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On June 06 2012 06:10 Couvre wrote:Show nested quote +On June 06 2012 05:57 Slayer91 wrote:Dropping life on hit for attack speed when attack speed gives me more hits for more life on hit?  Higher dex I can understand, it's mostly a matter of improving my item quality overall though, to get more dex you need higher ilevel kinda. But I do feel low on the DPS as opposed to survivability right now. All about the damages! Plus it makes all my barb friends super jealous that it doesn't take an hour to kill things. Oh and try the air elemental if you haven't. That guy has been beast modeing it up for me, lol.
In what way? Is the damage on air elemental good? Do you take it over sweeping wind or take both? I've been using double spirit generators but I'm not certain about it. WoTHF//FoT is my interrupting/DPSing generator and Deadly reach and if I ever try it I suppose Concussive wave is my kiting/mitigation style spirit generator.
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I take it over sweeping which i really don't like. It tanks all the things! I had been using reach with keen for a long time, but recently switched it to FoT w/ thunderclap since getting vortexed into chains + desecration and surround was annoying and have been loving it. Rest of my skills: blind w/ dps rune, heal w/ dps rune, dodge mantra w/ armor, and serenity w/ extra time. I haven't come across a pack that has taken me more than 2 deaths with this set up. Lots of set ups work/are better, just personal preference i suppose.
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Guys I just got level 60. What items should I buy so I can take on Inferno? What mods should I go for? I currently have 4k dps using 2x 200+dps weapons. I only have 1.5mil.
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I've been testing a run through Act 3/4 with the cookie cutter tanking build, but with lower life on hit in favor of dps. I dropped my loh down to ~370 (just amulet and ring), while increasing my dps significantly (~27-28k unbuffed) and maintaining my armor/resists, and was able to clear Act 4, elites and everything, and down Diablo no problem with a much faster time.
I've found that most of my healing in actual fights comes from heals/potions and health globes, and having an extra 500 loh is pretty insignificant. You aren't getting hit that often in the first place to warrant having additional lifesteal (with good ally usage and positioning), so having more dps will just make everything more time efficient. Additional perks include actually being able to kill treasure gnomes and never having to worry about enrage timers.. Also, loh weapons are fucking expensive so you'll save a lot of gold in the long run, especially if loh gets nerfed in the future.
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I don't see how LoHit is insignificant, seeing as Act4 elites consist mostly of standing toe to toe and trading with them for a full minute, or chasing kiting crap around. I don't see how I could survive without the 3k+/sec I get from LoHit in the former, and the later are just annoying, not dps/LoHit reliant.
I'd require an additional 15% ias and a 1k dps 1h to get 27k dps, and my dex is already pretty high (1700).
The case for dps is that you get the monster's life down faster so you get more globes for the amount of damage you eat, but minions kinda break that rule.
Maybe if you have really high resist/armor (900/7k unbuffed), but then your gear is worth an order of magnitude more than what is required to clear act 4; you can do whatever you want.
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Well it seems the guys who d on't use high life on hit are using mystic ally a lot, something we need to look into. It's only 25 spirit and I assume as "tanky" as you are.
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On June 06 2012 07:45 Slayer91 wrote: Well it seems the guys who d on't use high life on hit are using mystic ally a lot, something we need to look into. It's only 25 spirit and I assume as "tanky" as you are. yeah, i'm too broke to afford good LoH weapons and i don't have enough time to farm the money (i don't wanna cheat and use bots) so i use the air ally + sweeping wind combo. i just finished act 1 inferno like this and i have to say it's very fun. i don't want to change it in act 2 and if i have to farm for 2 weeks to afford good items so i can progress through act 2, then so be it ^^.
my build: http://eu.battle.net/d3/en/calculator/monk#bijXgk!dYX!cbbbaa also, i have scoundrel follower with slow and 8kdps.
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How do you guys have 1300 LoH???? Could you guys post screenshots of your ring/ammy and weapon? I still only have 500-600 LoH from my ammy and ring, but it is damn expensive to find LoH + atk speed
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Life on hit is just the shit because I don't want to play the kiting game. I HATE deadly reach with a passion, it's dps is horrendous and does a lot less for my life on hit than fists of thunder does.
I have a 600 life on hit Amy, a 300 life on hit ring and a 400 life on hit gem (the flawless star). My attk speed is at 2.48, and I'm currently looking into duel wielding with another weapon with atleast 1000 life on hit(needs to be socketed so I can gem it)
Why? It's so much fun, and exactly how I want to play as monk. I HOPE it doesn't get nerfed to shit. Either way, I'm not sacrificing other stats for LoH just finding items with it included.
Since being able to solo the pony level (with the help of a few pathing problems and map advantages) I have made like 6 mil in the last 24 hours. So I'm on my way to get some hektik items.
Pm me if you want to know what I'm talking about with respect to pony level, as a melee it's a dream.
