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Wizard - Builds/Discussion - Page 145

Forum Index > Diablo 3
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Phael
Profile Joined May 2010
United States281 Posts
June 21 2012 21:11 GMT
#2881
You drop a hydra and arcane orb until either you or the mobs are dead. The utility skill is generally something like teleport/familiar/mirror image.
Entertaining
Profile Joined September 2007
Canada793 Posts
June 21 2012 21:14 GMT
#2882
I just did ur test against azmodan and got completely different results.
2hander, 198 dps/.9AS - 6.8seconds, 6.6seconds, 6.5seconds.
1hander 198.2dps/1.4AS - 5.8 seconds, 5.9seconds, 5.5seconds

given the 1hander has slightly better damage these look about equal. which means hydra only cares about DPS and doesnt even look at AS... like every other place i've read.
King.Crimson
Profile Joined June 2011
Romania478 Posts
June 21 2012 21:18 GMT
#2883
Ok Phael, following your advice i have this build:

Diamond Skin - Crystal Shell
Familiar - Sparkflint
Magic Weapon - Force Weapon
Energy Armor - Force Armor
Hydra - Venom Hydra
Arcane Orb - Tap the Source

Glass Cannon
Arcane Presence
Temporal Flux
Skyro
Profile Joined May 2010
United States1823 Posts
June 21 2012 21:19 GMT
#2884
On June 22 2012 06:14 Entertaining wrote:
I just did ur test against azmodan and got completely different results.
2hander, 198 dps/.9AS - 6.8seconds, 6.6seconds, 6.5seconds.
1hander 198.2dps/1.4AS - 5.8 seconds, 5.9seconds, 5.5seconds

given the 1hander has slightly better damage these look about equal. which means hydra only cares about DPS and doesnt even look at AS... like every other place i've read.


The stated DPS on weapons already factors in attack speed. Most spells are based off the base damage (the listed damage range on your weapon, NOT the DPS).
King.Crimson
Profile Joined June 2011
Romania478 Posts
Last Edited: 2012-06-21 21:21:52
June 21 2012 21:21 GMT
#2885
On June 22 2012 06:18 King.Crimson wrote:
Ok Phael, following your advice i have this build:

Diamond Skin - Crystal Shell
Familiar - Sparkflint
Magic Weapon - Force Weapon
Energy Armor - Force Armor
Hydra - Venom Hydra
Arcane Orb - Tap the Source

Glass Cannon
Arcane Presence
Temporal Flux



And im using Templar follower, i assume he's best.

Edit: oops, double post.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 21 2012 21:25 GMT
#2886
On June 22 2012 06:21 King.Crimson wrote:
Show nested quote +
On June 22 2012 06:18 King.Crimson wrote:
Ok Phael, following your advice i have this build:

Diamond Skin - Crystal Shell
Familiar - Sparkflint
Magic Weapon - Force Weapon
Energy Armor - Force Armor
Hydra - Venom Hydra
Arcane Orb - Tap the Source

Glass Cannon
Arcane Presence
Temporal Flux



And im using Templar follower, i assume he's best.

Edit: oops, double post.

i assume you mean astral presence.

templar is the best because he will kind of tank for you--although they commonly ignore him and go around.

as you get higher into inferno and it becomes more difficult, you may want to consider dropping familiar and adding teleport-fracture. also, i have heard rumblings that familiar-sparkflint is actually better than magic weapon-force weapon, because its glitched. it shows higher dps, but it doesn't actually do higher damage.

this is also more of a solo build, if you are going with a group, you should consider alternates.
Kenpark
Profile Joined March 2012
Germany2350 Posts
June 21 2012 21:37 GMT
#2887
given the 1hander has slightly better damage these look about equal. which means hydra only cares about DPS and doesnt even look at AS... like every other place i've read.


Ofc and this is known for months. Dunno what Phael did in his tests to prove his point ...

HowellTime
Profile Joined September 2010
United States32 Posts
June 21 2012 21:45 GMT
#2888
Does a weapon factor in intelligence when displaying dps on the AH? Can't seem to figure this one out. I'm using a 2H weapon with 1120 dps with +130 intel, can I treat this an ~1250dps weapon (assuming 1 dps = 1 intel if dps and intel are equal)? Or am I completely off base here?
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
June 21 2012 21:47 GMT
#2889
On June 22 2012 06:45 HowellTime wrote:
Does a weapon factor in intelligence when displaying dps on the AH? Can't seem to figure this one out. I'm using a 2H weapon with 1120 dps with +130 intel, can I treat this an ~1250dps weapon (assuming 1 dps = 1 intel if dps and intel are equal)? Or am I completely off base here?

