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I can't keep WotB up in Alkaizer runs. I have 50% crit, 2.44(oh)/2.03(mh) attack speed, and 24% movspeed. Even with anymosity I can't keep it up for more than max 60 seconds at a time. Do I need even more of those stats?
It's fine when there are monsters around, then I can get the WotB ticker to stay at around where it's currently at, but I can rarely increase the seconds left (only when elites or champions + a lot of mobs stand around, e.g. fields of slaughter). then there's undoubtedly going to be a stretch where there simply are not any mobs and then boom WotB gone. I've never run with the same WotB from one zone into the other.
Any suggestions?
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On January 03 2013 20:19 heishe wrote: I can't keep WotB up in Alkaizer runs. I have 50% crit, 2.44(oh)/2.03(mh) attack speed, and 24% movspeed. Even with anymosity I can't keep it up for more than max 60 seconds at a time. Do I need even more of those stats?
It's fine when there are monsters around, then I can get the WotB ticker to stay at around where it's currently at, but I can rarely increase the seconds left (only when elites or champions + a lot of mobs stand around, e.g. fields of slaughter). then there's undoubtedly going to be a stretch where there simply are not any mobs and then boom WotB gone. I've never run with the same WotB from one zone into the other.
Any suggestions?
nobody can keep it up for prolonged times in mp0 or mp1 runs, except maybe some dedicated builds that stack attack speed and intentionally skip crit dam. just out of curiosity: can you keep it up for a longer time in mp5 runs?
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On January 03 2013 20:32 Black Gun wrote:Show nested quote +On January 03 2013 20:19 heishe wrote: I can't keep WotB up in Alkaizer runs. I have 50% crit, 2.44(oh)/2.03(mh) attack speed, and 24% movspeed. Even with anymosity I can't keep it up for more than max 60 seconds at a time. Do I need even more of those stats?
It's fine when there are monsters around, then I can get the WotB ticker to stay at around where it's currently at, but I can rarely increase the seconds left (only when elites or champions + a lot of mobs stand around, e.g. fields of slaughter). then there's undoubtedly going to be a stretch where there simply are not any mobs and then boom WotB gone. I've never run with the same WotB from one zone into the other.
Any suggestions?
nobody can keep it up for prolonged times in mp0 or mp1 runs, except maybe some dedicated builds that stack attack speed and intentionally skip crit dam. just out of curiosity: can you keep it up for a longer time in mp5 runs?
Actually, yeah, it's noticeably easier since elites and champions don't die in 3 seconds. So I just kill mobs too fast?
That's weird, I saw a video on youtube where a dude did runs before MP was introduced, and he had no problems keeping WotB up even though he almost one-hit elites.
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On January 03 2013 20:51 heishe wrote:Show nested quote +On January 03 2013 20:32 Black Gun wrote:On January 03 2013 20:19 heishe wrote: I can't keep WotB up in Alkaizer runs. I have 50% crit, 2.44(oh)/2.03(mh) attack speed, and 24% movspeed. Even with anymosity I can't keep it up for more than max 60 seconds at a time. Do I need even more of those stats?
It's fine when there are monsters around, then I can get the WotB ticker to stay at around where it's currently at, but I can rarely increase the seconds left (only when elites or champions + a lot of mobs stand around, e.g. fields of slaughter). then there's undoubtedly going to be a stretch where there simply are not any mobs and then boom WotB gone. I've never run with the same WotB from one zone into the other.
Any suggestions?
nobody can keep it up for prolonged times in mp0 or mp1 runs, except maybe some dedicated builds that stack attack speed and intentionally skip crit dam. just out of curiosity: can you keep it up for a longer time in mp5 runs? Actually, yeah, it's noticeably easier since elites and champions don't die in 3 seconds. So I just kill mobs too fast? That's weird, I saw a video on youtube where a dude did runs before MP was introduced, and he had no problems keeping WotB up even though he almost one-hit elites. in the patch that introduced mp levels, the proc coefficient of tornadoes was nerfed from 0.2 to 0.08. since this nerf, substantially more procs per second are required to keep up wotb. this is not possible anymore on low MPs.
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On January 03 2013 20:51 heishe wrote:Show nested quote +On January 03 2013 20:32 Black Gun wrote:On January 03 2013 20:19 heishe wrote: I can't keep WotB up in Alkaizer runs. I have 50% crit, 2.44(oh)/2.03(mh) attack speed, and 24% movspeed. Even with anymosity I can't keep it up for more than max 60 seconds at a time. Do I need even more of those stats?
