On June 03 2012 20:36 evilfatsh1t wrote: so is it pretty much agreed on that monks cant go dw in inferno? all the posts here recently are all showing shields
Here is a video of a guy soloing diablo with dual wield daggers. The build looks like it works pretty well.
thats because diablo hits less then any other mob in act 4 basicly lol :D wont say it doesnt work, but i dont see teh pro's its not like you can afford 2 1.1k one handers and the 15% attack speed aint that much imo. Shield is just solid and has more survivability because you have more defensive stats (excluding the fact a shiled gives armor and block chance)
Soloing diablo? Who cares about diablo? With 600 all resists and 3.5 k armour he'd get torn apart by elites. Even in the comments he says "having some fun, use the same with siegebreaker runs EXCEPT I USE MY SHIELD".
Weapons too expensive, DPS bonus too low and gain too little, no passive slot for guardians path also. Shield gives so much more for less price.
I did hit a wall that is making me play a lot less I can easily solo inferno act 1 but I just really cant kill elites in ac2 and 3, i can just dodge them and keep passing the acts. This is making me sad, the semi-decent itens for act 1 costs no more than 100k, the good itens with near perfect stats needed costs millions and I cant farm those itens on act 1 nor can I farm too much gold either, Im tired of doing butcher runs and Im playing a lot less ... Public games everyone seems to die a lot too maybe hoping a better geared dude appears ....
What are your stats? Semi-decent items get me clearing any act 2 elite easily enough. I encountered a couple of hard elite packs in act 3 and went back to farming (dem blue birds OP) not sure how much of it I could actually do, I hate skipping elites though.
On June 03 2012 22:26 Slayer91 wrote: What are your stats? Semi-decent items get me clearing any act 2 elite easily enough. I encountered a couple of hard elite packs in act 3 and went back to farming (dem blue birds OP) not sure how much of it I could actually do, I hate skipping elites though.
Non buffed - dps 13k 30k hp (had to sacrifice vit due all resist/resist fire) 6k armor - 369 all resist
Had problems with elites on act2 with evasion mantra and 400life on hit/500hp/s, went back to mantra of healing with in time of need and it's nps. Am on act3 now, get raped by 10mob welcome party.
On June 03 2012 22:26 Slayer91 wrote: What are your stats? Semi-decent items get me clearing any act 2 elite easily enough. I encountered a couple of hard elite packs in act 3 and went back to farming (dem blue birds OP) not sure how much of it I could actually do, I hate skipping elites though.
Non buffed - dps 13k 30k hp (had to sacrifice vit due all resist/resist fire) 6k armor - 369 all resist
I have lik 27k hp, don't worry about it. What's your life on hit? Resists could be higher as well. If you're not using one with everything and stacking 1 resist or 1 resist+all resist items start doing it. I assume you are with fire, once you get almost every piece with 30-40+resist on it as well as whatever dex and vit you can get you should be doing fine. That and about 600 life on hit.
On June 03 2012 22:26 Slayer91 wrote: What are your stats? Semi-decent items get me clearing any act 2 elite easily enough. I encountered a couple of hard elite packs in act 3 and went back to farming (dem blue birds OP) not sure how much of it I could actually do, I hate skipping elites though.
Non buffed - dps 13k 30k hp (had to sacrifice vit due all resist/resist fire) 6k armor - 369 all resist
I have lik 27k hp, don't worry about it. What's your life on hit? Resists could be higher as well. If you're not using one with everything and stacking 1 resist or 1 resist+all resist items start doing it. I assume you are with fire, once you get almost every piece with 30-40+resist on it as well as whatever dex and vit you can get you should be doing fine. That and about 600 life on hit.
what itens do u have life on hit on ? Isnt life per % damage better?