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hmm is inferno pony level harder than act 3/4 inferno? Maybe i should just farm at pony instead of getting raped at act 2/3.
run.at.me, what is your resist, HP, armor, and dps?
edit: my ammy is now 230 LoH with 200 dex 90 int and 8% CC reduction 4% melee reduction... should I upgrade it?
edit2: I just found a blue ring 300 LoH and 13% atk speed on AH for dirt cheap.... looool
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MOD EDIT: Nope User was warned for selling stuff
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On June 06 2012 07:35 Pwere wrote: I don't see how LoHit is insignificant, seeing as Act4 elites consist mostly of standing toe to toe and trading with them for a full minute, or chasing kiting crap around. I don't see how I could survive without the 3k+/sec I get from LoHit in the former, and the later are just annoying, not dps/LoHit reliant.
I'd require an additional 15% ias and a 1k dps 1h to get 27k dps, and my dex is already pretty high (1700).
The case for dps is that you get the monster's life down faster so you get more globes for the amount of damage you eat, but minions kinda break that rule.
Maybe if you have really high resist/armor (900/7k unbuffed), but then your gear is worth an order of magnitude more than what is required to clear act 4; you can do whatever you want.
Haha, you can't argue that 900/7k buffed is "way overgeared", because getting 3k life on hit is about three times more expensive, and not necessarily more effective. I reached 27k dps (with 1h/shield) using a 780 dps 1h that I bought for 1.2m a week ago, and replacing the 300 loh star with a 70% crit dmg star. You just need patience and little luck grabing nice gear for cheap from the auction house. Just the basic atk speed rings/amulet, high dex/all resist/resist gear will bring you to that. My entire gear set when I killed diablo was ~5-6m, while a decent loh weapon without gimp dps is like 10m.
Anyways, from my experience, act 4 mobs will pretty much wreck you in 3 seconds if you get 2 elites on you at once, especially with nasty affixs, so no amount of loh will save you (but blind/serenity/mystic ally will). Either way, the whole game is about positioning--you can greatly minimize the times you get hit by stutter step kiting, blind--->resummon ally, run to narrow hall-->summon ally, etc. The hardest elites for monks to deal with (aside from invulnerables, which you just skip) are those kiting ones with nasty affixes like molten/shielding/x/x, and you spend so much time running around that you're better off with just more dps to kill them faster. I'm fairly certain you can run through the game without loh at all.
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On June 06 2012 07:45 Slayer91 wrote: Well it seems the guys who d on't use high life on hit are using mystic ally a lot, something we need to look into. It's only 25 spirit and I assume as "tanky" as you are. I used the ally to clear act 3-4. I found that it allows me to kill a few more weird elite combos than Dashing Strike. And that's with 1200 LoHit, but I was lucky enough to find a +920 weapon with 1.75as on AH. Got 200 on my amulet and 100 on a ring.
I also hate Deadly Reach past act 2. It's really, really good in doorways, but it just doesn't kill stuff fast enough, and it's terrible vs 3 fast champions since you rarely hit more than 1. Plus, the 16% dodge passive is only slightly worse than Keen (16% vs 22%), but you hit faster, with all the benefits that come with it, and the stunlock.
LoHit got stupidly expensive in the last few days, however, so alternatives would definitely be welcome for anyone not already geared.On June 06 2012 09:03 Daozzt wrote:Show nested quote +On June 06 2012 07:35 Pwere wrote: I don't see how LoHit is insignificant, seeing as Act4 elites consist mostly of standing toe to toe and trading with them for a full minute, or chasing kiting crap around. I don't see how I could survive without the 3k+/sec I get from LoHit in the former, and the later are just annoying, not dps/LoHit reliant.
I'd require an additional 15% ias and a 1k dps 1h to get 27k dps, and my dex is already pretty high (1700).
The case for dps is that you get the monster's life down faster so you get more globes for the amount of damage you eat, but minions kinda break that rule.
Maybe if you have really high resist/armor (900/7k unbuffed), but then your gear is worth an order of magnitude more than what is required to clear act 4; you can do whatever you want. Haha, you can't argue that 900/7k buffed is "way overgeared", because getting 3k life on hit is about three times more expensive, and not necessarily more effective. I don't have 3k LoHit, I have 1200 with 2.5attack/s And I did say unbuffed.
I didn't think about crits and crit%, since those are usually way overpriced because a certain rich class loves them, but I guess that adds up really fast.
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I guess the difference is just playstyle. Because for me, deadly reach is the ONLY thing that works. It's the only skill that leaves enough room between the enemies so that if they ever turn to you, you can just resummon ally right in front to taunt. You're also always moving backwards while shift clicking, so they're always nicely lined up for you. I don't know why, but whenever I just FoT or crippling wave (-20% dmg reduction), I always get surrounded and demolished.
Also, I never really intended to stack crit, I got pretty lucky with some deals--my shield has 9.5%, amulet 6.5%, weapon has 129% crit dmg with star. The dps does add up though.
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On June 06 2012 08:53 ExceeD_DreaM wrote: hmm is inferno pony level harder than act 3/4 inferno? Maybe i should just farm at pony instead of getting raped at act 2/3.
run.at.me, what is your resist, HP, armor, and dps?
edit: my ammy is now 230 LoH with 200 dex 90 int and 8% CC reduction 4% melee reduction... should I upgrade it?
edit2: I just found a blue ring 300 LoH and 13% atk speed on AH for dirt cheap.... looool
I wouldn't say poni level is harder than act 3/4 because the monsters themselves are ALL melee, and do not have any skills like teleport (like the big monsters do in act 3, not as an affix).. However the definitely hit the hardest (the ponies do like 15k plus dmg even with the stats I'm about to give you.) and they have a ridiculous attack speed.
