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On June 23 2012 01:26 lorkac wrote:Show nested quote +On June 23 2012 00:47 Juicyfruit wrote: Well... I think realistically the response time difference between 1.7 and 1.9 attack speed is actually not particularly crippling as I've noticed whenever I find a frenzy shrine on my spinter WD. I went from 2.5 to 1.6 in the patch.... lost 30% of my DPS (30k to 20k) It hurt...
Unless you were using a signature spell as your main damage dealer, I'm sure you haven't really lost that much TRUE damage...
Those numbers you're seeing were inflated, and having a 2.5 attack speed with Wizard is an extreme waste, even for spamming signature spells. Why not just hit harder each time you cast one Magic Missile instead of hitting twice for the same damage right?
As far as I know attack speed does not affect your damage for Arcane Orb or Blizzard. I think only Venom Hydra, and not by much. But same argument still stands about hitting harder each time, instead of hitting more times for the same damage...
Am I wrong here?
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On June 23 2012 02:36 trinxified wrote:Show nested quote +On June 23 2012 01:26 lorkac wrote:On June 23 2012 00:47 Juicyfruit wrote: Well... I think realistically the response time difference between 1.7 and 1.9 attack speed is actually not particularly crippling as I've noticed whenever I find a frenzy shrine on my spinter WD. I went from 2.5 to 1.6 in the patch.... lost 30% of my DPS (30k to 20k) It hurt... Unless you were using a signature spell as your main damage dealer, I'm sure you haven't really lost that much TRUE damage... Those numbers you're seeing were inflated, and having a 2.5 attack speed with Wizard is an extreme waste, even for spamming signature spells. Why not just hit harder each time you cast one Magic Missile instead of hitting twice for the same damage right? As far as I know attack speed does not affect your damage for Arcane Orb or Blizzard. I think only Venom Hydra, and not by much. But same argument still stands about hitting harder each time, instead of hitting more times for the same damage... Am I wrong here?
Sorry for lack of clarity, it was a chat about witch doctors splinter darts
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All this talk about "sub-optimal" and "farming" makes no sense.
You can solo pre-nerf inferno with 30k dps. What's the point of one-button builds when you get nothing out of the game? Once Diablo is down it's time to relax. I spent all my money on a fast 2-hander with sick str and vitality on top of a wand / source combo with max +ap and double ap on crit.
Now I get to spam meteor in team games or tank asshole elites solo with channeled spells and a host of shenanigans. Best fun I ever had. Aren't you guys tired of AO and the mickey mouse hydra/blizzard combo? Fuck me, if I have to cast one more arcane orb I'm quitting the game.
Phael stated some intelligent facts from a chinese theorycrafting perspective but playing with 0.9 animation speed sounds about as exciting as celibacy. Good luck developing any kind of pvp mechanics with that kind of playstyle. I highly suggest you relax and have some fun with spells outside of the holy farming trinity, the game is far too easy and random to be played like a science project.
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Personally I wanna find a way to make a melee wiz work. need MUCH better gear than what I have though.
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On June 23 2012 02:59 Kickboxer wrote: All this talk about "sub-optimal" and "farming" makes no sense.
You can solo pre-nerf inferno with 30k dps. What's the point of one-button builds when you get nothing out of the game? Once Diablo is down it's time to relax. I spent all my money on a fast 2-hander with sick str and vitality on top of a wand / source combo with max +ap and double ap on crit.
Now I get to spam meteor in team games or tank asshole elites solo with channeled spells and a host of shenanigans. Best fun I ever had. Aren't you guys tired of AO and the mickey mouse hydra/blizzard combo? Fuck me, if I have to cast one more arcane orb I'm quitting the game.
Phael stated some intelligent facts from a chinese theorycrafting perspective but playing with 0.9 animation speed sounds about as exciting as celibacy. Good luck developing any kind of pvp mechanics with that kind of playstyle. I highly suggest you relax and have some fun with spells outside of the holy farming trinity, the game is far too easy and random to be played like a science project.
Agreed. You chose wizard because of the playstyle (I'm hoping), so stick with your playstyle instead of abandoning it for mickey mouse builds to gain that 1-5% efficiency. Unless you *only* enjoy d3 because of the math or min/maxing, you are doing yourself a disservice.
