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Rating Diablo 3 - Page 11

Forum Index > Diablo 3
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Shockk
Profile Blog Joined July 2010
Germany2269 Posts
April 23 2012 09:48 GMT
#201
4/5, after having played through all of the classes this weekend and having watched several videos / read several discussions on how the game will develop in later stages and higher difficulties.

I have no doubt that the gameplay will be amazing throughout the entire game and that Blizzard has thought up a lot of stuff to keep people hooked. The Beta showed that; it's still Diablo. Same goes for the art design, the music and the general atmosphere; it's a piece of art as well as a great piece of entertainment. The skill system and various means of customization we haven't experienced yet (sockets, gems, higher levels of crafting) also appear well thought out.

What I'm afraid of is the Battle.Net and the whole social experience. I hand't thought it possible but it's even worse than SC2 was. Of course that doesn't mean as much in a game that's entirely soloable, but in the end you're going to play with buddies, you're looking to trade and you'll always want to brag with your progress. Complete lack of proper public channels, chat lobbies or a decent interface to begin with will kill anything community-related off before it even has a chance to start.

SC2's horrible social features (or lack thereof) was what killed the game for me and why I stopped playing. DIII is a different beast but not entirely independet of social neccessities either. A 5/5 would be warranted if Blizzard had learned from their mistakes or the community feedback but apparently they don't deem it neccessary in their greater scheme of things.
THM
Profile Joined November 2010
Bulgaria1131 Posts
April 23 2012 10:29 GMT
#202
I played the beta a lot, game looks great to me. Maybe a few minor changes + the PvP would make it AWE_SOME
Ace1123
Profile Joined September 2011
Philippines1187 Posts
April 23 2012 10:31 GMT
#203
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-
ForGG, Mvp, MMA, MarineKing, BoxeR,
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2012-04-23 10:50:37
April 23 2012 10:34 GMT
#204
This game really feels great in every way. The only problem where that it was basically impossible to die unless you solo everything in 4 man games and even then the game weren't that hard. But considering that this game is roughly equivalent of getting to tristram in D2 I am confident that it will get harder. D2 was super easy that early except for Rakanishu which could kill you if you weren't familiar with his powers.

On April 23 2012 04:26 1Eris1 wrote:
So far, maybe a 3.5. Graphics are nice (but then again I still find d2 graphics to be good), new style of dungeons is really cool, classes seem alright...

I'm just really unsure about the whole new rune/skill/whatever its called now system. I know we've only played a little with it so it might get better but man, the way they did it in d2 was great, why make such huge changes?

The tree system you had in D2 is an abomination I wouldn't want in any game I play. It was fine the first time I played D2, but after that a game having D2's abilities system were a complete dealbreaker to me since it is so worthless.

Why was the D2 system so bad? Because you had to choose between getting more skills and getting stronger skills. And that choice is a non choice. Who would want 5 weak skills instead of 1 skill 5 times as strong? All you get is an illusion of choice. Even D1's system with books is better because then the books you find tailor your playing experience while in D2 it is just a progression of sinking points into firebolt->sinking points into fireball->sinking points into meteor while only casting the spell with the most damage.

How can D2's system be improved? Many tried to limit your choices so that you couldn't sink all points into 1 skill like you do in D2. (Synergies is just another way of putting more points into the skill you want to max) But this is quite contrived, None would leave fireball at one point as soon as you can increase it to 2 etc. If you want to cast fireballs you will max it since it is the only way it scales. Level 1 fireballs aren't viable after a while. So why even allow more than one point in a skill if you are just going to sink more into it whenever you can to keep it viable? Thus diablo 3's system were born, you chose a set of skills and they scale with you.

