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Your other stats are fine - up your attack speed by 15-30% and your life on hit by 600 and you'll be fine. Your vit and dexerity are super high and you can afford to drop them. Try to get an 800 DPS+ one hander (preferably 1.4 attack speed) with a socket and socket a star purple for +300 life on hit, and get an amulet with over 300 life on hit and some other good stats.
Your armour seems a bit low too. Not sure why. I would personally drop 7-sided-strike for sweeping wind - fire storm as 7-sided is a low cooldown and really low damage over the cooldown and decent as a defensive spell but not the best.
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I did a bit of act IV solo and in duo with Wiz. Here are my stats:
~18k dps (2,7 att speed) ~800 life on hit ~700 phys resist ~450 all other resist ~6k armor ~30k hp ~29% block chance (3700-4700 reduction) ~10% reduced melee dmg
I would consider my gear to be good overall. In act 1 i can just tank and spank everything no matter what. In act 2 this gear allows me to deal more or less fine with almost all white mobs - however i cant tank everyting, especially not some harder elites, i have to kite but nearly everything is doable. In act 3 those stats can barely keep me up vs white mobs while its still quite a nightmare to deal with over half elite packs. In act 4 however all this doesnt matter coz its not even close. Some white mobs hit me for ~12k auto attack (those diablo assasins which attack from hide) while others do ~35k dmg with special attacks(demon charge), some of those cant be avoided unless u have poped serenity.
This makes me question how viable "tank" monk rly is. whats the point of getting high block, reduced dmg vs melee, boost armor and resistance to absurd numbers while paying 10x more then Wiz/DH to farm same stuff as they do with similar results and number of deaths. This is not a rant. What im trying to get is how viable "tank" monk rly is.
The way act 4 goes so far for me is (considering some ez bosses) i try to kite as much as possible, only way i ever go in and try to hit is when i got serenity/blind/7 sided kick rdy to use. There is NO WAY i can tank any elemental dmg (even poison) without my cd's. Elites auto attacks usually take anywhere from 35% to 100% of my hp with single hit (depending on mob and if i can get deadly reach 3rd hit armor proc). So far i managed to clear 1st level of gardens ONCE (clear = kill every single elite and mob pack). Every other time there were unkillable packs which i had to skip - sometimes i even could clear more then 20% of area.
All this push me to conclusion that no matter how much better my stats would be i still wont be able to tank hits and my DPS will suffer bcoz of it. Sure if i iron out my stats i might get flawless throu act 2 and struggle only slightly in act 3 but i fail to see how it would make things any better in act 4. I see a lot of monks here struggle to get a working build to clear act 3 and kill elites with relative success while having pretty much perfect gear - now try to nearly double the damage mobs deal and viola u are in act 4.
As a result im considering selling all my defensive gear and going all in with dexterity/crit chance/ crit dmg/att speed and ~maybe~ run speed. Instead of counting on my stats to save me i will just take every single cd to get as many free hits as possible and then kite mobs like wiz or dh when my cd's are down.
What do u guys think.
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What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot?
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On June 01 2012 09:18 Jarlax wrote: I did a bit of act IV solo and in duo with Wiz. Here are my stats:
~18k dps (2,7 att speed) ~800 life on hit ~700 phys resist ~450 all other resist ~6k armor ~30k hp ~29% block chance (3700-4700 reduction) ~10% reduced melee dmg
I would consider my gear to be good overall. In act 1 i can just tank and spank everything no matter what. In act 2 this gear allows me to deal more or less fine with almost all white mobs - however i cant tank everyting, especially not some harder elites, i have to kite but nearly everything is doable. In act 3 those stats can barely keep me up vs white mobs while its still quite a nightmare to deal with over half elite packs. In act 4 however all this doesnt matter coz its not even close. Some white mobs hit me for ~12k auto attack (those diablo assasins which attack from hide) while others do ~35k dmg with special attacks(demon charge), some of those cant be avoided unless u have poped serenity.
This makes me question how viable "tank" monk rly is. whats the point of getting high block, reduced dmg vs melee, boost armor and resistance to absurd numbers while paying 10x more then Wiz/DH to farm same stuff as they do with similar results and number of deaths. This is not a rant. What im trying to get is how viable "tank" monk rly is.
The way act 4 goes so far for me is (considering some ez bosses) i try to kite as much as possible, only way i ever go in and try to hit is when i got serenity/blind/7 sided kick rdy to use. There is NO WAY i can tank any elemental dmg (even poison) without my cd's. Elites auto attacks usually take anywhere from 35% to 100% of my hp with single hit (depending on mob and if i can get deadly reach 3rd hit armor proc). So far i managed to clear 1st level of gardens ONCE (clear = kill every single elite and mob pack). Every other time there were unkillable packs which i had to skip - sometimes i even could clear more then 20% of area.
