• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:56
CET 20:56
KST 04:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns4[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays $5,000+ WardiTV 2025 Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft Data analysis on 70 million replays Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1547 users

Monk - Builds/Discussion - Page 39

Forum Index > Diablo 3
Post a Reply
Prev 1 37 38 39 40 41 141 Next
JackDino
Profile Joined July 2010
Gabon6219 Posts
June 01 2012 09:29 GMT
#761
On June 01 2012 18:25 Gevna wrote:
Show nested quote +
On June 01 2012 11:23 semantics wrote:
On June 01 2012 10:59 Medrea wrote:
On June 01 2012 05:28 clickrush wrote:
On June 01 2012 04:26 Medrea wrote:
Resolve works only on things you are hitting, and anything you are hitting is often controllable anyway. Dont drop OWE for resolve. Drop Transcendance instead.

Ideal Monk gear is often the following mods. This is what you are looking for.

  • Dex
  • Vit
  • Resist an element (Pick only one, mine is poison)
  • Resist all elements
  • Armor
  • Life on hit


And herein lies the problem with monk. That's 6 mods all of them for defensive reasons. Only DEX helps DPS. After getting enough Life on Hit you can drop transcendence for resolve. But still our damage will always be poor, too overbudgeted. Demon hunters can get away with 4 mods and Wizards can get away with 4 mods and sometimes 3. Barbarians only need 5 mods. If you play with a lot of friends of various classes, you know that Monk DPS is shit even if your tooltips say you are higher.


you only get as much vit as you need to not get bursted. resist all elements and resist an element can be interchanged. you can get armor via dex.

in the end its: dex, resist all/specific, life on hit/life regen and just enough vit. ofc you can scale up with some resist all if you have OWE but its not optimal or at least not more compared to crit, IAS, armor, spirit regen or any other stat you can get that kinda helps.


Even with 70k HP I still get "bursted" from full life to death so Im not sure I see your point.

On June 01 2012 09:20 Slayer91 wrote:
What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot?


Right now? Nothing. Blizzard missed this boat completely. But obviously it won't be for forever.

hopefully their balance patch wont be long off, but till then as i am stuck in act 3 inferno with my monk i rolled a DH because i want to be a winner XD

All I hope, is that they will adjust things in order to make it more balanced, but not drop a giant nerf on inferno (like they used to do in wow, still remember that -30% in sunwell).

RMAH will be their balance patch~~
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-06-01 09:40:10
June 01 2012 09:37 GMT
#762
On June 01 2012 18:28 Medrea wrote:
They have to nerf Inferno. The melee damage is just too high and the items in D3 are simply not good enough to deal with it, at least not economically competitive with the other classes.


I'd say there's other ways around it. Nerf other classes(not barbs, but the other 3 to varying degrees) so they have as much trouble as us. That doesn't really fix the fact that the people who played the other classes probably exit the nerf with better gear anyways and still have it easier unless you put more gimmicky mechanics in. I'd go with the middle road though of minor-major nerfs to WD, wizard and DH(in order) along with buffs to monks/barbs to bring everybody roughly in line.

Act3+ is where it really starts scaling out of control though damagewise. Even in act2, with good gearing, by and large you can tank it. From there I would probably scale damage no more than 15-20% an act, which just isn't the case right now. elite mob modifiers need to be toned down damagewise(all of them with the exception of mortar, (mortar+wall hurts melee as much if not more than ranged), hurts melee far more than it hurts ranged.
Porouscloud - NA LoL
Jarlax
Profile Joined November 2010
76 Posts
June 01 2012 10:01 GMT
#763
what i would do is change damage reduction for melee classes from 30% up to 50% - this buff wouldnt make inferno 2 easy but would make act 3 possible and act 4 as hard as act 3 is now.

Then just nerf all other classes to this level and u get healthy game with very challenging end game but doable with good gear and effort.

