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just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). i ken that difficulty can be scaled up by tweaking stats, but i remember actual death from D1 and D2 even in the early stages and difficulties
The promised skill/rune system is turned into a WoW-esque talent tree where everyone gets everything (WRT class of course).
then there is the enviroment. i like the fact that there is some interaction with it. its neat that i can drop a wall on someone, but that is all it is. neat. not meaningful in any way. it also fails to put me in the diablo world completely. way too bright, monsters are too cutesy (comparatively),
for everyone saying that D3 isnt D2 and blah blah blah, This steaming pile of code called Diablo 3 is just selling copies based on the name.
I remember a time when blizz sold games based on gameplay, not just the name
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On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses).
Well, that pretty much describes all of D2 except for a handful of Hell bosses and Uber-Tristram.
As for the rest, read this:
http://us.battle.net/d3/en/forum/topic/3811455085?page=1
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i'm gonna give it a 3/5 :/
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sure, the gear customization may be deeper, but character choice isnt. As someone posted earlier, your templar companion has more choice than your main char. I played the beta to see if I would like to buy D3. based on the beta alone I am most emphatically against purchasing it. Sure, there may be the Enhanced toolbar mode, and deep meaningful posts about true variety on the deep forums, but, if I cant get that from PLAYING the GAME, there is a serious flaw. edit* oh almost forgot the wretched 0.2 interface. Blizzard is developing a trend of removing all functionality from the previous games to replace it with crap in the sequals
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Well, I will hopefully be able to say sth tomorrow, IF the game doesnt freeze during random times...
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My first impression of the game is quite positive. Finished the beta once on The demon hunter and now running it with barbarian. The game is quite easy on normal difficulty, but it's a pleasant change from all those tryhard 100% focus games I usually play.
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On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). i ken that difficulty can be scaled up by tweaking stats, but i remember actual death from D1 and D2 even in the early stages and difficulties
The promised skill/rune system is turned into a WoW-esque talent tree where everyone gets everything (WRT class of course).
then there is the enviroment. i like the fact that there is some interaction with it. its neat that i can drop a wall on someone, but that is all it is. neat. not meaningful in any way. it also fails to put me in the diablo world completely. way too bright, monsters are too cutesy (comparatively),
for everyone saying that D3 isnt D2 and blah blah blah, This steaming pile of code called Diablo 3 is just selling copies based on the name.
I remember a time when blizz sold games based on gameplay, not just the name
There never was strategic encounters in diablo you town portal and try and fucking kill the boss even if you died 10 times.
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On April 23 2012 00:30 skrzmark wrote:Show nested quote +On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). i ken that difficulty can be scaled up by tweaking stats, but i remember actual death from D1 and D2 even in the early stages and difficulties
The promised skill/rune system is turned into a WoW-esque talent tree where everyone gets everything (WRT class of course).
then there is the enviroment. i like the fact that there is some interaction with it. its neat that i can drop a wall on someone, but that is all it is. neat. not meaningful in any way. it also fails to put me in the diablo world completely. way too bright, monsters are too cutesy (comparatively),
for everyone saying that D3 isnt D2 and blah blah blah, This steaming pile of code called Diablo 3 is just selling copies based on the name.
I remember a time when blizz sold games based on gameplay, not just the name There never was strategic encounters in diablo you town portal and try and fucking kill the boss even if you died 10 times.
The most strategy you needed in D2 was pulling small groups of enemies and running around corners to avoid getting instagibbed by 300 claw vipers.
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On April 22 2012 23:05 Shockk wrote:Show nested quote +On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). Well, that pretty much describes all of D2 except for a handful of Hell bosses and Uber-Tristram. As for the rest, read this: http://us.battle.net/d3/en/forum/topic/3811455085?page=1
That was an amazing read. Thanks for this.
On April 23 2012 01:08 SnipedSoul wrote:Show nested quote +On April 23 2012 00:30 skrzmark wrote:On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). i ken that difficulty can be scaled up by tweaking stats, but i remember actual death from D1 and D2 even in the early stages and difficulties
The promised skill/rune system is turned into a WoW-esque talent tree where everyone gets everything (WRT class of course).
then there is the enviroment. i like the fact that there is some interaction with it. its neat that i can drop a wall on someone, but that is all it is. neat. not meaningful in any way. it also fails to put me in the diablo world completely. way too bright, monsters are too cutesy (comparatively),
for everyone saying that D3 isnt D2 and blah blah blah, This steaming pile of code called Diablo 3 is just selling copies based on the name.
