but it still looks pretty great, hopefully blizz doesnt stop with their legacy of amazing games (besides wow expansions)
Rating Diablo 3 - Page 10
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PhiliBiRD
United States2643 Posts
but it still looks pretty great, hopefully blizz doesnt stop with their legacy of amazing games (besides wow expansions) | ||
PraefektMotus
Germany129 Posts
On April 19 2012 03:42 zJayy962 wrote: On the other hand, being a huge fan of LoD, this game just doesn't give me the same satisfaction. How would you rate the game right now as it stands since this is the product (expecting no major changes) we will be getting for release? I myself would rank it a 3. Now if someone asked me this question when Diablo 2 was about to launch, it would've been an easy 5 for how excited I was. Maybe I'm just no longer in middle school? What are your opinions The middle school argument is true. If you were 14 now like you were back with D2, you would absolutely love this game. It's fluid, it has lots of monster killing, finding and picking up items is absolutely addictive for salvaging and crafting and the presentation is top notch. I too miss the RPG elements, few that they were, but on its own Diablo 3 is a blast to play and offers a great amount of enjoyable playtime for its cost. | ||
solidbebe
Netherlands4921 Posts
On April 23 2012 04:32 PraefektMotus wrote: The middle school argument is true. If you were 14 now like you were back with D2, you would absolutely love this game. It's fluid, it has lots of monster killing, finding and picking up items is absolutely addictive for salvaging and crafting and the presentation is top notch. I too miss the RPG elements, few that they were, but on its own Diablo 3 is a blast to play and offers a great amount of enjoyable playtime for its cost. This is exactly how it works in my experience. | ||
graan
Germany589 Posts
I wasn't disappointed at all after finaly playing the beta, loved the graphics - i read that it wasnt dark enough to be diablo, totaly wrong, atmosphere got me in the first minutes and felt the need to farm better gear/crafting.. I'm not 100% sure about the skill system at the moment.. but when i think back to diablo2 i leveld like 10 sorcs to have everything perfect, now i level one wizard and have all the speccs.. im not sure how i think about that, but to be honest, in diablo2 u didnt realy 'level' ur chars, maybee first 20-30 lvls then it was carrying and join/leave baal/cow runs until 90/99, given the fact that i'm now 12 years older i think the new system might fit me realy well.. but like i try to write - im not sure have to see in the long run ![]() | ||
Raithed
China7078 Posts
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zJayy962
1363 Posts
On April 23 2012 04:55 Raithed wrote: What about the option of.. 'already bought because you are a Diablo fan.' ? I think thats true for most people here. Forgot that option but probably could fit you into the 5 star category ^^. | ||
1hpBuiltForLove
Canada89 Posts
I cannot wait to play the full version. Until then, how can I rate it? P.S. - Moderator, this thread is absurd. It should be retitled, "how would you rate the diablo 3 beta!". Please edit, for the need of clarification. | ||
MoonfireSpam
United Kingdom1153 Posts
On April 23 2012 04:26 1Eris1 wrote: So far, maybe a 3.5. Graphics are nice (but then again I still find d2 graphics to be good), new style of dungeons is really cool, classes seem alright... I'm just really unsure about the whole new rune/skill/whatever its called now system. I know we've only played a little with it so it might get better but man, the way they did it in d2 was great, why make such huge changes? Because the skill system in D2 was dumb and bloated. Level 10 of the same class just to play with builds? No thanks. Get to end game to find you messed up by not stacking vit? No thanks. I thought the beta was pretty cool. The melee classes definately feel very visceral and had a nice feel to them. Wiz was decent and I liked how it seems like the Demon Hunter has a nice amount of skills to aid mobility along with bringing the pain. The resource system is also much more interesting as are the environment seen so far. Loving the account wide stash, gold and crafting. Downsides are I don't quite dig all the spell effects, but its just as aesthetic thing. | ||
Chewbacca.