It doesn't. Always use a DPS calculator/spreadsheet to see how much more dps you are getting. https://docs.google.com/spreadsheet/lv?key=0AuCuIwwOof50dGpVRXhOYTZHNUJ3R1dWTmdNdS1TeWc&toomany=true
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 21 2012 22:01 GMT
#2890
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.
Depetrify
Profile Blog Joined March 2011
978 Posts
June 21 2012 22:41 GMT
#2891
Well I just spend 54m on items and I have 48k DPS with the weapon buff thing on...

Failed? I was expecting like 80k DPs.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 21 2012 22:45 GMT
#2892
On June 22 2012 07:01 Itsmedudeman wrote:
Show nested quote +
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.

well, the sparkflint gives you a 12% buff (i assume aoe effective) and an additional familiar projectile (single target, 20%), whereas magic weapon with force weapon only gives you 15% w/ 2% knockback. on paper, familiar looks better, but for some reason force weapon was being counted twice on paper dps. then, someone said it was just paper damage and didn't actually cause additional damage. i was wondering if someone has actually tested this to determine.
worldsnap
Profile Joined November 2010
Canada222 Posts
June 21 2012 23:44 GMT
#2893
On June 22 2012 07:45 dAPhREAk wrote:
Show nested quote +
On June 22 2012 07:01 Itsmedudeman wrote:
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.

well, the sparkflint gives you a 12% buff (i assume aoe effective) and an additional familiar projectile (single target, 20%), whereas magic weapon with force weapon only gives you 15% w/ 2% knockback. on paper, familiar looks better, but for some reason force weapon was being counted twice on paper dps. then, someone said it was just paper damage and didn't actually cause additional damage. i was wondering if someone has actually tested this to determine.


99.999% sure they fixed this last patch (the display error on force weapon)
Nizaris
Profile Joined May 2010
Belgium2230 Posts
June 21 2012 23:50 GMT
#2894
On June 22 2012 08:44 worldsnap wrote:
Show nested quote +
On June 22 2012 07:45 dAPhREAk wrote:
On June 22 2012 07:01 Itsmedudeman wrote:
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.

well, the sparkflint gives you a 12% buff (i assume aoe effective) and an additional familiar projectile (single target, 20%), whereas magic weapon with force weapon only gives you 15% w/ 2% knockback. on paper, familiar looks better, but for some reason force weapon was being counted twice on paper dps. then, someone said it was just paper damage and didn't actually cause additional damage. i was wondering if someone has actually tested this to determine.


99.999% sure they fixed this last patch (the display error on force weapon)

yes they did
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 21 2012 23:59 GMT
#2895
On June 22 2012 08:50 Nizaris wrote:
Show nested quote +
On June 22 2012 08:44 worldsnap wrote:
On June 22 2012 07:45 dAPhREAk wrote:
On June 22 2012 07:01 Itsmedudeman wrote:
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.

well, the sparkflint gives you a 12% buff (i assume aoe effective) and an additional familiar projectile (single target, 20%), whereas magic weapon with force weapon only gives you 15% w/ 2% knockback. on paper, familiar looks better, but for some reason force weapon was being counted twice on paper dps. then, someone said it was just paper damage and didn't actually cause additional damage. i was wondering if someone has actually tested this to determine.


99.999% sure they fixed this last patch (the display error on force weapon)

yes they did

thats what i thought.

so, now i am wondering, is force weapon still the better choice? familiar w/ sparkflint is 3% less dmg, but you get the added benefit of the 20% attack on single target.
worldsnap
Profile Joined November 2010
Canada222 Posts
June 22 2012 04:56 GMT
#2896
On June 22 2012 08:59 dAPhREAk wrote:
Show nested quote +
On June 22 2012 08:50 Nizaris wrote:
On June 22 2012 08:44 worldsnap wrote:
On June 22 2012 07:45 dAPhREAk wrote:
On June 22 2012 07:01 Itsmedudeman wrote:
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.

well, the sparkflint gives you a 12% buff (i assume aoe effective) and an additional familiar projectile (single target, 20%), whereas magic weapon with force weapon only gives you 15% w/ 2% knockback. on paper, familiar looks better, but for some reason force weapon was being counted twice on paper dps. then, someone said it was just paper damage and didn't actually cause additional damage. i was wondering if someone has actually tested this to determine.


99.999% sure they fixed this last patch (the display error on force weapon)

yes they did

thats what i thought.

so, now i am wondering, is force weapon still the better choice? familiar w/ sparkflint is 3% less dmg, but you get the added benefit of the 20% attack on single target.