I have 38k hp 5.8 armor unbuffed (7.7 with evasion buff and enchantress) and 26k dps unbuffed. Resists are.. Physical res is 800 roughly and lowest res is 693. I don't use one with everything, I use resolve, transcendence and dex/armor passive. I got 2.48 attk speed and 1350 life on hit, currently bidding on an Amy with 15% attack speed and 555 life on hit with 40 to all resistances (lol 7mil bid so far)...
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On June 06 2012 09:31 Daozzt wrote: I guess the difference is just playstyle. Because for me, deadly reach is the ONLY thing that works. It's the only skill that leaves enough room between the enemies so that if they ever turn to you, you can just resummon ally right in front to taunt. You're also always moving backwards while shift clicking, so they're always nicely lined up for you. I don't know why, but whenever I just FoT or crippling wave (-20% dmg reduction), I always get surrounded and demolished.
Also, I never really intended to stack crit, I got pretty lucky with some deals--my shield has 9.5%, amulet 6.5%, weapon has 129% crit dmg with star. It dps does add up though. I used deadly reach a lot, and it does kite really well. Problem is that fast monsters destroy you since they surround and you end up not hitting many. But the stunlock is the real killer with FoT, it makes farming act 3 so much easier because whites can absolutely never hit you. It's good for act 4 too, but you have to stick to walls and corners and be really careful with plague/molten. Deadly Reach might be better then, but you have to be meticulous where I just don't care and charge in.
It kinda sucks that Monks are really not flexible. It takes so much effort to gear up for your build that you can't really try anything else effectively. If you go for Deadly Reach, you basically need +armor on all your gear, since 200 armor will be worth at least 25 resist for you.
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On June 06 2012 08:38 ExceeD_DreaM wrote:How do you guys have 1300 LoH???? Could you guys post screenshots of your ring/ammy and weapon? I still only have 500-600 LoH from my ammy and ring, but it is damn expensive to find LoH + atk speed 
I spend 10 mil which is by a factor of 10 the most money I've spent on an item for an 860 DPS 747 life on hit fist weapon, as I mentioned earlier. I used to haev a socketed 854 DPS weapon with a star in it though. Amulet 390 life on hit and ring 169 as I said. That's it.
I'm feeling deadly reach is really bad in the second part of act 3 since it doesn't do any damage really. In the first part its still pretty good especially against some of the ranged stuff. But I was always using a second spell for spirit, and since my LoH is high I should probably use more fists of thunder than I do.
Tried air ally, the guy is a boss. Tanks way more than me without healing, 25 spirit to renew and okayish DPS. Finished act 3 but can't do everything for sure solo. Did some izkatu farming and not sure if it's better to get a decent group to sfarm spider/azomodan with 5 NV.
I'm thinking deadly reach and FoT --> Thunderclap are the only viable spirit generators if you're going to only have one, because the other too and too immobile. But I have to drop sweeping wind if I want air ally and a 2nd generator. I might stick with just FoT and see how that works out.
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deadly reach / mantra of conviction>dishearten might be a laugh, got to ghom waypoint and had to dodge elite packs to get there :/ I can't solo act3 lol
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Where do you guys farm money as a monk? Also my dps at 60 is like 7k ish :/
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On June 06 2012 11:06 Slayer91 wrote:Show nested quote +On June 06 2012 08:38 ExceeD_DreaM wrote:How do you guys have 1300 LoH???? Could you guys post screenshots of your ring/ammy and weapon? I still only have 500-600 LoH from my ammy and ring, but it is damn expensive to find LoH + atk speed  I spend 10 mil which is by a factor of 10 the most money I've spent on an item for an 860 DPS 747 life on hit fist weapon, as I mentioned earlier. I used to haev a socketed 854 DPS weapon with a star in it though. Amulet 390 life on hit and ring 169 as I said. That's it. I'm feeling deadly reach is really bad in the second part of act 3 since it doesn't do any damage really. In the first part its still pretty good especially against some of the ranged stuff. But I was always using a second spell for spirit, and since my LoH is high I should probably use more fists of thunder than I do. Tried air ally, the guy is a boss. Tanks way more than me without healing, 25 spirit to renew and okayish DPS. Finished act 3 but can't do everything for sure solo. Did some izkatu farming and not sure if it's better to get a decent group to sfarm spider/azomodan with 5 NV. I'm thinking deadly reach and FoT --> Thunderclap are the only viable spirit generators if you're going to only have one, because the other too and too immobile. But I have to drop sweeping wind if I want air ally and a 2nd generator. I might stick with just FoT and see how that works out. I've been using deadly reach for a while now and I want to start trying new stuff. How are you using FoT/thunderclap against things like molten, plagued, desecrator? It puts me right on top of the AOE.
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