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Monk - Builds/Discussion - Page 37

Forum Index > Diablo 3
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Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
May 31 2012 10:18 GMT
#721
I've been using Fists of Thunder with Bounding Light for act 1 farming, the chain lightning spam with my high attack speed is pretty cool although I'm not sure how effective.

Guess I'l give WotHF a try next time, the 250% modifier on Windforce Flurry sounds pretty strong at least.
Jisall
Profile Blog Joined January 2011
United States2054 Posts
May 31 2012 10:31 GMT
#722
On May 31 2012 19:18 Vaelone wrote:
I've been using Fists of Thunder with Bounding Light for act 1 farming, the chain lightning spam with my high attack speed is pretty cool although I'm not sure how effective.

Guess I'l give WotHF a try next time, the 250% modifier on Windforce Flurry sounds pretty strong at least.


Tell me how that goes!
-Does it knockback in particular.
-More of less damage output then Fists of Fury/Blazing Fists

Personally I like the dash effect from FoF. You way seems more damaging tho.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
May 31 2012 10:37 GMT
#723
On May 31 2012 16:03 confusedcrib wrote:
Show nested quote +
On May 31 2012 15:59 Amui wrote:
On May 31 2012 15:51 confusedcrib wrote:
Hey guys,

I'm having a TON of trouble on act 2 inferno and was hoping someone could look at my build at tell me what I'm doing wrong. I'd really appreciate any advice:

Link to full size image: http://i.imgur.com/EpaZc.jpg
Link to build: http://us.battle.net/d3/en/calculator/monk#WdRXgh!YZX!ZcYcYa


Vitality. You'll need 30+ thousand health to survive burst damage, although your resists look alright, you should be able to tank if you can survive the spikes. Consider swapping inner sanc for blinding flash with blinding echo for more temporary immunity, 2 chances to interrupt swing timers/skills on a lot of things is more valuable than an extra second of cc on trash. and then you'll be fine.


Thank you so much for your time, I've spent a long time trying to decide between flash and sanctuary. I agree with the vitality, gear is so expensive QQ


Show nested quote +
On May 31 2012 16:01 Medrea wrote:
22k hitpoints is too little. Invest in Vitality till you are around 40k or more.

Use One With Everything instead of resolve. Resolve only functions on enemies you are actively engaged with which is harder than it sounds.

Blinding flash with 60 percent elite miss will serve you better than Inner Sanctuary. Or if you can get your DPS up a little use Faith in the Light.

Dashing Strike is hard to use when your monk kiting. Consider dropping it for another save like Seven Sided Strike with Pandemonium rune.


Thank you as well, I'll put OWE back on and keep faith in the light in mind. I've also been thinking about switching to SSS, I just really like the maneuverability out of things like arcane and fire with dashing strike.

Show nested quote +
On May 31 2012 16:05 Regina wrote:
I dont think your stats are so bad. Your build aint terrible either although i play differeonal t 1k life on hit and you should be able to get close to clear act 2. Iyou like o run blind with dmg increase and heal with dmg buff and run sweepingwind fire storm oand deadly reach with keen eye. Thats how i cleard it. But other builds work too. Gl


I think a large issue I'm having as well is that I'm doing it with two people. By myself it's more doable, but still more challenging than I should be. I used to do that build you're talking about but only recently switched. Thanks for the input ^^


Thank you all for the quick responses!!


I wouldn't worry about VIT that much, it doesn't matter if you have something like 3000 life on hit coupled with 100,000 health if you're actually taking more damage than you can mitigate. I was farming the first half of Act II without any deaths at 750 resist all, 29k health and 68% damage reduction. The second half of Act II where you're in and around Kulle's place can have some nasty elites on par with some in Act III which will still railroad you though. I prioritize resists > armor > dex > vit along with important stuff like attack speed (you want at least 2 per second) and some >300 life on hit items.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-05-31 12:26:07
May 31 2012 12:24 GMT
#724
Is there anything with monk that just would keep me alive against sustained mob dps? Half of mobs are unkitable and you just HAVE TO stutterstep in the FACE of mob, mob probably doesnt lose any hits but atlesat u won't be surrounded. Barb has ability like victory rush, transdence doesn't heal anything notable (still I use it since I see it as better than other aiblities and it ends up being little noticeable if you manage to fight for many minutes).

