Rating Diablo 3 - Page 8
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xDaunt
United States17988 Posts
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NotSorry
United States6722 Posts
On April 22 2012 13:46 xDaunt wrote: I don't understand all the hate for the skill system and lack of real skill trees. Do people really want to have to create new characters every time that they want to respec their characters? I sure don't. No, people want real options to customize their character, not having every single person having the exact same skill set | ||
Caphe
Vietnam10817 Posts
5 STARS. People who complain should looked at others computer games nowadays before posting. Really, Blizzard is one of a few that still take their time to make a proper game, unlike the majority of others companies that release a full game at a beta build and force you to buy DLC later on. | ||
TheRabidDeer
United States3806 Posts
For example, with a barbarian I might want my primary ability as cleave while running through the dungeon then switch to bash when a boss comes or if there is an elite mob that I want to focus down. But, I cant do that without going to the ability screen and picking bash and waiting 10 seconds or w/e. Or as a wizard I cant switch from freezing people with the ice beam, then switch to the arcane orb. As a witch doctor I cant snare the ground then firebat people. If they change it so no cooldown, that alone is an improvement. If they give us more hotkeys to use so that I dont have to go to that ability screen every time I change, even better. Everything else about the game, I like. | ||
xDaunt
United States17988 Posts
On April 22 2012 13:49 NotSorry wrote: No, people want real options to customize their character, not having every single person having the exact same skill set That's the point. The customization is still there. The only real difference between D2 and D3 is that in D2 you have to reroll your character if you want to run a different build, whereas in D3 you just have to select six skills and 3 passives. | ||
SnipedSoul
Canada2158 Posts
On April 22 2012 13:54 TheRabidDeer wrote: The only issue that I have with the game is that you cant freely rotate abilities around without a long cooldown. For example, with a barbarian I might want my primary ability as cleave while running through the dungeon then switch to bash when a boss comes or if there is an elite mob that I want to focus down. But, I cant do that without going to the ability screen and picking bash and waiting 10 seconds or w/e. Or as a wizard I cant switch from freezing people with the ice beam, then switch to the arcane orb. As a witch doctor I cant snare the ground then firebat people. If they change it so no cooldown, that alone is an improvement. If they give us more hotkeys to use so that I dont have to go to that ability screen every time I change, even better. Everything else about the game, I like. You can go into options and check elective mode so you can have any combination of 6 skills that you want. It's dumb that it's not like that by default, but it is possible. | ||
rezoacken
Canada2719 Posts
On April 22 2012 13:54 xDaunt wrote: That's the point. The customization is still there. The only real difference between D2 and D3 is that in D2 you have to reroll your character if you want to run a different build, whereas in D3 you just have to select six skills and 3 passives. This pretty much. If you wanted to do a Blizz sorc for example it was pretty obvious which skill you had to chose. You chose the Blizz synergy, the mastery and I dont remember what else. The difference from one blizz sorc to another was just like one had one skill at 15 while the other had it at 20. They both play exactly the same. The fact that spell have ranks, some of the requirement for Blizzard sucked and you wouldn't use them. You ended up with a very underwhelming number of skills to use for the whole game (at least before respecs), especially not counting passives. If someone loves that kind of customization, putting point in one skill to make it 3% better each level, PoE is great for this. The whole skill system is about small passives to unlock active skills with HUGE trees to satisfy the need for planned development. The only real difference is that you can chose to play a Blizz sorc then instantly respec and be a Meteorb sorc. While D2 each character was very restricted (and I respect if for some it means unique), D3 characters can change without leveling again. That's pretty much all there is to it: being locked in a build (D2) or not (D3). Then, if you really want to specialize into one sort of build in D3 you have the option to gather +skill affixes for the skills you play with. Hey maybe we are at a breaking point where some RPGs/MMORPGs will follow this idea for skills, while others will keep the old system of trees. I personally welcome this change because I like variety with a single character. I feel that I have much more choices along my playthrough, in D2 your first skills dictate the whole playthrough. | ||
zJayy962
1363 Posts
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NotSorry
United States6722 Posts
On April 22 2012 15:28 zJayy962 wrote: All the people bitching about skill customization obviously didn't play Diablo 2. Every class had 2 or 3 set optimal builds. With the current diablo 3 system I can see a lot more skill combos/customization. again your just assuming they will all be viable, there were countless specs in D2, the issue was people used the most optimized ones after awhile, you honestly think it will be longer than 1week into D3 that everyone hasn't already figured out the most efficient combos? There will be 1-2 builds that will out class the rest and will be the used by 99% of players and because of free respecs they will lose absolutely nothing switching over to these optimized specs as they are figured out. You had more options in D2. | ||
rezoacken
Canada2719 Posts