Personally, I love Arcane Orb because I've always loved D1/D2 Fireballs. Mixed in with teleport, it's awesome-micro-town for me (blink-marine-stutter-step-style).
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On June 23 2012 02:59 Kickboxer wrote: All this talk about "sub-optimal" and "farming" makes no sense.
You can solo pre-nerf inferno with 30k dps. What's the point of one-button builds when you get nothing out of the game? Once Diablo is down it's time to relax. I spent all my money on a fast 2-hander with sick str and vitality on top of a wand / source combo with max +ap and double ap on crit.
Now I get to spam meteor in team games or tank asshole elites solo with channeled spells and a host of shenanigans. Best fun I ever had. Aren't you guys tired of AO and the mickey mouse hydra/blizzard combo? Fuck me, if I have to cast one more arcane orb I'm quitting the game.
Phael stated some intelligent facts from a chinese theorycrafting perspective but playing with 0.9 animation speed sounds about as exciting as celibacy. Good luck developing any kind of pvp mechanics with that kind of playstyle. I highly suggest you relax and have some fun with spells outside of the holy farming trinity, the game is far too easy and random to be played like a science project.
Agreed. People are talking about stats like its their life. Its just a game. I have fun trolling elite packs and helping friends level up or just playing with them.
If I think of farming. I'd get stress bout getting the gear and frustrated if I dont farm anything good for hours
Here's a good troll build. You necessarily don't do but its a good way to immobilize mobs and mess with them.
http://us.battle.net/d3/en/calculator/wizard#blYdPO!bVX!abZYZb
The WoF with teleport rune used by the illusions also teleports units
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It's good to have thoes troll builds, but due to the new repair costs, you can't take chances anymore lol.
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Yes, I absolutely love min/maxing because that is the way I enjoy a game - to beat content with the least amount of gear. For the record, I killed inferno diablo within the first week it was out, just a day or two behind the first dude.
Once I beat it, I still go for the best, most efficient spec. The game is still a challenge, I still die. It's good fun. That's why I enjoy the shit out of Blizzard games like Diablo & WoW, so much theorycrafting, min/maxing to get the most out of your character. I also high-end raid in WoW, and hold multiple top parses on wol if you know what that means.
I'm not bothered by people who are playing this game for fun using whatever spec they want. If I had to correct every person who was playing a game in an unefficient manner, I wouldn't have anything else to do.
BUT, it bugs the shit out of me when those same people give straight up wrong advice and information to others who are obviously asking for help in advancing in the most efficient way possible. If you play your 1h spec/build and enjoy it over 2h, fine, it's your $60 and I'm not going to lecture, but why shove that down someone else's throat?
Give them the cold, hard, facts and let them decide which way to progress. 2H is simply optimal in this iteration of the game, and there is zero truth to the fact that a faster weapon favors signature spells. If you choose to ignore that, as I have said over and over again, that's your perogative.
Never in my arguments have I said something similar to "play 2h or get out." They have always sounded something like "2h is simply more optimal - you get more bang for your buck and here is why: [insert math.]" And if everyone looked at that, nodded their heads, and continued with what they were doing, we wouldn't have an issue, but apparently it took me 3-4 pages to clarify and consolidate my claims and (hopefully) convince many naysayers.
As for pvp ... who knows what's happening. Personally, if it's anything like WoW pvp (which stands to reason it should, its' a blizz game), where I've hit glad on multiple classes in multiple seasons, we'll need to totally regear and play like it was hardcore ie 30k dps/60k hp/10k armor/1200 resist would be ideal vs 150k dps/30k hp/6k armor/600 resist for pve, so the chances of you keeping your current gear/spec for pvp is slim to none so no need to fuss about that
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On June 23 2012 02:59 Kickboxer wrote: All this talk about "sub-optimal" and "farming" makes no sense.
You can solo pre-nerf inferno with 30k dps. What's the point of one-button builds when you get nothing out of the game? Once Diablo is down it's time to relax. I spent all my money on a fast 2-hander with sick str and vitality on top of a wand / source combo with max +ap and double ap on crit.
Now I get to spam meteor in team games or tank asshole elites solo with channeled spells and a host of shenanigans. Best fun I ever had. Aren't you guys tired of AO and the mickey mouse hydra/blizzard combo? Fuck me, if I have to cast one more arcane orb I'm quitting the game.
