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On June 06 2012 11:06 Slayer91 wrote: Tried air ally, the guy is a boss. Tanks way more than me without healing, 25 spirit to renew and okayish DPS. Finished act 3 but can't do everything for sure solo. Did some izkatu farming and not sure if it's better to get a decent group to sfarm spider/azomodan with 5 NV.
Glad you like him! I don't really understand why he tanks so well, but he was the only reason my horrible geared monk managed to live through act three.
@blind You just have to be aware of where the desecrations are before you teleport. Also it really helps get into proper positioning when you screw up and get surrounded by a plague pack, since monks tend not to use their other escape skills for lack of slots.
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You can hold shift and click far away in the screen, not on any monster, and you won't teleport while you attack.
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On June 06 2012 12:22 Advocado wrote: Where do you guys farm money as a monk? Also my dps at 60 is like 7k ish :/ Lucky you, I had 4.3k when I swapped gear to survive act1.
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On June 06 2012 13:32 Blind wrote:Show nested quote +On June 06 2012 11:06 Slayer91 wrote:On June 06 2012 08:38 ExceeD_DreaM wrote:How do you guys have 1300 LoH???? Could you guys post screenshots of your ring/ammy and weapon? I still only have 500-600 LoH from my ammy and ring, but it is damn expensive to find LoH + atk speed ![](/mirror/smilies/frown.gif) I spend 10 mil which is by a factor of 10 the most money I've spent on an item for an 860 DPS 747 life on hit fist weapon, as I mentioned earlier. I used to haev a socketed 854 DPS weapon with a star in it though. Amulet 390 life on hit and ring 169 as I said. That's it. I'm feeling deadly reach is really bad in the second part of act 3 since it doesn't do any damage really. In the first part its still pretty good especially against some of the ranged stuff. But I was always using a second spell for spirit, and since my LoH is high I should probably use more fists of thunder than I do. Tried air ally, the guy is a boss. Tanks way more than me without healing, 25 spirit to renew and okayish DPS. Finished act 3 but can't do everything for sure solo. Did some izkatu farming and not sure if it's better to get a decent group to sfarm spider/azomodan with 5 NV. I'm thinking deadly reach and FoT --> Thunderclap are the only viable spirit generators if you're going to only have one, because the other too and too immobile. But I have to drop sweeping wind if I want air ally and a 2nd generator. I might stick with just FoT and see how that works out. I've been using deadly reach for a while now and I want to start trying new stuff. How are you using FoT/thunderclap against things like molten, plagued, desecrator? It puts me right on top of the AOE.
Desecrator and molten are always avoidable, plague is one of those things you can tank if you're not tanking all the elites too, but ideally you want to kite away from it. I see what you mean though, sometimes the teleport works against you in a big way. That said I have been using reach for a long time I'll have to test how I do without it.
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molten is always avoidable? fast vortex? :/
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I'm soloing everything with ease in inferno up to the Azmodan areas of Act 3 with a few exceptions. I'm using One with Everything, Seize the Initiative and Transcendence with about 40k hp, 880 all resistances self buffed with time of need and just farming act 2. Life on hit and mitigation is key, I can dump about 10k HP and still do fine. Trick is just armor, all res, and dropping your life pool for more mitigation so that your heals that don't ramp up have less of a pool to draw from to be more effective. obviously the trade off for life and resistance has to compare though.
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You really use time of need? Compared to barb shout its horrible. I'd personally say mantra of evasion with hard target is better. Perhaps time of need at your resistance values is a bit better but I'd say the dodge is a lot better than the slight regen.
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There we go, just cleared A2 Inferno with a 2h ^^ (my second char, first one killed Diablo eight days ago) Stats are: + Show Spoiler + Got to A3 Inf in 42 hours.