It's fine when there are monsters around, then I can get the WotB ticker to stay at around where it's currently at, but I can rarely increase the seconds left (only when elites or champions + a lot of mobs stand around, e.g. fields of slaughter). then there's undoubtedly going to be a stretch where there simply are not any mobs and then boom WotB gone. I've never run with the same WotB from one zone into the other.
Any suggestions?
nobody can keep it up for prolonged times in mp0 or mp1 runs, except maybe some dedicated builds that stack attack speed and intentionally skip crit dam. just out of curiosity: can you keep it up for a longer time in mp5 runs? Actually, yeah, it's noticeably easier since elites and champions don't die in 3 seconds. So I just kill mobs too fast? That's weird, I saw a video on youtube where a dude did runs before MP was introduced, and he had no problems keeping WotB up even though he almost one-hit elites. Try with a Stone of Jordan, white mobs last longer and elites die faster.
Anyway... I never fell in love with sprint-WW, berserker management is a nightmare to me. With my HOTA build I found a good balance though, I play an extended Alkaizer (with Rakkis and Skycrown) with WotB up for like 85-90% of the time.
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The best hero in D3.(my opinion) He is OP!!! (jay wilson fav hero :D )
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Do not mention Jay Wilson in a favourable light again...
j/k.... sorta.
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On January 05 2013 03:02 TchousS wrote:Hello everyone, Can anyone help me improve my barb? http://eu.battle.net/d3/en/profile/addGas-1341/hero/13107900I have 20mil budget and aiming for high MP farming.. I still have some difficulties on MP6, I think armor is a little low ~~ Also, do you think Paragon matters?? Thank you  Your amulets and rings could all be better if you went for a second "crit" type affix. Maybe like str as cc or str cc cd something like that, less random stats more crit stuff basically.
Your bracers could easily be improved by searching for a rare with similar but better stats, why do you have strongarms ? Your armor is perfectly fine, I think your vile wards could be improved by searching for similar stats with a rare again for quite cheap, could improve str and maybe gain vit.
What's with the ageless might? You seem obsessed with legendaries, they're not always good haha. Search for high str for your belt, maybe just an IKs with the best str you can find to keep the LS
Then, you can make up for the lost vit from the belt slot on your pants, you wont need the AS from innas if you improve that on your jewelry so get something like 80 str 180 vit AR 2 sockets, most likely a rare again. Hope my thoughts helped, I know how frustrating upgrading can be sometimes, gl !
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On January 05 2013 03:02 TchousS wrote:Hello everyone, Can anyone help me improve my barb? http://eu.battle.net/d3/en/profile/addGas-1341/hero/13107900I have 20mil budget and aiming for high MP farming.. I still have some difficulties on MP6, I think armor is a little low ~~ Also, do you think Paragon matters?? Thank you  im sorry to say that, but i think your general gear level is still far away from the level that one needs in order to be as effective on mp4-6 as on mp0-1. atm, you will be very inefficient on mp5. imho you should stick to mp1 farming until you make about 100-200 million more gold. then, you can think about a setup for mp5 farming or something like that.
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Yeah, you're definitely right.I feel not completely efficient on MP1 and didn't know the gap was so big.
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Hi there, Whirlwind barb with 100k dps (with battle rage; without marauder's rage) at the moment, looking for some tips. Based on my current gear/build/stats, should I do alkaizer runs or go for higher MP runs? Pictures of all gear/exact details on stats is in the spoiler, as well as the build.
+ Show Spoiler +
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On January 05 2013 08:24 marttorn wrote:Hi there, Whirlwind barb with 100k dps (with battle rage; without marauder's rage) at the moment, looking for some tips. Based on my current gear/build/stats, should I do alkaizer runs or go for higher MP runs? Pictures of all gear/exact details on stats is in the spoiler, as well as the build. + Show Spoiler + hi
i think you should stick to mp1 some more. your gear is quite nice, but has some glaring weaknesses. (btw i think you didnt post your amu )
first of all, you should get more crit chance (cc) on your rings. you should get either ik gloves with ias on them in addition to the cc, or cc only but with 150+ str. similarly, you can easily get an ik belt with 180+ str for < 500k gold. i really dont like your offhand, it is too slow and doesnt provide many defensive stats, while its at the same time not very strong in the offensive part either. your mainhand also doesnt convince me tbh. yes, getting echoing furies with high + aps, low fear chance, str, socket and good dps is very hard... (i know that from first-hand experience. ) but a 1100 dps one with the same stats as your, but a socket, would probably be better than your current one. but this slot doesnt have priority imho.