To me the new skill system is what would make me want to play the game. In this game you will very rarely find characters with the same skill builds. Why? Because most choices are about preferences and not about strength so it doesn't matter that you can change on the fly since you will have different preferences than most other players. In D2 everyone had one of the ~3 viable builds for each character while in this game people will be choosing from millions of viable builds.
Avaryroro
Profile Joined January 2012
Netherlands10 Posts
April 23 2012 10:36 GMT
#205
5/5 here too. Good old-fashioned demon-slaying fun and co-op with (only) 4 people feels better than I had anticipated. Tried 3 classes and liked them all, can't wait for more abilities and challenging environments tho!
Latham
Profile Blog Joined May 2007
9560 Posts
April 23 2012 10:37 GMT
#206
4/5
The game is pretty fun and looks nice but needs some development. The skill trees need to come back for the sake of clarity. When I first played the game I had no idea what skills were and did what.
The clarity in battles needs improvement also. Skills have over-the-top animations and coupled with enemies flying everywhere and explosions exploding, I often get lost in battle.

Maybe rack up the difficulty a bit. I understand it's 1/3rd of act 1 normal difficulty but I often caught myself playing with 1 hand having the other support my chin. Had to force myself to use skills 1-2 and healing (q). Make them more needed not just panic buttons.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
April 23 2012 14:52 GMT
#207
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
April 23 2012 15:02 GMT
#208
On April 23 2012 23:52 fighter2_40 wrote:
Show nested quote +
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
Last Edited: 2012-04-23 15:35:31
April 23 2012 15:35 GMT
#209
On April 23 2012 23:52 fighter2_40 wrote:
Show nested quote +
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Im almost getting the impression you want D3 to look like D2, which has very obviously dated graphics. The reason D2 looked so 'dark' was because the dungeons were just very bland rooms and there was barely any lighting because the technology simply didn't allow for it.


That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 23 2012 15:35 GMT
#210
On April 24 2012 00:02 c0ldfusion wrote:
Show nested quote +
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.
antelope591
Profile Joined October 2007
Canada820 Posts
April 23 2012 15:51 GMT
#211
On April 24 2012 00:02 c0ldfusion wrote:
Show nested quote +
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Instead of diablo 2 which was 99% item dependent? Seriously did you guys actually play diablo 2? You could stick runewords onto any char and every spec and destroy everything in hell mode. Spec only mattered for maximizing your char for pvp but it was irrelevant for pve.
papaz
Profile Joined December 2009
Sweden4149 Posts
April 23 2012 15:57 GMT
#212
D3 is fun but the artistic style is too close to WoW.

I wish the style differed a lot more from WoW than it does now.

But it was quite fun to play.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 23 2012 16:29 GMT
#213
On April 23 2012 23:52 fighter2_40 wrote:
Show nested quote +
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2).

Haven't you realized that having retarded builds like hammerdin that could easily kill everything in the game without any items hurts the game a lot? At least to me spamming a retardedly strong skill over and over all game long isn't fun and doing other things isn't fun when I know that it would all be 1000x easier if I went with what everyone else does.

In diablo 3 you need playerskill. Everyone will have their own style since each one choses their own skillset and there are so many skillsets that you will rarely see any two which are exactly alike, Identifying the best playingstyle will be much harder than identifying the diablo 2 build that deals the most damage. You need to chose skills that synergies well and that covers each others weaknesses, then you need to learn how to play with those skills properly and you need to build your gear to fit your playingstyle as well. In the process of leveling to 60 you will have found quite a lot of gear so you should have the basics.
G-Dy
Profile Joined April 2008
Germany91 Posts
April 23 2012 17:32 GMT
#214
On April 23 2012 19:34 Klockan3 wrote:
This game really feels great in every way. The only problem where that it was basically impossible to die unless you solo everything in 4 man games and even then the game weren't that hard. But considering that this game is roughly equivalent of getting to tristram in D2 I am confident that it will get harder. D2 was super easy that early except for Rakanishu which could kill you if you weren't familiar with his powers.

Show nested quote +
On April 23 2012 04:26 1Eris1 wrote:
So far, maybe a 3.5. Graphics are nice (but then again I still find d2 graphics to be good), new style of dungeons is really cool, classes seem alright...

I'm just really unsure about the whole new rune/skill/whatever its called now system. I know we've only played a little with it so it might get better but man, the way they did it in d2 was great, why make such huge changes?