All this push me to conclusion that no matter how much better my stats would be i still wont be able to tank hits and my DPS will suffer bcoz of it. Sure if i iron out my stats i might get flawless throu act 2 and struggle only slightly in act 3 but i fail to see how it would make things any better in act 4. I see a lot of monks here struggle to get a working build to clear act 3 and kill elites with relative success while having pretty much perfect gear - now try to nearly double the damage mobs deal and viola u are in act 4.
As a result im considering selling all my defensive gear and going all in with dexterity/crit chance/ crit dmg/att speed and ~maybe~ run speed. Instead of counting on my stats to save me i will just take every single cd to get as many free hits as possible and then kite mobs like wiz or dh when my cd's are down.
What do u guys think.
I've been thinking about this for a while now, I think that something that deserves more exploration is using dodge over tanking. Perhaps high DPS with crit chance can play into those two passives, the 15 percent for 2 one hands and the 3% of your crit chance dodge bonus
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On June 01 2012 06:49 clickrush wrote:Show nested quote +On June 01 2012 06:00 xDaunt wrote:On June 01 2012 05:52 GGOPphatpak wrote: Guys i have a question, what weapon is most suitable for monks in inferno? Some people say Daibo's but some other people say a fist weapon with a shield with a lot of vitality. but i can't choose ><. Can someone help :/?? 1h+shield unless you have absolutely godly equipment otherwise. I'm surprised that anyone is suggesting that you use a daibo. well daibo is the way to go if you want to get cheap damage. I completed act 1 with a daibo and I dont have to skip elite packs. 1h + shield for the same price leaves you with significantly less damage. if you use kick then daibo is the way to go imo because attackspeed wont matter much and you need as much flat spirit regen as you can with a slow weapon (got +2.x from spirit stone, +3 from circular breathing and +2.x from daibo). however i would not use daibo if you dont use kick+some kind of mobility. shield+1h is definitely the safe way to go and is also more flexible towards builds. just overall either your dps is lower or you spend much more money than you would for a daibo.
THANKS :D!. Btw anyone 1h weapon you guys have in mind? e.g fist weapon, axe, sword?
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On June 01 2012 09:20 Slayer91 wrote: What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot?
Thats great question but unfortunately i got no good answer for it. I think DH is clearly superior in every single way when it comes to pure DPS, however i simply refuse to reroll just bcoz my current class is not the hottest girl in class. Sometimes u just have to work around and hope to figure out something. This is the part i actually like about monk - there is still some room for creativity when it comes to item builds/skill builds, while classes like WIZ and DH are extremly shallow and are pretty much "figured out" already.
On June 01 2012 09:25 confusedcrib wrote: I've been thinking about this for a while now, I think that something that deserves more exploration is using dodge over tanking. Perhaps high DPS with crit chance can play into those two passives, the 15 percent for 2 one hands and the 3% of your crit chance dodge bonus
Dodge is indeed interesting stat but its also huge gamble - u cant count on it - u can only hope for lucky dodge here and there. On the other hand there will never be any "dodge tanking" simply bcoz nearly every act 4 boss got some elemental dmg and if u get in melee range u just evaporate without cd's. So im thinking instead of trying to boost dodge to replace my resistance and armor i would rather boost dps as much as possible in every possible way and then find a way to survive between CD's - thats where run speed might come in handy. I didnt test it yet coz obviously switching whole gear is huge investment and im still debating about it.
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On June 01 2012 05:28 clickrush wrote:Show nested quote +On June 01 2012 04:26 Medrea wrote:Resolve works only on things you are hitting, and anything you are hitting is often controllable anyway. Dont drop OWE for resolve. Drop Transcendance instead. Ideal Monk gear is often the following mods. This is what you are looking for. - Dex
- Vit
- Resist an element (Pick only one, mine is poison)
- Resist all elements
- Armor
- Life on hit
And herein lies the problem with monk. That's 6 mods all of them for defensive reasons. Only DEX helps DPS. After getting enough Life on Hit you can drop transcendence for resolve. But still our damage will always be poor, too overbudgeted. Demon hunters can get away with 4 mods and Wizards can get away with 4 mods and sometimes 3. Barbarians only need 5 mods. If you play with a lot of friends of various classes, you know that Monk DPS is shit even if your tooltips say you are higher. you only get as much vit as you need to not get bursted. resist all elements and resist an element can be interchanged. you can get armor via dex. in the end its: dex, resist all/specific, life on hit/life regen and just enough vit. ofc you can scale up with some resist all if you have OWE but its not optimal or at least not more compared to crit, IAS, armor, spirit regen or any other stat you can get that kinda helps.
