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Monk - Builds/Discussion - Page 40

Forum Index > Diablo 3
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Prev 1 38 39 40 41 42 141 Next
wwiv
Profile Joined April 2010
Singapore182 Posts
Last Edited: 2012-06-02 00:16:54
June 02 2012 00:15 GMT
#781
On June 02 2012 07:34 wei2coolman wrote:
Show nested quote +
On June 02 2012 07:16 wwiv wrote:
i think i have found the stat that is gonna let me progress to act 4 easily (its life on hit). i am looking forward to an inferno nerf but in the meantime act 3 is pretty much on farm mode. i regretted actually spending gold on trying to get my resist all / melee resist up, should have just bought a good life on hit weapon in the first place.

started with 400+ life on hit with my amulet and belt, bought a 3.5m, 900+ dps, 900+ life on hit weapon and the latter makes everything much easier, now i even have the luxury of finding out what is gonna be the best dps build i can use lol.

Problem with life on hit, is that you still need stats to prevent getting 1 shotted. So resistances + armor still extremely important


i agree but that isn't a difficult level to reach and i think, as weird as it sounds, to get "armor and resist so i wouldnt get one shot" is really a subjective gauge. there are monks on streams farming act 3 with act 1 inferno level resist and armor and they seem to enjoy it despite dying a lot while there are monks with 900+ resist / 9k armor complaining on the bnet forums. if you can solo act 2 inferno with your current gear, i dare say you should simply stop everything, farm act 1 / 2 to save for a decent life on hit weapon and you will find act 3 much more manageable compared to trying to improve yr resist by 100, armor by 1k, hp by 10k or something like that.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-06-02 01:19:34
June 02 2012 01:16 GMT
#782
On June 02 2012 08:17 Noocta wrote:
Show nested quote +
On June 01 2012 09:20 Slayer91 wrote:
What's the point of playing a melee as a pure dps? Can't other classes just do more dps and kite better to boot?


None, and it's sad.
Melee should not be pigeanholed into being tanks...
Specialy Monks, which are advertised as melee warrior who can avoid damage.


Being a tank doesn't mean you don't do any damage, it means you do less damage. If you're a melee you're expected to have to be more defensive than a ranged class but have higher base damage spells because you shouldn't be able to get away with building pure DPS but you have more DPS than the ranged class would with the tank items. It's just how mechanics work. It's just in LoL you can't make monks and barbs DPS too high because of invulnerability frames and shit like cheesey weapon throw builds. However, once you reach a point where you can tank things (say 2/3 elites left) you can sit there and just DPS and avoid only the cruicial spells meaning you don't have to kite like a ranged class. The only problem seems to be ranged classes can like kill these elites in 5 seconds and the only problem is instant gibbing. Damage scaling just seems out of whack with these crazy weapons with elemental damage through the roof.

I'd probably agree with wwiv as well. You don't really get one shot that much from my experience, at least not by anything undodgeable. (Fucking dudes with the plagued hands GRRR). With keen eye its easy to get 11k+ armour and 700+ resist all is pretty manageable and goes over 1.1k with a barb in group. Life on hit seems to be the most important stat because its sustaining huge damage especially with unlucky dodge streaks that gets you through beating elites.

I'm also wondering if its viable for 2 of these 3.5 mil fist weapons with 900 life on hit and then having enough resists and armour to go without a shield. Probably not.
petered
Profile Joined February 2010
United States1817 Posts
Last Edited: 2012-06-02 03:01:57
June 02 2012 03:01 GMT
#783
Does anyone know if mystic air ally procs your resolve passive? Can't think of a good way to test it.
Seems like a useful strat if you have terrible gear like me and don't feel like grinding for gold or using the auction house.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Kaiko
Profile Joined September 2010
209 Posts
June 02 2012 04:07 GMT
#784
Has anyone had success with the high mitigation high LoH build?
Regina
Profile Joined November 2010
Netherlands148 Posts
June 02 2012 04:19 GMT
#785
its the only viable route really but "high loh" 600 loh and some life regen is already good imo, ofc the more the better and ias should be atleast 2.0 attacks a second
wwiv
Profile Joined April 2010
Singapore182 Posts
Last Edited: 2012-06-02 06:49:57
June 02 2012 06:48 GMT
#786
Finally... spent WAY too much time on a succubus elite pack before azmodian and still for the love of god could not kill them. decided to enter anyway in hopes of finishing him fast before my stacks ran out but things didnt go according to plan. my resist / armor were not acceptable levels at all. frankly i am tempted to just blame the ridiculous damage from arcane / desecrate etc (i was losing about 70-90% of my life from like -1 second arcane ticks from the elite packs leading up to azmodian) but i would recommend around 75% resist all and armor at least especially if your connection is horrid.