The tree system you had in D2 is an abomination I wouldn't want in any game I play. It was fine the first time I played D2, but after that a game having D2's abilities system were a complete dealbreaker to me since it is so worthless.

Why was the D2 system so bad? Because you had to choose between getting more skills and getting stronger skills. And that choice is a non choice. Who would want 5 weak skills instead of 1 skill 5 times as strong? All you get is an illusion of choice. Even D1's system with books is better because then the books you find tailor your playing experience while in D2 it is just a progression of sinking points into firebolt->sinking points into fireball->sinking points into meteor while only casting the spell with the most damage.

How can D2's system be improved? Many tried to limit your choices so that you couldn't sink all points into 1 skill like you do in D2. (Synergies is just another way of putting more points into the skill you want to max) But this is quite contrived, None would leave fireball at one point as soon as you can increase it to 2 etc. If you want to cast fireballs you will max it since it is the only way it scales. Level 1 fireballs aren't viable after a while. So why even allow more than one point in a skill if you are just going to sink more into it whenever you can to keep it viable? Thus diablo 3's system were born, you chose a set of skills and they scale with you.

To me the new skill system is what would make me want to play the game. In this game you will very rarely find characters with the same skill builds. Why? Because most choices are about preferences and not about strength so it doesn't matter that you can change on the fly since you will have different preferences than most other players. In D2 everyone had one of the ~3 viable builds for each character while in this game people will be choosing from millions of viable builds.




I sort of agree, but it still seems to me like D2 and D3 are on complete different extremes. The problem with D2 was (as I understood you) that most skills were redundant once the better is available and therefor one would only set points on the best end-level skills. In Diablo 3 all spells are more and less equal since they scale with the damage and not with some spell-level and it is just about preference. But why not simply "remove" the level points, but let the player decide which skill tree he wants to skill. Sort of like the special units tech tree in starcraft 2 campaign. It would be very equal as it is now with the difference that my barbar would still be different then yours (most likely).

The same thing goes for the character points. If the main problem is that certain items require a special amout of char points (dexterity etc.) but you would rather have the points on lets say strength, then why not just removing the point requirements on the items. This way it would be still close to as it is now with the difference that one has to permanently decide wether he wants to play lets say with more damage or more life.

I think I understand most arguments against the Diablo II system (I btw have to played D2 much), but they are not targeting the PERMANENT decisions one has to make itself but the implementation of them in Diablo 2, but without the need for making permanent decisions it simply does not feel like you are "building" a character.


Btw., I actually like D3 >)
dD3s
Profile Joined April 2011
Germany130 Posts
Last Edited: 2012-04-23 17:38:53
April 23 2012 17:37 GMT
#215
Results from the poll:
(5*346+4*116+3*81+2*63+1*33)/(346+116+81+63+33) = 4.06/5
Which is like 8.12/10
Diablo II was rated 9/10 on gamespot.
Therefore Diablo II ≈ Diablo III since TL is a place of hardcore bw gamers. Besides I assume most of us are RTS fans.
Jesus was raptor _||_ "So here is an idea, this map is stupid as fuck(...)" - Destiny
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 24 2012 05:17 GMT
#216
On April 24 2012 02:37 dD3s wrote:
Results from the poll:
(5*346+4*116+3*81+2*63+1*33)/(346+116+81+63+33) = 4.06/5
Which is like 8.12/10
Diablo II was rated 9/10 on gamespot.
Therefore Diablo II ≈ Diablo III since TL is a place of hardcore bw gamers. Besides I assume most of us are RTS fans.


Thanks for this. I honestly thought it was going to be a lot lower judging from the comments in the thread.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2012-04-24 08:18:25
April 24 2012 08:14 GMT
#217
On April 24 2012 00:35 zJayy962 wrote:
Show nested quote +
On April 24 2012 00:02 c0ldfusion wrote:
On April 23 2012 23:52 fighter2_40 wrote:
On April 23 2012 19:31 Ace1123 wrote:
5/5 For Me. it is really fun and i Like how the diablo feel was preserved. The graphics are also good and of course the new changes are awesome. I just hope there will be more classes in the future -_-


3/5.

really? i felt the exact opposite. i felt like i was playing a tweeked dragonage/runescape game for 12 year olds. Where is the darkness/ raw feel of diablo 2? There is too much lighting, too little blood, and the items look like shit in the inventory. Diablo 2 from like a decade ago had better inventory graphics. It's retarded.

