Rating Diablo 3 - Page 7
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holdthephone
United States523 Posts
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CaptainKirk
Canada34 Posts
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holdthephone
United States523 Posts
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NotSorry
United States6722 Posts
On April 22 2012 10:41 holdthephone wrote: Neither game was impressive looking for its time. Good color scheme and death animations are what make Diablo games work. speak for yourself in 2000 D2 was very impressive looking | ||
Telcontar
United Kingdom16710 Posts
I'm still on the fence about whether I should get it or not. Not really convinced it's going to deliver what I want from D2's successor. I'll probably wait a few months and see how things turn out. | ||
HigoSeco
Chile232 Posts
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rezoacken
Canada2719 Posts
On April 22 2012 10:45 NotSorry wrote: speak for yourself in 2000 D2 was very impressive looking hmmm I may disagree on that, I remember having a meh feeling back in 2000 in regards to its graphics. The ambiance was fine but the quality wasn't impressive, LoD made it better giving 800x600 and A5 having better models/areas though. If you dig up reviews at the time they may agree. Im a bit lazy to find english reviews of the past with a note for graphics, the only thing Ive found is from a french website (being french myself). It states graphics are the weakness to the game, especially the fact it is in 640x480. | ||
holdthephone
United States523 Posts
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rezoacken
Canada2719 Posts
On April 22 2012 11:11 holdthephone wrote: Oh so they took out Runes as random drops completely? I thought that would have been more exciting. Yeah, I have meh feelings on that. In fact I dont care for runes as drops but I'd like a system where instead of giving me a set rune I can chose which to unlock first. Ending with all unlocked at 60 but choosing how. | ||
CajunMan
United States823 Posts
Fuck you Blizzard for killing my childhood dreams of D3. | ||
Brotatoes23
United States67 Posts
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radscorpion9
Canada2252 Posts
But at the same time I'm pretty sure there was a reset stats/skills option in Diablo 2 with the latest patches (in the rogue camp with Akara), and I remember feeling thankful that that existed. So in case you ever made a mistake, you could edit that - and if you wanted to try out a new sorceress build, like trying to find out whether frozen orb was better than blizzard, you could just edit that. I feel like that's basically the same thing they're going for here, except its just extended in that you can always change it, if you want to, but at the same time if there is a particular branch of magic that you particularly enjoy using, you can stick to that branch while others favour their particular branches. In the end, I think the only meaningful difference is that the skill tree isn't as detailed as it was in Diablo 2 - where every point gave you the ability to fine tune individual skills, enhancing the variability of characters. That is something that I feel should be added. But playing the beta for the first time, I found it to be (at first) kind of simplistic and not really amazing. But gradually it became more and more fun as the player leveled up their skills and abilities - such as learning the explosive bolts rune for the primary lightning attack. All of a sudden it felt similar to how awesome chain lightning is, or blizzard (but of course not at the same level, because those spells were much higher level). Anyways the game is definitely fun. I think there'll be enough variability and good storyline to keep me interested - I liked all of the diaries, and loved the addition of being able to talk to your companion and level them up as well. The artisan is also very interesting, in addition to the auction house system. | ||
Teeky
United States84 Posts
On April 22 2012 11:16 CajunMan wrote: This game right now after 2 play through has me really disappointed. You are forced to use 20 different abilities with no way to power them up as you see fit. So no ice mage no fire mage sure later you can add runes but you also no 30 useless abilities you do not want and really how far do runes get you? Then there's the matter of no auto attack which means it cuts out builds like melee wizards which means even less customization sure there might be 1 or 2 weapons but nothing like D2. Also Idk if this is just cuz its beta but why is my mana basically unlimited? Right now I just feel like I'm playing Dynasty Warriors 69 with magic. This is really pissing me off because the game requires no thought processes it has become even more so a hack and slash and you can't even rotate through your 20 different powers with