for reference, azmodian was pretty close to one shotting me with the fireball attack + rain of bodies but i healed up easily with hit on life + pots. i could tank elite mobs without terrain damaging modifiers with ease (even phase beasts were easy with a little kiting) but i have no idea why the succubus pack before azmodian was so damm hard. if you have the luxury of wealth, a little more dps would make things easier if not, 20k+ is fine. will be farming for a bit until i can get a similar weapon with 1k+ dps.

the stats i had at completion
[image loading]

xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
June 02 2012 22:55 GMT
#787
succubi half your armor, looks like loh is the way to go still :p what passives are you using?
Meh.
Kolox
Profile Joined November 2010
Scotland15 Posts
June 02 2012 23:28 GMT
#788
With the commodities section of the AH down, can anyone tell me how much LoH a star amethyst can give? And how much i could get one for? Anyone willing to sell me one for a decent price?
I just hit 60 and i'm trying to get a bit of budget gear to help me survive now that i wont be outlevelling it all straight away.
wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2012-06-03 00:06:22
June 03 2012 00:06 GMT
#789
star amethyst gives 300 life on hit. you can check the stats of each gem at shen. doesn't matter if you can't make o.o

edit: and flawless star gives 400 in case you were wondering
Pwere
Profile Joined April 2010
Canada1557 Posts
June 03 2012 00:18 GMT
#790
It costs 27 flawless squares and 500k to craft one, IIRC. 30k*9 + 50k*3 + 80k.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-06-03 00:59:15
June 03 2012 00:58 GMT
#791
500 k and about 90 worth of flawless squares. Well worth it for anyone trying to get into act 2 but for act 3+ you probably want 600+ on your weapon that's what I'm working on ATM.
seiferoth10
Profile Joined May 2010
3362 Posts
June 03 2012 02:34 GMT
#792
I finally managed to finish Act 2 (albeit skipping some champion packs with ridiculous affix combinations).

Build: http://us.battle.net/d3/en/calculator/monk#aigXYh!XYZ!abaZYa
Stats:
[image loading]

My resists are quite low comparatively, but life on hit filled in that void beautifully. I used to use Deadly Reach with the armor buff, but teleporting to mobs proved to be invaluable, particularly against desecrate/plague/arcane/frozen (not all four at once, i'd quit the game if that was the case) to continue doing damage (thanks to newly introduced soft enrage) and to keep Sweeping Winds up.
Regina
Profile Joined November 2010
Netherlands148 Posts
June 03 2012 05:42 GMT
#793
Right now im on

11k armor with keen eye + mantra of evasion hard target
898 resistance to physical
550 resist to all
31k hp
1350 dexterity (23.5k dps with breath of light buff)
2.15 attacks per second
600 life on hit

Eventho these stats are really nice imo. i feel like im not geting back to full hp fast enough. I use OWE - Seize - Resolve. like one week ago when i didnt use OWE but transendance, but also like 1500 loh i felt like i regenned 10 times as fast.

Any idea's? Maybe drop seize (but thats 5% dmg :S) Or just drop my weapon and try to get a weapon with 800+ loh
paschl
Profile Joined February 2011
Germany666 Posts
June 03 2012 05:56 GMT
#794
On June 03 2012 11:34 seiferoth10 wrote:
I finally managed to finish Act 2 (albeit skipping some champion packs with ridiculous affix combinations).