Phael stated some intelligent facts from a chinese theorycrafting perspective but playing with 0.9 animation speed sounds about as exciting as celibacy. Good luck developing any kind of pvp mechanics with that kind of playstyle. I highly suggest you relax and have some fun with spells outside of the holy farming trinity, the game is far too easy and random to be played like a science project.
Meteor is an extremely fun spell because you get to play the game of "where will the enemy be in 1.5 seconds?!?!?". I love it.
Which rune are you using?
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I have a couple of kind of nice free sources if anyone wants them. They're Orbit Stones so they're impossible to sell anyways.
#1 53-240 damage 60 str 78 dex 72 int 12% magic find Crits restore 5 arcane power
#2 35-205 81 str 82 int 6% crit chance Health globes add +4231 2% chance to immobilize on hit Socketed
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On June 23 2012 04:22 worldsnap wrote:
Meteor is an extremely fun spell because you get to play the game of "where will the enemy be in 1.5 seconds?!?!?". I love it.
Which rune are you using?
Mostly star pact as it's readily spammable with 140+ ap and 30ish ap on crit. Sometimes I swap it out for liquefy or comet for the lulz but then you need a melee ready to help you out or it's repair town in no time ^_^
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On June 23 2012 05:26 Kickboxer wrote:Show nested quote +On June 23 2012 04:22 worldsnap wrote:
Meteor is an extremely fun spell because you get to play the game of "where will the enemy be in 1.5 seconds?!?!?". I love it.
Which rune are you using? Mostly star pact as it's readily spammable with 140+ ap and 30ish ap on crit. Sometimes I swap it out for liquefy or comet for the lulz but then you need a melee ready to help you out or it's repair town in no time ^_^
I want a weapon with +200% crit damage so that I can cast comet and see big numbers, tbh.
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On June 23 2012 04:02 Phael wrote:Yes, I absolutely love min/maxing because that is the way I enjoy a game - to beat content with the least amount of gear. For the record, I killed inferno diablo within the first week it was out, just a day or two behind the first dude. Once I beat it, I still go for the best, most efficient spec. The game is still a challenge, I still die. It's good fun. That's why I enjoy the shit out of Blizzard games like Diablo & WoW, so much theorycrafting, min/maxing to get the most out of your character. I also high-end raid in WoW, and hold multiple top parses on wol if you know what that means. I'm not bothered by people who are playing this game for fun using whatever spec they want. If I had to correct every person who was playing a game in an unefficient manner, I wouldn't have anything else to do. BUT, it bugs the shit out of me when those same people give straight up wrong advice and information to others who are obviously asking for help in advancing in the most efficient way possible. If you play your 1h spec/build and enjoy it over 2h, fine, it's your $60 and I'm not going to lecture, but why shove that down someone else's throat? Give them the cold, hard, facts and let them decide which way to progress. 2H is simply optimal in this iteration of the game, and there is zero truth to the fact that a faster weapon favors signature spells. If you choose to ignore that, as I have said over and over again, that's your perogative. Never in my arguments have I said something similar to "play 2h or get out." They have always sounded something like "2h is simply more optimal - you get more bang for your buck and here is why: [insert math.]" And if everyone looked at that, nodded their heads, and continued with what they were doing, we wouldn't have an issue, but apparently it took me 3-4 pages to clarify and consolidate my claims and (hopefully) convince many naysayers. As for pvp ... who knows what's happening. Personally, if it's anything like WoW pvp (which stands to reason it should, its' a blizz game), where I've hit glad on multiple classes in multiple seasons, we'll need to totally regear and play like it was hardcore ie 30k dps/60k hp/10k armor/1200 resist would be ideal vs 150k dps/30k hp/6k armor/600 resist for pve, so the chances of you keeping your current gear/spec for pvp is slim to none so no need to fuss about that 
Appreciate the post and effort you've put into the game, but it's still not straight up *settled* that the 2h is better than some 1h+offhand variant in X situation, or overall in general. I have gone through your posts and they contain a lot of good information. However, that being said, there is some dispute with regard to your claim that weapon speed does not affect Hydra, and so on.
Basically you're doing a good job, but at the end of the day, you can't conclude definitively that 2h > 1h, even in terms of shear efficiency, because you are limited by your own perspective and testing methodology. You did mention the concepts of "scientific" and "peer review", but they simply aren't applicable here in the proper understanding of those terms.