So annoying that I have to just ress - nuke - die, repeat 5times and MAYBE get a kill. I really hope I am missing something.

e: Act 2 - 4 without shield.
as useful as teasalt
Pwere
Profile Joined April 2010
Canada1557 Posts
May 31 2012 16:27 GMT
#725
Imo, Resolve is by far our best passive. Then Seize. Then OwE, or Transcendence if you're rich as a Lannister. A shield is a must too, that 1k armor and 20% block means basically 25% less damage, for a measly 15% maximum dps drop. DPS doesn't matter as long as you have 12k+, and finding two good weapons is insanely expensive.

I tried WotHF, and I really didn't like it. It doesn't interrupt mobs like FoT does, and has no amazing passive like Deadly Reach does. It generares spirit slower than both of them too in practice, and I don't care about damage.

I went back to Dashing Strike for act 3. It's not just for elite escape anymore; act 3 has so many ranged mobs that kite you that you need a way to close the distance. DS has the advantage of also going through most projectiles, which is amazing.

Deadly Reach is nice since there are a lot of staircases/doorways, but white trash becomes quite dangerous without the stunlock.

18k dps, 37k hp, 5600 armor, 570 resist, 750 LoHit, 1900 dex. Belial was a joke, but act 3 kicks my ass. I'm trying to get 5k more hp and 15% ias, and I can manage another 50-100 res before having to dive into the 5M items. Although I was desperately trying to salvage 10M for a 200dex, 200vit, 300LoHit, 90 total resist amulet last night. So good =(
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-05-31 17:22:57
May 31 2012 17:12 GMT
#726
It's not a matter of opinion. Resolves best case scenario is reducing all damage by 25%. If seize gives you enough armour to get you from say, 73% reduction to 80% reduction it's already even or better. You can do similar math with OwE but its harder because of the non linearity of the problem of itemization of resist all+1 resist or 1 resist+stats or 1 resist+stats.

WoTHF interrupts mobs the same way FoT does, it's just no knockback effect and attacks slow. It does have a bigger interrupt radius though.

It seems like a sure thing resolve will actually be better than seize until you have tons of dex (depending on scaling factor in hard target/enchantress or barb shout/keen eye) but armour works on ranged attaacks for example and doesn't rely on firestorm being up.
trinxified
Profile Joined December 2010
Canada7774 Posts
May 31 2012 18:09 GMT
#727
Hey guys, I'm new with Monk class. I got a Level 60 Wizard (Act 1 Inferno) and Level 38 Barbarian (Act 2 Nightmare)

Anyway, I'm starting with Monk, and what do you guys generally do for weapons? Same setup as Barbarians with 1-hand with shield? I know it depends what skill build, but since I played Barbarian, almost 1-hand with shield is the best combo for any build. With my Wizard, I do 2-handers.

Thanks in advance.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 31 2012 18:21 GMT
#728
1-h shield for anything hard, can do whatever you like otherwise.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 31 2012 18:27 GMT
#729
On June 01 2012 03:09 trinxified wrote:
Hey guys, I'm new with Monk class. I got a Level 60 Wizard (Act 1 Inferno) and Level 38 Barbarian (Act 2 Nightmare)

Anyway, I'm starting with Monk, and what do you guys generally do for weapons? Same setup as Barbarians with 1-hand with shield? I know it depends what skill build, but since I played Barbarian, almost 1-hand with shield is the best combo for any build. With my Wizard, I do 2-handers.

Thanks in advance.