btw your shoulders and boots also have rather low str rolls.
in general, your all res and armor seems excessive to me. you could, for example, switch the right ring for a unity with 150+ str. they are much stronger offensively and provide the very nice bonus to elites.
in general, i wouldnt try mp2 with under 150k dps, 200k for mp3, 250k for mp4 and 300k for mp5. those are rough guesstimates, but i think below these dps thresholds, farming the corresponding higher MP level would be very inefficient. in particular if you dont have high paragon yet and thus still have a strong emphasis on exp. the good news is that you can probably reach 120k dps for only a 5-15m gold investment.
the first item I'd replace if i were you is the offhand and the right ring though. dont be afraid to switch your offhand for a 6xx or 7xx dps dagger, the damage output will be much higher with it, even if your screendam decreases.
edit: because you are using an echoing fury, you should absolutely use a cold dam stone of jordan if you decide to farm higher mps. the cold dam counters the fear quite well and soj is generally good when attempting to do higher mps with rather low dps.
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On January 05 2013 04:13 Black Gun wrote:im sorry to say that, but i think your general gear level is still far away from the level that one needs in order to be as effective on mp4-6 as on mp0-1. atm, you will be very inefficient on mp5. imho you should stick to mp1 farming until you make about 100-200 million more gold. then, you can think about a setup for mp5 farming or something like that.
That much? I'm brand new to barb, but my gear is worth like 1/3rd what his is (if that) and I plough through mp0 with things dying in the tornados I spawn just from sprinting around. Surely if you gave his character to someone who understood the ins and outs of barbarian, they could take the value of gear he's got and optimize it so he's got far more balanced stats and could at least run mp3 comfortably, no?
You'll need a better barb to verify, but here are some problem areas worth looking at, imo:
9k armour is a ton. The difference between 6k armour and 9k armour is about 7% damage reduction, while the difference between 580 and 700 all resist is about 4% damage reduction. You could get rid of 1.5k armour, gain 100-150 all resist and have close to the same damage resistance overall. I believe a generally good rule is to aim to keep the damage resist generated from armour close to the damage resist generated from All Resist... and at the moment you're at 75% from armour, and about 60% from all resist. You could probably optimize that and make room for other stats/passives in the process.
Dunno how much your echoing fury cost you or why they're so popular, but all it's really offering you is dps at a decent attack rate (does attack rate matter for barbs?) and moderate dps. You can get 1100+ dps 80% CD 1handers (even 1.4 or 1.5aspd ones, if you're hung up on aspd) for 5m. It really shouldn't be hard to invest 20m into a substantially better mainhand... and besides, isn't chance to fear actually a bad proc for a whirlwind barb? You don't want stuff to run from you!
Also, for purchasing weapons if you're aiming for budget, I'd avoid searching for strength (Pretty sure your exact echoing fury with 90% CD and 0 +str would give more DPS than your current one. There are better stat rolls than str for weapons) but I'd definitely search for vitality. Vit, for some reason, is practically free on weapons. I personally got an 1109 dps 1h spear with 180 vit and 97% CD for 1.5m... and correct me if I'm wrong, but I'm pretty sure that's near-equivalent DPS to your EF, but with 7k life thrown on top.
Lastly, those Inna's Temperance make me sad. I'm probably wrong, but 9% ias and 1% crit would be as well served as 120 str (you'd probably still lose dps, but gain other stats!), 100 vit, 70+ allres and 2 sockets.I'm seeing those for around 2.5m on NA. To make up for the lost movespeed, I'd consider some Lacunis with 60+ Allres and 80+ vit.