In the end, let's wait til PvP comes out before we decide which style is better at killing things quickly and efficiently. But even then, provided that 2h or 1h reigns supreme in that arena, it does not necessitate that one or the other reigns supreme in every other situation stumbled upon in other areas of the game.
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Idk how it is at lower gear levels as far as 1 handers vs. 2 handers goes (think 2 handers are better) but once you start looking for 1400+ DPS/1k+ DPS weapons it really doesn't matter in terms of price anymore. They're all gonna be expensive as fuck when you want int/vit/socket/crit dmg but I think 2 hander varieties of that are much more difficult to find on the AH.
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Lets assume for the sake of argument that venom hydra takes weapon speed into account. So for all wizard offensive spells, only signatures, hydra, and archon disintegrate will do similar amounts of damage regardless of weaponspeed.
That still leaves a whole slew of other abilities that almost every build uses in some way or another - disintegrate, orb, blizzard, torrent, meteor, etc. For all these spells, with the same dps number, the 2h user will simply do more damage over a non-trivial time frame. And if all fights end within that trivial time frame, or you have enough crit and AP on crit to marginalize your AP consumption while keeping similarly high dps, then you're approaching the 2 billion onehander barrier of entry I theorized earlier.
In addition, for the same monetary cost, you are able to obtain a higher dps number buying a 2h compared to a 1h/oh combo. Due to supply and demand, since more people are using 1h melee weapons compared to 2h melee weapons (I'm estimating at a roughly 2-2.5:1 ratio), and a similar supply (there are 5 useable ilvl 63 weapons for each type - 1h or 2h), the 2h weapons of similar quality are going to be cheaper.
You can easily verify this with 10 seconds of AH browsing and a bit of math (as I have done in one of my earlier posts with pictures to illustrate.)
So combining the two - that many spells scale better with slower weapon speed, and that for the same cost, you can obtain better dps with a 2h than 1h/oh, it's not terribly hard to see that in general, 2h is superior to 1h for all but the most extreme ends of gear.
As for pvp, the best strategy at the moment is to ignore it. If you are going to hardcore PvP, then you are going to need a complete new set of gear depending on how things work out. What we do know is that in PvE, our gear is constructed to optimally defeat slow and stupid opponents with retarded amounts of damage and health. That's obviously not going to be true for PvP, so gearing up right now with future PvP in mind is most likely a bad idea.
Edit: This really brings back memories of vanilla WoW. So many mages running around in their tier gear (magister, arcanist, netherwind ... ugh), stacking crit ... barely able to pump out 600 frostbolts and thinking they're kicking so much ass with their tier2 8piece bonus when patchwerk comes around and all of them figure out they're worse than useless with their 300 dps compared to the 600+ dps mages using non-set pieces. We really need combat logs and damage meters in this game ... ah well.
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On June 23 2012 07:42 Phael wrote: Lets assume for the sake of argument that venom hydra takes weapon speed into account. So for all wizard offensive spells, only signatures, hydra, and archon disintegrate will do similar amounts of damage regardless of weaponspeed.
That still leaves a whole slew of other abilities that almost every build uses in some way or another - disintegrate, orb, blizzard, torrent, meteor, etc. For all these spells, with the same dps number, the 2h user will simply do more damage over a non-trivial time frame. And if all fights end within that trivial time frame, then you're approaching the 2 billion onehander barrier of entry I theorized earlier.
In addition, for the same monetary cost, you are able to obtain a higher dps number buying a 2h compared to a 1h/oh combo. Due to supply and demand, since more people are using 1h melee weapons compared to 2h melee weapons (I'm estimating at a roughly 2-2.5:1 ratio), and a similar supply (there are 5 useable ilvl 63 weapons for each type - 1h or 2h), the 2h weapons of similar quality are going to be cheaper.
You can easily verify this with 10 seconds of AH browsing and a bit of math (as I have done in one of my earlier posts with pictures to illustrate.)
So combining the two - that many spells scale better with slower weapon speed, and that for the same cost, you can obtain better dps with a 2h than 1h/oh, it's not terribly hard to see that in general, 2h is superior to 1h for all but the most extreme ends of gear.