I'm currently leveling my second character, as I killed Diablo Inferno with my Wizard four days ago. I'm currently level 53, and in the middle of hell. I haven't really looked up how monks play lategame, so I'm just wondering how well my intuition works. My current spec is: http://eu.battle.net/d3/en/calculator/monk#WegiYQ!YXd!aZYbaZ
has anyone actually been able to determine if sweeping wind procs on hit heals? cause I cant get it to work tbh :O If not then I'm not sure why people run it so much when Air Ally is essentially the same thing for less spirit and can be used to pull/tank/kite mobs for extra utility. :/
On June 03 2012 22:26 Slayer91 wrote: What are your stats? Semi-decent items get me clearing any act 2 elite easily enough. I encountered a couple of hard elite packs in act 3 and went back to farming (dem blue birds OP) not sure how much of it I could actually do, I hate skipping elites though.
Non buffed - dps 13k 30k hp (had to sacrifice vit due all resist/resist fire) 6k armor - 369 all resist
I have lik 27k hp, don't worry about it. What's your life on hit? Resists could be higher as well. If you're not using one with everything and stacking 1 resist or 1 resist+all resist items start doing it. I assume you are with fire, once you get almost every piece with 30-40+resist on it as well as whatever dex and vit you can get you should be doing fine. That and about 600 life on hit.
what itens do u have life on hit on ? Isnt life per % damage better?
Fist -> socket star amethyst 300 Amulet --> 800k rare with 390 life on hit, dex vit str and 31% mf Ring --> rare with dex/armour/str/149 life on hit/arcane resist (my OwE)
lifesteal gets reduced horribly in inferno its totally worthless on monk who already attacks fast. sweeping wind doesn't proc life on hit it's just beast DPS. Air ally is 10% weapon damage per second meanwhile sweeping wind is 45%-->60% and possibly bigger radius (never even used ally spells tbh lol)
Since I've got like 15% crit I figured I'd try blazing fists over windforce flurry and definitely having the knockback effect is a double edged sword, cause it increases the distance between them and means you have to use deadly reach to follow up. Good for safety but awkward for AoEing. The attack speed and movement speed buff is nice since you use deadly reach a lot but I'm not sure it's a DPS increase over windforce flurry. At least you get some nice spirit extra.
On June 04 2012 00:42 xZiGGY wrote: has anyone actually been able to determine if sweeping wind procs on hit heals? cause I cant get it to work tbh :O If not then I'm not sure why people run it so much when Air Ally is essentially the same thing for less spirit and can be used to pull/tank/kite mobs for extra utility. :/
It does not, but I use Fire Storm to activate Resolve on any enemy that gets close enough, plus it is actually really solid DPS. Nothing prevents you from also using the Ally with Sweeping Wind; I dropped Dashing Strike/Breath of Heaven instead. Btw, I don't think the Ally procs LoHit either (Earth Ally at least).
It might be too late but I got a way better way of gearing my monk that actually works.
First thing I did was I rolled a Demon hunter. I put a little money into it. Maybe like half or a third of the net worth of my monk. After I did that I was able to farm Inferno with my friends again, which gave me a decent bank roll that I could use to put back into the monk. Now I have more money and I got it faster than I would have herpaderping around on my monk (felt bad having friends bring me before since all I did was sit on the floor).
Now I still can't play the Monk since it just breaks apart the second an enemy champ pack hits me. But this way now I can get gear for the monk for when they actually do some balance changes. In the meantime you should just stick with your Demon Hunter or Witch Doctor or Wizard. Even if you do gear up your Monk enough to do solo runs, Monk simply can't compete in clear times.
I think I agree, now that I have witnessed the beauty that is a Subjugator. Low health, slow but deadly ranged attack, ok walkspeed, insta-kill in melee. Everything else I can deal with so far, but any of these elite packs is a bad joke, even the lame jail/teleport/wall/vampiric. The whites destroy me if I don't stunlock them first. Basically, they hit harder than the grab & puke & throw of Siegebreaker. At least 2x what Belial deals with his two handed strike. Every strike.
On June 04 2012 01:57 Medrea wrote: It might be too late but I got a way better way of gearing my monk that actually works.
First thing I did was I rolled a Demon hunter. I put a little money into it. Maybe like half or a third of the net worth of my monk. After I did that I was able to farm Inferno with my friends again, which gave me a decent bank roll that I could use to put back into the monk. Now I have more money and I got it faster than I would have herpaderping around on my monk (felt bad having friends bring me before since all I did was sit on the floor).