Build: http://us.battle.net/d3/en/calculator/monk#aigXYh!XYZ!abaZYa
Stats:
[image loading]

My resists are quite low comparatively, but life on hit filled in that void beautifully. I used to use Deadly Reach with the armor buff, but teleporting to mobs proved to be invaluable, particularly against desecrate/plague/arcane/frozen (not all four at once, i'd quit the game if that was the case) to continue doing damage (thanks to newly introduced soft enrage) and to keep Sweeping Winds up.


what?
my stats basically look the same, i got 1k less armor and 4k less life and the fucking bees kill me constantly.
i cant even dream of fighting blue groups in act 2.
at least i couldnt like 1-2 days ago but my gear hasnt gotten much better.
paschl
Profile Joined February 2011
Germany666 Posts
June 03 2012 06:24 GMT
#795
nevermind, i just tried it again, i can actually kill blues in act 2.
wouldve never thought lol. my stats were just a little worse a few days ago and i had 0 chance.
the group i killed was pretty easy but i nearly downed the next one which was fire chains, descecrator, extra hp, molten if i wouldnt have kited them into another blue group.
life on hit seems the way to go.

but i still use deadly reach with the +50% armor rune. i tried fist of thunder with the blink to avoid molten etc but i cant get the hang of it.
i always mistakenly blink into the stuff i want to avoid, especially plague. when im alone i usually use dashing strike instead of sweeping wind because its just so much more exact.
but that leaves me without a real dmg skill.
wwiv
Profile Joined April 2010
Singapore182 Posts
June 03 2012 07:16 GMT
#796
On June 03 2012 07:55 xZiGGY wrote:
succubi half your armor, looks like loh is the way to go still :p what passives are you using?


here is my build

http://us.battle.net/d3/en/calculator/monk#abYXgh!ZUX!aZccYa

thunderclap lets you keep up on LoH, deadly reach is for those annoying terrain damaging elites other den tt, its a pretty standard build for inferno
Regina
Profile Joined November 2010
Netherlands148 Posts
June 03 2012 09:32 GMT
#797
[image loading]

These stats are with enchantress, hard target, keen eye and breath of light 15% dmg
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2012-06-03 10:52:43
June 03 2012 10:48 GMT
#798
Bought a surprisingly underpriced sword* and went straight to kill Azmodan. Met a few packs I couldn't kill on the way, but the rest was smooth sailing. The bastard's down, and Act IV looks promising. I'll probably go for two more upgrades (shield/chest) and then go for Diablo himself.

46k hp, 6k armor, 700 resist, 1650 dex, 20k dps, 1150 LoHit, 2.21a/s, 8% ranged reduction, unbuffed.

http://us.battle.net/d3/en/calculator/monk#ajYgih!ZXU!Zccaba

*880 dps, 1.75a/s, +910LoHit, 50 dex, for 4M aka all my gold.
evilfatsh1t
Profile Joined October 2010
Australia8892 Posts
June 03 2012 11:36 GMT
#799
so is it pretty much agreed on that monks cant go dw in inferno? all the posts here recently are all showing shields
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-06-03 11:43:38
June 03 2012 11:43 GMT
#800
Just wondering, for act 3, are you supposed to expect to have to lure basically every single unique pack without 4 useless mods into a corner and ignore them, or do you actually go for NV stacks.I can do almost infinity trash but I've yet to meet a unique I could've killed.

imgur isn't working atm so.

6.9k armor, 600 resist all, 15.6k damage 650 LoH and 43k hp. enchantress, hard target and blazing wrath


Using this build atm, really wish there was something I could replace with keen eye just for 3rd hit proc every other combo, but everything here just works.

http://us.battle.net/d3/en/calculator/monk#aYXigh!UXY!abbZYa

I'm rather loathe to give up thunderclap due to the LoH interactions and pretty high AoE/single target dps and the extra mobility.
Porouscloud - NA LoL
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