As for pvp, the best strategy at the moment is to ignore it. If you are going to hardcore PvP, then you are going to need a complete new set of gear depending on how things work out. What we do know is that in PvE, our gear is constructed to optimally defeat slow and stupid opponents with retarded amounts of damage and health. That's obviously not going to be true for PvP, so gearing up right now with future PvP in mind is most likely a bad idea.
Edit: This really brings back memories of vanilla WoW. So many mages running around in their tier gear (magister, arcanist, netherwind ... ugh), stacking crit ... barely able to pump out 600 frostbolts and thinking they're kicking so much ass with their tier2 8piece bonus when patchwerk comes around and all of them figure out they're worse than useless with their 300 dps compared to the 600+ dps mages using non-set pieces. We really need combat logs and damage meters in this game ... ah well.
Yeah I pretty much agree but the AP efficiency from slower weapons can be completely mitigated with AP on crit items, but of course that only adds to the potential cost disparity b/w 1h/oh and 2h'ers.
I know a lot of people who can't stand using 2h'ers but I've been using a slow 0.9 2h'ed mace with 0 attack speed for quite a while with no real problems whatsoever. The need for fast attack speed animation is even less pronounced now that I dropped my signature spell for RoF which means the only spells which I cast slower than a 1h/oh user is blizzard and hydra which are only periodically refreshed, but I do a ton more damage.
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On June 23 2012 07:42 Phael wrote: Lets assume for the sake of argument that venom hydra takes weapon speed into account. So for all wizard offensive spells, only signatures, hydra, and archon disintegrate will do similar amounts of damage regardless of weaponspeed.
That still leaves a whole slew of other abilities that almost every build uses in some way or another - disintegrate, orb, blizzard, torrent, meteor, etc. For all these spells, with the same dps number, the 2h user will simply do more damage over a non-trivial time frame. And if all fights end within that trivial time frame, or you have enough crit and AP on crit to marginalize your AP consumption while keeping similarly high dps, then you're approaching the 2 billion onehander barrier of entry I theorized earlier.
In addition, for the same monetary cost, you are able to obtain a higher dps number buying a 2h compared to a 1h/oh combo. Due to supply and demand, since more people are using 1h melee weapons compared to 2h melee weapons (I'm estimating at a roughly 2-2.5:1 ratio), and a similar supply (there are 5 useable ilvl 63 weapons for each type - 1h or 2h), the 2h weapons of similar quality are going to be cheaper.
You can easily verify this with 10 seconds of AH browsing and a bit of math (as I have done in one of my earlier posts with pictures to illustrate.)
So combining the two - that many spells scale better with slower weapon speed, and that for the same cost, you can obtain better dps with a 2h than 1h/oh, it's not terribly hard to see that in general, 2h is superior to 1h for all but the most extreme ends of gear.
As for pvp, the best strategy at the moment is to ignore it. If you are going to hardcore PvP, then you are going to need a complete new set of gear depending on how things work out. What we do know is that in PvE, our gear is constructed to optimally defeat slow and stupid opponents with retarded amounts of damage and health. That's obviously not going to be true for PvP, so gearing up right now with future PvP in mind is most likely a bad idea.
Edit: This really brings back memories of vanilla WoW. So many mages running around in their tier gear (magister, arcanist, netherwind ... ugh), stacking crit ... barely able to pump out 600 frostbolts and thinking they're kicking so much ass with their tier2 8piece bonus when patchwerk comes around and all of them figure out they're worse than useless with their 300 dps compared to the 600+ dps mages using non-set pieces. We really need combat logs and damage meters in this game ... ah well. Meh, this is probably true for lower gear levels, but honestly, at 70k+ DPS they're about even I'd say, and I might even lean towards 1 handers in cost efficiency. I've looked at both 1 handers and 2 handers these past few days and there are literally no 2 handers that please me or would give me better DPS atm. My 1 hander is actually quite modest at 969 DPS, int/vit and a socket. I have a 1400 DPS 2 hander with .9 weapon speed in my stash with vit and socket in it, but it'll lower my DPS by about roughly 6k. Sure, it hits harder on average per arcane cost, but I lose 8% crit, 9 arcane power on crit, and like 70 vit, and not to mention the attack speed utility in general (which is definitely noticeable against tough elites). I guess you could argue this setup is more expensive, but really, I'd need to put down 50-70 mill for an equivalent 2 hander, which is roughly the same cost or less. So far the only good one I've seen his 90 mill buyout.