On April 22 2012 15:40 NotSorry wrote: again your just assuming they will all be viable, there were countless specs in D2, the issue was people used the most optimized ones after awhile, you honestly think it will be longer than 1week into D3 that everyone hasn't already figured out the most efficient combos? There will be 1-2 builds that will out class the rest and will be the used by 99% of players and because of free respecs they will lose absolutely nothing switching over to these optimized specs as they are figured out. You had more options in D2. Hmm on the other hand I feel having trees which creates requisite skills and limit the potential of selection, plus the synergy system quickly limit the choice. Diablo 3 skills have a lot less synergy between them making them independent enough so that I'm willing to bet there won't be 1-2 build that will outclass the rest. Also, when you don't have the option to respec, a lot of player just tend to go for optimized/common-build rather than experimental. This quickly don't make things very unique but for a few people willing to start another character just to try crazy stuff. I'm not a fool thinking every build among the 1345151251 possibilities will be available either. Well made build, polyvalent will likely prevail. And if you think about it, for Diablo 2, you have the very strong builds like 1-2 per class and then you have the only decent ones. I have trouble imagining how D3 system would make this worse. With no requirements, the diversity of how players play, the vast number of combinations, the diminution of correlation between selections, trying to make every skill useful, there is very low probability imo we would end up with only 3 builds. Maybe people will copy the first level 60, and I agree it will happen since you can do it. But does it mean even them will slowly change their own set to adapt to their own feelings ? Yes I think. | ||
Dotq
Norway235 Posts
On April 22 2012 13:49 NotSorry wrote: No, people want real options to customize their character, not having every single person having the exact same skill set And this system will do exactly that. How many do you think will pick the same 6 skills, and put exactly the same runes in them? Alot fewer then if u had a skilltree. People complaining about not enough customization really havent researched diablo 3 enough. | ||
Malkavian183
Turkey227 Posts
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Caphe
Vietnam10817 Posts
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Joedaddy
United States1948 Posts
By myself I was dropping down to 6-10 fps regularly, and with my friend in game with me it was completely unplayable. Such a sad sad day for me because I was really blown away by everything I saw. | ||
andy186
Australia1058 Posts
On the other hand we have the fact that you must be constantly connected to the internet and for me minimum of 250 ping while playing the game. the removal of old style mutliplayer that d2 had with pure co-op and the fact that when people complained about it requiring online the response was this isnt the game for you. even with all that i have collectors edition pre ordered and will play this game a lot still its dissapointing to see how blizzard has changed | ||
znag
Germany32 Posts
On April 22 2012 18:25 andy186 wrote: If you take just the game its really good and quite enjoyable while I don't like the fact you cant purely customise your skills and are locked into one of 4 for each button the actual game is really fun. On the other hand we have the fact that you must be constantly connected to the internet and for me minimum of 250 ping while playing the game. the removal of old style mutliplayer that d2 had with pure co-op and the fact that when people complained about it requiring online the response was this isnt the game for you. even with all that i have collectors edition pre ordered and will play this game a lot still its dissapointing to see how blizzard has changed Activate "Elective Mode", you are not locked into one of four for each button. | ||
PrideNeverDie
United States319 Posts
On April 22 2012 13:49 Caphe wrote: /fanboy 5 STARS. People who complain should looked at others computer games nowadays before posting. Really, Blizzard is one of a few that still take their time to make a proper game, unlike the majority of others companies that release a full game at a beta build and force you to buy DLC later on. pvp won't be ready at release | ||
Chriscras
Korea (South)2812 Posts
It's actually on the disk but we are going to have to pay to unlock it... JK JK it's free ![]() | ||
NeonFlare
Finland1307 Posts
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cuppatea
United Kingdom1401 Posts
The first act is easy to the point of being boring. It's like an optional tutorial stage stretched out over 2 hours, where nothing feels even remotely challenging or, as a result, interesting. The interface is horrendous, which, after also playing SC2, makes me think Blizzard are assigning 1 random intern to design their games' interface while a team of hundreds work on the core gameplay. In particular the skill system smacks of Blizzard treating their customers like idiots by dumbing things down to the extreme and fixing something that was never broken to begin with (kind of like the custom game system in SC2). The game also seems a lot less dark and gritty than it's predecessor and the story reminded me a more of SC2's, which was fucking atrocious and less of D2/SC1/WC3, which were all good. I'm picturing cheesy Michael Bay-esque speeches and painfully unfunny comic relief but I guess we'll have to wait and see on that one. There are also minor gripes like putting a leather hood on my Barbarian and having it look like a helmet; putting a sword on my Monk and having him punch shit; endless streams of useless shit being dropped due to an excessively high drop rate etc. After playing the beta for a few hours I'd probably rate it around 3/5 and say that I'm now unsure whether I'll buy the game or not when previously it was looking like a definite purchase. | ||
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