Those two slots (Bracers and pants) right now are providing you 230 str, 9%ias and 5.5%cc as offensive stats, and 55 vit, 8% life, and 370 armor as defensive stats. If you switched to the rare pants I listed (2.5m) and the lacunis I listed (2.5m also) you'd have 200 str and 9% ias as offensive stats, but 180 vit and 130 allres as defensive stats. This would trade 370 armour (probably ~600 after all your buffs, so if you're dropping from 9k to 8.4k its maaaybe 1% less damage resist?) for 130+ allres (150 after warcry buff, which should be about 4% more damage resist) AND provide you a bit more HP overall, while keeping your movespeed bonus... and for only 5 mill.
As for the damage you lose from that (and more importantly the proc chance from %CC) I'd take a good hard look at your +100str +79 allres ring, and see if you can get something with comparable allres, but a 5%+ CC roll and other +damage stats besides (+avg dmg, +str, +CD, +IAS). It looks like if you spend about 10m you could get a substantial improvement on your current ring, gaining up the "lost" damage from the innas/bracer trade without losing the defensive stats already on your current ring.
TLDR:
Aim to balance your armor / all res damage reduction values so they meet at ~65% - 68% damage reduction, rather than one at 75% and one at 60%. This should be a more efficient means of getting damage reduction and free up room for other stats.
Unless there's something I don't know about Echoing Furies, they're frighteningly overpriced for barbs. Rare weapons would give you either better DPS for the same price, or the same DPS for a fraction of the price, freeing up money for other stats.
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On January 05 2013 09:54 Black Gun wrote:Show nested quote +On January 05 2013 08:24 marttorn wrote:Hi there, Whirlwind barb with 100k dps (with battle rage; without marauder's rage) at the moment, looking for some tips. Based on my current gear/build/stats, should I do alkaizer runs or go for higher MP runs? Pictures of all gear/exact details on stats is in the spoiler, as well as the build. + Show Spoiler + hi i think you should stick to mp1 some more. your gear is quite nice, but has some glaring weaknesses. (btw i think you didnt post your amu  ) first of all, you should get more crit chance (cc) on your rings. you should get either ik gloves with ias on them in addition to the cc, or cc only but with 150+ str. similarly, you can easily get an ik belt with 180+ str for < 500k gold. i really dont like your offhand, it is too slow and doesnt provide many defensive stats, while its at the same time not very strong in the offensive part either. your mainhand also doesnt convince me tbh. yes, getting echoing furies with high + aps, low fear chance, str, socket and good dps is very hard... (i know that from first-hand experience.  ) but a 1100 dps one with the same stats as your, but a socket, would probably be better than your current one. but this slot doesnt have priority imho. btw your shoulders and boots also have rather low str rolls. in general, your all res and armor seems excessive to me. you could, for example, switch the right ring for a unity with 150+ str. they are much stronger offensively and provide the very nice bonus to elites. in general, i wouldnt try mp2 with under 150k dps, 200k for mp3, 250k for mp4 and 300k for mp5. those are rough guesstimates, but i think below these dps thresholds, farming the corresponding higher MP level would be very inefficient. in particular if you dont have high paragon yet and thus still have a strong emphasis on exp. the good news is that you can probably reach 120k dps for only a 5-15m gold investment. the first item I'd replace if i were you is the offhand and the right ring though. dont be afraid to switch your offhand for a 6xx or 7xx dps dagger, the damage output will be much higher with it, even if your screendam decreases. edit: because you are using an echoing fury, you should absolutely use a cold dam stone of jordan if you decide to farm higher mps. the cold dam counters the fear quite well and soj is generally good when attempting to do higher mps with rather low dps.