On the other hand, there are so many better 1 handers I could upgrade to, albeit quite expensive, they'd be worth it.
In the end, it's not always a number crunching game. Your analogy to WoW forgets about solo play. The best testing is just simply experiencing it yourself sometimes. I was curious as to whether or not I should continue with my 1 hand setup or go back to my old 2 hander, but really, I tried it out and the 1 hander was much more convenient and easier to play with as well as dying a lot less to things such as fast, teleport, mortar combinations. Attack speed IS important, but it won't show up in your spreadsheets.
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I really can't comment on higher end gear guarantees, because obtaining it is based on so much luck with the AH and how stupid people listing weapons are.
For example, my 2hander:
1250.something dps, 0.9 speed 169 int 77% crit damage socket.
I have quite literally not seen one single item on the AH that is superior to this weapon, and I picked it up for 17.5 mil because someone took a look and saw 1250 dps and didn't think it was that good. And while that was a real bargain, people still list 1300-1400 staves and maces with socket & crit damage for 10-20 mil all the time.
Out of curiosity, I search 1handers for comparable int, socket, and crit damage stats every so often and even ones that are 700 or 800 dps go for 50 mil+.
But as iLLusive showed, you could get a really good 2hander for $25, roughly 5 million gold with the current RMAH conversion, and to be perfectly honest, I think that 2h is at least as good as a 1400 no stat mace with a socket.
Anyway, attack speed is most definitely a consideration. When I was progressing through inferno, I was dying like mad even with the OP force armor build. When I started farming act3 the week after, I was still dying like crazy. After a hundred hours of practice though, I'm fairly sure I've got the setup down.
My last complete act3 clear took me three hours and I died about ten times, two of which were to those stupid charging bulls in icefall caves who target lock and start their windup before they're even onscreen then oneshots you, once from cydea, and the rest were all from having MF gear swapped on, then immobilized while a fireball/spear/mortarshot/melee hit was coming at me - not much I can do there with or without fast cast speed. I'm not going to downplay that it's harder to play with a 2h, but it's more rewarding, and I think I got my gameplay down pat with a 0.96 aps. Furthermore, you have two more speeds to choose from and residual attack speed gear to tweak it to your specifications.
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To the folks "debating" over people asking about stats you forget some of us BARELY have time to enjoy the game and are hitting our heads against the wall trying to ENJOY the game and PROGRESS in Inferno. I am glad it was easy for you but when I get maybe 1 hour a night to play I think I am entitled the right to ask people opinions. Now I take each with a grain of salt and hope they are honest people. I just know some people love theorycrafting and for any game that is balanced on the gear you wear plus the spells you choose, it will always exist.
So if you really have that much issue and wish to complain about "cookie cutter builds" "farming builds" and only advice is to just play the game, these forums are probably not for you. This is discussion and feedback on gear, abilities, and game dynamics. If game is so easy for you then bite your tongue because MOST of the people here are trying to give valid feedback and information. Which half the time is fixing misinformation because people who "think" they know it all misinform the masses they pass that knowledge on to. I know from 10+ people gave me GOOD QUALITY feedback, on issues that was affecting my enjoying of d3, so now I have made changes to further advance my characters personal progression.
So yes there is tons of various play styles and ways to gear up and play the game, but people always seem to forget the people who play the games SOLO. Yes I have friends who play D3 and I was very well geared and theorycrafted player in Wow, EQ...ect..ect. I guess I just expect for this type of game people to create and maintain good chioces for build, gearing, kiting...ect. It is the way gaming has been for past 15 years so complaining about it now just makes you seem like a prick. To each their own but thanks Phael for having similiar mindset to those who want to crunch the numbers and play the best possible Wizard they can. With also respecting that knowledge is harder for some to grasp and appriecate for others who just dump 20+M into gear and faceroll the game and think they are just as wise as the next guy.
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Hello Wizards, My main char is a Barb but im kinda tired of it for now and considering gearing up my Wizard. It's already level 60 and I have 21M gold to spend on it (EU SC) but I want to do that only if I'll be able to farm act 3 easily. So my question is, can I get a full set of gear good enough for lategame inferno with 21M gold?
Thanks!
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