United States3634 Posts
On April 23 2012 08:04 MoonfireSpam wrote: Because the skill system in D2 was dumb and bloated. Level 10 of the same class just to play with builds? No thanks. Get to end game to find you messed up by not stacking vit? No thanks. I thought the beta was pretty cool. The melee classes definately feel very visceral and had a nice feel to them. Wiz was decent and I liked how it seems like the Demon Hunter has a nice amount of skills to aid mobility along with bringing the pain. The resource system is also much more interesting as are the environment seen so far. Loving the account wide stash, gold and crafting. Downsides are I don't quite dig all the spell effects, but its just as aesthetic thing. You can have a similar skill system but allow respecs...you know, kind of like how it is in D2 right now? | ||
IMABUNNEH
United Kingdom1062 Posts
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TheRabidDeer
United States3806 Posts
On April 23 2012 08:20 Chewbacca. wrote: You can have a similar skill system but allow respecs...you know, kind of like how it is in D2 right now? You can still have the same in D3. I noticed that just with the barbarian, there are people using different secondary skills. Some prefer the hammer hit thing, I preferred the rending one for example. So you will still have some variety, just not the same way as D2. This is with the very limited skillset that we have at up to level 13 too. Just imagine with all of the skills and runes unlocked at level 60. You should still see quite a bit of variety. | ||
MoonfireSpam
United Kingdom1153 Posts
On April 23 2012 08:20 Chewbacca. wrote: You can have a similar skill system but allow respecs...you know, kind of like how it is in D2 right now? Or instead of synergies (which were really wasted skill points) and spending 20 points making a skill useable (also wasted skill points) you can make skills scale with level and gear and instead force variety by limiting the number of chosen skills to 6. Which is more than the number of active skills I remember using from D2 for the most part. | ||
Chewbacca.
United States3634 Posts
On April 23 2012 09:01 MoonfireSpam wrote: Or instead of synergies (which were really wasted skill points) and spending 20 points making a skill useable (also wasted skill points) you can make skills scale with level and gear and instead force variety by limiting the number of chosen skills to 6. Which is more than the number of active skills I remember using from D2 for the most part. I wasn't arguing that the D3 system is better or worse, just the only reasons that you gave for not liking the D2 system aren't even like that anymore in D2. | ||
kaliax
United States48 Posts
Upon my initial play-through I would have rated it a 3/5 at best, but then I read a lot of their explanations behind the customizations and I kind of have to agree that D2 stat and skill system essentially came down to just a few 'mathematically' correct builds (i.e. fire synergy sorc with max number of fire runes), which although I loved building, wasn't completely necessary for me to enjoy the game. Anyways, the issues with the game that I currently have I believe can be solved through patches and maybe an expansion, so I'll give it a 4/5, with higher potential down the road depending on how much they listen to the community on the smaller issues. | ||
LoLAdriankat
United States4307 Posts
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TheRabidDeer
United States3806 Posts
Very limited ability set with the option of picking every active skill being disabled by default Tooltips being basic as default When I could actually see what the abilities were doing with the full tooltip and being able to have any ability on one of the 4 keys, it was a lot better. And I imagine the full unlocked 6 abilities will be better still. | ||
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TheYango
United States47024 Posts
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antelope591
Canada820 Posts
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Daymor
New Zealand151 Posts
After playing the beta on the weekend, I am so amped. I think they have done a real good job, the whole game (well beta at least) just seems to work. I like almost all the changes that they have introduce from runes, skills, removal of stats, skills etc. In fact I can't think of something I don't like at the moment. But there is probably something right? Organised 1 week of annual leave for the week after release, scheduled all my appointments etc to happen before release. Now I just need to wait. | ||
NeoLearner
Belgium1847 Posts
On April 23 2012 04:30 PhiliBiRD wrote: 4 for sure... its too "casual" of a game to be a 5, they dumbed it down to much. It's something I hear a lot and I understand where it's coming from. But I feel that there is a whole lot of emmergent gameplay that has not been discovered yet near the high end levels. Basically WoW doesn't really start before you're max level either. Or so I'm told. They said they put a lot of the complexity and skill in the control and the playing and I'm willing to give them the benefit of the doubt. Putting a caltrops down vaulting back and ripping with Rapid Fire did feel quite nice. Same with soul harvesting for max, putting a Grasp of Death down and ripping with firebats... | ||
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