I remember a time when blizz sold games based on gameplay, not just the name There never was strategic encounters in diablo you town portal and try and fucking kill the boss even if you died 10 times. The most strategy you needed in D2 was pulling small groups of enemies and running around corners to avoid getting instagibbed by 300 claw vipers.
Or stepping into Duriel and pray that he didn't target you first before the load in
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On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). i ken that difficulty can be scaled up by tweaking stats, but i remember actual death from D1 and D2 even in the early stages and difficulties
The promised skill/rune system is turned into a WoW-esque talent tree where everyone gets everything (WRT class of course).
then there is the enviroment. i like the fact that there is some interaction with it. its neat that i can drop a wall on someone, but that is all it is. neat. not meaningful in any way. it also fails to put me in the diablo world completely. way too bright, monsters are too cutesy (comparatively),
for everyone saying that D3 isnt D2 and blah blah blah, This steaming pile of code called Diablo 3 is just selling copies based on the name.
I remember a time when blizz sold games based on gameplay, not just the name probably a troll... but uhm.. well constructed post there bubs... if this game isn't up to your standards of quality.. what is?
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Really enjoyed the Beta. My only and biggest fear now is that I believe D3 will be way too short / not have enough content.
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5/5. The gameplay feels extremely good and polished, the art is great and the music is great.
The game looks AMAZING imo. It's a visual style that relies on art rather than polygons, so it will still look good years down the line. The only issue is the character/gear textures, but you don't see those while you're playing. I seriously don't get why some people complain about the graphics... buyer's remorse over their expensive graphics cards maybe.
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On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). i ken that difficulty can be scaled up by tweaking stats, but i remember actual death from D1 and D2 even in the early stages and difficulties
The promised skill/rune system is turned into a WoW-esque talent tree where everyone gets everything (WRT class of course).
then there is the enviroment. i like the fact that there is some interaction with it. its neat that i can drop a wall on someone, but that is all it is. neat. not meaningful in any way. it also fails to put me in the diablo world completely. way too bright, monsters are too cutesy (comparatively),
for everyone saying that D3 isnt D2 and blah blah blah, This steaming pile of code called Diablo 3 is just selling copies based on the name.
I remember a time when blizz sold games based on gameplay, not just the name
You should look into Grim Dawn, Torch Light 2, Path of Exile, they might be a little more your speed. More focused towards customization and challenging/interactive game play.
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On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). i ken that difficulty can be scaled up by tweaking stats, but i remember actual death from D1 and D2 even in the early stages and difficulties
The promised skill/rune system is turned into a WoW-esque talent tree where everyone gets everything (WRT class of course).
then there is the enviroment. i like the fact that there is some interaction with it. its neat that i can drop a wall on someone, but that is all it is. neat. not meaningful in any way. it also fails to put me in the diablo world completely. way too bright, monsters are too cutesy (comparatively),
for everyone saying that D3 isnt D2 and blah blah blah, This steaming pile of code called Diablo 3 is just selling copies based on the name.
I remember a time when blizz sold games based on gameplay, not just the name
If you took a moment to research. you would find that this beta is 2% of the actuall game, and somewhat of an introduction to get to know some skills and game mechanics.
You say the skill system lets everyone have everything. There is more skill combinations in this game then any other mmorpg ever. They took away the skilltree so you can choose yourself what skills YOU want to mix and match,
Reading stupid posts like yours make me think blizzard should have released some more gameplay vids of the higher difficultys, because some people just dont understand what a beta is.
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On April 23 2012 03:49 NotSorry wrote:Show nested quote +On April 22 2012 22:57 Brutland wrote: just finished the open beta. THIS GAME IS TERRIBLE. gameplay is (click, click, click, oh loot!, click, click, etc).. absolutely no depth of gameplay. no strategic encounters, no actual worrying about enemies at all (even bosses). i ken that difficulty can be scaled up by tweaking stats, but i remember actual death from D1 and D2 even in the early stages and difficulties
The promised skill/rune system is turned into a WoW-esque talent tree where everyone gets everything (WRT class of course).
then there is the enviroment. i like the fact that there is some interaction with it. its neat that i can drop a wall on someone, but that is all it is. neat. not meaningful in any way. it also fails to put me in the diablo world completely. way too bright, monsters are too cutesy (comparatively),
for everyone saying that D3 isnt D2 and blah blah blah, This steaming pile of code called Diablo 3 is just selling copies based on the name.