On June 06 2012 17:05 JackDino wrote:Show nested quote +On June 06 2012 12:22 Advocado wrote: Where do you guys farm money as a monk? Also my dps at 60 is like 7k ish :/ Lucky you, I had 4.3k when I swapped gear to survive act1. I had 20k when I turned 60
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On June 06 2012 23:59 HaXXspetten wrote:There we go, just cleared A2 Inferno with a 2h ^^ (my second char, first one killed Diablo eight days ago) Stats are: + Show Spoiler +Got to A3 Inf in 42 hours. Show nested quote +On June 06 2012 17:05 JackDino wrote:On June 06 2012 12:22 Advocado wrote: Where do you guys farm money as a monk? Also my dps at 60 is like 7k ish :/ Lucky you, I had 4.3k when I swapped gear to survive act1. I had 20k when I turned 60 ![](/mirror/smilies/puh2.gif) what's that angel thingy in the bottom right in your inventory? :O
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On June 07 2012 01:47 HyunA wrote:Show nested quote +On June 06 2012 23:59 HaXXspetten wrote:There we go, just cleared A2 Inferno with a 2h ^^ (my second char, first one killed Diablo eight days ago) Stats are: + Show Spoiler +Got to A3 Inf in 42 hours. On June 06 2012 17:05 JackDino wrote:On June 06 2012 12:22 Advocado wrote: Where do you guys farm money as a monk? Also my dps at 60 is like 7k ish :/ Lucky you, I had 4.3k when I swapped gear to survive act1. I had 20k when I turned 60 ![](/mirror/smilies/puh2.gif) what's that angel thingy in the bottom right in your inventory? :O The Angelic Wings, courtesy of Collector's Edition ^^
Better showcased on my Wizard, more fitting: + Show Spoiler + Also, with Diamond Skin, you really do look like an angel <3 + Show Spoiler +
They don't do anything other than look asthetic, but I like them
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On June 07 2012 01:53 HaXXspetten wrote:Show nested quote +On June 07 2012 01:47 HyunA wrote:On June 06 2012 23:59 HaXXspetten wrote:There we go, just cleared A2 Inferno with a 2h ^^ (my second char, first one killed Diablo eight days ago) Stats are: + Show Spoiler +Got to A3 Inf in 42 hours. On June 06 2012 17:05 JackDino wrote:On June 06 2012 12:22 Advocado wrote: Where do you guys farm money as a monk? Also my dps at 60 is like 7k ish :/ Lucky you, I had 4.3k when I swapped gear to survive act1. I had 20k when I turned 60 ![](/mirror/smilies/puh2.gif) what's that angel thingy in the bottom right in your inventory? :O The Angelic Wings, courtesy of Collector's Edition ^^ Better showcased on my Wizard, more fitting: + Show Spoiler +Also, with Diamond Skin, you really do look like an angel <3 + Show Spoiler +They don't do anything other than look asthetic, but I like them ![](/mirror/smilies/puh2.gif) holy sh*t that looks amazing ! :D thanks for explaining.
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Guys I read in this thread from public forums from a guy called bryron saying that block doesn't scale well with dodge because you can't block dodged attacks. Does that mean if you have 20% block and 50% dodge, you have 50% chance to dodge and 10% chance to block? (What I do know, is 20% dodge on top of 50% is 60% dodge, so the scaling is an even 20% reduced damage, similar arguments with armour and resists individually, but armour and resists together scale well and I'm wondering if block and dodge scale well together).
Because Items like helm of command, storm shield, and justice lanterns all look very juicy for a theoretical build if normal hits could be "knocked all the table". That is, everything that isn't dodged must necessarily be blocked.
However, the converse isn't true I think. Block isn't "worse" because of dodge, it's just not any better than it would be at 0% dodge. However I'm not sure how this works since block is normally stacked by barbarians and has no "diminishing returns" as far as I know.
Also the guy Bryron in that thread who said he clears inferno also used the WoTHF + Windforce flurry and deadly reach which worked so well for me. i'm probably just going to replace sweeping wind with air ally like other people did and keep the double spirit generator combo. (A mobility/range one i.e FoT with thunderclap OR deadly reach and a DPS one i.e WoTHF or FoT)
On another note concussive wave seems by far the must underused spirit generator. To me it's way too slow and the AoE is only useful for stuff like iskatu, normally whites are more easily kited/knockback spammed with FoT or WoTHF while elite packs don't have enough to justify the massive AoE radius which you trade off for speed. Sure it has nice damage reduction but so does FoT lightning flash and deadly reach Keen eye. In group play it seems like threatening shout is a better version of it since it's not needed to be constantly refreshed.
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On June 07 2012 03:30 Slayer91 wrote: Guys I read in this thread from public forums from a guy called bryron saying that block doesn't scale well with dodge because you can't block dodged attacks.
But why would you want to block dodged attacks? If you've dodged them they already do no damage. Or do you mean if an attack fails a dodge check the game doesn't do a block check? That can't be right, since that'd make block completely useless.
On another note concussive wave seems by far the must underused spirit generator. To me it's way too slow and the AoE is only useful for stuff like iskatu, normally whites are more easily kited/knockback spammed with FoT or WoTHF while elite packs don't have enough to justify the massive AoE radius which you trade off for speed. Sure it has nice damage reduction but so does FoT lightning flash and deadly reach Keen eye. In group play it seems like threatening shout is a better version of it since it's not needed to be constantly refreshed.
In an ideal world we'd be able to use two spirit generators and still survive. Think about it, CW, Lightning Flash, Keen Eye, Foresight, etc. all have buffs that last long enough for you to weave in another generator and get the benefits of both. Then you wouldn't have to compare using CW exclusively to any of the others, since you could use it in conjunction with them. Hopefully the Inferno changes will help with that.