Oh right, my amu is a thing with 65% critical hit damage, 7.5% cc, 120 str, 77 vit and 16% life. And thank you so much for giving me that analysis - I have about six million gold to spare right now, but I'll have more coming in tomorrow so then I'll be able to replace all I want to. Do you have any suggestions for a new offhand to replace the Bul khatos warrior blood or whatever? i have reservations as to replacing it with a 6xx/7xx weapon
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On January 05 2013 10:56 Staboteur wrote:Show nested quote +On January 05 2013 04:13 Black Gun wrote:On January 05 2013 03:02 TchousS wrote:Hello everyone, Can anyone help me improve my barb? http://eu.battle.net/d3/en/profile/addGas-1341/hero/13107900I have 20mil budget and aiming for high MP farming.. I still have some difficulties on MP6, I think armor is a little low ~~ Also, do you think Paragon matters?? Thank you  im sorry to say that, but i think your general gear level is still far away from the level that one needs in order to be as effective on mp4-6 as on mp0-1. atm, you will be very inefficient on mp5. imho you should stick to mp1 farming until you make about 100-200 million more gold. then, you can think about a setup for mp5 farming or something like that. That much? I'm brand new to barb, but my gear is worth like 1/3rd what his is (if that) and I plough through mp0 with things dying in the tornados I spawn just from sprinting around. Surely if you gave his character to someone who understood the ins and outs of barbarian, they could take the value of gear he's got and optimize it so he's got far more balanced stats and could at least run mp3 comfortably, no? You'll need a better barb to verify, but here are some problem areas worth looking at, imo: 9k armour is a ton. The difference between 6k armour and 9k armour is about 7% damage reduction, while the difference between 580 and 700 all resist is about 4% damage reduction. You could get rid of 1.5k armour, gain 100-150 all resist and have close to the same damage resistance overall. I believe a generally good rule is to aim to keep the damage resist generated from armour close to the damage resist generated from All Resist... and at the moment you're at 75% from armour, and about 60% from all resist. You could probably optimize that and make room for other stats/passives in the process. Dunno how much your echoing fury cost you or why they're so popular, but all it's really offering you is dps at a decent attack rate (does attack rate matter for barbs?) and moderate dps. You can get 1100+ dps 80% CD 1handers (even 1.4 or 1.5aspd ones, if you're hung up on aspd) for 5m. It really shouldn't be hard to invest 20m into a substantially better mainhand... and besides, isn't chance to fear actually a bad proc for a whirlwind barb? You don't want stuff to run from you! Also, for purchasing weapons if you're aiming for budget, I'd avoid searching for strength (Pretty sure your exact echoing fury with 90% CD and 0 +str would give more DPS than your current one. There are better stat rolls than str for weapons) but I'd definitely search for vitality. Vit, for some reason, is practically free on weapons. I personally got an 1109 dps 1h spear with 180 vit and 97% CD for 1.5m... and correct me if I'm wrong, but I'm pretty sure that's near-equivalent DPS to your EF, but with 7k life thrown on top. Lastly, those Inna's Temperance make me sad. I'm probably wrong, but 9% ias and 1% crit would be as well served as 120 str (you'd probably still lose dps, but gain other stats!), 100 vit, 70+ allres and 2 sockets.I'm seeing those for around 2.5m on NA. To make up for the lost movespeed, I'd consider some Lacunis with 60+ Allres and 80+ vit. Those two slots (Bracers and pants) right now are providing you 230 str, 9%ias and 5.5%cc as offensive stats, and 55 vit, 8% life, and 370 armor as defensive stats. If you switched to the rare pants I listed (2.5m) and the lacunis I listed (2.5m also) you'd have 200 str and 9% ias as offensive stats, but 180 vit and 130 allres as defensive stats. This would trade 370 armour (probably ~600 after all your buffs, so if you're dropping from 9k to 8.4k its maaaybe 1% less damage resist?) for 130+ allres (150 after warcry buff, which should be about 4% more damage resist) AND provide you a bit more HP overall, while keeping your movespeed bonus... and for only 5 mill. As for the damage you lose from that (and more importantly the proc chance from %CC) I'd take a good hard look at your +100str +79 allres ring, and see if you can get something with comparable allres, but a 5%+ CC roll and other +damage stats besides (+avg dmg, +str, +CD, +IAS). It looks like if you spend about 10m you could get a substantial improvement on your current ring, gaining up the "lost" damage from the innas/bracer trade without losing the defensive stats already on your current ring. TLDR: Aim to balance your armor / all res damage reduction values so they meet at ~65% - 68% damage reduction, rather than one at 75% and one at 60%. This should be a more efficient means of getting damage reduction and free up room for other stats. Unless there's something I don't know about Echoing Furies, they're frighteningly overpriced for barbs. Rare weapons would give you either better DPS for the same price, or the same DPS for a fraction of the price, freeing up money for other stats. didnt read all, just some comments:
- 7% additional damage reduction when you already have something like 68 means a lot more than only 7% improvement in ehp. lets say he has 68% dam reduction from armor with 6k armor and 7 more, that is 75%, with 9k armor. this means that instead of taking 32% percent of the nominal monster damage, he only takes 25%. 32/25 = 1.28, that means he has 28% more ehp, not just 7%! those numbers were made up though and are not correct. if one plugs the formulas for damage reduction from armor and res into the ehp equation, one immediately sees that ehp and armor/res have a linear relation. that means: twice the armor/res, twice the ehp. - the + 0.2x attacks per second on echoing fury is also applied to the offhand. this is why its so good. additionally, this mod is applied before all increased attack speed mods, so that those also gain "strength" due to this property. - his gear is easily good enough to "comfortably" farm mp3. nonetheless, it is far away from being good enough to make mp3 farming more efficient than mp1 or mp0; both in terms of exp and in terms of items.