Essentially you can build your monk however you want until you reach Act 2 inferno.
liftlift > tsm
run.at.me
Profile Joined December 2011
Australia550 Posts
May 31 2012 18:39 GMT
#730
anyone here approaching a comfort zone in act 3? i finally killed my first round of soul rippers LOL holy shit they're so fucked.

anywho, im yet to find a monk thats just killing inferno (up to act 4 atleast). it seems they really don't exist.

im using resolve and crippling (20% dmg reduction) but even white creeps are hitting insanely hard sometimes. Not to mention the dudes who slam the ground and send their army (a poison arm) underground and then spits up at your feet.. just after the bridge quest in act 3..

I don't understand how if i have resolve (25% dmg reduction) + crippling (20% dmg reduction) plus 7000 armor and 650 physical resists = 2/3 shotted by some white creeps. ugh shit can be frustrating as fuck, i can get rhough quests by skipping mobs and repetitive dying but as far as i know, the only way to get through this *comfortably** would to literally have every single godly item with ~70 resists 100+dex/vit giving u 1000 res (and bonus armor from all armor pieces) 1300 armor, and 1500 vit 2000 dex.

better start saving i spose.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 31 2012 18:46 GMT
#731
On June 01 2012 03:39 run.at.me wrote:
anyone here approaching a comfort zone in act 3? i finally killed my first round of soul rippers LOL holy shit they're so fucked.

anywho, im yet to find a monk thats just killing inferno (up to act 4 atleast). it seems they really don't exist.

im using resolve and crippling (20% dmg reduction) but even white creeps are hitting insanely hard sometimes. Not to mention the dudes who slam the ground and send their army (a poison arm) underground and then spits up at your feet.. just after the bridge quest in act 3..

I don't understand how if i have resolve (25% dmg reduction) + crippling (20% dmg reduction) plus 7000 armor and 650 physical resists = 2/3 shotted by some white creeps. ugh shit can be frustrating as fuck, i can get rhough quests by skipping mobs and repetitive dying but as far as i know, the only way to get through this *comfortably** would to literally have every single godly item with ~70 resists 100+dex/vit giving u 1000 res (and bonus armor from all armor pieces) 1300 armor, and 1500 vit 2000 dex.

better start saving i spose.

The only monks that can do ACT 4 inferno are those that were the very first ones that got into act4 inferno, and exploited chest farming, and made a shitton of gold via AH, and therefore are ridiculously geared. But even then DH/Wizard still #1 inferno farmers.
liftlift > tsm
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-31 19:30:25
May 31 2012 19:26 GMT
#732
Resolve works only on things you are hitting, and anything you are hitting is often controllable anyway. Dont drop OWE for resolve. Drop Transcendance instead.

Ideal Monk gear is often the following mods. This is what you are looking for.

  • Dex
  • Vit
  • Resist an element (Pick only one, mine is poison)
  • Resist all elements
  • Armor
  • Life on hit


And herein lies the problem with monk. That's 6 mods all of them for defensive reasons. Only DEX helps DPS. After getting enough Life on Hit you can drop transcendence for resolve. But still our damage will always be poor, too overbudgeted. Demon hunters can get away with 4 mods and Wizards can get away with 4 mods and sometimes 3. Barbarians only need 5 mods. If you play with a lot of friends of various classes, you know that Monk DPS is shit even if your tooltips say you are higher.
twitch.tv/medrea
chambanog
Profile Joined October 2011
35 Posts
Last Edited: 2012-05-31 20:09:24
May 31 2012 20:08 GMT
#733
124k dps
sup
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 31 2012 20:11 GMT
#734
On June 01 2012 04:26 Medrea wrote:
Resolve works only on things you are hitting, and anything you are hitting is often controllable anyway. Dont drop OWE for resolve. Drop Transcendance instead.

Ideal Monk gear is often the following mods. This is what you are looking for.

  • Dex
  • Vit
  • Resist an element (Pick only one, mine is poison)
  • Resist all elements
  • Armor
  • Life on hit


And herein lies the problem with monk. That's 6 mods all of them for defensive reasons. Only DEX helps DPS. After getting enough Life on Hit you can drop transcendence for resolve. But still our damage will always be poor, too overbudgeted. Demon hunters can get away with 4 mods and Wizards can get away with 4 mods and sometimes 3. Barbarians only need 5 mods. If you play with a lot of friends of various classes, you know that Monk DPS is shit even if your tooltips say you are higher.

