Right now Blizzard thinks instant teleporting no telegraph one shot enemies make a game "difficult."
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Medrea
10003 Posts
Right now Blizzard thinks instant teleporting no telegraph one shot enemies make a game "difficult." | ||
Slayer91
Ireland23335 Posts
On May 31 2012 05:47 Medrea wrote: After Act 2 I can't afford it survivability wise, I need the spirit from spirit salvo. Spirit salvo seems a bit weak tho, is it 15% per combo, or 15% per hit? 15% per combo is less than 1 spirit per combo which seems pretty bad compared to the damage output. | ||
Medrea
10003 Posts
They dont want you thinking every punch in the second attack grants spirit. | ||
Slayer91
Ireland23335 Posts
windforce flurry is a minimum of 30% extra damage not counting all the stuff hit from the line through. I don't use WoTHF as my main generator so that's probably why I don't miss the spirit too much, I dunno. | ||
tjtombo
United States295 Posts
I like this build because i heal alot and dont really die | ||
Medrea
10003 Posts
On May 31 2012 09:05 Slayer91 wrote: So a bit less than 3 every 18 spirit so less than 20% increase in spirit generation from it. windforce flurry is a minimum of 30% extra damage not counting all the stuff hit from the line through. I don't use WoTHF as my main generator so that's probably why I don't miss the spirit too much, I dunno. You should, it does damage over a wide area, generates a lot of spirit through salvo, and its pretty much our best and only DPS move, it even knocksback which makes it a survival tool as well. | ||
wwiv
Singapore182 Posts
On May 31 2012 07:40 Danglars wrote: Think every monk here knows the fear of Desecrate/AS/Plague/FC with Vortex/Wall/Prison. You're kiting the hell out of them in hopes that you get jailed without ground dmg coming in, or walled somewhere where you can maneuver. I say, alone D/A/P/F isn't bad at all. I can easily kite them with simple added mods like invuln minions, horde, extra health, vampiric, electrified. But I can see where it is designed to make those mobs hard even for well-geared characters (in A3/A4 inferno particularly, and for fleeing ranged mobs) to make the game challenging as a whole. There's a little less excitement in me when I know that all I gotta do is kite and cycle MoE, Blinding, and Serenity (with heals) and nothing can kill me. That's how I feel now when its ground-dmg without slows/roots/blockers or slows/roots/blockers without sufficient ground damage. Both together, and its me hanging on for dear life against the minions of hell ... which is fun ^.^ its really just desecrate, there is nothing fun about losing 50% of your hp when a wall suddenly pops up in front of you even when you react instantly upon hearing the trigger sound for the red pool of death or a vortex that instantly kills you unless you are equipped with dashing strike or something. these "mechanics" also bring out some obvious clipping issues within the game, whether it is running into mobs and suddenly teleporting back a frame for no reason, getting stuck in a wall etc and these are by no means rare occurrences, especially in act 3. | ||
AssuredVacancy
United States1167 Posts
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confusedcrib
United States1307 Posts
I'm having a TON of trouble on act 2 inferno and was hoping someone could look at my build at tell me what I'm doing wrong. I'd really appreciate any advice: Link to full size image: http://i.imgur.com/EpaZc.jpg Link to build: http://us.battle.net/d3/en/calculator/monk#WdRXgh!YZX!ZcYcYa | ||
Amui
Canada10567 Posts
On May 31 2012 15:51 confusedcrib wrote: Hey guys, I'm having a TON of trouble on act 2 inferno and was hoping someone could look at my build at tell me what I'm doing wrong. I'd really appreciate any advice: Link to full size image: http://i.imgur.com/EpaZc.jpg Link to build: http://us.battle.net/d3/en/calculator/monk#WdRXgh!YZX!ZcYcYa Vitality. You'll need 30+ thousand health to survive burst damage, although your resists look alright, you should be able to tank if you can survive the spikes. Consider swapping inner sanc for blinding flash with blinding echo for more temporary immunity, 2 chances to interrupt swing timers/skills on a lot of things is more valuable than an extra second of cc on trash. and then you'll be fine. EDIT: to person below, I think resolve is best used in conjunction with sweeping wind builds, because that'll ensure that everything that's going to hit you eats the reduction. | ||
Medrea
10003 Posts
Use One With Everything instead of resolve. Resolve only functions on enemies you are actively engaged with which is harder than it sounds. Blinding flash with 60 percent elite miss will serve you better than Inner Sanctuary. Or if you can get your DPS up a little use Faith in the Light. Dashing Strike is hard to use when your monk kiting. Consider dropping it for another save like Seven Sided Strike with Pandemonium rune. | ||