Also, people are saying that the game will be good because it's harder later on, but Is it going to be in the way that EVERYTHING is dependent on items (which blizzard wants to monopolize on) or because you'll need to plan out your character build? (shitty hdins/well planned casters could do well even w/ poor mans gear in d2). My guess is the former since every character will be exactly the same in that they are not specialized by skill trees. The only defining factor is your passives and your items.

I'm only hoping they fix these issues before destroying my childhood.


Agreed.
I wish I had read your post before posting in the other thread.

That's the real problem of the current skill system - end game will be 100% item dependent.

No build commitment means that either everyone will be viable in the endgame or only those with elite gear will be. I'm guessing with so much emphasis placed on things like crafting and RMAH, it'll be the latter.


Just curious, did you guys play and enjoy diablo 2?

If you wanted to clear content alone, every character/build was extremely gear dependent. Hammerdins are probably the only exception but it'd be pretty hard to solo any boss as a Hammerdin in Hell with shitty gear which is what you needed to do to get gear in the first place.



I ll have to disagree on this.

Many builds in D2 were suited for playing untwinked e.g. Zookeeper Necromancer, Trap Sin, Meteor/Orb Sorc (haha this is a classic), Tesladin, Fireclaw Bear, etc. Of course all classes can be play untwinked, but those would be the easier ones. Hell, you could even clear Hell naked with a Zookeeper Necromancer (Diablo in all difficulties will provide some moderate challenge, but other parts of the game will be a breeze.

That said, i really liked the Beta for Diablo 3. I would give it a 4.8/5, given that there are a few things i am still unhappy about, but they clearly said that much more contents will be unlocked in the higher difficulties so i am keeping my hopes up. Of course, i am one of those that hope for a "Skill Lock" kind of feature at lvl 60 (maybe give people a +5% total dmg as incentive to do so), so that i actually have a good reason to make Multiple characters of the same Class. Though chances are i will anyway, swapping gears and skills just aint my thing.
Look. Only Forward. See. Only Victory.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-04-24 08:47:14
April 24 2012 08:44 GMT
#218
I give it 4/5. My biggest gripe is that I cannot see total damage of my skills after all calculations (base weapon dps + xxx% of skill + xx% of primary stat). Also that some game mechanics like dual wielding are not clear for users without searching through forums and such.

Although I finished D2Lod on Hell diff with 2 different characters alone and 1 character in 2 man party and had 10+ other characters in different parts of the game I care more about the pure gameplay aspect of aRPG then "customization". This is why I gave it 4/5 although stat/skill system is kind of meh, but pure gameplay fun aspect is through the roof.
WoistBehle
Profile Joined October 2011
Germany37 Posts
April 24 2012 08:57 GMT
#219
yeah, would be pretty nice if you could see the actual damage made by a certain skill, not only the primary damage.
i can #archangel pretty much:4,5/5.
zeross
Profile Joined September 2010
France310 Posts
April 24 2012 09:30 GMT
#220
On April 24 2012 17:44 -Archangel- wrote:
I give it 4/5. My biggest gripe is that I cannot see total damage of my skills after all calculations (base weapon dps + xxx% of skill + xx% of primary stat). Also that some game mechanics like dual wielding are not clear for users without searching through forums and such.

Although I finished D2Lod on Hell diff with 2 different characters alone and 1 character in 2 man party and had 10+ other characters in different parts of the game I care more about the pure gameplay aspect of aRPG then "customization". This is why I gave it 4/5 although stat/skill system is kind of meh, but pure gameplay fun aspect is through the roof.



To see total damage hit a mob and look at the number ?

And dual wielding seem clear to me. Equip 2 weapons, see total damage increased, done ? Or did i miss something?
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