Without it its just dumb.
Regina
Profile Joined November 2010
Netherlands148 Posts
June 01 2012 10:24 GMT
#764
im so confused, melee dmg is actually the only dmg that i can tank infinity off. in act 3 and 4. its the spells that rape me (750 all resist 12k armor 17% melee reduction)
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
June 01 2012 10:26 GMT
#765
so immensely frustrating playing the monk worrying about all the different stat modifiers when you have classes like the DH stacking pure DPS and not giving 2 shits about anything else.
Gescom
Profile Joined February 2010
Canada3505 Posts
June 01 2012 12:10 GMT
#766
On June 01 2012 19:24 Regina wrote:
im so confused, melee dmg is actually the only dmg that i can tank infinity off. in act 3 and 4. its the spells that rape me (750 all resist 12k armor 17% melee reduction)

The fireballs from the blue winged beasts, the fallen shamen and subjugators for instance all do an insane amount of damage for some reason. Keep in mind you have 17% additional melee redux!
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
June 01 2012 12:22 GMT
#767
On June 01 2012 09:18 Jarlax wrote:
As a result im considering selling all my defensive gear and going all in with dexterity/crit chance/ crit dmg/att speed and ~maybe~ run speed. Instead of counting on my stats to save me i will just take every single cd to get as many free hits as possible and then kite mobs like wiz or dh when my cd's are down.

What do u guys think.

Um actually thats the way I played in Inferno now (act1+2).
Using serentiy and blind to get free hits in closecombat. Backing off and kiting. Repeat. Works with almost every elite which is net Fast or Jails (or Waller), those are really hard.
www.twitch.tv/bluquh (PoE, Starbow, HS)
Daozzt
Profile Joined July 2010
United States1263 Posts
Last Edited: 2012-06-01 14:51:27
June 01 2012 14:49 GMT
#768
On June 01 2012 19:24 Regina wrote:
im so confused, melee dmg is actually the only dmg that i can tank infinity off. in act 3 and 4. its the spells that rape me (750 all resist 12k armor 17% melee reduction)



Just wondering, are you able to tank soul ripper/soul lasher elites in act 3 with those stats? I'm sitting at 10k armor, 888 resist, 8% melee reduction and I still have trouble with those fuckers and find myself having to reset if I get them. I'm progressing through act 3 just fine though (in heart of sin atm) and can deal with 90% of the elites. It's just those mobs that annoy the hell out of me because of their speed, damage, and tongue thing making it impossible to kite.

edit: I should say I only have 300 loh, and tried swapping out a 12% string of ears, but I don't think it makes that much of a difference against those.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2012-06-01 17:06:57
June 01 2012 16:51 GMT
#769
On June 01 2012 19:24 Regina wrote:
im so confused, melee dmg is actually the only dmg that i can tank infinity off. in act 3 and 4. its the spells that rape me (750 all resist 12k armor 17% melee reduction)
I have 4% ranged reduction, no melee, and they're also the most annoying thing. Btw, I think Soul Rippers are ranged, not melee. The funny thing is, that early part of the act is much harder than the Keep and the Underbridge. Keep level 1 is basically 2-3 free nephalem + 50% at a resplendant.

I keep Dashing Strike to deal with the first two parts and hopefully roll enough easy bosses to get 5 neph before Siegebreaker. I still don't know how to kill it legit; at least I have two different cheeses for it.
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 01 2012 18:22 GMT
#770


This is the best monk guide I've seen. + Show Spoiler +
Except I roll'd DH instead of WD.
liftlift > tsm
Daozzt
Profile Joined July 2010
United States1263 Posts
June 01 2012 18:30 GMT
#771
On June 02 2012 01:51 Pwere wrote:
Show nested quote +
On June 01 2012 19:24 Regina wrote:
im so confused, melee dmg is actually the only dmg that i can tank infinity off. in act 3 and 4. its the spells that rape me (750 all resist 12k armor 17% melee reduction)
I have 4% ranged reduction, no melee, and they're also the most annoying thing. Btw, I think Soul Rippers are ranged, not melee. The funny thing is, that early part of the act is much harder than the Keep and the Underbridge. Keep level 1 is basically 2-3 free nephalem + 50% at a resplendant.

I keep Dashing Strike to deal with the first two parts and hopefully roll enough easy bosses to get 5 neph before Siegebreaker. I still don't know how to kill it legit; at least I have two different cheeses for it.