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On June 07 2012 03:39 archon256 wrote:Show nested quote +On June 07 2012 03:30 Slayer91 wrote: Guys I read in this thread from public forums from a guy called bryron saying that block doesn't scale well with dodge because you can't block dodged attacks.
But why would you want to block dodged attacks? If you've dodged them they already do no damage. Or do you mean if an attack fails a dodge check the game doesn't do a block check? That can't be right, since that'd make block completely useless. Show nested quote + On another note concussive wave seems by far the must underused spirit generator. To me it's way too slow and the AoE is only useful for stuff like iskatu, normally whites are more easily kited/knockback spammed with FoT or WoTHF while elite packs don't have enough to justify the massive AoE radius which you trade off for speed. Sure it has nice damage reduction but so does FoT lightning flash and deadly reach Keen eye. In group play it seems like threatening shout is a better version of it since it's not needed to be constantly refreshed.
In an ideal world we'd be able to use two spirit generators and still survive. Think about it, CW, Lightning Flash, Keen Eye, Foresight, etc. all have buffs that last long enough for you to weave in another generator and get the benefits of both. Then you wouldn't have to compare using CW exclusively to any of the others, since you could use it in conjunction with them. Hopefully the Inferno changes will help with that.
You can't block a dodged attack, meaning your block "roll" goes to waste 1/2 the time on average if you dodge 1/2 of attacks. That is, I suppose, are dodge and block "rolls" done seperately?
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On another note concussive wave seems by far the must underused spirit generator. To me it's way too slow and the AoE is only useful for stuff like iskatu, normally whites are more easily kited/knockback spammed with FoT or WoTHF while elite packs don't have enough to justify the massive AoE radius which you trade off for speed. Sure it has nice damage reduction but so does FoT lightning flash and deadly reach Keen eye. In group play it seems like threatening shout is a better version of it since it's not needed to be constantly refreshed.
Speaking of Iskatu, I don't know if anyone has tried this, but run exploding palm (6th rune) and tempest rush movement speed. It's pretty hilarious how long the explosions continue to chain, and will destroy iskatu while you run circles around the room with tempest. This also takes a shit on your fps if you have a bad computer (like mine), but it was one of the finer moments of playing the monk class.
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LOL. I was thinking of tempest rush, but exploding palm chain reaction nuke thingy + concussive wave +sweeping wind with cyclonem (seriously has anyone even tried this rune? It's kinda random and only useful on large packs of trash, but then it's pretty godlike) and also you can try BACKLASH it's pretty OP on iskatu as well.
Concussive wave with concussion lets you tank him fairly easily because he hits hard and with unlucky dodge streaks you might be in trouble. Not like you can run away if you get low, lol.
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On June 07 2012 03:44 Slayer91 wrote:Show nested quote +On June 07 2012 03:39 archon256 wrote:On June 07 2012 03:30 Slayer91 wrote: Guys I read in this thread from public forums from a guy called bryron saying that block doesn't scale well with dodge because you can't block dodged attacks.
But why would you want to block dodged attacks? If you've dodged them they already do no damage. Or do you mean if an attack fails a dodge check the game doesn't do a block check? That can't be right, since that'd make block completely useless. On another note concussive wave seems by far the must underused spirit generator. To me it's way too slow and the AoE is only useful for stuff like iskatu, normally whites are more easily kited/knockback spammed with FoT or WoTHF while elite packs don't have enough to justify the massive AoE radius which you trade off for speed. Sure it has nice damage reduction but so does FoT lightning flash and deadly reach Keen eye. In group play it seems like threatening shout is a better version of it since it's not needed to be constantly refreshed.
In an ideal world we'd be able to use two spirit generators and still survive. Think about it, CW, Lightning Flash, Keen Eye, Foresight, etc. all have buffs that last long enough for you to weave in another generator and get the benefits of both. Then you wouldn't have to compare using CW exclusively to any of the others, since you could use it in conjunction with them. Hopefully the Inferno changes will help with that. You can't block a dodged attack, meaning your block "roll" goes to waste 1/2 the time on average if you dodge 1/2 of attacks. That is, I suppose, are dodge and block "rolls" done seperately? That just means they scale multiplicatively. So if you had 50% chance to dodge and 50% chance to block, you would still block 50% of the non-dodged attacks.
edit: on the other hand if it works like Amui says below, then block is amazing
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On June 07 2012 03:44 Slayer91 wrote:Show nested quote +On June 07 2012 03:39 archon256 wrote:On June 07 2012 03:30 Slayer91 wrote: Guys I read in this thread from public forums from a guy called bryron saying that block doesn't scale well with dodge because you can't block dodged attacks.