edit:
Oh right, my amu is a thing with 65% critical hit damage, 7.5% cc, 120 str, 77 vit and 16% life. And thank you so much for giving me that analysis - I have about six million gold to spare right now, but I'll have more coming in tomorrow so then I'll be able to replace all I want to. Do you have any suggestions for a new offhand to replace the Bul khatos warrior blood or whatever?
that amu sounds fine. i would search for a dagger with 650+ dpswith at least 150-180 str, a socket, either lifesteal of 400+ life on hit. such a dagger can be bought for something like 500k i guess. you could also get the same, but with 240+ str, for some few million. or, instead of extra str, you could get some crit dam on it for a few million. because you are using an echoing fury, you can also use a sword offhand. on sword offhands, you can for the same price get more dps and possibly some more str.
keep in mind though that you need something like 1-2 million for the green gem for this offhand. this might look inefficient at first glance, but in the long run, you will have to invest into at least one 80% (or higher) green gem anyway...
to replace the right ring, you could either use a hellfire ring (if you have a decent one) or a stone of jordan (look for cold dam on it!) or a unity. a unity with ~150 str, decent xx-yy dam, 250+ loh, 4.5 cc and 4% bonus to elites can easily be bought for 500k-2 mil.
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Looks like the best unity ring I could find is this one (2m)
![[image loading]](http://i.imgur.com/GQmLV.png)
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On January 05 2013 11:12 Black Gun wrote: didnt read all, just some comments:
- 7% additional damage reduction when you already have something like 68 means a lot more than only 7% improvement in ehp. lets say he has 68% dam reduction from armor with 6k armor and 7 more, that is 75%, with 9k armor. this means that instead of taking 32% percent of the nominal monster damage, he only takes 25%. 32/25 = 1.28, that means he has 28% more ehp, not just 7%! those numbers were made up though and are not correct. if one plugs the formulas for damage reduction from armor and res into the ehp equation, one immediately sees that ehp and armor/res have a linear relation. that means: twice the armor/res, twice the ehp. - the + 0.2x attacks per second on echoing fury is also applied to the offhand. this is why its so good. additionally, this mod is applied before all increased attack speed mods, so that those also gain "strength" due to this property. - his gear is easily good enough to "comfortably" farm mp3. nonetheless, it is far away from being good enough to make mp3 farming more efficient than mp1 or mp0; both in terms of exp and in terms of items.
aahhh, did not know it applied to offhand as well or that it amplifies any ias :D Thanks for the heads up! But is the DPS increase from that shown on the sheet dps, or is it hidden?
Also for the armor / allres thing:
42k hp at 500 all resist and 9000 armor is about 420k ehp 42k hp at 650 all resist and 7500 armor is about 490k ehp
Trading 1500 armor for 150 all resist shouldn't be that hard without even changing many of his other stats, but would increase his ehp by a lot. That's all I was saying! A lot of armour is good, but is inefficient if the stats it works with (in this case allres) are unnecessarily low..
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Echoing fury's attack speed boost is not hidden.
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Hey guys! I'm playing a HC barb and now i want to go for 2 1-handers with WW but got no idea about the mechanics... maybe you can help me out! I heard some informations but i am not sure if they are accurate:
1st "fact": 've heard the damage of the offhand isn't important at all. I've found a weapon with 900 LoH 91% critdmg socket and 1.2 attackspeed but only 240 dps is this one a good offhand?!
2nd "fact": The kind off weapon i got on offhand does no impact for my passive ability Weapon Master.
3rd question: does the +attackspeed / +x holy dmg on a offhand count as a state which effect the main hand? I'm asking because it's already count in the dps of the offhand.
4th question: does life on hit / ll got scaled down when i join inferno or playing on higher MP levels?
5th: does these statements only count for WW or does it count for every 2 one hand build
Thanks for your help!
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