For siegebreker you can just summon an earth ally and have him taunt SB, then just run behind him and hit him. I don't think you can really tank him, but you shouldn't be getting hit at all if done correctly, and pop serenity when he does. Also, you can pretty much not hit him at all and let tyreal/ally do everything.
run.at.me
Profile Joined December 2011
Australia550 Posts
June 01 2012 18:55 GMT
#772
On June 02 2012 03:22 wei2coolman wrote:
http://www.youtube.com/watch?v=zdO0rBVFHm0

This is the best monk guide I've seen. + Show Spoiler +
Except I roll'd DH instead of WD.


hahahaha thats fucking brilliant
Regina
Profile Joined November 2010
Netherlands148 Posts
June 01 2012 19:04 GMT
#773
On June 02 2012 03:30 Daozzt wrote:
Show nested quote +
On June 02 2012 01:51 Pwere wrote:
On June 01 2012 19:24 Regina wrote:
im so confused, melee dmg is actually the only dmg that i can tank infinity off. in act 3 and 4. its the spells that rape me (750 all resist 12k armor 17% melee reduction)
I have 4% ranged reduction, no melee, and they're also the most annoying thing. Btw, I think Soul Rippers are ranged, not melee. The funny thing is, that early part of the act is much harder than the Keep and the Underbridge. Keep level 1 is basically 2-3 free nephalem + 50% at a resplendant.

I keep Dashing Strike to deal with the first two parts and hopefully roll enough easy bosses to get 5 neph before Siegebreaker. I still don't know how to kill it legit; at least I have two different cheeses for it.



For siegebreker you can just summon an earth ally and have him taunt SB, then just run behind him and hit him. I don't think you can really tank him, but you shouldn't be getting hit at all if done correctly, and pop serenity when he does. Also, you can pretty much not hit him at all and let tyreal/ally do everything.


just face on tank him maybe ?



Havent seen soulrippers in along while, guess they are not on the path where i play atm. doubt it will be to much off a dela if they dont have some stupid affex. i use positioning alot to kill elites, by using stairs and door openings etc to avoid getting pounded by 4 off them at the time. But havent had to many problems. Have to admit that the ponys in rainbow lvl do hit like af ucking truck :S
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 01 2012 19:34 GMT
#774
On June 02 2012 03:55 run.at.me wrote:
Show nested quote +
On June 02 2012 03:22 wei2coolman wrote:
http://www.youtube.com/watch?v=zdO0rBVFHm0

This is the best monk guide I've seen. + Show Spoiler +
Except I roll'd DH instead of WD.


hahahaha thats fucking brilliant


Epic props for this guy cause he actually did it and didn't make it sound whiney lol.
Pwere
Profile Joined April 2010
Canada1557 Posts
June 01 2012 19:54 GMT
#775
On June 02 2012 03:30 Daozzt wrote:
Show nested quote +
On June 02 2012 01:51 Pwere wrote:
On June 01 2012 19:24 Regina wrote:
im so confused, melee dmg is actually the only dmg that i can tank infinity off. in act 3 and 4. its the spells that rape me (750 all resist 12k armor 17% melee reduction)
I have 4% ranged reduction, no melee, and they're also the most annoying thing. Btw, I think Soul Rippers are ranged, not melee. The funny thing is, that early part of the act is much harder than the Keep and the Underbridge. Keep level 1 is basically 2-3 free nephalem + 50% at a resplendant.

I keep Dashing Strike to deal with the first two parts and hopefully roll enough easy bosses to get 5 neph before Siegebreaker. I still don't know how to kill it legit; at least I have two different cheeses for it.



For siegebreker you can just summon an earth ally and have him taunt SB, then just run behind him and hit him. I don't think you can really tank him, but you shouldn't be getting hit at all if done correctly, and pop serenity when he does. Also, you can pretty much not hit him at all and let tyreal/ally do everything.
Even if you stand behind him, he hits you with his triple attack while he's turning. Letting Tyrael do most of the work is the easiest method I've found, but it is long and boring.
Daozzt
Profile Joined July 2010
United States1263 Posts
June 01 2012 20:35 GMT
#776
On June 02 2012 04:54 Pwere wrote:
Show nested quote +
On June 02 2012 03:30 Daozzt wrote:
On June 02 2012 01:51 Pwere wrote:
On June 01 2012 19:24 Regina wrote:
im so confused, melee dmg is actually the only dmg that i can tank infinity off. in act 3 and 4. its the spells that rape me (750 all resist 12k armor 17% melee reduction)
I have 4% ranged reduction, no melee, and they're also the most annoying thing. Btw, I think Soul Rippers are ranged, not melee. The funny thing is, that early part of the act is much harder than the Keep and the Underbridge. Keep level 1 is basically 2-3 free nephalem + 50% at a resplendant.