Even with 70k HP I still get "bursted" from full life to death so Im not sure I see your point.
On June 01 2012 09:20 Slayer91 wrote: What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot?
Right now? Nothing. Blizzard missed this boat completely. But obviously it won't be for forever.
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i think the whole "tank" build started to exist due to bad class balance in the first place. Let me elaborate on it:
- at start both wiz and dh were using overpowered skills to rush through inferno asap and farm act 4 - due to better drops being sold on AH ppl started figuring out "invincible" builds - shortly after ppl started farming act 1 ez - this way after massive rage when monks got to act 2 they went back to AH and bought items farmed from act 3 and 4 - now few monks which are getting act 3 under control bought already probably best act 4 gear to do so - to make those builds work they overgeared content using drops from further act's - problem starts now
There is simply no act 5 gear to let overgear content of act 4 so u can "tank" it. In theory if u get in every single slot something like +60 resist/+80 all resist/ +150 dex / +150vit/ +350armor and on top of that ~2000 life on hit and ~50% block chance i suppose this ~could~ work. Problem is its nearly impossible to get such stats on item even if u could have unlimited cash to spend in AH. Perfect act 4 items might drop once per few weeks for each slot and getting them all on one character looks like impossible feat - and clearly not a viable build for everyone.
Thats reason why im having second thoughts of current "trend" of building defensive monks
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On June 01 2012 10:59 Medrea wrote:Show nested quote +On June 01 2012 05:28 clickrush wrote:On June 01 2012 04:26 Medrea wrote:Resolve works only on things you are hitting, and anything you are hitting is often controllable anyway. Dont drop OWE for resolve. Drop Transcendance instead. Ideal Monk gear is often the following mods. This is what you are looking for. - Dex
- Vit
- Resist an element (Pick only one, mine is poison)
- Resist all elements
- Armor
- Life on hit
And herein lies the problem with monk. That's 6 mods all of them for defensive reasons. Only DEX helps DPS. After getting enough Life on Hit you can drop transcendence for resolve. But still our damage will always be poor, too overbudgeted. Demon hunters can get away with 4 mods and Wizards can get away with 4 mods and sometimes 3. Barbarians only need 5 mods. If you play with a lot of friends of various classes, you know that Monk DPS is shit even if your tooltips say you are higher. you only get as much vit as you need to not get bursted. resist all elements and resist an element can be interchanged. you can get armor via dex. in the end its: dex, resist all/specific, life on hit/life regen and just enough vit. ofc you can scale up with some resist all if you have OWE but its not optimal or at least not more compared to crit, IAS, armor, spirit regen or any other stat you can get that kinda helps. Even with 70k HP I still get "bursted" from full life to death so Im not sure I see your point. Show nested quote +On June 01 2012 09:20 Slayer91 wrote: What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot? Right now? Nothing. Blizzard missed this boat completely. But obviously it won't be for forever. hopefully their balance patch wont be long off, but till then as i am stuck in act 3 inferno with my monk i rolled a DH because i want to be a winner XD
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On June 01 2012 11:23 semantics wrote:Show nested quote +On June 01 2012 10:59 Medrea wrote:On June 01 2012 05:28 clickrush wrote:On June 01 2012 04:26 Medrea wrote:Resolve works only on things you are hitting, and anything you are hitting is often controllable anyway. Dont drop OWE for resolve. Drop Transcendance instead. Ideal Monk gear is often the following mods. This is what you are looking for. - Dex
- Vit
- Resist an element (Pick only one, mine is poison)
- Resist all elements
- Armor
- Life on hit
And herein lies the problem with monk. That's 6 mods all of them for defensive reasons. Only DEX helps DPS. After getting enough Life on Hit you can drop transcendence for resolve. But still our damage will always be poor, too overbudgeted. Demon hunters can get away with 4 mods and Wizards can get away with 4 mods and sometimes 3. Barbarians only need 5 mods. If you play with a lot of friends of various classes, you know that Monk DPS is shit even if your tooltips say you are higher. you only get as much vit as you need to not get bursted. resist all elements and resist an element can be interchanged. you can get armor via dex. in the end its: dex, resist all/specific, life on hit/life regen and just enough vit. ofc you can scale up with some resist all if you have OWE but its not optimal or at least not more compared to crit, IAS, armor, spirit regen or any other stat you can get that kinda helps. Even with 70k HP I still get "bursted" from full life to death so Im not sure I see your point. On June 01 2012 09:20 Slayer91 wrote: What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot? Right now? Nothing. Blizzard missed this boat completely. But obviously it won't be for forever. hopefully their balance patch wont be long off, but till then as i am stuck in act 3 inferno with my monk i rolled a DH because i want to be a winner XD
I rolled a demon hunter and spent 2 million on it and HOLY SHIT is it so much better. Elemental Arrow with nether tentacles hits for like 100k at times (2 hits from each shot). My DH's net worth is like less than a quarter of my monks but the damage output versus survivability is insane.