I dropped hydra and now i have both force weap + sparkflint. probably worse overall.. but i like seeing big numbers when my orbs crit. I tried dropping teleport but it's just too useful with fracture
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 22 2012 05:00 GMT
#2897
On June 22 2012 13:56 worldsnap wrote:
Show nested quote +
On June 22 2012 08:59 dAPhREAk wrote:
On June 22 2012 08:50 Nizaris wrote:
On June 22 2012 08:44 worldsnap wrote:
On June 22 2012 07:45 dAPhREAk wrote:
On June 22 2012 07:01 Itsmedudeman wrote:
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.

well, the sparkflint gives you a 12% buff (i assume aoe effective) and an additional familiar projectile (single target, 20%), whereas magic weapon with force weapon only gives you 15% w/ 2% knockback. on paper, familiar looks better, but for some reason force weapon was being counted twice on paper dps. then, someone said it was just paper damage and didn't actually cause additional damage. i was wondering if someone has actually tested this to determine.


99.999% sure they fixed this last patch (the display error on force weapon)

yes they did

thats what i thought.

so, now i am wondering, is force weapon still the better choice? familiar w/ sparkflint is 3% less dmg, but you get the added benefit of the 20% attack on single target.


I dropped hydra and now i have both force weap + sparkflint. probably worse overall.. but i like seeing big numbers when my orbs crit. I tried dropping teleport but it's just too useful with fracture

it wont affect your crit but you can switch force weapon for venom and then you get the magic weapon bonus plus the venom bonus.
calgar
Profile Blog Joined November 2007
United States1277 Posts
June 22 2012 05:07 GMT
#2898
What's a good/ideal cookie cutter ring look like? I have some pretty terrible int/IAS leftovers that aren't cutting it after the nerf. The ones with int/crit %/crit damage are in the millions even for really low rolls.
worldsnap
Profile Joined November 2010
Canada222 Posts
June 22 2012 06:16 GMT
#2899
On June 22 2012 14:00 dAPhREAk wrote:
Show nested quote +
On June 22 2012 13:56 worldsnap wrote:
On June 22 2012 08:59 dAPhREAk wrote:
On June 22 2012 08:50 Nizaris wrote:
On June 22 2012 08:44 worldsnap wrote:
On June 22 2012 07:45 dAPhREAk wrote:
On June 22 2012 07:01 Itsmedudeman wrote:
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.

well, the sparkflint gives you a 12% buff (i assume aoe effective) and an additional familiar projectile (single target, 20%), whereas magic weapon with force weapon only gives you 15% w/ 2% knockback. on paper, familiar looks better, but for some reason force weapon was being counted twice on paper dps. then, someone said it was just paper damage and didn't actually cause additional damage. i was wondering if someone has actually tested this to determine.


99.999% sure they fixed this last patch (the display error on force weapon)

yes they did

thats what i thought.

so, now i am wondering, is force weapon still the better choice? familiar w/ sparkflint is 3% less dmg, but you get the added benefit of the 20% attack on single target.


I dropped hydra and now i have both force weap + sparkflint. probably worse overall.. but i like seeing big numbers when my orbs crit. I tried dropping teleport but it's just too useful with fracture

it wont affect your crit but you can switch force weapon for venom and then you get the magic weapon bonus plus the venom bonus.


What do you mean by "venom bonus"? Is having something doing venom damage important?
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 22 2012 06:18 GMT
#2900
On June 22 2012 15:16 worldsnap wrote:
Show nested quote +
On June 22 2012 14:00 dAPhREAk wrote:
On June 22 2012 13:56 worldsnap wrote:
On June 22 2012 08:59 dAPhREAk wrote:
On June 22 2012 08:50 Nizaris wrote:
On June 22 2012 08:44 worldsnap wrote:
On June 22 2012 07:45 dAPhREAk wrote:
On June 22 2012 07:01 Itsmedudeman wrote:
On June 22 2012 06:06 dAPhREAk wrote:
i thought it was determined that force weapon sucks ass and familiar with sparkflint is better.

Not too sure, really. It gives 2k less DPS for me, but adds on around 3k-10k dmg per cast on anything. I use it because it can proc arcane on crit, but I'm not sure how it stacks up without that. Have to realize that although you gain the familiar dmg, it's only single target while magic weapon will apply to all your spells and give you greater aoe dmg.

well, the sparkflint gives you a 12% buff (i assume aoe effective) and an additional familiar projectile (single target, 20%), whereas magic weapon with force weapon only gives you 15% w/ 2% knockback. on paper, familiar looks better, but for some reason force weapon was being counted twice on paper dps. then, someone said it was just paper damage and didn't actually cause additional damage. i was wondering if someone has actually tested this to determine.


99.999% sure they fixed this last patch (the display error on force weapon)

yes they did

thats what i thought.

so, now i am wondering, is force weapon still the better choice? familiar w/ sparkflint is 3% less dmg, but you get the added benefit of the 20% attack on single target.


I dropped hydra and now i have both force weap + sparkflint. probably worse overall.. but i like seeing big numbers when my orbs crit. I tried dropping teleport but it's just too useful with fracture

it wont affect your crit but you can switch force weapon for venom and then you get the magic weapon bonus plus the venom bonus.


What do you mean by "venom bonus"? Is having something doing venom damage important?

it just adds venom damage.
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