I keep Dashing Strike to deal with the first two parts and hopefully roll enough easy bosses to get 5 neph before Siegebreaker. I still don't know how to kill it legit; at least I have two different cheeses for it.



For siegebreker you can just summon an earth ally and have him taunt SB, then just run behind him and hit him. I don't think you can really tank him, but you shouldn't be getting hit at all if done correctly, and pop serenity when he does. Also, you can pretty much not hit him at all and let tyreal/ally do everything.
Even if you stand behind him, he hits you with his triple attack while he's turning. Letting Tyrael do most of the work is the easiest method I've found, but it is long and boring.



He usually does his triple attack on your ally who is on the opposite side of him and has him taunted. If he does hit you can you survive a few hits without dying, and you have serenity. For most of the bosses in inferno, I've found that you can only kill them because they can't touch you at all through kiting/out-ranging with deadly reach (such as Ghom) unless you are ridiculously geared like Regina.
Pwere
Profile Joined April 2010
Canada1557 Posts
June 01 2012 20:50 GMT
#777
Is the Earth Ally any good for elites? Getting 5 nephalem is hard enough without having to waste a skill slot, but if he can draw some desecrates it could be worth it. I'm gonna give it a shot.

ps. I can survive 3 hits. The problem is getting the health back while you can't hit him.
wwiv
Profile Joined April 2010
Singapore182 Posts
June 01 2012 22:16 GMT
#778
i think i have found the stat that is gonna let me progress to act 4 easily (its life on hit). i am looking forward to an inferno nerf but in the meantime act 3 is pretty much on farm mode. i regretted actually spending gold on trying to get my resist all / melee resist up, should have just bought a good life on hit weapon in the first place.

started with 400+ life on hit with my amulet and belt, bought a 3.5m, 900+ dps, 900+ life on hit weapon and the latter makes everything much easier, now i even have the luxury of finding out what is gonna be the best dps build i can use lol.
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 01 2012 22:34 GMT
#779
On June 02 2012 07:16 wwiv wrote:
i think i have found the stat that is gonna let me progress to act 4 easily (its life on hit). i am looking forward to an inferno nerf but in the meantime act 3 is pretty much on farm mode. i regretted actually spending gold on trying to get my resist all / melee resist up, should have just bought a good life on hit weapon in the first place.

started with 400+ life on hit with my amulet and belt, bought a 3.5m, 900+ dps, 900+ life on hit weapon and the latter makes everything much easier, now i even have the luxury of finding out what is gonna be the best dps build i can use lol.

Problem with life on hit, is that you still need stats to prevent getting 1 shotted. So resistances + armor still extremely important
liftlift > tsm
Noocta
Profile Joined June 2010
France12578 Posts
June 01 2012 23:17 GMT
#780
On June 01 2012 09:20 Slayer91 wrote:
What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot?


None, and it's sad.
Melee should not be pigeanholed into being tanks...
Specialy Monks, which are advertised as melee warrior who can avoid damage.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Prev 1 37 38 39 40 41 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 312
JuggernautJason162
BRAT_OK 125
Livibee 86
Railgan 58
StarCraft: Brood War
Rain 1595
Shuttle 582
Hyun 55
910 22
NaDa 7
League of Legends
JimRising 614
C9.Mang0160
Counter-Strike
pashabiceps2265
fl0m1289
adren_tv84
Heroes of the Storm
Liquid`Hasu380
Other Games
Grubby3807
Liquid`RaSZi2466
FrodaN1800
Beastyqt784
B2W.Neo551
ceh9536
Pyrionflax204
ArmadaUGS170
QueenE74
Organizations
Other Games
gamesdonequick38405
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 61
• Reevou 11
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 47
• HerbMon 36
• 80smullet 13
• FirePhoenix13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV681
• Noizen55
Other Games
• imaqtpie2507
• Shiphtur499
Upcoming Events
PiGosaur Cup
5h 5m
SOOP
8h 5m
OSC
16h 5m
OSC
1d 18h
SOOP
3 days
The PondCast
3 days
Sparkling Tuna Cup
4 days
IPSL
5 days
DragOn vs Sziky
Replay Cast
5 days
Wardi Open
5 days
[ Show More ]
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Proleague 2026-01-05
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.