrote:Show nested quote +On June 02 2012 10:24 TheYango wrote:On June 02 2012 10:17 DaCruise wrote: Well at least bosses are much easier for melee than ranged. Just did a butcher run with 2 wiz and a dh. All were dead at 50% but I finished him off by moving to the south where fire cant reach me and just grinded him down with pots and optimal use of cooldowns. The bosses aren't easier for melee, they're just more of a gear check. The nature of melee is such that if you can't tank it, you basically can't beat the encounter, and if you can tank it, you pretty much just hold left click, and occasionally press other skills. The opposite is the case with ranged. You can kite effectively with a way lower gear standard and "outplay" the encounter, but regardless of how far you overgear the encounter, you will still get 1-shot if you screw up. Well you are right. However I still think that the Butcher is easier for melee but other bosses may not be.
the butcher IS easier for melee, but anyone who can get to the butcher without 'cheesing' has already passed the gear check, so its a moot point. getting to the butcher requires less gear for a ranged than a melee.
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Something is odd.
I feel as if inferno damage has been stealth nerfed. I'm able to do act 2 kulle with minimal issues (lol champ imps still suck though) all of a sudden. Nothing has changed outside of enchantress buff, but it doesn't account for dealt damage being reduced by 3-5k or so. Usually stuff capped at my force armor cap, but now it's far less.
Heck, belial minions used to cap my force armor damage, now they do 7-8k instead of 11-13k.
The only thing I have changed recently is adding the enchantress to my wizard and a new weapon, but that wouldn't account for such a dramatic damage drop.
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