confusedcrib
United States1307 Posts
On May 31 2012 15:59 Amui wrote: Vitality. You'll need 30+ thousand health to survive burst damage, although your resists look alright, you should be able to tank if you can survive the spikes. Consider swapping inner sanc for blinding flash with blinding echo for more temporary immunity, 2 chances to interrupt swing timers/skills on a lot of things is more valuable than an extra second of cc on trash. and then you'll be fine. Thank you so much for your time, I've spent a long time trying to decide between flash and sanctuary. I agree with the vitality, gear is so expensive QQ On May 31 2012 16:01 Medrea wrote: 22k hitpoints is too little. Invest in Vitality till you are around 40k or more. Use One With Everything instead of resolve. Resolve only functions on enemies you are actively engaged with which is harder than it sounds. Blinding flash with 60 percent elite miss will serve you better than Inner Sanctuary. Or if you can get your DPS up a little use Faith in the Light. Dashing Strike is hard to use when your monk kiting. Consider dropping it for another save like Seven Sided Strike with Pandemonium rune. Thank you as well, I'll put OWE back on and keep faith in the light in mind. I've also been thinking about switching to SSS, I just really like the maneuverability out of things like arcane and fire with dashing strike. On May 31 2012 16:05 Regina wrote: I dont think your stats are so bad. Your build aint terrible either although i play differeonal t 1k life on hit and you should be able to get close to clear act 2. Iyou like o run blind with dmg increase and heal with dmg buff and run sweepingwind fire storm oand deadly reach with keen eye. Thats how i cleard it. But other builds work too. Gl I think a large issue I'm having as well is that I'm doing it with two people. By myself it's more doable, but still more challenging than I should be. I used to do that build you're talking about but only recently switched. Thanks for the input ^^ Thank you all for the quick responses!! | ||
Regina
Netherlands148 Posts
Typing on a htc in a different language with auto correct is a mess lol. Any way 2 items with 150 vit and 600-1000 loh will do the trick | ||
Pwere
Canada1556 Posts
Basically, your gear is not good enough for act 2. Expect to spend 500k-1M per piece depending on how good you are at sniping good deals. Then do it again with 4-5M per piece for act 3 =) ps. Dashing Strike is great. Much better than 7SS. If what you want are nephalem buffs, DS allows you to kill a bit more bosses (jail/wall/ranged), although BoH would allow you to kite more. | ||
confusedcrib
United States1307 Posts
On May 31 2012 16:29 Pwere wrote: More Vit, Blinding Light, Life on Hit, More Dex. Basically, your gear is not good enough for act 2. Expect to spend 500k-1M per piece depending on how good you are at sniping good deals. Then do it again with 4-5M per piece for act 3 =) haha ya I'm just having a hard time accepting it, I'm living in denial ![]() | ||
Jisall
United States2054 Posts
On May 31 2012 03:25 Jisall wrote: Hmm very interesting. Never thought of it that way, I just accepted my heals were going downhill. This makes alot of sense. I will try and work it into my build. Ok i revised my build. 29k hp, 115 resist on physical, and around 50 on the others. At my peak i reach 12k dps. thats on fucking par with the Dh's and wizards i run with. Combined with my invulnerabilities spells, lets just say i ball hard in act 3 hell. Revised Build: http://us.battle.net/d3/en/calculator/monk#UdYXkg!Ycf!bbcbaY The damage bonus when peaked is 129% increased attack damage. I'm going to start buying level 60 gear. My goals are as follows - Priority 1: Dex Priority 2: Increased Attack Speed Priority 3: Lifesteal based on damage. Priority 4: Crit Chance & Damage Armor and resistances come last. I call this revamped version the paper airplane monk. Melts elites and mass mobs atm. I have only tested this in full public games, so the hp of monsters is buffed and it works wonders. During my 7 seconds of invulnerability I inflict hella pain. Then I run away with dashing strike waiting to re-engage and eliminate my targets assassins creed style. | ||
eluv
United States1251 Posts
On May 31 2012 18:15 Jisall wrote: I'm going to start buying level 60 gear. My goals are as follows - Priority 1: Dex Priority 2: Increased Attack Speed Priority 3: Lifesteal based on damage. Priority 4: Crit Chance & Damage Armor and resistances come last. I call this revamped version the paper airplane monk. Melts elites and mass mobs atm. I have only tested this in full public games, so the hp of monsters is buffed and it works wonders. During my 7 seconds of invulnerability I inflict hella pain. Then I run away with dashing strike waiting to re-engage and eliminate my targets assassins creed style. Lifesteal is 80% reduced in inferno, while life-on-hit remains unchanged, so having % based lifesteal is next to useless when you consider the stats you're giving up to have it. If/when people are in full 6 affix a4 rares it might be viable to stack enough lifesteal to matter, but right now you're far better off spending your money on life-on-hit, resist, and armor. | ||