It only has 36k HP and 200 all resists though, which I know I need to get up, but still.
Monk needs so much help. I see now that Monk builds are way overbudgeted for survival for Blizzards intention.
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I upgraded my gear a bit today, and I can now do 5 nephalem siegrebreaker runs, albeit kinda slowly. Siegebreaker is a pain to kill though.
46k hp, 18kdps, 750 LoHit, 5900ar, 580 all res, 1900 dex, -4% vs ranged. I still have a few easy upgrades available, then it's AH camping for 4M+ pieces and a 10M+ weapon.
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How do people get high life on hit? It's the one stat I managed to neglect so far.
Is it just good weapon/rings/neck or is there legendary armour pieces with it as well?
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On June 01 2012 15:34 Vaelone wrote: How do people get high life on hit? It's the one stat I managed to neglect so far.
Is it just good weapon/rings/neck or is there legendary armour pieces with it as well?
It's mostly amulet/rings/weapons, the best possible case is probably a weapon with 200 LoH and a Socket so you can get additional 300 LoH on it.
There are some legendaries with life on hit on other pieces, but most of the time its <100, still valueable to a certain degree.
Another question for everyone, how does Lifesteal ( X% of dmg done) work? Is it all dmg or just spirit generating attacks? I'm asking cause it would be like insanely good, if it works on sweeping wind.
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Not sure but its effects are diminished by 99 percent or something on Inferno mode.
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On June 01 2012 16:39 Medrea wrote: Not sure but its effects are diminished by 99 percent or something on Inferno mode. 80% but it's still pretty worthless lol
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I don't get how Act 3 should work as a Monk at all, I can do whatever I want in Act 2, standing in Fire Chains and all shinanigans. Also in the Belial fight I only have to move during his AE Phase, but in Act 3 I get destroyed from the very start...
I'm using a pretty standard Build with Blazing Wrath, Serenity(Heal), Firestorm, Mantra of Evasion, +Armor Deadly Reach and SSS. No Clue on how to beat it
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Only way I find to do damage without dying instantly is deadly reach + wothf(windfury). It's like sudowizard without slow and having to be closer than you should be. Also 50% of mobs will hit you if you dont run at 120% speed without stopping. which leads to > Kinda fun, can just pop 150% MF gear and wait in corner for loot while your friend kills mobs. ^^ Alt tab something interesting.
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On June 01 2012 11:23 semantics wrote:Show nested quote +On June 01 2012 10:59 Medrea wrote:On June 01 2012 05:28 clickrush wrote:On June 01 2012 04:26 Medrea wrote:Resolve works only on things you are hitting, and anything you are hitting is often controllable anyway. Dont drop OWE for resolve. Drop Transcendance instead. Ideal Monk gear is often the following mods. This is what you are looking for. - Dex
- Vit
- Resist an element (Pick only one, mine is poison)
- Resist all elements
- Armor
- Life on hit
And herein lies the problem with monk. That's 6 mods all of them for defensive reasons. Only DEX helps DPS. After getting enough Life on Hit you can drop transcendence for resolve. But still our damage will always be poor, too overbudgeted. Demon hunters can get away with 4 mods and Wizards can get away with 4 mods and sometimes 3. Barbarians only need 5 mods. If you play with a lot of friends of various classes, you know that Monk DPS is shit even if your tooltips say you are higher. you only get as much vit as you need to not get bursted. resist all elements and resist an element can be interchanged. you can get armor via dex. in the end its: dex, resist all/specific, life on hit/life regen and just enough vit. ofc you can scale up with some resist all if you have OWE but its not optimal or at least not more compared to crit, IAS, armor, spirit regen or any other stat you can get that kinda helps. Even with 70k HP I still get "bursted" from full life to death so Im not sure I see your point. On June 01 2012 09:20 Slayer91 wrote: What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot? Right now? Nothing. Blizzard missed this boat completely. But obviously it won't be for forever. hopefully their balance patch wont be long off, but till then as i am stuck in act 3 inferno with my monk i rolled a DH because i want to be a winner XD All I hope, is that they will adjust things in order to make it more balanced, but not drop a giant nerf on inferno (like they used to do in wow, still remember that -30% in sunwell).
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They have to nerf Inferno. The melee damage is just too high and the items in D3 are simply not good enough to deal with it, at least not economically competitive with the other classes.
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