But why would you want to block dodged attacks? If you've dodged them they already do no damage. Or do you mean if an attack fails a dodge check the game doesn't do a block check? That can't be right, since that'd make block completely useless. On another note concussive wave seems by far the must underused spirit generator. To me it's way too slow and the AoE is only useful for stuff like iskatu, normally whites are more easily kited/knockback spammed with FoT or WoTHF while elite packs don't have enough to justify the massive AoE radius which you trade off for speed. Sure it has nice damage reduction but so does FoT lightning flash and deadly reach Keen eye. In group play it seems like threatening shout is a better version of it since it's not needed to be constantly refreshed.
In an ideal world we'd be able to use two spirit generators and still survive. Think about it, CW, Lightning Flash, Keen Eye, Foresight, etc. all have buffs that last long enough for you to weave in another generator and get the benefits of both. Then you wouldn't have to compare using CW exclusively to any of the others, since you could use it in conjunction with them. Hopefully the Inferno changes will help with that. You can't block a dodged attack, meaning your block "roll" goes to waste 1/2 the time on average if you dodge 1/2 of attacks. That is, I suppose, are dodge and block "rolls" done seperately?
If it works like WoW(I MT'd in WoW back when I played, at a fairly high level), dodge and block are on the same hit table. What this means is that if you have 30% dodge and 40% block, it will roll for a number between 0-100(with decimal places but whatever), and if you roll 1-30, you dodge, 31-70 you block and the rest you get hit for full damage. In WoW it was fairly important to fill the hit table because you'd be blocking for around 10% of most hits(pretty big for avoiding getting gibbed). In D3 I'd imagine it's even more important because with proper resists, block can mitigate 30-50% of an incoming hit in later parts of inferno, which is pretty huge.
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On June 07 2012 03:51 Amui wrote:Show nested quote +On June 07 2012 03:44 Slayer91 wrote:On June 07 2012 03:39 archon256 wrote:On June 07 2012 03:30 Slayer91 wrote: Guys I read in this thread from public forums from a guy called bryron saying that block doesn't scale well with dodge because you can't block dodged attacks.
But why would you want to block dodged attacks? If you've dodged them they already do no damage. Or do you mean if an attack fails a dodge check the game doesn't do a block check? That can't be right, since that'd make block completely useless. On another note concussive wave seems by far the must underused spirit generator. To me it's way too slow and the AoE is only useful for stuff like iskatu, normally whites are more easily kited/knockback spammed with FoT or WoTHF while elite packs don't have enough to justify the massive AoE radius which you trade off for speed. Sure it has nice damage reduction but so does FoT lightning flash and deadly reach Keen eye. In group play it seems like threatening shout is a better version of it since it's not needed to be constantly refreshed.
In an ideal world we'd be able to use two spirit generators and still survive. Think about it, CW, Lightning Flash, Keen Eye, Foresight, etc. all have buffs that last long enough for you to weave in another generator and get the benefits of both. Then you wouldn't have to compare using CW exclusively to any of the others, since you could use it in conjunction with them. Hopefully the Inferno changes will help with that. You can't block a dodged attack, meaning your block "roll" goes to waste 1/2 the time on average if you dodge 1/2 of attacks. That is, I suppose, are dodge and block "rolls" done seperately? If it works like WoW(I MT'd in WoW back when I played, at a fairly high level), dodge and block are on the same hit table. What this means is that if you have 30% dodge and 40% block, it will roll for a number between 0-100(with decimal places but whatever), and if you roll 1-30, you dodge, 31-70 you block and the rest you get hit for full damage. In WoW it was fairly important to fill the hit table because you'd be blocking for around 10% of most hits(pretty big for avoiding getting gibbed). In D3 I'd imagine it's even more important because with proper resists, block can mitigate 30-50% of an incoming hit in later parts of inferno, which is pretty huge.
Yeah, I realize that's how it worked in WoW, and why I'm hoping it works like this in Diablo 3, but does anyone know? And to starfries, yes it also means they scale multiplicatively which I mentioned I believe my original post on the matter.
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On June 07 2012 03:44 Daozzt wrote:Show nested quote +On another note concussive wave seems by far the must underused spirit generator. To me it's way too slow and the AoE is only useful for stuff like iskatu, normally whites are more easily kited/knockback spammed with FoT or WoTHF while elite packs don't have enough to justify the massive AoE radius which you trade off for speed. Sure it has nice damage reduction but so does FoT lightning flash and deadly reach Keen eye. In group play it seems like threatening shout is a better version of it since it's not needed to be constantly refreshed. Speaking of Iskatu, I don't know if anyone has tried this, but run exploding palm (6th rune) and tempest rush movement speed. It's pretty hilarious how long the explosions continue to chain, and will destroy iskatu while you run circles around the room with tempest. This also takes a shit on your fps if you have a bad computer (like mine), but it was one of the finer moments of playing the monk class. I did this to farm 59-60 on hell, minus the tempest rush;p. Shit looks hilarious.
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