clickrush
Switzerland3257 Posts
On May 31 2012 18:23 eluv wrote: Lifesteal is 80% reduced in inferno, while life-on-hit remains unchanged, so having % based lifesteal is next to useless when you consider the stats you're giving up to have it. If/when people are in full 6 affix a4 rares it might be viable to stack enough lifesteal to matter, but right now you're far better off spending your money on life-on-hit, resist, and armor. especially with that focus on attackspeed. | ||
Slayer91
Ireland23335 Posts
On May 31 2012 09:46 Medrea wrote: You should, it does damage over a wide area, generates a lot of spirit through salvo, and its pretty much our best and only DPS move, it even knocksback which makes it a survival tool as well. I didn't say I didn't use it, but I use deadly reach as a safe spirit generator. I use both of them. Also, I cleared act 2 with barely 30k hp inferno pretty easily, I have no idea why you'd want 40k hp instead of getting things that really help you, resists, life on hit, and armour. Fights against elites last so long even the tiniest bit of resist/armour/life on hit makes the difference. White trash don't burst you if you have fists or WoTHF to interrupt. On May 31 2012 15:51 confusedcrib wrote: Hey guys, I'm having a TON of trouble on act 2 inferno and was hoping someone could look at my build at tell me what I'm doing wrong. I'd really appreciate any advice: Link to full size image: http://i.imgur.com/EpaZc.jpg Link to build: http://us.battle.net/d3/en/calculator/monk#WdRXgh!YZX!ZcYcYa Heres my recommendation: -Don't use dashing strike, takes up an important ability slot and is only useful for escaping, dying once in a while to some really unlucky thing doesn't matter. You want to get to the point you don't need anything but serenity to escpae almost all situations and sustain keeps you the rest. -Drop some attack speed and dex for vitality life on hit and some resist of your choice (one with everything). The important point here is to IMPROVE your gear standard overall while looking for the vit and resist heavy pieces and undoubtedly dropping some dex to get the good vit/resistance/some dex items. -+15% AS on gloves and ring is perfect. Change your weapon to a socketed 800+ DPS weapon and socket a star amethyst. -Get a 400~ life on hit/dex/vit/resist of your choice amulet or as close to that as you can afford. Life on hit is the most important point here. -Use one of the deadly reach builds you can customize it slightly , I 'd drop dashing strike and inner sanctuary which are both luxurys nothing to really help you kill elites, and get way of the hundred fists and sweeping wind. You can also keep concussive wave to go with your deadly reach and just use reach twice and third concussive for the CC. Or even try fists ofthunder with lightning flash and concussive wave and go fist-fist-conc wave combo on elites to keep them kiteable. The most important thing here is to increase your resist all range to 500-600 and your life on hit to 600+ (OwE is really good IMO, drop resolve for it unless you're rich enough to afford gear with all the stats you want as well as resist all, most people have any non resist all resist at 0 value so you get cheap items for OwE). Once you hit that a good build will get you through act 2 inferno. Also - wrath of heaven is insanely cheap DPS and probably better than the fear on your heal. I wouldn't say 22k hp is comfortable in act 2 inferno but I think you can definitely clear act 2 inferno with 22k hp if you have enough other stats - that said you probably want a bit more for safety. You don't need near perfect gear at all. OwE makes all the items you get that are amazing for you dirt cheap. The only hard buys at the amulet + socket good fist weapon which will cost you 2 mil or so. | ||
Jisall
United States2054 Posts
On May 31 2012 18:23 eluv wrote: Lifesteal is 80% reduced in inferno, while life-on-hit remains unchanged, so having % based lifesteal is next to useless when you consider the stats you're giving up to have it. If/when people are in full 6 affix a4 rares it might be viable to stack enough lifesteal to matter, but right now you're far better off spending your money on life-on-hit, resist, and armor. Hmm thats interesting about the lifesteal being 80% reduced. I will have to do the math to see the relationship between life per hit with my current attack speed to My DPS times my lifesteal times the reducing modifier. My end goal is self-sustainment from attacks. Gear is not a problem. Money might be, but that is just a time cost. Assuming perfect gear, I think the DPS monk will reign supreme. | ||
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