Now I still can't play the Monk since it just breaks apart the second an enemy champ pack hits me. But this way now I can get gear for the monk for when they actually do some balance changes. In the meantime you should just stick with your Demon Hunter or Witch Doctor or Wizard. Even if you do gear up your Monk enough to do solo runs, Monk simply can't compete in clear times.
Yeah, seriously. I've gotten up to Diablo in inferno as of now (haven't killed him yet) and every boss on the way either one shots you or takes an hour to kill. It's pretty depressing watching videos of ranged classes clearing inferno bosses in <1 minute while monks have to struggle to do the same in 5x the time. I've thought about leveling another class to farm, but I'm too stubborn to give up on my monk, lol.
Also, fuck the dh/wizards who put up life on hit weapons for 10m+ in the auction house. I'm stuck with a shitty 800 dps, 200 dex, 50 vit weapon with a loh star, and every decent loh weapon under 3m has like <600 dps and terrible stats.
On June 03 2012 22:26 Slayer91 wrote: What are your stats? Semi-decent items get me clearing any act 2 elite easily enough. I encountered a couple of hard elite packs in act 3 and went back to farming (dem blue birds OP) not sure how much of it I could actually do, I hate skipping elites though.
Non buffed - dps 13k 30k hp (had to sacrifice vit due all resist/resist fire) 6k armor - 369 all resist
I have lik 27k hp, don't worry about it. What's your life on hit? Resists could be higher as well. If you're not using one with everything and stacking 1 resist or 1 resist+all resist items start doing it. I assume you are with fire, once you get almost every piece with 30-40+resist on it as well as whatever dex and vit you can get you should be doing fine. That and about 600 life on hit.
what itens do u have life on hit on ? Isnt life per % damage better?
%life damage is 80% less effective in inferno difficulty.
On June 04 2012 01:57 Medrea wrote: It might be too late but I got a way better way of gearing my monk that actually works.
First thing I did was I rolled a Demon hunter. I put a little money into it. Maybe like half or a third of the net worth of my monk. After I did that I was able to farm Inferno with my friends again, which gave me a decent bank roll that I could use to put back into the monk. Now I have more money and I got it faster than I would have herpaderping around on my monk (felt bad having friends bring me before since all I did was sit on the floor).
Now I still can't play the Monk since it just breaks apart the second an enemy champ pack hits me. But this way now I can get gear for the monk for when they actually do some balance changes. In the meantime you should just stick with your Demon Hunter or Witch Doctor or Wizard. Even if you do gear up your Monk enough to do solo runs, Monk simply can't compete in clear times.
Yeah, seriously. I've gotten up to Diablo in inferno as of now (haven't killed him yet) and every boss on the way either one shots you or takes an hour to kill. It's pretty depressing watching videos of ranged classes clearing inferno bosses in <1 minute while monks have to struggle to do the same in 5x the time. I've thought about leveling another class to farm, but I'm too stubborn to give up on my monk, lol.
Also, fuck the dh/wizards who put up life on hit weapons for 10m+ in the auction house. I'm stuck with a shitty 800 dps, 200 dex, 50 vit weapon with a loh star, and every decent loh weapon under 3m has like <600 dps and terrible stats.
Well there is a valley. Right now if you quit Monk and level one of the ranged classes, itll be the best thing for you, monk included.
But if you wait too long, Blizzard will nerf Inferno and buff Monk and now you can clear things again on your monk.
I just checked auction house for a lv60 bow for my demonhunter alt and noticed that pages and pages of 750dps rare weapons with attack speed, life on hit and bonus minimum damage are available from around 10-15k till millions.
For monks, a 750 dps weapon with bonus minimum damage, attack speed and life on hit start around 600k...
Not to mention the scaling difference on weapons between dh's and monks is ridiculous and the fact that dh's play so much easier they also:
- start with full hatred/discipline after death - can regen discipline standard without skills/runes - can regen hatred by shift shooting into the air (but who cares since they start full after death anyway) - can get away really fast from anything except being walled in or jailed
and i could go on for a while but you get my point
It's sad really because i really like the monk but these differences make it seem so useless to play at the moment