DH only have to optimize for
IAS
DEX
Discipline.

Another reason why rerolled DH is now my main.
liftlift > tsm
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 31 2012 20:28 GMT
#735
On June 01 2012 04:26 Medrea wrote:
Resolve works only on things you are hitting, and anything you are hitting is often controllable anyway. Dont drop OWE for resolve. Drop Transcendance instead.

Ideal Monk gear is often the following mods. This is what you are looking for.

  • Dex
  • Vit
  • Resist an element (Pick only one, mine is poison)
  • Resist all elements
  • Armor
  • Life on hit


And herein lies the problem with monk. That's 6 mods all of them for defensive reasons. Only DEX helps DPS. After getting enough Life on Hit you can drop transcendence for resolve. But still our damage will always be poor, too overbudgeted. Demon hunters can get away with 4 mods and Wizards can get away with 4 mods and sometimes 3. Barbarians only need 5 mods. If you play with a lot of friends of various classes, you know that Monk DPS is shit even if your tooltips say you are higher.


you only get as much vit as you need to not get bursted. resist all elements and resist an element can be interchanged. you can get armor via dex.

in the end its: dex, resist all/specific, life on hit/life regen and just enough vit. ofc you can scale up with some resist all if you have OWE but its not optimal or at least not more compared to crit, IAS, armor, spirit regen or any other stat you can get that kinda helps.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2012-05-31 20:42:50
May 31 2012 20:42 GMT
#736
On June 01 2012 05:08 chambanog wrote:
124k dps
sup

What in the world are you using as a weapon? Also, how much bonus AS do you have?
GGOPphatpak
Profile Joined September 2011
United States87 Posts
May 31 2012 20:52 GMT
#737
Guys i have a question, what weapon is most suitable for monks in inferno? Some people say Daibo's but some other people say a fist weapon with a shield with a lot of vitality. but i can't choose ><. Can someone help :/??
Starcraft 2 is one of the few games that makes me throw my keyboard out the window
xDaunt
Profile Joined March 2010
United States17988 Posts
May 31 2012 21:00 GMT
#738
On June 01 2012 05:52 GGOPphatpak wrote:
Guys i have a question, what weapon is most suitable for monks in inferno? Some people say Daibo's but some other people say a fist weapon with a shield with a lot of vitality. but i can't choose ><. Can someone help :/??


1h+shield unless you have absolutely godly equipment otherwise. I'm surprised that anyone is suggesting that you use a daibo.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 31 2012 21:49 GMT
#739
On June 01 2012 06:00 xDaunt wrote:
Show nested quote +
On June 01 2012 05:52 GGOPphatpak wrote:
Guys i have a question, what weapon is most suitable for monks in inferno? Some people say Daibo's but some other people say a fist weapon with a shield with a lot of vitality. but i can't choose ><. Can someone help :/??


1h+shield unless you have absolutely godly equipment otherwise. I'm surprised that anyone is suggesting that you use a daibo.


well daibo is the way to go if you want to get cheap damage. I completed act 1 with a daibo and I dont have to skip elite packs. 1h + shield for the same price leaves you with significantly less damage.

if you use kick then daibo is the way to go imo because attackspeed wont matter much and you need as much flat spirit regen as you can with a slow weapon (got +2.x from spirit stone, +3 from circular breathing and +2.x from daibo).

however i would not use daibo if you dont use kick+some kind of mobility. shield+1h is definitely the safe way to go and is also more flexible towards builds. just overall either your dps is lower or you spend much more money than you would for a daibo.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
SockArms
Profile Blog Joined November 2010
United States591 Posts
Last Edited: 2012-06-01 00:11:25
June 01 2012 00:10 GMT
#740
struggling super hard with act 2 but I've been farming act 1 for a week how much more armor/resists do you guys think I need

+ Show Spoiler [Stats] +
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Build: http://us.battle.net/d3/en/calculator/monk#bYXghT!UXY!ZcZaab
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