I remember a time when blizz sold games based on gameplay, not just the name You should look into Grim Dawn, Torch Light 2, Path of Exile, they might be a little more your speed. More focused towards customization and challenging/interactive game play.
Sorry I don't really know those games and I did only see Trump's D3 stream, but what is D3 focusing on if not on customization and challenging/interactive gameplay?
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My opinion after leveling every class to 13 :
Visual : Game looked kinda bad at begining, don't realy like this blue fog. after that, and specialy in indoor environement, it was great. Visual effexts on skills look great also, i like how you have a sensation of power.
Gameplay : I for one, like the skill system. it's cool to try things on the flt without having to read forums and take hours to do a single choice. But skills trees are horribly incomprhensibles (yeah i knwo they're not realy tree you understood me). i'm often lost while looking for a skill or just for what i have just unlocked. not having to invest in stats is a lack for me. you level up and... well unlock a (sometimes) useless skill and thats it... not realy fun.
Classes : i love the sorceress and the wich doctor (when i used it to cast skills, not summon puppets). The WD is particulary OP for me. i used the inteligence buff from a skill, and with my gear and the buff lvl 5 i shoot past 250 int and was doiing like 250 damage with my runned firebat. i basicaly oneshoted everything, even in P4.
Demon hunter is kinda weak, but damn he fire fast i like it. discipline skills where useless for me as i never realy wanted to slow ennemie or be far from them, more like rushing in, you can't die in d3 anyway.
Barbarian and monk are less interesting for me. Barbarian is particulary weak against bosses, but kinda cool for his leap. Monk is more fun, more powerfull, but not as fun as magic classes for me. What particulary kill the fun in melee is the monster's fear. i mean damn it's annoying, your goiing to one or two shot them but they keeep fearing you. Are we a warrior or a weeping virgin in front of monsters ? :/
overall the game is far too easy at the moment. i only died once, when i was playing with one hand and eating mi pizza withe the other while chatting on skype.... never been close to die past lvl 8. i don't realy see the reason to go hardcore when you must mean to die to actualy die... or have huge beta lag :p
The AH is pretty confusing. you can't even choose to display only "buyoutable" items ? just max buyout ?
Rare weapons are kinda lame also, often have weaker stats than blues, it lack in coolness here for me.
edit : so for me between 3 and 4. i did already preorder it, but need some difficulty tweek, and i mean some serious ones :/ (well lets hope night,hell and infe are harder...)
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I have the misfortune of not being able to play the open beta and finding out for myself how great (or not) the game feels. But from the rampant posts I have seen, there seems to be something inherently wrong with the game. It puts me on the edge a bit about buying it but I will still most likely get it. I spent days playing D2 and will probably do the same in D3. It's surprising how many people have complaints about the game. Granted some of them I don't really find valid (this game is too easy/short/mindless clicking). And I laugh at the ones saying D2 involved skill and D3 doesn't (clicking on monsters doesn't constitute skill in my book). But there are those valid complaints I read about talking about the lack of customization. That is my largest concern for this game so far. Battlenet 0.2 is a concern as well.
I only hope I will have as much fun playing it as I did Diablo 2.
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I think a lot of the complaints about a lack of customization compared to D2 are incorrect. When I remember back to when I played D2, my stat points were allocated simply: I met the bare minimum for the items I knew I was eventually going to use, and everything else went into vitality (unless I wanted to max block). Anything else would result in a sub par character. The stats provide different bonuses than in D2, and with no more chance to hit it's not really a big deal.
Also, there are no gems in the beta, so we are not able to look at a massive aspect of customization that will be in the actual game.
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So far, maybe a 3.5. Graphics are nice (but then again I still find d2 graphics to be good), new style of dungeons is really cool, classes seem alright...
I'm just really unsure about the whole new rune/skill/whatever its called now system. I know we've only played a little with it so it might get better but man, the way they did it in d2 was great, why make such huge changes?
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