out stopping and bringing up your screen and waiting 20 seconds. At this point I am so disappointed I am really questioning buying a game that 2 weeks ago I was slathering at the mouth for. The game seems boring and like they smashed WOW and Dynasty Warriors together and said yea that'll do. I will now probably only be getting this for the story after the hundreds of hours spent on D2. Fuck you Blizzard for killing my childhood dreams of D3. I want to disagree with any part of this, but I can't. No successful excuse can justify not re-implementing these features. Aside, I think the game is quite aesthetically pretty and atmospheric, all the more reason the lack of customization options is a wasted opportunity. You described the almost unanimous #1 complaint among critics, and nothing was done about it. Diablo 2 was a fantastic game of builds. Why wouldn't they do everything to still cater to that individuality? | ||
holdthephone
United States523 Posts
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Alpino
Brazil4390 Posts
On April 22 2012 12:17 holdthephone wrote: Yeah if there's one thing I'm sure about, it's that Blizzard did a fantastic job on the visuals. Just hope there are cooler enemies to lay waste to in the full game. Nothing was more satisfying than seeing the minotaur creatures in D2 act 1 choke on their own blood as they fell to the floor. There wasn't anything quite near that in the beta. I really like the maggot explosion, and the fact that the explosion kill enemies as well. If there is one little detail I like in D3 is when I kill a lot of enemes in one blow with the DH, he says some exciting stuff, it gets me in the atmosphere of the game. And yeah the game would be much better if we could choose what rune to level, I don't get why they'd make us have only one way to level up our char. Still I'm very excited to play the whole thing. | ||
Spicy_Curry
United States10573 Posts
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Belha
Italy2850 Posts
The beta only is not enough to know if the game will worth 5 stars, i mean the beta have about 0.05 tough parts, zero mayor epic battles/waves and the UI have a LOT to improve that will not be changed at the release, so will see. | ||
Belha
Italy2850 Posts
On April 22 2012 11:16 CajunMan wrote: This game right now after 2 play through has me really disappointed. You are forced to use 20 different abilities with no way to power them up as you see fit. So no ice mage no fire mage sure later you can add runes but you also no 30 useless abilities you do not want and really how far do runes get you? Then there's the matter of no auto attack which means it cuts out builds like melee wizards which means even less customization sure there might be 1 or 2 weapons but nothing like D2. Also Idk if this is just cuz its beta but why is my mana basically unlimited? Right now I just feel like I'm playing Dynasty Warriors 69 with magic. This is really pissing me off because the game requires no thought processes it has become even more so a hack and slash and you can't even rotate through your 20 different powers with out stopping and bringing up your screen and waiting 20 seconds. At this point I am so disappointed I am really questioning buying a game that 2 weeks ago I was slathering at the mouth for. The game seems boring and like they smashed WOW and Dynasty Warriors together and said yea that'll do. I will now probably only be getting this for the story after the hundreds of hours spent on D2. Fuck you Blizzard for killing my childhood dreams of D3. Agree so much on the totally diminished customization potential (hell, every d2 character have like 5 builds), plus thought process close to zero (WHY NO POWER ROTATION, OMFG), and wtf, why we have unlimited mana?!! | ||
Medzo
United States627 Posts
On April 22 2012 12:52 Belha wrote: Agree so much on the totally diminished customization potential (hell, every d2 character have like 5 builds), plus thought process close to zero (WHY NO POWER ROTATION, OMFG), and wtf, why we have unlimited mana?!! Because its the start of the game? If youre new to Action RPGs or computer games in general then its better to be eased into things. Thought processes are like how do I move around? What are items? What is mana? Etc. | ||
SnipedSoul
Canada2158 Posts
On April 22 2012 12:52 Belha wrote: Agree so much on the totally diminished customization potential (hell, every d2 character have like 5 builds), plus thought process close to zero (WHY NO POWER ROTATION, OMFG), and wtf, why we have unlimited mana?!! Every time I play D2 without having nice gear right away I want to tear my hair out from having to use a mana potion every 5 seconds. Having nearly unlimited mana is good, imo. Diablo is about killing stuff, not standing around autoattacking while waiting for mana to regen. | ||
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